yashsingh1/xdaforums huggingface dataset:
[M.O.J.O. General] Stevendiamond:
Hi all, after doing a lot of research last week I purchased a mojo (bit late) yay!

The threads on here have been great so thank you.

I got my mojo for mainly emulators, all my emulators are working great, also through kodi rom collection browser, all games scraped after a few hours of messing about so really happy.

My mojo is rooted with the mmm just so you know.

RIGHT THE ANNOYING BIT...

I've got fpse as this is what I wanted to use for my ps1 roms, also have epsxe because I thought it was a emulator problem. Both purchased on Google play.

So when starting fpse it only finds crash 1 and crash team racing but no other games. They also work.

I have about 25 games on my sd card. They have all been downloaded and 7zipped so they are all bin and cue files, some have tracks some don't. I also have a few which have the ecm, I've tried them without the unecm and with. I don't understand why just 2 games are showing and working. One last thing I tried running bios think its spch1001 but it just says loading on fpse when I run it on epsxe it runs like a game and nothing happens. Do the games show up without a bios? Just don't understand why only 2 show up and run.

I know this has been long winded but wanted to give all the info I could.

Really appreciate anyone that can help
[M.O.J.O. General] AndroidSupaFan:
I used to use Fpse and always unzipped my games. So there are only the cue or bin files in the folder (s). Give that a try and let us know if it works out for you.
[M.O.J.O. General] Stevendiamond:
OK thanks so do you mean delete any other files, because I've been doing what you said.

I download rom it's usually a 7z sometimes a rar. And extract files, then copy them to sd card
[M.O.J.O. General] Stevendiamond:
Right figured it out, it's so stupid. All this extracting files converting ecms didn't work. All I had to do was copy 7z games over to sd card then fpse unzipped them for me and played. Now all games working. Thank you for helping lucky it was a simple fix this time. Wasted at least 8 hours on this:eek:. But I'm happy now it's working :victory:
[M.O.J.O. General] Stevendiamond:
Extra note

Also even after fixing this I had trouble copy the files over to my sd card. After alot of wasted time checked the serial on the card and it was a fake. Now have bought a real 32gb fast sd card from a shop all works fine
[Galaxy S 5 Android Development (Snapdragon)] Tazerick:
Welcome to N7UX - PURE Stock ROM! N7UX means that is ported Note7 ROM.

Goal of this rom is to provide speed, no useless apps and stability. I'm not responsible for any damage that may happen to your device.

If you like my work, please hit the "Thanks" button, I will be happy for that!

Based on N9300ZHU1APGI

Debloated - Light ROM

Rooted, Deknoxed, Deodexed

Multilanguage Ported Apps Values

S5 Camera With Grace Icon

N5 Launcher / Smoother - Without Lags

Phoenix Kernel V11

Pure N7 Frameworks

There is no EDGE Features

AnTuTu SCORE : 59747

- BUGS -

Fingerprint

AOD & Night Clock (disable it at first boot!)

Flashlight - Notification Panel

Camera - Disable "Low Light Detection" Or You Will Get FC.

Video App - FC

Hotspot

Wallpapers / Themes - Set wallpaper from GALLERY for now!

BOOTLOADER AND MODEM

https://www.androidfilehost.com/?w=files&flid=18025

N7UX ROM V1.0

https://www.androidfilehost.com/?fid=529152257862683943

[B]CHANGELOG[/B]
[SIZE="4"][B]V2.0[/B][/SIZE]
- Fixed AOD
- Fixed SMS App
- Fixed Hotspot
- Fixed Video App
- Fixed Wallpaper Chooser
- Fixed Flashlight
[SIZE="4"][B]V1.0[/B][/SIZE]
- Initial Release

[MENTION=5403589]Albe95[/MENTION], [MENTION=7615677]Jonathan Nascimento[/MENTION] [MENTION=5512499]dekefake[/MENTION] [MENTION=7386131]AdvAith VijAy[/MENTION] [MENTION=4819130]Kamy[/MENTION] [MENTION=1262300]alexndr[/MENTION]

[MENTION=631273]Chainfire[/MENTION] for SuperSU

[MENTION=243864]xda[/MENTION] Community​
[Galaxy S 5 Android Development (Snapdragon)] omnismart:
Awesome
[Galaxy S 5 Android Development (Snapdragon)] titanass:
tested soon.dude :good:

Thanks for trying... sms not working....and many many bugs
[Galaxy S 5 Android Development (Snapdragon)] Tazerick:
Can you tell me bugs?

I'm using it and everything is ok now..

I can't try sms but receiving works.
[Galaxy S 5 Android Development (Snapdragon)] mathieum28:
Hi. AOD and night clock working on darklord n7 rom, can you contact this dev for copy his files in your rom? Sorry for my english.
[Galaxy S 5 Android Development (Snapdragon)] Tazerick:
I can try:)
[Galaxy S 5 Android Development (Snapdragon)] PremiumISM:
Pure Note 7. That's great <3
[Galaxy S 5 Android Development (Snapdragon)] omnismart:
Very good rom, fast and soft in G900M (xposed, afwall, adaway, asphalt8, ... ok)

is necessary update binaries, install supersu chanfire from the playstore

waiting for themes and AOD :D

:good:
[Galaxy S 5 Android Development (Snapdragon)] kissk:
This rom support games ?
[Galaxy S 5 Android Development (Snapdragon)] omnismart:
I only tried asphalt8
[Galaxy S 5 Android Development (Snapdragon)] noviz69:
I receiving sms.. don't send sms.. fix please
[Galaxy S 5 Android Development (Snapdragon)] AssoDiPicche:
[MENTION=7847100]tazzycon[/MENTION] thanks you for this ROM, it's very stable. Please try to fix flashlight, video app and SMS, and this ROM will be perfect.
[Galaxy S 5 Android Development (Snapdragon)] Morock:
Shortspin.

Seems ok and stable.

No fc's except from faceservice which stopped on disabling. Will test further if possible.

Good luck

Btw can note 7 roms exist in the long run with samsung pulling plug?

Moishe
[Galaxy S 5 Android Development (Snapdragon)] mathieum28:
Sorry guys i think for the moment [MENTION=7847100]tazzycon[/MENTION] try to fix S7UX rom before to run this project... I think :)

Envoyé de mon SM-G900F en utilisant Tapatalk
[Galaxy S 5 Android Development (Snapdragon)] Tazerick:
Soon.
[Galaxy S 5 Android Development (Snapdragon)] mathieum28:
Yeah V2! Downloding now! :D

Edit : oops not link... waiting !

EnvoyÃ© de mon SM-G900F en utilisant Tapatalk
[Galaxy S 5 Android Development (Snapdragon)] mukdiwalaazim:
You are very great dav....many many thanks for keeping our s5 alive..

:good::svetius::svetius::svetius:
[Galaxy S 5 Android Development (Snapdragon)] mathieum28:
A7six port is finished. Now [MENTION=7847100]tazzycon[/MENTION] port note7 UX yooohooo :D i cant wait!!

Envoyé de mon SM-G900F en utilisant Tapatalk
[Galaxy S 5 Android Development (Snapdragon)] mathieum28:
Can your port N7 launcher? Thanks

Envoyé de mon SM-A710F en utilisant Tapatalk
[Galaxy S 5 Android Development (Snapdragon)] namthienvo:
brooo, u gotta focus on this rom, there is like no lag comapred to the other note 7 ports!

edit: there is still this lag that i have experienced with all note 7 ports. Hope this can be fixed
[Galaxy S 5 Android Development (Snapdragon)] mathieum28:
Update [MENTION=5186735]Tazerick[/MENTION]

Envoyé de mon SM-G900F en utilisant Tapatalk
[Galaxy S 5 Android Development (Snapdragon)] namthienvo:
The speed in this room is incredible, and this is how I chose to describe it: everything feels like 60fps compared to other ports which only feels like 30 fps. There is a lot of bugs in this room though, and one not mentioned is how Bluetooth wont be deactivated. And the other bugs listed in the OP remains, except for theme and wallpapers, it works 100. And aod isn't too bad either. What I did was getting the new s7 nougat launcher, and have theme store and aod auto update. I only wish notifications could be accessed from aod through double tap tho. I hope you'll continue work on this rom. I really don't know what you did, but the speed, everything from animation to performance, is so fast, it's almost incomparable to other note 7 ports
[Galaxy S 5 Android Development (Snapdragon)] Maxtwax:
I haven't tried this ROM yet but I'm sure you are right because it's the same case with his A7 ROM. I think the reason why it's so fast is that there aren't any modifications so it's a completly Stock ROM. I hope and think he will work on this ROM to remove most of the bugs. But he hasn't written something for a pretty long period of time but let's see. He said that he has time in the christmas holidays so i look forward to it :)
[Galaxy S 5 Android Development (Snapdragon)] namthienvo:
update: if u replace the bluetooth apks, then the bluetooth problem is solved. I used ufo71's fix
[Galaxy S 5 Android Development (Snapdragon)] ireaper4592:
are themes working yet?:D
[Galaxy S 5 Android Development (Snapdragon)] kevin527:
Has anyone been able to get text messages to work?
[Galaxy S 5 Android Development (Snapdragon)] GeeAyeZee:
Ive just downloaded Textra pro apk which is a lot more customisable and works a treat. I also flashed a darklord sms fix but the factory sms app wasnt working that either. From my knowledge most aftermarket sms apps will work fine so its a matter of preference really.
[Galaxy S 5 Android Development (Snapdragon)] AssoDiPicche:
[MENTION=5186735]Tazerick[/MENTION] I'll wanna continue this port with your permission, I'm already working on some fixes.
[Galaxy S 5 Android Development (Snapdragon)] yazeed_twb:
He does not own s5 anymore but I wanna ask you, can you continue his Pure a7 port? It is really cool and stable rom but it need some small bug fixing :)
[Galaxy S 5 Android Development (Snapdragon)] AssoDiPicche:
Difficult

It's very hard fix SystemUI FC, if [MENTION=5186735]Tazerick[/MENTION] tell me how I can fix it, I can do it.
[Galaxy S 5 Android Development (Snapdragon)] noviz69:
would be enough to at least fix SMS
[Galaxy S 5 Android Development (Snapdragon)] yazeed_twb:
The a7 port is the most stable based on tw I used only the systemui bugs is the bad thing in it, and there are a lot of great developers can help you with bug fixing you just need to ask ;)
[Galaxy S 5 Android Development (Snapdragon)] AssoDiPicche:
After N7 Port, I'll try, don't worry! [MENTION=7183614]yazeed_twb[/MENTION]
[Galaxy S 5 Android Development (Snapdragon)] yazeed_twb:
This will be great! Thanks :highfive:
[Galaxy S 5 Android Development (Snapdragon)] v00d007:
Is the rom from download link still version 1 or 2??
[Galaxy S 5 Android Development (Snapdragon)] Maxtwax:
It's still version 1.0. There will not come any new version in the future because the developer hasn't got a S5 anymore. But he hasn't updated the OP until now :/
[Galaxy S 5 Android Development (Snapdragon)] v00d007:
And what about the v2.0 changelog? There is said "-fixed xxx" what means already done. Has v2 never been offered for download? Might there be someone who downloaded it and can share it with us?
[Galaxy S 5 Android Development (Snapdragon)] Maxtwax:
He never released it. He fixed part of it (things which are marked with "done", as you already said) but now he has his S5 not anymore so he can't continue.

It's sad because he's a really good developer but that's the reality :(
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
[IMG="Render_Logo"]https://s28.postimg.org/o9rnp41st/Render_Zenith-cropped.png[/IMG]​

for OOS-N, and LOS-N​

/* *** Disclaimer
* I am not responsible for bricked devices, dead SD cards, thermonuclear war,
* or you getting fired because the alarm app failed. Please do some research
* if you have any concerns about features included in this KERNEL
* before flashing it! YOU are choosing to make these modifications, and if
* you point the finger at me for messing up your device, I will laugh at you.
* BOOM goes the Dynamite
*/

I am releasing this kernel because I like to share my work and have had requests to do so and, lastly, because we needed yet another kernel released for our beloved OP3! I started out at XDA because I wanted to learn and share what I have learned. My goal with this kernel is to be a very fast and stable build that offers some things that the other kernels do not. I also want to initiate Development Discussions among the community. This will be a noob friendly thread as long as users follow two rules. First is to do some research before asking. Most likely your question has already been asked. If not in this thread then in another. Remember to always search first! Second is BE RESPECTFUL. You do these two things and even the most hardened Dev will assist you.

Wanna be notified of an Update? Here is my PushBullet Channel!!

https://www.pushbullet.com/channel?tag=renderkernel

Current Features

General List:

* EAS Only

* Built with LINARO 6.x

* Updated with CAF LA.UM.5.5

* IO Scheds - FIOPS, CFQ, BFQ, ROW, DEADLINE, NOOP, and ZEN Schedulers

* Flar Sound Control

* Wake Gestures - DT2W, S2W, and S2S

* Complete Color Calibration Thanks to @savoca

* F2FS Support

* Adrenoboost

* USB Fast Charging

I recommend Kernel Aduitor for making kernel changes

Kernel Downloads:

LOS-(EAS/HMP) Downloads

OOS-(EAS/HMP) Downloads

Instructions:

* Boot into Recovery

* (Recommended) Make a complete backup of everything!

* At least backup BOOT via TWRP

* Flash Zip

* Reboot

THANKS!!!!

First I want to say thank you to everyone who has answered my questions and responded to my pm's when I know they are busy with their own lives. Pretty much everyone I have come into contact with here on XDA has been truly helpful and respectful. Here is a list of people that had helped me in one way or the other:

Neobuddy89, ak, myfluxi, Dorimanx, Savoca, Faux123, DespairFactor and Many More!

Thank you guys! Without your contributions to the community we would not have the level of performance, stability and interaction that we have today

Special Thanks!

Donators: @nfin1te, @MrDarkKV, @V1TRU, @Really now @erad1

Source Links:

https://github.com/RenderBroken/OP3-kernel

https://github.com/RenderBroken/OP3-LOS-kernel

https://github.com/RenderBroken/RenderKernel-AnyKernel2

XDA:DevDB Information

[UNIFIED] Render Kernel [OOS-N-EAS-R2][LOS-N-EAS-R8], ROM for the OnePlus 3

Contributors

RenderBroken, Mostafa Wael, joshuous

ROM OS Version: 7.x Nougat

Version Information

Status: Testing

Created 2016-11-23

Last Updated 2017-12-15
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
Reserved

An amazing write up by a talented dev [MENTION=6745491]joshuous[/MENTION]:

PELT and WALT

Time for me to flex the analogy muscles.

Just to set things straight, PELT and WALT are different load tracking metrics that try to determine the load of the system. The load will eventually be used by the frequency governor to set the frequency. Think of them (the load tracking metrics) as an employee who is dedicated to announcing how quickly customers are coming into your burger restaurant. The frequency governor is the burger chef, who isn't able to see the number of customers entering, so he has to rely on the announcer in order to know the rate at which he is making burgers. The announcer can say that there are "many" customers, and the chef has to decide how fast to make the burgers based on how he interprets "many".

One announcer can say that 10 customers is "many", while another may say that 20 is "many". An announcer may also attempt to predict the number of customers that will enter based on how many he sees at the current point in time. In this way, burger output is more 'bursty'. For example, there are 10 customers ("many"), then no customers ("none"), then 15 customers ("very many"). The chef works hard, then thinks he can take a break for a moment, then suddenly has to work like crazy to dish out burgers for 15 customers. An oversimplified analogy to WALT.

On the other hand, another announcer may observe a trend of customers and apply some prediction to guess how many customers might come through the door. Using the same customer sequence as before, he may instead tell the chef "many", "some", then "many". So the chef may make burgers even when there are no customers, in anticipation of future customers, but he won't be worked so darn hard all of a sudden. This is less bursty and more consistent. An oversimplified analogy to PELT.

In the same way there are different chefs (e.g. Sched and Schedutil). They have different interpretations of what "many" means to them. That's why their burger outputs may be different even when having the same announcer.

So which is better? It all boils down to your workload, and even so it is difficult to make a conclusion. All I can say is that you must test each mechanism for over a week and check your active drain rate (Ex Kernel Manager is good for this). Active drain rate is a much better measure than SOT. And make sure to keep jumping back and forth between the two to account for anomalies.

Edit: On another note, to complete the analogy... Interactive and HMP is more similar to the chef being the announcer as well. Except for he is able to see less than a dedicated announcer can. I.e the chef (interactive governor) can't look at the queue outside his restaurant but only the ones in his restaurant (so he is partly blind). A dedicated announcer can look at customers inside and outside the restaurant though.

Do note that this has little to do with EAS per se. EAS is a different beast that focuses on optimizing which customers is assigned to which chefs. I'll probably write the analogy for this another time if there is a demand for it
[OnePlus 3 & 3T Cross Device Development] TaRsY:
You can't imagine how happy I am to see you here! :)
[OnePlus 3 & 3T Cross Device Development] Mar-cel:
Download links says, N6?
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
See OP#2. Sorry, still updating OP
[OnePlus 3 & 3T Cross Device Development] isoladisegnata:
Work with 3.5.5. cb?
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
Sorry, it will not work for CB yet. I made that clearer in OP.

I would like to offer support for it though.
[OnePlus 3 & 3T Cross Device Development] MBurns2:
Me too!! I love render since lg g2 times.. Thanks Render for coming here :)
[OnePlus 3 & 3T Cross Device Development] nadejo:
omg another kernel. Im so exited :D !!!!!!!!

thank you very much!!!

cant wait to test!!!

looks very promissing!!
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
Thanks! Glad to be here!

I appreciate the kind words!

Everyone, please remember to provide logs in case of a reboot. I dont like to release such builds but it will happen from time to time. Especially when porting new features such as EAS.

You can get a log from

/sys/fs/pstore/console-ramoops
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
New build. Fixes default governor not being set properly.

Default gov is supposed to be "SCHED"

R1-T40-EAS
[OnePlus 3 & 3T Cross Device Development] v7:
Great work bud :)

__

v7
[OnePlus 3 & 3T Cross Device Development] deeplyyoung:
Good to see you here Buddy.. No doubts now we have one more best kernel for our beast OP3. surely gonna use permanently...
[OnePlus 3 & 3T Cross Device Development] shaolinz:
Render is great just bringing another great kernel to the Oneplus 3
[OnePlus 3 & 3T Cross Device Development] geekynoob:
Look who's here.. Render.. One of the most friendly and vocal devs.. Thank you for the kernel mate.. You made opo so amazing.. :)
[OnePlus 3 & 3T Cross Device Development] droidriz:
Flashed looks good!

lets see for next battery cycle.
[OnePlus 3 & 3T Cross Device Development] Puddi_Puddin:
Great! EAS is really where I was hyped for! Thx for your amazing work!.

I'm going to run it 24 hours and see if there are any reboots, if there won't be ill let you know. I noted that the Cpu frequency stays quite high when there is barely any load? Is this normal?

Edit: issue with standby, couldn't get my phone on when I didn't use it for like 3-4 minutes. Had to reboot, but couldn't reproduce the problem

Issues I encountered:

1. Had an instant where my phone's screen was off for 2 minutes, i couldnt get the screen back on so i had to reboot. Yet i failed to reproduce the issue. (Logs didnt show anything)

2. CPU frequency seems to be really overkilling a task. It doesnt like to stick to 300Mhz either.

Other then that it works smooth and flawless! Even Snapchat is now using all 4 cores instead of only 2 little ones on HMP.
[OnePlus 3 & 3T Cross Device Development] aadityarulez:
Hi, I know you only support OOS. Having said that, will it cause any problems if I use it over custom roms?
[OnePlus 3 & 3T Cross Device Development] inOvator71:
Sorry for disturbing, but OP need some correction :D

Anyway, I'm impatient to test it !
[OnePlus 3 & 3T Cross Device Development] mysky911:
Thanks. Hope to see EAS return back on future release...:D
[OnePlus 3 & 3T Cross Device Development] ritchiedrama:
https://www.androidfilehost.com/?fid=313042859668277437

Is this the version youre talking about? And are you getting ting good idling times? (I saw you talking about it a few pages ago.
[OnePlus 3 & 3T Cross Device Development] mysky911:
[MENTION=5438598]RenderBroken[/MENTION], thanks for the GREAT kernel for 1+3!!!

was using few famous kernels from XDA on 1+3, this kernel R1 really few fastest... will come back to let all know the battery life after playing for few days... [MENTION=5060769]Mostafa Wael[/MENTION], Can we have specific tuning profile for this kernel? :p Thanks.
[OnePlus 3 & 3T Cross Device Development] Mostafa Wael:
Well my profiles are universal, but i give you this, it works the best with this kernel :cowboy:

---------- Post added at 10:47 AM ---------- Previous post was at 10:46 AM ----------

yes it is the version i am talking about.

yes i see that the phone hits back to min freq so fast, and idling is better too :good:
[OnePlus 3 & 3T Cross Device Development] rimsilva:
Screen has become unresponsive with this kernel version R1.

I'm on FreedomOS CE 1.11 version.

Anyone else with same issue?
[OnePlus 3 & 3T Cross Device Development] Konskl:
I second this. [MENTION=5438598]RenderBroken[/MENTION] when i wake up the phone with fingerprint the phone unlocks but the screen's not responding. The only way to make it work is shut the screen with the power button and then unlock it once more with the password. Not the fingerprint. Freedom os 1.11 based on open beta 7
[OnePlus 3 & 3T Cross Device Development] derdjango:
Works fine for me. Stock 3.2.8.

Hey Render! Good to see you here!
[OnePlus 3 & 3T Cross Device Development] mysky911:
Thanks [MENTION=5060769]Mostafa Wael[/MENTION]. However, I can't find any profiles from this post:confused:... Can you repost it? :o

Thanks:good:
[OnePlus 3 & 3T Cross Device Development] Mostafa Wael:
Hold on, in a while i will post a Burnout_Extreme_Final
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
I will take a look asap. Thanks for the report guys!
[OnePlus 3 & 3T Cross Device Development] RenderBroken:
Also, what kernel did you use before jumping to mine when using that rom? We're you on stock?
[OnePlus 3 & 3T Cross Device Development] ritchiedrama:
Everything working great here, feels smoother than any kernel I've ever used.

I've left everything default so far in the kernel, a few questions.

Is there a reason you have these settings as default (I'm learning but it seems to be against what I've seen lately):

GPU Governor: msm-adreno-tz ~ I've seen most set this to simple_ondemand now.

i/o scheduler: cfq ~ another thing I see set to zen/noop/fiops - rarely cfq.

TCP congestion algorithm: cubic ~ Pretty much everyone / everything except stock OOS kernel uses westwood now.

Another question I had, the CPU Input boost, is this supposed to be on? (not touchboost, as thats disabled) but when I touch screen, the mhz goes from 307 on the clusters to 960 and 1248 - I was wondering the reasoning for this, and what would I do to remove this input boost so it stays at 307mhz.

THanks!
[OnePlus 3 & 3T Cross Device Development] derdjango:
default i/o ist noop

set input boost to 0 ms. expect lag.
[OnePlus 3 & 3T Cross Device Development] ritchiedrama:
His latest kernel is definitely not defaulted at noop.
[OnePlus 3 & 3T Cross Device Development] derdjango:
I thought you're learning but you seem to know better.
[OnePlus 3 & 3T Cross Device Development] ritchiedrama:
I can quite clearly see that after flashing the kernel, it is at cfq, lol. Every other setting has changed, so the fact this one hasn't means it's either a bug, or it is defaulted at cfq, I'm learning -- but I'm not stupid.
[OnePlus 3 & 3T Cross Device Development] Konskl:
Stock kernel clean flashed :)