yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Development and Hacking General] GVG:
I want to test it too

Devices:

Samsung i710 Intel PXA272

HTC Wizard OMAP 850

HTC Blue Angel Intel PXA263
[Windows Mobile Development and Hacking General] imfloflo:
I would like to test it to , i have HTC Cruise I'm from France i can translate if you need
[Windows Mobile Development and Hacking General] Th3_D3st0ry3r:
I still interested to test the app, and I can translate it to Spanish, because I'm spanish, and I'll be glad to contribute.
[Windows Mobile Development and Hacking General] uzzy:
Also another suggestion; i don't know how easy it would be but i think it would be cool if there was a liquefy function (like in phun).

This would open up a whole new range of things to do in the program.

(BTW, if you're getting tired/fed up of suggestions because you think its hard enough just to make the current app work properly, just say and i'll stop suggesting things. I know how it feels to do something that takes a lot of effort, and other people constantly want more).
[Windows Mobile Development and Hacking General] Mollusk:
Je pense que ça ira, je vais me démerder pour les traductions ;) (par contre j'ai pas regardé comment détecter la langue de l'OS, donc pour ça je suis preneur)

That would definately be fun, but Box2D doesn't include that currently, and even if it did, I'm 99% sure we wouldn't have enough processing power :/
[Windows Mobile Development and Hacking General] McTell:
I also followed that topic silently and me is interested as well,

I am running a hermes with wm6 Pays Rom Lite German, i can also do a german translation... if no special programs are needed but notepad and so on ;)
[Windows Mobile Development and Hacking General] orlandojumpoff:
Mollusk,

Are you only releasing this to a few people first or releasing it for anyone to test? The latter would probably produce the best feedback and would be most beneficial to the progression of this APP...
[Windows Mobile Development and Hacking General] Mollusk:
Well, considering I keep having family meetings and all, and that thus the main problem is coding time rather than feedback... Not really an issue ^^
[Windows Mobile Development and Hacking General] Mollusk:
Sent out the latest version to a few people. I hope there aren't too many bugs, that way I'll be able to release to everyone ^^
[Windows Mobile Development and Hacking General] !Kernel Panic!:
YAY!!!

*looking at PM's = 0* darn....oh well....

that's fine...hopefully not too many bugs are found and can release beta soon....

BTW - where's the donate option - I'm sure this took up alot of evenings & weekends....
[Windows Mobile Development and Hacking General] teonivalois:
Minimum requirements

Which are the minimum requirements? I've an HTC Touch (ELF)
[Windows Mobile Development and Hacking General] flaviopac:
It seems to be very stable, I haven't found any bugs....

I THINK THAT PocketGravity IS READY!!

:cool:
[Windows Mobile Development and Hacking General] eMpTy3000:
Awesome! Can't wait!
[Windows Mobile Development and Hacking General] uzzy:
Theres one more minor big i've found - i'll PM mollusk with it so he cna fix, and then i think it will be ready for public release.
[Windows Mobile Development and Hacking General] uzzy:
The program runs fine with a 200MHz processor.
[Windows Mobile Development and Hacking General] Mollusk:
http://xdaforums.com/showthread.php?p=2052774#post2052774

;)
[Windows Mobile Development and Hacking General] xexar:
you're the man!

thank you!
[Windows Mobile Development and Hacking General] snudel:
nice toy. thanks a lot
[Windows Mobile Development and Hacking General] AliGod78:
The HTC TouchHD is in desperate need of physics related progs, and runs at 528 Mhz. . . Compared to my old A500 @ 7.09 Mhz !

Hopefully, anything is poss?

:)
[Windows Mobile Development and Hacking General] AliGod78:
Screen Size on HTC-Touch-HD>

Just curious - it is possible to adjust screen for the TouchHD to 480x800?

...or is that 240x400...
[Windows Mobile Development and Hacking General] rdwing:
Linerider mobile
[Windows Mobile Development and Hacking General] flaviopac:
Look at this:

http://tobw.net/index.php?cat_id=3&project=Pocket+Physics

This game looks like Iphysics and it has been developted for Nintendo Ds.

So anyone has a Nintendo DS emulator?

With the emulator we could play this game......
[Windows Mobile Development and Hacking General] mr_deimos:
Actually, it's better than that - i don't know if you noticed, but this guy created the game by porting opensource 2D physics engine to DS.:

http://www.box2d.org/

So, anyone willing to attempt a WM port? Shouldn't be too hard, since WM and Win32 should have a bit more in common than win32 and DS.
[Windows Mobile Development and Hacking General] kslt:
The link doesn't works :

Webhotellipalvelu on tilapдisesti suljettuna
[Windows Mobile Development and Hacking General] mr_deimos:
@kslt -quote is a really useful feature, you know... Since there are two links on this page, and the one you're referring to is on the previous page of this tread it might be a good idea to let us know which link you're talking about.

Anyway, i was able to find a mirror of crayon physics here:

http://www.acid-play.com/download/crayon-physics/

Really cool game, just tried (and finished ;) ) it. Playing it with a mouse is a pain. However, after pulling my graphic tablet out of the closet, it was real fun to play.

It would be really great to have something like this on our PPC's.
[Windows Mobile Development and Hacking General] daniel309:
hey, this guy is a student. He developed the game from scratch and is constantly improving it. cool! im sure he is willing to give the sources away for a win mobile port. anyone here to give it a try?

edit: his code will be opensource soon! he already gives the code away upon request.

lets get it on. anyone interested?

http://forum.gbadev.org/viewtopic.php?p=147572
[Windows Mobile Development and Hacking General] modern_messiah:
I'd be willing to pay for someone to get this working with WM6 on my p3600i.

Not sure how much, guess it depends how well it works. I'm open to negotiations!
[Windows Mobile Development and Hacking General] flaviopac:
I'm very interested in it, but I don't know how to make it work....
[Windows Mobile Development and Hacking General] ericc191:
I'll be keeping an eye on this thread. I think this little toy would be more fun than any ppc game while waiting to do something or sitting in an airplane for a couple hours. I'm really tired of tetris and solitaire, lol.
[Windows Mobile Development and Hacking General] flaviopac:
Me too.....

But we need someone who can convert the game.....
[Windows Mobile Development and Hacking General] nicus:
that would be awesome :)

i will pay something too...
[Windows Mobile Development and Hacking General] docnas:
hey i loved playing crayon this would be awesome if someone can port it for our PPC's
[Windows Mobile Development and Hacking General] xPreSiDenT:
this is an awesome game! am thinking of porting it although i havent done anything for ppcs before. i have box2dlite and a graphics engine but havent started yet. anyone got the pocketphysics source? anyone else trying?
[Windows Mobile Development and Hacking General] flaviopac:
I'm not able to do that...

But if you'll reach your target you'll be the best!!!

This game is superb!
[Windows Mobile Development and Hacking General] docnas:
daniel309

Junior Member Join Date: Oct 2007

Posts: 20

-------------------------------------------

Quote:

Originally Posted by flaviopac

Look at this:

http://tobw.net/index.php?cat_id=3&p...Pocket+Physics

This game looks like Iphysics and it has been developted for Nintendo Ds.

So anyone has a Nintendo DS emulator?

With the emulator we could play this game......

hey, this guy is a student. He developed the game from scratch and is constantly improving it. cool! im sure he is willing to give the sources away for a win mobile port. anyone here to give it a try?

edit: his code will be opensource soon! he already gives the code away upon request.

lets get it on. anyone interested?

http://forum.gbadev.org/viewtopic.php?p=147572

--------------------

as one of the members stated the author is willing to share is source code so if u can use it use the link to contact him
[Windows Mobile Development and Hacking General] flaviopac:
No problem to ask him the code...

But I don't know nothing about its use......
[Windows Mobile Development and Hacking General] flaviopac:
I have sent an email to the autor asking for the code......

I'll inform you if there will be some news....
[Windows Mobile Development and Hacking General] xPreSiDenT:
i got the code from the author. Ive started sifting through... lets see how it goes... although i sure do hope someone more experienced than me takes this up too :P
[Windows Mobile Development and Hacking General] flaviopac:
Fantastic!!

Let us know if you finally reach the target...

Waiting for this great game...

Thank you!!!!
[Windows Mobile Development and Hacking General] kwickone:
Totally agree. I would love this game for Windows Mobile. Looks like a really cool way to pass the time when traveling for work. I really hope one of you fabulous coders will port this to the PPC!!!!
[Windows Mobile Development and Hacking General] flaviopac:
Any news??
[Windows Mobile Development and Hacking General] kwickone:
come on all you programmer types! Doesn't this look like a cool project to get working on the WinMo platform???

I'd gladly buy a beer for the developer!

:D
[Windows Mobile Development and Hacking General] docnas:
Does saying pretty please with a cherry on top help??
[Windows Mobile Development and Hacking General] daniel309:
i think what we should do is making more people aware that the source of pocketphysics is available:

http://tobw.net/index.php?cat_id=3&p...Pocket+Physics

http://forum.gbadev.org/viewtopic.php?p=147572

so, lets get it on. spread the word to everybody that the code of this great game is available. Im sure we'll find someone to port it to win mobile
[Windows Mobile Development and Hacking General] timace:
Looks awesome esp if u need to waste time...any news?
[Windows Mobile Development and Hacking General] flaviopac:
I have a lot of time to waste!!!!!! :D

I WANT PLAY THIS GAME!!!
[Windows Mobile Development and Hacking General] docnas:
Technically i dont have free time but tht never stopped me from enjoying a good game come on develpers im begging you all port this sucker
[Windows Mobile Development and Hacking General] rhov23:
A little flash test

Nothing much, but if someone gives it a bit time, physics with flash is possible.

Flash lite 2.1 required

here is an as 3 engine driven flash: (as2 is the latest for wm5/6 sadly)

http://www.cove.org/ape/demo1.htm
[Windows Mobile Development and Hacking General] flaviopac:
If only I was able to do something like this.......
[Windows Mobile Development and Hacking General] daniel309:
cool! good start. keep it coming
[Windows Mobile Development and Hacking General] daniel309:
anyone working on the pocket physics port? or on a flash version?

nobody feels challenged? ;-)
[Windows Mobile Development and Hacking General] orlandojumpoff:
someone please port this to ppc!
[Windows Mobile Development and Hacking General] timace:
pleeeeaaaaassssse!!!
[Windows Mobile Development and Hacking General] daniel309:
here are two nice websites of pocket physics users to demonstrate what is possible with this great game:

http://johnconn.wordpress.com/pocket-physics/tutorials/

http://johnconn.wordpress.com/pocket-physics/videos/

http://pp.mnfu.com/

... and here again is the website of the game

http://tobw.net/index.php?cat_id=3&project=Pocket+Physics

and information how to get the code:

http://forum.gbadev.org/viewtopic.php?p=147572

please, anyone working on this already, let us know... lets coordinate the porting effort instead of working independently and possibly doing the same stuff multiple time.

How about creating a new thread?

Maybe something like "[Planned] Pocket Physics PPC Port - Development Coordination"
[Windows Mobile Development and Hacking General] Neo3D:
True, doesn't the iPhone use a Samsung 667mhz cpu? While most WM phones use 400mhz chips.
[Windows Mobile Development and Hacking General] kaiser47:
i saw some "tech demo" swf files like this on internet. perhaps they are playable on our devices whith flash plugin ?
[Windows Mobile Development and Hacking General] met3ora:
Point us in the direction of these SWF's and we can try it.
[Windows Mobile Development and Hacking General] mr_deimos:
Read the previous page of the tread and you'll find them...
[Windows Mobile Development and Hacking General] Jadel:
My understanding is that Crayon Physics, for desktop, is based on SDL (which works with Windows CE amongst other platforms).

Infact, Crayon Physics Deluxe is currently being ported to a tablet PC, which leads me to suspect that porting it to Windows Mobile wouldn't be very difficult.

Correct me if I am wrong.
[Windows Mobile Development and Hacking General] daniel309:
well, the link above points to pocket physics, which runs pretty darn smooth on a 66mhz nintendo ds. checkout the vids!

the 200mhz of our touch should be fairly enough power to run that thing.
[Windows Mobile Development and Hacking General] mikeeey:
The DS does not have the TouchScreen Bug like some of our devices have.

for those who have that bug, there will be a 75% CPU usage when touched, meaning only 25% of your processor will be used for everything else running on your device and the physics app.
[Windows Mobile Development and Hacking General] flaviopac:
Any news??

:rolleyes:
[Windows Mobile Development and Hacking General] daniel309:
well, even with a device that has this "touch screen bug" this wont be a problem: The world is stopped when you draw things (meaning no cpu power is needed for physics simulation), then, you start the simulation that eats up all the cpu cycles. But you dont use the touch screen then, since you only watch the results.

so... any takers yet?

daniel.
[Windows Mobile Development and Hacking General] mrmrmrmr:
any progress ?

is there any progress on this project ?

:)
[Windows Mobile Development and Hacking General] xsoulreaver:
guys this thing doesnt require any huge graphics engine or anything.. any processot which can process 300 MIPS or more can use this physics engine..

dun be awed.. this ws exhibited 2 yrs ago by MIT..
[Windows Mobile Development and Hacking General] mrmrmrmr:
what do you mean ?
[Windows Mobile Development and Hacking General] orlandojumpoff:
theres gotta be at least one developer willing to work on this
[Windows Mobile Development and Hacking General] mrmrmrmr:
seems that nobody is willing to ?

maybe we should search elsewhere ?
[Windows Mobile Development and Hacking General] sercio:
Its hard to create an application because our ppc´s are far to slow do handle Physics in any kind! Im not saying its impossible but i guess noone gonna brake his mind on this :rolleyes:
[Windows Mobile Development and Hacking General] docnas:
Im guessing the developers of this site are busy with their own projects ( some preety nice ones to be honest ) so no time for a game like this but we can always beg ahamelessly and hope one of them gets dumped by his girl so he has nohing better to do than work on this project.
[Windows Mobile Development and Hacking General] mr_deimos:
I can't agree with you on this one - nintendo DS is slower than most PPC's, and still, it's fast enough for 2D physics.

See for yourself that your ppc can handle physics:

http://dymix.hardwire.cz/index.php?section=download

it's an java (j2ME) physics engine i just found. Works fine on my Wizard at stock 195MHz. I used Esmertec Jbed and installed "DyMiX_Demo_m3g.jar" version of the demos.

Also, keep in mind that programs coded in native languages (C/C++) are way faster than java apps, so a crayon physics/ipysics port definitely can be done. But it would require a skilled developer...

And in the meantime, something to play with for all of you waiting for the port :

http://www.acc.umu.se/~emilk/

http://www.youtube.com/watch?v=0H5g9VS0ENM
[Windows Mobile Development and Hacking General] daniel309:
I might have found someone willing to attempt a port. We contacted the original developer of pocket physics, but he didnt answer to our request for his code.

someone in this forum mentioned that he received the code already. could you please pm me or send me the code directly per email?

thanks,

daniel.
[Windows Mobile Development and Hacking General] kaiser47:
true BUT :

i dont' know fot the DS specificaly but games machines like the ds have special hardware : the main processor may be slow but they often have many specialised "co-processors" to handle the video, sound , may be phisics also ....

i don't know if we can compare this to the hardware in our ppc.

but i agree it should be possible with any or our ppc with at least 200MHZ processors as it has been done with older computers like the commodore amiga in the 80s - 90s with only a 7mhz processor lol .but here we had other chips on the board that made the machine better than a 200MHz pc at that time.

google for the "amiga demoscene" : at that time, people knew how to code to get the max of a dedicated hardware. now it seems that everyone works for the next hardware to make their non-optimised code work ok. see some video games release date often delayed , waiting for a hardware able to make the game run smoother. :/
[Windows Mobile Development and Hacking General] clonmult:
I think it is pretty fair to compare the hardware specs of the DS to that of the PPCs.

The DS doesn't have particularly advanced hardware by any stretch of the imagination - its running 2x ARM processors, running at 66 and 33mHz, with some pretty basic graphics "acceleration" hardware.

The physics is calculated by the processor on there - no way that the DS is running a GPU that can handle physics!

Very fond memories of the amiga demoscene back in the day - that was down to some very clever hardware design, as well as having coders who knew how to get every ounce of performance out of the kit. Nowadays coders don't generally get anywhere near as close to the hardware, its all hidden behind layers of abstraction (Direct X, Open GL, etc.)
[Windows Mobile Development and Hacking General] sndance:
My old 386 was able to do 2D physics in real time 8)

There was a game around a long time ago by Sierra called The Incredible Machine, it required you to arrange a bunch of instruments, springs, ropes, balls, switches, whatever and then press a start button that would drop in a ball or such in the top of the machine and and hope you put all the stuff in the right places for the physics to guide the ball to the right location and do whatever action was required for the puzzle to be solved.

The whole thing was 2D physics based and used colour pictures for all objects, not just a blue rectangle or green dot like that iPhone app. So what's the big deal? I just wish that old game would be remade for PPC, it would be a killer game.

http://en.wikipedia.org/wiki/The_Incredible_Machine

Cheers

sndance
[Windows Mobile Development and Hacking General] sx1-doc:
here is too games having good graphics and physics

its old games i used to play on my old xda mini 3 years ago but they have good physics.

1. http://www.binoteq.com/game_details.php?id=5 called amazing world

2.http://www.binoteq.com/game_details.php?id=6 Bear's Job. Honey Fever

and now they are working on new Amazing World 2

any way i am playing crayon on my tablet pc while its downclocked to 500 mhz (while disabling the graphic card)and its smooth.
[Windows Mobile Development and Hacking General] mugglesquop:
i remember that!! wow that was a long time ago lol...
[Windows Mobile Development and Hacking General] Mollusk:
I haven't checked the code, but I'm 99% sure that it runs exclusively on the ARM9, which is just a crappy 66Mhz processor.

The only thing the DS has that the PocketPC wouldn't have is that the 3D GPU can be used to do all the drawing. So basicaly, on DS you need to create the image of the object (circle, line, whatever), and then you only have to manage the physics part, the GPU will take care of everything else...

I'm willing to try a port, as I'm 100% confident it will run smoothly. The only thing to keep in mind for it to work on PPC (and on NDS) is that the ARM is really bad when it comes to using floating point math, so any code using floats needs to be partly rewritten using fixed point math. Not a problem, just that I have no idea how much code would need to be rewritten ^^ That's why it would be nice to get the NDS code, as that part of the work is already done (would be kind of useless to do it AGAIN...)

Then there's the issue about display. The nice thing about crayon physics is that it features crayon-like graphics... On NDS, you just create them and send over to the GPU. On PocketPC, it'll be slightly tougher as you'll get a performance hit for rotating tons of objects, especially big ones. The best way to do it, at least at first, would certainly be to keep the physics idea and do a vectorial style, as drawing simple lines/circles won't be a problem. It won't look as good, but once that done it'll be time to think about nicer display ^^

edit : I just need to finish Perpetual first ^^
[Windows Mobile Development and Hacking General] docnas:
Thanks man for stepping up to the plate hope to see it coming soon!
[Windows Mobile Development and Hacking General] Mr. Vi:
I think Perpetual is finished by 99% don't you agree Mollusk :D?

I think it's time for physics now ;)
[Windows Mobile Development and Hacking General] Mollusk:
http://www.palib.info/blog/flvplayer.swf?file=http://www.xflib.net/Files/Box2D.flv
[Windows Mobile Development and Hacking General] pauldgroot:
Ready for upload yet?!

would love to test it!
[Windows Mobile Development and Hacking General] Mr. Vi:
Me two :)

Seems very interesting!
[Windows Mobile Development and Hacking General] mrmrmrmr:
seems nice for a beginning. would like to try :)
[Windows Mobile Development and Hacking General] Mollusk:
I currently use only the float version, so it slows down when you plot too many boxes :/ (I have a really strange bug with the fixed version, I'll have to go check out their forums to see what can be done)

Also, I haven't implemented any reset, so you have to quit to restart ^^

Other than that, just wondering if I should put the PDA sideways or not ^^

When doing the video (a previous one) I got a Box2D error, I'd like to fix that first before releasing. But I can't seem to reproduce it :s
[Windows Mobile Development and Hacking General] flaviopac:
WOW!!!

It's AMAZING!!!

I'd like to have it on my ppc......

Waiting fot it!!!

GOOD JOB MAN!!!
[Windows Mobile Development and Hacking General] orlandojumpoff:
Good job Mollusk, looks like its coming along. keep up the great work...
[Windows Mobile Development and Hacking General] Mollusk:
Ok, other quick video and I'm off ^^

I just added in moving objects around, seems to work pretty well :

http://www.palib.info/blog/flvplayer.swf?file=http://www.xflib.net/Files/Box2DMoving.flv

Still haven't moved to the fixed point version, so the framerate drops a little at the end :/
[Windows Mobile Development and Hacking General] daniel309:
absolutely amazing! cant wait for a release ;-)

btw. is this completely new code or based on the pocket physics sources? (just curious...)

daniel
[Windows Mobile Development and Hacking General] flaviopac:
I hope it will come soon!!!
[Windows Mobile Development and Hacking General] sercio:
Do you see possibility that we can create "complex" meshes with more edges etc? Nice progress that far such quick