yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] ZzetT:
I have no idea why it only works for me but not for you. The only thing I can imagine is that such characters are not displayed on your mobile phone!? Do you get the correct text if you send it as an SMS via Skype or another service?
[Windows Mobile Apps and Games] Rhapsody:
I don't use Skype anymore (and I don't have credit) but if it would work via Skype, it is not garanteed that it will work on Betamax.

When I send the message via the Windows client; I also receive the message partially...

Not only by VoipSMS but also by PocketOutlook...
[Windows Mobile Apps and Games] eTomm:
But so it is ur phone that is not showing the character. From pocket outlook it should work.

I suggest to put inside the program both methods. One that is working for u and one that is working for who tryed to send sms and he received them correctly. One can choose the option from settings and u can write... "if u have problem when reading"... etc etc for now.. until u will find the right correction.
[Windows Mobile Apps and Games] Rhapsody:
Unfortunately, I have a dutch WM. (don't want to mess with it) But it would be very strange if that would be the problem.

But I've created a new version with the following changes;

- VGA compatibility treeview on BrowseFolder dialog

- Import/Export (expirimental, this is not finished!)

- Additional setting 'unicode'

The new setting 'unicode' is meant for the character problem;

Possible values are:

- Replace characters - Special characters will be replaced (ä -> a etc etc)

- Escape string - Text will be 'escaped' in URI format. (ä -> %E4 etc etc)

- None

Please test this setting when you use special characters.
[Windows Mobile Apps and Games] ZzetT:
Hey, I tried your new app. First, thanks for your job :)

However, instead of receiving my loving special characters like "ä, ö, ü, ß" I got some other strange characters. I analyzed the packets send by VoipSMS and I recognized that you use unicode escaping which betamax doesn't understand. This means that an "ö" is resolved to "%C3%B6" but it should be "%F6". Can you change this?

Thanks!
[Windows Mobile Apps and Games] Rhapsody:
That is something very interesting...

Edit:

When I use a different escape function (Hex) it returns %F6 indeed for ö.

So I tested it but it still doesn't work for me. I'll create a new setup for you to test.

Edit 2: Setup added.
[Windows Mobile Apps and Games] ZzetT:
This version works as expected! Good job!! :)
[Windows Mobile Apps and Games] Rhapsody:
Now I would like to know why it doesn't work for me. Is a dutch WM not 'unicode' compliant...... :confused:

But thanks a lot for your help. I think you made a lot of VoipSMS users very happy.
[Windows Mobile Apps and Games] ZzetT:
There is just one issue which isn't your fault. Betamax counts every special character twice which means that if i send a 160 character long message I get an error that the message is too long. Can you adjust your splitting and counting function so that this characters are also counted twice?

It is very funny that this bug exists in the Betamax webinterface too. It counts special characters as one character and just after pushing the send button you see that the number of characters increased (and maybe the number of sms too). Very strange, because in the "GSM 03.38 character set" they are the same kind of characters as the other ones and therefor it should be possible to put them into one byte(7-bit).
[Windows Mobile Apps and Games] Rhapsody:
I'll look at this. Will be next week because this weekend I'll be in Germany :-)
[Windows Mobile Apps and Games] A&A:
This might explain an issue which I have posted earlier on in this thread .... more than 160 characters... abort" (of zo iets) pops up but in the reality the text contains 160 characters... SMS will NOT send unless you bring characters down to 159 or even less....!!! I must also admit that I have not seen that happen lately... It could also be due to the fact that I started cutting down on special chars ;)

Btw, nice to back on-line... Hey Rhapsody, alles goed? :)
[Windows Mobile Apps and Games] Rhapsody:
Hi,

Everything fine over here. I've to find something to count the characters and split the messages correctly...

Did not had a lot of time last this week, but I think it is not a blocking issue.
[Windows Mobile Apps and Games] eTomm:
U can apply the escape function to everysingle character that is not included inside the A-Z,a-z,0-9 interval and see if it is giving u back a %## string. Like that u will know which are the special chars.
[Windows Mobile Apps and Games] Rhapsody:
I was thinking about that as well, but it's a little bit more complicated because the check also encodes . and , signs.

So I have to dive a little bit deeper in it.

I think I have to look at the basic ASCII table: http://www.asciitable.com/. When the character is at location 0-127 it's a normal character.
[Windows Mobile Apps and Games] sp1980:
There´s no Euro sign in it, unfortunately
[Windows Mobile Apps and Games] Rhapsody:
Is it considered as a normal character by VoipBuster?
[Windows Mobile Apps and Games] ZzetT:
No, it isn't. But if i try to use in in the webinterface I just get a "?" on my pda so it seems to be not supported by VoipBuster.

Btw: I hope you had a pleasent journey to germany ;)
[Windows Mobile Apps and Games] Rhapsody:
The easiest way is to separate by ASCII code I think. I'll perform some test with special characters.

My weekend in Germany was nice, as always since my girlfriend lives in Hannover :)
[Windows Mobile Apps and Games] javicle:
Please, somebody know the address to send sms by Smartvoip. I have tried some address but is impossible.

Thank you.
[Windows Mobile Apps and Games] Rhapsody:
I see SmartVoip is not listed on the accounts page.

Please use the link below;

https://www.smartvoip.com/myaccount/sendsms.php

Next week I'll come up with the character-counting-issue-thing.
[Windows Mobile Apps and Games] javicle:
Works fine, thank you.
[Windows Mobile Apps and Games] mot.olecram:
How to acess the older versions... like 2.1.3

Hi. I have some conflict of other application that uses .NET CF 2.0. Although I installed the 3.5 redistributable which supposedly covers older version applications but it did not work. How can I get the older version that works with .NET 2.0? Thanks
[Windows Mobile Apps and Games] A&A:
The latest version that does not require .NET 3.5 is VoipSMS 2.3.0 and you should be able to download it from here: http://voipsms.en.softonic.com/pocketpc

Please allow me to suggest you to double check what you are doing as the scenario you described sounds very very strange.

Good luck :)
[Windows Mobile Apps and Games] Rhapsody:
Did you receive some promotion A&A?

Anyway; A small update. I think I'll stick to the first plan by checking each character. If it's ASCII code is below 128 then I'll count it as a single character, otherwise double.
[Windows Mobile Apps and Games] Rhapsody:
Finally I had some time to finish a new version...

so here it is...

Changes:

- Message split correctly with special chars.

- Send message from folders form fixed.

- In Folders; Empty inbox/drafts/sent items fixed.
[Windows Mobile Apps and Games] jlito:
Does this install on top of the previous version or do we have to remove it prior to installing the new one?

tks for this cool app by the way, It's my default tool to send sms..
[Windows Mobile Apps and Games] Rhapsody:
I advice to remove the previous version.

When you remove it, your inbox/sent items/drafts will not be removed.
[Windows Mobile Apps and Games] jlito:
tks... it seems to be working properly. Nice uplift to the app, a bit more robust now (bigger size) but also more options available.

Still my default app to send sms...
[Windows Mobile Apps and Games] Rhapsody:
Thanks,

I'm happy that this version did not change your default sms app :P
[Windows Mobile Apps and Games] A&A:
Hey Rhapsody :)

Another great new release, thanks a bunch!

Set to "Escape Characters" this version of VoipSMS works perfectly: I am very glad you have fixed that (among other stuff)!!!

I have checked if that old matter (see below) was also fixed, but I guess we will have to wait till a new version will be released.

Thanks again and have a great weekend ;)

A&A... former B&B... Promoted, as you said :D

OLD MATTER (still pending):

1) You get a SMS

2) VoipSMS displays the notification

3) You tap on the notification popup (View Message) and read the message

- If you tap on 'OK' (this is quite natural actually) = You loose the SMS

- If you tap on 'Inbox' = The SMS goes into the Inbox (you do not loose it)

If you (accidentally) tap on OK it would be ideal if:

A) You could get a prompt asking "Do you want to keep the SMS" (Yes/No)

or (even better)

B) The SMS would just automatically go into the Inbox

Any chance you could look into this matter?
[Windows Mobile Apps and Games] Rhapsody:
I thought I fixed that... I'll go check :)
[Windows Mobile Apps and Games] A&A:
I was kinda hoping you did fix it... But just checked and it appears to be the same as before :(

Please take your time, I know you are busy so look into that only when it is convenient for you :D

It would be excellent to have that item fixed in your next release and also the P.Outlook import function (the one to import/convert SMS sent via P.Outlook when WiFi is not available in order to keep them all in text format inside the VoipSMS outbox).

Just came back from Berlin and drove by your love nest (Hannover) :D ... Excellent weather all the way :)
[Windows Mobile Apps and Games] Rhapsody:
The Outlook import function is available (via Folders screen)

I haven't tested this heavily, so it is possible that there are some bugs in it. The Pocket Outlook structure is ehm well let's say not the easiest one to communicate with...

The weather here is great as well.
[Windows Mobile Apps and Games] eTomm:
Hello B&B and Raphsody. Unlucky i don't have ur luck BB. The escape characters is not working for me. I tryed to send two long sms but the 160 character limit is killing always the first sms. I didn't try to send sms more longer than 2 sms.

I notice that all the characters are escaped. Can it be cause of that?

Thank you really much!
[Windows Mobile Apps and Games] Rhapsody:
What's the value of the unicode setting (options -> common) ?
[Windows Mobile Apps and Games] eTomm:
"escape characters"
[Windows Mobile Apps and Games] Rhapsody:
And you A&A?
[Windows Mobile Apps and Games] wiemie:
I love the app :D Easy to send SMS...

2 minor things I'd like to suggest:

- Move the character-count from the bottom to the top (now the keyboard shows on top of the counter)

- Send multiple messages using Concatenated SMS http://en.wikipedia.org/wiki/Concatenated_SMS (the first few characters of the message need to be changed but a large message will show up combined on the receivers phone). I'm not 100% sure VoipBuster supports this, my guess would be they will since nothing will change to the interface or whatever, only some specific characters are sent in the first 7 bytes of the message...
[Windows Mobile Apps and Games] Rhapsody:
Thanks for your feedback Wiemie.

About your suggestions:

1. As it is now; the bottom bar moves when the SIP is displayed. But only when there is enough space. For example, the tiny qwerty sip does not take a lot of space and therefore the character-count bar can stay visible. But with the HTC touch sip, which is way bigger, there's not enough space to display the character-count bar.

2. This is interesting. I'll try to look at it.

--------------

@eTomm; I'll try to get back on you tonight.
[Windows Mobile Apps and Games] Rhapsody:
@eTomm;

There are two possible values;

Replace characters

This option replaces most special characters

Escape characters

This option 'escapes' the entire message text.

It replaces the characters which are not supported directly in URIs or which have a special meaning. For example &.

I suggest you try the other setting and see if it solves the problem.
[Windows Mobile Apps and Games] A&A:
Sorry Rhapsody been busy traveling :)

In my July 4th post I mentioned already that "Escape Characters" does it... Strange that that does not seem to be the case for others.

Any news about the "OLD MATTER (still pending)"? Weet je het nog?

Doei :)
[Windows Mobile Apps and Games] A&A:
Hold your horses!!!!

Just noticed that my INBOX is gone!!!!

This means that all the SMS's I received since July 4th (when I switched from the previous VoipSMS version to the latest) have been nuked!!!!

So basically the latest version does reproduce the special chars in a correct way but the INBOX at a certain point just vanishes into thin air :confused:

Going back to the previous version >>AS IN RIGHT NOW<< and remain eagerly awaiting info :)
[Windows Mobile Apps and Games] Rhapsody:
I've got a new version (at home) and the 'old issue' is solved.

A message is received, on the notification I choose 'view' and the message is displayed. When I press the OK button in the upper right corner, the message is saved in the inbox.

About the disappeared messages... is the inbox.txt still in your VoipSMS folder?

I'm getting crazy of these f*cking chars. Why can't there be a normal solution... I'm also not happy with the current solution (escape or replace).

Let me know about the lost messages A&A...
[Windows Mobile Apps and Games] eTomm:
Hello (EDITED... or you would think that i was sending u to hell :P) Rhapsody. I checked. I verified the html string that is being sent to the server and here voipsms is copying 161 chars.

I made a sms long 161 chars and im seeing it sent ALL to the server as 1 message.

But the funny part is that the program is saying they are in fact 2 sms, just the second is empty.
[Windows Mobile Apps and Games] Rhapsody:
Strange, I've been testing with several messages with 159,160,161,162 chars... (with several special chars)

Will look at it tonight, as well as the encoding issue.

Besides all these issues; I've found a way to retrieve the remaining account credit. :)

Have to rewrite it a bit to make it generic.
[Windows Mobile Apps and Games] A&A:
That's super cool... Looking forward to that version's release :)

Yesterday I needed to take note of an e-mail address which was sent to me via SMS a couple of days back and when I went to Inbox (from within the program) I saw 0 messages, so I checked in the VoipSMS installation folder, worse case scenario hoping to find a corrupted but recoverable file, but the friggin "inbox.txt" was not there!!! I checked immediately on the other PPC and found the exact same situation there!!!
[Windows Mobile Apps and Games] eTomm:
Luckily i don't use inbox... but unluckily i lost all sent sms -_-.

But i noticed i have all of them in a xml file, just they are not shown in the program.

And when i use import functionality it is crashing here.
[Windows Mobile Apps and Games] Rhapsody:
Of course I don't think you're crazy, but this is afaik impossible...

I installed each version on my diamond and the inbox is still there...

So on both ppc's the inbox.txt was deleted. Unfortunately it's unclear what may have caused the deletion...

So in your case, the file is not deleted, but could not be read.

If you examine the XML file, do you see anything strange? (or when you open it in a browser)
[Windows Mobile Apps and Games] Rhapsody:
Maybe moving the inbox/sent items/drafts to a small embedded database is a better approach...
[Windows Mobile Apps and Games] A&A:
Thanks, much appreciated :D

Well, I wish I was making that up... As you know I use SMS's a lot and 2 weeks of incoming messages are no longer recoverable... I like to look at the bright side, it could have been 2 months rather than 2 weeks :)

As I recall the Diamond only has internal memory, might that represent some difference? On both my PPC's VoipSMS is installed on the SD cards.

Anybody else experienced the same? I mean c'mon, what are the odds that on both PPC's I lost the inbox.txt within 2 weeks using this version (never happened with previous versions) and nobody else had a similar occurrence?
[Windows Mobile Apps and Games] Rhapsody:
The Touch Diamond has a internal memory card. So that is a difference. So that could be the issue... (I always install it on the internal memory card not on the phone itself.)

Edit: (so you can post message 666) did you remove the memory card once or something?
[Windows Mobile Apps and Games] A&A:
I do not understand if this question is addressed to me... Anyway my answer is: No, in the past months I never took it out from neither device. And in the past 2 weeks (after the installation of the latest version) I have been traveling (as you know) so I only used the PPC's to receive calls, take pictures, receive several SMS's (and lost them all), send several SMS's, check my e-mail (no attachments, only text)... I did not install/uninstall/delete/add/modify anything, so I exclude any interference with VoipSMS to the extent of deleting the inbox.txt. on both devices. Hopefully this answered your question :)
[Windows Mobile Apps and Games] Rhapsody:
Yes the question was meant for you, so thanks for the answer.

I hope you're not to angry about the lost messages. But I simply don't understand how this could have happen... very strange.

Nothing changed at that part at all...
[Windows Mobile Apps and Games] A&A:
Not angry, just a bit upset to have lost the content of some specific SMS's, which I intended to keep.

But as I said I am glad that this happened kind of quickly (just 2 weeks after installation) as I would have lost much more if this problem would have surfaced at a later stage. In any case -just to be 100% clear- I am in no way upset or angry towards you (if that's what you're thinking) as it is obvious that whatever deleted the inbox.txt was not an intentional design of yours :)

I take this opportunity to suggest an additional option, which might prevent loss of sensitive data. How about adding to the "Menu" a "Backup Folders" option? Just by tapping on it both (current) "Inbox" and "Sent Items" get cloned and an inbox01.txt and sentitems01.txt files (with progressive numbers) are created in VoipSMS's installation directory. The program keeps on using inbox.txt and sentitems.txt and (god forbid) some unforeseen corruption/deletion should occur it would be enough to rename the backup files to render them usable by the program. It goes without saying that it is up to the user to make periodical folders backups.

Hope that out of this setback the users of your VoipSMS will enjoy (besides greater peace of mind) an additional security feature, which I assume would not be too hard to implement ;)

Thanks once more for your understanding and patience :)
[Windows Mobile Apps and Games] Rhapsody:
Happy to hear that you're not on your way to kill me, I'll change my profile that I live in Tietjerksteradeel. O-)

Further, I've been testing yesterday a bit. There's a small issue that VoipSMS stays active in memory after receiving a message.

Another posibility is to store the message in a small database. That should speed things up. What do you think about that?

A backup functionality should be easily and I'll try to add it as fast as possible.
[Windows Mobile Apps and Games] A&A:
hehehe very funny :D I have a summer house in Tytsjerksteradiel :)

After receiving I would say it is kind of normal, but if it remains active after the SMS has been sent to the inbox (or deleted) you should definitely look into that.

I am not entirely sure I understand what you mean with that, if you could please give me some more details I would be able to comment.

Super :cool:
[Windows Mobile Apps and Games] Rhapsody:
About the memory thing; it's a bug. I'm sure haha.

About the database I mean; All data will be saved in a single file (all messages and settings).

Although I have to perform some more tests it looks like it's faster than text-files. (and especially xml-files)

Since it's a database; it is easy to export the data to any format (csv, xml, txt)

I've got some time this weekend, so I'll definately look at it. It's about time for VoipSMS 3.0 to be released.
[Windows Mobile Apps and Games] A&A:
If you identified the bug, just step on it :D

Sounds nice, but I had personal bad experiences with .db files containing both settings and other data, so my judgment might not be really neutral. All I can say is that so far VoipSMS settings performed flawlessly and I do not recall any misbehavior (never change a winning formula)... If I were you, I would let the settings be on their own in 1 file (either in .xml or .ini format) and eventually make a separate database for incoming & outgoing SMS's... But that's just a layman's consideration :)

Amen to that :D
[Windows Mobile Apps and Games] Rhapsody:
Ok, I'm testing the whole afternoon already and made some lists.

I've performed a lot of tests, but I need some help with one; Of course it is about the unicode characters.

I've used the text: 'hállölè dãß'

There are four methods to format the text:

EscapeUriString

Result: h%C3%A1ll%C3%B6l%C3%A8%20d%C3%A3%C3%9F

Received: ha;llA la dA£A

EscapeDataString

Result: h%C3%A1ll%C3%B6l%C3%A8%20d%C3%A3%C3%9F

Received: ha;llA la dA£A

HexEscape

Result: %68%E1%6C%6C%F6%6C%E8%20%64%E3%DF

Received: hallölè daß

No format

Result: hállölè dãß

Received: hA¡llA lA dA£A

So it seems that only HexEscape works. But as we have seen, these result vary on different Windows Mobile localized versions. I've got a Dutch version. And unfortunately I'm unable to test it on a english Windows Mobile.

So this doesn't help a lot.

-----------

Further I've been playing arround with a small database. I want to move everything except settings to a database. That's easier to maintain, backup, optimize and it provides a lot of tools to export messages into any format.

Edit: Will try to test the unicode issue with my girlfriend. :-) She's got a german phone.

Edit 2: Created a new version, will test it and try to upload it tomorrow.
[Windows Mobile Apps and Games] A&A:
Any chance you have also an Italian girlfriend? :D

Jokes apart, try to test also à è ì ò ù & :)
[Windows Mobile Apps and Games] Rhapsody:
In fact I have :P

But I'll take those chars with me as well. :)
[Windows Mobile Apps and Games] Rhapsody:
Tested shortly on a Nokia E71.

Same results; HexEscape works only. (tested with à è ì ò ù &)
[Windows Mobile Apps and Games] A&A:
Hi Rhapsody,

Let me know if you need any help testing your (pre-release) v.3

I run WWE WM6.1 ROM on my PPC's and -as you know- I am quite familiar with your program.

Wishing you a happy weekend :)
[Windows Mobile Apps and Games] Rhapsody:
Hi,

Maybe you can help me with some tests to your phone. I send a couple of messages with special chars in it en we examine the result on your phone. What do you think?
[Windows Mobile Apps and Games] A&A:
Whatever you need doc :D

Frankly I was thinking that my help could be more efficient in a way that I uninstall my current VoipSMS (v.3.0.2009.415), I install your latest beta v.3 and I send whatever text you suggest back and forth between my 2 (WWE) PPC's reporting by mail or PM to you all the results... In this way at least you can exclude that your localized Dutch ROM interferes with your tests.

Anyway, just PM me and let me know how you prefer to go ahead and I'll follow the drift :)
[Windows Mobile Apps and Games] Rhapsody:
Perfect, I'll contact you with some ideas about some tests. Hopefully tonight.
[Windows Mobile Apps and Games] A&A:
I sent you a new PM.... I just noticed that PM's do not get e-mail notified :confused: (maybe I can change that in my profile settings)... That's why I was a bit late to reply to your PM's... :)

Tot mails :)
[Windows Mobile Apps and Games] Rhapsody:
Thanks, you can change these settings in your CP.

in CP go to Settings & Options -> Edit options. In the Private Messaging section you can check several fields.

I've checked Show New Private Message Notification Pop-up.

Will send you an e-mail this afternoon.
[Windows Mobile Apps and Games] Rhapsody:
@A&A, have you been able to test already? (No I'm not curious :P)
[Windows Mobile Apps and Games] A&A:
Did you not read my email dd. July 29th? :confused: ...Been actually waiting for your reaction :D