yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] A&A:
It must have taken quite some guts to go public :D but after all how could you keep such an amazing discovery all for yourself?

To be frank with you when I saw that you were posting notes to yourself on XDA I got pretty worried :D

YES that got really fixed... Ooops did I imply that the other bug (the one ahem with the special chars) is still kinda pending :eek:

1) I type: avrà perchè partì saprò più & (this shows PERFECTLY correct on the display)

2) The SMS does NOT get sent (see uploaded error)

3) Strange enough in "Sent Items" the SMS shows as SENT :confused:

4) Nothing gets delivered!

I am close to giving up... Also because I cannot keep on abusing of your patience... :o but somehow I feel that a solution is really close and after all this correspondence and countless tests it would be a pity to surrender
[Windows Mobile Apps and Games] Rhapsody:
I just tested the exact same message. And indeed, it's not delivered (till now)

But I didn't get an error.

As you can see on your error (where you cut out your password) the message sent looks good.

A second test with the text 'TEST' is also not delivered... so I think there are some issues with the voipbuster service...

When I look at the VoipBuster controlpanel I see that the messages arrived over there, and that they where charged...

2009-03-26 16:59:37 UrlSMS to xxxxxxxxxxxxx 00:00:00 € 0.045

2009-03-26 16:58:02 UrlSMS to xxxxxxxxxxxxx 00:00:00 € 0.045
[Windows Mobile Apps and Games] A&A:
I wrote: avrà perchè partì saprò più &

And what is supposed to arrive is: avra perche parti sapro piu %26

For the first part is ok but the & sign is a bit cryptic :D ... Any chance to improve that?

Anyway -look at the bright side- nobody would ever complain since the message does not get delivered :D:D:D

You want to know what the real cool part is? VoipBuster does indeed charge you for each of the non-sendings :eek:

Today I sent some SMS's (English text so without any weird chars) with the version I currently use (3.0.2009.126) and they were sent/delivered ok.

And... one last thing... I am considering to change my nickname to B%26B lover :D
[Windows Mobile Apps and Games] eTomm:
I will give my two cents.

The format of the url is accepting the text message as last parameter. MAYBE they are finding the other parameters and then taking from the text until the end (or the other CORRECT parameter if u mixed the order) and sending that as text message.

I'm saying this because B&B said that this services are sending the special characters and from the test that i saw until now from raphsody they are not using html encoding nor url encoding.
[Windows Mobile Apps and Games] Rhapsody:
Last night I received all my text-messages.

Including the italian message.

I sent these three messages (at exactly 17:00):

1. avrà perchè partì saprò più &

2. TEST

3. TEST 2

I received message 1 yesterday evening arround 21:00. Message 2 & 3 where delivered at 5:00 this morning...

So there was a huge delay, but they where delivered.

Message 1 looked like this in VoipSMS (and Pocket Outlook as well):

avra perche parti sapro piu &

The %26-sign looks strange, but it's a HTML representation of the &. For example, when you search on Google you'll see the same in the addressbar. But it will still search for &.

So the delay is strange, but that's something on the side of VoipBuster.

So according to me, there's no need to change your name :P
[Windows Mobile Apps and Games] A&A:
You cannot immagine how happy I am to hear that:

a) You got the SMS's delivered!!!

b) The text "avra perche parti sapro piu &" got delivered as displayed in VoipSMS!

So, there is hope :D

The SMS's I sent NEVER got delivered... Since my other phone was the recipient I would know ;) ... But I will try again.

BTW how come sometimes despite "Intercept" is selected Pocket Outlook takes (over) and incoming SMS's are not intercepted/displayed by VoipSMS?

How could I correct that?

Tnx and have a great day :)
[Windows Mobile Apps and Games] Rhapsody:
I've set it to 'notify', just in case. (never trust your own stuff :P) But I'll take a look at it. Will take a while though, this weekend I'm away.

But to goet back on the messaging, the delay is strange. But that has to be something with the VoipBuster service. I was also suprised yesterday evening, but happy! :)

And I wish you a great day as well. :cool:
[Windows Mobile Apps and Games] Rhapsody:
.NETCF 2.0 is not included with the setup of VoipSMS.

You've to run the MSI (which you can download on the page you linked to in your post) on your desktop. The size needed on your PDA will be much much less. :-)

The only thing I can think of is that the .NETCF is not installed on your PDA (correctly)
[Windows Mobile Apps and Games] ronh:
I'm using it on a TyTNII and it sends the sms.

But the recipient only sees my voipbuster account name.

There is no translation to the number wich I've put in Options.

How can I solve that.

(I'm using the version 1.2 from post 1)
[Windows Mobile Apps and Games] Rhapsody:
Did you validate your caller id with the VoipBuster software (on your desktop) ?
[Windows Mobile Apps and Games] ronh:
Hmm ???

Where can I do that, can't find it :o
[Windows Mobile Apps and Games] Rhapsody:
You need the Voipbuster software which you can download on www.voipbuster.com.

With that client application you can verify your caller id.

To do this go to:

Menu Tools -> Options -> Caller ID -> Click the 'Verify' button and follow the steps to complete the verification.

So it is not possible to do this with VoipSMS :)
[Windows Mobile Apps and Games] vippie:
Love this tool! Works great with voipcheap too.
[Windows Mobile Apps and Games] :
Hi, if i have NetCF 3.5 instead of NetCF 2... will this software still work?

i'm on voipdiscount.com, everytime when i send.. it will stuck at Sending message...

my number format to send is: <countrycode><contactnumber>... i believe this is correct yeah?

and if i leave the call ID section out is also alright yup?
[Windows Mobile Apps and Games] Rhapsody:
.NETCF is backwards compatible with .NETCF 2.0

Numberformat:

countrycode: +31 or 0031

contactnumber without leading zero.

What error do you receive?

As far as I know; you can leave out the call ID.
[Windows Mobile Apps and Games] :
thanks for the prompt reply.. i have it working now already... but caller ID still not working, tested it with ipsms also it doesn't work. i'm on voipdiscount.. for caller id i input and tested:

+<verifiednumber>

00<verifednumber>

<verifiednumber>

all cant work =(
[Windows Mobile Apps and Games] Rhapsody:
The caller id should be exactly the same as entered in the desktop client VoipBuster (or VoipRaider or VoipDiscount or whatever :P)

did you verify your caller id using the desktop client?
[Windows Mobile Apps and Games] texarcana:
Im completely new at this but wanted to give voip a try since SMS destinations seems to be free in my country with voipbuster.

But when using voipsms to send an sms I get an error: invalid number

This is what I did, and dunno if I forgot something critical to do:

I downloaded voipbuster and created an account by providing a userid and pass.

I went to tools -> options -> caller id and there I provided my mobile number (as +32479******) and verified it.

This is all I did for voipbuster.

Then I installed voipsms and filled in the userid and password and in the from textbox I filled in my number also (as +32479******)

Then I'm tried to send an sms to a friend for testing, but it results in the error "invalid number"

Any help on what I'm doing wrong ?
[Windows Mobile Apps and Games] Rhapsody:
Is the link setting correct?

it should be: https://myaccount.voipbuster.com/clx/sendsms.php

That's all what I can think of now... the error you get is the error VoipBuster returns...

What you can try:

Modify the url to your needs and enter it into your browser.

https://myaccount.voipbuster.com/clx/sendsms.php?username=USERNAME&password=PASSWORD&FROM=+32479******&TO=**********&TEXT=TEXT

What result do you get?
[Windows Mobile Apps and Games] texarcana:
OK problem is fixed

All my friends and family numbers were formatted in my addressbook as 0479****** instead of +32479******

I changed one of them to +32 and now it works.

Sorry for the trouble and its a great tool Rhapsody, will be used a lot :)

PS: is it possible for the new release (when there will be one ofcoz) to make the "sending message... done" box dissappear when the sms was sent ?

Again, for the rest its kicking ass :D
[Windows Mobile Apps and Games] Rhapsody:
New version uploaded.

I had some time left and it was easy to implement so here it is:

When the message is send succesfully, the progress window will close after 1 second. If there was an error, it will not close automatically.

See first post for download.
[Windows Mobile Apps and Games] yogichauhan:
Is there any software for Symbian mobile also just like VoipSMS v1.2 and IPSMS to send sms from mobile using your betamax account???
[Windows Mobile Apps and Games] texarcana:
thx for a quick new version Rhapsody

Great great work :)
[Windows Mobile Apps and Games] Rhapsody:
I don't know but I think you'll have to search for a Java solution.
[Windows Mobile Apps and Games] skandler:
Program 1: https://forum.voipbuster.com//viewtopic.php?t=7269

Program 2: http://www.vdberg.org/BetamaxSMS.html
[Windows Mobile Apps and Games] texarcana:
There are still some bugs

I can send free SMS to people living in Belgium.

The first SMS I send was no problem.

But now the second and third SMS I send using voipbuster account, it said

"Sending failed..."

"error: error"

But the SMS was received, also when I login to the voipbuster website I can check the log and see that it was actually send.

No idea why it gives the error: error thing, since its working
[Windows Mobile Apps and Games] Rhapsody:
I'm aware of that 'weird' error.

For me it seems to be an error of the VoipBuster 'webpage'. What VoipSMS does is simply forwarding the data entered to the VoipBuster 'webpage'. This webpage returns an XML file with the result:

So the text after 'Error:' is extracted from the <description> tag...

I don't have a clue how to fix this... :(
[Windows Mobile Apps and Games] A&A:
That's how I always config VoipSMS: "Intercept" and "Notification" and yet (randomly) POutlook intercepts SMS's... weird! :confused:

Fijn weekend :)
[Windows Mobile Apps and Games] cathalB:
Hi Everyone,

I have recently joined the forum so hello to all. Just letting you know that I am the developer of the free open source application JSMS. JSMS is a multi platform client that lets you sms using many voip providers.

The binaries and source code is available on http://jsmsirl.sourceforge.net

I have also ported the same concept over to the iPhone. Check it out here.

Looking forward to any feedback you might have etc...

cheers

C
[Windows Mobile Apps and Games] eTomm:
Isnt it a bit stupid to post about a software for sms, in another sms software support/develop thread?

And also ur software isnt available for the main platform spoken inside this forum and also not for the second and the third platform...
[Windows Mobile Apps and Games] A&A:
Hi there!

We are flattered to receive your visit in this thread and WELCOME you to the

XDA

forum :)

Somehow I cannot help but think of that guy who stepped into a pizza parlor and wanted to sell fish n'chips :D
[Windows Mobile Apps and Games] Rhapsody:
Welcome at the forum. Nice to hear that you're a developer.

A little note though:

This thread is meant for VoipSMS. If you want to talk about your product JSMS, please start a new thread. Thanks.
[Windows Mobile Apps and Games] Rhapsody:
Here's a small update about the Final version of v3 and it's SmartPhone version.

I'm in doubt about this smartphone version. After a big investigation I discovered that even more controls (like textfields and buttons) are not supported on a smartphone. This means that almost every screen needs to be redone. Although I was aware of the fact that some screens should get a special treatment, this much was not expected.

So it will take a huge amount of time. Time which I do not have. After all it is a hobby project...

So for now I have to stop the SmartPhone version development.

About the PocketPC version.

I think it's feature complete. A lot of issues are solved.

@B&B; I can't reproduce the notification/interception thing. Please try to set it to 'none', restart and put it to intercept/notify again. I hope that will do.
[Windows Mobile Apps and Games] A&A:
I have already done

exactly

that a few days back and (having received several SMS's) VoipSMS interception behaviour was fully resumed :)

Sorry (for all our friends who are SP users) to hear about your decision to stop the SmartPhone version development... This makes me (cross the line and) ask you: "Why not restoring that very useful ADD button?" :o :o :o

Thanks :D
[Windows Mobile Apps and Games] Rhapsody:
You're driving me crazy with that button. :P

But I'll think of it. Another reason is that less users are using the SP I think (no I don't have any statistics)
[Windows Mobile Apps and Games] A&A:
I know that I might have asked once or twice for the "ADD" button :rolleyes: but it is only because it is a slick shortcut which adds value to VoipSMS and in any case you said it yourself that the SP project has been stopped.

You might call me persistent but hey, you must admit that the timing of my request is excellent :D

Can't wait to see your final v.3 post :)
[Windows Mobile Apps and Games] [deXter]:
Hi Rhapsody, thanks a ton for this program!

I'd like to report a bug: Line breaks aren't displayed properly by VoipSMS. They show up as square boxes.

I have a few feature requests too:

1) When composing a new txt, let VoipSMS choose the currently selected contact in the listbox (if selected) instead of complaining "Please fill in all fields". (one shouldn't have to press the 'Add' button if sending the txt to only one contact)

2) When VoipSMS is set to intercept and the phone is in vibrate mode, the phone doesn't vibrate when a txt arrives. Can you update the program to do that? Or even better, how about reading and emulating the system default notification settings (what sound to play, whether to vibrate or not, etc)

3) Can you also add support for FishText? It's not Betamax, but it's *the* cheapest texting provider there is! They do have a webform for sending txts, so I'm sure it's implementable. They have a J2ME app, but it's not very convenient to use.

Any chance of including these features too in your roadmap? :)

- Per Contact Notification Schemes

- Threaded SMS

- Templates (like "Where are you")

- Search

Thanks again for your program!
[Windows Mobile Apps and Games] A&A:
[QUOTE='[deXter]... Templates (like "Where are you")...[/QUOTE]

This feature is already available in the current version of VoipSMS under Options -> My Texts.

It looks like you didn't discover the currently available features, imagine how lost you would get if VoipSMS should include all the extra ones you requested in your post :D

I fear that most of the gadgets you seem to miss would dramatically impact on the size and performance of this small and already very feature rich application... But I leave that obviously up to the developer ;)

Happy Holidays from SUNNYHolland :)
[Windows Mobile Apps and Games] Rhapsody:
Thansk for your report. I'll look after it.

About your requests:

1. Accepted :-)

2. I don't know if that's possible, but I'll try to look arround for it

3. Have to see. For now only Betamax clones are supported. Adding support for additional providers is possible, but requires some more time. I can't find a lot on their website.

Other requests:

- Per Contact Notification Schemes:

This is not planned. For now I say no because it's simply too complicated to implement on a short term.

- Threaded SMS

I've been trying to implement it. But I couldn't get it to work unfortunately. Since you're not the only one who requested this I'm willing to try it again. Have to see when. :-)

- Templates

This feature is implemented and is called 'my texts'. :) (Thanks B&B)

- Search

Could be a nice addition. Will think about this one.
[Windows Mobile Apps and Games] A&A:
Hi Rhapsody,

Hope you had nice holidays :)

Just noticed a small item that you might want to look into.

When you are in "Folders" and preview a long SMS you could really use a vertical scrollbar... Any spare scrollbars in your "berging"? ;)

Hopefully during the holidays you practiced the Zen discipline, focused on the "Add" button and the "à è ì ò ù &" chars and you have been rewarded with fresh inspirations :D :D :D
[Windows Mobile Apps and Games] Rhapsody:
- In the next release the 'Add' button will be back. (yes really)

It will be configurable.

- Vertical scrollbar on the folders screen will also be there.

- Selecting a contact without adding it to the recipients field will also work.

Hopefully I can upload it tomorrow.
[Windows Mobile Apps and Games] Rhapsody:
ok, here it is.

- Return of the 'Add' button. This button can be configured via options -> common.

- Vertical scrollbar on folders screen

- Selecting a contact without adding it to the recipients field also work.

- Menu 'extra' on folders screen (temporarily) removed
[Windows Mobile Apps and Games] A&A:
YES, VERY VERY NICE :)

All works perfectly now and with the Unicode encoding the best compromise for the "special" chars has been accomplished... GREAT JOB Rhapsody :D

Before you "seal" the final release of v.3 it would be great if you could have the chance to look into the old (still pending) issue of the incoming SMS which you loose if you accidentally tap on OK without tapping on Inbox first.

Man, VoipSMS is a real MASTERPIECE!!!

BTW, I need your advice on something: I saw that the "Add" button is configurable... Should I enable it or not, what do you think? :D:D:D:D:D:D
[Windows Mobile Apps and Games] Rhapsody:
It is obviously clear that you should disable the button :P

Can you explain the issue a little bit.

- A message comes arrives

- PocketOutlook displays notification

- VoipSMS displays notification

- And then?
[Windows Mobile Apps and Games] A&A:
Yeah, right!!!! ;)

Ok, the situation is like this:

1) You get a SMS (if VoipSMS's Intercepion does it's job PocketOutlook should stay out of the way)

2) VoipSMS displays notification

3) You tap on the notification popup (View Message) and read the message

- You tap on OK (this is quite natural actually) = You loose the SMS

- You tap on Inbox = You get to keep the SMS (it goes into the Inbox)

If you accidentally tap on OK it would be ideal if:

A) You could get a prompt asking "Do you want to keep the SMS" (Yes/No)

or (even better)

B) The SMS would just automatically go into the Inbox

Hope all clear now :D
[Windows Mobile Apps and Games] ZzetT:
As I can see VoIPSMS converts letters like ä, ö, ü to a, o, u. My first question is, is it not possible to keep these letters without converting them?

Second, I see that the "ß" is converted to "ss". However, this leads to an error from voipbuster if the message is exactly 160 characters long. Would be nice if you can fix this.
[Windows Mobile Apps and Games] A&A:
As I can see you have not been reading the other 238 posts on this thread addressing the special chars issue... :D

What this latest version does is THE BEST you can get... I guess that you are left with the choice "Can I live with this (very minor) shortcoming or do I go back to the (lousy) Pocket Outlook?" ;)

VoipSMS is a GREAT application and very feature rich! While I am at it, I should also add that the introduction of certain features and the solution of certain bugs (among which the special chars, which has been fixed to the current

very acceptable

stage) almost got me KILLED :eek: Fortunately the developer (Rhapsody) is gifted with an extreme amount of patience... That's why I am still alive :D

Viel Spaß weiter... bzw. Viel Spass weiter ;)
[Windows Mobile Apps and Games] Rhapsody:
The problem is that VoipBuster simply doesn't support those 'special' characters. So I have to convert them.

Your second issue should not occur. I'll look at it. Thanks for reporting!
[Windows Mobile Apps and Games] A&A:
Hey Rhapsody,

Just a short note to tell you that your program ROCKS!!! My screen got a dent in correspondence of the "add" button!!!! :D

Only drawback is that sometimes some SMS's are intercepted by PO :confused:

We approached this topic some posts ago (and kind of solved it) but randomly this still happens, any idea how to bypass that?

And I also remember that you knew a way to make VoipSMS import messages received/sent via PO... is that a new feature you can implement in VoipSMS or is it something that can be done also manually? I have a few SMS's that I would really like to keep but I am too lazy to retype them :D

Tnx :)
[Windows Mobile Apps and Games] Rhapsody:
Because of the fact that the structure of the file has changed I removed the import function (temporarly)

I want to include it again, but it will take a while. :)

About the interception... absolutely no idea... I will look in the code and hopefully I'll find something for this very strange issue.
[Windows Mobile Apps and Games] A&A:
Really nice to hear that! Importing (both sent and received) SMS's from PO would be quite cool :cool:

How about solving the problem at the very root? Rather than digging through VoipSMS codes, how about sourcing an option to disable (and re-enable) PO? Would you know a way to do that? I know that PO is literally embedded in WM but

our

devices cannot be ruled by the freaking PO and gravitate around it, right?
[Windows Mobile Apps and Games] ZzetT:
Does this problem concerns only the API of voipbuster which you are using? If I send a sms with the above mentioned special letter over the webinterface of voipbuster all the letters are transfered correctly.
[Windows Mobile Apps and Games] eTomm:
Raphosdy did u try to use something like Fiddler or Wireshark to monitor the transfers and see how it is sending the data to the page?
[Windows Mobile Apps and Games] Rhapsody:
As far as I know; this is a limitation of the 'API'. http://www.voipbuster.com/en/sms_instructions.html (HTML)

@eTomm, No I didn't try that. I just noticed it when testing it that the VoipBuster service returned errors.
[Windows Mobile Apps and Games] ZzetT:
I used the adress to send a sms mentioned in the link you have posted. I tried to send the text "hällöle daß" (no special meaning :D) and I got no error and the sms was transferred correctly. Maybe they changed something? My browser just converted the link to: https://myaccount.voipbuster.com/cl...xxxx&password=xxxxx&from=xxxxx&to=xxxxx&text=h%E4ll%F6le%20da%DF

Can you try if this works with your application too?
[Windows Mobile Apps and Games] Rhapsody:
I was thinking about this when I wrote my previous reply (with the & character problem solved lately in mind as well). It should work.

This could be a very very very good breakthrough! Finally I can leave the character-issue behind, since it's not a problem anymore. I'll try to look at it tonight.

Note to self: Uri.EscapeUriString("")
[Windows Mobile Apps and Games] Rhapsody:
I was not able to test it yesterday because my computer has become unstable after a recent memory upgrade.... ( :mad::mad::mad: )
[Windows Mobile Apps and Games] ZzetT:
No problem, take your time, there is no hurry :)
[Windows Mobile Apps and Games] Rhapsody:
Ok, I performed a short test with the exact message. But unfortunately characters got lost...

sent: "hällöle daß"

received: "h ll le da "
[Windows Mobile Apps and Games] ZzetT:
Hm... maybe your phone has another character set or your provider doesn't forward such characters? Did you try to use the link in your web browser?
[Windows Mobile Apps and Games] Rhapsody:
I just gave it a try and I get the same result.

The result XML is utf-8 though, so that should not be the problem.

Also when I try to send the 'normal' text (hällöle daß) via my browser it doesn't work.