yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Elissit:
I had [MENTION=981278]worstenbrood[/MENTION] version installed and it could open with no crashes but I didn't notice any effect whatsoever. So I uninstalled it and wanted to try this one. Crashes after about 10 seconds with no error or FC or any other kind of pop-up message. I'm using a OnePlus 3, Oxygen OS 3.2.2. I don't know what permissive SELinux is but I noticed it said I have full SELinux during installation.

Any other info I can provide?

Edit:

Ok so I did some research and managed to change it to permissive mode. This allowed the app to stay open but just like [MENTION=981278]worstenbrood[/MENTION] version, I don't notice any change at all. I tried messing with the custom to make "extreme" changes but nothing. I also tried with and without headphones.
[Android Apps and Games] digitalpig82:
You have to turn off AudioFX/MaxxAudio if you want Atmos to manage your sound. Check whether it's still turned on.
[Android Apps and Games] Elissit:
I don't have AudioFX or MaxxAudio. I'm using a OnePlus 3 with stock rom and it never came with any audio eq apps.
[Android Apps and Games] ahrion:
My DD is OP3. Copy you're system/etc/audio_effects.conf to system/vendor/etc and replace. For some reason Oneplus goofed the audio effects in the vendor.

As for other versions, they're not the same, hence why I've posted these. It's like comparing KK to MM/N. Completely different.
[Android Apps and Games] Elissit:
I've done as you said and I have the same problem as before where it crashes without any error messages. I used "/system/bin/getenforce" to check if I was still in permissive mode and I was so that couldn't have been the problem. I restored the original audio_effects.conf that was in /vendor/etc, soft rebooted, and Atmos would stay open but again, without any effects. Even made sure the permissions for the pasted file were the same as the original. I repeated this numerous times and every time, it would crash with the copied file and have no effect with the original file.
[Android Apps and Games] threetwentyfizzle:
Hey [MENTION=5357345]ahrion[/MENTION] , just stumbled upon this thread and am excited to try ATMOS out on my HTC 10. Which version is most compatible? LEmax or Axon? And does it replace the default Dolby headphone profiles?

Thanks for all your hard work man!!!
[Android Apps and Games] ecsnead69:
I'm running latest DU ROM set to permissive with ARISE. I installed Axon Dolby zip but the app force closes before opening. I've set permissions for app and service but still force closes. Normal TWRP flash
[Android Apps and Games] DeeZZ_NuuZZ:
then flash lemax2 one. should work
[Android Apps and Games] leo.riv:
[MENTION=5357345]ahrion[/MENTION]

Thanks for Dolby Atmos.

Flash Dolby Atmos on Lenovo A6000 Plus (M 6.0.1), after flash Dolby Atmos open but no effect.

Please help me.
[Android Apps and Games] ianmb:
https://mega.nz/#!oklSmT7Y!NfprNK-5RGZbmEdQqpqJVHbXxR-4WwEFuVdhqao0j4c

This is a V4A and Dolby Atmos flashable zip that works on my SM- N910P running MM 6.0.1 my understanding is that this should work on any MM ROM. Certain manufacturers install sound apps to control them. With Samsung you need to "freeze" Sound Alive with Titanium Backup in order for ANY sound mods to work. As far as other manufacturers go...you will have to check for yourself as far as what apks control that and freeze them.
[Android Apps and Games] ianmb:
Pic
[Android Apps and Games] Kunal Verma:
Hi ahrion

letv dolby atmos working fine but zte axon dolby atmos giving force close in lenovo a7000 any solution.
[Android Apps and Games] DeeZZ_NuuZZ:
then use lemax2 zip. since it works for nearly every device...somehow axon doesn't work for all phones, but is also older...
[Android Apps and Games] linx1287:
Hopefully Dolby Atmos will start getting Oreo support

https://www.gsmarena.com/zte_axon_7_running_test_version_of_android_oreo-news-29273.php
[Android Apps and Games] Zackptg5:
For anyone looking for Oreo dolby port, try this one: https://xdaforums.com/oneplus-5/themes/app-dolby-atmos-axon-7-oreo-port-t3734040

Unfortunately, all new versions of Dolby use a dolbymemoryservice which is present inside the audioserver binary itself making porting any newer Dolbys incredibly difficult
[Android Apps and Games] Mushfikus:
I'm on Galaxy S6 and and I have flashed the Dolby Atmos LecoPro3. But unfortunately it isn't processing the sound. The app doesn't force close but it doesn't process audio either. What should I do now?

P.S. I'm on nouget ROM and using Super SU with permissive kernel.
[Android Apps and Games] adriansticoid0312:
[MENTION=6037748]Zackptg5[/MENTION], [MENTION=5357345]ahrion[/MENTION], or just anybody. I have searched and searched but couldn't find the axon 7 and lepro 3 3.5r2 zip. For now only Magisk 14 works on my device, and 3.5r2 is the latest version that works with 14. I tried the one from here https://github.com/therealahrion/Collective-Dolby-Atmos-Ports/tree/v3.5r2 I deleted all other variants except one, and moved the contents outside so that it will be flashed but it's force closing. So if anyone have the 3.5r2 zip, please attach it here.
[Android Apps and Games] ewileta:
Why it can't be flashen on magisk 14 ?
[Android Apps and Games] Joloxx9:
There is one working
[Android Apps and Games] Wolfcity:
[MENTION=5357345]ahrion[/MENTION] [MENTION=6037748]Zackptg5[/MENTION]: I´m using the magisk modules Dolby Atmos Classic (Lenovo A7000 [6.5] (v3.9) and Viper4AndroidFX 2.3.4.0 (v.2.9) incl. Audio Modification Libary. My problem is related to both modules.

I´m using a Moto G5+ (Potter) running 7.0 stock rom, rooted with Magisk 15.3, official TWRP 3.2.1.0. To avoid the F2FS loopback bug (my data partition is F2FS formatted) that prevents loopback devices from being mounted read-write I use [MENTION=5228676]VR25[/MENTION] ´s F2FS Loopback Bug magisk module that works by moving magisk.img to the cache partition (EXT4) and linking it to its actual location (/data/adb or /data).

This setup is working fine, also Dolby and Viper are basically doing their job except a small but annoying issue:

To make both modules process via headphones I have to plug in the headset and then reboot the device. If I don´t do that the state of Dolby and Viper is enabled, audio format supported but not processing while playing music (Audioplayer is Poweramp beta but it´s the same with You Tube for example).

After contacting the developer of the F2FS Loopback Bug magisk module I tried running setenforce 0 as root before plugging in the headset for if the issue is related to SELinux restrictions but that didn´t solve the problem.

Any idea to emulate the reboot or mainly the command that is executed ?

It seems that something avoids the system to recognize the headset when it´s plugged in.

Any help is much appreciated !

Attached magisk logs contain:

1) status after a "normal" reboot.

2) status after a reboot with headphones plugged in.
[Android Apps and Games] Zackptg5:
Have you tried deep_buffer remover?
[Android Apps and Games] Wolfcity:
No, will try it.

edit: [MENTION=6037748]Zackptg5[/MENTION] Flashed it through MM, no error message but didn´t change anything, still a reboot is needed to get processing status.
[Android Apps and Games] kewlzter:
Oooooweee, this makes a wonderful difference!

This is a must for the JBL Soundboost² Mod on Moto Z²(P).

Much better than the limited app we get with Soundboost².

I'm very pleased.

Thank you!

Only thing missing is a widget.
[Android Apps and Games] rizkydztar:
Help

Sometimes bbm notification is not working but everything else is normal like line or other app notification, when i restart then it turn back normal, how to fix that ? Do i need to remove audiofx equalizer ? I using RR ROM
[Android Apps and Games] kewlzter:
Uh oh, I have a problem

Dolby Atmos, stops working when I plug in headphones ?.

The only way to get it to work again is to restart the device. If I restart with headphones plugged in, it works fine, and I can unplug headphones and it still works, only upon plugging them in does DA, stopped functioning until restart.

It works fine with Bluetooth, Speakers ?, and Soundboost Mod. Just not wired headphones ?.

I have no other sound modifiers installed, and the system's "AudioFX" is disabled.

I've tried all versions of DA, no luck.

I've searched this thread and found the only the opposite.

I'm enjoying the heck out of this, so any help would be appreciated.

Thanks
[Android Apps and Games] LuoTW:
Hi

I've solved the problem of Dolby and ViPerFx, not works normally on NitrogenOS 7.1.2 .?

I referencehttps://goo.gl/BFrkvH

deep_buffer {
sampling_rates 44100|48000
channel_masks AUDIO_CHANNEL_OUT_STEREO
formats AUDIO_FORMAT_PCM_16_BIT
devices AUDIO_DEVICE_OUT_SPEAKER|AUDIO_DEVICE_OUT_EARPIECE|AUDIO_DEVICE_OUT_LINE|AUDIO_DEVICE_OUT_ALL_SCO|AUDIO_DEVICE_OUT_AUX_DIGITAL|AUDIO_DEVICE_OUT_PROXY
flags AUDIO_OUTPUT_FLAG_DEEP_BUFFER
}

from the code above

Edit

magisk/audmodlib/system/etc/audio_policy.conf.

finally speakers and headset are normally working.

Unfortunately, Only FC on Zte Axon7.?

LePro3...It can operate normally.

I hope Axon7 can operate on the device.

any help would be appreciated.

Very Thanks.:o
[Android Apps and Games] Wolfcity:
Thanks for this! It solved my problem from above, I had to reboot with headset plugged in to make Viper/Dolby work.

With this code snippet it works correctly without any reboot.:good:
[Android Apps and Games] Antonito19_:
Will be supported Oreo soon?

Enviado desde mi Mi A1 mediante Tapatalk
[Android Apps and Games] Zackptg5:
https://xdaforums.com/android/software/app-dolby-atmos-axon-7-oreo-port-t3740508
[Android Apps and Games] bkkzak:
Just for clarification, if I have your v4a, dbr, and then of course AML, will guitardedhero's 8.0+ dolby not conflict with AML?
[Android Apps and Games] Zackptg5:
Ya but you can just copy the Dolby library and effect lines from the Dolby effect cfgs to the AML ones. Then delete the Dolby ones (assuming magisk, if on supersu, it'll work fine)
[Android Apps and Games] adaa1262:
The app force close on my MTK phone what did I did wrong ?

I've tried all the zips and installed a permissive script in magisk
[Android Apps and Games] Sreekantt:
[MENTION=4445176]guitardedhero[/MENTION] claims conflict with AML will be resolved in next update ....are u guys working together

waiting bro :fingers-crossed:
[Android Apps and Games] Gastonciito17:
hello, do you think it works with my s6 edge g925i Stock 7.1 MM?
[Android Apps and Games] Milkovit:
Is it possible to transfer the interface for halo to an assembly?
[Android Apps and Games] luigge:
it is not working for me the latest version 3.9 axon7

vibe k4 note ressurection remix final (mohancm)

it says dolby atmos has stopped
[Android Apps and Games] Wildchild0369:
For 8.1, what is???
[Android Apps and Games] zimmbadroid:
Try this one https://xdaforums.com/android/software/app-dolby-atmos-axon-7-oreo-port-t3740508
[Android Apps and Games] ayush.gl:
Which one should i use for redmi note 4 miui 9???
[Android Apps and Games] Mr_Bushido:
The same for me [emoji22][emoji22][emoji22], MIUI 9 , marshmallow , mi4 lte

Enviado desde mi MI 4LTE mediante Tapatalk
[Android Apps and Games] Zackptg5:
The time has finally come. Aml and unity have been completely redone. AML is now a separate zip available here: https://xdaforums.com/app...brary-t3745466 and on the magisk repo. All other mods are unity installer only (completely redone unity too btw). The good news about this is that you can now user [MENTION=4445176]guitardedhero[/MENTION]'s dolby port if you're on oreo here: https://xdaforums.com/android/software/app-dolby-atmos-axon-7-oreo-port-t3740508 with any other of our mods. No more weird framework stuff :)
[Android Apps and Games] Zerikwan:
Hi [MENTION=6037748]Zackptg5[/MENTION]

I saw the update for V4A, AM3D, and AML to version 1.1.

But every Dolby port here is 1.2 with 1.1 changelog.

Am I see it wrong, or there is no changelog for version 1.2?
[Android Apps and Games] Zackptg5:
Just fixed it now :)
[Android Apps and Games] Ratedxr:
After updating to dax_axon7_v1.1 im getting FC now.
[Android Apps and Games] JFK1975:
Any logs?
[Android Apps and Games] HenryLeonheart:
After updating to the latest version of the Axon 7 port, it now crashes every time on my Xiaomi Mi A1. Here's the magisk log
[Android Apps and Games] Ratedxr:
https://drive.google.com/open?id=16Y8bDKQ3IeHvYj1wizssYuRZMSnVNNGT
[Android Apps and Games] superman 8892:
Is there any solution?
[Android Apps and Games] Ghost52367:
All the update after 20180202 gives bootloop, zuk z2 plus, Aex 5.1, can you tell me what I'm doing wrong?
[Android Apps and Games] JFK1975:
For everyone who has got problems with a new build, go for the first page and look for the troubleshooting guide pls.

It needs logs to take care of your problems and some patience. Thanks to Zackptg5 and of course ahrion.
[Android Apps and Games] Milkovit:
Версия 1.0 рабатает а 1.1 нет.лог ошибки

java.lang.RuntimeException: Exception: can not load settings.

at com.atmos.api.DsBase.convertErrorCodeToException(DsBase.java:114)

at com.atmos.api.DsGlobalEx.setProfileName(DsGlobalEx.java:106)

at com.atmos.daxappUI.MainActivity.updateProfileNames(MainActivity.java:1431)

at com.atmos.daxappUI.MainActivity.onClientConnected(MainActivity.java:1309)

at com.atmos.api.DsBase$1.onServiceConnected(DsBase.java:375)

at android.app.LoadedApk$ServiceDispatcher.doConnected(LoadedApk.java:1473)

at android.app.LoadedApk$ServiceDispatcher$RunConnection.run(LoadedApk.java:1490)

at android.os.Handler.handleCallback(Handler.java:754)

at android.os.Handler.dispatchMessage(Handler.java:95)

at android.os.Looper.loop(Looper.java:163)

at android.app.ActivityThread.main(ActivityThread.java:6342)

at java.lang.reflect.Method.invoke(Native Method)

at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880)

at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:770)

at de.robv.android.xposed.XposedBridge.main(XposedBridge.java:107)
[Android Apps and Games] Zackptg5:
Got the wrong thread :)

Try removing xposed and can you send a full logcat?
[Android Apps and Games] Milkovit:
This is a complete error log. all previous versions worked well and hrozd always always stood.
[Android Apps and Games] .Ejekt:
Latest Axon 7 version is crashing for me as well when used alongside V4A, DBR, and AML. Previous version worked fine. Anyone have a link to the previous version?
[Android Apps and Games] kewlzter:
New version fixed my headphone problem. Thank you!
[Android Apps and Games] Ghost52367:
Oh no! I meant the Dolby port itself, I just mentioned the rom I'm on. Could help me out, I'm using zuk z2 plus, aex5.1
[Android Apps and Games] Zackptg5:
Oh, I thought you mean gh's oreo Dolby port. Read through the troubleshooting guide in the first post and if none of that ends up fixing it, attach the logs outlined there along with what you did
[Android Apps and Games] :
Can you please update it to API 26? I'm not able to use it on Oreo. It says maximum API should be 25
[Android Apps and Games] JFK1975:
All important information given on first page of this thread. Thanks for taking notice of it.
[Android Apps and Games] .Ejekt:
The Axon module works when it's the only audio module installed. Once AML or anything else is installed/enabled, Dolby crashes.
[Android Apps and Games] Zackptg5:
Can you post your magisk aml folder?
[Android Apps and Games] yoonhang96:
I installed the latest version of Dolby but it said "Dolby Atmos keeps stopping". How to fix this?
[Android Apps and Games] Gopi01:
Any updates
[Android Apps and Games] Milkovit:
после прошивки , версия 1.1 встала хорошо и работает.походу или лаг был с 1.0 на 1.1 .
[Android Apps and Games] superman 8892:
Facing the same time
[Android Apps and Games] Zackptg5:
Check the troubleshooting section on the op
[Android Apps and Games] yoonhang96:
I installed audio modification library from magisk and now it is fixed. sorry for not reading troubleshooting and thanks for the reply.
[Android Apps and Games] bungxsan:
installed zte axon and got fc when opening it :(

rom rr 7.1

Sorry I'm new here. How can I get my log ? I got fc when opening the Dolby app. Thx
[Android Apps and Games] Mike Foxtrot:
Guys any idea which magisk module i should install? Im running NOS oreo 8.1 with agni kernel on kenzo(redmi note 3)
[Android Apps and Games] boonthongw@gmail.com:
Latest 20180210 work well on my oneplus5t
[Android Apps and Games] fluffi444:
[MENTION=6037748]Zackptg5[/MENTION]

Thanks for new version. dax_lepro3_v1.1.

But I can't go after VOL+ VOL- selection for UI new/old. Installer stopps at this point and nothing happens.

Pressing any key has no effect at all. Cannot exit here and have to hard shutdown to exit.

Using stock-like Sony Xperia Z3c MM 6.0.1 ROM... With old systemless SuperSU... No Magisk!

Saw that the installer was rewritten almost from scratch using "keycheck" binary. Maybe this is not compatible with my ROM?!

Sorry - but cannot get logs because I cannot leave the installer at this point and had to hard shutdown (as I wrote).

EDIT

Have to correct myself: The "keycheck" binary was/is in 3.9 and this works. Newer 1.1 does not have this and this doesn't work.

EDIT 2

OK - added "new" to filename as instucted and this works. Anyway - something happens to that vol+ vol- selection.

howsoever - works now - and this time without any battery issues due to SElinux - which I reported here:

https://xdaforums.com/showpost.php?p=74988206&postcount=3439

Well done!
[Android Apps and Games] JFK1975:
Hi, always look at the first page of the thread. There is almost everything you need to know and there you've found the axon7 download.
[Android Apps and Games] Rprox:
It's working fine !

How could I add a custom tile in quick setting panel to toggle Dolby atmos on/off (without using any third party app) ?
[Android Apps and Games] bungxsan:
(Why can't I attached my log file here ? I'm using XDA labs app on my phone ? It's says "error ! Android failure grabbing ......."

Btw my installation seems to be good. I tried to install ZTE axon 7.

It says installation success. But I got fc when opening the apps.

- my rom is rr 7.1.

- magisk v15.3

- audio modification library installed

- Deep buffer remover installed
[Android Apps and Games] bungxsan:
This is my log from twrp after installing the DATE axon 7 dolby

Unzipping files...
Archive: /sdcard1/[ For New Installation ]/dax_axon7_v1.1.zip
creating: common/
inflating: common/install.sh
inflating: common/post-fs-data.sh
inflating: common/service.sh
inflating: common/system.prop
inflating: common/uninstall.sh
creating: common/unityfiles/
inflating: common/unityfiles/addon.sh
inflating: common/unityfiles/modid.sh
inflating: common/unityfiles/util_functions.sh
inflating: config.sh
creating: META-INF/
creating: META-INF/com/
creating: META-INF/com/google/
creating: META-INF/com/google/android/
inflating: META-INF/com/google/android/update-binary
inflating: META-INF/com/google/android/updater-script
inflating: module.prop
inflating: README.md
creating: system/
creating: system/app/
creating: system/app/Ax/
inflating: system/app/Ax/Ax.apk
creating: system/app/AxUI/
inflating: system/app/AxUI/AxUI.apk
creating: system/etc/
creating: system/etc/dolby/
inflating: system/etc/dolby/dax-default.xml
inflating: system/etc/media_codecs_dolby.xml
creating: system/lib/
inflating: system/lib/libdlbdapstorage.so
inflating: system/lib/libdlbmemoryservice.so
inflating: system/lib/libhwdaphal.so
inflating: system/lib/libstagefright_soft_ddpdec.so
creating: system/lib/soundfx/
inflating: system/lib/soundfx/libhwdax.so
inflating: system/lib/soundfx/libswdax.so
creating: system/lib64/
inflating: system/lib64/libhwdaphal.so

*******************************************
* Dolby AtmosÂ® (ZTE Axon 7) *
*******************************************
* v1.1 (2.2.1.7_r1) *
* by ahrion, zackptg5 *
*******************************************

- Mounting /data, /cache
- Magisk install detected
- Mounting /system, /vendor
- Found /data/adb/magisk.img
- Mounting /data/adb/magisk.img to /dev/tmp/magisk_img
I:Found no matching fstab entry for uevent device '/devices/virtual/block/loop0' - change

- Installing
Patching existing audio_effects files...
Installing scripts for MagiskSU...
Installing files for arm64 SDK 25 device...

- Setting Permissions
I:Found no matching fstab entry for uevent device '/devices/virtual/block/loop0' - change
- Unmounting partitions

*******************************************
* Powered by Magisk (@topjohnwu) *
*******************************************

--------- INSTALLATION SUCCESSFUL ---------

************************************************
* Unity Installer by ahrion & zackptg5 @ XDA *
************************************************

I:Updater process ended with RC=0
I:Install took 5 second(s).
Updating partition details...
I:Data backup size is 4344MB, free: 17250MB.
I:Unable to mount '/usb-otg'
I:Actual block device: '', current file system: 'auto'
...done
I:Set page: 'flash_done'
I:operation_end - status=0
I:Set page: 'clear_vars'
I:Set page: 'install'
I:Set page: 'main'
I:Set page: 'clear_vars'
I:Set page: 'main2'
I:Set page: 'advanced'
I:Set page: 'copylog'
I:Set page: 'action_page'
I:operation_start: 'Copy Log'
I:Copying file /tmp/recovery.log to /sdcard1/recovery.log
[Android Apps and Games] preference:
Axon 7 FC After new AML

Yeah, +1 to this issue here. I just uninstalled Dolby, don't need it anymore now that I have jet audio, but the rest of the plugins worked (viper, jamesDSP).

Thanks for all you do.
[Android Apps and Games] Zackptg5:
If the install went fine, then you need to read the troubleshooting section in the OP and run through it. It goes over common causes and fixes for this problem

---------- Post added at 16:43 ---------- Previous post was at 16:40 ----------

The keycheck binary wasn't compatible with all android devices and the method wasn't ideal - it was a bit buggy. The current implementation is based on part of chainfire's avb-signining zip which doesn't rely on any extra binaries, however he noted that compatibilty with older devices may not be guaranteed so we'll likely need to troubleshoot it a bit. I'll PM you in a bit :)
[Android Apps and Games] preference:
I understand that, I'll probably just clear any leftover data and do a reinstall, but I don't really need Dolby because Viper + sauron + jetaudio has been a lethal combination. Idk if you tried jetaudio yet, but it can run am3d zirene in Oreo. Im curious to know if AML interacts with jetaudio's plug-ins.

I promise to go through the troubleshooting steps, hell I'll do a full reinstall of the mods to see if that helps.
[Android Apps and Games] Zackptg5:
Updated dolby ports to v1.2. Changelog: Added removal of sa3d effect for proper samsung device support
[Android Apps and Games] fluffi444:
No hurry... I'm happy with file name conversion. I understand if the focus is not on MM anymore :o

But thanks anyway - Will help if my help (for testing) is needed.
[Android Apps and Games] Ratedxr:
Can you please fix the crash on axon dolby please. Its still crashing here is the log.

https://drive.google.com/open?id=10yK4Qlq7MBynQk86fyUGjcW409F4dZuz
[Android Apps and Games] nareshfree:
Which Dolby version are u using....?
[Android Apps and Games] preference:
Here's the crash logs, I followed your troubleshooting steps but the new axon does not work. Gonna try installing the old one and see if that makes a difference

Sorry for the zip file the log was just too big
[Android Apps and Games] preference:
Just went selinux permissive and still get the crashes. Attempting to install the previous Dolby now

---------- Post added at 09:29 AM ---------- Previous post was at 09:16 AM ----------

Just installed the bq Dolby and it launched fine. I am happy enough with it. I know you're busy and can't just solve my issues, these mods have a huge user base. Just let me know if you find a solution through my logcat. Keep it up, we all would be listening to ****ty sound if it wasn't for you.
[Android Apps and Games] JFK1975:
No problem with axon 7 including 1.0.

From 1.1 and 1.2 I get a fc on system installation. Viper and Am3D Zirene working fine.

LineageOS14.1 s4Mini

Thanks for your support.