[Non-Touchscreen Windows Mobile Other] Menneisyys:
1.2.1 3D support

Currently, I don’t know of any Windows Mobile devices with 3D hardware accelerated Java (MIDlet) graphics. The Aplix folks (developers of Jblend) told me their KVM does support the underlying 3D hardware accelerator. Unfortunately, the (very few) models available outside Japan that it comes with preinstalled do not have 3D acceleration and the (comparatively old) Jblend version available for installing on any device don’t show any kind of 3D acceleration support (I’ve tested this on my 3D accelerated, 2700G-based Dell Axim x51v). Therefore, I’m not really sure it will indeed work with, say, future GoForce 5500 (currently, the O2 XDA Flame and the Toshi G900 has the CPU (neither of them come with Jblend)) and/or the new Qualcomm 7200 chipset, which is to be found in several last-generation HTC and just-announced I-Mate handsets. I don’t think they’ll come with Jblend (why would HTC change their MIDlet manager OEM again, only about a year after switching to Esmertec from the dying TAO?) either. Let’s hope for the best (for example, Esmertec’s (re-)introducing M3G support with support for hardware acceleration into Jbed), though.

The situation, now that – unlike with the 2700G and the GoForce 5500 – the Qualcomm MSM7200 chipset will be a de facto standard in many current- and most next-generation WM phones, will surely change in the future. I’m, however, pretty much sure you won’t see a 3D accelerated MIDlet manager any time soon under Windows Mobile. Again, software developers still consider Windows Mobile a non-gaming platform not really deserving 3D MIDlet acceleration.

What does this all mean? If you’ve got used to the quality of game MIDlets on your favorite Nokia N93(i)/N95/E90 or Sony-Ericsson handsets, you’ll be pretty much disappointed; particularly if you want to run 3D and/or Bluetooth (multiplayer)-based games.

1.2.2 Bluetooth support

Yes, the lack of Bluetooth is another major problem with all current Windows Mobile MIDlet managers. Don’t think of only multiplayer games – there are other uses of Bluetooth used from MIDlets; an example of them is Blooover (a great Bluetooth Sniffer), data exchange over Bluetooth and so on. You can find more information on the latter for example HERE.

Note that, as opposed to what the 4pda.ru folks stated, few games refuse to deploy / run because of the lack of the Bluetooth support. (See the main games compatibility chart for more info on these titles.)

1.2.3 Sound issues

There will be other problems too if you plan to play the HUGE library of MIDlet games available today. The most important of them is the bad sound emulation, which is quite big a problem with some MIDlet managers severely affecting the gaming experience. Actually, currently, it’s only Esmertec’s Jbed that didn’t have any problems playing back ALL the midi music I’ve thrown it at (and, of course, that of Nokia on Symbian); all the other (Windows Mobile) MIDlet managers had a much worse sound. In many cases, the music they produced was very hard to even recognize – in a way, they sounded like for example an SNES emulator running on a not-fast-enough Windows Mobile or Symbian phone.

1.2.4 Control issues

Furthermore, you’ll surely be faced control problems. Depending on the MIDlet manager you use AND the game you’re trying to run, you will face sometimes severe control problems. Either the two softkeys won’t work (not even on Pocket PC’s, where you can also try to use the stylus to “press” them) or the D-pad / Action button, or both. Note that there are some solutions to this problem (particularly if you have a Smartphone (or an, in this regard, similar Pocket PC phone like the Asus A525) with a hardware phonepad). I’ve elaborated on these questions in a separate article HERE (cross-posted to PPCT, AximSite, XDA-Developers - 1, XDA-Developers - 2, XDA-Developers - 3, FirstLoox, BrightHand, HowardForums, SPT, MoDaCo, PocketGamer.org, PocketGaming.de).