[Android Software Development] wrongway213:
Hey A.R.I.S.E. users - it's been a wild ride lately to say the least.

Grab your popcorn, this one might run a lil long :p

So, as you guys have seen recently, we have been going through a period of immense change - some good, some bad. This is the nature of growth. We retain SO much knowledge as we go here on this project that sometimes we get overloaded and it becomes difficult to separate the good from the bad. This led to a very heartfelt discussion last night between the core of the Team who was present (and has trickled down to those who were not at the time) and I promise you this - it is going to lead to a lot of positive changes.

We effectively last night as a team effort put in motion a new method of tracking our project changes. As amazing as GH is, he can no longer be tasked with remembering all of the changes he makes from version to version on his own because at this point, there are so many effects and libs in play that no one man can keep track of that. Add in device compatibility issues and Android version bumps and honestly, I'm amazed the man is even still alive.. there's no way he's slept in months now :p This is no longer going to be the way we do things. We have re-focused ourselves as a team and we are going to be bringing you a 100% team effort from here on out - the way we were doing things before kind of forced individual segregation of workload. This is not the case now and I do hope that you will trust us enough to stick around and see how this change impacts us.

It can sometimes get a bit exciting seeing the prospects of finding a new combination of libs and effects, or seeing what just one more of either can do to an existing combination. GH made one of the best points I have heard for why we do things the way we do, and I honestly don't remember if it was on XDA or in our Team room, but I will reiterate it here as best as I remember: he said 'there is a vast range between 0% and 100% working' - this is the struggle of striving for audio improvements. Sometimes it can be difficult to HEAR changes and just abandon what appears to be making them. I sincerely apologize to any of you who have suffered any issues with stability as a result of us getting a bit excited about a new effect, lib, or even a feeling that something good was happening. The aforementioned changes to our methodolgy should ensure that in the future, changes will be able to be tracked simply so that if something causes issues, we can source it to what it is and revert it. The guessing game, to put it simply, is over.

In the end, this is what I want you all, our ARISE family, to know: we are aware things have been tumultuous. We had a very serious discussion about everything, and I do mean everything that concerns this project. This team is truly like a family, and when we get into it, we fight like cats and dogs. At the end, we come out stronger, and we did the same thing last night. As of last night, the ARISE Team is truly stronger than ever, more focused than ever, and we are 100% determined to give every single one of our users the stability, innovation, and most of all - AMAZING SOUND that you have all come to know, love, and expect from us. I'm sorry if any of you feel these expectations have not been met lately, and I give every single one of you my word that we are going to do everything that needs done to Make Arise Great Again! (Even the acronym is there, right? :p)

Much love and respect from myself and the entire rest of the ARISE Team. Thanks for sticking with us - we won't let you down!

- ARISE UP!