yashsingh1/xdaforums huggingface dataset:
[Galaxy S III Android Development] JMek:
[MENTION=6155853]rpdroky[/MENTION]

Good job as always man!!! Thanks for your work! Hope to see your next work on MM (if u'll decide to ofc)!! 'couze now it got a lot better and stabler plus with latest anykernel from boeffla&zz with an updated zram+commits is just fabolous i must say! Even if sometimes i still miss LP for few minor/esthetic things! Which is why i keep always your LP rom in my pockets ready to run!

--------------------------------------

Uhm [MENTION=4487131]$anket[/MENTION] (for that feature issue) and [MENTION=5999417]MaxI9300[/MENTION] (for ur dealer delay issue) , guys i was thinking, maybe the problem is either Trebuchet or the animations themselves.

If you have some spare time could you please give a try to these 2 things and see if fixes anything ( just out of curiosity and only if you want to :o )

a) Trying out Nova Launcher instead of the stock Launcher ( i could provide you a link via PM for it if you need it or can't find it. Personally, i always use it on any android rom i use even on LP/MM )

- default settings

- with the settings as on scrolling speed "fast/quick" and animations speed "faster than light"

b) Developer options:

- Windows animation scaling: 0.0x (or 0.5x)

- Transition animation scaling: 0.5x

- Animation scaling duration: 0.5x

Note: I'm using a different language on my current device so the voices' names could be slightly different, i just translated'em "on the fly" myself.

( I'm still on 6.0.1 couze i need further tests on some apps for support stuffs (also if i'm thinking to stick with it for a while as well since now is kinda good) so i can't test that myself atm; i would like to know if this will fix or do anything for you couze i've a big doubt that your problems

may

lay in either trebuchet or the animations/graphic glitches )
[Galaxy S III Android Development] $anket:
I already am using Nova launcher. It's one of the few apps I install in newly flashed ROMs. And windows animations are completely disabled. Disabling animations does reduce the lag in Night mode, but doesn't completely eliminate it.

Thanks for the suggestions though.:)
[Galaxy S III Android Development] MaxI9300:
The answer was under our eyes :) animation 0 sec, lag gone !!!!! Now it's a perfect rom ;) thanks!
[Galaxy S III Android Development] danielcuervog:
Don't worry buddy, you did everything you could. Now, if you can, improve with CM13. Regards.
[Galaxy S III Android Development] JMek:
[MENTION=4487131]$anket[/MENTION]

Ok then i guess nothing can be done about that beside that "workaround" as an end-user.

The only thing that could be done at this point is probably to find an another LP rom that has that glitch resolved and compare where the problem laies to patch it and then ask to rpdroky if can check it out from there (I'd check 3 things: The feature itself, the animation(s) used by it and the dialer which could easily be even the same for what we know then as last but maybe optional at this point, Trebuchet, just for an overall check) Tho, i think that nearly noone uses that feat so would be a little too much work to do for so little request. Unless someone else needs it solved ( just saying this objectively if i could help more on this i would have made that already, probably same goes for rpdroky, dont misunderstand me ) but hey, lets look at the half filled glass, at least like that it improves it! Not bad i must say! :victory:

...OR just use brightness to minimum or a dark theme!! (Joking, dont kill me :D :p)

Anyways i'll still stick with my idea, its problably a graphic and/or animation glitch.
[Galaxy S III Android Development] MaxI9300:
The bug of the dialer is only a bug of "background" fadig color, not the dialer itself. That's why if you set the animation to zero it has no lag (but the entire system suffer of animation loss!) . i have put 0.5 speed.... Not perfect but it s a workaround.
[Galaxy S III Android Development] JMek:
Its basically what i said still, i mean, the problem nature is still that.
[Galaxy S III Android Development] MaxI9300:
Infact you notice it also when the screen fade! If you put the animation to zero, the screen become dark in one step before goes off. If you set the animation to 1.0 the screen brightness before it turns off is laggy !!! If anyone can fix the colorfader routine, everything will ve fixed automaticaly!
[Galaxy S III Android Development] rpdroky:
Maybe i will :)

Like i said before , i need a 5.1.1 source with those features fixed so i can have a clue where to start with , without that i cant fix it , there are hundreds of thousands files in each repo , so finding the one without a finger to point on it its beyond me , that's why i keeped the thread on in case someone gets some usefull info like i.e. the fix for audio stutter in games
[Galaxy S III Android Development] JMek:
Yup, its what i meant/said.
[Galaxy S III Android Development] whatsgood:
In my experience from playing Pokémon go with this ROM and MM roms, I found this rom to run better and more fluid with animations and speed in terms of navigating through the game's ui and interacting with different Pokémon, gyms etc. I'd probably put this down to the fact that is has a working HWC. But as others have said, it eventually crashes from lack of ram, whilst cm13 rom doesn't. Could this be a memory leak problem, or a different way of lmk handling? As the lmk settings I use for both this and cm13 rom are the same
[Galaxy S III Android Development] kaiserdavids:
How do u make to play pokemon GO. In my S3 say "can´t find GPS signal".

Help me please. :crying:
[Galaxy S III Android Development] whatsgood:
GPS works fine for me, occasionally i get the "Can't find GPS signal" error but it goes away after a few seconds. Don't know what the problem could be for you
[Galaxy S III Android Development] xpduyson:
I think CM team really improved memory management in CM13 in recent months. When I test CM13 in April or May, CM13 muiltitasking performace just like CM12.1.

edit: are you using boeffla kernel with zram on CM12.1?
[Galaxy S III Android Development] whatsgood:
Yes I am using boeffla with zram. Exact same settings as with cm13, LMK and zram. Pokemon closes with cm12.1, but doesn't with cm13. :confused:
[Galaxy S III Android Development] kokos94:
After spending 3 weeks with << cm-12.1-20160326-UNOFFICIAL-i9300.zip >> and 1 week with the latest one << cm-12.1-20160803-UNOFFICIAL-i9300.zip >> . I have to say that i found a stable and fluently running 12.1 verision for our i9300. Thank you very much to the developer [MENTION=6155853]rpdroky[/MENTION] for the hard work. After the latest Official snapshot CM 11 << : cm-11-20160115-SNAPSHOT-XNH0E0O00N-i9300.zip >> this one for me is one more stable point to be on !!

I recomend it for daily use for sure !!

( Dont forget to give your feedback my friends )

One small question from me.... anyone tried out the Official CM snapshot 13 << cm-13.0-20160816-SNAPSHOT-ZNH5YAO0FG-i9300.zip >> !?.... I am asking here cause as final part of my question is... Is as stable as this version ( everything working as here ) ?? Should i go..... or wait ?? sorry for the off-topic a bit !!

Thanks a lot in advance for everything !!
[Galaxy S III Android Development] tadydrift:
yep the cm13 snapshot for S3 I9300 that you are mentioning is stable :)
[Galaxy S III Android Development] MaxI9300:
Man, i am still on june version.

Does it is good to upgrade to last ver ?

Important changes ?

Dont want to flash something new on a version that is already good... Thanks!
[Galaxy S III Android Development] rpdroky:
JustArchi made the port , all i did is keeping the source up-to-date as much as posible , unfortunatly without help i can't fix the remaining bugs so sorry about that

Security updates , like i said , cm12.1 is dead in cm team's eyes so everything else is added unofficialy from cm13.0 ( only the compatible ones ) , R37 is the last one

And about the thread , il keep it open in case someone comes with a idea or hint about how to fix the remaining issues

Cheers :highfive:
[Galaxy S III Android Development] danielcuervog:
Yes, it closes when there are a lot of things.
[Galaxy S III Android Development] rpdroky:
I mentioned here that i changed to jemalloc to improve performance , if i change that back there will be more avaible RAM and the wakeup lag and general performance will decrease so this is a double-edge sword for our little RAM we have
[Galaxy S III Android Development] orsonbear:
Perhaps would be better to make available a "dlmalloc" version for those who have problems of Ram shortage and wanted to try to solve them this way... uhm... who knows? ￼
[Galaxy S III Android Development] rpdroky:
I'm doing some cm13 test builds atm , but i will consider to make a "dlmalloc" version if it's requested of corse :)
[Galaxy S III Android Development] $anket:
What is "dlmalloc" version?
[Galaxy S III Android Development] rpdroky:
Here is yre answer
[Galaxy S III Android Development] rpdroky:
Hey guyz , i added a optimized cm13 in the download section for testers , i recommend using the included kernel first to prevent stability issues :)

Thanks in advance and let me know how it works ;)

Cheers :highfive:
[Galaxy S III Android Development] MaxI9300:
Is there a new tread for your cm13 modded rom or do i have to follow this tread again ? Tnx!
[Galaxy S III Android Development] rpdroky:
Nope , i just made that build for testing purpose , the rom was build with archi's optimizations , dragon toolchain 3.9 with LTO enabled and uber toolchain 5.3kernel 4.9rom + some misc stuff

Unfortunatly without results i guess this is a no-go situation and there is no reason to make a thread or continue the discution so thanks for all the replays :)

Btw . i checked cm12.1 for updates to but i coudn't find nothing there so i guess this is EOL completly

Cheers :highfive:
[Galaxy S III Android Development] orsonbear:
I'm testing your CM13 and...

... it works fine, fast, no particular bugs except the same well known CM13 bugs! [emoji3] I haven't tried (and I will not try due my fuzzies eyes) with Pokemon and Snapchat! [emoji3] [emoji3] Cheers!
[Galaxy S III Android Development] MaxI9300:
Does it worth the work to change from this cm12.1 to 13 ?

What are the busgs ?

Wich rom is best for daily usage ?

Thanks!
[Galaxy S III Android Development] orsonbear:
I need at least 2 days to say something more about the rpdroky's CM13. The first impression is very good, it's fast, stable, good memory available, all is working at first sight! "all" considering the "normal" CM13's bugs! I dunno how it is under heavy workload where the memory subsystem is really under pressure at critical level and the stutter, lags or crashes may arises, I need more time! But yes, starting with the next release I think it can be used instead of CM12, obviously in a clean installation! More people are using it, more reliable are the "on the field" tests, more feedback the dev can receive!

My notes for now: there's only one zram swap disk, too small (159 MB), with 20 swappiness, I highly suggest two zram swap disks, 200 MB each, 60 swappiness! Cheers!
[Galaxy S III Android Development] rpdroky:
The kernel isn't based on a moded one like archikernel i used in cm12.1 so i can't do fancy stuff like adding more zram devices , the only thing i can modify atm is the size and swapiness , and yes , 159mb is small so i will increase it to 400 with 1 swapiness , this way zram will be used only when is required to prevent battery drain from continous compression/decompression :)
[Galaxy S III Android Development] orsonbear:
"1" swappiness is too low for a phone 4412 exynos based. The phone is similar to a pc but it isn't a PC and cannot count on the hardware resources of a real PC and its memory is shared between so maaany embedded devices! (ril, sensors, cpu, gpu, sound chip, and the others devil-on-a-chip onboard! [emoji3] ) If the SO needs a large amount of ram and it must decompress a large file stored in zram, in an S3 it may haven't the ram space required to decompress and reassemble correctly the decompressed datas if the swappiness is too low conflicting with the lmk routines. In a PC even in ram shortage the SO can count on the very large CPU data cache and buffers to decompress a large file in big chunks and to riassemble correctly the decompressed file, then it works fine. My suggestion remains at least 60 swappiness default, but even with 1 I can change to the value I need [emoji3] [emoji3] Thanks so much for your work!
[Galaxy S III Android Development] MaxI9300:
And so ? What do i do now ? Do i have to wait next release ?

Orson do you prefer lollipop or m.mallow for s3?

Did you see significant changes between theese 2 o.s. ?
[Galaxy S III Android Development] orsonbear:
Whit the next release you can enjoy (I hope!) the CM13 experience on daily bases (with a larger zram disk). Also, this Rpdroky's version has the interesting "tripndroid" i/o default scheduler, just try it! As all the new releases the rom can have something to fix, to discover those "something" is the user's job and experience. My own mode of using this phone is certainly different from yours, then only your experience and feedback and hints may helps to obtain a near perfect rom! I use the phone as wifi hot spot and in the car to listen streaming radios with bluetooth and it accomplishes fine to this jobs, for example! Said that, and wich as it is now it works for sure, good Rpdroky's CM13 to all! Cheers!
[Galaxy S III Android Development] MaxI9300:
So Orson, i have the last EOL 12.1.... Do I have to format everything and put 13.1 ?

Does this 13.1 will have support from our developer ? (i dod not understand this!)

If you have 2 s3... One with 12.1 final and one with 13 , Which one of them you will choose ?

(no limit in usage, from whazap, to facebook, to big games !)

Thanks!
[Galaxy S III Android Development] rpdroky:
Well yes , i changed pageasusq with zzmoove moderate + some tweaks and cfq io with tripndroid , anyway , like i said , this build was ment for testing only so i won't recomend it as daily

Honestly i don't know yet , but if i get better results i may consider it :)
[Galaxy S III Android Development] rpdroky:
I made another test build for testers , feel free to grab it from the download section or clicking here :)

- more fixes and tweaks to kernel + increased ZRAM to 400 and swapiness to 80

- some art runtime tweaks ( credits to arter97 )

Cheers and happy testing :)

i fogot to mention , zzmoove produce atm some wake-up call lag , i need more time to figure it out
[Galaxy S III Android Development] MaxI9300:
Before goes to 13, I am testing so far the final 12.1 eol ver.

It has only one bug... (But ibthink it' lollypop bug! When you call someone that it's not in your address book (don't know how to call it on english...) after few minutes you can read "unknown number"... And there is no way to fix it.

For the lag dialer bug... Put dialer ex app and that's it!

Last question: is there a way to improve the volume in the capsule when you receive a call ?

Thank everybody!
[Galaxy S III Android Development] rpdroky:
Nope , thats a 5.1.1 comune bug that wasn't fixed , and about the app i can't replace it eather because the software is not open source
[Galaxy S III Android Development] MaxI9300:
And what about the volume in the cals ?

Do i have to act on AudioFX app ?

(I am trying your original kernel, not boeffla)
[Galaxy S III Android Development] rpdroky:
i need to check that first before i do a answer
[Galaxy S III Android Development] orsonbear:
[MENTION=5999417]MaxI9300[/MENTION]

Sorry I haven't Cm12 installed on my phone (and now I have only one i9300) but, tell me please, you have a tinyalsa-audio.xml file in /system/etc folder? If yes I can help you easily! (I hope!)

UPDATE! The file is another in this rom, later I will write some hint on how to boost the call volume! Cheers!

Here we go! You must edit the file "m0" located in /system/etc/sound

The section to make changes is that:

<device name="earpiece">

<path name="on">

<ctl name="RCV Switch" val="1"/>

<ctl name="AIF2DAC2L Mixer AIF2 Switch" val="0"/>

<ctl name="AIF2DAC2R Mixer AIF2 Switch" val="0"/>

<ctl name="AIF2ADC HPF Mode" val="1"/>

<ctl name="AIF2ADC HPF Switch" val="1"/>

<ctl name="AIF1DAC1 Volume" val="96"/>

<ctl name="AIF2DAC Volume" val="96"/>

<ctl name="AIF1 Boost Volume" val="0"/>

<ctl name="AIF2 Boost Volume" val="0"/>

<ctl name="DAC1 Volume" val="104"/>

<ctl name="Left Output Mixer DAC Volume" val="7"/>

<ctl name="Right Output Mixer DAC Volume" val="7"/>

<ctl name="Output Volume" val="57"/>

<ctl name="Earpiece Volume" val="1"/>

</path>

At first, change "Output Volume" val="59". If doesn't works, change "AIF1DAC1 Volume" val="96" and "AIF2DAC Volume" val="96" both values to "98". Good luck!

I forgot to say: reboot after each change!
[Galaxy S III Android Development] rpdroky:
I removed the test builds , thank allot for the feedbacks and see ya on cm14 :)
[Galaxy S III Android Development] rpdroky:
Thanks for the feedback , if you get further gapps error please let me know , maybe the optimizations cause it

Cheers :highfive:
[Galaxy S III Android Development] Scorpionea:
Made clean flash with 0412 and no more issues ;)

edit: Google Play Service FC message is back again,even with clean flash.It seems to happen randomly

i did flash it with slim zero gapps
[Galaxy S III Android Development] rpdroky:
Well i'm using open gapps pico , give it a try :)
[Galaxy S III Android Development] Mohammed Yaya:
made dirty flash with 0412 and using pico gapps

everything work fine:good:
[Galaxy S III Android Development] Durio:
anybody mind to spread any mirror for this rom? I have enough download speed but always halted at halfway progress cheers
[Galaxy S III Android Development] mamopada:
Google play also keeps crashing for me
[Galaxy S III Android Development] rpdroky:
Sorry , no mirrors atm

what gapps are you using?
[Galaxy S III Android Development] mamopada:
Using pico
[Galaxy S III Android Development] rpdroky:
I dirty flashed the new gapps and i didn't get any errors, anyway , i will do a full wipe and flash everything clean cuz i realy don't know if the optimization cause it or something else

Edit: No isues in my test so maybe something else cause it , try using a older build to see if the problem is still there , i realy don't know what else can i say

Edit2: I fogot to mention that the ROM is ODEX-ed by default so if you are using xposed it MAY create issues , i will make a new deodex-ed build but please note that the first boot and some apps will be slower
[Galaxy S III Android Development] rpdroky:
cm-12.1-20160414-UNOFFICIAL-i9300.zip Online

- Deodexed , hopefully this will fix some issues

Cheers :highfive:
[Galaxy S III Android Development] rpdroky:
CM12.1 source didn't get any updates in the last 5 days so no new builds ATM , anyway , i did try archi's optimizations but for some reason it doesn't like gcc 4.8 and gcc 4.9 gives me compilation errors , but if i manage to make it work i'm gonna let u guyz know with a new build ;)

Cheers :highfive:
[Galaxy S III Android Development] tadydrift:
I just wanted to ask one curious thing, would it be possible that if the rom is stable enough, it could be avalaible in the Cm Download page as a Snapshot? it would be so cool if it would be possible
[Galaxy S III Android Development] rpdroky:
Nope , CM12.1 was and remains unofficial for i9300 . Unofficial rom's won't be on that page
[Galaxy S III Android Development] viktor92:
[MENTION=6155853]rpdroky[/MENTION] I've just flashed your rom, configured exactly as always with my same programs as usual, boeffla kernel included, and all works perfect.

Thank you for keeping up to date the best I9300 rom so far !! :good::good::good:

ps.: this is a continuation of the standard LP from justarchi or trafalgar square (this one an updated version of the first) ??
[Galaxy S III Android Development] makankaki:
as i recall, TS continue from JA source too.
[Galaxy S III Android Development] $anket:
which version should i download if i want to use xposed with this rom, odexed or deodexed?
[Galaxy S III Android Development] rpdroky:
I'm using JustArchi's source so you can say that this is a continuation of his project :)

deodexed

Cheers :highfive:
[Galaxy S III Android Development] Trafalgar Square:
Maintainer,

if you are using sources by JustArchi, you must have picked all security patches from the last 4 months. Did you do that?

You can't just build from JustArchi's source. You have to fork his repository and pick all changes and push it. That was the reason, why I stopped maintaining CyanogenMod 12.1 for this device.

Picking all changes into frameworks/av would be a really hard thing. So, if you did not pick this changes into frameworks/av, this ROM is not fully security patched on 02.04.16.

Thanks,

Trafalgar Square
[Galaxy S III Android Development] rpdroky:
You are right about everything you said and yes indeed i forked archi's source and i did merge all the changes except kernel and android_device_samsung_i9300 because there was nothing to merge , feel free to check my github ;)

Cheers :highfive:
[Galaxy S III Android Development] Trafalgar Square:
Thank you.

This ROM has been added to this INDEX Thread:

[INDEX] Galaxy S3 - ROMs, Kernels, MODs, GUIDES

Thanks,

Trafalgar Square
[Galaxy S III Android Development] orsonbear:
I'm even testing your second CM13 testbuild [emoji3] I will keep it as a reference! Thanks for this CM12/13 era! See you on the 14![emoji111]
[Galaxy S III Android Development] orsonbear:
I must report a thing that leave me absolutely astonished: I dunno why, but your second CM13 testbuild + latest Boeffla's kernel combo has by far the lowest power consumption (with low usage) ever seen in any rom! (doze mode kernel disabled). Just using it without reboot some days the battery becomes "understood" by the system and the magic happens! Again, tnx alot!
[Galaxy S III Android Development] rpdroky:
Thanks allot , now i know i go in a good way , btw , i advice you to go to settings -> privacy -> privacy guard -> go to advance menu by pressing on the three dots -> google play service -> set ignore to all that create wakelocks ( it will stil sync , but not when the device is idle )
[Galaxy S III Android Development] mikybox:
The link is down?

Hi Guys, the boeffla's link in the first post is down? What is the exactly link?

Thank you.
[Galaxy S III Android Development] rpdroky:
I updated the link , here it is , thanks for letting me know
[Galaxy S III Android Development] sunny1234590:
Any plans of compiling Early CM14 ROM for our device? [MENTION=6155853]rpdroky[/MENTION]
[Galaxy S III Android Development] rpdroky:
Nope , first cm needs to make it avaible for 3rd gen devices , atm only first generation devices are supported so just be pacient :)
[Galaxy S III Android Development] mikybox:
thank to you too rpdroky.
[Galaxy S III Android Development] arifnasirshaikh:
[MENTION=6155853]rpdroky[/MENTION] why not unofficial build.?
[Galaxy S III Android Development] MaxI9300:
Men, excuse me but i can't solve the capsule volume.

Even with the boeffla config, the volume at maximum level is low and if i am on the road i can't ear what my caller say...

Do i have to use xposed to solve ? Will it be the right solution? Help!!!! ;)
[Galaxy S III Android Development] rpdroky:
No resources, i9300 requires many modifications before makeing it buildable and bootlabe ( Exynos s*ks ) , and who knows how many to make it boot to so just be pacient , first cm needs to start pushing cm14 builds and then devs wil start porting :)

Il give it a try in weekend and hopefully i can fix it :)
[Galaxy S III Android Development] MarBas90-3:
Sorry if it sounds a stupid question... Does this mean that CM13 test builds aren't downloadable anymore anywhere? I would have liked to test it too. :D
[Galaxy S III Android Development] MaxI9300:
Following the suggestions of Orson, I've changed some values in system/etc/sound/m0 file.

Now the volume is loud but it's suffer of distorsion.

I compared it to my father's s3 neo.

The s3 neo has a loud and cleat capsule volume under kk original rom.

Now i have "the power" but the capsule volume is not clear.. Can anyone help me ? ;) thanks!