[Android Q&A, Help & Troubleshooting] Radium3D:
Still not working for me. Running a oneplus one with CM13 nightly 2016-04-08. See Logcat:

04-08 15:23:48.004 29123 30202 I ActivityManager: Start proc 16793:com.nintendo.zaaa/u0a148 for activity com.nintendo.zaaa/jp.co.nintendo.AULActivity
04-08 15:23:48.112 16793 16793 V NUANCE : JNI_OnLoad
04-08 15:23:48.113 16793 16793 I art : Thread[1,tid=16793,Native,Thread*=0xb4db6500,peer=0x74fce3b0,"main"] recursive attempt to load library "/data/app/com.nin tendo.zaaa-1/lib/arm/libNuanceVocalizer.so"
04-08 15:23:48.366 16793 16820 W System : ClassLoader referenced unknown path: /system/framework/tcmclient.jar
04-08 15:23:48.426 16793 16824 D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
04-08 15:23:48.442 16793 16824 I Adreno-EGL: <qeglDrvAPI_eglInitialize:379>: EGL 1.4 QUALCOMM build: Nondeterministic_AU_msm8974_LA.BF.1.1.3_RB1__release_AU (Ia6c73 e7530)
04-08 15:23:48.442 16793 16824 I Adreno-EGL: OpenGL ES Shader Compiler Version: E031.29.00.00
04-08 15:23:48.442 16793 16824 I Adreno-EGL: Build Date: 12/04/15 Fri
04-08 15:23:48.442 16793 16824 I Adreno-EGL: Local Branch: mybranch17080070
04-08 15:23:48.442 16793 16824 I Adreno-EGL: Remote Branch: quic/LA.BF.1.1.3_rb1.5
04-08 15:23:48.442 16793 16824 I Adreno-EGL: Local Patches: NONE
04-08 15:23:48.442 16793 16824 I Adreno-EGL: Reconstruct Branch: NOTHING
04-08 15:23:48.443 16793 16824 I OpenGLRenderer: Initialized EGL, version 1.4
04-08 15:23:48.523 29123 29156 I ActivityManager: Displayed com.nintendo.zaaa/jp.co.nintendo.AULActivity: +530ms
04-08 15:23:48.524 30078 30078 I Keyboard.Facilitator: onFinishInput()
04-08 15:23:48.806 16793 16819 F Adjust : PRODUCTION: Adjust is running in Production mode. Use this setting only for the build that you want to publish. Set the e nvironment to `sandbox` if you want to test your app!
04-08 15:23:48.820 16793 16832 E ActivityThread: Failed to find provider info for com.facebook.katana.provider.AttributionIdProvider
04-08 15:23:48.870 16793 16819 W libOpenSLES: class AudioPlayer interface 3 requested but unavailable MPH=36
04-08 15:23:48.892 31453 31510 D HeadsetStateMachine: Disconnected process message: 10, size: 0
04-08 15:23:49.082 16793 16819 F libc : Fatal signal 6 (SIGABRT), code -6 in tid 16819 (GLThread 1989)
04-08 15:23:49.083 3886 3886 I DEBUG : property debug.db.uid not set; NOT waiting for gdb.
04-08 15:23:49.083 3886 3886 I DEBUG : HINT: adb shell setprop debug.db.uid 100000
04-08 15:23:49.083 3886 3886 I DEBUG : HINT: adb forward tcp:5039 tcp:5039
04-08 15:23:49.185 3886 3886 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
04-08 15:23:49.186 3886 3886 F DEBUG : Build fingerprint: 'oneplus/bacon/A0001:5.1.1/LMY48B/YOG4PAS1N0:user/release-keys'
04-08 15:23:49.186 3886 3886 F DEBUG : Revision: '0'
04-08 15:23:49.186 3886 3886 F DEBUG : ABI: 'arm'
04-08 15:23:49.186 3886 3886 F DEBUG : pid: 16793, tid: 16819, name: GLThread 1989 >>> com.nintendo.zaaa <<<
04-08 15:23:49.186 3886 3886 F DEBUG : signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
04-08 15:23:49.207 3886 3886 F DEBUG : Abort message: 'PRODUCTION: Adjust is running in Production mode. Use this setting only for the build that you want to pu blish. Set the environment to `sandbox` if you want to test your app!'
04-08 15:23:49.208 3886 3886 F DEBUG : r0 00000000 r1 000041b3 r2 00000006 r3 00000000
04-08 15:23:49.208 3886 3886 F DEBUG : r4 9e384980 r5 00000006 r6 9e384930 r7 0000010c
04-08 15:23:49.208 3886 3886 F DEBUG : r8 ffffe1a8 r9 ffdefae4 sl 12f8a090 fp 00000000
04-08 15:23:49.208 3886 3886 F DEBUG : ip 00000002 sp 9e3840e0 lr b6d2944d pc b6d2bbb0 cpsr 200e0010
04-08 15:23:49.217 3886 3886 F DEBUG :
04-08 15:23:49.217 3886 3886 F DEBUG : backtrace:
04-08 15:23:49.217 3886 3886 F DEBUG : #00 pc 00049bb0 /system/lib/libc.so (tgkill+12)
04-08 15:23:49.217 3886 3886 F DEBUG : #01 pc 00047449 /system/lib/libc.so (pthread_kill+36)
04-08 15:23:49.217 3886 3886 F DEBUG : #02 pc 0001bbe3 /system/lib/libc.so (raise+10)
04-08 15:23:49.217 3886 3886 F DEBUG : #03 pc 0001848d /system/lib/libc.so (__libc_android_abort+36)
04-08 15:23:49.217 3886 3886 F DEBUG : #04 pc 000164ec /system/lib/libc.so (abort+4)
04-08 15:23:49.217 3886 3886 F DEBUG : #05 pc 009ec0c0 /data/app/com.nintendo.zaaa-1/lib/arm/libcocos2dcpp.so
04-08 15:23:49.218 3886 3886 F DEBUG : #06 pc 009ebb70 /data/app/com.nintendo.zaaa-1/lib/arm/libcocos2dcpp.so
04-08 15:23:49.218 3886 3886 F DEBUG : #07 pc 009eb0b8 /data/app/com.nintendo.zaaa-1/lib/arm/libcocos2dcpp.so
04-08 15:23:49.218 3886 3886 F DEBUG : #08 pc 00367a40 /data/app/com.nintendo.zaaa-1/lib/arm/libcocos2dcpp.so
04-08 15:23:49.218 3886 3886 F DEBUG : #09 pc 00b36b01 /data/app/com.nintendo.zaaa-1/lib/arm/libcocos2dcpp.so (cocos2d::Application::run()+8)
04-08 15:23:49.218 3886 3886 F DEBUG : #10 pc 00b387b5 /data/app/com.nintendo.zaaa-1/lib/arm/libcocos2dcpp.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativ eInit+256)
04-08 15:23:49.218 3886 3886 F DEBUG : #11 pc 0113afdd /data/app/com.nintendo.zaaa-1/oat/arm/base.odex (offset 0x98c000)
04-08 15:23:49.745 29123 16859 W ActivityManager: Force finishing activity com.nintendo.zaaa/jp.co.nintendo.AULActivity
04-08 15:23:49.746 3886 3886 F DEBUG :
04-08 15:23:49.746 3886 3886 F DEBUG : Tombstone written to: /data/tombstones/tombstone_03
04-08 15:23:49.746 3886 3886 E DEBUG : AM write failed: Broken pipe
04-08 15:23:49.747 29123 29154 I BootReceiver: Copying /data/tombstones/tombstone_03 to DropBox (SYSTEM_TOMBSTONE)
04-08 15:23:49.747 16793 16793 I Choreographer: Skipped 35 frames! The application may be doing too much work on its main thread.
04-08 15:23:49.787 29123 29622 D GraphicsStats: Buffer count: 5
04-08 15:23:49.787 29123 29138 I WindowState: WIN DEATH: Window{42523ac u0 com.nintendo.zaaa/jp.co.nintendo.AULActivity}
04-08 15:23:49.787 29123 29138 W WindowManager: Force-removing child win Window{7507fe3 u0 SurfaceView} from container Window{42523ac u0 com.nintendo.zaaa/jp.co.nin tendo.AULActivity}
04-08 15:23:49.790 29123 29622 W WindowManager: Failed looking up window
04-08 15:23:49.790 29123 29622 W WindowManager: java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@7b6c875 does not exist
04-08 15:23:49.790 29123 29622 W WindowManager: at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8793)
04-08 15:23:49.790 29123 29622 W WindowManager: at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8784)
04-08 15:23:49.790 29123 29622 W WindowManager: at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1212)
04-08 15:23:49.790 29123 29622 W WindowManager: at android.os.BinderProxy.sendDeathNotice(Binder.java:558)
04-08 15:23:49.791 29123 29622 I WindowState: WIN DEATH: null
04-08 15:23:49.813 28955 28955 I Zygote : Process 16793 exited due to signal (6)
04-08 15:23:49.816 29123 9215 I OpenGLRenderer: Initialized EGL, version 1.4
04-08 15:23:49.833 29123 25340 I ActivityManager: Process com.nintendo.zaaa (pid 16793) has died
04-08 15:23:49.919 15477 15498 E TrainingQuestionManager: Question missing fingerprint: 6614020359132042300
04-08 15:23:50.429 30223 30524 W OpenGLRenderer: Incorrectly called buildLayer on View: ShortcutAndWidgetContainer, destroying layer...
04-08 15:23:50.429 30223 30524 W OpenGLRenderer: Incorrectly called buildLayer on View: ShortcutAndWidgetContainer, destroying layer...
04-08 15:23:51.049 29123 29620 W InputMethodManagerService: Got RemoteException sending setActive(false) notification to pid 16793 uid 10148
04-08 15:23:51.055 30078 30078 I Keyboard.Facilitator: onFinishInput()
04-08 15:23:51.230 29123 29156 W AppOps : Finishing op nesting under-run: uid 1000 pkg android code 24 time=0 duration=0 nesting=0
04-08 15:23:52.830 29123 29481 I PowerManagerService: Going to sleep due to power button (uid 1000)...
04-08 15:23:52.833 30078 30078 I Keyboard.Facilitator: onFinishInput()
04-08 15:23:52.919 31012 31012 I ConfigService: onDestroy

I found this line in particular rather interesting:

PRODUCTION: Adjust is running in Production mode. Use this setting only for the build that you want to publish. Set the environment to `sandbox` if you want to test your app!

A quick search came up with this from github[...]/adjust/android_sdk

It sounds like Nintendo might have missed this?

-keep class com.adjust.sdk.plugin.MacAddressUtil {
java.lang.String getMacAddress(android.content.Context);
}
-keep class com.adjust.sdk.plugin.AndroidIdUtil {
java.lang.String getAndroidId(android.content.Context);
}
-keep class com.google.android.gms.common.ConnectionResult {
int SUCCESS;
}
-keep class com.google.android.gms.ads.identifier.AdvertisingIdClient {
com.google.android.gms.ads.identifier.AdvertisingIdClient$Info
getAdvertisingIdInfo (android.content.Context);
}
-keep class com.google.android.gms.ads.identifier.AdvertisingIdClient$Info {
java.lang.String getId ();
boolean isLimitAdTrackingEnabled();
}