[Remix OS for PC] abufrejoval:
Most likely graphics driver not supported

Judging from my experience with the original Anrdoid-x86 that happens when your GPU is not supported by the kernel (or fails to initialize with you screen). You can find surface flinger trying endlessly and faulting.

Remix OS may still support boot switches to force the kernel into using a VESA mode, which means you get an Android screen but no HW accelleration or 3D. You can find information on that on the original Android-x86 site and Google groups and it may just help you to pinpoint the source of the issue.

---------- Post added at 03:08 PM ---------- Previous post was at 02:58 PM ----------

It works pretty well on my Kaveri APU with impressive graphics.

The 64-Bit version totally fails on my hexacore AMD Phenom II x6 with Radeon 290X GPU and the issue seems to be instruction set assumptions made by the 64-bit Kernel (perhaps a hard coded AES-NI dependency).

It fails to boot with an illegal instruction error and actually the Remix installer hints on the issue when I create a USB stick with a 64-bit kernel on that machine and recommends using the 32-bit version.

The machine has 16GB of ECC RAM...

I consider that an affront, especially since 64-Bit x86 is still called AMD64 on quite a few platforms!

Hopefully they'll make a full repository of their stuff available soon, so you can recompile the kernel to match your hardware or simply support a wider variety.

---------- Post added at 03:14 PM ---------- Previous post was at 03:08 PM ----------

If you use the Remix install tool, my experience has been that it only uses something like the frist 32GB, resulting in a 24GB or /data partition and leaving 32GB unused on my 64GB flash stick.

If you do a USB to USB install using the INSTALL=1 flag on the kernel boot you should be able to use the entire space on your target stick, preformatted with ext4.

---------- Post added at 03:28 PM ---------- Previous post was at 03:14 PM ----------

I'm not sure if your issue is with resolution or density: On anything not CRT I'd assume you'd alway prefer using the native display resolution and play with the density (ok, games could be different).

As far as I can tell Remix OS assumes 160dpi and has no easy built-in provisions to change that.

Android itself supports a certain mix of DPI settings out of the box, but straying off the path of "well supported" settings can get you into trouble (a system which won't boot any more).

I run Remix on a 32" screen at 1920x1080 and things were too big rather than too small at 160dpi.

So I went and changed that to 120dpi in /system/build.prop

persist.sys.disp_density=120

ro.sf.lcd_density=120

And to do that I cut to the shell using Alt-F1 and then simply used "vi" to change the file.

Alt-F7 gets you back to the graphics screen but you need a reboot to make the change effective.

If things are too small on your screen you can try DPI settings like 180, 240, 320 or 480 (e.g. 3k display at 5"), but be careful trying odd values.

With luck you are stuck at the root@remix_x86_64 prompt for values that fail to work and you can edit /system/build.prop right there.

Helps trying this on a throw-away USB stick installation first ;)