yashsingh1/xdaforums huggingface dataset:
[Samsung Gear VR] xplorpedja:
Hi all.

I confirm that consumer GearVR is working with my Note 4 N910C on stock 5.1.1 rom .

Lukasz thank you for this idea .

Big problem for me was overheating and fogging but i fixed it with a little mod
[Samsung Gear VR] Wilsonb:
Anyone out there successfully install

VTime

on the Note 4? If you don't know what this is... then you really might want to check it out..

https://vtime.net/

I did have it working before they pulled it for Note 4..

The Oculus Store see's it as a Note 4 and doesn't show up as an option.., they said they are working a Note 4 bug.. However that was a while back..
[Samsung Gear VR] Trololoo:
Hi, thanks for the photos! I was just about to grind the corners away entirely (as in the Lukasz's method), but ended up removing only the insides as you did.

Some manually unskilled notes for others:

1. Sharp knife - good for scratching marks where to work, but otherwise useless, the plastic (polycarbonate?) is too hard to cut.

2. Fine saw - cuts, but hard to work and produces tearout (maybe different tooth profile? or a powertool - bandsaw, etc.?).

3. File - well, it works nicely at first, but as you get deeper on those edges it gets slow and tiring, those night&day/5 hour reports are certainly not exaggerated.

4. I ended up using Dremel to remove the insides of the frame - drum sandpaper bit, flex-shaft attachment for easier manipulation. Still took several hours and some trial and error (wash away the debris, dry, try the phone in, nope, again - thinking about it now, packing the phone in cling foil or similar would save a lot of time). If you cut too little, the phone won't fit, a little too much and you get through the thin plastic - however it will still hold together and so far no light leakage problems without any repair/masking with black tape. As seen on xplorpedja's pictures, the middles are also to be grinded, when you have the corners done, the phone just barely don't fit in the middle (and of course power and volume buttons).

For the phone jack, I ended up using a round file. One screw hole for the non-USB-side holder arm is in the way as Lukasz mentioned, but it is also attached on the side, so you can file on it a little and nothing bad happens. The frame is not solid there, it's sheet-thin basically everywhere, however, if you work with light pressure, you will melt the plastic and push it inside.

Just like in recent posts, no modifications on the USB-arm was needed - the Home button is either not pushed, or it does not interfere.

My first experience with proper VR:

1. Holy s...., the 3D is great and looking around feels so real. I was never able to properly converge my eyes on red-cyan, but here it isn't a problem even with very high separation.

2. Screen-door effect - noticeable, but not so bad. However, you'll get a really close look on the Pentile pattern and red dots out of place everywhere are annoying.

3. Chromatic aberration is horrible, everything off center has rainbow outlines.

4. The flicker! I understand that it is an anti-persistence feature, but if you could tell 70 Hz apart from 85 Hz back in the CRT days, having white areas in peripheral vision in Gear VR is like being surrounded by 60 Hz CRTs. If you could see flicker in 85 Hz and tell it apart from 100 Hz, this is hell on earth. Of course depends on the scene.

Sum: Well worth the hassle, especially 180 videos are fun (the real 3D ones, having 180/360 view but everything flat is plainly stupid), but has quirks, especially beware if you had problems with CRTs or you see PWM flicker/temporal dithering on modern lower LCDs!
[Samsung Gear VR] Falsetetius:
Anyone manage to get the charging port to work? I looked around for answer but couldn't find it. Please help developers!
[Samsung Gear VR] Telemachus:
The fan mod is great! Too bad you can't power it off of the battery from the Note 4...

Link for the fan you bought?
[Samsung Gear VR] xplorpedja:
Fan is from the old asus laptop working on the 5v connected to scrap mouse cable and can be powered with a wall adapter or the pc usb socket or the battery pack (portable option) and it's done very good job no more overheating message also a great feature to help prevent fogging of the lenses. :)
[Samsung Gear VR] Falsetetius:
Buy a portable charger that is portable enough to be mounted on top of your head if you want extreme portability, or You can attach the fan to one of the big capacity portable charger. The fan you can purchased should be a micro fan 40mm to 70mm in dimension. You can turn most fan into usb powered by connecting the black and red wire together.
[Samsung Gear VR] jedisurfer:
how the VR experience on the xynos verson of the note 4. Mine worked great on the qualcom n910t but I bricked it via a xposed framework flash so I need to buy a new note 4.
[Samsung Gear VR] Wilsonb:
Ok, my headset is overheating way to fast now.. not sure whats going on.

Could you give details on the underclocking solution? What kernel/rom and over/underclocking app do you use? This would prove important info for many I think.

Thanks so much

Currently im using TEKXXodus 6.7Rom , Beastmod kernel and have Kernel Adiutor to adjust things using profiles.
[Samsung Gear VR] jedisurfer:
I'm running Rapture ROM, emotion r21 kernel, undervolting and underclocking. You can actually underclock the CPU a lot as I don't think the VR depends on CPU for performance and it depends on GPU more. Rapture ROM includes synapse and that's what I'm using for underclocking, undervolting. Also it has double tap to wake option which is an amazing feature that I missed from my LG phone. If I run it a long time I also just take the battery cover off. You need a little piece of tap to keep the battery from sliding out.
[Samsung Gear VR] Wilsonb:
Thank you for your response.. So I will be using Kernel Auditor (Beast Mode Ver. 3.8., synapse doesn't work)

You say "cpu governor to 1420mhz max" , what else can you add to this? I need to use Kernel Auditor. What other settings? Do you change anything on GPU?
[Samsung Gear VR] jedisurfer:
just set the governor to 1420mhz max. I also set the low limit at 266mhz (vs default 300mhz) cpu speed doesn't really matter when using the VR. I also have the battery cover off.
[Samsung Gear VR] Scarshady:
thanks to all!! succesfully working on n910F finished in 2 hours cause electric carving tool did most of cutting job , sw updates all smooth tomorrow will do fan modding and check about overheating, but need check why cant charge schematics and specs will help a lot , note4 is best samsung phone ever :)
[Samsung Gear VR] hidden_looks:
$99 gear vr works with note 4

after so many unclear answers on the net i decided to give it a go myself, today i got my gear vr consumer edition 2015, i connected my note 4 (sm-n910h) running 5.1.1 android and it beeped for the software install, i installed everything and it works perfectly. Sensors, touchpad, back & volume buttons. I got past all the tutorials with the help of trackpad and motion sensor. The only thing that is not working is the charger port. Im looking forward to the trimming phase of my vr now, to fit in my note 4.
[Samsung Gear VR] cjbah:
can you please

confirm that everything works??
[Samsung Gear VR] hidden_looks:
finally i trimmed my gear vr and note 4 sits in there perfectly. everything is working like a charm, though as mentioned above, the charging port is not working..... the other problem i am facing is my videos stored in the device. I opened the oculus folder from the file manager where there are no pre folders but when i see videos on youtube, people have 360Videos and movies folder in them, so created both myself and moved in a few downloaded videos in both the folders.... but its not displaying them in the browser. Any thoughts???
[Samsung Gear VR] sdonal:
Latest Gear VR with 5.0.1 on note 4

:confused:

Haven't seen anyone discussing about whether the latest Gear VR (after mod) would work with 5.0.1 on sm-910T. On the side note, I managed to install Gear VR service and after enabling the developer mode, screen (not just limited to Gear VR) starts flickering and stops when disabled. Again, not sure if this is just an 5.0.1 issue
[Samsung Gear VR] jedisurfer:
It works on 5.0.1 I have a Verizon running stock 5.0.1 and it works just the same as my Tmobile note 4 on rapture rom 5.1.1

On another note, both mine got the oculus software updated. I have apps set to never auto update and I don't like it updating on it's own, usually if everything is working fine I never update.
[Samsung Gear VR] MartiniGM:
Nice description. Did the adaption with a Dremmel Multitool in no time at all. :good:

My 910F running X-Note 3.0 worked "out of the box". Just connected the phone and everything installed flawless.

But I do have a question - connecting the phone to the Gear VR autoloads the Samsung/Oculus app.. does this mean that is not possible to run other VR apps (Cardboard etc)? I haven't found any way of exiting the app using the Gear VR controls. :eek:
[Samsung Gear VR] developweb:
You need to disable gear vr service with something like package disabler pro (There are other ways depending on whether your phone is rooted or not). Then all cardboard apps are available to you. Just use search in these forums.
[Samsung Gear VR] Wilsonb:
ya, would be nice if there was a app/mod that was in between and allowed selection of Samsung Oculus or Cardboard...
[Samsung Gear VR] MartiniGM:
Thanks. Freezing the Gear VR service did indeed solve my problem.
[Samsung Gear VR] DaniLoveSky:
I wonder if either GearVR trackpad or its sensors continue to work in "cardboard" mode...

If neither of them is active, then you can achieve the same by lifting the bracket with the micro-USB connector a bit higher than normal and sticking the phone under it (not connecting the USB).
[Samsung Gear VR] Falsetetius:
So uh.. anyone got charging port working? Having battery runs out sucks.
[Samsung Gear VR] MartiniGM:
The app you want already exists HERE. Kind of.

The phone still sees the Gear VR as a USB connected control device. But it's not your average keyboard/mouse.. so using the controller for anything besides Oculus is kind of tricky. At least that's my experience so far.. haven't tried much, though.

It would perhaps be possible to remap the buttons to more "desirable" buttons like "up", "down", "left", "right". Possible enhancement for the app above. :D
[Samsung Gear VR] developweb:
Requires root.
[Samsung Gear VR] MartiniGM:
Here is a description of a non-root way:

http://xdaforums.com/mobile-vr/gear-vr/easier-root-to-oculus-home-to-t3255907
[Samsung Gear VR] H2L:
Any software differences

Just modded my Gear Commercial edition to fit my note 4, not the best fit but it works. I have read that there are software differences between the Innovator version with Note 4 vs Commercial with the newer phones like Note 5. Does anybody know if our modded ones work like the Innovator or Commercial version software wise? One of the youtube videos said the Innovator has Strangers with Patrick while the Commercial version did not. That app is showing up on my Note 4. Just wondering if I'm missing out on anything.
[Samsung Gear VR] joeuser:
I can confirm that the GearVR works flawlessly on a N910F with a stock debloated 5.1.1. ROM:

http://xdaforums.com/note-4/snapdragon-dev/rom-n910f-stock-odexed-bloated-rom-v1-t3216390

None of the Samsung Bloatware (that was removed from the ROM above) is required to run the GearVR:

https://www.androidfilehost.com/?w=files&flid=48775

YOU WILL NEED to flash the GearVR files though, otherwise the installation process wont start:

https://www.androidfilehost.com/?fid=24052804347842906

I use the Emotdroid Kernel (in particular 3.10.94-Emotion-TW-nightly-r23).

The whole mod process can be done in less than an hour using a Dremel. There is no need to take out whole chunks of the frame. Just 0.5mm on the inside around edges and center are enough. I did not need to modify the usb plug area, no problems with the home button being pressed whatsoever.
[Samsung Gear VR] Wilsonb:
Since the OP was kind enough to start this thread for Note 4 folks wanting to use new Samsung Gear VR / Hardware mod, I didn't want to flood this thread with different topics so I have started another thread specifically for the software side of things.

http://xdaforums.com/mobile-vr/gear...erformance-t3322245/post65502232#post65502232
[Samsung Gear VR] NamelessFragger:
If any of you out there have the Sprint N910P variant, tell me if this works with the Ultimate Note 5 Hybrid ROM here.

http://xdaforums.com/note-4-sprint/development/rom-t3307211

My 2014 Note 4 Gear VR doesn't trigger the usual setup prompts at all. I suspect it's because that ROM changes enough to make the Note 4 think it's a Note 5, and Note 5s don't work in the original Gear VR sets.

If it works, then a little upgrade might be in order! And to think that all Samsung needed to do was just allow a bit more clearance around the edges just so the Note 4 can fit without cutting bits off...
[Samsung Gear VR] Wilsonb:
You do realize they made Note 4 NOT fit to sell their new lines that do not have removable battery/SD/ & IR.. ****ty Marketing move if you ask me and it bit them in the a$$ as it should... It's one thing to stop support a model because the hardware is far behind and another to purposely make accessories not work with a product to get people to upgrade.
[Samsung Gear VR] Wilsonb:
ANYONE hear of the Power connector on Gear VR working for Note 4?
[Samsung Gear VR] jal3223:
Quick question, has anyone experienced any screen burn from using the gear vr?
[Samsung Gear VR] ComputerPimp:
Gear VR lenses are not the same between versions

I did some testing and have determined that the lenses are not the same on the new version of the VR compared to the innovator (old) version. After I modded the hardware on the new version to work with the Note 4, I plugged in and installed the software. I then noticed that compared to the innovator (old) version it seemed that I was looking through the bottom of a glass, meaning around the outside of each eye looked warped.

So I then changed my build prop to the model number of the Note 5 and uninstalled the software, re-booted and re-installed. During the re-install I noticed it did not ask me for the SD card as did the first install, which meant I was getting the software version for the Note 5 ( and the new VR) after changing the build prop to fool the installer.

The warping is now gone and looks perfect and equal to the old VR. So there are different versions of the software for each Gear VR.

You can change your build prop back to normal after the install, and you should as to not have any problems with other software.
[Samsung Gear VR] DaniLoveSky:
Could you please give a bit more details, like change what options in build.prop and to what values?
[Samsung Gear VR] ComputerPimp:
You want to change ro.product.model to SM-N920C in the build prop. This requires root and some knowledge of modifying system files. It was mentioned some posts back in this thread.
[Samsung Gear VR] Cruz77321:
More information

Can you provide more information? Is there a software version in Oculus that one can use to compare if they have a Note 4 version versus a Note 5 version? How about different apps on the home screen? It would be nice to have more definitive proof there is a different version before going through this uninstall/modify/install process.
[Samsung Gear VR] ComputerPimp:
The proof is that the view is not warped at the edges of each eye on the new version of the software. Also when installing the old version it asks you to insert the SD card that came with the headset so it can copy demos from it, the new version does not do this as the note 5 has no SD card slot. I can definitely see an improved difference in the FOV and warping during use. I did not check the version numbers as I could clearly see a difference. I just thought that someone could benefit from this knowledge and if you are happy with how your headset works then don't take the time to try this. The "uninstall/modify/install" process as you call it only takes about 10 minutes, if it is not worth 10 minutes to see if your headset improves then don't bother. Jeez, your acting like it is a major hack or something by asking for "definitive proof".
[Samsung Gear VR] DaniLoveSky:
Thanks! I have the necessary skills :) Just was a bit lost in the number of options in build.prop. Trying it now...
[Samsung Gear VR] burntrat:
So if you're on the No4 on CV gearvr, change it to a No5 in build.prop?

And if No4 on a IE gearvr, leave it as is?
[Samsung Gear VR] devilman:
All done ad everything working.

1) method (see pictures 1, 2, 3)

If you have a Dremel, you don't need to unscrew and remove things (like in lukasz's post): just work on the corners little by little and try your note 4 since it fits.

You'll save the plastic borders on the corners.

To save the rubber locks : push them down with something stiff (like in my pic) and polish (is this the correct word?) without worries

2) overheating (see pictures 4, 5)

Find an old cpu fan as slim as possible (since you have the dremel at hand, you can use it to reduce the size)

Place it inside the gear removable cap (I haven't pierced it for now, i think the air flow will suffice)

Find an USB cable, cut the micro/mini end

sold (or simply twist ) the red wire of the usb cable with the red wire of the fan, do the same with the blacks

If you want to have everything portable, place a mini powerbank on the gear (velcro adhesive strings) to power on the fan

3) Software

I can confirm what computerpimp stated : change the model to note5 in build.prop to download the correct version of the sw (if it doesn't ask for a micro sd it's working) but you don't need to have the note rooted : simply change it and begin the installation (the change lasts till next boot, afaik, so it works)

TO DO :

the charging thing... really annoying not being able to use this feature
[Samsung Gear VR] ashrof:
So will gear vr works on my SM-N910C ??

All I have now is 100$

I don't want to buy it and not work

What should I do?
[Samsung Gear VR] Wilsonb:
Heya, thanks for Posting.. Will try this tomorrow, however , I don't think I have ever seen it ask for an SD card since I got it and have reinstalled software countless times.
[Samsung Gear VR] Otchix:
Can you guys tell me what/how to change the build.prob to Note 5? I changed the ro.product.model using the Kernel Adiutor but when installing the Oculos it still asks me to insert the SD Card..

What else do i have to change?

Many regards
[Samsung Gear VR] maurogalbani:
youtube . com / watch?v=HlX_vdC9Zl0

there have the answer
[Samsung Gear VR] Wilsonb:
At some time in the future, let's post version number of Oculus main app.

I am currently running Version 1.7.1

---------- Post added at 10:43 AM ---------- Previous post was at 10:39 AM ----------

After changing build prop and installing Oculus. What version does yours show?

Mine is Ver. 1.7.1

I have never seen it ask me for the SD card.
[Samsung Gear VR] VePink:
I sucessfully modified gear VR consumer edition for my note 4 (SM-N910C). Everything works except charging. I used hot knife to remove headset corners. It took aprox. 2 hours. Now I would like to improve VR picture (chromatic aberation is anoying, I think it could be better).

It seems like we should make Oculus think my note 4 is note 5 :) Is modifying build.prop complicated? Does it require rooting or custom OS? Can someone please make clear step by step guide? I think it would be really usefull for many users. ;)
[Samsung Gear VR] devilman:
same here

1.7.1 (23576083)

install buildpropeditor

find ro.product.model

change it to SM-N920C

save

(you need root rights)
[Samsung Gear VR] Wilsonb:
Useful..

http://www.ultravr.org/samsung-gear-vr-ultimate-guide/
[Samsung Gear VR] devilman:
yesterday upgrade to 1.8.9
[Samsung Gear VR] Wilsonb:
Yes, mine is also at that since (the needed) upgrade this morning. Im just confused now since reinstalling this many times, even with model set as SM-N910T3, have never been asked about an SD card with the New Gear VR..

Im wondering if there are different software version numbers for the NOTE 4 version VS. NOTE 5 version.

On the topic of Oculus, they are dev slow with Samsung it seems. But am happy to see they finally made updating to Automatically instead of having to scam through apps to see if they need updates.

---------- Post added at 11:06 AM ---------- Previous post was at 11:05 AM ----------

Im just confused now since installing this many times, even with model set as SM-N910T3, have never been asked about an SD card with the New Gear VR..

Im wondering if there are different software version numbers for the NOTE 4 version VS. NOTE 5 version.
[Samsung Gear VR] spider_2077:
Gear VR 322 With Note 4

Hi a couple of days ago i got the new Gear VR and modified it to fit my note 4 in it, all nice and good but there was a weird distortion and i started looking it to it and i found of a defaultDistorsion.bin file, and i went on a friends note 5 and copied the defaultDistortion.bin and replaced my own on my note 4, went in developer mode, and magic the screen was rendering the image as is should, the only problem is i can only keep the setting in stream theater and that for a limited time only as the file gets replaced by the gear VR all the time, and on the oculus app instantly cant even run it at all with the note 5 defaultDistortion.bin, cant get the oculus to stop replaceing the file need some help....
[Samsung Gear VR] Wilsonb:
BTW: When I change my build.prop to SM-920C , I can update / install apps that are blocked for Note 4 , ie. AltSpace, however if I keep it in that mode- I constantly get Google Play Services crashing.

So , after updating/installing blocked VR apps, I change it back to SM-N910T3 and reboot (Necessary)

Then I use Gala launcher to launch /see all apps and launch them from there directly for Gear VR

If your getting Play Services constantly crashing, might check to make sure you didn't leave your model on a different one that your phone.

As soon as a new TexXODUS Rom is released, will install fresh w/ new AEL Kernel and change model to 920C before putting phone in Gear VR to see if there is a difference in optics.. Looked fine before and never got prompt to enter SD, so think I always got the newer install for the New Gear VR. Will post if I see any difference.
[Samsung Gear VR] Wilsonb:
Has anyone created Kernel Auditor Profile for Gear VR (Under clocked to prevent overheating?)

If so please export and post.

Thanks
[Samsung Gear VR] Pvt Joker:
Got the consumer vr to work with note 4 no problem. Thanks everyone :)

But.. the screen door (pixilation) effect is very noticeable and detracts from films and the experience in general.

Question: Is the original innovator for note 4 substantially better than the (note 4 + consumer vr) hack?

Are (we) missing out if we don't get the original innovator?

Thanks.
[Samsung Gear VR] BRANDENDEUCE:
Did you try to Odin stock? Should fix it
[Samsung Gear VR] solideuk:
Where you able to resolve this?

By make this adjustment will I be able to view 360 trailers/videos by simply transferring it to a folder and then viewing using the default Gear VR movie player?
[Samsung Gear VR] wuvio:
I actually have been through the same problem for pixelation, and if I can better add descriptions of those black dots or grids that separate each pixel. They are so crowded and condensed that greatly reduce the pleasure weather I am watch my film in vr or play game or watch 360 photo. I am using the tekodus v6.7 beast 1.8 kernel with trimed gear vs consumer version, and wonder the same thing if the vr handset on note 4 edition would be better or should I flash a different kernel with better gpu profile to help solve these issue or might changing dpi could help with those.

Somebody with knowledge, please help. !!!!
[Samsung Gear VR] Wilsonb:
Ok, as discussed on here before, If it's a Note 4 using the new Gear VR edition (2015), delete all Oculus and Gear apps on your phone. 2.) Changing your build.prop model to SM-N920T, then reboot. 3.) Put Phone in Gear and initiate Oculus software install.