yashsingh1/xdaforums huggingface dataset:
[Samsung Gear VR] lukasz:
Gear VR edition 2015 fully working with Note4 (tested with N910F)!

After a night and day of attempts -

I fully confirm that my "mechanical adaptation" ;) using file/saw/hammer/vise made at home/garage allows to use Note 4 , SM-N910F, stock rom 5.1.1 N910FXXU1COJ3 with Gear VR edition 2015! For those attempting this adaptation - - You do it at Your OWN risk - do not blame me for lost warranty, injures while using sharp tools, broken brand new Gear VR, lost screws, or earthquake at home!

Touchpad and accelerometer works OK. For now I do not confirm that charging port actually works as it looks like that there is no charging performed. (but original Gear VR for Note 4 does not include charging port... so no functionality is lost, what we gain in fact is that the new Gear VR release 2015 is around 1/3 rd of the cost of the official Gear VR for note 4!

For those who want to make the "cut" - basic info - connect the phone on the open GearVR and check if it activate setup. After setup - connect again, cover the proximity sensor inside the googles by finger and check the screen if the Oculus app starts well and if You can use touchpad/movement. If it works than follow with hardware job - Holder pushes on the home button, it needs to be filed slightly on the edge if You want to close the phone in the VR - maybe like 1 mm to prevent it from pushing, then take the rubbers on the 4 corners of the VR black part, un-glue the small black sticker in the middle of the VR close to the sharpness wheel, unscrew all six screws using Philips screwdriver size PH0 -use new bit and take Your time to unscrew slowly as screws are delicate, then open carefully the black part, unscrew 4 screws connecting USB port to separate the plastic, and another 4 screws on the other end holding the locking mechanism , unscrew the 4 "fitting mechanisms" on each corner of the black part, (two screws each) then protect the plastic inside around the places to file with insulation tape, then in the garage carefully file away the corners (be careful as plastic is very thin and easy to break - best way for me was to do it in fact while keeping the plastic on my leg) and also file away the place to fit volume and power buttons (be careful black plastic part is very thin and easy to break), be careful with the space for earphones - use small round file and Your patience, as this is close to the mounting screws of the locking mechanism - then put together in the reverse order. If You only use VR for Note 4 the fitting mechanisms are not needed any more, as Note 4 fills whole space. If somebody needs I can post more pictures. If You do the adaptation - please post comments with which version of the ROM it works - as I have made an attempt on my unit N910C with NOT-I V14 N910C rom and for this version Oculus setup is performed but accelerometer does not work. For ROM cooking masters - please add necessary libraries for Gear VR.

If You like the mod - press Thanks ! button.
[Samsung Gear VR] Dancem:
Did you use standard Note 4 charger? Other chargers may have not enough power to charge a device while under heavy load.

Also, there may be problem with the overheating device while it charging.

Sorry, no Note 4 nearby, I cannot check it myself at this moment.
[Samsung Gear VR] lukasz:
I tried with original Samsung quick charger for note 4 1,67A 9V - it does not work. If anybody see it working - please confirm which charger You have tried.
[Samsung Gear VR] Wilsonb:
BTW: Once your using it, might try increasing the PPI/ or DPI of the Note 4. It's an option built into CyanogenMod in settings and apps available to change it.

This makes a difference when putting optical magnifiers to the screen.

https://www.quora.com/Is-the-550-PPI-on-Galaxy-Note-4-a-gimmick

---------- Post added at 01:21 PM ---------- Previous post was at 01:10 PM ----------

Also, here is a Note 5 port, I think that Rom close to supporting VR also

http://xdaforums.com/note-4/snapdragon-dev/rom-kyubi-rom-note-5-t3220106

---------- Post added at 01:40 PM ---------- Previous post was at 01:21 PM ----------

Here at the bottom of the screen is the Note 4 VR package, not sure if that is useful .

https://www.androidfilehost.com/?w=files&flid=41168

I think what you need is the Note 5 VR package.
[Samsung Gear VR] Soured Lie:
Here are the files from my s6 edge plus if anybody needs them.

https://www.dropbox.com/s/j8kxioccm247ncm/gearvr.zip?dl=0
[Samsung Gear VR] lukasz:
Thank You! - from Your post and from the earlier post with libraries for note 4 I see that some files are different. I have tried to add non-existing files to the same directories, change permissions and reboot, but this is not bringing results so far - I have no experience with system, libraries nor rom cooking.

Kind request for those who have such knowledge to suggest the set of files needed for N910C to start 3d sensors/accelerometer and touchpad.
[Samsung Gear VR] Soured Lie:
Can somebody do me a huge favor and dropbox a zip of com.facebook.system and come.facebook.appmanager folders from system?

I stupidly uninstalled them and now TB won't restore it's own back-ups. Oculus doesn't work without these.

I'd REALLY appreciate it.
[Samsung Gear VR] lukasz:
Hello, I have checked my system directory N910C with not-i V14 rom, and it does not include com.facebook.* directories at all
[Samsung Gear VR] Soured Lie:
This may also explain why you are having problems with setting up the oculus. They are owned by FB, and nothing will install or update with out those two files. Thank you for checking.

I'm just going to odin back to stock, reroot, debloat and restore data.
[Samsung Gear VR] Soured Lie:
Here is a link to those files. Maybe they will help as well.

https://www.dropbox.com/s/tgg8849fgaepscc/fb.zip?dl=0
[Samsung Gear VR] Apamarsh:
I tried it too. My son has a note 4 and I have the note 5. The edges of the compartment that the phone snaps into were made to fit a note 5 and smaller. I considered using a dremel to sand down the edges to see if I could get the note 4 in it, but I haven't tried that yet. The software seems compatable. When I put my son's note 4 on the dock and tried to snap it into place, the oculus software started loading.
[Samsung Gear VR] lukasz:
For details how to make hardware adaptation - http://xdaforums.com/showpost.php?p=64424147&postcount=55

Please allow the software to load, and then please check if accelerometer and touchpanel works OK. (to check it connect the Note 4 to the open VR, and cover with finger or something the proximity sensor in the middle of the VR, then move the whole device slightly to see if the world "moves"

Is Your Note4 rooted? Which system it runs?
[Samsung Gear VR] Wilsonb:
Please include ROM versions
[Samsung Gear VR] ipsuvedi:
Nice discussion going on. Very interesting and useful. Keep it up friends.

Your hardwork can help newbies to decide and understand about Gear Vr - Note 4 support.

Thanks all testers!!! :thumbup::thumbup::thumbup:
[Samsung Gear VR] lukasz:
Nice discussion.... however without any steps forward... No feedback on the roms related threads, no feedback here, also no feedback on the accessories for Note 4...

It looks like there are not so many people interested...

Looking forward for the test results with N910C and stock / custom roms...
[Samsung Gear VR] jedisurfer:
Someone said the VR works with Rapture 8.2 ROM I may go to best buy tomorrow buy one and see if it works with my Note 4 on Rapture 8.2 but I have never used a VR so I won't know all the nuances to check for complete integration and all functions.

http://xdaforums.com/note-4-tmobile...lease-post-t2918248/post63710153#post63710153

I also have the Qi wireless charging back on it so that also has some thickness. Will that be a problem fitting?
[Samsung Gear VR] macdaddie87:
We shouldnt be worried about if it works with custom roms. That serves no justice to this thread since custom roms have issues of there own not related to vr. We need to know if this works with stock firmware first. If you want to know if your rom supports it then go to your roms thread and discuss it there.
[Samsung Gear VR] lukasz:
For details how to make hardware adaptation - http://xdaforums.com/show...7&postcount=55

Please connect to the open GearVR, it should initiate the Oculus soft to install, remove phone from connector, allow the software to load, create account, and then please check if accelerometer and touchpanel works OK. (to check it - connect the Note 4 to the open VR, and cover with finger or something the proximity sensor in the middle of the VR inside by the nose, then move the whole device slightly to see if the world "moves" also first thing ghe VR ask You is to confirm safety warning - You have to use touchpanel for that. (so You will know that it all works. In my case with 910C not-i V14 rom - software loaded, but the world "does not move" and the touchpanel does not work. Stock rom 910F version phone - works all OK.

For the thickness - I do not know, it may be the problem that the VR connector plastic is pushing Your home button - but probably on the open VR You can position it for a moment in such way that it will allow You to make the test. (without cut/modification You will not be able to close the VR anyway)

Is Your Note4 rooted? Which system it runs?

---------- Post added at 03:22 PM ---------- Previous post was at 03:14 PM ----------

This is already confirmed that it works - Please read post 55. I have clearly confirmed that it works on the N910F stock rom.

I have posted the request on the adequate custom rom forums also, awaiting the solution for N910C running custom not-i rom.
[Samsung Gear VR] Wilsonb:
Thanks for the heads up.. Checked out video on Rapture and looks nice, will prob. jump on that back down from Marshmallow right now.. Im very excited about Marshmallow, love the features, but unfortunately still A

Little

buggy.. I will change to Rapture to get VR working.. ;)

As for the back, I don't think it should matter.
[Samsung Gear VR] jedisurfer:
Thanks my Note 4 Tmobile is rooted, Running Rapture 8.2 ROM, and I think that has emotion r21 or r22 kernel.. I'm still on bootloader C0D6.
[Samsung Gear VR] Wilsonb:
So how is the VR Gear? Did you mod and running it successfully..? Everything work?

If so;

Next week when Best buy gets them in, I will flash w/ Rapture and mod..

:fingers-crossed:
[Samsung Gear VR] Dem7719:
910C 5.1.1 touchpanel does not work volume works movement works

---------- Post added at 07:06 PM ---------- Previous post was at 06:23 PM ----------

Sorry touch panel works
[Samsung Gear VR] jedisurfer:
The closest Best Buy ran out so I had to drive further. Picked one up, have some family coming today so I probably won't have time to play with it until tonight. I'll update as soon as I get it up and running.
[Samsung Gear VR] lukasz:
5.1.1 stock or custom? If custom rom - which one?

Merry Christmass!
[Samsung Gear VR] macdaddie87:
Thanks for the input.. I will give it a shot and report back.. As for my button.. Thats not an issue since when i changed the button board when i replaced my screen it now sits recessed in the digitizer. In other words my button doesnt extrude like is supposed to anyways
[Samsung Gear VR] Dem7719:
5.1.1 stock
[Samsung Gear VR] macdaddie87:
So i received my vr this morning and everything works on the latest n910v update. The only issue is its asking for an SD card that isnt included with this VR.. Does anyone have the files and can you make a zip to upload for us?
[Samsung Gear VR] lukasz:
So stock rom?

AFAIK the content on the SD is only demos - all of it is now available in the Oculus store.
[Samsung Gear VR] Telemachus:
I got the innovator VR from the missus today. Fun toy. I'd rather pay $99 for commercial.

I have Verizon snapdragon variants, one retail and the other developer edition.

Are you having to change build.prop or does it just work? Any thoughts on how snapdragon 805 would fare?
[Samsung Gear VR] macdaddie87:
You dont have to change anything. It just works but it doesnt fit well so you have to make some cuts on the corners. There are pictures of the process to cut it in an earlier post

---------- Post added at 12:59 AM ---------- Previous post was at 12:58 AM ----------

Yes stock rom works flawlessly with the consumer vr.
[Samsung Gear VR] angeluszero:
im buying my gear vr tomorrow and will attempt this mod for my Note 4. Did you notice any impact on performance with this mod? Does light leak inside?
[Samsung Gear VR] jedisurfer:
Confirmed so far 100% working with the touchpad and volume controls with Rapture 8.2 Rom. Would my matte screen cover make it not as clear? Had to cut some corners but well worth it.
[Samsung Gear VR] Wilsonb:
This is great news..

Taking a break from MarshMallow until more bugs are ironed out..Installing Rapture tomorrow..

Placing my VR on order online at BestBuy for delivery.. ;)
[Samsung Gear VR] Telemachus:
Got mine from amazon prime. Will gladly cut it up to save $$ and get the internal fan.

Anyone got the external charger working?
[Samsung Gear VR] MrOtsKrad:
Nice tear down!

These the only pics you got of the guts in general?
[Samsung Gear VR] jedisurfer:
If I have an mp4 file in side by side video mode. Where do I put it or name it so the VR can play it properly? It just plays it as I'm see 2 movies side by side and not merged together for the 3d effect..

I already done this step

http://phandroid.com/2014/12/18/3d-movies-on-the-gear-vr/
[Samsung Gear VR] burntrat:
Is there an advantage to modifying the new Gear VR to make the Note 4 fit?
[Samsung Gear VR] lukasz:
If You remove all spacers and file corners enough so the note 4 is not pushed away from the plate there should be no false light going in.

I still did not get the feedback from any user with 910C (Exynos) and custom rom like not-i or wanam. For 910F version (Snapdragon) running 5.1.1 after around half an hour of use the message that "device needs to cool down" is sometimes shown.

---------- Post added at 12:18 AM ---------- Previous post was at 12:12 AM ----------

Advantage is that You can use new Gear VR with Note4 ...

New edition is around 1/3 of the original price of the developer edition for Note 4, is lighter, and optical glasses fit inside gear if needed. Touchpanel on new VR seems to be better also... I have heard today that there is new (improved) Samsung game pad coming in January... anybody heard anything?
[Samsung Gear VR] burntrat:
So the VR experience is much better with the consumer edition with the Note 4? I figured since they didn't have the Note 4 in mind, the immersion/screen door effect will be the same as the dev ed.
[Samsung Gear VR] burntrat:
I want to rephrase my question, if one already has the innovator version for the note 4, is it worth it to get the consumer version and mod that? Will the vr experience be much better or pretty much the same?
[Samsung Gear VR] etordj:
That was pretty easy...

Hey. After reading your post I decided to give it a shot. It worked wonderfully and the $100 (Canadian) I spent on the gear vr 2015 was well worth the price of various friend & family reactions.

Everything Vr installed normally. I was under the impression it wouldn't be compatible and would need to install a note 5 Rom but nope.

As you mentioned, it's not charging when I connect the (original) charger to the headset. Might be a good thing since after only 20 minutes my phone was hot enough to fry an egg on.

Now to try developing an app. I like the Unity game engine. Very cool.

ET

Galaxy Note 4

Android 5.1.1

SM-910W8
[Samsung Gear VR] Telemachus:
I wonder if the lack of charging could be overcome with a different kernel.
[Samsung Gear VR] bonfilet:
If I find the innovator edition priced at 100$ is it preferable to the consumer edition? (obviously I have a note 4)
[Samsung Gear VR] Wilsonb:
That's great... however, could you provide some specifics to your success? What Rom are you on? What Build?

---------- Post added at 08:30 AM ---------- Previous post was at 08:27 AM ----------

That is very strange.. The charging circuits shouldn't be any different than the newer models.
[Samsung Gear VR] Telemachus:
In the past Samsung multimedia docs and assessories have been identified by the value of the resistor that bridges two pins on the connector. The multimedia doc (that no longer works with note 5) would trigger a mode in the kernel that turns on HDMI, charging , and USB-OTG at the same time.

It would appear that the VR has the same setup and that the resistance is the same as the innovator since it triggers the same mode once plugged in.

However, the kernel on Note 4 is not programmed to turn on charging in VR mode. There is probably a dev who could program it in...
[Samsung Gear VR] angeluszero:
So I bought the new gear vr but didn't mod it for my Note 4. Instead I used it with my gf's S6. I was a bit disappointed as I expected a better experience. The resolution is really low even tho Samsung claims a 1280x1440 resolution per eye. I found out this isn't exactly true and what you are getting in reality is slightly better than 480p.

For a portable vr I know it's not too bad and there is some cool experiences but I never really felt immersed in any of the apps I tried but what really killed it for me was the overheating. After 20 min or so I get the overheating message and the phone switches to low power mode and everything lags. So I find the whole thing quite expensive if you can only experience it for a short period of time.

I'm returning my unit today and will wait for either the HTC Vive or the occulus.
[Samsung Gear VR] Keldig:
I'm on a stock note 4 but when I connect my phone it had me DL the required apps like my note 5 asked. So I thought all was well but once I plugged in the phone the screen stayed black 90% of the time. I noticed a small x at the bottom of the screen but Nothing comes from hitting that. I noticed a short message comes up but the text is so small I can't tell what it says, it's in 3D though. Any idea what my issue is?
[Samsung Gear VR] Telemachus:
Agreed the experience is limited. If you don't have $100 to throw away then don't get these.

However most people I show it too are blown away long before you hit the overheating mark. It's more of a status symbol than anything!

I just got to get my wife to stop watching LeBron James working out in his gym!

:crying:
[Samsung Gear VR] bonfilet:
So basically if you are thinking of using it to watch movies, play games and occasionally experience things like water diving in the pacific it will not do because of overheating and pixelation?

I've used oculus on a pc (developer models), and I must admit it although it was definitely an experience I remember there was some way to go in terms of options and product development. What I'm trying to say is if you have already tried oculus and vr is this edition not yet ready to be used frequently and is more of a 1-2 uses-experience to see what vr is?
[Samsung Gear VR] Telemachus:
Google cardboard is a great (free often) way to experience vr
[Samsung Gear VR] Wilsonb:
FYI: there are projects going on (Including source funding) which use the VR Gear setup with a PC for a better experience. They are mirroring the 2 screens to the phone and using the sensors on the phone to feed to the PC. I have heard of Oculus compatible. All the CPU/GPU is running on the PC that way. I haven't done it personally. But have seen projects.

Google it
[Samsung Gear VR] :
I've had the gear vr innovator edition for 12 months now. I can honestly say I have never had the over heating message once whilewatching movies or 360 videos. The only time I've had it is when playing graphic intensive games for more than 30 mins without a break. Granted I have the exynos version which doesn't get as warm as a sdragon but for watching 3d movies and 360 youtube videos you won't overheat
[Samsung Gear VR] bonfilet:
Is it enjoyable to watch 2 hour long 3d movies frequently?
[Samsung Gear VR] :
with headphones connected it's quite good. Only thing I'd say is get some antifog wipes/spray as it can fog up sometimes

obviously the picture quality isn't as good as a 3d TV but still watching a 3d film in a cinema on the moon is kinda cool
[Samsung Gear VR] burntrat:
It fogs up on which side, the eyeball side or phone's side?
[Samsung Gear VR] :
the lenses of the vr can fog up due to body heat/sweat I guess. if you wipe the lenses of the vr with an antifog wipe it won't fog up again for a few days.
[Samsung Gear VR] burntrat:
Oh ok, it sounds like a similar problem while using swimming goggles. Are the lenses in the VR made of plastic or glass? Also, is there any kind of coating on them?
[Samsung Gear VR] :
They are glass, not sure if there's a coating on them. But yes the issue is similar to a divers mask/goggles steaming up. Some people say warming the goggles before use stops the fogging
[Samsung Gear VR] awilson77584:
I bought one today but haven't opened it. I'm reading the posts and I see one say only buy one for a 5 minute novelty and another say that it is good for watching a movie. I plan to use it to watch movies on Netflix. I've even considered upgrading to a Note 5. There seem to be usb-based and wireless workarounds for the lack of an SD card slot. Which is it, can we binge a season of an 13 episode season on Netflix, or will it overheat?

Should I carve up my new VR?

Thanks!
[Samsung Gear VR] Telemachus:
Note 5 is in no way an upgrade... unless things like replaceable battery, sd card, mhl/video out, ir blaster, multimedia doc, sturdy construction, larger battery mean nothing to you.

Fingerprint sensor is the only useful upgrade.

They still overheat in VR.
[Samsung Gear VR] awilson77584:
Thanks for the the Note 5 info on overheating!
[Samsung Gear VR] jedisurfer:
I found a solution for overheating.

1) undervolt the cpu. I have undervolted my cpu yours may vary. Look up your pvs bin of your cpu and will get a good idea of undervolt success. Go -10mv and increase as you see fit, I got to -100mv. Please do this at your own risk. I've found it to decrease heat and increase battery

2) I set the cpu governor to 1420mhz max. I believe the VR needs more GPU than CPU power. I believe setting the governor to a lower speed is the most important step to prevent heat when using the VR.

3) I use msm hotplug as my driver and set max cores down from 4 to 3 cores.

4) I use it without the backcover on my note 4.

I get zero lag and can watch for a few hours until my eyes strain. Eye strain used to be 30 min the first day I got it and now I can use it for a few hours without strain.

With these settings I can watch for a few hours without overheating. The Note 4 is definitely the one to get as I've converted a few youtube vids to 3d to put on the ext sd card. Also the removable back helps with heat. Easily the best $99 you can spend on your note 4. Also get a bluetooth game controller it lets you pause, ff/rw, tilt, navigate much easier. Also a bluetooth headset is a must.

I do wonder the long term affects on the eyes using this.
[Samsung Gear VR] Keldig:
I must disagree I have used the gear vr with my note 5 for 3 weeks now and have only experienced over heating once and that's prior to learning the real issue with the note 5 and over heating is when you're downloading something and playing/using it heavily. That one experience happened my first or second day as I wanted to DL everything that looked remotely interesting.

I also own a note 4 and hated Sammy for doing away with the removable battery and sd card, I only bought the 5 to try it out with every intention on returning it but after a few days I feel in deep admiration LOL... I only miss the sad card because of the gear vr which is ironic.

I'm now strongly considering modding my GVR for my 4. Anyway I just wanted to give you a first hand reply and not one from speculation or hearsay.
[Samsung Gear VR] dkb218:
I recently experienced VR for the first time with the free Starwars Google Cardboard giveaway. Yes, blown away. I'm wondering with all the VR setups you can get on Amazon, does the Samsung VR provide a better experience over the others?
[Samsung Gear VR] :
Can only compare the vr with cardboard as my son has cardboard. The vr is 100 times better in terms of the quality of apps available