yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] IronTechmonkey:
You lie! You are so engaged here that it seems certain that you are sometimes enduring that 20 second wait. :silly:
[Android Apps and Games] DB126:
Ha! Limit is relative. Many a thread/post goes unserviced on my end. Which is probably a good thing given the crappy council I dish out. :)
[Android Apps and Games] IronTechmonkey:
Interesting. When you've seen the delays in mobile web site (assuming android/mobile agent as opposed to desktop agent in browser) were you by any chance also blocking ads with host based blocker or script blocker in browser?

The reason I ask is that I've never seen such delays with mobile browser set to desktop agent while using Adaway. Considering your feedback it seems as if the user agent would be more of a factor than the ad blocking and just wanted to know if you had any adblocking running when you saw this so I can try to reproduce the symptoms.
[Android Apps and Games] Eleo:
I also use adaway in my mobile device (since long time ago). But it is same if I turn it off too (though I hate to turn it off because of known reasons). And it is with all browsers that I tested. And yes. It also sometimes does not happen (on XDA Labs and Browser), which makes me crazy and hard to understand reaons. I may need to record times that it does/does not lag. Maybe the time where many users are online, it lags, but times where less users are online, it does not.

I had some symptoms while using desktop browser with chrome + AdBlockerPlus (reported here) thus I never used my laptop to enter xda forums again, as I presumed it was because of the adblocker that I used (since I was very fond of its job). Even though later I switched to opera browser (because it is less resource-hungry than Chrome for my low-end laptop), I didnt try to enter to xda forums from it yet, because last time I tried and allowed ads, browser was supper slow and laggy. My laptop is not fast; but again, I have used it since 2014 and even after that event, and that was only time when I felt the lagginess.

And yes. I even purchased XDA Adfree for a month to test. And even though it looked like it worked at first week, after that, it didnt, and started not responding and lagging again (in both XDA Labs and Browser).

Also, I tested many android browsers too. I tested Chrome, Opera, Puffin and Dolphin with and without ad-blocker enabled in their own settings. The only time I use xda on mobile browser is when I need to report a post (thanks to XDA Labs' latest updates; because before that I had to use mobile browsers for editing long posts too).

I read that alternative XDA app has a faster response time, but there were some bugs like you couldnt get your thanks back if you accidentally gave it to anybody... which is important for me since you get only a limited amount of those

:p
[Android Apps and Games] IronTechmonkey:
LOL, so now I can discard the one testing point that I was going to play with and add many more in its place. To a point you made, some of that stuff does seem likely to be related to site load or some other resource saturation. Then there are those times where we see a lag accessing the site or opening a thread in Labs where we don't in a browser. Going forward, when I see the lag in Labs I'm going to try to get on a different device that is not running labs and immediately I see what it is like in a web browser.
[Android Apps and Games] Eleo:
Yes. Lags can be on opening a thread/a forum/participated threads/subscribed threads page, browsing pages in thread and even when replying a post (while getting "failed creating post" message or looking at rotating "loading animation" several times, respectively). As I said, I dont normally use web page, and when I do is, when I need to report a post, since webpage itself is not as mobile-friendly as XDA-Labs and similar apps, or, (rarely) when I need to read some posts in a more clear way (mainly big OP posts that are poorly constructed and not suiltable for XDA Labs; e.g. having repetative unsupported or child-parent inconsistent bbcodes).

I'd try "open via browser" on exactly same device instead. Other device may have different computation power/screen density/many many more that can affect the result between two (if those are not the sane device)

:)
[Android Apps and Games] IronTechmonkey:
Reasonable suggestion and I would probably do that as well (in fact I have been) but having seen the same symptoms on 3 different devices, I know that the lag is experienced similarly on all of them even though each may take a bit more or less time to open the app or browser before the point when the lag occurs. That being said, I use XDA full website on a computer even more than in Labs so that is where I might go first to compare - because that one only experiences the lag that affect the whole site as opposed to the Labs specific lag.
[Android Apps and Games] DB126:
I use a VPN based ad blocker (AdGuard) which has not exhibited performance issues with XDA labs or other apps. I do have to mute the blocker on occasion due to page/site design (browsers) but this rarely extends to apps. I have used XDA Labs on devices without ad blocking - same characteristics.

I believe many delays parallel those experienced via any access method and likely related to back-end capacity or some other architectural consideration. Some are clearly unique to the XDA app or the API's it leverages.
[Android Apps and Games] bariz143:
I'm not getting any notifications from this app. Notifications in Settings for app and app settings are on.
[Android Apps and Games] Raiz:
See here

https://xdaforums.com/android/apps-games/labs-t3241866/post75776396
[Android Apps and Games] bariz143:
Thank you
[Android Apps and Games] Jerber:
Would be possible include a white navbar color when light theme is on? I would like to avoid the famous burn in on my AMOLED display. (Google Pixel)
[Android Apps and Games] :
Not sure about all those words and stuff, but XDA Labs isn't going to cause your device to have random reboots.

All you need to do to eliminate it as a suspect 100% , is to temporarily freeze or uninstall it. :good:
[Android Apps and Games] woodman:
- if you were NOT using XDA Labs app when you noticed the phone reboots, I'm 100% sure it's not because of XDA Labs.

- if you were using XDA Labs when it rebooted, I'd say I'm 99,9% sure it's not because of Labs. At the very least the APP may crash or freeze because of big images loading in wallpapers or homescreens threads for instance (phone out of memory) but not phone reboots.. My 0.01% doubt left is that depending on the device / RAM / android version / used ROM / installed APPs, etc. the phone, when out of memory, may restart for some reason?

I agree with Darth, in doubt, you'd better uninstall XDA Labs for a few days to see if your reboots happen again.
[Android Apps and Games] djcsurf:
[MENTION=4036181]Darth[/MENTION] [MENTION=4752536]Wood Man[/MENTION]

I doubted Labs being the problem but thought would post log after seeing Labs mentioned as might point to another issue within Labs.
[Android Apps and Games] woodman:
Thanks anyway.

It's becoming increasingly rare to see XDA members who post logs when they have issues. So better post logs for nothing than to not post logs at all :)

That said, a precise description of what you face, device info and Android version info, etc. are always welcome in addition to those logs.
[Android Apps and Games] elwhiteboy01:
I was experiencing problems with the apps section loading apps. Seemed laggy, as well as the Xposed apps section. This has been since the update. So I decided to downgrade and now the app crashes. I think I will uninstall and install the previous version before the update that was never laggy.

Update... After uninstalling and reinstalling the previous version before the update, everything is once again working as it should. I do enjoy the xda labs app so I need it working ?
[Android Apps and Games] adinechin:
Hi everyone, has anybody tried to restore the app with titanium backup and does he receive notifications ? Thanks !
[Android Apps and Games] Eleo:
TiBU breaks many such apps. Other examples are whatsapp, outlook and similar. Some users advice to install app fresh (not restore) and then restore only data from TiBU. This way it should work with no problem.
[Android Apps and Games] IronTechmonkey:
In addition to the previous suggestion and as a precursor to it: After restoring XDA Labs, try toggling the affected settings off then on again. I don't use notifications in Labs but I do similarly toggle other Labs settings (launcher icon & tester) to get them working properly after restoring TiBU onto newly flashed ROMs. If restoring Labs from TiBU to a ROM where Labs has already been installed then first uninstall Labs, then TiBU restore, then toggle affected settings off then on. Logging out of Labs and then logging back on after the restore may also help.
[Android Apps and Games] DB126:
I have used this technique with good results on several occasions...usually after 'dirty' ROM updates on one device that hates everyone and everything. Gonna use that pup for target practice one of these days. :)
[Android Apps and Games] Raiz:
Hello there , I've found a new bug with the "mark as seen" tool.

If we double click the button, the app crashes (as you can see one the screenshots below)

I don't think a logcat is necessary as the issue is reproducible on every device.
[Android Apps and Games] woodman:
Thanks but this is an already known bug. See the issue #63 here: https://github.com/Wood-Man/XDA-Labs-Issues-and-Suggestions/issues/63

Initially reported HERE in the thread by me with logs and all :)
[Android Apps and Games] adinechin:
Thanks to all for your answers. For most apps, it seems that an update renews the notification token, but it does not seem to work with this one...

Could there be a way to test notifications in next version ? Slack app did it, and it's quite handy to check quickly if it works ;)
[Android Apps and Games] SpectraFun:
How can i use with Oneplus 6?
[Android Apps and Games] woodman:
How can you use what exactly?
[Android Apps and Games] adinechin:
Can somebody PM me to check if notifications are working ? Thanks !
[Android Apps and Games] adinechin:
Thanks for your help. I still don't understand why but it doesn't work. I'm on miui, I've authorized autostart, I've disabled battery optimizations, and even with a clean install it does not work (even when switching on and off notifications)
[Android Apps and Games] woodman:
I suggest you to search in the thread with keywords like "notification", maybe you'll find more clues.

If no luck you'll need to record logs using the debug version of the app and send them to blk_jack.

Sorry but I'm out of ideas for now...
[Android Apps and Games] D1stRU3T0R:
App starts to become unusable bcs of these slow loadings. Srsly, i need to wait even 1 min just to see the threads? 1 min to load favorite/pinned posts? I finally got to post this message in like 3 mins, which is alot of time... Good phone, good internet, so the problem isn't at my side.
[Android Apps and Games] TonikJDK:
I have to agree, it has been really bad for some time now. It was never really great but it was tolerable. However, I suspect it is back end related and not the app.
[Android Apps and Games] strongst:
Keyword "server" will show you some discussion ;)

Anyway: it's not a problem here in Germany at all, only really minor and sporadic.
[Android Apps and Games] woodman:
Browsing the website with a web browser is also very slow, with 504 gateway timeout sometimes. I've heard of an xda-wide forum back-end issue, admins are aware and are looking into it.

The XDA Labs app hasn't been updated since last march, so such issue can't be because of the app. It's definitely back-end related.
[Android Apps and Games] Venom0642:
Pretty sure it's not the app , most likely server, And today has been one of the worst day on server side.
[Android Apps and Games] coal686:
I have it on good authority from the pusher of bits that there was a DDOS attack earlier. :(
[Android Apps and Games] jcmm11:
For whatever reason when this happens to me clearing cache seems to help. Seems counterintuitive but try it.
[Android Apps and Games] DB126:
Yes, it is counter-intuitive; yes, I am sufficiently tweaked with app performance (beyond detectable upstream delays) to try it; yes, it seemed to work in an unscientific, short-term test on two different devices with limited data points (cache size on both was <5 MB). Time will tell whether the placebo holds.
[Android Apps and Games] zelendel:
With the device you are using. It could very well still be on your side.
[Android Apps and Games] D1stRU3T0R:
Nope, SD820 OC 4GB RAM, clear, latest AICP rom, latest kernel 3.18. Definetly not from my side. Also, "powerful" internet (down/up 20+ mb)
[Android Apps and Games] zelendel:
First off you are running a custom rom (a kitchen sink rom at that) which means the issue could easily be rom related. I mean it is cm based which causes tons of issues.

20mb is not powerful internet.
[Android Apps and Games] D1stRU3T0R:
It's official, and I or others didn't had any problems.

Also, don't tell me 20mb d/u isn't enough to load a page, while i can watch on phone youtibe 4k60fps and game csgo on pc with 40 ping on official servers... yea, loading a page on xda require speeds equivalent to 8k60fps, maybe that's why it's slow. (i compared to Indian(Asian in average) , England and other AVERAGE speeds)

+ others had their same problems, so definetly not from my side.
[Android Apps and Games] zelendel:
It doesn't matter if it's official. It's still a kitchen sink rom based on cm. Which is known to cause issues with apps. This is the reason devs stopped using cm as a base except a few.

I wouldn't know. I have not seen 20mb speeds in almost 10 years. I have been using 100mb connection and am about to upgrade to a 1gb connection next month. So no I don't consider 20mb good internet.

Why not pull a logcat a d this will help instead.

Also keep in mind that their are proprietary files on the decide that could be causing an issue. It's part of the reason most devices Dont use those devices.
[Android Apps and Games] NE0HP:
Greetings!

Sorry to jumped in to this conversation but I think blaming the device first and then the internet is not seems to a logical answer! Internet speeds varies in every part of this globle right from 1mb to 1gb or even more for instance.. I'm using 1gb of internet speed in this country I'm in right now but still sometimes this app is taking hell of time like forever to load the thread. But anyways after reading some post above, replying to this queries by Wood Man, Venom0642, coal686 and the suggestion by jcmm11 seems satisfactory!
[Android Apps and Games] DB126:
IDK - you might be on to something. After initial cache flush app remained reasonably responsive for ~50 transactions then began to bog relative to direct web. Cleared cache again (all 728 KB) and responsiveness returned. Obviously more testing required.
[Android Apps and Games] IronTechmonkey:
+1 This seems consistent with my experience, previously described in detail but summarized here; 2 types of slow-downs;

1) Site load & state (eg. maintenance or recent possible attack) affecting any method of access (Labs on Android devices, web browsers on Android devices & PC/Linux desktops/laptops) most noticeable when saving new or modified posts.

2) Delays opening Labs to Forums section or opening individual threads, which do not occur in web browsers on devices or desktop.

I had been mitigating the Android Labs specific delays by force closing Labs but [MENTION=4487388]jcmm11[/MENTION]'s suggestion to clear Labs cache is even better, significantly speeding up initial access to forums section and access to individual threads. I just witnessed that simultaneously in Labs on 2 Android devices (both running similarly configured ROMs) while also at XDA on desktop browser which had no delays.

Is there an on-device terminal command that can clear the cache of an individual app in Android 7.1.2 (LOS 14.1)? [I'm searching but not finding anything.] If so I can try using Tasker to run that command then open the app in order to get some observations over time.

[EDIT] This seems possible by just deleting the contents of /data/data/com.xda.labs/cache so I'll try that for a while on one device.
[Android Apps and Games] jcmm11:
That's part of it. You'll also find part of the cache in /data/user_de/0/com.xda.labs/code_cache

When I started looking my cache was about 249kb. After clearing those 2 directories it's down to 16kb. I haven't found where the remaining kb are hiding (yet).

The code_cache content is opengl.shaders.

Make sure you use -rf to get subdirectories. (The data/data one contains volley/ )
[Android Apps and Games] IronTechmonkey:
Thanks for the tip about /data/user_de/0/com.xda.labs/code_cache. For now I'm just going to try /data/data/com.xda.labs/cache and was just realizing I'd not accounted for subfolders when you posted. Thanks!

[EDIT] I've got a task set up to delete the contents of either or both of the cache locations then run XDA Forums. Through my testing so far /data/user_de/0/com.xda.labs/code_cache has only contained 1 file named com.android.opengl.shaders.cache which does change in size but not very much, so for now I'll leave that alone and just delete the contents of /data/data/com.xda.labs/cache.

One more minor thing I'd like to do is preserve the cached thumbnail of my avatar so it still appears in the drawer without requiring log-out and login (something Ive seen after clearing caches from recovery) but in case that file is part of the problem I'll save this part for later. Thanks again for steering us in this direction and for the coaching.
[Android Apps and Games] woodman:
Your tests about the Labs cache are interesting (actually, all tests are welcome), it would be weird that it could be the factor but why not...

I could absolutely be wrong but my personal opinion is that the cache content is not the culprit of those slow-downs since:

- the loading time varies a lot even if I don't play with the Labs cache. I actually never clear the cache and sometimes loading time is good and sometimes not. That's why I still think the issue is purely server-side related.

- the loading time is ALSO inconstant with a web browser. I mean, if the xda servers are slow at times, it's for both reading XDA with a web browser and using XDA Labs! XDA Labs can't do magic!

- XDA had server issues these last days (confirmed by admins)

Also, those random slow-downs are IMO not because of the used device, nor the ROM, nor the internet speed (unless speed is very slow or not reliable). I personally have a 5 Mb/s (Megabits per second) home internet (yes, yes, it still exists all over the world) and I usually have no issues using Labs. Forum on mobile is mainly about loading text and sometimes attached images, so c'mon, 5Mb/s is far enough! On the other hand, I sometimes have slow-downs using XDA Labs even on LTE... So it's definitely not because of the internet speed, to some extent.
[Android Apps and Games] laupuy:
Hi,

That's why we can't see upload pictures on XDA server (from XDA lab in my case)?

For example here last 2 pages https://xdaforums.com/oneplus-3/one...-lineageos-15-1-oneplus-3-3t-t3739169/page316

We can see there are pictures attached if we open thread via web browser but we can't see them.

Thanks
[Android Apps and Games] woodman:
Yes it was one of the issues indeed. But this attachment problem should be fixed now.

That said, users who have uploaded attachments in last 2 days may need to re-upload them to show properly.
[Android Apps and Games] yochananmarqos:
MB/s = Megabytes per second

Mb/s = Megabits per second

5 MB/s = 40 Mb/s which isn't terrible. However, 5 Mb/s is rather terrible, indeed.
[Android Apps and Games] woodman:
Yeah thanks and I'm sorry about the confusion, I meant a home internet at 5 Mb/s (Megabits per second) which is 0.625 MB/s...

Previous post edited.
[Android Apps and Games] Eleo:
Our internet speed is "up to 8Mbits/s". Around 500kB/s mostly. But it is still sufficient to watch youtube or download/upload ROMs. Mobile data is 2-3 times faster.

:good:

And I get 50/50 chances of getting XDA Labs stuck at loading screen... and only thing I can think about that could affect it, is the amount of users online at different time intervals.

:confused:
[Android Apps and Games] IronTechmonkey:
The delays which I've been testing (similar to the 50/50 chance for stall described in previous post by [MENTION=4598795]Eleo[/MENTION] and reports from other folks) do not seem to be caused merely by site load or state of network between devices and XDA. Similar delays do not occur in web browsers on any type of device or in Android XDA Labs on other devices during the same time frames.

It seems increasingly clear that, although such things as site load and network state may be contributing factors or problems of their own on bad days, there is something in the Labs app or its relationship to the XDA servers that may be the precipitating factor for the type of delays I've been describing.

Additionally, and somewhat supporting my previous statement; Although it is early in my testing of the cache clearing, I have not seen one single delay in the several hours through which I've been clearing the cache automatically and immediately before opening Labs. Over the same number of hours and frequency of use without the cache clearing I would have seen the delay many times.

I reiterate that the particular type of delay I'm reporting occurs even when site performance is otherwise quite good and seems distinct from the delays caused by general site performance which tend to affect all access.
[Android Apps and Games] woodman:
Did you already post logs about this maybe-cache-related delay? Since you seem to be able to easily reproduce this, I'm pretty sure [MENTION=2637227]blk_jack[/MENTION] would be interested. Thanks if you could do that, but thanks anyway for your previous posts and test contribution! :)
[Android Apps and Games] IronTechmonkey:
Definitely will do, but not quite ready yet because; While exploring and configuring cache clear methods, other controllable variables and testing options may have been revealed; eg manually copying the avatar thumbnail back into the cache may have some effect as do other actions regarding the cache. In order to channel the testing & logging I'd like to observe for another day or 2 while comparing to another device which is not clearing the cache. FWIW, I almost exclusively use only Forums and have all notifications disabled which may simplify things and make it easier to isolate this on my Android devices.
[Android Apps and Games] woodman:
Good, thanks!

Maybe it would be interesting to get logs for both situations: 1- without clearing cache (with loading delay), 2- wirh clearing cache (no delay) in order to compare?

FYI, if you provide logs, I may take a look at them but I won't be the one who will provide the explanation / solution since I'm pretty sure I won't be able to understand :o

I hope blk_jack will have enough free time to help once logs provided.
[Android Apps and Games] Eleo:
I see. But it still doesnt explain why without clearing cache, 50% of the time I dont get lags... did you always get lags without clearing cache? I will log it and check it out myself but this 50/50 event doesnt get answered with your method.

I too ony use forums and disabled all notifications. I get only notified by email; and those are for PMs by "any user" or by quote/mention by "XDA friends" (about 10-15 users), because otherwise it is a hell hole to get notified 10-15 times an hour.

:D

I will try clearing cache method. But will log the "lag" and "no lag" before clearing cache so that I can diagnose after clearing cache to see whether there really is an effect or whether it is a placebo effect.