yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] GroovinChip:
Sorry, I was kinda busy.

I didn't even realize this got posted, as the app told me the post failed!

I uninstalled the app and downloaded it from apkmirror. Everything worked fine after that. I did try toggling installed apps before that, though. Didn't work. But everything is fine now, thanks!
[Android Apps and Games] blue_ranger:
Here is the logcat as requested.

Started capture before clicking the download button, stopped after the app crashed.
[Android Apps and Games] blk_jack:
Ah I see, there was an issue with a backend update I pushed last Thursday or Friday which may have caused something like this.

I fixed it pretty quickly but there was a brief window of a few hours where new installs would've been affected. Was curious if the issue was still lingering..

Thanks for replying!
[Android Apps and Games] GroovinChip:
No problem! Happy to help :)
[Android Apps and Games] GroovinChip:
New bug report: apps and updates do not download anymore. The progress indicator around the button just keeps going endlessly with no download. Oddly, a similar issue is occurring in the unofficial apkmirror app. A reboot does not fix, nor does an uninstall and reinstall of the XDA labs app. Downloading apks through chrome does work, however.

Edit: also, labs keeps thinking I am using an S7 edge when I keep setting it to a pixel XL
[Android Apps and Games] blk_jack:
I'm able to download fine. Maybe something on your end is blocking Amazon AWS. As for the false device identification, I don't understand. Are you setting your device as the pixel via the gear icon? I'm being detected as a pixel and able to set it as such.

Are you running a custom ROM that's wrongly identifying your device model?

You gotta provide logs if you want an answer that's not just "works for me".
[Android Apps and Games] GroovinChip:
Yes, I was using the gear icon. Fully stock. Strangely, all my issues have stopped now. No clue why. Sorry for the bother!
[Android Apps and Games] Artek52:
It would be nice if the comments of the articles were loaded directly into the app
[Android Apps and Games] Eleo:
Comments are using Disqus engine. Not implemented directly into forum webpage.
[Android Apps and Games] Artek52:
I see
[Android Apps and Games] GroovinChip:
Is there a way for me to remove specific participated threads? There are threads I've participated in that aren't relevant to me now.
[Android Apps and Games] Ibuprophen:
To be honest, I had asked this question to an XDA Administrator about a month +/- ago and was told that there's nothing way to remove threads that were previously participated in.

I've got a ton of them myself and around half are dormant.

Being able to do that would be a great feature to have..

______________

PLEASE NOTE: I welcome any member to help with further valuable information/clarification for any of my posts.
[Android Apps and Games] woodman:
This is not possible AFAIK (this is even not possible on the website) but I've added this old suggestion in post #6:
[Android Apps and Games] gp545:
Build version: 1.1.2.3b

Build date: 1979-11-30 00:00:00

Current date: 2017-08-15 21:39:22

Device: Samsung SM-G610F

Stack trace:

java.lang.IllegalStateException: Failure saving state: CreatePostFragment{9c0b8c1 #2 createPost} has target not in fragment manager: PostPagerFragment{d0639a3}

at android.support.v4.app.FragmentManagerImpl.saveAllState(FragmentManager.java:1929)

at android.support.v4.app.FragmentController.saveAllState(FragmentController.java:134)

at android.support.v4.app.FragmentActivity.onSaveInstanceState(FragmentActivity.java:583)

at android.support.v7.app.AppCompatActivity.onSaveInstanceState(AppCompatActivity.java:501)

at com.xda.labs.one.ui.MainActivity.onSaveInstanceState(MainActivity.java:224)

at android.app.Activity.performSaveInstanceState(Activity.java:1487)

at android.app.Instrumentation.callActivityOnSaveInstanceState(Instrumentation.java:1318)

at android.app.ActivityThread.callCallActivityOnSaveInstanceState(ActivityThread.java:5492)

at android.app.ActivityThread.performStopActivityInner(ActivityThread.java:4780)

at android.app.ActivityThread.handleStopActivity(ActivityThread.java:4854)

at android.app.ActivityThread.access$1400(ActivityThread.java:230)

at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1851)

at android.os.Handler.dispatchMessage(Handler.java:102)

at android.os.Looper.loop(Looper.java:148)

at android.app.ActivityThread.main(ActivityThread.java:7409)

at java.lang.reflect.Method.invoke(Native Method)

at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)

at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)
[Android Apps and Games] woodman:
Hi,

Posting here the stack trace is not useful because it has already been sent to the dev, as written in the crash screen. When you have such problem, you have to keep in my mind that you need to catch full logs yourself (with MatLog from Playstore for instance or through adb) while reproducing the problem and then post the logs file here with as many details as possible (Android version, steps to reproduce, etc.). Devs need logs including the whole context, not only the stack trace :)
[Android Apps and Games] GroovinChip:
Unfortunately this is happening again :(
[Android Apps and Games] blk_jack:
Logs plz
[Android Apps and Games] GroovinChip:
About to head out for the night, will try to provide tomorrow. Never done it before.
[Android Apps and Games] oux:
is there a way to change the behaviour of how subscribed threads is showing? I don't like when I've red a thread it goes straight to the bottom of unread threads. I want it to sort the threads from last post in threads only, is it possible?
[Android Apps and Games] woodman:
I think this will be part of the incoming features as stated in bullet #6 of the post #6 (already suggested features list).
[Android Apps and Games] yochananmarqos:
It's sorted by the date/time of the last post. Recent threads should never be at the bottom.
[Android Apps and Games] svandasek:
[MENTION=2637227]blk_jack[/MENTION] can you tell me how the Bitcoin feature works? Do I already have something? ss
[Android Apps and Games] blk_jack:
It's not so much a feature as it is a form of currency Labs accepts. If you have a paid app you can add your Bitcoin wallet and it'll let users buy your app using Bitcoin.
[Android Apps and Games] alvintimothyjr:
Is August apk available? The previous version will not update.
[Android Apps and Games] Ibuprophen:
Hello there [MENTION=2637227]blk_jack[/MENTION]...

I was wondering if anyone had thought about starting a thread for the "XDA Labs Store" that's specific for Developers?

I've got a feeling that there may be one that I'm not seeing...

Just curious about it.

Thanks a bunch!

~~~~~~~~~~~~~~~

I Am The Egg Man,

They Are The Egg Men.

I Am The Walrus!

Coo Coo Cachoo!
[Android Apps and Games] knpk13:
We are all devs! Insert *meme* here.
[Android Apps and Games] elocnix:
Hey, folks!

Latest debug version (June 2017) doesn't respond to 'Watch list' request, under 'Apps' section.

Log:
[Android Apps and Games] ogisha:
Hi guys!

Anybody knows why I cannot attach file saved on my external sdcard while files saved on my internal sdcard can be attached with no problem?

Thank you!
[Android Apps and Games] Eleo:
I dont have that issue. Can attach both internal and external.

Please provide more info about device, android version, app version, which app you use to attach files (stock documents app or some explorer like solid explorer), whether the XDA Labs app or the explorer app you use has access to external sd and etc...
[Android Apps and Games] ogisha:
Device Huawei P9 L09C432B386.

Android 7.0.

Storage permisson for XDA Labs 1.1.2.3b turned on.

Magisk 13.3.

BusyBox 1.27.1.

I have the same problem with both stock Documents and MiXplorer. After I select file to attach XDA Labs says that file attaching failed if the file was on external sdcard. If the same file had been on internal sdcard it was attached with no problem.

Thank you.
[Android Apps and Games] woodman:
Please kill XDA Labs app and retry to attach files to see how it goes.

Do you have the same issue if you attach images stored on your external SD card using the gallery app?

Also, did you try to uninstall / install XDA Labs and grant storage perm again?

If no luck with all the above, please provide logs using XDA Labs debug version. If you use EMUI on your P9, be sure you have the LOG settings enabled in ProjectMenu (type *#*#2846579#*#* on dialer app > background settings > LOG Settings > all checkboxes ON).
[Android Apps and Games] droidbits:
Hi there.

Could anyone please tell me why the code from my signature appears in XDA Labs?

Screenshot below please.

The same does not happen using the website and all the signature looks nice and tidy.

Thanks a lot.
[Android Apps and Games] Eleo:
That is XDA Labs limitation (though couldnt find it on post#2, #6 or #7; maybe didnt look thorough). But easy to solve. Be sure to finish child bracket before closing a parent one. Example:

[ quote ] [ font ] text [ /quote ] [ /font ]

Will not be understood correct and you will get same as you have on signature. You need close the child (last opened) function (in this case, font), before closing parent (first opened) function (in this case, quote). Correct ordering would be like this:

[ quote ] [ font ] text [ /font ] [ /quote]

Order them correct and you will see the difference.

P.S. If you have a complex set of brackets, try to follow "close child before parent" rule. For ex if you have

[ b ] text 1 [ i ] text 2 [ /b ] text 3 [ /i ]

Reformat it like this:

[ b ] text 1 [ i ] text 2 [ /i ] [ /b ] [ i ] text 3 [ /i ]

It sure will take more characters, but the rendering issue can be evaded only by this way.

Good luck
[Android Apps and Games] droidbits:
Thanks for your prompt reply [MENTION=4598795]Eleo[/MENTION]

I gather that the image (XDA Thanks button) I have at the very end of my signature is out of the question showing in Labs right?
[Android Apps and Games] woodman:
This is not a Labs limitation. The website is more forgiving of badly formatted text with BBCODEs, that's why it appears OK on it.

The explanation was given by blk_jack HERE.

That said you are correct about the parent / child tags explanations and about what droidbits has to fix.

In addition, when [MENTION=5171262]droidbits[/MENTION] will fix his sig, the FONT BBCODE won't be rendered within Labs since this BBCODE is not supported by the app. The text in the font tags will appear as standard font without the tags in brackets. The CENTER tags are well handled though.
[Android Apps and Games] Eleo:
Yes. Replace it with orange thanks text and thumbs up:

Write this instead:

Press [ color='orange' ] Thanks [ /color ] : good : button

(Remove spaces between square brackets; remove spaces before and after good). It will look like this:

Press Thanks :good: button

Sorry, forgot that colors also dont work on Labs. You better make it just bold... though I am not very fond of "please press thanks" texts on signatures...
[Android Apps and Games] droidbits:
[MENTION=4598795]Eleo[/MENTION] and [MENTION=4752536]Wood Man[/MENTION]

Thank you so much for your answers which will help me sort this out soon.

Much appreciated!
[Android Apps and Games] jack allen:
Hey guys i love this app its amazing and i thank you for it how ever im wondering if there was a black and red theme iv looked through google etc but no luck any advice please.
[Android Apps and Games] Eleo:
Please read the post #3 for roadmap.
[Android Apps and Games] droidbits:
[MENTION=4598795]Eleo[/MENTION] and [MENTION=4752536]Wood Man[/MENTION]

Here is the final result in Labs after fixing the signature code as suggested by you both.

I have also cleaned up some extra info I had as well as the Thanks button which I totally agreed with [MENTION=4598795]Eleo[/MENTION] opinion in relation to the same.

It looks less cluttered and so much better compared to the screenshot a few posts back.

Thank you both for leading me the right way.
[Android Apps and Games] :
Hi [MENTION=4598795]Eleo[/MENTION] and [MENTION=4752536]Wood Man[/MENTION]

Sorry for the double post but there was no way around it.

Today I changed my avatar and the colour in my signature using the XDA site. I must have done something wrong and I have spent the last two hours on this with no success.

It may be very obvious to you guys but I honestly can't see where the code error is and it is driving me up the wall.

The problem is that I can't get the second star after Android 7.0 to be on the next line and before the EMUI 5.0 just like my last post.

I can't remember changing the code apart from the colour but obviously I did something wrong.

I suspect it may be something to do with [/CENTER] and then using a new

just where the bottom line starts.

Attached are two screenshots from what it looks like now on Labs and another from my actual signature code in the XDA site.

Thank you guys...you are life savers!​
[Android Apps and Games] woodman:
I can't check / test myself since I'm mobile but what happens if you put the 2nd "CENTER block" on the next line (return key)? Is it then displayed OK within Labs?​
[Android Apps and Games] Eleo:
Exactly as Wood Man said.

You also have extra brackets that are not needed. When you remove them it will be easier (check attachment1). Check my signature for example (attachment2). I start with center+b and end with it. I have no extra brackets (since I am hitting the limit of characters in signature)

:D​
[Android Apps and Games] droidbits:
[MENTION=4752536]Wood Man[/MENTION]

Right on! Everything is back to normal. I was looking for two hours around the bracket coding and stuff you and Eleo taught me yesterday when a simple ENTER key did the job. Lesson learned!

Thank you also so much for the Labs app! It is fantastic!

[MENTION=4598795]Eleo[/MENTION]

Yes Wood Man was spot on but you added something also very important to my <extremely little> knowledge in coding, regarding repetitive/useless brackets. Did exactly as you taught me. Lesson learned!

I have actually started today learning Java coding because I want to get into android app development. Let's see where it takes me.

Thank you! :D
[Android Apps and Games] Eleo:
A slight OT:

You can check XDA-Developers Depot website. It is not entirely free but it has too frequent 99% price cutouts (it means 100$ course costs 1$), pay what you want (see attachment for explanation) or even 100% price cut out (=free) course announcements for limited time (I have caught 10 of them ?). Once you catch it that time, you can use it or read ot or watch it whenever you are available. The courses are stored on StackSkills website. No matter which phase of learning you are, you can learn a great deal from those online courses. I would say check it out now.

;)

Good luck
[Android Apps and Games] droidbits:
Thanks for the tip [MENTION=4598795]Eleo[/MENTION]. You are most kind. I will do just that.
[Android Apps and Games] GroovinChip:
Ok. I've been trying to figure out how to get you a logcat and I'm totally lost. Would you mind walking me through it or linking to a guide if you have it?
[Android Apps and Games] iXaidyiu:
Did you even searched?
[Android Apps and Games] GroovinChip:
I did, yes. That's why I said that I tried to figure it out
[Android Apps and Games] iXaidyiu:
You said want links, I told you the way to get some.

In Google search, you can as well gets some video results too.
[Android Apps and Games] jcmm11:
Install matlog from play store

Start matlog

Recreate problem

Stop matlog

Save log file

For bonus points use filters built in to matlog to restrict file to relevant portions.
[Android Apps and Games] jordanpa:
Having issue downloading apps, they always fail. This is using 1.1.2.2b

All apps fail to download, I don't think it even reaches the transition to package installer.

Force stop app - ✔️

Clear cache - ✔️

Clear storage - ✔️

Reinstall app - ✔️

Check permissions - ✔️ ?
[Android Apps and Games] shaggyskunk:
Works perfectly - And yeah I see that you say you checked permissions... But did you give XDA-Labs Storage Permissions? Did you Enable Unknown Sources in Settings - Security?
[Android Apps and Games] jordanpa:
Yeah, checked permissions and enabled storage permission. Even reinstalled and enabled storage before trying to download. Same result. Unknown sources is enabled.
[Android Apps and Games] shaggyskunk:
Well you can see from the screen shot that I posted - I was able to download the app without any problems - So I'm not sure why it's not working for you? Is there a specific app that you can't download?
[Android Apps and Games] Ja_som:
Do you have issue with downloading or installing downloaded apks? If with downloading, unknown sources has nothing to do with it, because of that I'm asking. If with installing, do you use Eset to check apks before installing?
[Android Apps and Games] jordanpa:
This is a screenshot of the experienced problem using 1.1.2.2b. This happens with every app I try to download. I thought I attached the screenshot before, if it doesn't work this time there's an attachment problem using the app.
[Android Apps and Games] jordanpa:
I don't use ESET. Google Play has an app scanning tool but I think it's only for Play Store Apps. I use a AMC Security subscription.
[Android Apps and Games] woodman:
Please read here: https://xdaforums.com/android/apps-games/labs-t3241866/post71203528

Then, if you can't figure out yourself, please provide logs. :)
[Android Apps and Games] shaggyskunk:
Yeah I know that Unknown Sources has nothing to do with Downloading an app - But if he's successful in Downloading it - He won't be able to install it unless Unknown Sources is enabled.

From Down the Rabbit Hole by:

My SM-G930W8 ??
[Android Apps and Games] Ja_som:
From your posts, I still don't know if it fails when downloading or when installing, or did I miss it? :)

If it fails when downloading then Labs has problem with something (connection, can't write to your device)

But if it fails while installing, then it is OK on the Labs side, so something is wrong in your device after downloading. I had issue with installing when I had Eset set to check apks before installing. It is possible AMC has it too?

Mmm, right. But it cofused me a bit, so I asked if he can't download (apk is not downloaded) or he can't only install it (apk is downloaded, but it fails when installing).
[Android Apps and Games] DeathHacker:
I can't download + install apps either, seems similar to [MENTION=7381361]jordanpa[/MENTION]s issue (to me).

When I try to download an app, the permissions screen comes up, I tap accept, and the Download Manager shows a notification (something along the lines of "Downloading <app name>...") and goes away after about a second. It comes back for a split-second, hardly enough to see what it says, and then XDA Labs reports "Something went wrong. Download failed."

I've tried:

- reinstalling XDA Labs

- clearing the cache + app data

- turning on all permissions

XDA Labs Build 1.1.2.2b (debug)

Logcat in attachment (sorry if it's not the best, it's my first time logcatting)
[Android Apps and Games] jordanpa:
Im sorry if this problem isn't clear that's why the screenshot was provided, the toast notification hints it is download of the apk that failed. It does not progress to launching package installer, nor does package installer open after attempting to download an app twice, the download process commences and fails over and over.

I use AMC install protection, and also using DNS proxies.. If these are a problem then something has changed since last version.
[Android Apps and Games] yakov116:
LOL what is going on here?
[Android Apps and Games] Ibuprophen:
HOLY RUN-ON SENTENCES BATMAN!!!

~~~~~~~~~~~~~~~

I Am The Egg Man,

They Are The Egg Men.

I Am The Walrus!

Coo Coo Cachoo!

I DO NOT PROVIDE SUPPORT VIA PM UNLESS ASKED/REQUESTED BY MYSELF.

PLEASE KEEP IT IN THE THREADS WHERE EVERYONE CAN SHARE
[Android Apps and Games] yakov116:
LOL
[Android Apps and Games] Nergal di Cuthah:
I know the above looks funny, but it's likely a moderator thing and is spreading to multiple threads (the adaway thread for example). I'd love to have been able to use report to moderator but not available in XDA app
[Android Apps and Games] yakov116:
I have reported
[Android Apps and Games] shaggyskunk:
If you come across something that you feel needs to be reported to the Mods and you are using XDA-Labs or that other Forum browser - Just click on the 3 dot menu and Load in Browser - Then you can Report what you feel should be Reported ;)
[Android Apps and Games] jordanpa:
So.. About my failing downloads, should I do a quick logcat recording and reproducing the error? I can't think of what else to try, have I exhausted other possibilities?
[Android Apps and Games] woodman:
I can read this below in your logs file:

Which seems to be a DownloadManager issue. XDA Labs uses Native Android DownloadManager app. Maybe an issue on your end? A ROM issue? Is your DownloadManager app enabled?

FYI, blk_jack planned to build his own download method in the future.
[Android Apps and Games] woodman:
If you have nothing more to say about THIS POST, yes you should take logs while reproducing the issue. We will probably see the culprit.
[Android Apps and Games] DeathHacker:
What I don't understand is why all other apps I've used can download fine (using the DownloadManager), yet XDA won't for me.

If it's relevant, I'm running an unofficial LineageOS build.

Side note: I'm leaving today to go camping, so I won't respond for another 4 days.
[Android Apps and Games] woodman:
Do you use DNS66 app or similar? If it's the case, those posts below should be interesting for you:

> https://xdaforums.com/showpost.php?p=72654509&postcount=8710

> https://xdaforums.com/android/apps-games/labs-t3241866/post72471510

Here is an interesting quote from the DNS66 thread (the OP):
[Android Apps and Games] b4rgh3st:
Same problem here: I can't download/install any app from XDA labs.

It's a clean and fresh installation of crdroid 3.7. Downloading in the browser works. Permissions for XDA labs are set.

No vpn or "security" app is in use.
[Android Apps and Games] woodman:
Download and installation work on my end.

By any chance, did you disable PushService or something?

Also and as always, please provide logs.
[Android Apps and Games] b4rgh3st:
Here's the logcat.

Regarding the PushService: Is Xda labs using GCM? I'm using microG but GCM is enbaled and XDA labs was installed afterwards. XDA labs isn't listed under the registered app though.
[Android Apps and Games] woodman:
No, Labs doesn't use GCM: HERE and HERE

Labs uses MQTT: HERE and HERE
[Android Apps and Games] blk_jack:
Hey guys, a bit of an update on things post O.

Google got rid of background services in O, which means our sexy, lean notification service is boned. How? Well, this affects Labs in a few ways:

1) Since we were using MQTT, this let users subscribe to notifications, apps, etc without the Labs backend knowing anything. Labs would push to a channel and any subscribed users would get the notification. FCM (and GCM) lets you subscribe to channels too, so we can switch to FCM and use those. As for per-user notifications (forum notifications), we'll need to start keeping track of users' notification ids in order to properly notify them. This isn't abnormal, any app using FCM/GCM does this, but it's a change I'll have to make to the app and backend.

2) Downloads use the backend service when they start the downloadmanager hand-off process.

So you could say that service is pretty important.

I'm in the process of modifying the backend to switch away from our notification service. Unfortunately this means we need to require Google Services in future builds of Labs for notifications.

While I'm at it I'll be replacing DownloadManager (The source of all our problems it seems) with the one from Feed.

No ETA, but I'm working on it.
[Android Apps and Games] iXaidyiu:
With that said Labs won't be able to run on devices that no longer have Google Play Services support / update in the future?