yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] IronTechmonkey:
Nor does the hypothesis formed by my initial tests attempt to explain why the problem only occurs some of the time when cache is not cleared (in which case it would be an answer rather than a hypothesis :silly:)) - Just that when cache is cleared the issue does not occur (so far). These things are not mutually exclusive. This is why I described it as "...although such things as site load and network state may be contributing factors or problems of their own on bad days, there is something in the Labs app or its relationship to the XDA servers that may be the precipitating factor". There is a room for many usage case specific and other variables in there, as well as the possibility that the hypothesis proves false.

Good idea to log instances of the normal state and problem state without clearing cache, and to mitigate any placebo perception. In my testing the difference has been distinct and measurable so I just need to watch it over more time and repetitions see if continues to hold true.
[Android Apps and Games] kryzeK:
Please, add Adaptive Icon support. XDA is one of only one of my apps that does not have it yet.
[Android Apps and Games] skiely666:
While we're at it coloured navbar would be great too ?
[Android Apps and Games] DB126:
We currently have 10/100 Mb/s (up/down) DSL service which typically maxes out at 120% of the rated speeds with very low latency. So yeah, blessed with a great ISP.

I can throttle throughput via router controls and confirm effectiveness via ISP dashboard. As most are aware the quality/capability of the uplink is often the determiner of overall 'responsiveness' and downlink stability.

So what kind of inbound bandwidth is needed for streaming? 5-7 Mb/s is fine for most 1080p (Full HD) content depending on encoding and a few other less common factors. Toss in a few more devices, a crappy consumer grade router, irregular ISP performance, high latency on the uplink, a rabid console gamer, etc. and you might have to bump that by 5-10X. Still well shy of the ridiculous speed floors you see ISP recommending for everyday use.

True 4K streaming, full length movie downloads, high def video chats etc, will change the equation but most aren't there yet.

So what's all this have to do with the XDA Labs app? It is almost laughable to suggest a connection that can support a single 1080 stream is a significant contributor to the routine lags experienced on a daily basis. Can it have an occasional impact? Yep, seen it in fringe reception areas with high latencies. Both those conditions are likely the minority state for most users.
[Android Apps and Games] IronTechmonkey:
Regarding stalls and delays: At this moment (12:10pm - 12:40pm EST) very bad delays to the point of timing out and reporting network problem when attempting to open Labs to forums on either of 2 Android devices with or without cache clear, but performance seems fine in Firefox on Ubuntu laptop and browsers on Android devices. All devices are accessing XDA through known good Wifi on local network to ISP operating at its maximum potential of 70 Mbps down/6 Mbps up, and somewhat to [MENTION=5488402]Davey126[/MENTION]'s previous point, nothing else on the network which would saturate # of connections (eg torrents, media playback) and cause latency; as evidenced by the fact that access from the laptop was OK.

This weakens the cache clear hypothesis (although that does have a positive effect in other instances) but also supports the notion that there is a causal factor in Labs or that if the cause is elsewhere it affects Labs much more than desktop browsers.

[MENTION=2637227]blk_jack[/MENTION], FWIW attached is a log of an Android device running LOS 14.1 (Nougat 7.1.2) timing out when attempting to access Labs > Forums.

[EDIT] Just to add that this instance seems to involve some more significant issue than the 50/50 stalls which some of us have previously described.
[Android Apps and Games] woodman:
I have exacly the same issue at this moment with my home internet on WiFi... But when I connect on LTE, it's way better....

Thanks for logs by the way! I also have some attached for blk_jack.

1- Between 18:43 and 18:48, I was on WiFi > Big issues to load subscribed threads, timeouts...

2- At 18:48, I connected on 4G > No issue to load subscribed threads, it's quite instant.

You will say that my home internet wifi is bad, but you IronTechmonkey have a way better connection on WiFi at this moment (70 Mbps down/6 Mbps) and you have the same issue...
[Android Apps and Games] blk_jack:
Hey guys, been reading about these timeouts/network issues and they're almost certainly related to either your home internet, the provider which hosts the backend API service, or the API service itself (which isn't what the website uses). I'll have to ask Dave about it, but clearing cache will have no effect on anything network related.

EDIT: [MENTION=5119654]IronTechmonkey[/MENTION] [MENTION=4752536]Wood Man[/MENTION] If you guys have a second, feel free to hop on the XDA Discord and we can debug w/ your ip addresses.
[Android Apps and Games] IronTechmonkey:
Same here. I stepped out for coffee and found better performance on T-Mobile 3G network; Then back to home wifi where the time-out persists. I recall something like this being reported before.

Not something I'd say in spite of my fortunately robust network (incidental to living in this concrete jungle), in fact I'm somewhat trying to disprove local network issues for most of the lag reports we've seen.

---------- Post added at 01:44 PM ---------- Previous post was at 01:39 PM ----------

Considering how good performance though my ISP is otherwise I'd lean towards the provider which hosts the backend API. As to cache, true it has no effect in this episode but did seem to have an impact in the more nominal and interment delays. I'll try to log that if I witness after we're through this one.

Sure but, pardon my ignorance: Discord?

[EDIT] Found it and now installing Linux app but not sure how to use it.
[Android Apps and Games] Eleo:
It is a live multiuser chat. Maybe XDA Labs also has a discord channel for discussion of issues. That would be something extra to Telegram... but also maybe he meant to write Telegram but erroneously wrote Discord

:confused:
[Android Apps and Games] IronTechmonkey:
Thanks for the description. I was discovering it and creating an account as you posted. it is indeed actually called Discord as is the Linux App for it, although I've reconsidered that part and am on it in web browser ATM. I found a good link to it here: https://www.xda-developers.com/official-xda-developers-discord-server/ [EDIT] To [MENTION=2637227]blk_jack[/MENTION]'s point below, just go with browser.
[Android Apps and Games] blk_jack:
You can use discord w/o installing the app (the website is quite good), and I did mean Discord because that's where Dave is and he's the one looking into this.
[Android Apps and Games] Eleo:
I already use the app in phone. That is from where I know it. Got some active channels (not admin, only a user) and nothing big

:)

I was confused because I mostly see gamers around there. I sincerely thought blk_jack confused telegram with discord

:D
[Android Apps and Games] bitpushr:
Ok all, after talking to [MENTION=4752536]Wood Man[/MENTION] on discord finally figured this out.

First of all you all are right that gigabit, 20mbps, 1mbps the volume of bandwidth doesn't matter here so much as latency. The XDA api does not use a lot of bandwidth so that is not affected by this.

Starting on July 10th we started to see some DDoS traffic. It was hard to eliminate this traffic altogether as it mirrors real life traffic to XDA. I was able to filter out the majority of that traffic on the 11th or 12. So that isn't really a part of this mystery.

XDA is set up as a load balancer with a cluster of application servers. With the forum web frontend it cycles between all servers depending on whatever has the least number of connections.

For the API I tried to be sneaky - I figured that with the caching we do it would be beneficial for logged in users to be hitting the same servers all the time to benefit from local cache.

In this situation it seems like one of the application servers was stuck in a weird processing mode where it wasn't down - it was processing php normally, just very slowly. I think it was causing some timeouts for people who happened to hit that server (based on their IP address). I've kicked that server and its working normally now. [MENTION=4752536]Wood Man[/MENTION] says his connection is better and hopefully the same for anyone having issues.

Sorry for the aggravation and consternation everyone, will keep an eye out for a situation like that in the future! I also changed it so that every connection is served by the fastest server so it won't be locked by IP.
[Android Apps and Games] strongst:
[MENTION=450224]bitpushr[/MENTION] thanks for the insight and finally solution for many users! You mentioned xda is set up as a load balancer. Do you have a real(appliance) one like F5 Big IP or is it just virtual one?
[Android Apps and Games] bitpushr:
We use nginx as a load balance for most things, some cloud load balancers too depending on application!
[Android Apps and Games] BillGoss:
I just want to thank all of you guys for investigating these slowdowns and trying to fix the problem. As an end user is really nice to see people work on a problem that affects all of us.

:good: :good: :good:
[Android Apps and Games] coal686:
I have to say in my single data point experimentation, Labs is running a lot faster now. :highfive:
[Android Apps and Games] woodman:
^^^ This is exactly why I'm on XDA and will still be as long as possible. :highfive:
[Android Apps and Games] DB126:
My experience differs; app responsiveness continues to be highly variable and not always aligned with web performance. Most of the time it is excellent, then craps out for no apparent local reason. Flushing cache is effective ~60% of the attempts but that may simply be a timing issue. I certainly recognize the snake oil appearance of this remedy; I would feel the same if it didn't cough up a beneficial result more often than not.

As always, this is not a dismissive local device/LAN/WiFi/carrier/ISP/voodoo issue. I ain't be the sharpest tool in the woodshed but been through enough to know is not that simplistic (sorry). Had enough unromantic dances with fussy load balancers to understand some of their more interesting characteristics. Not saying that's the definitive problem (have no visibleability from the arm chair) but I might be looking there first if performance isn't traceable to some other loading event.
[Android Apps and Games] woodman:
If you don't notice any difference now that bitpushr (Dave) fixed one of the servers, it probably means that your IP address was not concerned. Maybe you were not connected to that server which had an application stuck in a weird processing mode. Like said by Dave, this issue caused some timeouts for people (like IronTechmonkey or me Wood Man for instance) who happened to hit that server (based on their IP address).

Your pending responsiveness issue is probably something else than this slow-down or timeout issue some of us had until yesterday.
[Android Apps and Games] Eleo:
I personally can say that the delays have been reduced (havent observed any delays since yesterday). But the attachments (mainly photos/screenshots) are loading too slow (on the post). It keeps on spinning the loading circle. But possibly that is related to DDOS attack as mentioned earlier.

:good:
[Android Apps and Games] fanqingfuming:
Its works on Android 8.0？

---------- Post added at 10:50 AM ---------- Previous post was at 10:46 AM ----------

Can you add the function of translating the content of a post？:fingers-crossed:
[Android Apps and Games] Eleo:
For translating a text, you can use many apps like google translate. To select/copy a text, use this procedure:

https://xdaforums.com/android/apps-games/labs-t3241866/post75788210

After that, paste it to a translator app.
[Android Apps and Games] woodman:
^^^ I also notice this since a few days, [MENTION=450224]bitpushr[/MENTION], could you please tell us if you have any ideas why attached pictures are slower to load these last few days?

I will provide logs if needed.
[Android Apps and Games] DB126:
Same. On posts with multiple image attachments it takes about 30 sec for the first to render then the others pop at 5-10 sec intervals. I can't say how long this has persisted or how it compares to previous behavior as I don't interact with such content with any frequency.
[Android Apps and Games] woodman:
FYI, the images loading delay issue is happening using a web browser as well, so it's not only related to XDA Labs.

I think it began at the same time than the DDoS attack.
[Android Apps and Games] Eleo:
I have a different experience. Firstly (before I found out about DDOS attack) we were not able to use/view ANY attachment (this was even before bitpushr's post here). I even made a post for users to upload somewhere else (an example here: https://xdaforums.com/galaxy-note-3/themes-apps/theme-dark-orange-theme-t3704620/post77046542) when I heard about it. So from 5-6 days ago it wasnt possible to view or upload attachments. And about a day ago, it started slowly showing up. That is why I interpreted it as "healing process" after DDOS attack. This same event happened several times since 2011.

And yes, even though we are posting in XDA Labs thread, that doesnt seem to do with app per se.
[Android Apps and Games] woodman:
Why a different experience?

I'm aware of the no showing up attachment issue which has been fixed 3 days ago:

https://xdaforums.com/android/apps-games/labs-t3241866/post77053936

The DDoS traffic started on July 10th, so 5 days ago.

It seems the no attachment issues started quite at the same moment than the DDoS attack, but maybe it's a coincidence?
[Android Apps and Games] Eleo:
Ok. You said "attachments showing slowly" started with DDOS attack. I thought you didnt experience "attachments not showing/not able to attach" phase. Sorry. Once I observed such behavior I started looking for and found out about DDOS attack. It made sense to me that those two are related. I dont know exact date, but yes, that should be the same time.
[Android Apps and Games] woodman:
Oh sorry, I was confusing indeed. So we're on the same page now :)
[Android Apps and Games] shinobisoft:
I'm still experiencing 20 to 30 second load delays. Whatever was fixed a couple days ago fixed my issue but only for a few hours. Back to the slow loading yesterday and today...
[Android Apps and Games] natostanco:
hello xda labs no i dont have a samsung galaxy apollo i have a vernee apollo :)
[Android Apps and Games] Raiz:
If you want the Galaxy apollo tout be in the forums , post here : https://xdaforums.com/showthread.php?t=1660354
[Android Apps and Games] shinobisoft:
I'm pretty sure the person you're quoting has had their device misidentified by the XDA Labs app...
[Android Apps and Games] woodman:
Your device can't be identified by XDA Labs because:

1- There no forum dedicated to this "vernee apollo" device on XDA web site,

2-The parsed.devices file on GitHub doesn't contain your "vernee apollo" device.

The closer hits (depending on the device name) in the database are those models:

That's why you see Galaxy Apollo as a default device in "My device" of the XDA Labs app.
[Android Apps and Games] woodman:
If you still notice long delay to load threads and if you are sure it's not on your end, I suggest you to contact bitpushr privately and you may get some help. In my case, giving him my IP address helped him to fix the server issue a few days ago.
[Android Apps and Games] D1stRU3T0R:
Who?
[Android Apps and Games] woodman:
bitpushr
[Android Apps and Games] adinechin:
Hi, I was wondering if the XDA app present on Google Play had the same notification system as this one and needed to switch off battery optimization for the app ?
[Android Apps and Games] woodman:
Yes

Yes

The Play edition is the same app but with the whole Labs Store portion hidden. I recommend you to stay on full version because the Play edition will always be updated slower than the full version.

Please read HERE for more info.
[Android Apps and Games] adinechin:
Thanks for your answer, I'll switch back to Labs then. I hope to have soon an update for notifications with Google ;)
[Android Apps and Games] sabiya1848:
Iam install pixel ROM mi A1. but camera update please
[Android Apps and Games] strongst:
What do you mean, can you clarify?

This thread is just for xda labs app not for installation of rom or camera apps if you search help for those topics.
[Android Apps and Games] andy356:
[MENTION=2637227]blk_jack[/MENTION] Any update on the Feed download manager you wanted to port to Labs?

I've shifted to a faster net plan (30 Mbps) but the downloads still give up in the middle. Sometimes they randomly resume too. Now I think it has more to do with high latency than low speed.
[Android Apps and Games] freeZbies:
Hello guys.

I have the latest version of xda labs on my Moto g5, but if I want to Search any other moto g forum (e.g moto G5s or g5 plus), only moto G and G5 shows up. Can someone fix that?
[Android Apps and Games] Eleo:
What you cannot find? Please be exact. All those forums are present and you can easily find and subscribe to them in XDA Labs.
[Android Apps and Games] freeZbies:
In fact, when I want to Search for a device, not a forum, specifically, none of those appears.

See the screen shots below, for When I search for moto g5s
[Android Apps and Games] woodman:
Did you try this method linked here below for your device?

https://xdaforums.com/android/apps-games/labs-t3241866/post76796753
[Android Apps and Games] freeZbies:
Well, this way it actually works.

But I think it's something kind of hard to figure out on your own.

I know you're putting a lot.of hard work into the app, and that developing an app isn't easy, but still I think this should definitely be made easier, because it's quite unintuitive as it is right now.

Thanks
[Android Apps and Games] woodman:
I agree with you, it's not intuitive, but it's a matter of context according to the developer blk_jack.

That question was asked a while ago by myself here: https://xdaforums.com/android/apps-games/labs-t3241866/post69012470

And the answer by blk_jack himself is in the next post, here:https://xdaforums.com/android/apps-games/labs-t3241866/post69012545
[Android Apps and Games] Eleo:
Isnt that exactly what I did above? I went to "top" clicked on search and wrote "moto g5"...

:confused:
[Android Apps and Games] woodman:
Sorry but your screenshot was not showing up when I read the thread, that's why I didn't know what you were talking about.

That being said, you forgot to explain how to go to the screen you attached in your post :)
[Android Apps and Games] woodman:
Now I see your screenshot, the menu you were in is actually made to change your device in the "My device" section of the navdrawer.

Our conversation could be confusing then...

Please tell us if you have finally found what you were looking for.
[Android Apps and Games] Eleo:
So the attachments issue is not only on my side? Ohh... :(
[Android Apps and Games] freeZbies:
Yes, I have now subscribed to the moto G5s forum. That's what I initially wanted to do, so I'm sorry for the confusion. But still I wanted to change my device to moto G5s and seems like it doesn't show up on the "My Device" section.

So it turns out I wanted to do 2 things after all.

1.Subscribe to the moto G5s forum, which I achieved by going to Forums > Top > searched for "moto g5s"

2. Change my device to Moto G5s, which I couldn't achieve, since it doesn't show up when I search it in the "My Device" section.

Hope things got clearer now, and sorry for the confusion I made
[Android Apps and Games] woodman:
No you're not the only one, but I have informed bitpushr (xda admin) a few minutes ago about this issue. He's responded he will look into it. :good:
[Android Apps and Games] freeZbies:
By the way I just answered to this post, clicked the send button, but my post has gone away, I don't see it anywhere

Edit: now I see it, refreshing the thread didn't make it show up, it only showed up after I posted another time, i.e, when I made this post.
[Android Apps and Games] woodman:
There are server issues currently I guess, maybe that's the reason. Maybe your post is still in the draft (in case you used XDA Labs to write it). Try to use the quote button on my post within Labs and maybe the app will ask you if you want to use the draft or not.

Edit : Disregard. It seems you've found your post finally :)
[Android Apps and Games] woodman:
I can see your device on my end. See my screenshots. Maybe you haven't the latest xda labs version installed? Do you have the v1.1.6b?

Edit: [MENTION=5583097]freeZbies[/MENTION], you don't have to type "Motorola" at the beginning to find your device.
[Android Apps and Games] freeZbies:
That's it then, I tried typing only "Moto G5s" and it showed up, thanks.

And yes, I'm on 1.1.6b
[Android Apps and Games] koekoek91:
Definitely not.

I still can't see any attachments either in Labs.

And I'm also still experiencing delays when trying to have a look at my subscribed threads in XDA Labs.

Closing the app and re-opening it does help a little with the delay.
[Android Apps and Games] Venom0642:
Hopefully someday XDA Labs will get fixed had to start using Tapatalk haven't had no issues at all on Tapatalk no delays at all, gonna miss my favorite app XDA Labs.

Running On My Galaxy Note8 SM-N950U Wicked Venom
[Android Apps and Games] strongst:
Everything OK here... No lags, attachments visible, pictures loading as attachments im happy ;)
[Android Apps and Games] MrMarques01:
XDA labs is not updating my news feed anymore (last news is from 11 hours ago). Anyone facing the same issue?
[Android Apps and Games] Raiz:
Yes , same here :)

But this happened a lot of time before and has been fixed , so I think we should give them time to fix this again.

Thanks for reporting this by the way :highfive:
[Android Apps and Games] woodman:
News feed is now back up to date. I don't know how and who but it's fixed :good:
[Android Apps and Games] MrMarques01:
Yup, I can confirm that it's up to date now. Probably just a small backend hicup.
[Android Apps and Games] woodman:
Thanks for confirming.

Not probably, it WAS a backend hiccup :)
[Android Apps and Games] coal686:
Most people call those passing gas or farts, but I guess that's a nice way of putting it. "Sorry for the smell, I just had a backend hiccup!"
[Android Apps and Games] woodman:
While replying to MrMarques01, I was 100% sure someone like you (actually you) was going to respond this kind of stuff. ?
[Android Apps and Games] pendragon666:
Edit 2: it's stuck again

Edit: scratch that, works fine now

The news feed is still stuck for me
[Android Apps and Games] :
I don't know about others but XDA Labs is always very slow to load forums, specifically my forums such as following, participated, subscribed. It's even worse if i don't let the first default page fully load.

I installed XDA legacy and it loaded reasonably quick as does there web page.

Thx
[Android Apps and Games] Bonito77:
Yes it's so frustrated, and that from the main forum for mods etc. . News loads hours or days later, and always the errors on the attached pictures.

[MENTION=5706843]Charles7[/MENTION]: Thanks for the hint for use xda legacy.
[Android Apps and Games] :
Thanks for letting me know. Fortunately I'm not a heavy user any longer.

Posting is even a bigger pain lol.

Didn't like all the ads in XDA Labs btw.

Edit, double post.
[Android Apps and Games] Bonito77:
That's right, about 3 minutes for the three pictures in the former post. Yes, Xda and some of the users and Moderators are great and of course the stuff, help and info's, like manuals ect. you can find here, but definitely not the xda labs app.
[Android Apps and Games] droidsometimes:
Greetings,

XDA Labs app forgetting my login after getting error 503 from the server while using XDA Forums - bug or feature?