yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] blk_jack:
On a side note, I'm noticing the server getting hit kinda hard with everyone updating and there are some slowdowns. This is a "good" problem because it means more people are using Labs!

We're planning a big migration to a much improved and scalable backend in the coming week. Stay tuned!
[Android Apps and Games] $@k$h@m:
i am connected to internet, still there is connectivity issue, server problem or something wrong at my end?
[Android Apps and Games] chrisrj28:
I checked the roadmap, I didn't see anything about theme support. Will that be added at some point to use custom colors for the header and such?

I am one of the few that don't like dark themes.
[Android Apps and Games] blk_jack:
*sigh*, literally the post above yours.
[Android Apps and Games] blk_jack:
The only thing theme related on the roadmap is a pure dark theme for AMOLED. This is probably obvious but you've tried enabling the Light theme in settings right?
[Android Apps and Games] IronTechmonkey:
Maybe this is related to server saturation, but just in case it is not; the change log for 1.0.5b (debug) (manually installed) is showing details for 1.0.4.9b. Will log if not just a matter of server catching up.

[EDIT] Details have updated. Was just server toiling under the load. App is getting more popular fast.
[Android Apps and Games] $@k$h@m:
*sigh_back* i thought u'd be happy to see another person joining the lab. meh...
[Android Apps and Games] chrisrj28:
Oh yes sir I have but it's really the header and status bar that I wish could change because even with the light theme you get a dark header and status bar.
[Android Apps and Games] blk_jack:
I can be happy that you're using the app and at the same time frustrated that you didn't bother reading before posting, no?
[Android Apps and Games] $@k$h@m:
agreed, although since i am using the xda lab-phone, i thought i might as well post something from my new device. humph... , good job with the app tho. :D

---------- Post added at 02:40 AM ---------- Previous post was at 02:36 AM ----------

@blk_jack perhapse not the best time to ask, but which phone do you use generally? o.O <just curious>
[Android Apps and Games] blk_jack:
I do appreciate the feedback and compliment, trust me :)

To clarify for others, though.. when somebody makes a post in this thread they are assuming that A) I'll read it and B) act on it. If you're either purposely or accidentally wasting my time I'm likely gonna say something.

Why? Why would I bother saying anything? Because I think as a community we can do better. A lot of XDA threads are run really badly and I put the blame largely on the developer or OP for not maintaining certain expectations and a level of quality. I don't expect everyone in this thread to come into it knowing that, so I have to make it apparent.

There are some that say XDA as a whole has dropped in quality. They think threads are more about babysitting and placating users than development. I don't think that's necessarily wrong, but I also think it's an unfair blanket assumption to make that has to take into consideration an insane amount of variables.

I'm just tryin' to do my part to not be part of the problem and maybe, again in a small way, set a higher standard.

</rant>

I have a bunch of test devices BUT my daily driver is a Z3 Compact (phone) and a Z3 Tablet Compact. I live in a city and walk/use public transit 95% of the time so I like having a portable device while I'm out (with a microSD card for listening to music/podcasts on the subway/etc) and at home I use the tablet ;)

BTW if you wanna know more about me, the development process and chat with like minded people, definitely check out the IRC channel. It's very casual and we chat about all kinds of things. One of my favorite parts of the Labs community!
[Android Apps and Games] haseoxth:
I have to say with the stable version it's only around 8MB ;)

Really enjoy the convenience and beautiful UI of this app and use it everyday, also a huge thanks to develop team and contributors in this thread, without all of you this won't going to happen. :good:
[Android Apps and Games] $@k$h@m:
understood.. thanks for the reply :) appreciated :)
[Android Apps and Games] Scartozzi:
i've found a minor bug in the last beta, sone flags in the translators page are not showed correctly
[Android Apps and Games] blk_jack:
Yea I saw that last beta release. It's out of my hands and due to a bug in gradle's png compression. If I disable png compression it fixes it, otherwise... black! I'll disable resource compression again which will fix it in the next version.
[Android Apps and Games] MarkAtHome:
This is certainly a bit out there, and I will be the first to admit...

Has anyone considered providing a forum's author the ability to force the reading of specific posts in his/her forum before allowing a user further access into it?

Let's use this forum as an example.

When a user accesses this forum for the first time, create a marker to indicate it, and auto-navigate said user to the OP. Explanatory text would be provided, along with a list of other required reading (example list might be posts 1, 2	& 3).

As each post is accessed (can't make 'em read), the original marker would be updated. Once the user' s marker is fully updated, he/she will be free to move anywhere within the forum.
[Android Apps and Games] IronTechmonkey:
How about adding a retinal scanner that can tell if a person's eye's have actually followed the lines of text... but seriously I like the idea of read-to-proceed though it might not be practical and many people would click through it. Might be a thread-worthy topic (to avoid a wave of side discussion about it here). I'd subscribe.
[Android Apps and Games] MarkAtHome:
Sorry, this was never meant to be a side-topic, but as something to be considered by this forum's author. If you were to re-read my suggestion, I noted our common concern. You can only lead a horse (or prepubescent twit) to water... (not directed at you)
[Android Apps and Games] IronTechmonkey:
Wasn't lecturing, and am genuinely interested, which might have shown were I not out of TYs. Sorry for the miscommunication. XDA Labs will become increasingly popular because it is just plain good (understatement), and exponentially more popular as more apps are added to it, which will in turn drive more traffic from end users rather than just devs to the thread (I'm in the middle - a tester) and there really is something to what you suggest. Also, perhaps it would help to have some designated "Helpers" who can field responses in the thread so devs can dev, although that sort of happens naturally.
[Android Apps and Games] r1l_Alex_™:
I just wanted to drop by and send a big thank you to everyone here on XDA Labs Development!!!

[MENTION=2637227]blk_jack[/MENTION]

1.0.5b is running on several test devices here... Its running beautifully!!! Fast, stable, and solid!!! No initial issues to report!!!

Installed clean on the 5.0.2 builds from several Rom s here on the bench... We will be doing crash side testing on Xposed framwork mods here in house... We will be using Labs to completely control module installation and hot testing...

Its becoming a little monster!!!

Thank you!! Awesome work!!! :good:
[Android Apps and Games] woodman:
Hi,

Using 1.0.5b debug.

Links are unclickables in private messages. It doesn't work with xda thread links but it works fine with other links like for instance Dropbox links.

I think it's like this from the beginning of XDA Labs and I didn't find any mention of this in the thread. (I've re-re-re-re-read OP, post 2 and 3 and I've used in-thread search on XDA website. :p)

Not sure logs attached will help but here are some anyway.

If this is already planned to be fixed, please just take this post as a bump! :)
[Android Apps and Games] tmihai20:
How do you get any newer versions? Because I had to download one from apkmirror.com, and it was already a few versions behind what you have here. It does not offer an update for itself.
[Android Apps and Games] Nergal di Cuthah:
it does, but many updates may require the "labs tester" option to be enabled.
[Android Apps and Games] tmihai20:
Where is that option? Is it inside the app?

Edit: nevermind. Yesterday the app was showing a message that it did not have connectivity in the menu from the left. I just checked now and it updated itself to the latest version.
[Android Apps and Games] Dzepar:
Swipe from left to right, it needs to say that there's newer version so you can download it. If it doesn't you can download it from third post. :)

Good Luck!
[Android Apps and Games] moriel5:
Sorry for bringing this up again, and I'm still not saying that it's neccessary, however I saw that Telegram does use it, and I thought to myself, why not make it an account setting?

That way, it can be added as a web feature, for example, custom background on profile page, and the app can simply show the same image as a background, both on profile page and on the navigation drawer.

What do you think?
[Android Apps and Games] [] AL []:
I'll leave it up to blk_jack to consider,

but in the mean time, if that's really important to you, you can always theme the apk itself or, as simply, (or more permanently - your rom permitting) modify a CM Theme...

That backgrounds is:

com.xda.labs/res/drawable-xhdpi/background_poly.jpg

(Hope I'm not crapping on a suggestion here...)

:p
[Android Apps and Games] moriel5:
Thanks, don't worry though, it was just a suggestion.

I may end up doing it, however it's not a must-have for me.

I just know that many people like to choose a custom image.

One thing, though, I can't seem to edit apk's like I used to.

On Marshmallow, when I attempt to install an apk I had modified, it fails to read the apk.

Pre-Marshmallow reads it fine.

I use WinRAR or File Roller(it depends on whether I am doing it from my laptop or my desktop (Laptop - Win 10 Enterprise IP x64+x86 (no choice, some of my tools actually require the OS to to be x86), Desktop (Solus + Antergos x64 (heavily modified, though, plenty of repos from other arch-based distros) + whatever I am testing at the moment (I want another hard drive, that way I may install OpenSUSE or Debian)).
[Android Apps and Games] djdarkknight96:
I agree with you, I find myself getting frustrated with users just hitting reply without reading one thing in the OP... Forum rules or anything to get answers... Then I remembered starting here 7 year ago....I didn't know crap... Hitting the reply and asking redundant questions got my fingers burned... Lol Flame city. I had one... Only one dev educate me on proper forum conduct... Before you hit REPLY... Read... Then read more.... Then if you can't find it... Read again... I suggest to read the last 5 pages of the thread just in case someone already asked recently.....Then Google it with XDA in the search and low and behold... ANSWERS right on XDA.... if not then use the dreaded forum search... Which works badly.

The reason I replied was to commend you on your patience with new users and educating them with a good attitude. This is priceless! I've been doing this too and users are way more grateful with education rather then flames on their fingers.

Keep it up....

DJ

---------- Post added at 11:31 AM ---------- Previous post was at 11:27 AM ----------

Use 7 zip instead.... Off topic.... I didn't see anything different on M vs anything else handling apk building but you only need to replace an image... Just drop it in the apk without extracting..."7zip" Sign it.... Install... Done
[Android Apps and Games] moriel5:
I'm still learning the etiquette.

I personally always tried to search before I typed, just didn't do it enough, however am trying harder.

What do you mean by the thread search working badly?

I'll login from my laptop, change my PM settings, and then send you a Pm, then you can answer me by PM, to prevent this thread from congested by too many off-topics.

I generally do it without extracting, it's only in Marshmallow that I'm getting parse errors.

The same apks work fine on pre-Marshmallow.

But likewise in terms of PMs as slightly above.
[Android Apps and Games] MSF Jarvis:
[MENTION=2637227]blk_jack[/MENTION], Hindi translations back to 100% but that issue with the formatting of the "Quote originally posted by" and "Code originally posted by" strings persists, sadly. Language restrictions. Calling out co-translator [MENTION=7297761]SalarX[/MENTION]
[Android Apps and Games] SalarX:
Fixed :)
[Android Apps and Games] pijas82:
Labs tester On

Cant update last version

1 time cant update

Rom RR marshmallow
[Android Apps and Games] nathanchance:
Log?
[Android Apps and Games] r1l_Alex_™:
Still running good here !!! No issues to report...
[Android Apps and Games] Trafalgar Square:
Hi,

this is a test message.

Now I deleted Tapatalk completely. No need for it since there is this great app. :)
[Android Apps and Games] pijas82:
Hi, sorry ,no log no bug

I make a small v?*deo

https://meocloud.pt/link/5556e981-1999-4200-8a1c-fc4587662ef4/Screencast_2016-05-04-19-40-43.mp4/
[Android Apps and Games] woodman:
[MENTION=2637227]blk_jack[/MENTION]

Here is a very very minor issue. A little glitch. If this is not fixed, I'll not die. When we just notice such small "problem", I guess it means the app is very good and stable. :)

Running v1.0.5b debug.

To reproduce:

1. Scroll down 2 times in Subscribed threads or Participated threads tab (for instance) in order to load next threads. You'll see the little loading spin at the bottom of the screen. Like in my 1st screenshot.

2. Scroll up until the top of the list and then refresh by swipe down.

3. Repeat step 1 and this time, maybe you won't see the loading spin at the bottom of the screen like in my 2nd screenshot. It doesn't happen everytime.

This issue is an old one, previous builds were concerned.

Logs attached.
[Android Apps and Games] nathanchance:
Looks like a bug to me, what's the point in making the post otherwise? That log would help actually see what's really going on since the screen record doesn't say much.
[Android Apps and Games] blk_jack:
That video doesn't help at all. You need to link a log. It's definitely a problem on your end. My guess would be a problem w/ PackageManager, DownloadManager or maybe you've blocked some of Labs' intents / broadcasters.

Can't tell w/o logs.
[Android Apps and Games] pijas82:
Now , cant post a log ,but i will try later.

But.. My version works perfect, no problems
[Android Apps and Games] Scartozzi:
if scrolling down to the end of the PM list it gets stuck in "nothing to show" screen and it's impossible to reload
[Android Apps and Games] woodman:
Confirrmed.
[Android Apps and Games] BillGoss:
Error report:

In a post on another thread I attached two images and when I tried to also attach a zip file from the external sdcard I got an error saying Android had problems grabbing the file.

I then then wrote another post and added the same zip file on it's own from the internal storage and it worked.
[Android Apps and Games] .xxx.:
One probable issue i have observed is that every time the app starts, it downloads a huge amount of data (internet), almost 3-4 MBS. Not a problem for me though. But i did observe spending almost 200 MBS in an entire day to browse XDA, half of it being cause due to start up items i guess.

Is this a known issue or just how it is suppose to work?
[Android Apps and Games] Hedied4me:
I so happy with the most recent update to allow us to subscribe to a forum device. I have two quick questions, hopefully they haven't been asked yet aand I'm sorry if they have.

1. I take we cannot search a thread from xda labs app yet

2. I don't see the option to load more than 10 posts per page. I'm guessing this hasn't been added.

Thanks and good work devs. So happy I can finally uninstall tapatalk which I haven't updated since 4.9.5 release.
[Android Apps and Games] iamelton:
+1..

to add to the observation, sometimes using the back button does not completely quits the app, and it stays in the background..

when that happens i have to load the app and then exit with back button again.. for this reason i use greenify to make sure it does not stay in the background after exit..

if this is intended behaviour i would think an option to terminate itself upon exit would be most appreciated..
[Android Apps and Games] IronTechmonkey:
For what this is worth by comparison: I just started the app directly to forums, then browsed to the XDA Labs section (which was not yet in memory) then reviewed available apps (3), then all apps (no scrolling down), then back to forums, then back out of app, then back to forums and used 1MB. Then after I repeated the process and did a little more scrolling on each of the pages, and reviewed a few more panels, and let it sit while writing this post, then it it was up to to 5MB. It should be noted that I have analytics and notifications disabled, and tester enabled (when enabled those may use some data in the background). That is not extreme but is still a good bit of data which would certainly add up especially if those actions are repeated multiple times a day.

[EDIT] To add. I tested on wifi and dont know if that makes a difference but the data consumption we each notice seems comparable.

---------- Post added at 12:37 AM ---------- Previous post was at 12:34 AM ----------

This one is on the roadmap and described in OP2, which ironically need not be searched for since everyone reads the OPs. :)
[Android Apps and Games] r1l_Alex_™:
That's just about the same as mine... Same device and similar settings....

I always start from the forums section...

I'm on Labs all day and it stays in memory as well... Consider me a heavy user... :)

Data is normal, no complaints ... Use it to control xposed as well...
[Android Apps and Games] IronTechmonkey:
I wonder if Greenifying it causes it to use more data consumption overall.

Not sure which post you are replying to (quote-posting saves others from having to check ;)) but to your point about keeping app in memory /\in re Greenify/\. For kicks I may do some more extended testing, eg X hours with app in memory and performing a prescribed cycle of activity then X hours terminated after each use and same cycle of activity.
[Android Apps and Games] r1l_Alex_™:
Apologies about the missing quote...

The post above was directed toward you... I use a 6p daily for the most part and your Labs settings are nearly identical to mine...

To me, data seems just fine with how I have it setup, and the fact that I'm constantly on it...

:good:
[Android Apps and Games] IronTechmonkey:
Thank you for indulging an old nag (out of official TY's. This thread but for it's high activity will do that - lots posts to thank :)). The data consumption is more than most apps but, as you say, that does seem normal, especially considering that it is filling in for what might otherwise do in multiple apps (XDAfre/premium, browser, etc).
[Android Apps and Games] h8Aramex:
Not sure if it's a known bug, but every time I see a nice wallpaper, I download it, and it's blurry as hell as my wallpaper.

Like the preview is nice and sharp.

Then it downloads the picture.

Then I go back to my home screen (Nova), and the wallpaper is blurred out, full of JAY-PEG artifacts.

Could you guys fix this?

Otherwise the app is cool.

Ps.: Googleapks Google Keyboard APK is bugged, they push 64bit version to every platform. Tried to reach them by mail, but could not, said the email does not exist anymore.
[Android Apps and Games] adeptustech:
I saw the same thing but I just clicked for the app to be ignored.
[Android Apps and Games] h8Aramex:
Would be nice if the team could be reached though... (The google/grovyapks ones)
[Android Apps and Games] MSF Jarvis:
This team is none other than our beloved Moderators themselves. We've discussed this issue with [MENTION=2637227]blk_jack[/MENTION] at the IRC channel, and he has assured that an architecture detection method will soon be in the app and the Labs console will also be updated to add options for devs to add APK's per architecture.
[Android Apps and Games] blk_jack:
You don't seem to understand how Android apps work. When an app is in the background, i.e. paused, it will remain paused until it is destroyed by the Android system. While paused, it's not doing anything. It's completely out of the foreground. There's no point in killing it and if you kill it entirely it -will- end up consuming more data because you're reloading and rebuilding caches.

Greenify will absolutely end up causing more bandwidth to be used. This could range from a little more to a lot more. If you're freezing or killing the service or the app, reloading it haphazardly will cause unintended behavior. It will reconnect more often, it will refresh caches more often, etc. You may think you're being clever "killing" an app with greenify but, like a task killer, you will end up doing more harm than good. The trick with Greenify (an app I have used for many years) is to use it on apps that hold wakelock. You restrict the amount of time your phone isn't in sleep mode. That's the real benefit.

It sounds like Greenify may be causing the app and its services to thrash somewhat. Meaning unexpected deaths and respawns over & over.

Never seen that w/ wallpapers before, will investigate at some point. Like mentioned before in here though the idea to straight up download the image is on the roadmap.

Not entirely true :) It's not the forum moderators, but it is people at XDA. CPU architectures & signature comparisons are next on our list but require a large amount of backend changes (and perhaps some API compatibility issues), so it's not the easiest thing.
[Android Apps and Games] TCPDump:
Thanks for having us be part of something so awesome. Can I request that it now my yard, too? Just a tiny feature request.
[Android Apps and Games] Ksawery:
In the two latest versions, I notice that the app sugest me updates for apps that I don't have installed (as Cm13 Email app and Cm13 Exchange Service) or that they aren't for my mobile (as arm64 versions) :eek:
[Android Apps and Games] woodman:
Hi,

The answer is here: http://xdaforums.com/showthread.php?p=66641860

And also, about apps versions, read post #2 and #3.
[Android Apps and Games] blk_jack:
It's not that high for me, but I was just looking into the data use and there's definitely a few things we can do to improve things. The next test build should have some changes and we'll see if it helps things! Thanks for the report
[Android Apps and Games] moriel5:
The answer is also at the end of two posts before your own.
[Android Apps and Games] Ksawery:
I'm sorry. I looked but I didn't see this post :o
[Android Apps and Games] moriel5:
The CM13 apps have the same codename but different signatures.

But it's great seeing that you attempted to search for it.
[Android Apps and Games] dragos281993:
Hey [MENTION=2637227]blk_jack[/MENTION] , are you gonna make the FAB hidden while scrolling, in a future build ?
[Android Apps and Games] an0therus3r:
I couldn't find it that quickly but could we have a option to disable update notifications for specific xposed modules like we can for apps?
[Android Apps and Games] DumF0rGaming:
And maybe, we don't need a FAB to reply at all. Just make a Google Keep like textbox
[Android Apps and Games] iamelton:
thx for your reply.. though im not entirely sure that your statement "When an app is in the background, i.e. paused, it will remain paused until it is destroyed by the Android system. While paused, it's not doing anything." is always true.. how about apps with background processes and activities?

how can i (a user) be sure that the app in the background is really doing nothing? it has the internet permission and its running in the background, and it consumes about 20-30 MB data with 2-3 loadings only for checking subscribed threads in a daily usage (though i havent checked these data were consumed when the app was running in the foreground or not)..

apart from believing that its not doing anything in the background, i think greenifying it is my best shot to make sure it really does nothing in the background.. to me greenify is not just used to conserve battery, but also to prevent unintended background activities from apps..