yashsingh1/xdaforums huggingface dataset:
[Nexus 6  General] gkyoungg:
My first nexus 6 was damaged somehow and u believe it was caused by my magnetic car mount. Is thinking it was related to the magnets used for the wireless charging but I'm not sure. The screen started getting distortion and after a few days was no longer displaying anything but slight background colors.
[Nexus 6  General] graydiggy:
There are no magnets for wireless charging. It's a copper coil. Your issue has nothing to do with magnets. Sounds like having it sit in the heat on a car mount ruined your screen.
[Nexus 6  General] gkyoungg:
Never left nexus 6 in the car. Also my og moto x has been sitting in this car for ~4 months either in the dash mount or center console since I use it as gps for work. Still rocks like the day I got it almost 3 years ago...

I bought the nexus 6 used from swappa, no idea why it fried but I had a suspicion. Looks like I need to go deeper.
[Nexus 6  General] graydiggy:
Likely what happened in the previous owners hands then. Heat murders these things. They can handle their own heat, but external heat is terrible for them.
[Nexus 6  General] rebel1699:
Happens on the bottom of the phone too. I find it less likely to be the camera and alot more likely to be the big speaker magnet directly on the other side of it.
[Nexus 6  General] akaHardison:
The camera len has magnet.Because it has OIS
[Nexus 6  General] Luxferro:
When current is passed though a coil of wire it creates a magnetic field. It's how electro magnets, electronic motors, and how wireless charging works.

http://www.ibiblio.org/kuphaldt/electricCircuits/DC/DC_14.html

How wireless charging works: http://www.livescience.com/50536-what-is-wireless-charging.html
[Nexus 6  General] graydiggy:
True, but the magnetic field power is negligible. And it's not actually a magnet. Just a tiny field of magnetic energy. I am very familiar with induction and inductive charging.
[Android Apps and Games] VIKINGSS:
Hello World,

I've just published my second game, Space Marmoreus, on google play. Please go try it out and if you like it help spread it around by giving it a 5 star review, telling your family, friends, social media, etc about it. And if you don't like it, tell me what I did wrong so that I may improve in the future.

Thank you all very much, here's some info about the game:

Description:

The universe has been invaded by billions of marmoreus. The only thing standing between them and earth is YOU!!

Fight your way through the swarms and prove to your friends that you are the best by getting the highest possible score on each level and posting your mega score to the leaderboards.

Space Marmoreus is a fun, challenging and addictive space puzzle game with lots of unique levels, some of which require near perfect precision to get the best results.

Features:

- 20 levels to start(with more on the way)

- beautiful space backgrounds full of color and detail

- 7 awesome tracks for you to enjoy while saving the world

- leaderboards system, can you be the top marmoreus destroyer in the world?

Googleplay Link: http://tiny.cc/spacemarmoreus

Screens:
[Android Apps and Games] VIKINGSS:
Bumpiness. ;) I'll try to keep these to a minimum.
[Android Apps and Games] VIKINGSS:
So guys any suggestions, tips, praise, criticism, etc.?
[Android Apps and Games] ninfea79:
very good ;)
[Android Apps and Games] VIKINGSS:
Loool, thanks ninfea.
[Android Apps and Games] VIKINGSS:
Bump.
[Android Apps and Games] Apprentice.Soft:
Congratulations with your game !

I like the concept. It's fun and challenging.

However, I have some suggestions :

- I find there are to many taps needed to start playing : By that I mean, on the level selection screen, it would be better if we could directly tap the level we want to play, and then, a pop-up table asks us which difficulty we want, we tap the diffculty and the game starts. That would make 2 taps to make the game starts. Compared to the current system : 1 tap to open the scollpane for the level selection, 1 tap to chose the level, 1 tap to open the scrollpane for the difficulty, 1 tap to chose the difficulty, and finally one tap to confirm our choice, which make 5 taps.

- Be careful with ads banner. For my games, my rule is that I never display ads on the game screen, so I avoid hiding part of the stage. In the level 15 of your game, I am wasn't able to see that there was a row of Marmoreus at the top of the screen, as the banner hid it. But at a point, my ball went behind the banner and I scored points, so I understood that there were Marmoreus at this place. I think you should avoid this.

Keep the good work !
[Android Apps and Games] VIKINGSS:
Thank you for your feedback, I really appreciate it.

I trully hate the banner situation. Unfortunately a bug poped up somewhere between the release of my first game(where banners worked fine) and this game, where the banner doesn't show up anymore if I set it's overlap option to no, so I was forced to set overlap to yes.... Sadly there is nothing I can do in this situation, I have to wait around for others to fix the bug.

And I only found this out twoards the end when my game was 99% finished. So going back and redesigning each level to fit the banner wasn't really an option anymore....

You're not the only one who said something to me about the list boxes, other people olso suggested that you should be able to just click the score cells and get taken to the level.

The problem is I don't see how I will ever be able to win/make people happy in this regard, because.... Ok here's a scenario:

a) Let's say I remove the lists and you can just click on each levels score "box" difficulty pops up and then you get taken to that level.

b) Let's say that my game becomes a success, or even if it remains a failure, let's say I decide "screw it, I ain't got nothing better to do anyway" and I keep making more and more levels for it.

c) Let's say one day you get to the point where you wanna play level 98. So you are gonna have to swipe the screen one, two, three, four, five, six, seven, eight, nine times, then another click on the level, then another click on the difficulty pop-up, and after all that you finally start playing...

At that point isn't everyone gonna start screaming at me "Bring back the damn list boxes you fool, it takes me half and hour and a million clicks/swipes just to start the game!!"?

So how can I ever satisfy people in such a case, what should I do?
[Android Apps and Games] Apprentice.Soft:
You can solve this situation very easily.

For example you can create an enum class that each screen will use :

public enum ScreenEnum {
MainMenu,
Option,
LevelSelection,
Game,
Shop;
}

And you create a class to store you game variables, among which you store the current ScreenEnum :

public class Variables {
public static ScreenEnum screen = ScreenEnum.MainMenu;
}

When you create a screen you should have this line :

Variables.screen = ScreenEnum.MainMenu (or Game, or whatever the screen is)

And finally, in your main activity class, you should have something like this :

if(Variables.scree == ScreeEnum.Game){
//Code to hide the ads
}
else{
//Code to show the ads
}

For that problem you, to prevent the players to swipe the screen to much, you should create a level selection screen of this kind :

On this example there are 25 levels on one screen, but you can put more if want. So all your game levels can fit on only 2 screens.

Then, when a player choose a level there will be a popup table where we can choose the difficulty level, and the different records of the selected level can be displayed in this table.
[Android Apps and Games] papa_dog:
Funny;)
[Nexus 5 Q&A, Help & Troubleshooting] armandosal:
I just started having this problem where if my screen turns off and I turn it back on I get like a static effect on a screen and then I need to reboot the phone for the screen to function properly. Anyone else have this problem? It went away and then yesterday I started having the problem again
[Samsung Galaxy Ace 3] kotzir:
Reserved
[Samsung Galaxy Ace 3] Levivig:
All the zip files listed above(steps 1 and 3) should be installed via TWRP, is that correct?
[Samsung Galaxy Ace 3] kotzir:
Exactly

Sent from my GT-S7275R
[Samsung Galaxy Ace 3] ROO3VER:
This looks great, will defenatly try it. With 4,5 GB free internal memory do you recommend installing rom's on internal or SD ?
[Samsung Galaxy Ace 3] kotzir:
Installing on internal works. I haven't tried to install on sdcard yet

My setup is Lollipop as primary and KitKat as secondary, installed on internal :D

Sent from my GT-S7275R
[Samsung Galaxy Ace 3] zh_eco:
Can I Make My Setup Like This ? :

Stock ROM(4.2.2) as primary and Lollipop as secondary , Stock ROM installed on internal , Lollipop ROM installed on SD card .

And my sd card use ext4 partition , is this partition supported ?

This is amazing feature !

Thanks a lot for this great work ! :)
[Samsung Galaxy Ace 3] kotzir:
Multirom works on fat systems on sdcard as fas as I know, see more info about the limitations on the OP. To use stock ROM you need a stock kernel with kexec hardboot patch, I have already patched it, it is also available on my github. I just haven't built it. :) I can build it although

Edit: Due to the bug, that multirom does not show up on boot, we actually can't install ROMS on Sdcard, they are not visible by MultiRom manager app.

Edit2: stock kernel with kexec-hardboot patch download

Edit3: Trying to make it fully functional

Sent from my GT-S7275R
[Samsung Galaxy Ace 3] zh_eco:
So I can't install any ROM on the SD card ..

until you fix the bug .. Right ?

Or just we will never can install ROMs on the SD card ?
[Samsung Galaxy Ace 3] kotzir:
you can boot into multirom menu, if the phone is off and you connect it to the charger, so you can experiment a little
[Samsung Galaxy Ace 3] zh_eco:
So we will stay do this , just if we install a ROM in the SD card .

Or what ?! :|

OK , after flashing the stock kernel with kexec-hardboot patch, I can't flash any other kernel like arasma kernel in my stock ROM(4.2.2) ?

If I can't .. Can you make a kexec-hardboot patch for arasma kernel ?

Here : http://d-h.st/aYr

Or .. Can you make the lollipop kernel (1.7GHz) work on the stock ROM ?
[Samsung Galaxy Ace 3] zh_eco:
Its not my problem if I'm always not understand.

Its my brain problem ..

Just answer me ..

Why you always Ignore me ?

I'm just asking you , you can tell me oh I'm sorry ! I can't .. Just like this and I will accept .
[Samsung Galaxy Ace 3] kotzir:
Mate I want to answer you and I do the best I can. Now I am working to make multirom fully functional, what don't you understand? The same time I am studying. It is pretty hard for me. The thing you ask me requires fully functional multirom. Enjoy it as it is, if you can and wait for the fix. Thanks

*Also, I will modify the stock kernel, as the others ;)
[Samsung Galaxy Ace 3] mohamed786:
:good::good: Nice Work Man
[Samsung Galaxy Ace 3] [St.]:
May I ask why you do this?

MTP practically destroys any real world benefit that EXT could possibly offer you, and if you use UMS et al you'll hit permissions issues with the media that completely ruin its ability to function as removable storage unless every single one of the systems it touches only has a single user or you carefully craft the system environment so that the user always has the same UID.

It's just weird to use a journalled filesystem with access permissions as removable storage. Either MTP destroys any gains you might possibly get, or UMS makes it impossible to access the contents of the volume on ~99% of all the systems you'll ever encounter in the wild. Ever wondered why you never see external storage volumes with permission based filesystems? This is why. It's largely silly.
[Samsung Galaxy Ace 3] ROO3VER:
I tried to restore a backup of stock rom, i want to try if it works and maybe use it as 3rd rom but CWM says .android_secure.vfat.tar and .Android_secure.vfat.Tar.a are missing does anyone know what it means and how to fix it. Does CWM version matter? Can TWRP instal backups made by CWM?
[Samsung Galaxy Ace 3] kotzir:
To use it with stock ROM, you need to install a stock kernel with hardboot patch, there is one in the OP. TWRP can't restore backups from CWM, different format of backup. I don't see any reason of using CWM, since there is TWRP.

Sent from my GT-S7275R
[Samsung Galaxy Ace 3] ROO3VER:
Thanks but the only backups i have of stock are made with CWM. When i try to restore it says .Android_secure.vfat.Tar and .Android_secure.vfat.Tar.a are missing so i can't restore and make a backup with TWRP. Found some info about it and trying tot make it work right now.
[Samsung Galaxy Ace 3] TechTutorialGuide:
Thank U Very Much [MENTION=5344004]kotzir[/MENTION] For Adding My Videos To "OP"
[Samsung Galaxy Ace 3] kotzir:
Small update, check OP :)
[Samsung Galaxy Ace 3] ROO3VER:
Hi Kotzir, i'm sorry for the late reaction. Thanks for this great new feature that you ported to our device, now we can switch ROM's without flashing. I'm using the same setup as you, CM 11 wouldn't boot at first ( waited about 1 our ) when i finally got it to boot i couldn't get past installation, so i deleted it and installed from a backup. It worked, booting time was a lot shorter. Didn't get stock to work yet, flashing works but when i try to boot it it gets stuck in recovery booting. I'll try it again... maybe.
[Samsung Galaxy Ace 3] Uumas:
Which is better? This or dual boot patcher
[Samsung Galaxy Ace 3] JavierAlonso:
Kotzir is working in both

Enviado desde mi GT-S7275R usando Tapatalk 2
[Samsung Galaxy Ace 3] ROO3VER:
Hi Kotzir i updated CM 11and had the same problem as with stock, at boot it got stuck in recovery booting. After flashing hardboot kernel it booted so the problem with stock might be the kernel.

---------- Post added at 10:40 PM ---------- Previous post was at 10:11 PM ----------

Does CM 11 or 12.1 kernel work on stock ROM ?
[Samsung Galaxy Ace 3] JavierAlonso:
For stock rom you must use stock kernel patched for stock rom. You have download link in #10 post of this thread. Also in kotzir repo.

;)

Enviado desde mi GT-S7275R usando Tapatalk 2
[Samsung Galaxy Ace 3] ROO3VER:
Hi, i was already using the hardboot kernel, maybe i was doing something wrong so i downloaded and flashed it again, when trying to boot stock it got stuck in recovery booting again. So i put stock in primary and it booted, so i think we can use stock only in primary ? :(
[Samsung Galaxy Ace 3] JavierAlonso:
Yes, we can work it out.

Enviado desde mi GT-S7275R usando Tapatalk 2
[Xperia Z1 Original Android Development] Saatvik Shukla:
[ROM][5.1.X] AOSPA-L for honami | #StayParanoid

This is an official build of PA 5.+ for the XPERIA Z1 (aka honami)!

Code:

Your warranty is now void.

I am not responsible for bricked devices,

thermonuclear war, or you getting fired because the alarm app failed. Please

do some research if you have any concerns about features included in this ROM

before flashing it! YOU are choosing to make these modifications, and if

you point the finger at me for messing up your device, I will laugh at you.

A lot.

Installation instructions:

Unlock bootloader necessary for installation

- Wipe Data / Factory reset

- Flash PA Zip

- Flash SU

- Flash GApps​

- Reboot

Manual update instructions:

- Flash PA Zip

- Flash SU

- Flash GApps​

- Wipe Cache/Dalvik

- Reboot

Download:

AOSPA-L 5.1.X

SU Zip

GApps : http://fitsnugly.euroskank.com/?rom=banks&device=gapps

https://github.com/cgapps/vendor_google/releases/tag/2015-05-03_arm64

Changelogs:

- Merge of android-5.1.1_r2 tag from AOSP

- Theme Engine support from CM-12.1 - Screenshot fixes (NPE and leaks)

- Cellular Networks migration (accessible through main settings now)

- MultiSIM support

- Mute notification sounds threshold

- ParanoidOTA revamp with Material update

- Status Bar’s Double Tap to Sleep

- Misc Bug Fixes

Important Links:

Gerrit: gerrit.aospal.com

Google+ : https://plus.google.com/communities/103106032137232805260

Github: https://github.com/AOSPA-L

Credits

AOSPA-L Team

CM

​

XDA:DevDB Information

AOSPA-L, ROM for the Sony Xperia Z1

Contributors

Saatvik Shukla

ROM OS Version: 5.1.x Lollipop

Version Information

Status: Testing

Created 2015-08-07

Last Updated 2015-08-07
[Xperia Z1 Original Android Development] Saatvik Shukla:
Reserved

Special thanks to [MENTION=5618877]abbychauhan[/MENTION] [MENTION=4983940]SuperHanss[/MENTION]
[Xperia Z1 Original Android Development] Saatvik Shukla:
Reserved
[Xperia Z1 Original Android Development] Aaskereija:
Z Ultra? This is the Z1 section ;)
[Xperia Z1 Original Android Development] abbychauhan:
Alrighty then.. :)
[Xperia Z1 Original Android Development] hxq88:
is this full feature of PA? i cant find some options like battery percent, pie control and cant edit notification control panel ..etc..
[Xperia Z1 Original Android Development] Saatvik Shukla:
Pie has not been merged yet. (http://gerrit.aospal.com/#/q/status:open)

Long press qs tiles and move them to rearrange
[Xperia Z1 Original Android Development] kunaal2580:
Looking forward to flash this.. What r the bugs btw?
[Xperia Z1 Original Android Development] danny19901:
What special features does this have I remember 4.4+ having lollipop recents and tinted statusbar
[Xperia Z1 Original Android Development] abbychauhan:
u will have to flash it to know everything or you can ask on g+ community
[Xperia Z1 Original Android Development] hxq88:
i used it in 1 day, it seem all PA special features have not added yet, hope they will merge all them soon. :good:
[Xperia Z1 Original Android Development] kunaal2580:
How to install xposed installer on this ROM? I tried the alpha 4 version and the v70 framework zip. But I always get the error "binary in zip cannot be executed." And "FAILED".. What shall I do?
[Xperia Z1 Original Android Development] Aaskereija:
Sound on videos are rly bad. i don't know if thats a usual bug, but its faint and noisy
[Xperia Z1 Original Android Development] Havok!:
Can somebody say something about battery life?

Wysłane z mojego C6903 przy użyciu Tapatalka
[Xperia Z1 Original Android Development] axelgrox:
hi guys i know yes this rom have problem with screen freeze... thanks i hope they answer
[Xperia Z1 Original Android Development] scope98:
Till now everything is allright, i will report after a longer period of use. Good work:thumbup:
[Xperia Z1 Original Android Development] svdkillswitch:
I've been using this rom for a couple of weeks, here are my impressions:

Performance:

The reason I flashed this rom is because I was fed up with the stock Sony software. My phone was starting to become quite laggy and slow, and there were some other issues too. Performance on PA is fantastic - my Z1 feels like a new phone! Multitasking performance is consistent, and day to day usage is a breeze. Boot times are also significantly faster using PA.

Battery:

Battery life is stellar! Sony 5.0.2 suffers from the mobile radio awake bug, but this appears not to. I am able to get through a full day of moderate-heavy use easily now with battery to spare, whereas before I would struggle to make it through a day of moderate usage.

Features:

There's a couple of things I feel are missing from this rom. One thing is that while you can re-order quick settings, you cannot delete or remove them (for example you accidentally toggle invert colours, it is now in the quick settings menu until it disappears by itself).

Another thing is that while the rom gives you the option to choose whether a swipe down from off the screen opens up the quick settings, or just opens the notification tray, once you make a choice there appears to be no way to change this behaviour in the Settings app. The shutter button works in the camera app, though the first-stage press for auto-focus does not.

Additionally the shutter does not quick launch the camera, though a swipe from right-to-left on the lockscreen with open the camera quite quickly.

Finally, if you're connected to wifi, the network indicator at the top left of the lockscreen will display "no service", despite this being untrue.

I can heartily recommend this rom, I've had no major issues outside a couple of things I quickly fixed (see my post in the Q&A section).

EDIT: Uploaded some screenshots showing battery life in a few different situations and performance in Antutu.
[Xperia Z1 Original Android Development] optimumpro:
You battery graph shows that you charged the phone at least 3 times, so it is not very helpful. I am not saying anything bad about Paranoid, but unofficial versions of this rom do not boot and the logcat shows fatal error in libart.so.
[Xperia Z1 Original Android Development] svdkillswitch:
Those charging times were extremely short - I plugged my phone into my laptop to transfer a few files.
[Xperia Z1 Original Android Development] mo120697:
Please do a full circle, unplug at 100% and use it until About 3% and then post Screenshots of sot and battery usage

Thanks ?
[Xperia Z1 Original Android Development] svdkillswitch:
YMMV. That last couple of hours was spent listening to Spotify with the screen on the whole time to get a decent reading at 3% like you suggested.
[Xperia Z1 Original Android Development] mo120697:
4h of SOT is really amazing for an AOSP rom for Honami!!
[Xperia Z1 Original Android Development] UltraWelfare:
First of all the rom is awesome !

I had some drain so I went to find what the problem was

I found some kernel wakelocks such as

"event4-813"

"event3-813"

"event0-813"

As you can see from the attachment below the events are

"qpnnp_chg_unplug_key"

"gpio-keys"

"mhl-rpc"

I hope the OP sees this posts and manages to sort this wakelocks out :D
[Xperia Z1 Original Android Development] qbic2:
Any more users?

Is this firmware maintained/alive? I'm thinking to get it and flash over CM 12.1
[Xperia Z1 Original Android Development] abbychauhan:
Satvik is having exams so u ll have to wait, he ll come back
[Xperia Z1 Original Android Development] optimumpro:
You are wrong. Almost every AOSP/CM based rom has a better battery life than stock...
[Xperia Z1 Original Android Development] mo120697:
not in case of sony. my z1 got every time about 3 h screen on time. With clean install and not an single app installed.
[Xperia Z1 Original Android Development] optimumpro:
That's because your battery is going. Do a test: start playing a youtube video when your battery is about 60%. It probably won't last more than 20 minutes. There are a number of Z1s that have a bad battery. I have replaced one recently and now easily get around 7 hours of screen. My old Xperia ION's battery is still going strong, but not the original Z1...
[Xperia Z1 Original Android Development] abbychauhan:
I have replaced too, earlier i was thinking ROM problem but it was bad battery.
[Xperia Z1 Original Android Development] qbic2:
In latest build WIFI bug is present.
[Xperia Z1 Original Android Development] svdkillswitch:
So PA is dead... https://plus.google.com/+AndreSaddler/posts/8ogysnMbwFd

We all saw this coming for a long time, but what does this mean for this rom? Does development cease entirely from here?

If so, I'm happy to keep running it as it's been rock solid so far, but I'm not sure if there are any other stock roms this stable and light.
[Xperia Z1 Original Android Development] abbychauhan:
No PA no ROM
[Xperia Z1 Original Android Development] Saatvik Shukla:
Coz as far as I knew this was PA and not any other ROM.

its kind of very straight forward post. Dont get what was to ask
[Xperia Z1 Original Android Development] optimumpro:
PA has been dead since August 10, just look at their gerrit: they have done nothing since August 10: https://gerrit.paranoidandroid.co/#/q/status:open

In my view, since lollipop, PA has never been stable or lighter than Slimroms or DirtyUnicorns, and the last two continue development...

But users have no right to complain. All the work is free and if a user donated 50 cents for each download, instead of saying he can't connect to his school's wifi, those devs would get thousands of dollars and we all would have more development and roms.
[Xperia Z1 Original Android Development] Ohhdayumm:
Can anyone help after flashing the system ui has stopped keeps on popping up and can't use the phone