[Android Apps and Games] :
1. I can see you are running the game The Simpsons:Tapped Out in MEmu's Android KitKat edition. IIRC you were told that the game seems to run well in MEmu's Android Lollipop edition

2. You already started here a similar discussion in April, 2016, do you remember? Nobody at that time was willing/able to interpret the logcat, tell you the cause why the game crashes. And I fear that this time, too, no one will be able to interpret the logcat.

3. It's always an horror to walk through dozens/hundreds of logcat lines to get out why an app/game may have crashed.

FYI: Every line in a dump of Android's system messages is preceeded by a class qualifier as those are

E/ Error - I would hope this is self explanatory

F/ Fatal Error - Again pretty self explanatory

I/ Information - This is pretty tricky, the information class shows what the system is doing, but it can also show you errors so read it carefully!

D/ Dalvikvm - This class will show what the dalvik processes are doing, but can also show you where mistakes are

W/ Warning - Warnings are basically errors, but less severe. Usually it will show you missing resources, conflicting or missing paths, etc...

V/ Verbose - Basically everything the phone is doing

S/ Silent - You will not see silent

Hence recommend you to

a) compress the logcat you created, perhaps running a Windows Command script-file as shown next aginst the text-file you produced

: Copyright (c) 2016 jwoegerbauer@XDA
: Licence: GPL v3
:
: Purpose:
: This script removes all lines from the dump of Android's system messages stored in a text-file
: except those starting with E/, F/ and I/
:
:
@echo off
setlocal ENABLEDELAYEDEXPANSION
color 0f
mode con: cols=80 lines=30
cls
echo(
:
: Read in arguments passed, if any
if "x%~1"=="x" (
echo ERROR: No filepathname passed
echo(
echo Usage: %~n0%~x0 "<fullfilepathname>"
echo(
goto end
)
set "in_file=%~1"
if not exist "!in_file!" (
echo ERROR: !in_file! not found
echo(
goto end
)
set "out_file=%TEMP%\%RANDOM%%RANDOM%.txt"
echo ################# Start compressed logcat ############ > !out_file!
if not exist "!out_file!" (
echo ERROR: Failed create output file
echo(
goto end
)
set /a lines_read=0
set /a lines_written=0
:
: Process the dump of Android's system messages
echo Processing !in_file!, please be patient . . .
for /f "tokens=*" %%a in ( !in_file! ) do (
process_line %%a
)
: Show processed file
NOTEPAD !out_file!
:
: Delete processed file
del /f /q "!out_file!" >NUL
echo Job completed
echo(
echo Statistics:
echo Lines read: !lines_read! Lines written: !lines_written!
:end
timeout /t 5 /nobreak >NUL
endlocal
@echo on
:
:
:process_line
set "line_in=%*"
if not "x!line_in!"=="x" (

set /a lines_read+=1
set "class_qualifier=!line_in:~0,2!"
if "!class_qualifier!"=="E/" (
echo !line_in! >> !out_file!
set /a lines_written+=1
) else (
if "!class_qualifier!"=="F/" (
echo !line_in! >> !out_file!
set /a lines_written+=1
) else (
if "!class_qualifier!"=="I/" (
echo !line_in! >> !out_file!
set /a lines_written+=1
)
)
)
)
goto :eof

which for your convenience have attached.

b) send this compressed logcat to EA Games, the developers of The Simpsons:Tapped Out, yes they have an help-center.

P.S.

For me it seems the game's crash / forced close occurs due to fact that Android KitKat closes apps very aggressively, means it has something to do with "minfree" values defined in KitKat's memory settings ( AFAIK there is a file: sys/module/lowmemorykiller/parameters/minfree which handles when the Android OS will kill different types of apps ) . Download from Google Play Store the free-of-charge MinFreeManager app to easily edit this file. If you want more information on this topic, just read here or search for "minfree" here on the XDA-forums.

Minfree-Manager Screenshot:

And if I'm right, then your issue has really nothing to do with MEmu App Player itself: MEmu App Player basically is this thread's subject, and not any not-working Android games or better (suitable) Android configuration as rolled out with MEmu App Player.

.