[General Topics] Menneisyys:
There are several useful mappings:

Right-click is very important with many games; for example, Gobliiins

Hiding the taskbar is very important in some cases; for example, Broken Sword. With these games, you’re, as usual, prompted to assign the rihgt mouse button and to hide the toolbar.

Without hiding the toolbar, you won’t see the transcript as can be seen in HERE and HERE (first screenshot with displayed toolbar; second with hidden).

The Zoom (which is very useful on QVGA devices playing originally VGA games to make the text somewhat more readable ) mapping is optionally asked when starting a VGA game. Note that VGA Pocket PC users are also asked to set it as can be seen in HERE; naturally, this is a bug - on VGA devices, there's no point in defining zoom buttons, only on QVGA ones.

Mapping the four directions may also be VERY useful, particularly with Smartphone devices with Sierra AGI games. With these titles, you may want to direct your character using the D-pad, while using other buttons / keys (or phonepad buttons - for example, 2/4/6/8, that is, the traditional phonepad buttons for directions) to direct the cursor itself. In order to do this, you'll need to assign the four directions to, say, 2/4/6/8. Then, D-pad will be exclusively used to emulate the cursor keys on an IBM PC keyboard, while the 2/4/6/8 phonepad keys to control the mouse cursor (not that important with old Sierra AGI games). Note that, if you add at least the up/down arrows this way, you'll also be able to navigate lists in the ScummVM GUI's (but, unfortunately, not the entire GUI - unlike with most native WM5+ GUI's).

And, of course, the multi-function mapping is also of high importance. See the dedicated section for more info.

On Smartphones, the default key mappings are as follows:

* Up, Down, Left, Right : (dpad) arrow keys

* Left Click : softkey A

* Right Click : softkey B

* Save : call/talk

* Skip : back

* Zone : 9

* Multi Function (for example, predictive input dialog with Sierra AGI games) : 8

* Bind keys : end call

* Keyboard : (dpad) enter

* Rotate : 5

* Quit : 0

Again, note that direction mappings are NOT implemented by default. Should you need them (in a, say, Sierra AGI game), you'll need to manually add them.

1.2.6 Toolbar icons

When the game starts, you’ll be shown some icons. They are pretty easy to use:

The Menu icon (only displayed in Lucasarts games) brings up the standard menu.

The Escape icon helps a lot with quickly skipping animations and other non-interactive scenes.

The Mute icon quickly mutes / unmutes sound.

The Button Assignment icon takes you to the already-known button assignment dialog. You WILL want to use it to make your life much easier.

The Change Orientation icon lets for changing the screen orientation. Note the following: in many cases, you’ll only be able to switch between left- and right-handed Landscape mode. You can only use Portrait mode with originally 320*2x0 games played on either a QVGA or a VGA screen; the latter in the default, 1x scaling mode.

1.2.7 Predictive dialpad support – even onscreen!

With Sierra AGI games (that is, games that require excessive text input), if you plan to play them on a Smartphone (or any Pocket PC device with a built-in dialpad; for example, some ASUS PPC PE edition models – for example, the P525), you will be able to use the phonepad in predictive mode, with a special dictionary built up from the dictionary of English language Sierra AGI titles. It’s pretty much similar to using predictive (T9) input on Smartphone devices and is really a pleasure to use.

If you have a Pocket PC without a hardware dialpad but, like me, really dislike the really bad on-screen keyboard of ScummVM, you will want to assign the Multi Function functionality to a hardware button as can be seen in HERE. After this, in a Sierra AGI game, you’ll only need to press this button to quickly bring up the predictive keyboard and tap the on-screen buttons corresponding to the command; for example, in THIS example, ‘look’. After clicking OK, the command will be executed just great.

Incidentally, “Multi Function” button does a lot more in other games. A quick search for “Multi Function” in README-WinCE.txt reveals the following:

Full Throttle -> win an action sequence (cheat)

Fate of Atlantis -> sucker punch (cheat)

Bargon -> F1 (start the game)

All AGI games -> bring up the predictive input dialog

1.2.8 Built-in QWERTY keyboard support

Fortunately, built-in QWERTY keyboards are (at least as far as Pocket PC’s are concerned) supported, which is VERY good news for Sierra AGI players. As the game also supports left-handed landscape mode, you won’t need to continuously turn the device between Landscape and Portrait mode either, unlike with the Portrait-only PocketSarien.

On my test HTC Wizard, everything worked OK (as opposed to what is stated in HERE). Note that the keyboard must be opened AFTER the GUI comes up – NOT before starting ScummVM!

On my test HTC Universal (WM6 VGA): everything is OK too.

Note that some xv6700 users reported keyboard problems – see THIS and THIS.

As far as MS Smartphones are concerned, the HTC Vox (s710) has the same problem as in many other games / apps / emulators: numbers are used on keyboard, and not the original letters and this can’t be fixed. That is, only a subset of original English characters is accessible.

1.2.9 “Zone” mode for MS Smartphones

ScummVM has excellent Smartphone support – something not at all supported by most emulators. Apart from some bugs (for example, the lack of working (!) Zone mode on QVGA Smartphones) and the pretty hard to read text on low-res Smartphones, it has an excellent feature: Zone mode (it’s not available for key binding in the Pocket PC, that is, touchscreen-enabled version).