[Android Apps and Games] alphaprosper12:
# List of effect libraries to load. Each library element must contain a "path" element

# giving the full path of the library .so file.

# libraries {

# {

# path

# }

# }

libraries {

v4a_fx {

path /system/lib/soundfx/libv4a_fx_ics.so

}

bundle {

path /system/lib/soundfx/libv4a_fx_ics.so

}

reverb {

path /system/lib/soundfx/libv4a_fx_ics.so

}

visualizer {

path /system/lib/soundfx/libv4a_fx_ics.so

}

downmix {

path /system/lib/soundfx/libv4a_fx_ics.so

}

}

# Default pre-processing library. Add to audio_effect.conf "libraries" section if

# audio HAL implements support for default software audio pre-processing effects

#

# pre_processing {

# path /system/lib/soundfx/libv4a_fx_ics.so

# }

# list of effects to load. Each effect element must contain a "library" and a "uuid" element.

# The value of the "library" element must correspond to the name of one library element in the

# "libraries" element.

# The name of the effect element is indicative, only the value of the "uuid" element

# designates the effect.

# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the

# generic effect type UUID.

# effects {

# {

# library

# uuid

# }

# ...

# }

effects {

v4a_standard_fx {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

bassboost {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

virtualizer {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

equalizer {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

volume {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

reverb_env_aux {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

reverb_env_ins {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

reverb_pre_aux {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

reverb_pre_ins {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

visualizer {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

downmix {

library v4a_fx

uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

}

}

# Default pre-processing effects. Add to audio_effect.conf "effects" section if

# audio HAL implements support for them.

#

# agc {

# library v4a_fx

# uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

# }

# aec {

# library v4a_fx

# uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

# }

# ns {

# library v4a_fx

# uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b

# }

# Audio preprocessor configurations.

# The pre processor configuration consists in a list of elements each describing

# pre processor settings for a given input source. Valid input source names are:

# "mic", "camcorder", "voice_recognition", "voice_communication"

# Each input source element contains a list of effects elements. The name of the effect

# element must be the name of one of the effects in the "effects" list of the file.

# Each effect element may optionally contain a list of parameters and their

# default value to apply when the pre processor effect is created.

# A parameter is defined by a "param" element and a "value" element. Each of these elements

# consists in one or more elements specifying a type followed by a value.

# The types defined are: "int", "short", "float", "bool" and "string"

# When both "param" and "value" are a single int, a simple form is allowed where just

# the param and value pair is present in the parameter description

# pre_processing {

# {

# {

# {

# param {

# int|short|float|bool|string

# [ int|short|float|bool|string ]

# ...

# }

# value {

# int|short|float|bool|string

# [ int|short|float|bool|string ]

# ...

# }

# }

# { }

# ...

# }

# ...

# }

# ...

# }

#

# TODO: add default audio pre processor configurations after debug and tuning phase

#

---------- Post added at 01:55 PM ---------- Previous post was at 01:55 PM ----------

What is conflict in my phone?