[Android Apps and Games] AnkeshReborn:
Doesn't works on my moto e running AICP ROM5.1.1 too, tried flashing patch zip, no gain.

Here is audio confg

#

# This file was modified by Dolby Laboratories, Inc. The portions of the

# code that are surrounded by "DOLBY..." are copyrighted and

# licensed separately, as follows:

#

# (C) 2012-2014 Dolby Laboratories, Inc.

#

# Licensed under the Apache License, Version 2.0 (the "License");

# you may not use this file except in compliance with the License.

# You may obtain a copy of the License at

#

# http://www.apache.org/licenses/LICENSE-2.0

#

# Unless required by applicable law or agreed to in writing, software

# distributed under the License is distributed on an "AS IS" BASIS,

# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

# See the License for the specific language governing permissions and

# limitations under the License.

#

# List of effect libraries to load. Each library element must contain a "path" element

# giving the full path of the library .so file.

# libraries {

# <lib name> {

# path <lib path>

# }

# }

libraries {

dap {

path /system/lib/soundfx/libswdap-mod.so

}

# This is a proxy library that will be an abstraction for

# the HW and SW effects

#proxy {

#path /system/lib/soundfx/libeffectproxy.so

#}

# This is the SW implementation library of the effect

#libSW {

#path /system/lib/soundfx/libswwrapper.so

#}

# This is the HW implementation library for the effect

#libHW {

#path /system/lib/soundfx/libhwwrapper.so

#}

bundle {

path /system/lib/soundfx/libbundlewrapper.so

}

reverb {

path /system/lib/soundfx/libreverbwrapper.so

}

visualizer {

path /system/lib/soundfx/libvisualizer.so

}

downmix {

path /system/lib/soundfx/libdownmix.so

}

loudness_enhancer {

path /system/lib/soundfx/libldnhncr.so

}

#DOLBY_DAP

ds {

#DOLBY_END

}

# Default pre-processing library. Add to audio_effect.conf "libraries" section if

# audio HAL implements support for default software audio pre-processing effects

#

# pre_processing {

# path /system/lib/soundfx/libaudiopreprocessing.so

# }

# list of effects to load. Each effect element must contain a "library" and a "uuid" element.

# The value of the "library" element must correspond to the name of one library element in the

# "libraries" element.

# The name of the effect element is indicative, only the value of the "uuid" element

# designates the effect.

# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the

# generic effect type UUID.

# effects {

# <fx name> {

# library <lib name>

# uuid <effect uuid>

# }

# ...

# }

effects {

dap {

library dap

uuid 9d4921da-8225-4f29-aefa-39537a041337

}

# additions for the proxy implementation

# Proxy implementation

#effectname {

#library proxy

#uuid xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx

# SW implemetation of the effect. Added as a node under the proxy to

# indicate this as a sub effect.

#libsw {

#library libSW

#uuid yyyyyyyy-yyyy-yyyy-yyyy-yyyyyyyyyyyy

#} End of SW effect

# HW implementation of the effect. Added as a node under the proxy to

# indicate this as a sub effect.

#libhw {

#library libHW

#uuid zzzzzzzz-zzzz-zzzz-zzzz-zzzzzzzzzzzz

#}End of HW effect

#} End of effect proxy

bassboost {

library bundle

uuid 8631f300-72e2-11df-b57e-0002a5d5c51b

}

virtualizer {

library bundle

uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b

}

equalizer {

library bundle

uuid ce772f20-847d-11df-bb17-0002a5d5c51b

}

volume {

library bundle

uuid 119341a0-8469-11df-81f9-0002a5d5c51b

}

reverb_env_aux {

library reverb

uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b

}

reverb_env_ins {

library reverb

uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b

}

reverb_pre_aux {

library reverb

uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b

}

reverb_pre_ins {

library reverb

uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b

}

visualizer {

library visualizer

uuid d069d9e0-8329-11df-9168-0002a5d5c51b

}

downmix {

library downmix

uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f

}

loudness_enhancer {

library loudness_enhancer

uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c

}

#DOLBY_DAP

ds {

library ds

uuid 9d4921da-8225-4f29-aefa-39537a04bcaa

}

#DOLBY_END

}

# Default pre-processing effects. Add to audio_effect.conf "effects" section if

# audio HAL implements support for them.

#

# agc {

# library pre_processing

# uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b

# }

# aec {

# library pre_processing

# uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b

# }

# ns {

# library pre_processing

# uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b

# }

# Audio preprocessor configurations.

# The pre processor configuration consists in a list of elements each describing

# pre processor settings for a given input source. Valid input source names are:

# "mic", "camcorder", "voice_recognition", "voice_communication"

# Each input source element contains a list of effects elements. The name of the effect

# element must be the name of one of the effects in the "effects" list of the file.

# Each effect element may optionally contain a list of parameters and their

# default value to apply when the pre processor effect is created.

# A parameter is defined by a "param" element and a "value" element. Each of these elements

# consists in one or more elements specifying a type followed by a value.

# The types defined are: "int", "short", "float", "bool" and "string"

# When both "param" and "value" are a single int, a simple form is allowed where just

# the param and value pair is present in the parameter description

# pre_processing {

# <input source name> {

# <fx name> {

# <param 1 name> {

# param {

# int|short|float|bool|string <value>

# [ int|short|float|bool|string <value> ]

# ...

# }

# value {

# int|short|float|bool|string <value>

# [ int|short|float|bool|string <value> ]

# ...

# }

# }

# <param 2 name > {<param> <value>}

# ...

# }

# ...

# }

# ...

# }

#

# TODO: add default audio pre processor configurations after debug and tuning phase

#