yashsingh1/xdaforums huggingface dataset:
[Sony Cross-Device General] IgorEisberg:
Both of these sound effects have no dependencies and both of them work on the global audio session (which means it works on all players and also on main ringtone/notifications). My guess is that they'll work on any device with Lollipop. If slightly modified, to remove the Lollipop-exclusive stuff I added, it will work on KK/JB also.
[Sony Cross-Device General] PDesire:
Can you give me Dolby Atmos pls, I just Port them for Z Ultra to test functionally :)
[Sony Cross-Device General] PDesire:
Hopefully yes :) Dolby Digital Plus does not work anymore on Lollipop, But Dolby Atmos can be great
[Sony Cross-Device General] Nicklas Van Dam:
yes bro, can you port your dolby to [MENTION=6126659]the-cortana-project[/MENTION] , i think this will be interesting to many other :o

and i will be tester for lollipop device in my xperia m :D
[Sony Cross-Device General] PDesire:
And maybe we can use them for the Soundmod :)

Thanks alot guys for your helping :) I am so happy to working with you :)
[Sony Cross-Device General] KWOKSFUNG:
[MENTION=1879618]IaguCool[/MENTION] Does Dolby Atmos and Arkamys work with lollipop music fx?
[Sony Cross-Device General] Nicklas Van Dam:
music fx? or audio fx? if you want it to work, you just need to disable music fx or audio fx in app option or uninstall both of them :)

simple right? and if still happen you can change your SE Linux status to permissive if you running on lollipop :D
[Sony Cross-Device General] IgorEisberg:
I just reviewed that "Lollipop Sound Enhancement V2" and I gotta say that the modder is completely clueless about the files he puts in that flashable ZIP.

Does he know what "tfa" and "tfa98xx" folder is for? Does he know what TFA means? Why did he include the whole "soundimage" folder? Does he truly believe that DSEE HX can work on any device besides Z2 and Z3? Does he know that only Z2 and Z3 have an audio driver that supports DSEE HX? Does he know that "mixer_paths.xml" should not be used on a different device because the audio routes are different? The only service+control panel in the package is Dolby. Does he know that an audio effect isn't enabled until the function AudioEffect.setEnabled(true) is called explicitly for each and every effect? Sorry to sound harsh, but that is an amateur work right there, which I want nothing to do with.

I have no interest in working on a milkshake of random audio effects. You can get the original Dolby Atmos from an official Lenovo A7000 ROM and do whatever you want with it. I should mention that the original APK has A LOT of garbage, actually 100MB of it. You'll need to do some major cleanup of the app if you want to reach the 380KB APK size.

About the Arkamys, well, I wrote the control panel in pure Dalvik op-code, so you won't be able to find it.

Music FX on Xperia devices doesn't work on its own... do you mean Sony's Audio settings? If so, then as far as I remember only Arkamys works with other audio effects, but you need to choose between Dolby or Sony FX because usually Sony FX takes priority.
[Sony Cross-Device General] Nicklas Van Dam:
Sir [MENTION=1098905]Lagu[/MENTION]Cool can you port dolby atmos or just upload it to xda? :o i will try to test on my xperia m too :D

---------- Post added at 07:09 PM ---------- Previous post was at 07:04 PM ----------

sir [MENTION=6126659]the-cortana-project[/MENTION] , i've easy sound boost from my xperia m. i got it from another op. you check in here and it's simple

http://xdaforums.com/showpost.php?p=53497434&postcount=1
[Sony Cross-Device General] IgorEisberg:
That's the most basic audio mod anyone should do, but "snd_soc_msm" files are for older devices. Newer devices can be modded this way by editing 4 values in "mixer_paths.xml", which are...
[Sony Cross-Device General] Pandemic:
This thread looks now more as a discussion and request thread -__-"

Please edit the title then !!
[Sony Cross-Device General] PDesire:
I know, one of my Soundmod for Z Ultra is a Modified mixer_paths.xml :)
[Sony Cross-Device General] PDesire:
For first,I am a amateur and I know that much files are useless, I am very new and don't have so much experience, do not blame me please, I am only 15 years old and don't have much experience, sorry

But the Soundimage is useful because SRS FX need files from there, And DSEE-HX works very well, really that is not a lie, when I plug my headphones in my phone and enable DSEE-HX, it works very well, maybe the Z Ultra is DSEE-HX compatible and Sony will add this function later (like Z2), I am working on V3, and this removes Dolby, too much bugs and more failures

But Please do not ****ing blame me, that was my First Mod, I don't have so much experience
[Sony Cross-Device General] amey2606:
Bro, could you please share your work with us, and tell us if the two mods work on unrooted stock lollipop.?

Or could you please post the apks so we could try it on our Xperias.?

Just a humble request.

Because as you know the Sony AudioFX does not work on music players other than the stock one.

Thank you. ?
[Sony Cross-Device General] KWOKSFUNG:
Oh, so there's no way to save the stock settings to be compatible with the others?
[Sony Cross-Device General] IgorEisberg:
Installing audio effects on unrooted devices is impossible. The audio effect binaries must be on the system partition and declared in the audio effect "registry" file (/vendor/etc/audio_effects.conf). A properly made audio effect application consists of 2 APKs:

1. A persistent (cannot be killed by anyone, even the system) service APK which controls the audio effect and must be a system app - cannot be installed as a normal app

2. A control panel, which is a normally installable app, which hooks to the service and interacts with it, but doesn't disturb its process.

with all that said - No, audio effects cannot be installed on unrooted devices.

The audio effects aren't normally accessible, you need to mod MusicFX.apk and Settings.apk to provide access to third-party effects. I've no interest in writing pages-long guide on how and what to edit.

These effects are a part of my custom ROM for Xperia Z1 which will be released soon. Just finished migrating it from .242 to .270 yesterday. I'm not releasing anything separately because then people come crying to me when they have problems using it on their phones.
[Sony Cross-Device General] PDesire:
I have Dolby Atmos ported for Xperia Z Ultra

See pic on attachment
[Sony Cross-Device General] amey2606:
Ohkk bro.

Thanks for enlightening us.

Looking forward to your ROM release, and maybe also unlocking the bootloader. ☺
[Sony Cross-Device General] IgorEisberg:
Unlocking the bootloader? What for?
[Sony Cross-Device General] amey2606:
I would need to unlock the bootloader for installing your custom ROM, right.?

Or wouldn't I.? ?

Thanks again.
[Sony Cross-Device General] IgorEisberg:
Nope, completely stock-based.
[Sony Cross-Device General] amey2606:
Great.

That is awesome.

Just one question, will the installation be through recovery, or can we flash it like a stock ROM through Flashtool.?

Thanks. ?
[Sony Cross-Device General] IgorEisberg:
You'll need any rooted Xperia Z1 with dual recovery.

You just flash it (it's a flashable ZIP with Aroma installer) and then flash the latest Dual Recovery on top of it. Only then you reboot.

Caches are cleared by the installer, so no need to do it manually. Kernel is flashed by the installer too, so you don't need Flashtool at all for that.
[Sony Cross-Device General] amey2606:
Great.

Eagerly waiting for the release, and of course the included sound enhancements. ☺

Thank you.
[Sony Cross-Device General] PDesire:
I have Ideas what can we include for us Soundmod :

BeatsAudio

SRS FX

Remove SonyFX

Dolby Atmos

ALSA ASound with High Sampling (384kHz 64bit)

MaxxAudio

Harman Kardon

Dirac Enchantments

My Mixer_paths MOD (for newer devices)

Is that okay?

If you like to work with me, You must have Facebook and Facebook manager, pls send me your FB name and I will write to you :)
[Sony Cross-Device General] aidy.lucas:
I'll stick with viper audio for now, not found better yet.

D2303 18.3.1.C.1.15 kk deodexed rooted philz touch recovery bravia engine 2 + x-reality viper audio
[Sony Cross-Device General] Nicklas Van Dam:
That's great sir !! This my Facebook link FB Link and Id is Dicky Herlambang. Good can work with you :D [MENTION=6126659]the-cortana-project[/MENTION]
[Sony Cross-Device General] Nicklas Van Dam:
OK I will try to port it, but sir [MENTION=6126659]the-cortana-project[/MENTION] I can't find etc folder on vendor folder in my cm12.1, can I use from system/etc to start modification audioeffect.conf?
[Sony Cross-Device General] PDesire:
Yes you can, sorry for my fail, on z ultra you can find this on system/etc and /system/vendor/etc, and I thought that is on all Sony Devices the same
[Sony Cross-Device General] Nicklas Van Dam:
i only replace my stock with your code or add your modified mod code sir?:)

sorry i think it's wrong, i new to add your code at #Dolby end code

here new audio effect conf sir [MENTION=4993733]the-cortana-project

View attachment audio_effects.conf.txt
[Sony Cross-Device General] PDesire:
No, sorry for my bad explanation, add only these strings like Dolby, Harman Kardon, dirac, Beatsaudio, MaxxAudio, SRS, Sony Effect

Don't replace strings like Bundle, Proxy, Reverb, qcvirt, qcreverb, qcbassboost, loudness_enhancer, virtualizer, audio_pre_processing, pre_processing

But thanks for your help
[Sony Cross-Device General] Nicklas Van Dam:
Yes, I know that. I've been added new. You can download it at my last post :D

---------- Post added at 05:59 PM ---------- Previous post was at 05:58 PM ----------

EDIT
[Sony Cross-Device General] PDesire:
Thank you very much :)
[Sony Cross-Device General] Nicklas Van Dam:
You're welcome sir
[Sony Cross-Device General] PDesire:
Here is the official audio_effects.conf file for Soundmod on Xperia M

I need it for the other devices too:)
[Sony Cross-Device General] Nicklas Van Dam:
Thanks sir, I will waiting for another too :D
[Sony Cross-Device General] Nicklas Van Dam:
Sir, do I need to port any data or system again?
[Sony Cross-Device General] PDesire:
Later, for first I must test things for the best sound and then I will upload sources to Port my Soundmod for Sony devices, but that is definitly sure: these will include in my mod:

ASound ALSA (384kHz 64bit)

BeatsAudio

Dual Bassboost (Qualcomm&MaxxAudio)

Dual Virtualizer (Qualcomm&MaxxAudio)

Dual Equalizer (Qualcomm&MaxxAudio)

Dolby Atmos

MORE COMES LATER :)

[MENTION=5608002]Nicklas Van Dam[/MENTION] I sent you a Friendship request on Facebook, please add me, because an can create a group for helpers of my soundmod ;)
[Sony Cross-Device General] Nicklas Van Dam:
Sir, your invited request isn't receive to me until now. May be I must invited you ?
[Sony Cross-Device General] PDesire:
Okay, on Facebook My name is Tristan Ma, here the link: https://m.facebook.com/tristan.ma129
[Sony Cross-Device General] Nicklas Van Dam:
Done sir :)
[Sony Cross-Device General] mercury_beta:
hope we will have dsd and alac support
[Sony Cross-Device General] PDesire:
Here are the ASound files for us team :)
[Sony Cross-Device General] KWOKSFUNG:
I though we can already play alac?? Coz aac is supported which is also apple codec, i think alac would work easily?
[Sony Cross-Device General] PDesire:
I have the libaries to play ALAC and DSD, hopefully I can use it for.other ddevices,on Z Ultra I can play ALAC and DSD
[Sony Cross-Device General] Nicklas Van Dam:
Thanks for sound files sir :D. And I think is only app for execution and some file again to complete it. I guess :)
[Sony Cross-Device General] mercury_beta:
is this include library for alac and dsd file?
[Sony Cross-Device General] KWOKSFUNG:
Would u consider adding monkey audio?
[Sony Cross-Device General] nonono666:
pureXaudio (30mb) for z/zr is great
[Sony Cross-Device General] PDesire:
That is The Dolby Atmos files for Project Desire Developer team :)
[Sony Cross-Device General] PDesire:
First leak
[Sony Cross-Device General] Nicklas Van Dam:
Is this for details?
[Sony Cross-Device General] PDesire:
WTF are you fast

Yes that are The Details :)
[Sony Cross-Device General] KWOKSFUNG:
Is there an UI for us to switch them on/off?

coz u know.... adding more effects eventually add static noise
[Sony Cross-Device General] PDesire:
Yes I know,static noise does not exist, ALSA ASound fix that
[Sony Cross-Device General] PDesire:
Second Leak:

Ultra High Sampling:

DSEE-HX->ASound->Audio Policy=Ultra High Sampling

384kHz 24bit->384kHz 64bit->384-705kHz 64bit=384kHz 64bit

The soundmod is first available for Xperia Z Ultra
[Sony Cross-Device General] PDesire:
Tomorrow the desire will begin!!!!!
[Sony Cross-Device General] PDesire:
Thanks to:

@deanz93 @Ghost ic0n @Kelvin98 @KJYap @MCM4u @nielneal @SonyRiFle @theduke7 @viggen93 @viper9586 [MENTION=6307368]Zacny04[/MENTION]@[Fenix]

@agustinmrgo @Ahki767 @Arctoze @bendave @benlenspace @Chocolatetrain @ChristianMx @dzoanhuy @Gonfebo @hxq88 @ja1378 @mharckk @polomalkin @ship puden @timlu85 @tngoctu [MENTION=6231309]XpRoPhEtX2015[/MENTION] [MENTION=5263015]xstt[/MENTION] [MENTION=1748670]zhuoyang[/MENTION]

@@soka @amier.hakimi.87 @anno2070 @Antidote03 @as2b4ever @Dany MID Zero @darwinzp @hasablack @kris555777 @neonixxx @pedramgolchin @timeport30@googlemail.com [MENTION=1582624]Zeyn Karim[/MENTION]

@adi55 @armenel8 @cooler33 @coyo47@dontbelive @enzoo96 @h4w @Mano1982 @MD. @Xandros97

@Andrey Piekas @dropdan @Sun24664

@Alfaizzy @Asenk Komputer @bassgitt @Farsiris @Hatrlex @itsnie @MCM4u @Nicklas Van Dam @SDee96 @SearchEngine @SunitTalwar @timlu85

@guillefs @Jeka_Osokin @John98Zakaria marincax @maverickperfect @MrGKanev @Nimadroid @nonono666 @rahulvr @rizqi_ir @ROHIT9922 @SDee96

Thank you for wanting help me, thank you so much, you are the best, with you my desire goes to Fulfillment
[Sony Cross-Device General] PDesire:
The Desire has begin!!!!
[Sony Cross-Device General] PDesire:
Here are the sources:
[Sony Cross-Device General] Wave__:
When I see your mod and the new version by JimRnor which support your mod :) I'm so happy to see devs working together and when I see my answer for You to PM JimRnor... :) it's with my help between quotation marks :P
[Sony Cross-Device General] PDesire:
Hehe :)

Project Sonico does support Project Desire for all the time and Project Desire support Project Sonico for all the time (Yay)!

I am so happy about that, I thought never that Project Desire is a so good success

I am very new in soundmod development, I have only three soundmods, and one of them is only a modified mixer_paths.xml :D

Thanks alot guys
[Sony Cross-Device General] PDesire:
For Greece

For the Humanity

For the brotherhood

For the Justice

For the love

For Project Desire member Harris

Please Check this and help us: http://xdaforums.com/showpost.php?p=61641807&postcount=325
[Sony Cross-Device General] TheGingerSage:
WHERE DID YOU GET THAT ARKAMYS APP FROM!?!?! I want it!

---------- Post added at 06:49 PM ---------- Previous post was at 06:46 PM ----------

The reason I ask is because I have an Idol 3 with ArkAmys FX built into the system no app...
[Sony Cross-Device General] IgorEisberg:
I built it from scratch.
[Sony Cross-Device General] TheGingerSage:
That is absolutely bad ass man! As you can tell via my sig I love audio mods!
[Sony Cross-Device General] IgorEisberg:
That screenshot is actually from the older version of Arkamys (one that comes from an old Android 4.4 device).

I renewed the library and updated the implementation since then to a newer version, that comes with brand new profiles which sound much better than the old ones. As you can see, different profiles:
[Sony Cross-Device General] TheGingerSage:
Hell yeah man! I love metal, and even with my 10xSDK it is very hard to produce a concert thru 10 apps with how audiophile my ears are soiled with this beautiful technology. That's awesome! I wish I had UIs for every audio_effect.conf library there is (That needs one) I dont know how to read and edit the source code I dont know the language and still a tad stumpted on how to get that education the most convenient and affordable way... Everything I do is trial and error, reverse engineered, or heavily researched.
[Sony Cross-Device General] IgorEisberg:
I learned programming by reverse-engineering and trial-and-error, so you're fine!
[Sony Cross-Device General] TheGingerSage:
Cool Cool! yeah it was absolutely dumb luck I even came across a 4.3 of this. I was finalizing the stock operating system of the Alcatel Idol 3 and on my thread I needed an ArkamysFX photo and found yours.

https://xdaforums.com/idol-3/orig-development/6-10-18-hex-fx-ice-edition-10x-audio-sdk-t3802277
[8125, K-JAM, P4300, MDA Vario Software Upgrading] jawnsixteen:
is there anyway to "shelltools" flash my radio rom? I've been missing a lot of calls lately and it really is becoming inconvenient. I havent unlocked my phone, but i am running wm6 using shelltools (mfrazzz's stuff) and i was wondering do i even need to have my phone unlocked to flash my radio? i dont want to lose my warranty so thats why this matters to me. Any ideas guys?
[8125, K-JAM, P4300, MDA Vario Software Upgrading] hanmin:
You may get the official (in your case, T-Mobile, I guess) ROM to flash your phone with the full set of WM5 ROM (e.g. IPL, SPL, OS and Radio). As you are using the official ROM, you do not have to CID-unlock your phone prior flashing this official ROM. After that, you may then use shelltool to update/upgrade/flash the WM6 in, while the radio is untouched (e.g. still using the one you've flashed with the official ROM).
[8125, K-JAM, P4300, MDA Vario Software Upgrading] jawnsixteen:
i thin i have done what you said already. Before i flashed mfrazzz's wm6 rom i flashed the latest tmobile rom, then i proceeded to flash the wm6 rom. I didnt use shelltools to flash the official tmobile rom obviosuly, but i did use shelltools to flash mrazzz's wm6 rom.

these are my things from what i'm using now:

ipl 2.26

spl 2.26

gsm 02.25.11

os 2.18.0.0
[8125, K-JAM, P4300, MDA Vario Software Upgrading] Madcap180:
Flash the t-mobile uk radio rom 2.19.11.. that'll work for u.
[8125, K-JAM, P4300, MDA Vario Software Upgrading] cuboosh:
ur OS is wrong if ur running wm6...
[8125, K-JAM, P4300, MDA Vario Software Upgrading] Madcap180:
2.18 is Crossbow Reloaded... or Faria's..
[8125, K-JAM, P4300, MDA Vario Software Upgrading] jawnsixteen:
can i just flash that right now without being unlocked? i'm in boston, does that matter? lol
[8125, K-JAM, P4300, MDA Vario Software Upgrading] cuboosh:
oh, my bad then lol.

and yes u can change ur radio without being unlocked
[8125, K-JAM, P4300, MDA Vario Software Upgrading] jawnsixteen:
ok thanks guys for all the help, but i still have a couple small questions

first, in this post http://xdaforums.com/showthread.php?t=253609&page=4

(post #34) he says that if you dont cid unlock before applying the radio rom you will brick the phone.

next im looking for that uk rom, but i really cant find it, can anyone point me in the right place? and even though im in the US it will still work right?

thank you guys so much! i really aappreciate it
[8125, K-JAM, P4300, MDA Vario Software Upgrading] luiggi:
There you go

I have flashed my RADIO ONLY several times with no consequences for my CID LOCKED G4 Wizard, here´s the link for the RADIO ONLY

ftp://xda:xda@ftp.xda-developers.co...nly_Thread/T-Mobile-UK_2.19.11_Radio_Only.zip
[8125, K-JAM, P4300, MDA Vario Software Upgrading] 4irm:
You have flashed RADIO only on you G4? HOW? I am having the following problem:

I had to flash a T-Mobile German ROM to use the shelltool for the latest WM6 ROM, it worked but unforunately I have got Radio 2.69 and IPL 3.08.XXX1. (from the latest official MDA Vario ROM flash before)

After the Hardreset everything went fine - I've got WM6, but after i had changed the Clock settings and restarted my device i simply have NO SIGNAL anymore. I am currently in australia maybe thats the reason???

I tried to install the offical T-Mobile AKU 2.0, but the RUU shows me error 296 as I have installed a later ROM AKU3.3 bevor my WM6 flash.

Which tools have y used? And how is the procedure?

Cheers!!!

irm
[8125, K-JAM, P4300, MDA Vario Software Upgrading] luiggi:
No, we can´t flash a ROM with bootloader other than the one you have if you have a G4 CID locked device. Unless you use a RUU with no ID (see next paragraph) and the nb.nkf file lacks of IPL/SPL, such is the case of the Wizard Love which I use before to flash any other ROM with the Shell Tool.

Read post #2 of this thread

http://xdaforums.com/showthread.php?t=310954

Read carefully where talks about Splash Screens and Splash Only RUU for G4, same procedure for splash screen applies to RADIO. This doesn´t work for OS, for OS you have to use Shell Tool.

Good luck!
[Galaxy Note 4 Accessories] patriotaki:
Is this the correct place to make a thread for reviewing an extended battery for note 4?

Any tips for the review?
[Galaxy Note 4 Accessories] BACARDILIMON:
Most note4 battery have been reviewed already.
[Galaxy Note 4 Accessories] patriotaki:
Why not more reviews? ? more opinions..its better in any way
[Galaxy Note 4 Accessories] BACARDILIMON:
I agree but mod will come along and tell ya not to post a thread if one is already open. They will also tell u to put ur input in the one that already exist. Good luck
[Galaxy Note 4 Accessories] patriotaki:
Aham i see... Thanks ill make a research before i post it
[Galaxy Note 4 Accessories] zkyevolved:
Please, update ANYTHING you want! The more opinions the better :)
[Galaxy Note 4 Accessories] patriotaki:
Here is my review if you are interested

http://xdaforums.com/showthread.php?t=3116759
[Java for Android App Development] steblink:
Hi, on my gridview (like a gallery images) i can show photos on sd card, but some pictures aren't shown by the grid. But if i tap on it i can show it, it exist obviously. So i have some white square instead of the "preview" of the image. It would seem it doesn't load.

Can someone help me?
[Java for Android App Development] registered-user:
Are you getting any errors in LogCat? like bitmap too large?

Can you post your image loading code? wo that it's pretty difficult to know what the issue is.
[Java for Android App Development] steblink:
I don't have errors in logcat, my image loading code is:

new AsyncTask<ViewHolder, Void, Bitmap>() {

private ViewHolder v;

[MENTION=439709]override[/MENTION]

protected Bitmap doInBackground(ViewHolder... params) {

Bitmap bm = null;

boolean haveThumbNail = false;

try {

ExifInterface exifInterface =

new ExifInterface(imageList.get(position));

if(exifInterface.hasThumbnail()){

byte[] thumbnail = exifInterface.getThumbnail();

bm = BitmapFactory.decodeByteArray(thumbnail, 0, thumbnail.length);

}

haveThumbNail = true;

} catch (IOException e) {

// TODO Auto-generated catch block

e.printStackTrace();

}

if(!haveThumbNail){

bm = decodeSampledBitmapFromUri(

imageList.get(position), 220, 220);

}

v = params[0];

return bm;

}

protected void onPostExecute(Bitmap result) {

super.onPostExecute(result);

v.image.setImageBitmap(result);

}

}.execute(holder);

return convertView;

}
[Java for Android App Development] registered-user:
That looks OK but you're loading images in a list/grid? Instead of passing in your ViewHolder you should probably only pass the ImageView and use a WeakReference.

Example here: https://developer.android.com/training/displaying-bitmaps/process-bitmap.html

If you skip the ExifInterface.getthumbnail() do images display correctly? Maybe the Exif data is incorrect?
[Java for Android App Development] steblink:
First of change a lot of code i would want to solve it simply if it is possible. With debugging i can see that in this two lines:

byte[] thumbnail = exifInterface.getThumbnail();

bm = BitmapFactory.decodeByteArray(thumbnail, 0, thumbnail.length);

in some of image i have bm = null, that would mean that exifInterface has not thumbnail, so it skip to if(!haveThumbnail)..maybe

bm = decodeSampledBitmapFromUri(imageList.get(position), 220, 220); is wrong.