yashsingh1/xdaforums huggingface dataset:
[JASJAR, XDA Exec, MDA Pro ROM Development] DaVince:
Yes they are different.. it's because of the higher dpi (dots per inch) of True VGA.

If you may notice.. VGA and QVGA screens devices pretty much look the same right? I mean, The size of fonts, icons, taskbar, etc... are the same.

But if you use True VGA, it changes the the screen dpi to a true and correct VGA dpi setting. It will fully utilize the 640x480 screen. It's like, imagine your PC 14" monitor... set it to a 640x480 resolution (it's not possible with WinXP and later unless you go to safe mode, but it's possible for Win9x/ME) and make it smaller down to 3.6". Now that's True VGA.
[JASJAR, XDA Exec, MDA Pro ROM Development] tech.junkie:
true VGA user here since my ipaq hx4700 days.
[JASJAR, XDA Exec, MDA Pro ROM Development] kdskamal:
I dont use true vga. I have just forced adobe reader to true vga(via tweaks2k2). The ROM which I m using offers true vga in IE.
[JASJAR, XDA Exec, MDA Pro ROM Development] Osir1s:
Heya, im a former universal owner, now onto the Athena. Given that the universal is the only VGA device with cooked WM6 ROMS at the moment im just wondering, is it correct that WM6 supports True VGA Mode? So no more stuffing around with tweaks and 3rd party apps etc?

There just seems to be some confussion out there as to if WM6 supports a VGA resolution and I thought you guys would know...

cheers in advance.
[JASJAR, XDA Exec, MDA Pro ROM Development] DaVince:
The older WM6 ROMS based on AKU3.5 has TrueVGA.. the newer ones don't.

Wow! 34 vs 33 votes... almost 50-50.
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
I myself am using Helmi's original WM6 with True VGA. I haven't found another ROM that I'd be willing to try right now. So far, I don't see myself trying another ROM until a newer WM6 build supports it.

True VGA is an absolute must for me.
[JASJAR, XDA Exec, MDA Pro ROM Development] Alkhal:
Is it possible to get True Vga from a cab file?
[JASJAR, XDA Exec, MDA Pro ROM Development] TehPenguin:
Midget made one for his V0.1 cab. It can be done, I think the developers just have to update the images in that cab, since the new ROM base appears to use different pictures with different filenames (as is evident if you try to use that cab or the actual OzVGA program)
[JASJAR, XDA Exec, MDA Pro ROM Development] AquiEsta!:
I would only use VGA for video playback but otherwise even with my 20/15 vision I would be straining to see the text. ;)
[JASJAR, XDA Exec, MDA Pro ROM Development] nvatvani:
This is exactly why I removed True VGA capability from my device.

VGA resolution simply demands a device whose screen-size is larger than 3.6" in order for it to be practical.
[JASJAR, XDA Exec, MDA Pro ROM Development] markymanxxx:
It was most useful when Pocket IE didn't have a hi-res mode.

But still, I would like to use it every so often, makes the Uni feel much more like a mini-laptop than a phone.
[JASJAR, XDA Exec, MDA Pro ROM Development] AquiEsta!:
Actually, even without VGA the Hermes still feels like a hamster sized

laptop. You wouldn't believe just how fast a flight between Canada and

Japan goes by now having this X01HT with me. From Office stuff like Excel

and Word to games to watching recorded TV and movies and just plain

listening to MP3s makes a 10.5 hour flight seem short. Even with QVGA

all my video still looks very sharp. :)

I get on the plane with a freshly 100% charged battery and after using the

phone non-stop with about 5 hrs of video and listening to MP3s for about

3 hrs while doing office stuff or playing games and I still arrive into Japan

with more than 30% left.
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.
[JASJAR, XDA Exec, MDA Pro ROM Development] AquiEsta!:
ROTFLMAO

Hell, I'd roll in the mud if mine got 1024x768! :)

Though it really does help if you have steady hands when using the phone

at that resolution. It's kind of like using 20x50mm binoculars, steady arms

or you can't makes heads or tails of what the heck you're trying to read. :(
[JASJAR, XDA Exec, MDA Pro ROM Development] nvatvani:
Hhahahha ....... are you sure binoculars would be enough? I was thinking of something along the lines of an Electron Microscope!
[JASJAR, XDA Exec, MDA Pro ROM Development] AquiEsta!:
No, no, that was a comparison to 20x50mm binoculars if you've ever used

powerful ones you'll know all about the steady hands. :)
[JASJAR, XDA Exec, MDA Pro ROM Development] nvatvani:
Just to explain things to you in plain english. A 3.6" screen has a fixed number of pixels, around about 163,000 pixels.

At QVGA resolution (320x240 pixel-resolution) the visual-data is spread over 163,000 pixels.

At VGA resolution (640x480 pixel-resolution) the more visual-data is spread over the same 163,000 pixels.

What does this mean? Well, the guess that "more information" is crammed into the 163,000 pixels is correct. But is this practical? Not exactly! Why? Because the screen of 163,000 pixels is not only fuctioning as an output device to display information, but also an input device to acquire information (from your stylus, or finger). If the screen was only serving as an output device and not an input device as well, then a high resolution screen would be acceptable to a certain extent.

Why is it a problem if the screen is at a high resolution but also functioning as an input device? Because it will demand a higher precision of input. At 1024x768 resolution (assuming its possibility in the first place), an application might display an OK and a CANCEL button side-by-side but at a very small size. You better have a VERY steady hand when selecting the button at such a resolution.
[JASJAR, XDA Exec, MDA Pro ROM Development] mitchello:
Where are you getting this 163000 pixel number from? A QVGA Display (320x240) has 76800 and a VGA display (640x480) has 307200 pixels.

A VGA display has four times the amount of pixels as a QVGA display, and to prevent the icons and text from being microscopic (some like it, others couldn't use it at all) the Windows Mobile interface is essentially magnified on a VGA display to make everything appear the same size as a QVGA display of the same size, only a hell of a lot smoother and clearer.
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
Plain english!? I'd show off my technical credentials, but I'd probably be wasting my time.

1. Learn to multiply.

2. Don't presume that just because you may have problems working on a high res that everyone else does as well.
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
Now, how's that VGA on the new WM6 build coming along?
[JASJAR, XDA Exec, MDA Pro ROM Development] AquiEsta!:
I think you might have misunderstood what was being said by "nvatvani"

that a 3.6" LCD screen would have "around" 163,000 "fixed" pixels. You

can NOT change an LCD screen's hard pixel count. They are there and that's

that. What was said made sense that at QVGA (320x240) you would have

to place those 76,800 "displayed" pixels into that 163,000 pixel screen.

Having a VGA (640x480) signal you would then have 307,200 pixels to

display in that 163,000 pixel capable screen. Now having less display pixels

on a higher pixel capable screen will always look sort of fuzzy and cramming

more display pixels will make for a sharper image but not always lead to a

better picture if the monitor simply can't handle the sharpness.

I hope this makes sense and if it doesn't go watch a VHS tape (240 lines of

resolution) on a HDTV (1080 lines of resolution) and let me know if you

figured it out.

Whatever your "credentials" are in this case didn't help you avoid making a

fool of yourself. I feel that as long you insult one's ability you leave yourself

open to rebuttal. ;)

And yes using VGA on a tiny little screen is pretty much pointless for anything

other than watching video when using a touch screen capable

monitor. :)

AE!
[JASJAR, XDA Exec, MDA Pro ROM Development] TehPenguin:
Two links and you're entire argument is broken:

Note what display the Universal has: http://wiki.xda-developers.com/index.php?pagename=HTC_Partnumbers

And the press release for that lcd: http://www.sony.net/Products/SC-HP/cx_news/vol38/acx526.html

So:

Sony _designed_ the LCD for VGA

The LCD is "640xRGBx480"

The QVGA switching is built into the screen (hence why it looks so good)

I don't need to justify my credentials - since my sources are the XDA Wiki and Sony itself

Enjoy!!
[JASJAR, XDA Exec, MDA Pro ROM Development] AquiEsta!:
Ummm, that wasn't the point I was making. It was

IF

an LCD screen

had a "certain" hard set number of pixels and this was based on the

theory that another user was trying to convey. I frankly could careless

what the Universal has as I don't have one and that also was not the point

I was trying to make. :)

AE!
[JASJAR, XDA Exec, MDA Pro ROM Development] DaVince:
Uhmmm guys.. most of you just doesn't seem to get it. AquiEsta is right, regardless of the inaccuracy of the numbers he is saying.

The Universal basically has a 640x480 screen running on a 320x240 resolution.

A good analogy would be trying to set your 14" PC monitor/screen to run on a 800x600 resolution. It could of course run at a max of 1024x768. But there is no way you can make it display 1280x1024. And if you force it to by using some sort of emulator, your screen would still just show 1024x768 pixels... it will just try to resize and pack all the 1280x1024 pixels on a 1024x768 screen. And that will not look good.
[JASJAR, XDA Exec, MDA Pro ROM Development] TehPenguin:
By your analogy, we are asking "Who would like to run their 14" monitor at 1024x768, instead of Window's default of 800x600"

The LCD is designed for VGA - there is no doubt about that - All that the developers need to do is modify midget's cab for his version 0.1 to work with the later versions.

(Admittedly, this is likely to be low on their todo lists, as there are a number of other things considered more important (eg Video Call))

If you want Real VGA, then ask Midget how to modify his cab such that it works in the new builds

If you don't want Real VGA, then don't post in this thread - the ROMs already do what you want them to do :P
[JASJAR, XDA Exec, MDA Pro ROM Development] DaVince:
That's a very silly question. :(

Who wouldn't want bigger real state on their desktop???

I'm currently running on 1680x1050 on my 22" widescreen.. would you prefer running it on Windows default of 800x600??

Unfortunately, that's not possible. They are using QVGA dlls on the later builds of WM6.
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
I would just like to make something clear. When I said,

"Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.", I was not saying I believed that the Universal was capable of this resolution. I was saying I WISHED it was capable of this resolution.

Not with the intention of showing off, but I have a very high visual acuity for very small objects. I presently use the Universal in VGA mode for this reason as I greatly value my screen's ability to display the most on it as possible. Hence I would be ecstatically happy IF it was capable of 1024x768 although I KNOW this isn't actually possible in the sense of clarity.

Perhaps this was misunderstood in my original post.
[JASJAR, XDA Exec, MDA Pro ROM Development] myname70:
I have installed the new WM6 Prof. V5 / V7 ROM today. How can I activate the True VGA? Do i need to install the third party softwar?
[JASJAR, XDA Exec, MDA Pro ROM Development] DaVince:
You can't... the newer builds of WM6 for Universal does not support it.

That's why this thread was created.
[JASJAR, XDA Exec, MDA Pro ROM Development] nvatvani:
One question, how far is the device from your eyes (roughly) when in VGA resolution and when in QVGA resolution. Also, if you wear any glasses/contacts - what is its spec?

I do not wear any optical enhancement gear and I use my Univesal in QVGA mode and operate it from an average distance of 30cm. At this resolution, I can still use the device until 1.5m to 2m with the assistance of Voice Command ofcourse. At VGA resolution, I cannot work the Universal at 1.5m to 2m. Furthermore, at VGA resolution my average distance for standard operation was 10cm to 15cm. You can pretty well guess how a 1024x768 resolution on the Universal will work out for me. But this is just my physique and I am ofcourse curious about yours.
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
In VGA resolution I hold the device anywhere from 10cm to 60 cm away. I just now put it on my desk and I could probably use it from 90cm if it were practical to do so.

I do not wear glasses/contacts. I had laser surgery 7 years ago and have better than 20/20. However, even before that, I had high visual acuity for objects within my visual range. I can read a font at 1/4 millimeter size at about 10cm.
[JASJAR, XDA Exec, MDA Pro ROM Development] DaVince:
Holy sh*t! :eek:
[JASJAR, XDA Exec, MDA Pro ROM Development] Timeshell:
RealVGA on Universal

Although it's already on another thread, I thought to finalize this thread by also pointing to the Real VGA link on the Athena forum that also works on Universal which I am using right now.

WOOHOO!! Finally I can use a real WM6!:cool:
[JASJAR, XDA Exec, MDA Pro ROM Development] rajivdewesar_1:
QVGA mode to VGA mode???

can any one tell me to change QVGA mode to VGA mode of my ASUS P527..
[Moto G Q&A, Help & Troubleshooting] acejavelin:
So after looking at the AT&T bill this month, my son's data usage has jumped from consistently about 1.0GB-1.5GB to just over 5.5GB so far this month with nearly a week remaining so I started investigating what was taking up all the data... He listens to Sound Cloud at night when he goes to bed and just leaves it on until he wakes up, and has for a long time with no issue, but since receiving the Lollipop update on his Moto G GPE the WiFi will disconnect and the phone drops back to mobile data after a while with the screen off, so a few hundred megs of streaming every night has added up significantly. Sure enough Sound Cloud is showing just over 4GB of usage this billing period, and when I looked this morning WiFi was not connected until I unblanked the screen then it connected almost immediately. I have verified that the Keep WiFi On During Sleep is set to Always, what else could it be?
[Galaxy S6 Edge Q&A, Help & Troubleshooting] peste19:
I bought a samsung edge from tmobile and i noticed that they removed the bluetooth tethering option from their settings, i used this on my old phone to connect to my command unit in the mercedes to acess the web apps. Has anyone else found a solution or app alternative for this?
[Galaxy S6 Edge Q&A, Help & Troubleshooting] Faspaiso:
I still have the option on my S6. Just go into settings and from there you can find it.
[Galaxy S6 Edge Q&A, Help & Troubleshooting] peste19:
Do you have the tmobile version? Do you have bluetooth tethering or wifi/usb tethering?
[Galaxy S6 Edge Q&A, Help & Troubleshooting] Faspaiso:
I have the SM-G920F version. Nordic firmware.

I have both bluetooth, hotspot and usb tethering.
[Galaxy S6 Edge Q&A, Help & Troubleshooting] obsydian:
Guys what's the difference between BT and WIFI tethering ???
[HD2 Android Q&A, Help & Troubleshooting and Genera] iHypnos:
Hello,

Ok after much googling and digging through this very big HD2 sub forum I give up. I need answers.

Backstory:

Recently my daily driver went for a swim and so I exhumed my HD2 from it's cupboard like grave. It had been sitting there for almost 2 years.

After verifying it worked (running a rather old version of Tytungs NexusHD2) I noticed all was fine except it would constantly go into roaming mode or just lose signal completely. I figured it just needed a clean install.

So I did the whole shebang. Task 29, HSPL, MAGLDR, Repartition and installed the latest ICS based NexusHD2 ROM. I didn't flash Kitkat because DataonEXT is incredibly slow. As you may have guessed this did not resolve the problem at all.

Specs:

HD2 T9193 (Telstra variant)

Hynix NAND (and I added an extra 20MB to the partition just in case bad blocks)

Rom: NexusHD2 ICS CM9 HWA V3.0b

Carrier: True Move H (Thailand)

Bands used by carrier: 850Mhz , 2100Mhz

So my questions;

Does the Radio ROM affect the frequency bands the phone will operate on? If so, which is the best radio for T9193's?

Is there a service mode I could enter to monitor what bands are currently being used?

If not then any advice would be appreciated. I'm stumped.
[HD2 Android Q&A, Help & Troubleshooting and Genera] Marvlesz:
To check it's not a hardware defect from sitting in its grave for two years, install stock and monitor the signal. See if the problem persists.

Also, as far as I know, the radio does not affect the frequency bands. I might be wrong though, so take what I say with a grain of salt.
[HTC One X+] roshak:
HI there,

I've got an annoying issue with my network signal, which I lose frequently after a while of being On and it only comes back with a restart (not even fast reboot or flight mode On/Off helps).

I have tried all possible network settings, different Roms (from CM11 Stable to the unofficial CM12), clean flash, flash boot.img and recently even changed my carrier (I'm in germany) an ordered an new SIM but the same sh*t (the both old and new SIM work probably on other devices!

I'm just going to sadly sell it as defect and get a new one… Bug before that, does anybody has an idea on this problem?? Could that be really a hardware problem or sth wrong with the rom??
[Sprint  Galaxy Note 4 Q&A, Help & Troubleshooting] DarkManX4lf:
Is there a way to disable heads up notification while in certain apps?

It's kinda annoying when you are using navigation and the heads up notification blocks the street you are supposed to turn on.
[Sprint  Galaxy Note 4 Q&A, Help & Troubleshooting] Jawomo:
With HeadsOff lollipop heads-up notifications can now be disabled!

No root needed.

You can also restore the ticker text in the statusbar!

Give it a try:

https://play.google.com/store/apps/details?id=com.jamworks.noheadsup
[Sprint  Galaxy Note 4 Q&A, Help & Troubleshooting] w7excursion:
You can disable it for texts through the stock app. Does the headsoff app actually work with the hangouts app? Read some reviews and it doesn't work for everyone. Thanks.
[Sprint  Galaxy Note 4 Q&A, Help & Troubleshooting] BigMosley:
This app doesn't work when enabled, I also purchased the pro version for $1.99 and it still doesn't work. Please respond to my email and provide a refund.
[Sprint  Galaxy Note 4 Q&A, Help & Troubleshooting] BigMosley:
FYI, this method (finally) turned off those dang annoying Heads up notifications if you weren't already aware.

http://xdaforums.com/showthread.php?t=3032442
[Galaxy S III I9305 (4G LTE + 2GB RAM) Q&A, Help & ] farid8830:
I have new bootloader and i was wondering is there any way to downgrade from kitkat to earlier versions??
[Xperia Z1 Q&A, Help & Troubleshooting] optics2000:
I want to increase the system partition to 1.5 GB as possible to make?
[Xperia Z1 Q&A, Help & Troubleshooting] masterofnocrack:
the system partition is already at 2GB by deafult!:) what possible reason do you have to increase it by 1.5GB?:D
[Xperia Z1 Q&A, Help & Troubleshooting] optics2000:
Oh, sorry, i thought that he 1GB, so I have to be increased to 2.5 or up to 3 GB that I could fit all GApps
[Xperia Z1 Q&A, Help & Troubleshooting] masterofnocrack:
even the biggest gapps package with a rom wont take more that about 1200MB(from experience)

are you by any chance using a lollipop rom? cuz i have faced a bug where flashing one changes your /system size to 990MB though it actually is around 2200MB. Flashing a fresh rom, backing it up with TWRP,then formatting /system( which resets the partition to the original 2gb) and finally restoring the backup will fix the size problem and you will have around 1.5gb left for the gapps.:D
[Xperia Z1 Q&A, Help & Troubleshooting] optics2000:
I use cm 12.1 and cm recovery.

I'll try your recommendation to flash twrp
[Xperia Z1 Q&A, Help & Troubleshooting] masterofnocrack:
flash this: http://xdaforums.com/xperia-z1/general/twrp-v2-8-6-0-f2fs-support-t3092316

then check the size of the /system partition after flashing cm12 (from twrp > wipe > advanced wipe > select 'system' then > fs options > it will show some info about /system.if it shows the size as somewhere around 990MB and Free Space = 0mb , then thats your problem
[Xperia Z1 Q&A, Help & Troubleshooting] optics2000:
Yes, this method worked for me.

As I understand it is required after each reset to backup and recovery.
[Galaxy S III Q&A, Help & Troubleshooting] Vortex50:
Hi Guys,

My galaxy S3 got bootloop and stuck in samsung logo after updating from OTA...

my question is...

is there some other way to fix this bootloop

without losing your personal data

??:confused:

because i have some important data in my phone storage and i don't wanna lose it!! :(
[Galaxy S III Q&A, Help & Troubleshooting] Vortex50:
Is there anyone to answer?!!:(
[Galaxy S III Q&A, Help & Troubleshooting] boomboomer:
Don't be so impatient, threads should not be bumped within 24 hours.

Either use ADB to pull your data partition to PC or install a custom recovery and aroma file manager to back it up to your external sd.
[Xperia Z1 Themes and Apps] Alvian_P:
Hii i'm back with this mod, thanks for someone made tutorial.

Service.jar from stock Z1 Lollipop.

Need:

- rooted

- not must full deodexed ROM, odex ROM can.

How to:

- Make backup, u can restore if butlove (bootloop)

- Install from zip in attachment

or

-

warning

, deleted odex file in system/framework/arm ->

services.odex

- add

services.jar

manual to system, give permission

- reboot

I add to (framework 2) SemcGenericUxpRes.apk deodexed, deleted odex file (must)

:good:

thanks to:

[MENTION=4694376]DavidMKD[/MENTION] for Guide

[MENTION=4503187]iedafarha[/MENTION] deodexed system
[Xperia Z1 Themes and Apps] anakdayak:
Hi OP can I just flash the Superuser Mod on my odex rom?
[Xperia Z1 Themes and Apps] Dadovvv:
Im not 100% sure but services.jar deodex will not work if u have odex framework files , it will cause bootloop.

U can take a risk.
[Xperia Z1 Themes and Apps] Alvian_P:
Sorry late reply, if odex rom u must delete odex file of service.jar before flash, my rom not full deodex to.
[Xperia Z1 Themes and Apps] juanpirulo:
Hi, have you check after flashing your súperusermod that you break ThE OpenGL es? Just check it. Download CPU z and look At system OpenGL es is 0.0? You will have issues with compatibility apps in play store and streetview will fc. Cheers
[Xperia Z1 Themes and Apps] Dadovvv:
Can u confirm this, i mean did u test on odex rom? AFAIK services.jar deodex will cause bootloop if u have frameworks odex file (even if u delete services.odex)
[Xperia Z1 Themes and Apps] halfblack:
I can confirm. Phone boots fine but Open GL ES is broken.
[Xperia Z1 Themes and Apps] iedafarha:
hi , try restore my stock service jar ,cpu-z still show OpenGL Es - 0.0 , even using serajr xperia xposed superusermod still show OpenGL Es - 0.0. may be cpu-z dont read opengl es info on LP. try using OpenGL ES info here , i think this superusermod work fine, don hv any issue with streetview and other app , cheers

screenshot using OpenGL ES info:

View attachment 3295328
[Xperia Z1 Themes and Apps] juanpirulo:
If you try with original one CPU z info shows 3.0. You have to wipe dalvik and cache for changes take effect. Serajs module works fine for me.

Also check many apps in the play store and you will see many issues with incompatibilities
[Xperia Z1 Themes and Apps] iedafarha:
yes you right.. clean install my rom , now cpu z show opengl es - 3.0
[Xperia Z1 Themes and Apps] Alvian_P:
My rom is odex, all framework in my rom have odex file, except SemcGenericUxpRes and services.jar
[Xperia Z1 Themes and Apps] Alvian_P:
1.1
[Xperia Z1 Themes and Apps] juanpirulo:
We Believe that whatever jar you deodex Will break the opengl. Serajr its looking for a fix. Cheers