yashsingh1/xdaforums huggingface dataset:
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
So far the ROM is working great. Netflix & Hulu+ stream great. AMC still has the quirk where it will not go full screen but I am pretty sure it's a bug in their app with Lollipop. I think my 5 year old could write a better app than theirs but hey I can get my Walking Dead fix in at least :D

SiriusXM and Tune In Radio work good as well. Watch On tv remote is still the best app for setting up the home theatre with all the extra volume options and works great. I will be attempting Moga Controller shortly. That might need its own post as I am going to try a couple things to see if I can get it to work and find out what is currently breaking its function...

I am soooo wanting to install GT to get my hotspot back but I guess I can wait another day or soo, unless [MENTION=1503720]tx_dbs_tx[/MENTION] says I can... I am also missing Clean Master, Greenify and App Ops but I am trying to follow your instructions of running clean with no mods so no Nova Launcher either. ..

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] Doc50000:
Cant wait to try out the deodexed version.... :good:
[Sprint  Galaxy Note 4 Android Development] gottria:
Install the hot spot mod from the hybrid x thread.

Tried adding an attachment to this posting and tapatalk would crash, I'll update it as I'm running an older version.
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
I would but TX wanted us to run it without any mods for a couple days to ensure that there is nothing with stock. Once we clear stock we can install mads to if anything breaks. Once I get the go ahead Galaxy Tools is going back on :)

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] dschachm:
So question for the testers, have you noticed any difference between deodex and odex? Performance difference?
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
Seems to boot a lot quicker. At least to me. And my An Tu Tu speed drastically increased, however most people would not notice that difference with these tests. on ART i was getting around 46000 now im getting almost 50000. I do not use custom kernals. I think someone posted on higher than this even nit sure if it was the deodex rom though.

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] kbrn:
I've been offline all day today, I had a lot of errands and other stuff to do and didn't see this on time.. I can I'm down but it seems I'm late lol so thanks anyway.

:good:
[Sprint  Galaxy Note 4 Android Development] gottria:
Got this error throughout the day. and this
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
Attention to all current deodexed rom testers: I am aware of the Samsung Link Platform Fc and problems it is causing in various apps. I will either have to put the odexed version back in or get a logcat to pinpoint the problem. So far it's the only issue i have noticed. I'm having to redo all of my mods one at a time because Lollipop is different in many ways when it comes to smali. Thankfully another dev has already gotten the 4 way reboot mod done for Lollipop so I've already done the mod for upcoming custom X-series rom. Gonna have to give thanks to a few people who have already gotten a few mods done for our Note 4 running Lollipop.

As for the hotspot mod, it will make no difference with testing if you flash my deodexed lollipop hotspot mod. But the faster you guys can go over the entire rom looking for potential problems, the faster we can move forward and you can do mods, etc. But first i MUST have a thorough testing in stock form with NO mods other than hotspot. I don't think galaxy tools csc mods will cause any issues so if you want to do that then go ahead. I just need to have several people using the rom in stock form so i can get accurate results from testing with no other mods, etc possibly causing issues that are not actually caused by the stock rom itself.
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
Not really... the new android runtime optimizes the deodexed files and once that database is built (during boot) it feels virtually the same. Ofcourse since i flashed the deodexed rom yesterday morning, i haven't been a power user by any means so the testers will have more accurate opinions than me. I've been doing mods and stuff and not using my phone to much other than calls & texts. I would also like to hear others' opinions on this.
[Sprint  Galaxy Note 4 Android Development] Beandip-Javier:
[MENTION=322159]tx[/MENTION] as a temp fix all I did was disable the following apps
[Sprint  Galaxy Note 4 Android Development] mmaccon:
So far

I installed the deodexed rom yesterday morning after a 3x wipe and boot time was almost 13min to the second. I did experience the link platform FC but also Maps stopped working. Launching again from the app drawer closed again. I opened play store to update everything and all my apps were queued for install but the play store was asking for login information. Weird. I cleard cache on maps and store and rebooted and everything installed fine. Subjectively, the phone feels fresh, snappy and by battery seemed fine. Here's what I've used so far: different bluetooth headsets and sync to GMC Intellilink. SHealth pedometer, O2 and heart rate sensors. SNote using Spen shortcuts. Hancom office word, excel, and ppt. Camera stills and vid, different modes, slo mo, internal and sd storage. Different screen locks, fingerprint scanner. I use both a remote desktop app and the vpn to access work, both work. I streamed thru TWCTV, Netflix, Hulu, FXX, HBOGO, Pandora, Spotify, Google Music and Amazon MP3. All good and sound matches up with the video on wired, wireless, and speaker. I ran 3D Mark and Antutu benchmarks with good results. Obviously some of this has nothing to do with the changes, but I wanted to see if i could "break it". Lastly, I'll be testing this rom's water resistance. It's pouring here and Im working outside today. I've asked [MENTION=1503720]tx_dbs_tx[/MENTION] to include anti H20 code in this deodexed rom but he pretends like its not possible. Whatever. So far so good and it seems like the partial deodex approach is the way to go. I'll check back in if anything pops up. Thanks! :D.

I forgot, wirless charging good to go too.
[Sprint  Galaxy Note 4 Android Development] gottria:
Other than the Samsung Link Platform Fc I have not seen any errors on my end. Bluetooth with multiple devices works, screen mirror to my TV works, NFC works, Wifi calling works, and everything else seems to be working smooth.
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
Ok so Moga works but not on everything. I think its an issue with the games and Samaungs TW interface not anything tondonwith this rom. GTA 3 works fine with onscreen controls but not with Moga. PacMan does not even load without the controller hooked up and thats the game they give you for free, however Riptide GP2 works great with Moga. And all the games work perfect on my Nexus 7 running Lollipop so its not the OS, it has to be TouchWiz messing with it.

I saw the Sammy error once while setting up but have not seen it since I just thought I saw it because I was taking longer to get the system set up and everything was loading in the background before I had my accounts logged in. The app updated as soon as I was on the home screen and I never saw it again. Maps works fine for me.

Chromcast works perfect with Chromcast Apps and with Screen casting.

I have not installed the hotspot MOD or any MODs still running clean stock.

Battery seems about the same after 2 hours of streaming videos not plugged in and on a brightness around 75% I have about 70% battery remaining, which is where it usually is after this many hours of video at that brightness.

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] photoshopgeek:
I've had deodexed installed since yesterday evening and have seen no visible difference in performance or battery life. I did get an odd reboot once shortly after flashing the rom, but nothing since. Going to chock it up as a random glitch.

Other than that and the Samsung FC, this version seems as solid as the odex version. I have tested everything that I did previous with no problems.
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
So you're saying that Samsung Link Platform updated on it's own? Has any other tester noticed Samsung Platform Link updating? I looked for an update for it in the Samsung app store but didn't see anything and it hasn't auto updated for me. It's the only problem i have so far and it's a big problem. I will not release the rom to the public with this problem. i did a logcat and saw saw the problem being missing classes in some framework files but that could be a false lead. Updating Samsung Link Platform could very well be the solution. If some of you testers have time to look into this please do.

Also, I'm going to be working on my new rom using my odex base rom. In my opinion there's absolutely no reason not to use the odexed rom and just use deodexed files for mods, theming etc for only the files that require edits in smali/classes. Running a fully deodexed rom is "OK" i guess but why not keep the rom odexed and do what I'm suggesting? There's FAR fewer apps that will be deodexed in this scenario. Just my thoughts.
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
Once I logged into Galaxy Apps it updated the link platform. At least thats what it told me. I am on V 2.0.2526

Sent from my SM-N910P (Note 4)

---------- Post added at 12:32 AM ---------- Previous post was at 12:24 AM ----------

Does this mean technically the ROM we are testing once the sammy link is figured out will be the base rom? Just wondering if I should start logging into all my accounts again then just do a quick flash with your next rom or are we going to have to do a full wipe factory reset type anyway?

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] mmaccon:
The Samsung Link Platform crashed every restart and every time I would connect to my truck via bluetooth to stream music saved on the phone. I logged into Galaxy Apps and it didnt suggest an update, but under "My Purchases" one was available. It hasnt crashed for me since.
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
I think I have Auto Update in the Galaxy Store as I dont mind if the few apps from there update automatically. But I dont auto update in Amazons or Play Store. Maybe thats why mine updated automatic...?

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] mmaccon:
Perhaps. Does your link platform crash at all since update?
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
I have not seen it since I first installed the rom. Not sure how to test if it still works. Is there a way besides BT through car for me to check quickly? What are people doing when it pops up?

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
Good info guys. I'm going to update Samsung Link Platform and update it in the rom itself. I feel this might solve that problem. Does gallery load properly after updating Samsung Link Platform? If so then I think that it's fixed once updated. I think the cause is most likely from deodexing of the original odexed files and for some reason Samsung Link doesn't like to be odexed. If this is the only problem from deodexing then i think that's very good news. Please report confirmations and results on updating Samsung Link Platform like was mentioned above by [MENTION=6421203]Soulforged666[/MENTION] Thanks for the input!
[Sprint  Galaxy Note 4 Android Development] Soulforged666:
Gallery works with no bugs. :)

Sent from my SM-N910P (Note 4)
[Sprint  Galaxy Note 4 Android Development] llawen:
Well, tx. I got your invite to test. I tried downloading and couldnt. It fails. I tried odexed it fails. The fail is immediately. I restored a backup. Still fails. Ive checked settings on phone. I tried another rom from another developer. No problem, it downloads perfectly. Ive tried to figure this out on my own. I know you all are busy, but, Im at a loss here. Right now just stock rooted. Anyone have any ideas?
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
Im not exactly sure what's failung. Be more specific if you can. As for the deodexed rom, you have been added to test group and i just rechecked to make sure. You should have no problem downloading the rom. As for any other failures just give more info. Pm me with this info. Thanks

Heres a quick screenshot of Galaxy apps update needed to fix the Samsung Link Platform problem. Do this for the time being and continue testing through tomorrow. If no other issues come up i will upload a new version of the deodexed rom with updayed Samsung Link Platform.
[Sprint  Galaxy Note 4 Android Development] mmaccon:
Same here.
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
I'm about to upload an updated deodexed rom with updated Samsung Link Platform. The new Samsung Link Platform has new libs which the old version didn't have. When it finishes uploading I will update the link in the OP and make it public. As long as there's no reports of any other issues I feel it's ready for public use. Thanks to all of you who are testing these roms for me. It really helps a lot.
[Sprint  Galaxy Note 4 Android Development] eurominican:
delete
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
I went ahead and updated all of the stock system apps so upon first boot you will not need to update anything. (as of 3/27/2015). Thankfully Google finally figured out that organizing and optimizing the app and library directories would eliminate all of the redundant, chaotic and overlapping libraries for google apps. It makes my work much more pleasant. Now, upon updating a Google app, it's library dependecies are put in the app's own lib directory instead of being dumped into the main lib pool where duplicates get overwritten, often cause issues, especially when converting user apps to system apps. It be easy now! Finally!

The new updated deodexed rom is uploading. I will update the OP with a public accessible link tomorrow morning. As long as my overnight testing of these updated apps goes well, I see no reason not to allow public access. The current deodexed test rom & link will be permanently deleted and replaced with the new updated rom sometime early today. So far it's running perfectly.
[Sprint  Galaxy Note 4 Android Development] ChodaBoyUSA:
I answered my own question. Nevermind, lol.
[Sprint  Galaxy Note 4 Android Development] wgrant:
You need to have already taken the update or used Odin to install the bob07.tar, once you do that you'll have to have twrp installed and then flash this like a standard ROM
[Sprint  Galaxy Note 4 Android Development] ChodaBoyUSA:
Thanks. I was trying to install TWRP without root and it kept failing. I finally got it sorted out and have the Odexed ROM installed and all is good. Thanks again.
[Sprint  Galaxy Note 4 Android Development] wgrant:
Great! Glad you're running. I forgot the root portion before installing twrp, happy you got that resolved. I'm holding out for the deodex version to go live myself.
[Sprint  Galaxy Note 4 Android Development] tx_dbs_tx:
Quick update. I'm just now getting the new updated deodexed rom uploaded. I went to bed and been busy today. Anyways the new deodexed rom is working beautifully!!! I will update the OP and post when it's ready for download. i don't think there needs to be any further testing with this new build. Now i can finally say the stock base roms are DONE. I'll let you all know when thenew rom link and OP are updated.
[E 2015 Q&A, Help & Troubleshooting] SurferNerd6987:
I use my phone for chart plotting on my boat and jet-ski, and after getting Navionics up and running for this weekend found out the E doesn't have a compass in it. Ugh. Going to see how this flies over the weekend on the boat, but probably going to have to have a separate device in the future. Gosh I wish case manufacturers would get their crap together and make a decent waterproof case for some form of Android phone that I can RAM mount to my consoles. If only Lifeproof made something for Android that wasn't a Galaxy.
[E 2015 Q&A, Help & Troubleshooting] Andr01dye:
Can also confirm that it does not have a gyroscope!
[E 2015 Q&A, Help & Troubleshooting] SurferNerd6987:
It has a gyro, install the app (GPS Status). The Moto E 2015 shows a pitch/roll that works. The altimeter is GPS based, not a sensor though sadly. For $150, not complaining. Just wishing for a compass.
[E 2015 Q&A, Help & Troubleshooting] Andr01dye:
Than why doesn't Google's camera "Panorama" mode not work.
[E 2015 Q&A, Help & Troubleshooting] SurferNerd6987:
Most likely an API conflict. Blocking certain phones based on quality of actual lens.
[E 2015 Q&A, Help & Troubleshooting] bhavin192:
USB OTG

Can anyone confirm if it has usb otg or not? cause AFAIK Snapdragon 410 supports USB OTG (host).

Edit:

Found it. It has usb otg

source:

www.xda-developers.com/moto-e-2nd-gen-2015-device-review/
[E 2015 Q&A, Help & Troubleshooting] ShadyTurtle334:
Moto e 2nd gen does not have gyro sensor. You are talking probalby about accelerometer.
[General Questions and Answers] deadmanish:
hey i have a lg motion ms770 and it seems to not boot go into recovery, emergency or download mode when i connect it to computer it gives me a qhsub_dload driver not found how can i fix this and boot my phone up?
[General Questions and Answers] LS.xD:
Looks like you "hardbricked" your phone by screwing up the bootloader.
[General Questions and Answers] deadmanish:
how can I fix this?
[General Questions and Answers] LS.xD:
As long as you don't have a RIFFBOX you can't fix it o your own. Check ebay for "LG bootloader repair" --> Costs ~ 40$
[Nexus 5 Q&A, Help & Troubleshooting] vaindil:
I have auto-brightness turned on for my phone, but I'm seriously considering turning it if this can't be resolved.

The auto-brightness has been very annoying over the past few weeks. If I move my phone just a little bit it may go from nice and bright to incredibly dim and almost useless (during the day). It's overreacting, basically. I understand that there's an ambient light sensor (obviously) and that if I move that into a shadowed area it will adjust accordingly, but if I'm sitting at my desk in the middle of the day with my lights on and I lean back with the phone in hand, for some reason it thinks I'm now in darkness and makes the screen incredibly dim, though the ambient light in the room has not changed and I can't fathom the sensor actually picking up much of a difference.

Are there any mods to tweak this or anything I can do? I'm on stock/rooted 5.1, so no Xposed modules.
[Nexus 5 Q&A, Help & Troubleshooting] Aerowinder:
This is a hardware problem. Google could fix it with software but they choose not to.

Try Lux from the play store.
[Android Apps and Games] Arbiter7:
After 8 months of hard, dedicated work and countless hours spent breaking the keyboard, our second 3D game has finally been released to the Google Play Store!

Download and enjoy this new professional rolling ball game for FREE right now!

Enjoy beautiful graphics, excellent music, massive levels, and challenging scenarios as you try to roll your way to the end of each level!

NO In App Purchases required! Earning 3 stars alone on each level will allow you to purchase ALL 23 ball skins! Earn 3 stars by getting at least 80% of all coins in each level, earn two stars by getting between 60% and 79%, and anything less than 60% will only net you 1 coin, and motivation to try again!

Game Features:

- 25 levels(with more to come soon!)

- HD/3D graphics.

- Massive environments and awesome events.

- Constant support and updates!

- Analytics.

- Each level is unique with it's own theme!

- SILKY smooth framerate!

- Interesting puzzles and timing.

- Cool controls.

- Attention to detail.

- Interactive main menu and skin purchasing.

- Vastly improves hand-eye coordination!

- IT'S COMPLETELY FREE!!

- Compatible with all devices with Android 4.0+

- Perfect for kids, casuals, and hardcore gamers!

[Youtube]nTDfXEAyg1Q[/Youtube]

Link to game : https://play.google.com/store/apps/details?id=com.Sempiternal.Boundz

Like our Facebook page at https://www.facebook.com/pages/Sempiternal-Studios/247438805379844

Tweet with us! https://twitter.com/SempiternalStud

Add us on instagram too while you're at it =D https://instagram.com/sempiternalstudios/

**OUTSTANDING ISSUES**

- Improvements in joystick control.

- Multiplayer will be added soon, most likely on a local level first then globally.

- More levels will be added soon! 25 is more than enough to satisfy you all for a while :D

- So far this is a zero bug release, however if any bugs appear they will be patched immediately!

- We will try to get the file size smaller soon.
[Android Apps and Games] Arbiter7:
V1.0.4 has been added to the market addressing some minor issues. I will add V1.0.5 which will focus on some more analytic stats to help me determine from my end what to improve.
[Android Apps and Games] js391:
FINALLY!!!

omggg this is my dream game right here I like the other ball games on the market but so far this blow them out of the water I am on level 4 its really challenging but fun! Is very smooth and crisp on my LG G Flex I actually prefer the current control scheme over joystick I think it works better with the way you design this game but please check your inbox I sent you a pm about something
[Android Apps and Games] pytachok:
Nice game
[Android Apps and Games] Arbiter7:
Hi js, thank you for pm, but I would prefer if you posted bug related issues in the thread rather than in pm, so that everyone could be aware of the issue.

Our fellow Android brother js has discovered that you cannot go to level 2 from the level selection area, although you can with level 3+. After tracing the issue, it turned out to be a very simple fix, and now you can go to level 2 via the level selection area. I have published a new build that will patch this issue along with adding more analytics. Thanks js for catching that!
[Android Apps and Games] Arbiter7:
V1.0.5 Update

The V1.0.5 publishing has now gone gold! Please update to fix a minor bug with loading level 2 and so that more analytic data can be retrieved. The next update or two will mainly be for concluding all the analytic data I need. Then I will look into optimizing the optional joystick movement.
[Android Apps and Games] Kool_kanhaiya:
Installing now ... Can't wait to play
[Android Apps and Games] Arbiter7:
Let me know what you think whenever you can!
[Android Apps and Games] Entangled Multiverse:
Very nice game! Graphics is awesome, sound and ambient effects are great!

Some comments:

1) What I don't like about the controls is that it is impossible to hold down both "joysticks" at the same time - to look around, you always have to stop and vice versa. It would just "feel" much better if you could move and look around at the same time, I mean, why do we have two thumbs if we can use only one of them? ;)

2) Gameplay wise, I think that already the first level is very hard because it is much too long. It introduces a lot of gameplay elements on a high difficulty and the main problem is, that after you have mastered one, you will die on the next one and have to restart from the beginning of the level. My suggestion would be to add some more, very short levels before this "first" level that introduce the skills you need for the first level already there. Then, this level will be much less frustrating ;)
[Android Apps and Games] Darthigor:
Good work! Playing it right now and it's fun :)

----

Check out my game: Bubble Shooter 3D