yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Scottland:
Hi, does this app support mark as read /reply/call from the notification box?
[Android Apps and Games] nseidm1:
Yes, mark as read and quick reply are implemented. There's no call action item at this time though.
[Android Apps and Games] Scottland:
Super, thanks
[Android Apps and Games] nseidm1:
1.3.0.4 published to the Beta channel

★ New global options dialog in the conversation list overflow menu. Allows the toggling of thread specific options for all thread. The initial option is for "Bubbles"
[Android Apps and Games] astrosplatt:
I'm a member of the beta channel and STILL can't download the app. Keep getting told the link is dead.

---------- Post added at 08:21 PM ---------- Previous post was at 08:19 PM ----------

Never mind. I'm a moron. Lol
[Android Apps and Games] hickmanje2:
Is there anyway to shut off auto MMS download? I seem to be missing MMS when I'm in a low signal area. Verizon Samsung Note 4. Google Messenger would present me a download dialog in those cases so I could download it later. Thanks in advance.
[Android Apps and Games] nseidm1:
There's no way, or need, to shut off auto download mms in my app. Mms transactions occur in two parts, first is a push message sent to you from the carrier containing the url to the part attachments on the mmsc. To receive the first push message your phone must have a data connection, thus the automatic download of the part attachments is definitely possible.

I see thousands of socket timeouts per day across all carriers. Predominantly on T-Mobile in the US. My app has a 2 minute socket timeout, and tries to download up to 30 times in 1 minute increments. Which means the only way you're going to miss an mms is if the carrier fails to provide the mms 30 times over the course of 90 minutes.

I'm quite comfortable with the mms implementation in my app. I am quite disappointed in the reliability of various carrier mms servers, hitting a 2 minute socket timeout is utterly unacceptable. It's like going to google.com and waiting 2 minutes for it to load and having it eventually timeout.
[Android Apps and Games] hickmanje2:
Thanks for that explanation. Maybe I'm experiencing the same level of missed MMS and didn't even know it.
[Android Apps and Games] hickmanje2:
So I just tested the MMS with my girlfriend with the same picture first with Material Messenger as the default. 46 minutes after she sent it nothing on my end. I switched to Google Messenger and a minute after she sent it again and I received it just fine. Any ideas?
[Android Apps and Games] nseidm1:
All messaging apps use the same content provider to retrieve APN settings. Maybe you have some conflicting APN entries? My app typically handles conflicting APN entries well, sorry, I wouldn't know why it wouldn't.
[Android Apps and Games] hickmanje2:
Hmm I only have one in settings and that's for VZWINTERNET. I also noticed I tried to send an MMS earlier but it failed but it didn't notify me, however when I switched back to Messenger it had an error dialog for me that it had failed.
[Android Apps and Games] nseidm1:
In my app, when an mms fails to send, you'll receive a failed to send notification.
[Android Apps and Games] hickmanje2:
Usually I do but this time I didn't, which was odd which is why I mentioned it. It also coincided with the time frame with the MMS that I missed from her earlier today. Unfortunately I'm not an expert on this so I'm sorry that I can't be more helpful. I guess it's bland Google Messenger for now. I'll keep testing to see if I can't figure out a pattern.
[Android Apps and Games] nseidm1:
I just tested a bit on some of my phones. With airplane mode on I correctly get a failed to send notification eventually. With it off it sends as expected ? Sorry, I'm not seeing any mms defects at this time unfortunately ?
[Android Apps and Games] hickmanje2:
No worries! It's seems to be hiccups because I've not received pictures from people that I have also RECEIVED from in the past using the app. I still love the app. I'll keep trying things out to see if I can't figure out what's happening. I'm betting it's just my phone.
[Android Apps and Games] nseidm1:
1.3.0.5 published to the Beta channel

★ Widet toolbar now applies the app theme setting

★ Minor bug fixes
[Android Apps and Games] nseidm1:
1.3.0.8 published to the Play Store

★ When selecting an Mms image attachment lossless PNG images will now process as such instead of being forced to a JPG compression with no alpha channel

★ When forwarding an Mms the mime type is now preserved particularly for animated GIFs and lossless PNGs
[Android Apps and Games] jojobrusco:
Hi there! This app is fantastic! Works great on my gs5. Wish theres one for kitkat though...good work op!
[Android Apps and Games] nseidm1:
1.3.1.5 published to the Play Store

★ Improved internal image viewer with gif playback

★ Auto close thread when scheduling a new message

★ Avoid opening the internal image viewer multiple times
[Android Apps and Games] t12icky0:
This is an awesome app. I'm glad I updated and got this. By far the best looking messaging app I've ever had.
[Android Apps and Games] Anand_theGeek:
Hi,

Your app looks great and indeed has made it using messenger fun once again. It will be great if it can be configured for dual sim functions.

---------- Post added at 12:13 PM ---------- Previous post was at 11:27 AM ----------

Unfortunately my Motog2 still runs 5.0.1, not sure when we will get android 5.1 :(
[Android Apps and Games] lparee:
Anyone from France succeeding in sending MMS with Orange carrer ?

Sent MMS are never delivered for me ;-(

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[Android Apps and Games] Br1ce:
I had the same issue with Bouygues Telecom...
[Android Apps and Games] nseidm1:
What's most important is the sent graphic. If you see the sent graphic it means the carrier has successfully received the mms bytes for delivery to the recipient; without interrupting the stream triggering an IOException or general Exception of any kind.

I'd contact the carrier's engineers and ask them more information about the mms and why it's not being delivered. The tricky part is you need to talk to the engineers rather than tech support.

Noah
[Android Apps and Games] lparee:
Thanks Noah for your beautiful application and hard work.

I agree that the carrier should reject a MMS that can not be delivered. But could you contact Orange to have MMS delivering contraints or requirements ?

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[Android Apps and Games] nseidm1:
I live in the US, and wouldn't know how to contact their engineers. I don't necessarily know what the issue is, and it's not guaranteed to be an issue with my apps code. Please entire your APN mmsc, proxy address and proxy port are set correctly. That's essentially all that's required to mms delivery to occur ? It simply works for thousands of users at this time ?
[Android Apps and Games] lparee:
SMS and MMS Orange carrier API

http://orange-api.developpez.com/solutions-orange-api/orange-api/

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---------- Post added at 07:51 PM ---------- Previous post was at 07:43 PM ----------

As we already discussed, APN current settings are OK with Textra, Samsung Messages, Google Messenger, Quick SMS, YAATA SMS. MMS are correctly delivered with these applications

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[Android Apps and Games] nseidm1:
Sorry for the inconvenience. Maybe your carriers mms size limit is crazy small like < 800k?
[Android Apps and Games] lparee:
Yes, it works only with 500 kb or 600 kb, not more !

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[Android Apps and Games] nseidm1:
Ok, here's the analysis. Your phone has a defect in the SmsManager.getCarrierConfigValues definition. It's supposed to define the limit and my app handles the limit just fine.

When no limit is available, because the definition wasn't populated by the carrier correctly, I default to 800k which is the min size in the US. I'll change the unknown mms size limit to 600k which will help with the issue your having.

Cheers

Noah
[Android Apps and Games] lparee:
When I say it works with 500 kb or 600 kb MMS, I mean it works with Textra SMS and so on... I tried to send a 150 kb MMS with Material Messaging without success : marked as sent but never delivered. [emoji26]

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[Android Apps and Games] nseidm1:
Oh, back to square one. Sorry. Again there's no way for me to know why it's not working only on some carriers. At least it works on the vast majority of carriers worldwide, so the app's code is good ?
[Android Apps and Games] lparee:
QKSMS is now open source. https://github.com/qklabs/qksms

Maybe you could have a look on the MMS sending source code, since everything is OK for me with that application.

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[Android Apps and Games] nseidm1:
Sorry, but QkSms is designed for android phones older than 5.0 thus uses legacy SDK code. Material Messaging uses official android sdk mms systems that didn't exist in older android versions pre 5.0. Plus my apps mms code works on the vast majority of carriers so there's no way of knowing why it doesn't work on your carrier. Have you tried another phone to see if it's the phone or the carrier? Are you sure you're using the stock rom with no root or modifications?

The classic argument that "other apps work" cannot help me resolve this issue. My positions is what if my apps works on another phone? Then it's something with the phone currently being tried ?
[Android Apps and Games] nseidm1:
Version 1.3.2.1 published to the Beta channel

★ New setting to force use of the legacy mms system. Useful for non US residents possibly

Beta testing: goo.gl/5GEIfr
[Android Apps and Games] nseidm1:
1.3.2.2 published to the Play Store

finalized the beta work on the force legacy mms system infrastructure. Also optimized the legacy mms system a bit utilizing a JobScheduler now
[Android Apps and Games] lparee:
Hi Noah, setting on or off the legacy MMS infra usage leads to the same issue for me: MMS sent to myself are sent but never delivered.

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[Android Apps and Games] nseidm1:
Sorry my friend, back to square one. There's no way for me to know why it works for so many thousands of users and not for a select few ? Quite disappointing.
[Android Apps and Games] lparee:
Me too Noah. I enjoy so much the design of your app...

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[Android Apps and Games] nseidm1:
1.3.2.4 published to the Beta Channel

★ Added smil part to mms PDUs for better legacy MMSC support

This will likely address mms issues for some international carriers
[Android Apps and Games] lparee:
Yesssss Noah !

I succeeded in sending and receiving MMS to myself with images, even big images. But not always... I will give you some test result details to understand....

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[Android Apps and Games] lparee:
So,

1/ MMS sent to myself and received :

JPEG 189 kb OK

JPEG 1,35 MB OK

PNG 177 kb OK

2/ MMS sent to myself and special msg received :

PNG 1,22 MB (msg received : attachement deleted to adapt to tout device capability)

3/ MMS sent to myself and not received :

JPEG 12 kb NOK

PNG 161 kb NOK

4/ grouping SMS sent to myself twice or to me and a friend but not received

This is the most ennoying issue since SMS to multiple recipients are not delivered

So,

1/ MMS sent to myself and received :

JPEG 189 kb OK

JPEG 1,35 MB OK

PNG 177 kb OK

2/ MMS sent to myself and special msg received :

PNG 1,22 MB (msg received : attachement deleted to adapt to tout device capability)

3/ MMS sent to myself and not received :

JPEG 12 kb NOK

PNG 161 kb NOK

4/ grouping SMS sent to myself twice or to me and a friend but not received

This is the most ennoying issue since SMS to multiple recipients are not delivered

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[Android Apps and Games] nseidm1:
1.3.2.5 published to the Beta Channel

Some tweaks to the legacy mms system to improve support for carriers that still require SMIL part attachments. Tested on all 4 major US carriers mms group messaging, mms image, and mms generic multimedia part attachments.
[Android Apps and Games] lparee:
Test results with 1.3.2.5:

1/ MMS sent to myself and received :

JPEG 189 kb OK

JPEG 1,35 MB OK

PNG 177 kb OK

2/ MMS sent to myself and special msg received :

PNG 1,22 MB (msg received : attachement deleted to adapt to tout device capability)

3/ MMS sent to myself and not received :

JPEG 12 kb NOK

PNG 161 kb NOK

4/ multiple SMS/MMS sent to myself twice or to me and a friend :

SMS not delivered

MMS (images that are OK above) are delivered to both

This is the most ennoying issue since SMS to multiple recipients are not delivered

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[Android Apps and Games] nseidm1:
1) Excellent

2) No carrier in the world supports 1.22 mb, result expected. My app is designed to scale the image based on SmsManager.getCarrierConfigValues which the carrier needs to set correctly for auto scaling to work properly

3) No idea, but since #1 works I don't consider this an issue

4) There's no such thing as sms to multiple recipients, that's mms group messaging with a multi part PDU payload just like an image attachment. No idea what's happened there for you ?
[Android Apps and Games] lparee:
Noah,

about issue 4:

if I send a message "Test" to myself and myself, the message is not delivered...

if I send a message with an image as attachement to myself and myself, the message is delivered : twice if "multiple SMS to MMS" is off, once if the option is on

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[Android Apps and Games] nseidm1:
I'll take a look later, maybe it's the character set. Not being delivered for #4 group mms is an issue hopefully I can address, duplicate delivery sounds like a carrier defect of some kind.
[Android Apps and Games] lparee:
Yes please, since sending and delivering a group MMS with only text is useful for me ! And others as well...

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[Android Apps and Games] stavan adrias:
Really good Cant easily to see where this one goes

:)
[Android Apps and Games] nseidm1:
1.3.2.6 published to the Beta Channel

★ More robust Global Settings Conversation List sub menu

★ Improved legacy SMIL part support in Mms PDU payloads
[Android Apps and Games] lparee:
1.3.2.6 still has the following issue #4 for me : sending a short text message to multiple people is not delivered but sending a message with image attachment to multiple people is OK.

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[Android Apps and Games] nseidm1:
Try Evolve SMS for your #4 test. Let's see if that app works please.
[Android Apps and Games] lparee:
Yes, sending short message with Text only for multiple people is OK with evolveSMS.

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[Android Apps and Games] Robles23:
I don't think this app would change much from now on you know lol what you see right now it's what you'll get in the future. This app has been around for a while now.
[Android Apps and Games] nseidm1:
Is not changing a bad thing?
[Android Apps and Games] nseidm1:
1.3.3.1 published to the Beta Channel

Finalized all recent mms modifications and new menu items for a production release
[Android Apps and Games] t12icky0:
Great app man. Love how it get update regularly.
[Android Apps and Games] lparee:
1.3.3.1 still has the following issue #4 for me : sending a short text message to multiple people is not delivered

Very annoying issue.

1.3.3.1 still has the following issue #4 for me : sending a short text message to multiple people is not delivered

Very annoying issue.

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[Android Apps and Games] nseidm1:
Sorry for the inconvenience you're having. I was able to test the current code in 1.3.3.1 on a friends phone, and a colleagues phone, in France on Orange and in England on T-Mobile. Everything is working for mms images, mms multimedia to multiple recipients, and mms text to multiple recipients.

I don't fully understand what is causing the issue you're having unfortunately.
[Android Apps and Games] lparee:
I simply send a message "Test MMS" to me a and a friend. This message is never delivered to me neither my friend.

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---------- Post added at 08:09 PM ---------- Previous post was at 08:04 PM ----------

Any debug mode that can be activated ?

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[Android Apps and Games] nseidm1:
I performed the same test with myself and another recipient as the destination, we both received the message. I'd personally head down the road of device troubleshooting if it were my personal device. I'd also try on another device and perform full factory resets to rule out operating system issues of any kind.

From the apps perspective it's sending a byte array to the carrier, and if the carrier rejects it you'll see a message failed to send notification. The case you're experiencing is the carrier is not rejecting the byte array payload, which is concerning and confusing.
[Android Apps and Games] lparee:
I have the issue when the option "Multiple SMS" is activated or not

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[Android Apps and Games] nseidm1:
The option"Send Multi Part Sms as Mms" is only relevant if you are sending to a single recipient.

Multi part Sms is > 160 characters to a single recipient.
[Android Apps and Games] lparee:
Any debug mode I can activate ?

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---------- Post added at 09:07 PM ---------- Previous post was at 09:01 PM ----------

What's the difference in your processing if the message "Test" is sent to one people (message delivered) and if the same message is sent to two people (message not delivered) ?

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[Android Apps and Games] nseidm1:
Messages sent to a single person use the sms protocol, messages sent to multiple people use the mms protocol. Unfortunately we're pulling at string as to why it's not working in France, on Orange, on your phone. On every carrier in the US multiple recipient mms group messaging is working ? I would need to talk with Orange server engineers to know more.
[Android Apps and Games] nseidm1:
Here's pulling at a string. Please try this apk: https://goo.gl/cceUVX
[Android Apps and Games] Robles23:
Absolutely not. As long as an app performs the way the user is expecting, then there's no need to mix things up. Just like the good old saying.. "if it ain't broken, don't fix it" lol personally this app sends and receives texts and images as it should, therfore no complains from me.
[Android Apps and Games] lparee:
Same issue with this version.

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[Android Apps and Games] nseidm1:
Try again a new modification: goo.gl/cceUVX
[Android Apps and Games] nseidm1:
1.3.3.2 published to the Beta Channel

★ More robust HttpUtils for improved international Mms support

I added additional header key values pairs to the http post request responsible for transmitting the Mms binary payload to the carrier's MMSC server.
[Android Apps and Games] eventheodds1:
Great job on the app it looks fantastic like previously mention I'm having the same issue trying to send a text to multiple people it never reaches them and at the same time when they sent me a message I don't receive it. Hopefully this will be different with the new beta version I'll give it a shot.

T-Mobile note5 U.S
[Android Apps and Games] nseidm1:
T-Mobile Note 5 doesn't suffer from the issue, mms group messaging is fully tested on all the major US carriers. My person phone is the Note 5 on T-Mobile coincidentally, texting to multiple recipients works A-Ok.

It appears this issue is isolated to older MMSC servers only ?
[Android Apps and Games] eventheodds1:
For some reason with the stable version I wasn't able to send any messages to group text and never showed up on their phone. However the latest beta fix that issue but now its not letting me send any text message while Wi-Fi is on.
[Android Apps and Games] nseidm1:
Sms payloads a require a telephony channel, not data nor WiFi. 3g/4g and WiFi don't conflict with Sms, but can conflict with Mms. On the Note 5 everything automatically degraded to the legacy Mms system when the SDK based Mms system fails for any reason, thus there's a redundancy.

Your solution, restart the telephone ?
[Android Apps and Games] eventheodds1:
Quick question how well does the MMS over Wi-Fi work for tmobile with this app? textra who is Free up on me Wi-Fi texting.

Also I restarted my phone and tried to send the MMS for group chat while wi-fi was on, it didn't work. When I turn off Wi-Fi and resend it then it works. Odd, again thanks for a great app
[Android Apps and Games] nseidm1:
T-Mobile supports mms over WiFi calling, not WiFi. So you must see the WiFi calling connected notification for Mms to send over WiFi. But, if WiFi is connected and WiFi calling is not the Mms channel will be the data network automatically.

All in all, my app has full Mms over Tmobile WiFi calling support. If WiFi calling is not connected you must have a 3g/4g connection to send Mms.

View attachment 3463198
[Android Apps and Games] eventheodds1:
Just got done testing Wi-Fi calling texting works like a charm fantastic job. Still can't send a group messages while Wi-Fi is on, like you said it shouldn't be a factor but its being a pain in the....
[Android Apps and Games] nseidm1:
Sorry, I can't reproduce the issue on my Note 5 on T-Mobile. WiFi enabled I'm able to send and receive Sms, Mms and Mms group messages. I'll be merging the beta channel to production likely tomorrow and the Mms system will be code frozen.
[Android Apps and Games] eventheodds1:
Thanks for your help I'll keep you posted if there's any change. Oh by the way I'm on the most recent beta version on play store
[Android Apps and Games] nseidm1:
Excellent, then you're up to date and good to go ?
[Android Apps and Games] lparee:
Great job, Noah !

Issue #4 solved for me with that release !

Keep on testing...

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[Android Apps and Games] nseidm1:
Good news. The issue was language support in the post request header ?
[Android Apps and Games] lparee:
[MENTION=330845]Noah[/MENTION]: and issue I had with some attached images not delivered is solved as well !!!

Congrats !

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[Android Apps and Games] Robles23:
Howdy citizens. I would like to report a possible bug. Occasionally, I would type a message, tap the send button and immediately get an error that the was not sent successfully. It doesn't happen often but it does. I decided to do some research before posting this. I used 3 other sms apps. Stock, chomp, and evolve. None of them gave me this error. When this issue does come up on material messaging, I would just re-tap the send button and it sends it normally. It's not that much of problem but I just wanted to point that out. Thanks.. Gooooo seahawks! Lol
[Android Apps and Games] nseidm1:
Could be a bug in the core android SDK SmsManager implementation, or a carrier/manufacturer OS mod issue. Otherwise as it pertains to my app if you press send, it fails, then press send again or resend and it works I'm perfectly fine with that behavior and consider it expected and normal.

Thanks for contributing the experience to the community though ??
[Android Apps and Games] eventheodds1:
[MENTION=3844441]nseidm1[/MENTION]

So I tested the app, and I know you said that this app was completely tested on all US carrier. However today I only received 15 group message out of 35, I was on the beta version. I didn't miss any SMS tho, it's only group MMS. Is there any way for me log?

- interestly I got swamped with 12 text messages all at once and I wasn't out of data or service during that timeframe.

Just thought I would give you a heads up :)