yashsingh1/xdaforums huggingface dataset:
[Samsung Gear VR] Toss3:
It's not myopic or illogical if it is a fact; try looking at your screen with a magnifying glass and tell me how much smaller the pixels get by moving further from the glass (I can tell you that the pixels won't get any less noticeable and that you will still see them from meters away). Now increase the size of the display four times (keeping the same pixel density = resolution increase by four times (two times the vertical resolution and two times the horizontal))and move the magnifying glass further from the screen (you need to change the lenses of course to make up for the increased distance in order to keep it sharp), and voilá you get much less of a screen door effect.
[Samsung Gear VR] mitchellvii:
I do have a magnifying glass and pixels on the Note 4 do appear smaller with even a small increase in distance. This is obvious. While pixels are still "noticeable" they are less so, for me anyway. In my case the pixelization goes from unacceptable to acceptable yet still far from ideal. For others the added distance creates focus issues and loss of FOV - neither a problem for me.

Since you do not own the improved lenses in the second part of your suggestion, how did you conduct your experiment? You can see pixels on the Note 4 from meters away? Lol, I can't even see the screen from meters away - it's kinda small. :)

I get the impression that you think I am saying moving 1/4" further from the lenses eliminates pixelization completely. I've never claimed that. For me it simply makes it better as I've stated on numerous occasions.

** I apologize for saying your comments were myopic and illogical. Although I agree with the substance of that comment, the words I used were confrontational. It would have been better simply to say I disagree.
[Samsung Gear VR] mitchellvii:
Ok, I have given you multiple opportunities to state what your opinion is since you claim my thoughts on your opinion were incorrect. You refuse. I personally do not believe you own this device which leaves me to wonder why you are having so much to say? You seem fastidious in listing your devices but I do not see the Gear VR?

P.S, Curious you deleted all of your posts prior to mod review. :)
[Samsung Gear VR] mitchellvii:
Folks, there is a marked difference between a Hardware thread such as this and a Development thread such as a rom. No one is telling a Developer their work sucks or anything else unhelpful. We are all merely sharing our personal viewpoints of what is a very subjective experience. There is no right or wrong experience. For each person, their experience is right and perhaps by chance, sharing that experience may help you.

This is the great challenge in creating a ubiquitous VR device - immersion is so different for each person. If you aim your device at the mean, you are sure to result with a product where the vast majority of users are at least somewhat dissatisfied. It's sort of like our election process where by it's nature, roughly half of those governed feel their leaders are idiots. The only way to solve this eventually is with raw pixel horsepower, a fact about which few disagree.

Early on, I told a user that saying my solution reduced their FOV was wrong. For that I apologize. In their experience it did and was therefore not wrong for them although for me, the reduction in FOV was so minor I did not care. However, I stand by my assertion that changing screen density does not reduce the appearance of physical pixels when viewed this closely.

Assuming this thread continues to exist, please remember that none of us built this hardware and all experiences are subjective. Let's have a lively debate and refrain from the name-calling.

Thanks.
[Samsung Gear VR] vanessaem:
Hi Everyone,

I know we can all hold a civilized debate without it turning ugly. I'll tell you, I've seen "debates/arguments" that have gotten far worse than what's been seen on this thread so far and I would like it to stay that way. Just a few posts were cleaned or edited. Please try and be respectful of other's opinions whether you agree with them or not.

Regards
[Samsung Gear VR] doubleplay648:
Possible Solutions

Instead of bickering we should brainstorm possible solutions. I heard that people were able to reduce the SDE on the DK2 by using various methods including: 3M privacy screens, plastic ziplock bags and anti-glare screen protectors. Any chance these methods could work on the Gear VR? This is what we need to search for, a way to reduce the SDE until the problem is solved in the future. Anyone else have any ideas? BTW I did try the extra padding idea, for me it didn't really reduce the SDE. However that could be because the SDE is very prevalent to my eyes in the first place.
[Samsung Gear VR] mitchellvii:
Not sure what SDE is but in the context I'm assuming you mean pixel size?

I can see what you mean by the anti-glare screen protector in that it would diffuse the appearance of the pixels and thus make them less noticeable. The problem for me would be that when not using the device, I don't care for anti-glare screen protectors. How do the ziplock bags work?

The interesting thing is that when playing games I don't find the pixelization distracting at all - probably because I don't expect Android games to look "real". My main problem has been with the Oculus Cinema and hoping for a sense that I am actually in a theater watching a movie. Regardless, pixels and all it's still a decent movie viewer for an airplane or road trip.

One benefit to me of going "padless" altogether is that nothing is resting on my cheekbones which tend to get sore with prolonged use.
[Samsung Gear VR] pbelcomp:
SDE = Screen Door Effect
[Samsung Gear VR] mitchellvii:
Ah ok, thanks. Acronym for everything these days. :)
[Samsung Gear VR] doubleplay648:
oculus cinema

I totally agree, I only notice the SDE when in oculus cinema, I also notice it a little at the main menu, 360 vids, gallery and milk vr. However I often find myself distracted by visible pixels while in the oculus cinema, youre in there to watch a movie on a giant theater screen, I understand the limitations of the divice. However when you go to the movie theater in real life you would never expect to see pixels on the screen. I guess that's why it's so off putting to me. I still love oculus cinema for what it is and look forward to when the issue is resolved.
[Samsung Gear VR] mitchellvii:
Right. This is my reaction exactly. Pixels in cartoonish Android games don't bother me at all. I can suspend my disbelief because I know these things aren't supposed to look real. I have experienced a theater in real life so the SDE blows my immersion.

Still a good toy for watching movies though.
[Samsung Gear VR] mitchellvii:
Speaking of games, have you tried Darknet? Game is fun and HARD once you get past the first 20 levels or so.
[Samsung Gear VR] mitchellvii:
Is anyone else noticing that they are getting a heat warning when their Note 4 is barely warm? Is happening to me a lot.
[Samsung Gear VR] 18.4009:
My biggest grievance thus far is the heat issue. I am trying many things on my rooted note 4. Everything from power savings mode to greenify along with Amplify. Tuning my processor down some.. Voltage etc. Still get hit with heat issues. I keep thinking in my head a fan built into the cover powered off a nice little Li-Po battery would do wonders but I have read that is not the case.
[Samsung Gear VR] mitchellvii:
Check this post. He says he has solved it.

http://xdaforums.com/showpost.php?p=58921272&postcount=5
[Samsung Gear VR] tdream:
You will notice the pixels if your eyes remained fixed at a point for any length of time, eg reading the warning text. You will definitely notice it in Oculus Cinema in bright scenes. In contrast, when a user is playing a game their eyes are all over the place, taking in the whole environment. If the screen in Oculus Cinema was large enough like an imax, it might subjectively improve the experience, by taking up more pixel real estate and giving more room for scanning the scene.
[Samsung Gear VR] mitchellvii:
You make a good point. The movement in games doesn't allow one's eyes to focus and thus pixels are less noticeable. Add to that the inherent cartoonish nature of Android games (lower expectations) and this is likely why the pixels in games don't bother me.
[Samsung Gear VR] axewater:
Just out of curiosity. mitchellvii, can I ask how old you are ? I'm starting to think it's an age thing. I have the feeling you did not grow up in front of CRT screens, yet your vocabulary suggests you are not very young.
[Samsung Gear VR] mitchellvii:
Does still looking young and hot count? :)

Actually my problem is that I am older and quite successful, hence I am accustomed to the best. I have a home theater with a 12 foot FHD projection screen which is flawless - but even on that I could see pixels if I stood close enough. Pixels have always annoyed me - I don't think this is an unusual position, hence the ever denser screens. I'm not sure why being accustomed to the TV screens of 20 years ago makes one more qualified to judge the quality of a screen in 2015?
[Samsung Gear VR] border304:
I don't think it isn't about judging it mate. It is about expectations to an extent but more so, being able to accept the experience for what it is. I'm sure everyone will agree that as the technology matures we'll all want a smoother experience. This kind of VR tech might just justify the ever increasing PPI of phone screens. I for one don't really care if my phone is 200ppi or 2000ppi. Until now.

I remember an HP rep telling me many moons ago (when I was selling printers) that after 600dpi most people can't tell the difference anyway.

Interestingly I was asking about pixelisation in another thread before I was reading this one; from the feedback received there I followed-up by asking if it was like sitting close to an old CRT TV. It certainly reaffirmed my guess when I saw so many people here making that same comparison.

Looking forward to trying the tech out at some point. I used to sit like 3 feet from the TV as a kid. I expect I'll be able to temper my virtual cinema expectations and justify the expense.
[Samsung Gear VR] mitchellvii:
But here's what I don't get. Many are saying it's ok because it's like sitting close to an old CRT TV.

But sitting close to an old CRT TV sucks. So should I be orgasmic over something that sucks just because it's the best there is or should I be honest and say, meh, it's ok, look forward to it getting better?

Seems so many are so ego-involved in rationalizing their purchase that they simply cannot accept the truth of it. This is a decent first try. That's all.
[Samsung Gear VR] border304:
Of course the old CRT setup viewed

now

would suck. I'm not enjoying 480p on 32" when I've experienced 1080p on 55". But back then CRT was all we had. And for TV it was pretty awesome. Well I thought so at the time. Lost count of the times I watched Star Was on the old VCR on a 14" portable. But if you wanted to watch TV that was what you were stuck with. (I expect watching 4:3 480p source on my old widescreen 36" CRT is similar to what you guys are experiencing with this kit right now).

Of course there are so many more different ways to consume video media now. So if you'd prefer the experience of the big projector, no-one can argue with that. But if you want to experience VR now, then this Gear VR and the Occ Rift dev kit are, as far as I'm aware, the only real options.

It follows therefore why you can appreciate that some people who are very into VR now (just like how much I was into TV as a kid with CRT tech) are loving the current options. And expressing such fondness here and elsewhere. We'll all look back at the technology in 5 - 10 years and laugh. But for now some think it's awesome. I've yet to see it myself but I suspect I'll probably think it is a great first try. Similar to your own view. Doesn't make those who feel it is awesome any less valid though.

I'd have thought that if you can afford the Note 4 then the cost of the headset wouldn't need much consideration. But then I buy gadgets 'cause they're shiny. No business case required.
[Samsung Gear VR] mitchellvii:
I do fully accept that some folks love this device and are completely satisfied (as I've said many times). The problem is those same people do not accept that I'm not as enthusiastic as they. Why they care so much about my opinion is a mystery.
[Samsung Gear VR] cbutters:
More words have never been spoken over the slight adjustment of millimeter or so of foam....

And I've thoroughly enjoyed reading every bit of it. I'll try adjusting my gear vr tonight and see what works for me and my eyes. Thanks for the informative discussion.
[Samsung Gear VR] mitchellvii:
Ha, so true. Amazing how a simple suggestion could generate such wrath. And just think, the mods deleted all of the really ugly stuff. Oh well. Best way to test this is simply to pull the GVR a little further from your face and see if the SDE doesn't improve for you.
[Samsung Gear VR] rushless:
Yep, all you have to do is back away from the Gear a little to test the theory without adding the foam. It is kind of what the S6 version does and reduces the FOV a tad as well. This why the S6 seems like less screen door, since the same relative image is smaller- hence less screen door.

I have tried this, but all see not point since the FOV is reduced and more of a binocular effect when backed away.
[Sprint HTC One (M8)] mcwups1:
I can send and receive texts from everyone but my wife.

Both of us have RUU'd to updated Sprint HK version.

However, I couldn't send our receive SMS from her before this.

We can't use Hangouts SMS, Sense SMS, or any other messaging app.

The conversations DO show up in Google Voice, but we never get notifications from any selected messaging app we choose.

The weird thing is, I can send her MMS fine on any messaging app.

Any ideas?
[Sprint HTC One (M8)] tjeeeeee:
Disable the number through Google voice or try the ##72786#?
[Sprint HTC One (M8)] mcwups1:
Thanks. What do I do with ##72786#? We use Voice for voicemail.
[Sprint HTC One (M8)] tjeeeeee:
Well as long as your on sense ##72786# does a reset to the profile and prl portions it's solved issues in the past for me and was just trying to explore all options :)

Of course you click reset after entering the code
[Sprint HTC One (M8)] mcwups1:
You can do the same thing through "Activate this device" in the settings. I tried that with both phones.

MMS is working fine through Sense messaging app, but SMS doesn't work at all.
[Sprint HTC One (M8)] mcwups1:
Alright.

I guess since I used Google Voice for Voicemail, it disabled the Voicemail app that comes with Sense.

Deleted Voice from account, and now Voicemail app and messaging work.

Thank you for the help. Not the first time Google Voice screwed something up for my phone.

But, if I switch to AOSP, I'll have to use Voice again, so will it screw up again?
[Sprint HTC One (M8)] tjeeeeee:
Only one way to find out lol
[Sprint HTC One (M8)] mcwups1:
Thanks again. I would have bashed my head against the wall sooner or later over this. No SMS app was working.
[Sprint HTC One (M8)] FladaFlav:
It's possible it messes up again, but don't think it will, but you will never know unless you try it
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] cafein:
Hİ brothers I've bought a O2 xda trion but language is in German can any one post me a link for O2 official rom in English please it's very urgent please help me.There is CID LOCK and rom should be official O2 rom ;):)
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] Arktronic:
I haven't seen any English O2 ROMs. Why don't you just upgrade to another English ROM? (Make sure to follow MrVanx's guides when you upgrade)
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] mousey_:
There Are No English O2 Roms, As O2 Did Not Release The XDA Trion Over Here In The UK.

Which Was The Reason I Changed Provider :D

Cheers
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] crazyC:
O2 uk trion due for release imminently, so don't know if anyone will be able to get/create a rom.
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] Killbillprime:
O2 UK Xda Trion ROM NEEDED ;)

Hey can one of the Trion owners please upload the rom?

I need to install this on my device, would really appericate it.

If you need any help please let me know

thanks.
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] Killbillprime:
yeh its more for testing then anything else

ina a few weeks im going to rolling out the trion at my work place so wanted to get the headsup before-hand and test the UK rom,

thats why i didnt get the german version

hell iv already got HTC's latest rom and also been running WM6 which i LOVE"!

but anyway hope some one gets a chance to get there mits on the device in the UK and can post the rom ;)

mmmmmmmmmmm if i had more time on my hand i might have got Buzz's ROM dumper and poped into a O2 store? ;)

well i think im a little far gone to be pulling a 007 in a o2store-----

but then again,,,,,,,,,,,,,,,,,
[8525, TyTN, MDA Vario II, JasJam Software Upgradin] vua777:
that right!

use one of other english rom (WWE rom) is the only choice (dopod, HTC...)

http://wiki.xda-developers.com/index.php?pagename=Hermes_Upgrades

read more Wiki before upgrage
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] skipper64:
I have been trying for hours to root a Sprint Galaxy S5 on 4.4.4. I get into download mode and use oden 3.09 to load the NE5 kernel but after I click on file and then AP then find the kernel then hit start nothing happens. There is quite a few different NE5 kernels and so many different ways to use odin I am stumped.

I have attached a pic of what I see in download mode. Can someone tell me if it is correct.

It is a refurbished replacement phone.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] metalfan78:
Just wondering if you are worried about tripping the Knox counter or not? If not, it's pretty simple.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] skipper64:
Don't care about knox.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] metalfan78:
All you need is to flash a custom recovery in Odin, then flash a superuser zip in recovery, or download cf auto root.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] skipper64:
I used cf on my first S5 to gain root. I found a video using cf auto root for the S5 but the comments say it does not work on 4.4.4.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] metalfan78:
Here are the files I used

https://www.dropbox.com/s/16zl5f4dchh1k4m/Root files.zip?dl=0

---------- Post added at 03:17 PM ---------- Previous post was at 03:15 PM ----------

Unzip it, use the tar file to get your recovery, then flash the superuser zip. Good to go.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] skipper64:
Thanks for the reply. I found a video on how to get into download mode and when I do that it does NOT look like what is in the video. I believe that might be my problem.

When I hold down vol up, power, menu it says recovery booting. then looks like whats in the picture I posted. It says manual mode at the bottom. Is this download mode?
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] metalfan78:
I never even noticed that! Lol. Volume down, instead of up

---------- Post added at 03:34 PM ---------- Previous post was at 03:33 PM ----------

Sorry about that, I should have noticed from the pic you posted, lol
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] skipper64:
My bad I meant I push vol up...power...menu.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] metalfan78:
You need to hold volume down, down for download mode

---------- Post added at 04:04 PM ---------- Previous post was at 04:04 PM ----------

Volume down, power, home button
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] skipper64:
That was it.....Holy Crap. Somewhere I read vol up and kept doing that. Thanks again for your help. Much appreciated.
[Sprint Galaxy S 5 Q&A, Help & Troubleshooting] metalfan78:
No worries
[Android Apps and Games] donniemceduns:
Hello Xda,

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Goodnews,

well you can checkout my new free app "Emoji for whatsapp" it packs a ton of beautiful and expressive emojis that you can use for whatsapp, facebook messenger, Google messenger e.t.c

Here are some screenshots

[IMG="Screenshot 1"]https://s3-us-west-2.amazonaws.com/winpapers/r1.png[/IMG] [IMG="screenshot2"]https://s3-us-west-2.amazonaws.com/winpapers/r2.png[/IMG] [IMG="screen7"]https://s3-us-west-2.amazonaws.com/winpapers/r7.png[/IMG]

APK Download: http://ge.tt/3JTBDhA2/v/0?c

You can download the app for free on the google playstore:

[IMG="Google Playstore"]http://i.imgur.com/50ao1qw.png[/IMG]
[Android Apps and Games] thahim:
[MENTION=5516461]dinni[/MENTION]emecrduns the ones who we send these emojis also need this app to see them?
[Android Apps and Games] donniemceduns:
No, absolutely not, It works if the recipient does not even have the app installed

please give it a try.
[Sony Xperia Miro, Tipo (Dual), J, E] Kizoky:
This thread has been moved to http://xdaforums.com/xperia-e1/general/xperia-e1-rooting-flashing-recovery-t3051225

Xperia E1 has his own Subforum now, Thank you XDA!

If any moderator sees this, please close this thread!
[Sony Xperia Miro, Tipo (Dual), J, E] GiorgosGRN:
Hello there!

First of all really thank you for making this topic, it will really help people who wants to customize their Xperia E1.

I really appreciate your action.

Secondly, I wanted to ask more help with the bootloader unlock.

I do exactly what you do but it always comes the following result;

First, when I click on unlock it gives me Failed error.

When I click on unlock for second time, it gives me Okay, meaning that successfully unlocked.

After, I'm booting into system but it stack at the boot animation.

Some people called this bootloop but I don't know what to do to fix it.

Flashing again a stock firmware fixes this but no unlocked bootloader at all.

Repeating this will give the same results.

I would like some help on it, I remember somehow I had successfully unlock the bootloader without stack at boot animation.

At service menu was saying boot loader unlock: Yes

Instead of bootloader unlock allowed: Yes

I'm able to give any information about my phone so we can fix the problems, I'm not going to buy another phone anyways
[Sony Xperia Miro, Tipo (Dual), J, E] xezrunner:
You are supposed to VOLUME DOWN + CONNECT USING USB and you should NOT hold the power button. ;)

---------- Post added at 10:11 AM ---------- Previous post was at 10:09 AM ----------

I have the same problem. Your career force-locked the phone, meaning that you cannot unlock it normally, only temporarily (that means when you do it the second time it says OKAY but when you reboot the device its gonna be locked again)

I got an email from my career, and they say the reason why I cannot unlock it is because of the firmware. I'm starting to think they don't know a thing about bootloaders.
[Sony Xperia Miro, Tipo (Dual), J, E] GiorgosGRN:
God..So we will never unlock the bootloader of force locked E1 devices?

Edit: I read that force locked bootloaders come with the message at service menu:

Bootloader Unlock Allowed: No

My phone says:

Bootloader Unlock Allowed: Yes

Any ideas? Am I wrong?
[Sony Xperia Miro, Tipo (Dual), J, E] xezrunner:
Some careers (like mine, Orange) trick the user, they say Unlock Allowed: Yes. It's actually kinda true, because you can temporarily unlock it, but thinking about it our situation is the same as if that message would say No. If there would be test points on the E1 maybe we could unlock it like the older devices, but I'm not sure as it's quite old. Maybe if someone can make a hack to set the flag of locking to unlocked or make a 2ndinit ability to load a second kernel on the bootup process.

I think it would be possible, but it would require a lot of work and a large knowledge of our device (in a deeper meaning)
[Sony Xperia Miro, Tipo (Dual), J, E] mire777:
My phone says:

Bootloader unlock allowed: No.

So i can't unlock?

What should i do if i stuck on bootloop with unlocked bootloader, for some reason?

Need tutorial for this..

Thanks.