yashsingh1/xdaforums huggingface dataset:
[Galaxy Note 4 Themes and Apps] StarRider:
RRO ??

Won't all this hassle with theming L be over soon, with that overlay theme thingie fron Sony coming soon ??

Sony's "Runtime Resource Overlay" theme engine thingie is officially merged into AOSP and will be built in and native to future Lollipop builds, also from Samsung. According to this Wiki Samsung is already running implementations of Layers and that it already works on their GPE Lollipop builds.

https://github.com/deadman96385/RRO-WIKI/wiki/About-RRO

Some XDA devs have of course already made an app and some 100+ themes available. BitSyko RRO Apps thread:

http://xdaforums.com/android/apps-games/official-layers-bitsyko-apps-rro-t3012172

Unfortunately it doesn't work that well on the N910 BOB4 based Lollipop, but it does change some things with the overlays that is supplied with the Overlay Manager, such as some of the text colors and divider colors and heading colors. I haven't found an overlay that will make i.e the background in settings nothing but that hideous white, but with some 100+ overlay themes already available I wouldn't be too surprised if it is possible through one or some of those.

RRO is EXACTLY what I've been waiting for since back in the N7100 days. The fact that you couldn't get a ROM for Samsung that had both all the stock functionality and a theme engine like CM's have always annoyed me to the point that I've just lived in denial while "theming" with Xposed, hehe.

CM12 Theme engine is awesome but this RRO may look to be even more so.

Something to think about for the devs here. Just imagine being the first with that awesomeness in a N910 ROM... ^^
[Galaxy Note 4 Themes and Apps] annk:
+1

please!
[Galaxy Note 4 Themes and Apps] Rixsta:
Of course, we have been modding the pull down since the first Galaxy S, I used to put androids in the bottom corner of the pull down on darky's Rom, much to his delight, ow now I'm going back....theming was so easy back in the day..I had nine themes out all at once :eek:
[Galaxy Note 4 Themes and Apps] phil.o:
Oh yeah, I was running Darky's ROM too - long long time ago... :)

°°° tapatalked °°°
[Galaxy Note 4 Themes and Apps] bubb_rubb:
Sorry for the late reply. I'm on 4.4.4 KK. I used the Wanam Xposed module.
[Galaxy Note 4 Themes and Apps] tasstass99:
No danger found out how to do it on lollipop
[Galaxy Note 4 Themes and Apps] thermax04:
did anybody find a way to convert wbp files to png format?
[Galaxy Note 4 Themes and Apps] Carotix:
you must rename wpb files in webp and use qmg2png.apk to convert in png
[Galaxy Note 4 Themes and Apps] sanoc69:
and atc files how can convert to png?
[Galaxy Note 4 Themes and Apps] Carotix:
hi my friend :) .. i know only this at the moment .. look here

http://xdaforums.com/android/software-hacking/pkm-atc-files-t3072684#post60085661
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
Hello,

Maybe this has already been answered, but does anyone know if it's possible to flash an updated radio.img, system.img, bootoader.img and boot.img? I'm a bit of a noob, and I want to upgrade my Nexus 6 to 5.1 once the factory images are released (and the modified boot.img to remove encryption). However, I'd like to do this without the use of a computer. I would use the Nexus Root Toolkit, but for some reason my PC no longer recognizes my device (even though I've tried EVERYTHING to fix, including different cables, ports, drivers, restarts etc.). Maybe the 5.1 update will fix, but I think I have a faulty micro usb port on the device.

I don't want to wipe my data or lose root, which is why I would only update the above images. I thought it could be done through Flashify, but the dev said I'd have to flash an entire .zip through TRWP, but I need the files along with the correct commands. I would lose root, but would use the Towelroot apk to get it back.

Please let me know if this is correct or if I'm missing something. Or if there is an easier way (like maybe Nexus Update Checker).

Thanks
[Nexus 6 Q&A, Help & Troubleshooting] simms22:
first off, towelroot doesnt work in android 5.0+. 2ndly, if you are planning on flashing the official 5.1, you need a computer. if you are planning on updating a custom rom, and you have twrp recovery, download the rom and flash it via twrp.
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
Thanks. I don't have a custom ROM. So I guess I'll wait for one to get updated, then install it. Like I said, using a computer is not an option
[Nexus 6 Q&A, Help & Troubleshooting] simms22:
thats the easiest way. i dont own a computer nor laptop, so i try to do everything from the phone. but its easier to update via recovery anyways. one thing though, since you are on the stock rom, you will have to wipe your data before flashing a custom rom, since the majority are aosp based, and wont flash over stock.
[Nexus 6 Q&A, Help & Troubleshooting] doitright:
Before you give up, try a different computer (preferably running Linux), or booting the one you have on a livecd/usb.

If the USB plug on the phone is, in fact, broken, try calling motorola. The phone is still under warranty....
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
Thanks. I've tried on multiple computers (PC & Mac, but not Linux). Nothing works. I originally thought it was one of the modifications I made to the device, like root, unlock, custom boot.img, custom recovery, modified build.prop, etc. The more I search, the more I think it's hardware. I'd like to not have to warranty it because I'd have to wipe everything, restore to factory settings, unroot, etc. It's just a big hassle. Plus I'd be without a phone until the replacement arrives. I may end up just living with staying on lollipop 5.0.1 forever. It's just super frustrating.
[Nexus 6 Q&A, Help & Troubleshooting] simms22:
update your nexus 6 driver, or install the adb driver. your computer cant see your phone until it has one of the drivers installed. if you had it installed, uninstall it and reinstall.
[Nexus 6 Q&A, Help & Troubleshooting] doitright:
For a driver, it isn't a question of seeing it. Its a question of knowing how to talk to it. Further, one of the reasons I suggest he use something that runs linux, is because it avoids this whole driver problem altogether. The other reason is that it is actually consistent, and trivial to determine whether the devices itself actually made a connection, i.e. "dmesg -w", plug it, and see if it says anything.
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
I've deleted and reinstalled the google driver, and installed the ADB driver. No dice. I'm telling you...I've tried

everything

. That's why I think it's hardware, however unlikely.
[Nexus 6 Q&A, Help & Troubleshooting] simms22:
when getting adb to work, thats the #1 issue, installing and getting the driver to work. so, i can tell you, many people dont get the driver working without help in manually installing it. it seems those with older windows have less issues then those with newer windows. i really doubt that its a hardware issue.
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
Man I hope you're right. But my PC doesn't even recognize my device. Like it's not even showing up in the device manager. At best, I can sometimes get the PC to recognize it as an "unknown device". When I try to automatically update the driver, it says complete. But nothing changes. What do I do at that point? I haven't been successful in manually updating the driver.
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
As a matter of fact, I thought my new Turbo charger was broken because it stopped charging my phone. But when I unchecked USB debugging AND unchecked the MTP connection, the charger started working again. Very strange! :confused:
[Nexus 6 Q&A, Help & Troubleshooting] simms22:
i wouldnt be able to help you there, as i dont own a computer. but there are many that can help out. maybe someone else will see this thread..
[Nexus 6 Q&A, Help & Troubleshooting] doitright:
Like I said, TRY LINUX.

No drivers required. Everything is built into the kernel.

Fedora even has an "android-tools" package that includes adb. You just install it with "yum install android-tools" -- even on the livecd (it will install to ramdisk).

Quit screwing around with wondoze and TRY IT.
[Nexus 6 Q&A, Help & Troubleshooting] killall:
Linux is a mega pita. Nothing is intuitive or easy. All these commands that have to be typed in, yuk. Give me good ol' Windows any day. Lol.

To the OP. Are you on windows 8.1? Have you disabled 'driver signature verification'?
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
I'm using Windows 7. Don't think I'll be using Linux either. I'm running out of options for upgrading android versions without a PC. I'm highly considering installing CM12. I'd rather not because it's seems unnecessary on a Nexus device, but don't know what else to do.
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
There is also about a 5 second delay from the time I plug my device into any charger, to when it actually begins charging. I'm thinking these two issues are related, which leads to believe it's hardware. :(
[Nexus 6 Q&A, Help & Troubleshooting] killall:
Definitely sounding more and more like hardware
[Nexus 6 Q&A, Help & Troubleshooting] cam30era:
I have the same delay when plugging in a charger. But my PC recognizes my N6 without any problems.
[Nexus 6 Q&A, Help & Troubleshooting] bwheelies:
On my Droid Maxx I had driver issues. I asked on XDA and got it figured out. I can't check now but have a look at my posts and you may find your answer.

Back to V-Day.
[Nexus 6 Q&A, Help & Troubleshooting] ryan4a:
Thanks. Let me know if you're able to help. I've tried multiple USB ports, cables, and computers. Nothing will recognize my device. Wouldn't that indicate that it's not a driver problem?
[Nexus 6 Q&A, Help & Troubleshooting] bwheelies:
https://forums.motorola.com/posts/1ad145cf66

My problem was windows media player needed updating.
[Nexus 6 Q&A, Help & Troubleshooting] doitright:
Yep, real pain... to use something that actually works.
[Nexus 6 Q&A, Help & Troubleshooting] acf150:
Hi, I'm running into the same problem at this very moment. I have a nexus 6 running lollipop 5.1.1 with constant security updates but still no marshmallow. Carrier is T-Mobile. The phone is not rooted. Only thing I did when I first got the phone was unlock the bootloader incase I ever wanted to customize it. I never did but until recently my phone would be recognized as soon as I plugged it in to my Windows PC. Now I've tried everything to no avail. Uninstalled Drivers, reinstalled Drivers. Tried installing from Google sdk manager, Motorola's website even tried Wugfresh's toolkit all to no avail. I thought it was my Windows 7 ultimate pc. But I work at a big business with Windows pc's everywhere you look. I used to just plug it in with my lg's nexus 5 USB/charging cable and any pc would automatically detect it. The pc would open up the MTP window asking me what I wanted to do. I no longer have the lg cable and I bought my phone off eBay it came with the speed charger but not the Motorola cable. So I know its not my pc. It's any pc I plug it into, I've tried different cables and it charges but that's the only way I know its plugged in. Man, I'm at a loss here. I've spent some nights trying to figure it out to no avail. Even called MOTOROLA, Google, their clueless. I Tried buying a cable from them but they said they don't sell the cables alone. So I'm currently waiting on a Motorola cable I ordered from Amazon. I'm asking for help. I'm driving myself crazy trying to figure this out. If anyone has had this problem and found a fix Please Please I'm begging you to help me. I've searched everywhere but still no fix. Thank you and hope to hear from you soon. You can contact me at alex300careaga@gmail.com Thanks
[8525, TyTN, MDA Vario II, JasJam General] drahtman:
Hi to all,

I tried everything but request message delivery notification dont work on hermes ROMs. (dont work on Trinity ROMs too !) I wander if you out there have the same problem or is it yust me and my hermes - XDA Trion ???

But sometimes - i dont know the patern, it works ! Maybe some of you know where is the catch ? (My provider suports that. Works fine on Qtek S200)

----------------------------------------------------------------------

WM6 - LVSW(2007/04/08)

ROM: 3.24.0.4

ROM Date: 01.04.2007

RADIO: 1.38.00.10
[8525, TyTN, MDA Vario II, JasJam General] SmS4SYR:
you can check this

http://xdaforums.com/showthread.php?t=391288

and

http://xdaforums.com/showpost.php?p=3254240&postcount=1655
[General Questions and Answers] RohitSole:
hello guys , i have lost my IMEI number of galaxy mini while rooting i guess , so is their a way to get it back ??? i have flashed it with cyanomod 7 which works absolutely fine but no signals no sim is detected , i flashed via ODIN , i guess flashing it with stock rom and backing up EFS file will do the trick ! but then also please help guys !!!!!
[Samsung Gear VR] twistedumbrella:
If you've been to the official forums, you may know it's mostly questions about when updates are coming or how to fix a specific crash. There is a lot of useful information floating around, but very little open development on / for it. These are some of the tips and tricks that have either been posted and updated, forced out of Oculus, or generated through personal testing.

Adding your own oculussig file to an apk:

Obtain your device ID by connecting the Note 4 and using "adb devices"

Enter the number into the form at https://developer.oculus.com/tools/debug/

Download https://mega.co.nz/#!ssB0ALwR!dLKy0OUv7H7aGZQ1YiqXKfDgUc3fnOIghCiEFAFtt4g

Extract the zip and copy the game and signature file into the extracted folder

Run the command to repack for your computer platform (available in USAGE.txt)

Running any app as vr_dual (without Oculus Home):

Install any Gear VR app with your device signature (app can downloaded, compiled, or backed up from an official install)

Go to your device Settings -> Application manager -> Gear VR Service (usually in the "Downloaded" section but could also be in the "All" section).

Tap on "Manage storage"

Tap the "VR Service Version" number six times.

Wait for scan process to complete and you should now see the Developer Mode toggle on this screen.

You should now be able to launch your app without the headset and also dock the headset at any time without having Home launch.

Don't forget to disable developer mode to restore regular functionality after you're done playing the game and enable it again before returning.
[Samsung Gear VR] twistedumbrella:
Unity game development shortcuts:

So you need a bunch of characters and environments, but the Unity asset store is expensive and you haven't had enough experience in 3DSMax to make your own. There is another way to get tons of content both fast and cheap:

MMD4Mecanim : http://stereoarts.jp/

mmd-for-unity: https://github.com/mmd-for-unity-proj/mmd-for-unity

UnityXNA: https://github.com/mvi/UnityXNA

MMD4Mecanim and mmd-for-unity are extremely similar. The difference between them is that MMD4Mecanim adds the necessary plugins to Unity (and the platforms you build against) to allow you to use models and motions that it converts, while mmd-for-unity performs a fairly complete conversion that allows you to use the items as Unity components with minimal scripts to control some of the aspects that don't fully convert. It is personal preference which is used. When building a scene that is mostly MMD, it is probably better to use MMD4Mecanim. When attempting to mix MMD into a scene built primarily with Unity, mmd-for-unity is probably a better choice.

There is a quick overview of how mmd-for-unity works available at https://www.youtube.com/watch?v=zSC2hKaG5AA

Many developers using the Gear VR favor MMD4Mecanim because of the other plugins that have been built on top of it, such as lip sync. In terms of game performance, mmd-for-unity may have a slight advantage due to decreased overhead. It is unnoticeable, though.
[Samsung Gear VR] friedrich420:
4 more days :) :)

I need a noob proof setup guide lol
[Samsung Gear VR] twistedumbrella:
Don't worry, I am bringing over all of the stuff I put together from the Oculus forums and personal testing.

I am going to put together a small folder on Mega with tools and some samples.
[Samsung Gear VR] sawdoctor:
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
[Samsung Gear VR] twistedumbrella:
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
[Samsung Gear VR] sawdoctor:
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
[Samsung Gear VR] twistedumbrella:
You could also try clearing data for the service, then open Home, then try. When they were setting up, they clicked around but didn't really say what they did. I was in a video conference with like 7 people trying to tell one lol.

What I know for sure was it didn't require root or any additional apps.

I just found a Miku archive with some 1,000 models... Looks like it's time to make a Unity orgy. Speaking of, I should post the Miku to Unity stuff. It's a cheap way to get models and they work with the new animations.
[Samsung Gear VR] twistedumbrella:
Moved to post 2
[Samsung Gear VR] Jstylen:
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
[Samsung Gear VR] twistedumbrella:
That's odd. I just noticed mine was cleared out after doing the last update and I activated and enabled it just now.

Edit: I think I figured out what's happening. It works for me because I have my own game with my signature installed. It didn't take any special app for the other tests because their copy of my game had their signature and I bet they installed it between attempts.

I think you have to have any VR app that contains your own signature installed to "qualify" as a developer. I updated the instructions to include that step.
[Samsung Gear VR] Jstylen:
This is what I was suspecting but hoped I was wrong. I don't have the money for the gear VR right now and hoped to try some things out with an stm32fdiscovery board instead. I suppose now I'll have to compile something with my signature in it.
[Samsung Gear VR] twistedumbrella:
I didn't realize there actually was a small section for the Gear VR, so we moved over there.
[Samsung Gear VR] twistedumbrella:
There are some video conversion tips on the official forums. I haven't tried them, but I'll try to gather up what I can and add it here.

We need more positive, productive threads in this section....
[Samsung Gear VR] twistedumbrella:
I am moving all of the content from a few other threads here, since the Gear VR section has a bit of a troll problem.

One possible way to improve the range of focus / clarity when using the Gear VR:

I found this trick while trying to figure out why no adjustment to the Durovis Dive (moveable lenses) seemed as clear as I expected. The solution was to move where the headset sat on my face, despite it not feeling like that was the "intended placement"

Whether or not you use the nose piece is up to you. I honestly never took the time to compare the two foam blobs, so whichever is the default is the one I use. Most of the trick involves using the tension of the top headband, so adjust the one that wraps around your head to wherever it is tight, but still comfortable.

The next part is where it varies by user. You will want to put the headset on and adjust the focus wheel to get as clear as possible for you. After you are comfortable with the view and about to come back here and say WTF, hold the headset by both sides and move it slightly higher on your face. If the view gets clearer, adjust the top band to keep it locked in place. If there is no change, try moving it lower on your face, and again adjust as needed.

While this may not fit into a scientific explanation of pixel depth, it is a rather simple concept. By moving the headset up or down, you actually slightly alter the angle in relation to your eyes. Most games and apps are intended for a view "level to the eye" and when the headset is too low, your nose can cause it to angle slightly downward. When it is too high, the upward tilt can cause your eyes to strain a bit more.

Hopefully that can help some to solve their issue with clarity before running off to cut up or pack in any additional parts.
[Samsung Gear VR] twistedumbrella:
I have been meaning to bring over a lot of other stuff from the Oculus forums, but I got wrapped up in having them delete my account.

It appears that some people feel the need to respond to every single thread with public service announcements. Whether or not that is the reason this section has all of 5 active threads and if that led to the Oculus Gear VR section being flooded with the same nonsense cannot be proven without a massive survey. All I can say for sure is that the development sections are safe and hopefully this being a development thread means it is, as well.

Anyway, as for that stuff I was going to bring over:

Controller Mapping by Drash (https://forums.oculus.com/viewtopic.php?f=67&t=20070)

Gear VR Input Diagrams (download includes the Samsung controller and headset button images):

https://forums.oculus.com/viewtopic.php?f=67&t=17926
[Samsung Gear VR] twistedumbrella:
Streaming video (using Kodi / XBMC)

Nevermind, this should probably be a thread...
[Samsung Gear VR] TriOptimum:
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.

Does anyone have any ideas? I want to run cardboard apps in my Gear :D! Thanks!
[Samsung Gear VR] twistedumbrella:
If nothing is running, it will launch home.

There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.

Either way, you don't really need to quote the OP to ask. It's implied.
[Samsung Gear VR] TriOptimum:
Thanks for the reply. Sorry to violate posting etiquette, I didn't realize I had quoted that entire post - I will trim it down if I can find edit (I am new to posting here, so forgive me).

I have FPSE or any other cardboard app running, and gear home still pops up over it when docked to the usb port of the gear vr. I can't freeze Gear VR service without root, which I'm looking in to as the next best option I suppose. Force stopping it doesn't seem to work either. Reports on Reddit threads indicate this works with Cardboard apps, allowing them to run without home launching, but not for me.
[Samsung Gear VR] twistedumbrella:
You may need the trick where you don't fully insert the device. A lot of people were talking about putting the phone under the connection or something, but you may be able to do the same by plugging it in loosely and not clicking it. Let it lock into place by snapping in the other side.

I don't know whether every phone and headset combo will do that, though. I may have gotten a touchy one.
[Samsung Gear VR] 4aces:
[MENTION=1097804]sawdoctor[/MENTION] the vr will be there tomorrow. I got the delivery confirmation.

If you can hit me up with the links later it'll be great :)
[Samsung Gear VR] :
pm on its way
[Samsung Gear VR] twistedumbrella:
Paid store supposedly went up today. Epic also made UE4 free.
[Samsung Gear VR] 4aces:
Got it loved it. If you checked my second reply.. Is there a card slot in the vr or does it go with the phone ones?
[Samsung Gear VR] twistedumbrella:
No slot and no charger port for this one. It looks like they've put all the fixes for the Note 4 in the new version for the S6. Apparently you just keep buying new phones and new headsets.