yashsingh1/xdaforums huggingface dataset:
[Android Q&A, Help & Troubleshooting] nobreak1970:
I gotta admit the latest version is very very good. I tested everything and it didn't get any errors. A big thank you again for [MENTION=4893922]codelover[/MENTION] for doing this for us.
[Android Q&A, Help & Troubleshooting] jason39828:
roms

Now that we have recovery its like a kid at Christmas....lol.

:D
[Android Q&A, Help & Troubleshooting] oscar786:
I am still unable to backup it says not enough space, even though I have high quality 16gb sd card inserted, any help please
[Android Q&A, Help & Troubleshooting] nobreak1970:
You have to change the backup path in tarp. It's in the backup screen. A thin button in the middle under the encrypt button. The text is almost all cutoff.
[Android Q&A, Help & Troubleshooting] oscar786:
Thanks Worked
[Android Q&A, Help & Troubleshooting] PoisonDoll:
Need help unlocking bootloader.

Im really super confused about how to unlock the boot loader on this phone and then root it. Ive read a lot on these forums, and all over Google. but I just don't understand. Like, how am I suppose to unlock the boot loader exactly? Do I need to email Huawei or.. Something else, and will they send instructions on how to do this? I can't afford to damage my phone, so in the process of unlocking and rooting, is there still a risk of hurting something if I do everything correctly? On my S3 it was so simple.. Towelroot>SUPER SU. And done. All of this information and running around is depressing. I almost commented all of this on another thread about rooting this phone, but I sincerely don't know the difference. Need help :(
[Android Q&A, Help & Troubleshooting] nobreak1970:
I have to work right now but check out this link it should tell you everything you need to know including an easy bootloader unlock. the root method is someone took the kernel and pre rooted it so we have to flash the boot image it's easy.... anywho I'll post later it'll be late tonight.

http://xdaforums.com/showthread.php?t=3013092
[Android Q&A, Help & Troubleshooting] Shadicbypass:
Missing menu items in twrp

There are blank menu items in twrp.

Here is the log
[Android Q&A, Help & Troubleshooting] nobreak1970:
Where? I see none.
[Android Q&A, Help & Troubleshooting] Shadicbypass:
In the advanced area and somewhere else I think
[Android Q&A, Help & Troubleshooting] Struve:
Newborn here;) How do I "link to this post?"

Newborn here;)

How do I "link to this post," and when/if I do, how do I avoid "direct linking to the file?" I am trying to wade through all the XDA threads to backup/restore/root/debloat... and am guessing I will need these files later???
[Android Q&A, Help & Troubleshooting] ki11abyte:
help plz

I tried flashing with this and now my phone is stuck in fastboot & rescue mode i have tried all reboot options with no luck please help

---------- Post added at 01:40 AM ---------- Previous post was at 01:36 AM ----------

i used this to flash and now im stuck in fastboot & rescue mode already tried all reboot options with no luck
[Android Q&A, Help & Troubleshooting] mpj1978:
"adb reboot"?

If not, disconnect from PC and hold power button.
[Xiaomi Redmi 1S] tbiwalkar:
Using CM11 latest buid , I see that my mobile data 2g/3g is lost many a times.

I tried factory reset and clean install. nothing works.

Only solution is restarting the phone as airplane toggle also dosen't work.

Anyone facing similar issue?

Anyone having any solution?
[Moto G Q&A, Help & Troubleshooting] joecizac:
Guys, I had my recovery flashed to stock again from TWRP, and was flashing the stock firmware with the help of this thread

http://xdaforums.com/showpost.php?p=47820707&postcount=1

Now, I might have skipped to notice the following point in my impatience :p

But still all went fine and I booted into my new stock firmware (4.3) and I got an OTA update for 4.4.4 and I downloaded it and went to install it. The device reboots, android starts its installation process and I left it there for it to finish.

Now starts the problem. I come to check the status of the updation process and the screen is off. I'm trying to turn on the phone and it just refuses to boot up. No LED notification light blinking, no white charging screen when connected to wall point charger. Just dead, just like that. The weird thing being, the battery charge was at 90%+ when it all started.

What should I do now. I tried vol down + power combo for 2 mins, just the power button for 2 mins and such combinations.

Help me out guys.

:crying::crying::crying:
[Moto G Q&A, Help & Troubleshooting] sand33p:
Dude.. seems like your phone has been hardbricked!!!
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] coolguy420:
Hi all,

Recently my Nexus 4 broke, and I had to borrow an old N7000 from a friend. It was running 4.2.2 when I got it. I downloaded the correct firmware (DDLSC) for rooting it & flashed it through ODIN. It rooted perfectly & I was able to install the latest Philz recovery through the CWM. Through Philz, I was able to install the Resurrection Remix ROM (CM12) & Forest Kernel perfectly. I used it for a few days and then I also updated it 2-3 times. A simple flash was causing FC's so I had to do a full wipe everytime. But everytime I booted into recovery, It opened up the CWM instead of Philz. So, I had to install latest Philz first, then reboot recovery & install the ROM.

Last week, I decided to change the ROM to Nightowl BETA 5 (which is also CM12). I used the same procedure, full wipe & install. Most of the time, it would boot into CWM by default. I don't know why Philz wasn't getting installed permanently. Sometimes, it broke the root & stuck at bootloop. So, I had to install CWM again. And again. The custom binary count had already reached 3.

Nightowl BETA 5 also worked correctly. after a few days, I downloaded BETA 6 & tried to install it. Same way - full wipe & flash. It flashed & booted once. But the battery went dead after a few hours & I connected it to the charger & tried to boot it but it didnt boot at all. I have been trying to get it to boot for a few days now but nothing.

It shows the charger sign only when connected (either to laptop or charger, no boot, no connection). While connected, I tried to get download mode. It went upto the warning sign, where I have to press volume Up to continue. After pressing volume Up, no download mode, it goes back to the charger.

I bought a USB jig yesterday & tried to get download mode using the instructions from this thread:

http://xdaforums.com/showthread.php?t=2084222

During all the steps, I get only a black screen. Nothing else.

Now it's only in the charger mode & no boot, no recovery, no download mode(except warning). Any & all help to get me out of this situation will be appreciated. I have to return it to the friend I borrowed it from ASAP & in working condition.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] JulGer01:
Why do you flash a borrowed phone? [emoji32]

Guess you have to pay for the phone then... STUPID!

Gesendet von meinem GT-N7000 mit Tapatalk
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] coolguy420:
Thank you for your valuable response........umm.......I followed your instructions......the phone still doesnt work at all.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] Desparoux:
Your phone bricked you need to change inside something called emmc chip
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] zikay:
Flash forest kernel again.
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] RoloRS:
How can he do that when he can't open recovery or download mode.
[8525, TyTN, MDA Vario II, JasJam General] rakdoll:
Hi all,

I have done some searching from the forums about java using bluetooth and did not find anything. This is my first post here so blame it on my noobiness if I just missed it. :o

So.. what I understand (and that is not much in win based mobile devices at this point) the JSR-82 is a some kind of a "framework" which enables java to use bluetooth in applications. I have been trying to use some java applications meant to be used with bluetooth, only to find out that it is not supported with hermes (HTC Tytn with win mobile 5.0 to be more accurate.)

Now I am asking you is there any way around this and is it possible to get this JSR-82 whatever working with my tytn. It would be nice since it would enable the use of java based chat applications and such, which are using bluetooth. Java for that reason that then I could run the same applications as my friends for example with sony ericson.

Sorry for my bad language and bare in mind that this is my first post. :) thanks for all the answers and have a nicest day! :p

Sincerely yours,

Henry
[8525, TyTN, MDA Vario II, JasJam General] rakdoll:
No one else wants to use bluetooth functions thru java? or am I missing something critical here? :confused:
[M.O.J.O. General] Satoshi Matrix:
Hello all.

I was an early adopted of the Ouya and have adored the thing, but now I've noticed the Mojo can be found for as little as $160, which is affordable enough to make me kinda consider buying a Mojo as well as Ouya for the extra power and the fact that Mojo actually has two USB ports (one of them is 3.0!!!) and that's important to me.

So before I consider buying a Mojo, I'd like to ask folks here some specific questions.

1. Watching Lon Seidman's overview video, one of his complaints was that the stock Android navbar on the botton is always present, even if you launch games or XBMC. Has the navbar issue been fixed without having to root yet? I mean, his video went up in July. Has there been any official firmware fix for this? if I have to root I will, but I just wanna know if this has been corrected. If I do have to to root the Mojo to hide the damn navbar, what do I need to do?

2. As I mentioned, I'm an Ouya owner and a fan of that microconsole. I've heard that Mojo can now access "Ouya Everywhere". So specifically regarding that, are all Ouya games on the Ouya Discover Store available on the Mojo?

Is there any difference in how Ouya games play on the Mojo? The Mojo is Tegra 4 and has double the RAM, but does the extra horsepower serve any use when running the Ouya anywhere mode? Basically I want to know, does the Mojo run Ouya games better than an actual Ouya?

3. Is the Mojo fully compatible with other controllers such as a PlayStation 3 controller like the Ouya is? What about the Ouya controller? Can that be paired with the Mojo?

4. How easy is it to sideload apps? On Ouya, all you need to do is transfer the apk, open a file broswer, install the app and boom, that's it. I'm hoping the Mojo is just as easy?

5. I'll want to use an external USB harddrive like I do with my Ouya. The Ouya requires the drive be formatted in FAT32, which is a rather old format now that doens't support some mkvs I have which can be as large as 20GB. Does the Mojo support newer formats?﻿

6. Apparently, unlike the Ouya, the Mojo has no fan. Is overheating ever a concern?

7. Is there anything else I should know? Thanks!
[M.O.J.O. General] Unjustified Dev:
1. Watching Lon Seidman's overview video, one of his complaints was that the stock Android navbar on the botton is always present, even if you launch games or XBMC. Has the navbar issue been fixed without having to root yet? I mean, his video went up in July. Has there been any official firmware fix for this? if I have to root I will, but I just wanna know if this has been corrected. If I do have to to root the Mojo to hide the damn navbar, what do I need to do?

* There has not been an update other than my unofficial port of Android 5.0 which has settings to per app disable navbar.

2. As I mentioned, I'm an Ouya owner and a fan of that microconsole. I've heard that Mojo can now access "Ouya Everywhere". So specifically regarding that, are all Ouya games on the Ouya Discover Store available on the Mojo?

* I am not entirely sure but most likely yes because the full ouya store is available only on stock. I will later import it into my custom rom.

Is there any difference in how Ouya games play on the Mojo? The Mojo is Tegra 4 and has double the RAM, but does the extra horsepower serve any use when running the Ouya anywhere mode? Basically I want to know, does the Mojo run Ouya games better than an actual Ouya?

* I can't comment on this as I have never used the ouya store , but most likely the answer would be yes. If most of the ouya games were optimized to run without problems on the ouya you definitely won't have issues on the M.O.J.O.

3. Is the Mojo fully compatible with other controllers such as a PlayStation 3 controller like the Ouya is? What about the Ouya controller? Can that be paired with the Mojo?

* I have yet to test this but I will go ahead and say yes as most android devices are compatible with PS3 controllers.

4. How easy is it to sideload apps? On Ouya, all you need to do is transfer the apk, open a file broswer, install the app and boom, that's it. I'm hoping the Mojo is just as easy?

* You can install apk from unknown sources from wireless adb, internal storage, external sdcard , or usb storage.

5. I'll want to use an external USB harddrive like I do with my Ouya. The Ouya requires the drive be formatted in FAT32, which is a rather old format now that doens't support some mkvs I have which can be as large as 20GB. Does the Mojo support newer formats?﻿

* I have yet to test this again , but I would say the issue would be the same at least on stock firmware.

6. Apparently, unlike the Ouya, the Mojo has no fan. Is overheating ever a concern?

* Overheating is not a concern the vents on the device keep it pretty cool even when playing demanding games it only gets warm.

7. Is there anything else I should know? Thanks!

* If you have anymore questions you can contact me. ;)
[M.O.J.O. General] Kokosnuss:
2. For example The Ball and Broken Age arent't available on Ouya Everywhere or just not compatible with the Mojo. You could try sideloading missing games from your original Ouya.

7. Unfortunately the USB 3.0 port is blocked by the Bluetooth Smart (less power consumption, less latency) dongle and doesn't work on the USB 2.0 port. So if you like to use the USB 3.0 port for other peripherals you have to connect the controller via classic Bluetooth.

To do so connect some other input device via Bluetooth or USB and navigate to Settings > Bluetooth. Set the controller to classic Bluetooth pairing mode by pressing and holding the Start button for 5 seconds until the LED starts blinking. Now let the Mojo search for Bluetooth devices and select the controller after it has been detected.

For further information about the controller see madcatz.com/products/hdk/docs/2013_12_05_CTRLR_MOJO_Info_v1_6.pdf
[M.O.J.O. General] therockwa90:
I also purchased the Mojo to play my Ouya games. I find the Ouya underpowered these days though unlike many I enjoy Ouya content :) Mojo only has about 50% of Ouyas content. Its up to the developer to add there games to Ouya anywhere ( IE,

Broken age, The Cave?). Mojo also does not allow installation of games to external storage natively as Ouya does. These days I find Ouya OS to be superior in many ways. After three tickets to Mad Catz on the installation to external storage no help whatsoever? There is a promised update to Kit Kate or Lollipop which is long overdue (sound familiar??)? I wonder if Mad Catz is killing off their Mojo project? Mojo to me has great quality hardware the software leaves allot to be desired!

Please understand that I only refer to the stock Android software without any mods. I tend to look first without mods to judge the product as it is sold. The fact that there are great developers to address the stock issues only goes to show Mad Catz how easy it would be if they would adopt one of these mods officially?
[M.O.J.O. General] P901:
If you're thinking about getting a mojo, right now the US Mad Catz store is selling it in two promotional bundles: For $150 it comes with an extra controller, and for $200 it comes with the StrikeM mobile keyboard (which retails for $100 on its own). I'd also encourage you to read the MOJO Android Development forum to see the enhancements made by user Unjustified Dev, as they have greatly enhanced the value of the console. This forum here also documents the product's limitations out-of-the-box.
[M.O.J.O. General] Satoshi Matrix:
So what you're saying is the very controller the Mojo comes with requires the PC dongle plugged in to the Mojo's only USB 3.0 port to work with the Mojo and it can't be plugged into the USB 2.0 port and work? Did I read that right?

Why the hell can't the Mojo controller work with the Mojo without the need for a dongle? It is it's native controller right? That doesn't make ANY sense to me.

Since apparently the Mojo controller runs on friggin triple A batteries, what I would ideally like to do is use a USB mini cable and run a wired PS3 controller set up, just like the Ouya offers. No batteries when using a wired controller and no blutooth setup nonsense either.

Is there a master list somewhere of compatible Ouya games on Mojo?

I'm okay with not every Ouya game playable, but there are certain titles I really would want, such as Rob Broglia's .emu emulators, a few of my absolute favorite Ouya games like Maldita Castilla and Elliot Quest, and also games that don't run at 100% on Ouya like Doom GLES.

Also, since you are doing exactly what I seek to do, what is your experience? Would you recommend this approach?

I'm interested in a Mojo for being able to play my 1080p 60fps mkv bluray rips that the Ouya can't handle without all sorts of video artifacting, even using sideloaded Kodi.

I'm interested in emulation of higher end consoles like PS1, N64, PSP, systems that the Ouya either doesn't have the power to do or just that nobody has bothered to optimize for Ouya.

I'm interested in Android Gaming on the TV outside of the Ouya.

Well, I live in Canada. Can you shoot me a link to the site? The Mojo with a single controller would cost $170 through Amazon.ca, the cheapest price. So if I can import a MadCatz Mojo from the US for $150 that has two controllers, that's the deal I'm most interested in, even if it ends up costing a bit more due to shipping. But I somehow doubt Madcatz US will ship to Canada...
[M.O.J.O. General] gwaldo:
you read right, but he's wrong, you can use it the dongle on USB2 OR USB3, but you HAVE to use it on the mojo to use the original controller, the reason being is that it's android jellybean which doesn't have the BT4 stack, it's not a PC dongle but works all the same on PC, mac too probably.

Using the new lollypop custom rom, you don't need the dongle on the mojo because it has the BT4 stack.

You might have seen some of my youtube videos of the PS1/N64 emulators, the PSP emulator works great too :good: I should do a quick video with it..

Obviously not 100% of all games work on emulation!

IMO Ouya was/is a bigger failure then MOJO, nobody has copied ouya, razor is a cheap clone of mojo HW

IMO 2, save up your cad dollars for a shield tablet.

IMO 3, actually wait for the shield tablet 2 with the new X1!!

IMO4, Mojo HW with [MENTION=4911249]Unjustified Dev[/MENTION] roms is kicks ass (going move to lollypop today!)

IMO5, The CTRLR is 95% perfect for me, mouse mode/media keys and all works on android & PC, good build quality too, travel clip which holds my 7" tablet lol.

Batteries, no biggy for me (I have rechargeable), but dame I hate the DPad is clunky on the thing, still I bought a second one ;)

Good luck
[M.O.J.O. General] Kokosnuss:
Nice! When I tried it the first time it didn't work. I don't know what went wrong.
[M.O.J.O. General] gwaldo:
Hey, sorry. your not wrong, it's just your experience,

But it can be put in any USB port and it 'should' work.

That's been my experience anyway, the madcatz guys recommened it on USB3 but for me it didn't matter much.
[M.O.J.O. General] angus1225:
Hey... has somebody tryied the ouya controller on mojo?

Does towerfall work in mojo?

Thanks
[M.O.J.O. General] Kokosnuss:
Towerfall isn't available through Ouya Everywhere. But when you have already purchased it on a real Ouya it might work after copying over the APK to a M.OJ.O. which uses the same Ouya account.
[M.O.J.O. General] angus1225:
OK. ..and how can i do that? My ouya doesnt work anymore!

Do you know if the controller works in mojo?
[M.O.J.O. General] disorder78:
Oh so you broke your OUYA? Why would you want to use the crappy OUYA controller on the MOJO anyway?
[M.O.J.O. General] angus1225:
Hehe.... i got 3 of them! I ve got 2 childs!

I dont want to spend more money on controllers....
[M.O.J.O. General] Kokosnuss:
That's bad. If you need the whole range of Ouya games the M.OJ.O. with it's Ouya Everywhere feature is not an adequate replacement for a real Ouya.

I can't test it but I found that the M.O.J.O. has a key layout file for the Ouya controller. So it should most likely work.

/system/usr/keylayout/Vendor_2836_Product_0001.kl

# Copyright (C) 2011 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

#
# OUYA Game Controller
#

key 0x130 BUTTON_A
key 0x133 BUTTON_B
key 0x131 BUTTON_X
key 0x132 BUTTON_Y

# Button "LB" maps to BUTTON_L1.
key 0x134 BUTTON_L1
# Button "RB" maps to BUTTON_R1.
key 0x135 BUTTON_R1

# These two keycodes are for click (press from above) on analog control sticks.
key 0x136 BUTTON_THUMBL
key 0x137 BUTTON_THUMBR

# D-pad
key 0x138 DPAD_UP
key 0x139 DPAD_DOWN
key 0x13a DPAD_LEFT
key 0x13b DPAD_RIGHT

# Power and Home Key
key 0x13e HOME #Short Press
key 0x13f HOME ALT #Long Press

# Left (0x00, 0x01) and right (0x03, 0x04) analog control stick.
# The reported value for flat is 128 out of a range from -32767 to 32768, which is absurd.
# This confuses applications that rely on the flat value because the joystick actually
# settles in a flat range of +/- 4096 or so.
axis 0x00 X flat 4096
axis 0x01 Y flat 4096
axis 0x03 Z flat 4096
axis 0x04 RZ flat 4096

# Triggers.
# (Shoulder trigger buttons marked with "LT" and "RT" are analog.
# Each axis has range from 0 to 255.)
axis 0x02 LTRIGGER
axis 0x05 RTRIGGER
key 0x13c BUTTON_L2
key 0x13d BUTTON_R2
[M.O.J.O. General] angus1225:
And what device do you recomend?

I bought Towerfall and Duckgame.

I normally use multiplayers game
[M.O.J.O. General] Kokosnuss:
What I recommend? Wait for the NVIDIA Shield Console! :D

Unfortunately both games, Towerfall and DuckGame aren't available through Ouya Everywhere. If you need an Android gaming console now and these two games aren't that important for you the M.O.JO. might be an option for you. Maybe you like the following multiplayer games:

Google Play Store:

Badland (4P Coop, Shared Screen)

Beach Buggy Racing (4P Versus, Split Screen)

BombSquad (4P Coop/Versus, Shared Screen)

Meltdown (4P Coop, Shared Screen)

Riptide GP2 (4P Versus, Split Screen)

Ouya Everywhere:

Ice Rage (2P Versus, Shared Screen)

Neon Shadow (2P Coop/4P Versus, Split Screen)

Toto Temple (4P Versus, Shared Screen)

Emulators:

Goof Troop (2P Coop, Shared Screen)

Herc's Adventures (2P Coop, Shared Screen)

Legend Of Mana (2P Coop, Shared Screen)

Rampage 2 - Universal Tour (3P Coop, Shared Screen)

Secret Of Mana (3P Coop, Shared Screen)

Teenage Mutant Ninja Turtles IV - Turtles In Time (2P Coop, Shared Screen)

Tekken 3 (2P Versus, Shared Screen)

The Lost Vikings (2P Coop, Shared Screen)

The Lost Vikings II (2P Coop, Shared Screen)
[M.O.J.O. General] gwaldo:
Yeah, it's impressive!

The PC killer :eek:
[M.O.J.O. General] Capt.Obvious:
Q: How do I get my Ouya Exclusive games back on the M.O.J.O.?

A: Backup the Ouya exclusive games from the Ouya and Restore or Sideload them on the M.O.J.O. Ouya Everywhere will still recognize the game and work properly.

More information here http://xdaforums.com/mad-catz-mojo/general/cm12-installed-ouya-everywhere-t3062504