[General Topics] Menneisyys:
Similarly, if you need to counter-attack a very powerful Water creature spending as little money as possible with the best outcome, you (in addition to the joker-of-all-trades Earth / Forest Spirit, preferably backed up with an Earth / Dryad in the next slot in order to bump up its attack by not less than 2) may want to look up a unit immune to Water spells / creatures. Just a quick glance at “Immune to…”: yes, Water / Ice Wizard (only 1 damage only taken from any enemy Water unit) is one of your best choices in this case. (Let’s only hope that, seeing this, your enemy won’t use Fire spells like Fire Spikes or – for you, even worse – Fireball to quickly get rid of your Ice Wizard - don’t forget the two ice-based Water creatures are particularly sensitive to fire. Or, it won’t use a cheap, but, in this case, pretty powerful (2*2 base damage to Ice Wizard and Guard) Fire / Cerberus in the next slot of the opposing one in order to protect it from your direct attack.)

Also, if you quickly want to further decrease the health of the enemy’s owner but don’t have (currently – because of the lack of elemental points – access to) the traditional HP decreasing spells like Death / Steal Life, just summoning a middle-priced Death / Banshee will inflict 8 damage to the enemy owner right at summoning. In order to quickly find this information, you’ll need to scrutinize both the “Increasing / decreasing opponent health” and the “Effect on enemy owner” columns (these columns are pretty similar in meaning; I still wanted to keep them separate to better separate spell- and unit-based damage).

Note that the “Price when produced” column refers to the Campaign mode. In Dual mode, it has no meaning as, unfortunately, you can only have 4 randomly selected cards in each element in Dual games. This is one of the most annoying shortcomings of the game, in addition to, in Campaign mode, 1. the inability to destroy buildings and 2. to get rid of unwanted cards in order to be able to purchase other ones. Implementing a solution to the latter two would be really beneficial because you can easily reach the maximal number of the structures on a given Orion (see the PS section below) and you will always want to use other cards than is currently available. I will definitely ask the More Games Entertainment folks to add the possibility of more cards for example playing Dual games – it’ll greatly enhance for example multiplayer gaming.

PS: just a remark. None of the reviews I’ve read so far mentioned the fact that you can’t build an unlimited number of structures on a given Orion. This MUST be kept in mind when you, for example, in Hard games, only possess 2-3 Orions and allocate most of your experience points to, as is also discussed at the comment section here, “Power” in order to quickly get some of the better cards, even at the beginning of the game, as the only way to defeat much better opponents. Then, if you fill up your words with resource harvesters / converters like in this screenshot, after reaching the building number threshold, you won’t be able to build anything else (see this screenshot showing this), even when there would still be plenty of space to build your new structures on.

Incidentally, the screenshot above also shows the optimal number of each resource harvester / converter. As can clearly be seen, you’ll need the most Crysols harvesters to bump up Crysols production (otherwise, an Orion only produces 20 Crysols a day). The number of Sulmors converters should be slightly (about 50-70%) less than those of the Crysols harvesters. Then, the number of Goldius converters should be about 5-15% of that of the Crysols harvesters, while Eractus converters should be about 2-4%. If you fill up 2-3 Orions (almost) entirely with resource harvesters / converters, you won’t likely to ever run into resource shortage – actually, most of the time, your Crysols will still remain at 9999 (the maximal level).

PS 2: as you may have already noticed, in the chart, I’m referring to the six elementals using italic; also, when referring to a particular spell / creature card, I always name the elemental it belongs to so that you can more easily find it. Finally, when referring to a spell of a particular creature, I also mention the creature, along with its elemental to greatly speed up the lookup.