[Nexus 6 Themes and Apps] S0UTHPAWK1LLA:
Nope..I has it. I'm on 3.8 VA-BH dark and haven't had any issues.

# List of effect libraries to load. Each library element must contain a "path" element # giving the full path of the library .so file. # libraries { # { # path # } # } libraries { v4a_fx { path /system/lib/soundfx/libv4a_fx_ics.so } dap { path /system/lib/soundfx/libswdap-mod.so } SRS { path /system/lib/soundfx/libsrsfx.so } bundle { path /system/lib/soundfx/libbundlewrapper.so } reverb { path /system/lib/soundfx/libreverbwrapper.so } visualizer_sw { path /system/lib/soundfx/libvisualizer.so } visualizer_hw { path /system/lib/soundfx/libqcomvisualizer.so } fmas { path /system/lib/soundfx/libfmas.so } proxy { path /system/lib/soundfx/libeffectproxy.so } loudness_enhancer { path /system/lib/soundfx/libldnhncr.so } qcom_pre_processing { path /system/lib/soundfx/libqcomvoiceprocessing.so } mot_speaker_helper { path /system/lib/soundfx/libspeakerbundle.so } } # Default pre-processing library. Add to audio_effect.conf "libraries" section if # audio HAL implements support for default software audio pre-processing effects # # pre_processing { # path /system/lib/soundfx/libaudiopreprocessing.so # } # list of effects to load. Each effect element must contain a "library" and a "uuid" element. # The value of the "library" element must correspond to the name of one library element in the # "libraries" element. # The name of the effect element is indicative, only the value of the "uuid" element # designates the effect. # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the # generic effect type UUID. # effects { # { # library # uuid # } # ... # } effects { v4a_standard_fx { library v4a_fx uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b } dap { library dap uuid 9d4921da-8225-4f29-aefa-39537a041337 } bassboost { library bundle uuid 8631f300-72e2-11df-b57e-0002a5d5c51b } virtualizer { library fmas uuid 36103c52-8514-11e2-9e96-0800200c9a66 } equalizer { library bundle uuid ce772f20-847d-11df-bb17-0002a5d5c51b } volume { library bundle uuid 119341a0-8469-11df-81f9-0002a5d5c51b } reverb_env_aux { library reverb uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b } reverb_env_ins { library reverb uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b } reverb_pre_aux { library reverb uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b } reverb_pre_ins { library reverb uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b } visualizer { library proxy uuid af8da7e0-2ca1-11e3-b71d-0002a5d5c51b libsw { library visualizer_sw uuid d069d9e0-8329-11df-9168-0002a5d5c51b } libhw { library visualizer_hw uuid 7a8044a0-1a71-11e3-a184-0002a5d5c51b } } downmix { library fmas uuid 36103c53-8514-11e2-9e96-0800200c9a66 } loudness_enhancer { library loudness_enhancer uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c } aec { library qcom_pre_processing uuid 3770d8a0-4a7c-11e4-ac15-0002a5d5c51b } ns { library qcom_pre_processing uuid 5a96f440-4a7c-11e4-8477-0002a5d5c51b } music_helper { library proxy uuid 00905020-4e52-11e4-83aa-0002a5d5c51b libsw { library mot_speaker_helper uuid bce61ec2-eca4-445c-9dcb-91cc7cce01ab } libhw { library mot_speaker_helper uuid bce61ec2-eca4-445c-9dcb-91cc7cce01b0 } } voice_helper { library mot_speaker_helper uuid bce61ec2-eca4-445c-9dcb-91cc7cce01ac } ring_helper { library mot_speaker_helper uuid bce61ec2-eca4-445c-9dcb-91cc7cce01ad } notification_helper { library mot_speaker_helper uuid bce61ec2-eca4-445c-9dcb-91cc7cce01ae } tts_helper { library mot_speaker_helper uuid bce61ec2-eca4-445c-9dcb-91cc7cce01af } } # Default pre-processing effects. Add to audio_effect.conf "effects" section if # audio HAL implements support for them. # # agc { # library pre_processing # uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b # } # aec { # library pre_processing # uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b # } # ns { # library pre_processing # uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b # } # Audio preprocessor configurations. # The pre processor configuration consists in a list of elements each describing # pre processor settings for a given input source. Valid input source names are: # "mic", "camcorder", "voice_recognition", "voice_communication" # Each input source element contains a list of effects elements. The name of the effect # element must be the name of one of the effects in the "effects" list of the file. # Each effect element may optionally contain a list of parameters and their # default value to apply when the pre processor effect is created. # A parameter is defined by a "param" element and a "value" element. Each of these elements # consists in one or more elements specifying a type followed by a value. # The types defined are: "int", "short", "float", "bool" and "string" # When both "param" and "value" are a single int, a simple form is allowed where just # the param and value pair is present in the parameter description # pre_processing { # { # { # { # param { # int|short|float|bool|string # [ int|short|float|bool|string ] # ... # } # value { # int|short|float|bool|string # [ int|short|float|bool|string ] # ... # } # } # { } # ... # } # ... # } # ... # } # # TODO: add default audio pre processor configurations after debug and tuning phase # pre_processing { voice_communication { aec {} ns {} } } output_session_processing { music { music_helper { } } ring { ring_helper { } } alarm { ring_helper { } } voice_call { voice_helper { } } tts { tts_helper { } } notification { notification_helper { } } }