yashsingh1/xdaforums huggingface dataset:
[Nexus Player General] defconoi:
Test it out, disable selinux and let me know

---------- Post added at 01:19 AM ---------- Previous post was at 01:04 AM ----------

Just tested out my NTFS external 4tb drive and it mounted with my kernel. Flash away for F2FS, NTFS, CIFS, eXfat, NFS storage support.
[Nexus Player General] etnpnys:
Ok I FINALLY got my OTG cable today. Plugged that thing in, figured out the folder structure, and I believe I set it up properly but I'm not happy about how I had to do it...

1. I sideloaded StickMount, gave it root priveledges, and verified via ES File Explorer that the file I put onto the card shows up where I expected.

2. I then sideloaded Folder Mount, gave it root priveledges, and proceeded to set it up. lol I don't remember anybody mentioning that I was going to need a mouse to set it up! Here's where my OUYA purchase came in handy as the mouse on that controller works great.

3. Sooo... during setup (with the free version), I tried to configure it to map the entire /mnt/sdcard/android/data folder to /mnt/sdcard/usbstorage/sdb1/data -- but it wouldn't let me. It didn't seem like it was incapable, it just seemed like it didn't *want to*. It gave me an error about "Please specify subfolders instead of the entire /data folder!" Fine - I guess that makes sense, really, because there's all kinds of critical files in there for Google Play Music, Videos, etc that I probably don't want to lose if the SDCard goes bad, right?

4. So I mapped /mnt/sdcard/android/data/com.ubisoft.rayman.fiestarun to /mnt/sdcard/usbstorage/sdb1/data/raymanfiesta and accepted that and asked if I wanted it to move the files inside. Sure.

5. Then I move back out after confirming and realize that there is no indication anywhere that it's still moving the files... I guess I just had to pay attention to the blinking light on the SDCard, so I was able to click on the pin to turn it green after my light stopped blinking.

6. I then proceeded to set /mnt/sdcard/android/obb as a source and it gave me the same toast error. This is the one that really irks me, because this is where most of the storage is going to be used up and default Google apps aren't going to use it, so I basically want EVERYTHING in this folder to be moved to the SDCard and I certainly don't want to do this for every.single.app that I have on my NP.

Questions:

1. The paid version of FolderMount says that you can set the /data and /obb directories directly, but volwrath was saying that he was having trouble with it, and it looks like the app doesn't even WANT to let us do that. Can somebody confirm?

2. If I do end up wanting to upgrade to the paid version of FolderMount, do I do that from inside the app on the NP? Or should I unlock paid features on my phone first and then sideload it?

3. StickMount says that if you buy the Pro version, it contains the ability to create logical links. Can't we just stick with that one app to do the whole job? I haven't tried that yet, but I'm about to...
[Nexus Player General] defconoi:
I'm not sure how inapp purchases work with folded mount, to be sure I added pro feature within the NP itself since I won't use it for any other device. I remember a year or so ago IAP didn't work on other devices, hopefully google fixed that. I was able to link obb to external storage, have not tried data yet. But foldermount works well, just wish I could set default storage location instead of manually doing it each app
[Nexus Player General] etnpnys:
So, I sent an email to the developer of FolderMount asking for some clarification on setting /data and /obb as source directories. Here's what I got back:

So that's good news, eh? I have one last question in to them about the best way to get the premium version onto my NP.

But my question still remains about StickMount... Why aren't we all just using one app (StickMount) to do everything?
[Nexus Player General] volwrath:
That is good news. I will try to move OBB soon. I bought foldermount on my S5 and it propagated over to the NP, although I think I had to reboot to get it to.
[Nexus Player General] etnpnys:
Yeah I'm pretty sure I had to buy the premium version on my Nexus 5 and then sideloaded THAT to the NP. Everything seems to be working pretty good, albeit pretty slow with write speeds and installing and such... But I have Badlands, MC4, Castle of Illusion, Leo's Fortune, Minions Run or whatever it's called, and I still have over 3.5 GB free on the device (I've left the /data folder alone). Niiiiice.

One strange thing, though: Rayman Fiesta stopped working altogether and I can't even delete the directories after uninstalling it... They're grayed out in ES Explorer - what does that mean?
[Nexus Player General] PhyerFly:
Has anyone had experience with using a USB MicroSD / SD card adapter with an OTG cable that can comment on whether or not something like this would work with the nexus player?

[IMG="3in1 USB OTG adapter"]http://ecx.images-amazon.com/images/I/51wb8OefJML._SX522_.jpg[/IMG]

http://www.amazon.com/Connection-Re..._sim_pc_6?ie=UTF8&refRID=07QN0GV5DD4FYS884N10

If it works, I might just pick it up and use that for flexible expanded storage - looks like something I could velcro to the top of my NP.
[Nexus Player General] etnpnys:
Ok so I rebooted the device. I was able to delete the Rayman folders after the reboot, and I was then able to reinstall it and run it just fine.

However, Stickmount and FolderMount seem to be tripping over each other a little bit... On reboot, Stickmount mounted the SD card as sda1, whereas it was sdb1 when I set it up - so everything stopped working and I had to reconfigure FolderMount. No big deal, as I don't plan to reboot this thing that often. But then nothing seemed to work - I had to kill the pin in FM, unmount in Stickmount, (then force close it because it was freaking out) then mount it again in Stickmount, then re-pin the pair in FM.

Should I set the delay in FolderMount to 1 minute?

And I have Stickmount asking me if I want to launch Stickmount by default when it sees a card - should this be YES or NO?
[Nexus Player General] Cometix:
So...I'm about to buy an OTG cable and try the StickMount + FolderMount method to have more games on the device, but first I have a question: Is game performance going to take a hit? I know that since the data isn't stored in the Nexus Player, things like loading screens are going to be a bit slower, but is there going to be an impact in-game (fps drop, glitches etc)?
[Nexus Player General] volwrath:
I didnt set a delay on FM

I told stickmount to launch by default.

My usb has always been sda1

---------- Post added at 08:51 PM ---------- Previous post was at 08:49 PM ----------

In most cases no. Asphalt 8 ran slow when I moved it to USB, but it eventually cleared up and to be honest I only played it once
[Nexus Player General] etnpnys:
I don't think so... All of the performance related issues I have seen are related to the actual NP just choking on things.
[Nexus Player General] arabold:
Thanks for all the tips here in the thread, but I'm struggling with FolderMount. I cannot add any source or destination folders as when I open the browser there's just an error message:

Doesn't anybody else get this as to my understanding, that's the new security functionality in Lollipop, isn't it? So I would probably need a newer version of FolderMount but mine is fresh from the Play Store.

*UPDATE*: I've realized that the APK downloader grabbed version 2.6 of Folder Mount. However, 2.7 is the current one which works.
[Nexus Player General] arabold:
After more hours of trial and error I'm giving up for now. My USB stick (16GB, FAT32) is detected and automatically mounted by StickMount. I've also set up FolderMount to link odd of Asphalt 8 and Modern Combat 5 from internal to the USB storage. FolderMount automatically finds the app's folders and suggests the target. If I access the folders via shell I can also see that the linking seemingly works as the game files are there. However, launching any of the two mentioned games won't work and they'll exit immediately after start. Unpinning the folders in FolderMount will make the games launch but now they want to download their game data again. Suggestions anyone?

*UPDATE* (talking to myself here): It actually DID work. The data of the game had to be re-downloaded although I would have expected that the FolderMount's move operation would have made that unnecessary. However, all game assets (the obb folder) is located on the USB stick now. This whole setup needs some serious developer work to be usable for "anyone", but it's a great start. Finally it's possible to have some more games installed in parallel.
[Nexus Player General] etnpnys:
Interesting... I got everything working prior to installing any games, so they just went where I wanted them in the end... Thanx for outlining your findings!
[Nexus Player General] Cuzz1369:
How did you get it to work before downloading games.

I just installed and linked the whole obb folder, disable the check in settings to be able to do this. I made the pin green and then tried downloading a game and it wouldn't let me. I turned the pin white again to download the game and it downloaded fine. The game would play. Than I went back and turned the pin green again and tried to open said game. But it said I needed to download data. Tried to download again and it wouldn't let me.

So I linked the obb folder of the Asphalt and turned the pin green and same reactions. What am I doing wrong?
[Nexus Player General] mystico99:
I have one It works great
[Nexus Player General] etnpnys:
I'm assuming that you are using StickMount also? That sounds like the only part of my setup that wasn't mentioned in your post... I will say, though, something that most people won't mention when they say "IT WORKS!!" is that there are some reliability issues with this setup. I don't know exactly what it is, but sometimes FolderMount (FM) and StickMount (SM) trip over each other or something. Every time I reboot, I don't trust anything to work until I have verified that I see the contents of the \obb\ folder where I want to see it. I find that sometimes SM has mounted my card as sda1, sometimes sdb1, whatever. Other times, like what happened to me yesterday, SM says sda1, FM has a green pin that points to sda1, and yet I still cannot see the contents of the \obb\ folder, so I reboot and try again.

No idea here, but I'm hoping it gets a little bit more reliable. Or even if somebody comes up with a better solution... coughGOOGLEcough
[Nexus Player General] trvbone:
Are you all able to keep the same mount spot, does it disappear or change or not mount at all after sleep or reboot?

How are you getting the pro version of stickmount onto the Nexus player?
[Nexus Player General] etnpnys:
I'm using the free version of StickMount, paid version of FolderMount.
[Nexus Player General] trvbone:
Does the mount spot stay the same or change....
[Nexus Player General] Cuzz1369:
Yes I use stickmount, which is what I think the problem was. Didn't get a chance to actually test but I unmounted SM and FM seemed to work. I will do more testing tonight. I did have this working at one point but had to reset the NP for other reasons and can't get the same setup working.
[Nexus Player General] etnpnys:
Here's what I said in a post just a few above yours:

Every time I reboot, I don't trust anything to work until I have verified that I see the contents of the \obb\ folder where I want to see it. I find that sometimes SM has mounted my card as sda1, sometimes sdb1, whatever. Other times, like what happened to me yesterday, SM says sda1, FM has a green pin that points to sda1, and yet I still cannot see the contents of the \obb\ folder, so I reboot and try again.
[Nexus Player General] trvbone:
Thanks my particular situation I'm not even trying to mount OBB data I just want the thing to show up when I want to access it. Mostly when I try to add a folder that contains videos from the USB Drive into Kodi.
[Nexus Player General] IRIE4IPIER:
I'm at a loss at expanding storage on this thing... II've tried everything it seems and this damned NP is just rejecting everything. Why not just put a ****ing SD card slot Google? Why cripple the stupid thing with 8GB? Yes, I'm that frustrated. I like this thing, but I bought it thinking that I was gonna be able to expand storage based on what I've read here, but it seems nobody has really been able to do this with 100% reliability. Might get it going but then on reboot, retared lollipop mounts the USB stick under a different name sometimes, which just ruins everything. Uugh, I'm tired of trying to make this thing actually usable for gaming, it is what it is, might just take it back, the Chromecast feature don't even work as good as the Chromecast either anyways. Neither does screen mirroring, it's horrible quality compared to mirroring on a Chromecast. You'd think this would perform better than the Chromecast but it don't. So my question is, WHAT GOOD IS THIS DUMB THING?
[Nexus Player General] liviugreuu:
Hello to all

I have a problem.

I did root. mount a usb but can only read what's inside can not write in it.

I put Unleashed Kernel.

usb mounts without problems but I can not write in it.

What can it be?

thank you
[Nexus Player General] midnightzak:
Been posted tons of time, even on the 2nd page of this thread. Read more. You need Stickmount and Stickmount Pro. You won't thank me, but you're welcome

EDIT: I may have jumped the gun on this one. What are you trying to write to your external? I'm not 100% sure if Stickmount support writing or not. .
[Nexus Player General] cvmaas:
Set a longer delay before FolderMount runs so they don't trip over each other. 3m delay after start-up is perfect.
[Nexus Player General] Jkluk4646:
Storage Help

I've read through this thread and am trying to use a 16gig usb with my Nexus Player.

I rooted using chainfire

I loaded chainfire sideloader , Esexplorer, Foldermount, and Stickmount (and the stickmount pro package $)

So after I plug in my USB using my OTG adapter I see stickmount mounts it.

I then proceed to open foldermount and I notice when looking at partitions it does not show a 16gig stick.. All I get is two 5.8 gig partitions... one 0 one Legacy..

ok moving on if I figured I'd try to move a game obb file to the USB directory that Stickmount says it mounted it too..

after picking the OBB I get a screen that shows source file, destination and such.. I can click on Destination and navigate to the usb directory but then I have no options.. What do I do next? I get to the final folder in the destination and there is no checkmark to click on in foldermount, there is no 3 dot menu in the upper right hand corner like I see in screenshots... nothing... I don't know what to even do next... I just end up backing back out and dismissing the whole thing.. I've tried numerous reboots, looking througth superSU# settings to see if there is something I'm missing but I am not sure.. I am running ANDROID 5.1 rooted using chainfire. If anyone can shed some light on the subject that would be great... I have also been reading about Lollirock and wondering if I would try loading that if I would have better luck, but I'm sure by now you can tell I"m fairly new to rooting (This is the 1st device I've rooted) so alot of this is new to me. I"m learning alot but find it hard to find answers so thats why I'm here...

I keep seeing processes that say "root your NP, load sickmount, foldermount, mount your USB, start foldermount and voila you are done... But it has not been that easy on my end.. Are there any settings that need to be set, or changed? Thank you any help at all would be appreciated.
[Nexus Player General] Link_of_Hyrule:
Even using a mouse and keyboard I can't figure out how to actually add a folder link using FolderMount I tried every combination of buttons and keys trying to click and select a destination folder but nothing seems to work. Can you guys explain how you setup your links? I emailed the app dev to ask him to make the app Android TV compatible but I know it'll take a while before that actually happens.
[Nexus Player General] colafloat:
thanks for the info
[Nexus Player General] ittakesnoguts:
Yes that missing menu button is pretty annoying... :mad:

My UN-glorified solution was to manually edit the '/data/data/devasque.fmount/databases/pairs.db' in Liya

In the "Pairs" Table

_id: input chronologically

name: Whatever you want

src: directory of source

dst: destination directory

excScan: 1 if you dont want it to show in Gallery; otherwise 0

Restart FolderMount and mount
[Nexus Player General] Link_of_Hyrule:
Thanks for the info might try it but hopefully cm12.1 will get native support and not need it.
[Nexus Player General] etnpnys:
I just updated to LMY47V (5.1.1) and had to reinstall StickMount and FolderMount. They're newer now than the ones I was using before! I can't create a pair either now!

I guess I'll be (frustratingly) editing those files like ittakesnoguts says...
[Nexus Player General] Link_of_Hyrule:
The newest CM12.1 mounts just fine it's the actual moving to the apps that's bugged but it's getting fixed.
[Nexus Player General] etnpnys:
I appreciate the info - but I have no interest in putting CM on this thing. Just trying to get expanded storage and wishing there was a more elegant way to do it!
[Nexus Player General] Link_of_Hyrule:
I know the feeling. I didn't really want to put CM on it but honestly don't really regret doing it the bugs are pretty minimal. The microphone on the remote doesn't work, it takes a bit to wake up from a day dream, can't move apps to external storage via the app menu (yet), usb webcams don't work yet (they don't work in stock either). I did make a post in the FolderMount thread and the guy said he might update the app to work with Android TV so if that happens it'll be a huge help. If stick mount gets updated too basically should be able to do it I think. Except for the microphone on the remote control you only gain functionality you don't lose it.
[Nexus Player General] etnpnys:
Ok I did all of this... but I can't figure out how to mount the pair now...? The older version I had showed me a green pushpin when it was all set, but even clicking on the pushpin with a mouse doesn't turn the thing green... I'm pretty sure I have it all set up correctly because once I was done creating the pair and viewing it in FolderMount, I hit the back button and it told me that the source wasn't empty - do I want to move the stuff over to the destination? I said "yes" and it copied the one thing over.

...So how do I mount the pair?

Jeez - is there a way to get the older version back on here?!?!
[Nexus Player General] ittakesnoguts:
Yes that would save so much grief ?

Although it doesn't show a green pin it should mount it's location, the catch for me was that I am not able to unmount afterwards. Also if you could click on the pencil icon you should be able to verify that you've inputted your sources correctly

PS, I moved everything to the USB drive before I've made the pair
[Nexus Player General] etnpnys:
Alright... so I'm gonna give this a "go" - but how can I confirm that everything is working? No green pin, and navigating to the /obb folder shows me exactly the same stuff (because it is directing me to the sd card?)...
[Nexus Player General] ittakesnoguts:
You can use the readlink command in terminal.

cd to your directory

cd /sdcard/Android/obb/

then

[STRIKE]readlink -f com.what.ever[/STRIKE]
edit: sorry, this does not show it's path

If it worked correctly it should output it's true directory which would be in /sdcard/usbStorage/ somewhere

BUT the way I did it was to make a junk file in the obb directory and see if my USB started blinking lol
[Nexus Player General] etnpnys:
Awesome. I didn't think about it, but I'm guessing that using ES File Explorer to view the properties of something in that folder would tell you its path also, no? I'll try that as soon as KOTOR is finished installing!! ;)
[Nexus Player General] ittakesnoguts:
From my experience I don't think ES File Explorer shows it's true path. My sdcard just shows up as /sdcard, but yes please report back :D
[Nexus Player General] volwrath:
Why not move back to 5.0 and get the menu back? Its not like 5.1.1 brings much to the table.
[Nexus Player General] Link_of_Hyrule:
Just fixes memory leaks nothing important it anything ? The Dev is going to upgrade the app to work with Android TV. The app is from like ICS era barely so it needed an upgrade anyways. But cm12.1 can mount USB storage now and dhacker29 is in the process of fixing the move to USB storage feature. Having it built in is better IMO anyways.
[Nexus Player General] Talysdaddy:
Link2SD?

Has anyone gotten Link2SD working? We could free up a ton of more memory with it, like move the .apk's, dalvik-cache's, libs, ect.. FolderMounts limited to just stuff on /sdcard, I've moved just about everything I can and have just < 1.5GB left, it sucks..

I've tried with a USB thumb drive, 2 partitions, FAT32 & EXT4, both as primary, but Link2SD won't recognize it as a sdcard and mount the EXT4, even though StickMount mounts both the partitions and I see them in ES File Mgr, not the contents mounted. Saw a work around for the mounting issue in the Ouya forum, an app that'll mount the USB drive and a couple Terminal commands, but neither works on the NP..
[Nexus Player General] etnpnys:
Had anybody been able to get this working with ONLY StickMount? It looks like it has the functions built in (pro/paid only?), with symbolic links and what not, but I can't find ANY information on getting it to work.
[Nexus Player General] Link_of_Hyrule:
You don't need stickmount at all on cm12.1 as it supports mounting multiple USB storage devices out of box. I made a video showing this the other day however moving apps to external USB storage is still being worked on and should work in uke future naively. Here is my video if you want to see how it works.

Nexus Player with CM12.1 Review: https://youtu.be/a6kjrUDIVZM
[Nexus Player General] gunvalk:
FYI Foldermount only works on 5.0
[Nexus Player General] Link_of_Hyrule:
Guys I found a good app much better then folder mount you need the pro version but it's well worth the $2 since it copies all the files and everything you do need a mouse or DroidMote to click some of the buttons but I asked him to update it https://play.google.com/store/apps/details?id=com.buak.Link2SD
[Nexus Player General] Cuzz1369:
It does work very well doesn't it. Much much more easier to use than folder mount.
[Nexus Player General] Link_of_Hyrule:
Yeah just needs optimized for the nexus player with he hopefully will do honestly it's just a couple of the buttons that need to be changed.
[Nexus Player General] etnpnys:
Interesting... I don't want to manually move all of my games every time I install something new, so please confirm: I can set this up and then it will use my SD card for the /obb/ folder automatically and seamlessly?

I will pay well over $2 for an app that does this well. I'm tired of waiting for FolderMount or a response from Chainfire (or his team?) on how to do this even with the paid version of StickMount.
[Nexus Player General] Link_of_Hyrule:
I haven't set it up but it looks like it's in the options. I took this screenshot in my phone so there isn't any external storage.
[Nexus Player General] etnpnys:
Looks good - do you see any ways to let the APKs reside on internal memory and only have the external data be put automatically onto the SD card?
[Nexus Player General] Link_of_Hyrule:
I think that's what the link SD does and the other option moves just the app.