yashsingh1/xdaforums huggingface dataset:
[Android Builders Collective] NoSpamDan:
Hi [MENTION=3306843]kantjer[/MENTION], do you still build for bacon? I have some questions re screen off gestures, and I'm also bacon DM for Slim. Anyone else building or has built for bacon feel free to chime in. ;)

Slim SOGs are working with the new Slim Framework, but on another ROM I build, with the same pieces, the SOGs do not. The sad thing it's the same kernel, device tree (bacon and oppo-common), same Slim Framework, and even a very close AOSP base they are built on. I have diff'd manifests and just can't seem to figure out why my SOGs aren't registered as touch events in the log at all. I can post a build or thread link here if that's OK with everyone.

Any help or suggestions (friendly ones lol) are appreciated.

Cheers

EDIT: Got them fixed, thanks... ended up being something hiding in local source... did an "rm -rf" of all the repos I've been modifying over the last 2 months and a fresh sync... and the SOGs magically work now. I hate when that happens...
[Android Builders Collective] Yank555:
it's in and working, but been busy all day, will upload v1.26 tonight...

JP.

Edit : Angler should be up, shamu compiled, the rest to do, and not home yet.
[Android Builders Collective] kantjer:
I sold my OPO beginning of this year, so no I'm not building for it anymore.

Building for a Nexus device is such a relief
[Android Builders Collective] Yank555:
It is, isn't it :cowboy:

I couldn't go anywhere near anything but a Nexus anymore. Hope the Nexus line will keep going... and that Google will kick their lawyers out and provide proper vendor zips again :silly:

JP.
[Android Builders Collective] Mikulec:
Anybody knows where I could get the latest AOSP gallery app?
[Android Builders Collective] NoSpamDan:
git clone https://android.googlesource.com/platform/packages/apps/Gallery2 -b android-6.0.1_r46 packages/apps/Gallery2
[Android Builders Collective] SteveMurphy:
Snooping around AFH hammerhead builds sometimes pays off. There's a new YAOSP build, so grabbing it now. Thank you, [MENTION=2033478]Yank555[/MENTION]
[Android Builders Collective] VictorLapin:
YAOSP v1.26 for bullhead: https://www.androidfilehost.com/?fid=24591020540822730
[Android Builders Collective] BakedTator:
Any chance on adding a toggle to make change the enlarged wifi and Bluetooth toggles to normal size tiles on yaosp?
[Android Builders Collective] ezio84:
Speaking about gallery, i'm trying this one since yesterday:

http://xdaforums.com/showthread.php?p=62586395#post62586395

(QuickPic_3.4.9.1_neutered, download at bottom of that post).

It's clean, with all needed features (also basic photo editing), and super fast.

No cloud, no internet connection, no additional crap stuff.
[Android Builders Collective] limjh16:
Just a random question though: why are some stock apps named so wierdly? Gallery2, launcher3, etc (aka why the number behind)
[Android Builders Collective] Yank555:
Griffin's new QS editor allows to do this, just edit your tiles and drag the first row icons down in front of the first small one and you're done.

JP.
[Android Builders Collective] Yank555:
Like this.
[Android Builders Collective] BakedTator:
That would be it.... Did I overlook the option?
[Android Builders Collective] NHNXDA:
Thanks for the update Yank, but any chance we can get the volume button wake up option as I cant see it in this release, would be great to get this back as its a godsend at times.
[Android Builders Collective] indian84:
Yes. It's included. Under System UI tuner, turn off enlarge first row and just below that you have number of tiles per row.
[Android Builders Collective] BakedTator:
Honestly didn't see the option for enlarge first row on angler...will reflash when I get off work....thank you
[Android Builders Collective] indian84:
I believe you are using YAOSP. Right??

It's there then.
[Android Builders Collective] Yank555:
Yep, really up next, feeling bad I haven't added it yet :angel:

I'll add it this WE, promised, it'll be v1.27 ;)

JP.

---------- Post added at 12:22 PM ---------- Previous post was at 12:19 PM ----------

It's not an switch any more, since I added Griffin's editor, in QS editor you just pull the icons down until first row is empty ;)

You can 1, 2,3 icons in first row, no matter how many you have in the rows below.

JP.
[Android Builders Collective] indian84:
Ooppss. I missed out on that. No switch to enlarge first row..
[Android Builders Collective] ezio84:
"Some days" are gone :D

PureNexus mod 6.0.1-20160625

Download for Hammerhead: https://www.androidfilehost.com/?w=files&flid=50100

Changelog:

- Live Volume Steps (more granular volume control)

- Open app when clicking on icon in App Info screen

- Lockscreen Clock Widget Fonts

- Make sure National data roaming is off when no active subscriptions

- Remove all weather and cm lockclock code

Installation, tips, info: check the 6th post of this thread: http://xdaforums.com/showpost.php?p=55121776&postcount=6

PS: if you have problems, call A-team or clean flash.
[Android Builders Collective] indian84:
Italy is receiving serious amount of rain I guess.
[Android Builders Collective] ezio84:
Summer seems starting from today, full sun :D
[Android Builders Collective] kantjer:
Damn ;)
[Android Builders Collective] limjh16:
Sunrain? Happens a lot here
[Android Builders Collective] indian84:
Alright, all the bright and intelligent people here. I have something to ask. Just out of curiosity. PA has released their source on github. What does it take to build PA for Angler without CM Theme Engine and with Layers commits.

I am not sure if that is even possible and if possible, how much of time and effort it's gonna take.
[Android Builders Collective] csolanol:
Hi all,

I am just curious about one thing. This thread is full of great devs and builders which develop their own ROMs and contribute to nice projects. Some are part of slim team but thinking about it I ask myself a question. Having a beautiful base for aosp and caf devices in slim project, why don't you put your efforts, talent and coding skills in that project to get what slim was in the recent past?. I don't know the slim core policy but it's something I have been thinking about. A lot of projects has born from this thread like twisted, ezio's mods and yaosp. Would love to live a great slim era again. Hope these words don't bother anybody here but wanted to ask :)
[Android Builders Collective] limjh16:
I think you should ask the pure nexus guys. They have a manifest for cmte and layers. But why would you want PA, because IMHO it doesn't have a lot of exceptional features that aren't on any other rom.
[Android Builders Collective] Yank555:
Well Slim is always happy for contributers to help ;)

Also, as stated in the announcement, slim's looking for DM's to expand the list of supported devices, so if you can help either way, don't hesitate to chime in ;)

https://plus.google.com/+SlimromsNet/posts/AUYNFnsxVGQ

JP.
[Android Builders Collective] limjh16:
I think he meant, why not together create a new twisted, YAOSP, or PN mod...

And my answer would be, there is simply no need, unless you can find one. I cannot think of a new twisted, because nothing will be new.
[Android Builders Collective] indian84:
I don't want to build and actually can't build. I have limited knowledge of how things work. LOL.

I was curious..
[Android Builders Collective] Yank555:
Don't think, esp. no need for a new yaosp, as it's as updated as can be ;)

YAOSP is my 'daily driver ROM' project purely based on AOSP, born out of the need for a MM ROM when I got my angler and there was no Slim6 6.0.1 yet, that would work on angler. So I started to make my own with just all the Slim features I was missing in AOSP. With the worklod that went in there, I'm gonna keep it going, esp. it doesn't need very much more other than updating to new security patches and adding a few features (like volume rocker wake :angel: ).

So most of my time will now go into Slim.

SlimYAOSP can be used to pick from for Slim features on a Slim6 base, that's why I made it in the first place and why it's a oneoff, Slim6 is where the game is ;)

JP.
[Android Builders Collective] Smallsmx3:
I could be wrong but it could be the updated version of a major release.... Launcher 2 was from ICS through KK.... Then the next major upgrade was LP to now which required an upgraded launcher hence launcher 3. Seems logical?
[Android Builders Collective] limjh16:
Ahh alright.

---------- Post added at 03:23 PM ---------- Previous post was at 03:21 PM ----------

But just a question, is YAOSP exactly slimLP features ported to aosp and MM? Quite in disbelief since I expected you in that case to just spearhead slim6 development hehe...
[Android Builders Collective] Yank555:
Well mostly, I ported them from SlimLP to AOSP MM, some I picked PureNexus as they were ported already. But not all, just those I personally use and a few small other things on request.

The idea for Slim6 is not to take SlimLP stuff and squeeze it into MM 1:1 like I did for YAOSP, not that it's bad, since it works, but it's not a real evolution. The idea is to 'revisit' these and make them better, be it codewise, UI, UX ...whatever.

I back then just needed a ROM for my new flagship Nexus, and couldn't live with stock, nor other ROMs as they either lacked stuff I wanted and/or had stuff I didn't want.

What do you do in that case, well you get busy and do it yourself, and there's YAOSP ;)

JP.
[Android Builders Collective] tuemdeluxe:
Wow, YAOSP seems to be the definition of rock stable. Still running the May Update compiled by Ryther, so a big thanks to him and all the other (especially bullhead) maintainers and contributors!

And darnit, I really miss these crackflashing days, but that just seems to be over I guess:
[Android Builders Collective] VictorLapin:
This was exactly the same reason for me to make a bullhead YAOSP build :)
[Android Builders Collective] indian84:
And this was exactly the reason I flashed YAOSP when I first got my Angler. I go away for few hours, a couple of days and return back to YAOSP.
[Android Builders Collective] efan3719:
nvm i think i got it working again. messing around with scripts i think i broke everything. :silly:
[Android Builders Collective] amphi66:
Thanks again! Edited Buildprop to ro.config.vc_call_vol_steps=30, but see no change when using speaker in a call. Is there a toggle for tthe Live Volume Steps? --Larry

EDIT: DUH, found it! Where else than under Volume Rocker! My bad.
[Android Builders Collective] ezio84:
Yes, PureNexus settings - Volume rocker

---------- Post added at 06:43 PM ---------- Previous post was at 06:42 PM ----------

It did that for some days :D
[Android Builders Collective] amphi66:
Just beat me to it. Thanks!
[Android Builders Collective] efan3719:
pure_nexus_flo-mod-6.0.1-20160625.zip

Download: https://www.androidfilehost.com/?fid=24591023225176954

Changelog:

- Live Volume Steps (more granular volume control)

- Open app when clicking on icon in App Info screen

- Lockscreen Clock Widget Fonts

- Make sure National data roaming is off when no active subscriptions

- Remove all weather and cm lockclock code

Installation instructions -

-Back up current ROM

-Wipe system (if problems occur, perform full wipe)

-flash ROM

-flash gapps (banks or Pure Nexus)

-flash Super SU

-flash whatever else
[Android Builders Collective] ezio84:
Thanks to Nate who found that nice commit, it even doesn't require a reboot when you change the steps value :D
[Android Builders Collective] mslatter:
Made 2 posts, but one was duplicated. So I deleted it, and all 3 are gone. I'm too tired to type them again.
[Android Builders Collective] efan3719:
in response to not being able to press allow on the permissions pop up. it looks like something google changed that's causing it. Nate has commented on it in his Pure Nexus Flo thread - http://xdaforums.com/showpost.php?p=67468737&postcount=1204 . and his Google+ - https://plus.google.com/+NathanBenis/posts/JCS1FWcUy1v. Here's the Google issue tracker - https://code.google.com/p/android/issues/detail?id=213120#c21 .

the work around at the moment is to grant the app permission in via the settings, or disable anything that may be using a screen overlay. i know i have a few apps that use that so i just toggle the permission from the app settings. :good:

not sure if there is anything we can do to fix it, or if Google or the app developers have to fix things on their end.
[Android Builders Collective] Garrykd:
..... Yeah yeah, I'll get to it

Angler download : https://www.androidfilehost.com/?a=show&w=files&flid=52030

:p:p

.
[Android Builders Collective] kantjer:
That issue is caused by apps using overlays not playing nice with the June patch. I had the issue with Gravity Screen app. An app udate fixed it.

Sent from my Nexus 6P
[Android Builders Collective] Yank555:
Likely they extended tapjack protection to permissions. makes sense, this has been the same for the Install button when inatalling apks manually and using an overlay app.

JP.
[Android Builders Collective] kantjer:
Correct exactly the same issue as in the past with the install button, users with apps like Lux auto brightness will suffer from this issue.
[Android Builders Collective] Yank555:
Guess why I added KCAL to angler kernel almost on day 1 ? So Lux won't use overlay anymore :cowboy:

JP.
[Android Builders Collective] ralpheboyo:
Made a new slim ultra build...having issues with network location...as usual ultra has a lot of stuff ripped out...(also no camera apk)...will focus on cm snap camera tomorrow....dl link in signature....

Location mode fixed

Layers compatible

Will upload tomorrow

Ultra

White~UI~Must~Die
[Android Builders Collective] Garrykd:
Well howdy there, stranger :D

.
[Android Builders Collective] limjh16:
#makeslimgreatagain

#bobthebuilders

#wecanfixit
[Android Builders Collective] JaylanPHNX:
And YAOSP is serving this purpose well for me, too. I'll surely switch to Slim6 when all the features I use are incorporated. Until then, thanks for maintaining YAOSP.

I have to 6p.
[Android Builders Collective] Prattham:
Does the new build for angler has cmte?

Since the project was rebased, will there be any build with cmte?
[Android Builders Collective] indian84:
If you are talking about PN Mod, it never had CMTE in this incarnation. We are layers guys here. :P
[Android Builders Collective] Spaulding89:
#LayersFTW

Sent from Nexus 6p powered by Unofficial AK Kernel
[Android Builders Collective] limjh16:
Except when I can't find full layers 2.0 commits haha...

Edit: don't get the wrong idea I'm not waiting to be spoon-fed, I found it long time ago lol
[Android Builders Collective] fKm:
Hey there, nice thread [emoji6]

I've build PN Mod from ezio myself with UBERTC and DragonTC and it is working great. The only problem I have is a settings FC when I try to enter the developer options. Does anyone know a fix for this? Or can someone tell me if I can change the animation speed from adb shell by any command? Thats the most important thing I want to change in the developer options.
[Android Builders Collective] nathanchance:
Are you using a theme? I can go into Developer Options just fine.
[Android Builders Collective] kantjer:
out of curiosity, which DragonTC version are you using?
[Android Builders Collective] fKm:
Nope, no theme. Just flashed clean. I use a hammerhead btw. Maybe it is because PN dies not use the default branch for hammy?

I used DragonTC 3.9 for compiling.
[Android Builders Collective] JaylanPHNX:
This actually leads me to a question that's for the official Slim team: have you been following the developments of this OMS layers engine from the chummy folks, and what's the chances of it being included in Slim when it's ready?

From my Tab Pro 8.4
[Android Builders Collective] ezio84:
The dev settings menu works well here.

If you are not using a layer (and if it's not a toolchain issue), grab a logcat ;)
[Android Builders Collective] Yank555:
just my 2 cents :

As always ... one step at a time ... for now there's layers.

When Subatratum is ready to go, we'll see.

JP.
[Android Builders Collective] kantjer:
Made a PN mod build with Uber TC (for Angler) and no issues opening Dev options
[Android Builders Collective] JaylanPHNX:
I updated to the latest YAOSP (standard dirty flash) and for some reason I'm getting fairly constant Google Play Services FCs. Clearing cache doesn't seem to fix it. I don't think I did anything differently than usual. Any suggestions? Still using last slim gapps package (which I didn't flash, relying on backup scripts).

Edit: If I flash gapps along with everything else, I get all kinds of FCs, including Setup Wizard and my home screen won't even load. I'm hoping someone's had this and knows how to fix it without a full wipe and clean flash.

I have to 6p.
[Android Builders Collective] fKm:
Can you tell me which flags you use with UBERTC and how to set them?

Here is a log of the FC. Haven't done a log before, I hope I've done it right: http://hastebin.com/ahalazafal.vhdl
[Android Builders Collective] kantjer:
I haven't set any additional flags yet, only swapped TC.

Going to try optimizing build flags later when I have more time

EDIT: I didn't change clang TC, in my experience that's much more complex to get correct
[Android Builders Collective] theesotericone:
LOL. That's the second time I've heard that in the past few hours.

http://xdaforums.com/showpost.php?p=57097509&postcount=29693
[Android Builders Collective] Mercado_Negro:
Thanks for the alpha 0.5 for mako [MENTION=2640853]Garrykd[/MENTION] [emoji3]
[Android Builders Collective] reS28raM:
Hi guys,

I am using this hack lately to work with git: on latest version I saw it create branches even without the -b flag, the difference apparently is that in this later case it adds three lines to our .git/config files:

[core]
repositoryformatversion = 0
filemode = true
[remote "github"]
url = git://github.com/reS28raM/frameworks_base
review = https://gerrit.slimroms.net/
projectname = reS28raM/frameworks_base
fetch = +refs/heads/*:refs/remotes/github/*
[remote "slimroms"]
url = https://github.com/SlimRoms/frameworks_base
fetch = +refs/heads/*:refs/remotes/slimroms/*
[branch "lp5.0"]
remote = github
merge = refs/heads/lp5.0

See the latest three? They were added by the command "git checkout lp5.0" when the branch was not created yet. They make git's output much more descriptive, anytime you fetch to sync with your repo git says how much commits you taken and even the help messages are more verbose, so I added those three lines to all my config files and now I can work much more comphortably. When you push, the number of commits stay there but the message says there is nothing to commit, so it's time to resync... very handful. This (git checkout lp5.0) only worked when I first created the repo, giving "git checkout test" now only brings to an error message.

Of course it is a dirty hack until someone can explain the logic behind that and especially if this is a totally bad thing to do lol, but it works great, let me know what you think. Most probably it is explained somewhere in the docs about the config file but I cannot read that language. The command "git-config" can be used to add those entries if you are missing them as I was.
[Android Builders Collective] vampire36:
[MENTION=2095315]ezio84[/MENTION] [MENTION=5087599]Mercado_Negro[/MENTION] Here semaphore with Faux Sound patches...if any1 needs it ;)

http://mirror.lnx.im/android/mako/jolie/Jolie_Kernel_Mako_3.0.0b.zip

Thanx to [MENTION=2002216]jolinnard[/MENTION] for building it :)
[Android Builders Collective] Midomad:
[MENTION=2640853]Garrykd[/MENTION] Thanks for the hard work
[Android Builders Collective] ezio84:
When you repo sync a project (a folder) and you checkout the default local branch (git checkout lp5.0) git automatically tracks the related remote branch (github/lp5.0) if possible.

If you create a new local branch with the -b flag (needed if there's no branch in the remote refspecs table with that name) and want to track an existing remote one, you can do:

git branch -u Remote/BranchToTrack NewLocalBranch

(example: git branch -u gihub/lp5.0 lp5.0mod)

If you plan to push the new local branch as a new remote branch too, you can track and push with a single command instead:

git push -u Remote NewLocalBranch

(example: git push -u github lp5.0mod).

All these steps do what you've manually done in the .git/config file ;)

Thanks guys!
[Android Builders Collective] theesotericone:
So after trying to cherry pick something yesterday from SlimKAT over to SlimLP I ended up with a lot of errors. Like 251 errors to be precise. That in turn lead me to try and revert the cherry pick. Something that I've never had to do. Which in turn lead me to google. Something that I do a lot of. Google in turn lead me to this. I thought some of you here might find it useful.

http://sethrobertson.github.io/GitFixUm/fixup.html#committed
[Android Builders Collective] Garrykd:
Thanks again for all the thanks guys :D

New hammerhead build up (mako up shortly now too!). Updated to the latest commits for alpha 0.5

...including a couple of things for mako users ;)

Let me know if they work.

http://xdaforums.com/slimroms/general/rom-builders-collective-t2861778/post55121772

P.S. slim DPI should actually work now :rolleyes::silly:
[Android Builders Collective] Midomad:
[MENTION=2640853]Garrykd[/MENTION] what GAPPS do you suggest to flash with alpha 0.5?
[Android Builders Collective] Garrykd:
I'm not sure it makes much difference but I've been using these:

https://s.basketbuild.com/filedl/de...a_gapps-micro-5.0-ALPHA1-20141117a-signed.zip
[Android Builders Collective] Natakranta:
Banks gapps which Tylog links in N5 OP works fine as well. I was flashing them today on OPO with latest Robbie's build.

The Answer to The Ultimate Question of Life, the Universe, and Everything is: CLEAN FLASH.
[Android Builders Collective] Mercado_Negro:
[MENTION=2640853]Garrykd[/MENTION] Ambient Display is almost there. In other ROMs I tried you could tap on a notification when the screen lights up and it would take you to the app (or pin pad). In SlimLP this doesn't happen (tapping on a notification does nothing).
[Android Builders Collective] Garrykd:
Thanks for the feedback. :good: It's possible I missed a commit that is needed for the ambient display to function properly. It works ok on hammerhead though. :confused:

The mako commits have been merged now so I'll build again to see if there is any improvement.:)
[Android Builders Collective] veedubrocks:
Anyone made a FLO build for SlimLP 0.5 yet? I've peeked around found nothing yet.....

Thanks guys and great work out there.

Cheers
[Android Builders Collective] ralpheboyo:
Bacon Ultra SlimLp Alpha 0.5...check OP...Enjoy
[Android Builders Collective] roboots21:
Guys .. was able to build SlimLP alpha 0.5 on my build machine. I flashed it and it soft bricked my phone. It wouldn't go past the Google screen and when I returned to recovery my data partition showed as size 0MB. Reflash of factory images with no data overwrite saved me. My questions are these (I've already initialized the repo):

A) Are my build steps correct?

repo sync

. build/env_setup.sh

./extract_blobs.sh (do I need to do this on hammerhead?)

lunch slim_userdebug_hammerhead <currently 30>

make -j4 bacon

B) Are there any extra vendors or anything (like TheMuppets, etc.) that i need to add to the local or slim manifest in order to have my build work properly when compiled? I have been able to do and run my own builds on jflte before, but not yet successful on hammerhead. Any help is great appreciated!
[Android Builders Collective] pkelly517:
How big is your .zip?

If it has all the blobs, it should be ~193MB, 202 million bytes.

That should let you pick a direction for debug. Blobs, or something else.
[Android Builders Collective] roboots21:
I'm going to check on the zip size now .. but the one step I forgot to do this last time was the extract_blobs.sh .. I can bet that was my issue as I wasn't sure if you had to do it for EVERY device. Also, if I have to do that step, do I need to be running a slimLP already, or can I just extract them from the factory image I'm currently running? Thanks!