yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy S 5 Unified Development] elelinux:
CHANGELOG

[B]2014-08-31[/B]
* all the latest changes upstreams
* some minor audio fixes " rebase to albinman"
* gps fixes "rebase to cm klte-common"
* this is probably the last rom from me, for klte unified device soon there will be nightlys from CM and pointless that I build a similar, I will only build for kltexx "G900F"

[B]2014-08-25[/B]
* all the latest changes upstreams
* kernels updates
- battrey drain fixes
- audio fixes
- security updates patch for this http://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2014-4943
* GPS fixes
* Minor clean up in vendor blobs
* Add more missing permissions
* Audio updates
* Removed custom bootanimation, using CM stock now

[B]left to do[/B]
* NFC
* Touch screen fix

[B]2014-08-23[/B]
* all the latest changes upstreams
* minor audio fixes, forked from albinoman
* I've added the ability to enable the on-screen nav bar

[B]2014-08-22[/B]
* all the latest changes upstreams
* fix for audio volume levels
* minor kernel updates
* art should work now, although I do not understand why people want to use it
* added more missing permissions/services

[B]2014-08-21[/B]
* all the latest changes upstreams
* some changes for the camera in this build I don´t use camera wrapper anymore
* test for the GPS I think it should be ok for all now
* minor audio fixes
* added a little guide in the bottom in this post HOWTO set up default key layout

[B]2014-08-19[/B]
* all the latest changes upstreams
* added support for smartcover, it's not merged yet by CM but i added it anyway as a test
* lot of permission fixes
* more GPS fixes
* and belive it or not the CAMERA is working :)

[B]2014-08-17[/B]

* initial upload
* all the latest changes upstreams
* added missing audio firmware for t-mob + spr
* GPS I've done some improvements and it feels more stable but not 100% yet

DOWNLOAD

* ROM -> cm-11-20140831-UNOFFICIAL-KLTE

* GAPPS -> DOWNLOAD

SOURCE

CyanogenMod Github: https://github.com/CyanogenMod

Elelinux Github: https://github.com/elelinux

Keylayout

How to get the default settings

Go to settings/buttons

use these settings

http://s27.postimg.org/74ueqrrc3/image.png

Custom Bootanimation

This is the boot animation which was included in previous versions

Here if anyone want the source code for it https://github.com/elelinux/Elelinux-Bootanimation

Boot Animation Theme -> Elelinux-Bootanimation

screenshot
[Samsung Galaxy S 5 Unified Development] elelinux:
BUGS

Please include logcats and/or other diagnostics, bug reports is almost useless without it.
[Samsung Galaxy S 5 Unified Development] alongmire22:
yupp

Something new. Thanks
[Samsung Galaxy S 5 Unified Development] FCORivers:
I was missing cm so much that I downloaded the old one yesterday, lol, now downloading this one and ready to flash in an hour.

Thanks.
[Samsung Galaxy S 5 Unified Development] matheus_sc:
Thanks for topic, hope with this more people help with cm for s5
[Samsung Galaxy S 5 Unified Development] iamnotkurtcobain:
Thanks [MENTION=2264725]elelinux[/MENTION]

Was looking forward to your thread and builds ?

Good luck with fixing the few bugs left.
[Samsung Galaxy S 5 Unified Development] FCORivers:
Running very nice, except for known bugs its very solid.

Thanks again.
[Samsung Galaxy S 5 Unified Development] Airboner:
Does it work on G900H ?
[Samsung Galaxy S 5 Unified Development] iamnotkurtcobain:
No.
[Samsung Galaxy S 5 Unified Development] COMpulse:
So, I am obviously missing something. Every AOSP rom that I try just hangs at a black screen during boot. Never even a boot animation. Running Alliance TW rom just fine in slot 1.

G900V retail (not dev edition).

Can someone clue me in on where my derp moment is here? I'd love to be running CM or Liquid..

Thx.

Edit: After waiting at black screen, I notice that my power button does make the capacitive buttons illuminate, and i am getting some sound too. But black screen.
[Samsung Galaxy S 5 Unified Development] iamnotkurtcobain:
Is this a Verizon model?
[Samsung Galaxy S 5 Unified Development] COMpulse:
Yup.
[Samsung Galaxy S 5 Unified Development] iamnotkurtcobain:
There you have it.

The Verizon version of the phone has strange bugs on aosp and is unusable.
[Samsung Galaxy S 5 Unified Development] COMpulse:
Sweet. I thought I was going to make it through a day without verizon fisting me.
[Samsung Galaxy S 5 Unified Development] FCORivers:
Well, I tried using headphones and its not working, all sounds are thru phone speaker.
[Samsung Galaxy S 5 Unified Development] kagevazquez:
I'm just going to guess you have safe strap and if you do only touch wiz works with it. I don't the l think the retail even has an unlocked boot loader so it can't run cm (as far as I know)
[Samsung Galaxy S 5 Unified Development] elelinux:
Ok, well I tried on my phone and it seems to work, any log ?

EDIT: It was working for couple of sec only, thx will add this to the bug list
[Samsung Galaxy S 5 Unified Development] TheTechnicalBoss:
Headphones are working for me (G900R4)
[Samsung Galaxy S 5 Unified Development] iamnotkurtcobain:
-Gps on Sygic doesn't work. But you know that already ;)

-Touchscreen doesn't work on some apps ( snes9x emulator,..)
[Moto X Q&A] alex91s:
My Moto X is rebooting on system startup. It doesn't happen always, but when it happens, it's always when the system is starting, when the apps are starting and being granted root permissions, etc. If I don't do anything, is fine, but If I unlock my screen while the apps are loading on startup and start to open some apps, it reboots(not always). I don't know If it overloads or something, but aLogcat doesn't record anything after the system reboots. I've already used Boot Manager to disable some apps from starting, but the problem persists. It's a Moto X 4.4.4 Stock and I never had this problem before. I belive t's a Xposed Module, but I want to know which one is. I've already did a factory reset, then rooted again, but the problem persists.(before I rooted I wasn't having this problem, this is why I believe it has to do with some Xposed Module or something related to root.)

PS: I will pay you 5 dollars(via Paypal) If you help me and find the problem (what's causing it) via these 2 logs. I know it isn't much, but I want to show some appreciation for helping me.

Here's the kernel message:

https://www.dropbox.com/s/5v9bcbsbqk3z3sq/kernel.pdf

Here's another one that I got right after the reboot happened.(I've waited for the device to start, connected my device to USB, then went to adb and wrote # adb shell dmesg.

https://www.dropbox.com/s/l2ghokfk2w97yv4/Kerneldef.pdf

Thanks.﻿
[Galaxy S 5 Q&A, Help & Troubleshooting] azsamsancho:
OK, I did some tests using my old S3 and my new S5. It kind of seems to me that the 4:3 has more info compared to the same aspect ration on the S5. In fact the 16:9 has only a tad bit more info compared to the 4:3 of the S3. Take a look:

Here is a 4:3 image from the S III:

View attachment 2901261

Here is the 4:3 image from the S5:

View attachment 2901262

Here is the 16:9 image from the S5:

View attachment 2901263

Does not it look like the 4:3 from the S5 is cropped/zoomed in? Cameras 2 years ago used to have a 4:3 sensor and to get a 16:9 image they used to crop the 4:3 image and generate a wide resolution. Did Samsung do the wide sensor and now in order to get a 4:3 image chop off the left and right? Maybe this is well known and I am just discovering it myself. Can someone verify?
[Galaxy S 5 Q&A, Help & Troubleshooting] fffft:
What you are referring to as "more info" is usually referred to as coverage, field of view (FOV) or equivalent focal length. It is only one measure of a lens characteristics and by no means an absolute arbiter of quality.

You could buy a $9,000 SLR telephoto lens that by your description would have very little info. Does that make a telephoto lens terrible? Not at all, it's just a characteristic that may or may not suit a particular situation. The S5 has a longer effective focal length and so appears in your vernacular to be cropped or have "less info". I don't see any intrinsic reason why that is bad though.

Samsung galaxy S3 camera has an 8 MP, (4.54 x 3.42 mm CMOS), 3.7 mm, f/2.6 lens. equiv focal length 26 mm

Samsung galaxy S4 camera has an 13 MP, (4.69 x 3.53 mm CMOS), 4.2 mm, f/2.0 lens. equiv focal length 31 mm

Samsung galaxy S5 camera has an 16 MP, (5.08 x 3.81 mm CMOS), 4.8 mm, f/2.2 lens. equiv focal length 35 mm

.
[Galaxy S 5 Q&A, Help & Troubleshooting] azsamsancho:
Thanks for the clarification. Apologies for not using the right terminology... yes, I meant FoV. So is 35mm focal length better than 26mm; meaning, the higher the number the better? All I know is that the lower the f, the better is low light performance :). And by that definition, if S4 is f2.0 then it should perform slightly better than the S5.
[Galaxy S 5 Q&A, Help & Troubleshooting] fffft:
No single parameter defines a camera. The S4 may have a better maximum aperture, but be inferior to the S5 in fifteen other aspects. Leading 99.9% of people to conclude that the S5 camera is superior. For that matter a camera with a higher aperture but more sensitive sensor can have superior low light performance despite a higher aperture. It would be hard to find a valid reason why you'd only care about the maximum aperture to the exclusion of all other camera specifications.

Anyone who feels that a camera can be defined by only one number e.g. megapixels or aperture doesn't understand how various specifications impact the use and ultimate performance of a camera. It is never that simplistic. A longer focal length is not intrinsically better or worse than a shorter one. It simply defines the FOV. If you are doing portraits or shooting a distant subject, a longer focal length would be advantageous. And just the opposite if you wanted to shoot a panoramic landscape.

.
[Galaxy S 5 Q&A, Help & Troubleshooting] juanmaasecas:
Galaxy S4 lens are f1/2.2 same as S5...

I personally prefer standard 35mm equivalent over wider lens (like 26mm equivalent) because it provides more natural looking images and the corners doesn't lack of definition (like xperia z/z1/z2 or lumia 1020...) or other aberrations.

IPhone usually has a 35mm focal equivalent lens too, which I think is perfect for a smartphone.
[Galaxy S 5 Q&A, Help & Troubleshooting] fffft:
Those are subjective, personal preferences. Your ideal of "natural looking" will not be the same as someone else's. I'd much prefer a phone that had a 50 - 75 mm equivalent focal length, but a ~ 35 mm compromise is more common in phone cameras. Corner definition has little relation to small differences in focal length and your argument there is spurious. It is much more strongly related to aperture, in many cases corners will be sharpest ~ f8.

Different reviews have variously cited both f2 and f2.2 for the S4 lens and the Samsung site doesn't give us any aperture specification. The difference isn't significant though and it hardly matters which is the actual case.

Probably the closest thing to a "normal" focal length is 50 mm equivalent which is considered desirable for general use in conventional SLR cameras because it is the focal length that closely approximates the perspective of the human eye. 35 mm has long been considered a wide angle lens and produces a more distant and reduced magnification image at disparity with the unaided eye.

With the advent of digital zoom, most smartphone designers have compromised on a design that tries to cover a range of focal lengths by using a wide angle lens that people can digitally zoom in to frame (crop) a scene. This tries to be everything to everyone, but sacrifices resolution for convenience. When you "zoom in" this way, a picture is degraded with less resolution and a more apparent grain.have taken to using wide angle focal lengths.

There is no perfect or best focal length. It depends on your usage, subject and personal preferences among other things.

.
[General Questions and Answers] riv0w:
Hii Devs :)

I got an Alcatel OT X'POP running jb 4.1.1 with dual sim.

Recently I made an upgrade using ONE TOUCH UPGRADE S. Everything went fine until I discovered that my android got some randoms lags now and then. They are just random. some happens while chatting, exploring, others while playing etc..

So I'm trying to look for a Backup stock rom to flash.

Will that fix my lags ?

If so, where to find ? Because I don't have any, and I've been searching for like 2 days. Found one, "http://xdaforums.com/showthread.php?t=2284347&page=28 " but it said to have a blacklight problem. If they aren't any, is there a fix for that blacklight?

Hope I get an answer soon, because its really annoying especially i went through all possible tweaks and in vain. :(

Thanks in advance.
[One (M8) Q&A, Help & Troubleshooting] benj!:
I picked up a new M8 on Three a few days ago and have been seeing a lot of ghost touches when using the Play store - particularly the 'my apps' page.

It will basically just follow links on it's own, and occasionally go back to the home screen, even showing the home button glow. Haven't noticed this on any other app, and doesn't happen all the time, but it's quite strange.

Have tried a factory reset but still happening.

Anyone have this issue too? Worth returning to store or simply flashing a stock Rom? Do I need an exorcist?
[One (M8) Q&A, Help & Troubleshooting] Vi553r:
Hi,

You're not the only one having this issue.

I can confirm this strange fenomenen.

Like you said... Sometimes play store app does some ghost touching randomly opening apps in the my apps page.

As strange as it seems, but it disappears for a while and play store reacts normal.

Had it on stock rom and custom rom.

Most of the time the play store reacts fine and I was thinking for a while that it could be the way I was holding the m8 in my hand. As the screen edges left and right are very close on the edge and sometimes my thumb touches the screen I thought maybe that triggered it.

I have no solid solution for you, other than recognize you're issue and that it will go away for a while.

I'm currently on a 4.4.3 based rom with updated firmware 2.22.x.x and still haven't any ghost touched play store yet.
[One (M8) Q&A, Help & Troubleshooting] benj!:
That's cool, cheers - as long as I'm not the only one! It's not such a problem, just a bit strange!

:)
[One (M8) Q&A, Help & Troubleshooting] HtcOneJon:
Is it when you have a charger plugged in?
[One (M8) Q&A, Help & Troubleshooting] exocetdj:
I have has this issue when using a third party charger or old HTC charger (from m7)

This is a known issue as the m8 is very sensitive to different chargers and for some reason this can send the screen crazy
[One (M8) Q&A, Help & Troubleshooting] benj!:
Nope, only seen it when it's not been plugged in.
[One (M8) Q&A, Help & Troubleshooting] Vi553r:
Yup, here too.

Every time playstore goes crazy I did not had any powersource plugged in.
[One (M8) Q&A, Help & Troubleshooting] benj!:
For the record, having unlocked and installed Android Revolution, this has magically stopped happening. Must have been a bug with the particular firmware version I was running before.
[Motorola Atrix HD] JVGA:
Hi, i have an Atrix HD and its LCD got broken when it fell from 3 ft high.

The Glass is ok and the phone kept working for a while with a black triangle on top, the touchscreen kept working with no problems.

After a second fall from the bed the LCD went completely black, but the phone kept working (using a HDMI cable to check messages and touchscreen vibrating feedback kept working so i could answer calls).

I let the phone battery die and now it wont turn back on, the charging light turns on, when i plug it on a USB port on Windows i get a connected beep followed by a disconnection beep, as if the phone were detecting the LCD not working and turning itself off.

Is there a way to bypass that? i need to connect the phone to get the files from the internal storage. :confused:

I ordered a new LCD but will take a long time to arrive (normally 2-3 months, sometimes longer since a live in Brazil).
[Motorola Atrix HD] palmbeach05:
Have you tried charging it from an outlet for a couple of hrs first?
[Motorola Atrix HD] JVGA:
Yes, also tried turning it on with the charger on and hdmi on as well.
[Motorola Atrix HD] JVGA:
Ok, i tried using mythtools but it acts as if the phone is not connected, same as above, windows reacts as if i was connecting and disconnecting a flash drive so the phone has some response.

anybody has any idea on what i could do?
[Motorola Atrix HD] JVGA:
Ok, the screen arrived, i installed it, but seems to have the same problem :confused:

Can someone please help me out here, when i connect it to the charger, the green light comes on, and then off, is my phone dead?
[Motorola Atrix HD] TecknoFreak:
just leave it alone, maybe battery is 0% charged and it will take few mins for it to be able to turn it on
[Motorola Atrix HD] JVGA:
I'm leaving it connected until the green light comes on continuously, after the post i saw that it was turning on and off in a period of minutes... Also i saw a old post of someone that had to charge for 3 days, monday ill check it again.

Another Thing, what you guys think i should use, Motorola original charger or LG G3 charger (1.8 mA).. ?
[Motorola Atrix HD] TecknoFreak:
Always use what the phone brings on box as accessories. This case will be Moto original charger

Also by now you should be able to turn your device on. Just remove charger and re-plug again and try to turn your phone on
[Motorola Atrix HD] JVGA:
The phone is in the charger for 3 days, now the light is not turning on again, when i hold down the power + vol down the green light blinks fast, i guess ill see if i can find a battery that is compatible to test, since the Atrix HD was not sold in Brazil, the Razr or Razr HD is right?
[Motorola Atrix HD] palmbeach05:
AHD and RHD batteries will work with the AHD. Remember, we do have the EB40 battery (RHD battery) mod that works with our device, and ours shipped with the EB20 (AHD battery).
[Motorola Atrix HD] JVGA:
Wow, i forgot the phone was there charging, after a week the alarm sounded, now it's turning on again, BUT the LCD is not, i tried disconnecting and connecting the lcd cable but did not solve it.

Another thing, after more than a week charging, only 17% charge, weird.

Maybe the LCD is not working? or the problem may be on the board. :confused:
[Motorola Atrix HD] fastvan67:
I have this same issue. Except for the broken screen. My phone just stopped coming on. I did all the key combinations. Even opened it and removed the battery. Tested the voltage in the battery itself and it was fully charged. I tech on the Moto site told me it sounds to him like a LCD issue. I replaced the LCD and still nothing.

I plug my phone to the wall and get a green light for about 7 seconds or so. Then its off. A short time later,(couple min) it comes on again for a few seconds then off again. I plugged it to my PC and get the green light for the same seconds. The PC makes the chime that it would normally do when something is plugged into the USB. No changes done on the PC though. Doesn't try loading drivers or anything. After a few seconds, it chimes again and the green light goes out. Repeats about every 2 min.

Anyone found the issue?
[Oculus Rift] FirstEver:
This is the first working HMD that use Head Tracking (FreeTrack) and FullHD stream from PC (USB Tethering) = 30 ms!

[YOUTUBE]n66OluqGsDI[/YOUTUBE]

What do you need:

LGE Nexus 5 (£245.00) or similar FullHD (5-inch) smartphone

Durovis Dive VR Goggle (£50.00) or Google Cardboard VR (£15.00)

2 or 3m Micro-USB Cable (Angle 90 Degree) (£2.00)

TriDef 3D Ignition (£24.00)

Splashtop Streamer or GeForce Experience + LimeLight 2.5.3 (FREE)

FreePIE + Android FreePIE IMU (FREE) + My script (below)

def update():
global yaw
yaw = -android[0].pitch * multiplier
global pitch
pitch = -android[0].roll * multiplier
global roll
roll = -android[0].yaw * multiplier

if starting:

multiplier = 0.3

centerYaw = 0
centerPitch = 0
centerRoll = 0

yaw = 0
pitch = 0
roll = 0
android[0].update += update

freeTrack.yaw = yaw - centerYaw
freeTrack.pitch = pitch - centerPitch
freeTrack.roll = roll - centerRoll

if keyboard.getKeyDown(Key.LeftControl) and keyboard.getPressed(Key.C):
centerYaw = yaw
centerPitch = pitch
centerRoll = roll

Input Lag test:

[IMG="Input Lag Test #1"]http://i.imgur.com/EnJRhIB.jpg[/IMG]

[IMG="Input Lag Test #2"]http://i.imgur.com/w5z0ChE.jpg[/IMG]

My website: First Ever
[Oculus Rift] wulsic:
Lol nice and for the one's who want to keep it google like use this https://www.unofficialcardboard.com/product/assembled-die-cut-kit-for-google-cardboard-vr/ :D I guess Oculus rift is bad for your eyes just like people say that you not most be too close to an display.
[Oculus Rift] FirstEver:
I need your help...

As you know (or not) there are only a few games that support the FreeTrack protocol.

FreeTrack interface:

ARMA 2 - [Yaw, Pitch, X, Z]

ARMA 2: Operation Arrowhead - [Yaw, Pitch, X, Z]

ARMA 3 - [Yaw, Pitch, X, Y, Z]

DayZ Standalone - [Yaw, Pitch, X, Y, Z]

GP Bikes - [Yaw, Pitch]

Iron Front: Liberation 1944 - [Yaw, Pitch, X, Z]

Kart Racing PRO - [Yaw, Pitch]

Take On Helicopters - [Yaw, Pitch, Roll, X, Y, Z]

World Racing Series - [Yaw, Pitch]

X3: Albion Prelude - [Yaw, Pitch, Roll]

With third-party support:

Battlefield 2 - [Yaw, Pitch, Roll, X, Y, Z] - BF2FreeLook

DCS: A-10C - [Yaw, Pitch, Roll, X, Y, Z] - FreeTrack compatible headtracker.dll plugin

DCS: Black Shark 2 - [Yaw, Pitch, Roll, X, Y, Z] - FreeTrack compatible headtracker.dll plugin

DCS: World - [Yaw, Pitch, Roll, X, Y, Z] - FreeTrack compatible headtracker.dll plugin

Unity (game engine) - [Yaw, Pitch, Roll, X, Y, Z] - Unity Package

X-Plane 9/10 - [Yaw, Pitch, Roll, X, Y, Z] - ft2xplane

For me, the most important is Project CARS, it already support FaceTrackNoIR but I can't use built in gyro, accel to control head tracking.

You can use FreePIE + FreePIE IMU app + my script with ARMA3 (but this is not supported by Project CARS) :(

We need to create Android app for FaceTrackNoIR!

Something like this: HeadTrack
[Oculus Rift] pillo787:
This is amazing, run good with online games? Run al oculus rift tales? Forma example hl2, tf2,minecraft with the mod and more por online arma 3 and other bohemia games.
[Oculus Rift] pillo787:
I try yo do this with the same phone and game , the divide screen work, but the aceloremetre no. Can you do a tutoriales of freemuip. I copy the script, run the script, un the phone i put the ip and put y es and dont work
[Oculus Rift] FirstEver:
When using USB Tethering, check your PC's IP address (IPv4): CMD -> ipconfig

Check your firewall (If you need add FreePIE to firewall exeptions)

In FreePIE IMU app:

- Run the app

- Type your PC's IP address and Port 5555 (for example my is: 192.168.42.137 and port 5555).

- Select "Send orientation" and "Send raw data"

- Select "Fastest" for 1000Hz refres (Nexus 5 uses MPU-6515 Six-Axis / Oculus DK2 MPU-6500 Six-Axis)

- Press OFF button to see ON.

- Disable Debug (otherwise it will crash the app)

In FreePIE PC:

- Run the program

- Menu: File -> New (Paste my script)

- Menu: Scripy -> Run script

- Run Splashtop Streamer and connect with your phone

- Run ARMA 3 using TriDef 3D Ignition launcher

- In game you have to see FreeTrack controller available

[IMG="ARMA 3"]http://i.imgur.com/qAq141c.jpg[/IMG]

If you can't see it installa nad uninstall FaceTrackNoIR

I don't know how but it helps.
[Oculus Rift] wulsic:
God I also want to try this looks cool but I do not have the phone neither do i have the money to buy the other stuff. Goodjob Marcin:good: continue with your work/script seems interessting :D I will follow this thread:cowboy:

I also saw your other vids on your youtube and your website pretty nice inclusive your Monster Rig Jesus christ what an monster. And also your cooking video xD did it tasted good?
[Oculus Rift] FirstEver:
Thanks...

It always tastes good when I make it!

For example, my New York cheesecake baked in the pot (becouse I couldn't find a cake pan) :silly:

I can also draw portraits...

Last week I (accidentally) hacked Google play (Android ASEC encryption) :eek:

Like you see... I'm so bored!