yashsingh1/xdaforums huggingface dataset:
[Galaxy Note II General] Androidwizzard:
I will certainly do :good::highfive:
[Galaxy Note II General] robalm:
N7100XXUFNG4 :silly:
[Galaxy Note II General] Androidwizzard:
Presumably YES, and I will make it a *tar.md5 for everyone who wants.
[Galaxy Note II General] robalm:
It is N7100XXUFNG4 ;)
[Galaxy Note II General] Androidwizzard:
Here it is :victory:
[Galaxy Note II General] vagsvag:
This latest fw has changelist 2177951

Anyone used it to give opinion?
[Galaxy Note II General] Androidwizzard:
ExtSD write seems to be slightly more restricted but used fix in platform.xml still works.
[Galaxy Note II General] Androidwizzard:
Strange: After checking my stock rom it turned out to be from Philipines, but downloaded provided zip .....
[Galaxy Note II General] robalm:
It might be a miss from me, im sorry in that case.

The only differance in the NG4 from first page is the defult csc and all csc are included in the firmware you use so you can change to Malaysia if you like.
[Galaxy Note II General] Androidwizzard:
Don't worry, no problem for me: Altered the name of firmware and published with real facts. Maybe minor difference, nothing in general.

Thx for providing the fast download link and I did my job :good:
[Galaxy Note II General] simplelife1988:
HELLO ,can you give me a stock NG4 kernel? thanks
[Galaxy Note II General] Androidwizzard:
Why don't you take it from that link, just download and extract?
[Galaxy Note II General] simplelife1988:
The speed of downloading is very slow。
[Galaxy Note II General] Androidwizzard:
You can also follow my signature to get a faster link to NG4 download from pcloud and mega
[Galaxy Note II General] Jatoskopie:
Oh btw, is the Wi-Fi icon still blurry, like on the previous 4.4.2 ROMs?
[Galaxy Note II General] Androidwizzard:
Like this?
[Galaxy Note II General] Jatoskopie:
No no, I meant on the status bar :)
[Galaxy Note II General] PlutoDelic:
Is the Wi-Fi amnesia issue fixed?
[Galaxy Note II General] Androidwizzard:
I've never faced or read about such issue on KitKat until your post, so could you point out what kind of problem you have?
[Galaxy Note II General] PlutoDelic:
Some Note 2 and Note 3 users report for WiFi passwords being forgotten, not majorly affected but i do have a lot of people complaining, especially with the Note 2.
[Galaxy Note II General] Androidwizzard:
As the majority of users have no such problem I may assume that it is neither firmware nor custom rom related. First possible reason for me: The router, so I may suggest to think about updating or simply restarting or reset it.
[Galaxy Note II General] PlutoDelic:
As a Networking and Telecom expert, troubleshooting is the first thing i do. However, wrong protocol programming (or implementation) can lead to disasters, S2 used to suck the battery off in 20 minutes from the WiFi DTIM values, so i wouldnt be surprised if Sammy effed up here, but most of the AP's i am around are pretty robust. I personally design WiFi for stadiums and enterprise level deployment, and know WiFi all around, even if AP's are triggering the amnesia, the problem is at the phone,

i personally am not aware that an AP can trigger a passkey database wipe

The reason why i ask is because i help a lot of friends upgrading. 3 of my n7100 mates have the WiFi amnesia, while i have seen Note 3 users posting a lot of this issue, i havent seen much of that on the Note 2 forums, but i myself (Note 3) have the issue, which started with KitKat for both devices.

May i be the problem through flashing? maybe, but i am an advanced user and i know the easiness of Odin, nevertheless, issues are still there even after a reflash/reset.

PS, lately a few S4 phones have shown the same problem, also again after upgrading to KitKat.

Here, just for the reference:

Losing wifi passwords

a few friends noticed that it has something to do while switching to Data connection, but the trigger is really hard to catch. And all of them have different usage, one of them prefers CWM, the other prefers stock recovery, while another one prefers stock with root, so this is definitely not an error made from the user, but rather from the manufacturer

Anyway guys, sorry for dropping this here, i just regularly check to see if i can get rid this annoying issue, yet am surprised to see no moaning about it :P
[Galaxy Note II General] Androidwizzard:
Thanks for pointing that out :good:

In the last months I only used Odin to upgrade firmware to the newest one (reached NG4 lately) and never faced any problem.

Neither TWRP nor CWM lead to any kind of probs, so for now I have any idea how to solve and even :(where to start research.
[Galaxy Note II General] Manjunath324:
How is the battery life in NG4 compared to ND3 base rom .
[Galaxy Note II General] Starflex:
Impressions ?

Hi,

Has anyone had the chance to try this rom ? I'm currently on a 4.3 modded, but I am considering to upload this firmware as I am experiencing lags and other issues.

Any opinion ?
[Galaxy Note II General] babycastle:
^

The ROm is ok since its official.

but afterafter updating i install modded roms like Dr. Ketan NG4 rom.
[Sony Xperia Z Ultra] speculatrix:
when I use a USB keyboard with my XZU, the cable sticks out "up" or to the left when phone in landscape mode

I haven't been able to find a right-angled USB OTG cable where it turns the other way

can anyone help?

thanks!
[Sony Xperia Z Ultra] Steven How:
U mean like this? Or this?

https://www.dropbox.com/s/1pz99cyjgp5qexy/IMAG0876.jpg?dl=0 but this is charging cable u would need an otg head

Sent from my HTC ONE M8 HK
[Sony Xperia Z Ultra] speculatrix:
yes, an OTG version of the bottom one in the image you posted on dropbox

thanks
[Sony Xperia Z Ultra] speculatrix:
I found these:

http://www.ebay.co.uk/itm/White-Mic...Right-Angle-OTG-Cable-Converter-/131344967102

http://www.ebay.co.uk/itm/USB-A-fem...t-angle-cable-adapter-convertor-/320786314480

However, what might be more useful are right angle converters in both Liberal and Conservative forms (left and right leaning)

http://www.ebay.co.uk/itm/Pair-90-D...o-Micro-Female-Plug-Adapters-HC-/261585900510
[Sony Xperia Z Ultra] joxer:
a little bit off topic but I have bought 2 USB OTG cables off eBay and neither works with my Z ultra, but they do work with the wife's Note 3. Does anyone know if there's a setting I'm maybe forgetting to turn on or if I need a specific cable?

There's no power at all going to the devices I connect, have tried everything from keyboards, thumb drives and dualshock controllers.
[Sony Xperia Z Ultra] Visa Declined:
The one i bought from Amazon a year ago works perfect, it was $1.99
[Sony Xperia Z Ultra] speculatrix:
I didn't do anything special to get USB OTG working.

It could be that your USB device is drawing too much power, which a Note could manage but the XZU can't?
[Sony Xperia Z Ultra] jess91:
I don't (yet) have this phone, so maybe I'm missing something...

Why not flip the phone the other way, so the USB port is on the top?
[Sony Xperia Z Ultra] zubeedubs:
the fully rectangular version is from when not all devices supported otg so they made them that way as a sort of failsafe to stop unsupported devices being tampered with (i personally believe it was to coin in further on cable replacements on high end devices)

if you have one of the old rectangular otg cables laying about just carefully file away at the edges a little bit until it fits smoothly (dont force it!!)...

tested with an old nokia n8 cable on my lg g2 and it works just fine!!!
[Sony Xperia Z Ultra] speculatrix:
the book cover/case I use has a crease so it can act as a stand, and the phone ends up held with the USB port bottom/right. It then leaves the mag charge port free for power.
[Samsung Galaxy Mega] UnselfishEel98:
So, I tried to update my phone to 4.4.2 in odin using the files from here http://xdaforums.com/galaxy-mega/general/stock-odin-firmware-i527-4-4-2-t2835136 and now my phone wont boot, except download mode. When I flash the AP file, it gets to the last pixel on my screen and then fails. Please help, as I need this fixed as fast as possible. Thanks.
[JASJAR, XDA Exec, MDA Pro Software Upgrading] dmzalarm:
Was looking at Xda Stealth the other day and found this application "Answering Machine". Anyone know anything about it? Does it really work like a answering machine? Anywhere we can buy/install on our universal?

Thks.
[Android Apps and Games] mfmc:
Hi guys,

I've published my new game Ballstacks. It's inspired by drop7 (for those who remember?!), and I would love to get some feedback from anyone here!

Based on feedback I've made several changes and updates to both gameplay and general structure and bugs, thanks for all the feedback so far, and please keep it coming!

The app can be downloaded from the Google Play store here: https://play.google.com/store/apps/details?id=com.mfmc.ballstacks

[IMG="play store screenshot"]http://i.imgur.com/j3XTGYm.png[/IMG]

XDA:DevDB Information

Ballstacks, App for all devices (see above for details)

Contributors

mfmc

Version Information

Status: Stable

Current Stable Version: 1.15

Stable Release Date: 2014-09-11

Created 2014-08-12

Last Updated 2014-12-08
[Android Apps and Games] jawz101:
Sent in request to join. Drop7 hasn't been updated in forever. It's nice to see a refresh of the game. Is there a dark color scheme option?
[Android Apps and Games] thompatry:
I want to join in! Can you send me a PM?
[Android Apps and Games] mfmc:
Thanks! And dark color scheme option is a great idea, I will definitely look into this!
[Android Apps and Games] mfmc:
Still looking for testers if anyone is interested!
[Android Apps and Games] mfmc:
This game is now available on the Google Play store! Would love feedback :)
[Android Apps and Games] mfmc:
Thanks for trying the game! Also feel free to post any feedback here :) Thanks!
[Android Apps and Games] bachdv:
Nice game but text in game is little hard for me to read on LG 3D :(
[Android Apps and Games] mfmc:
Sorry to hear that :( I've had a few people mention they don't like the font...could you show me a screenshot?!
[Android Apps and Games] bachdv:
No problem, this is a screenshot from my phone. Hope this'll help you:)
[Android Apps and Games] mfmc:
Thanks! Text is very close together, you're right. I'll look into this and see if I can add some more space between letters!

Thanks for sharing the screenshot
[Android Apps and Games] haihai111:
Your game is amazing, im playing it for hours and never stop!!!!!
[Android Apps and Games] mfmc:
Haha thanks! Feel free to leave me a review in the playstore :) Let me know if you find any bugs!
[Android Apps and Games] mfmc:
Thanks!
[Android Apps and Games] mrdoug:
This is an awesome homage to drop7. That was one of my favorites way back when... I'm so excited for a refresh.

Any chance you will add color themes? Would love to see something more bold, like primary colors.

Again, thanks for the refresh to a recent classic. Enjoying this one a lot!

Sent from my secret lair in an undisclosed mountainside.
[Android Apps and Games] mfmc:
Cool, thanks for playing!

I will definitely consider adding new color themes, for now there's just standard and nightmode, but have a bit of an update plan for an additional game mode and new bonus balls for the next few months, I'll add color themes to that list!

Hope you'll continue to enjoy it, and let me know if you run into any bugs or issues. Also I hate asking, cos it feels like begging, but ratings are really helpful at this stage of launching a new app, so feel free to leave me a rating on Google Play :)
[Android Apps and Games] mrdoug:
Absolutely, no problem.

I do wonder, and I apologize for the off topic, but I never could get a definitive answer... What do the ratings do for you on Play? Seriously, I've asked this of other developers before... Never could get an answer that didn't sound like a politician dodging a question.

Sent from my secret lair in an undisclosed mountainside.
[Android Apps and Games] mfmc:
Well...I probably wont be able to give a totally satisfactory answer either (or is that something a politician would say?) but:

- Google uses a cocktail of installs, uninstall-rate, and ratings to determine an apps position in its rankings. This means that apps with a lot of recent installs, not a lot of uninstalls (or at least not fast uninstalls), and high ratings are the apps that make it into the top lists and recommended apps, featured apps etc. Those lists are helpful as lots of people do use them to find a new app to download, even if they only look through the top 10 or so, but to be even in with a chance of getting there, an app needs to have ratings!

- Another one is that without ratings it's hard to judge an app. Especially a new app, having some nice 4 and 5 star ratings with positive reviews will help convince people to install a game that according to the Google Play store has only been downloaded 10 times (Play Store is slow in updating install numbers, faster in updating ratings)

- The one that is key for me, is again related to how people decide whether do download an app or not. If it comes recommended by a good friend they might ignore the ratings, but if someone mentions a new app to you or you read something about it somewhere but it has bad ratings, you're less likely to download it (and probably more likely to give it a bad review too, as that's how you're now primed to this app). Where ratings become important to me here is that typically the only time people come back to the app's page in the Play Store, is to uninstall an app they're unhappy with. Which is the ideal moment to leave a 1-star rating. But those people who do enjoy the app, most of them will never come back to the apps play store page, and most of them will not like the app enough to go and give it a rating. This means it feels important to probe for ratings when someone gives positive feedback on an app (on this forum for example) to make sure that an app's rating on the Play Store reflects how people feel about an app. And to make sure it's not just my friends' 5star reviews and people how disliked the app 1-star reviews on there.

Over time things progress a lot more naturally, and positive and negative reviews will balance eachother out and reflect how people actually feel about an app or a game, but in the first week or couple of days a handful of negative reviews (of not offset by some positive ones) can really disrupt the launch of a game, even if it's not the most innovative best amazing game ever, every game deserves a chance :)

I should mention I just wrote this as a stream of consciousness, I'm not going to read it back now, but I think it reflects how I see the value of ratings (especially around launch time)!

Sorry if it doesn't make any sense, I will go and prepare to run for office now.
[Android Apps and Games] mrdoug:
Lol. Nah, most people don't take the time to post what you did... Thank you for that. [emoji4]

Sent from my secret lair in an undisclosed mountainside.
[Android Apps and Games] ezdi:
It's me again, on a different forum with some more suggestions. Not that I dislike your game (love it), just more (hopefully helpful) feedback.

I've noticed my play is VERY variable. I just got 251k in one game and lost the next with barely over 1k. While there's definitely going to be a random element to this sort of game, it seems like, for me, the difficulty ramp affects my score weakly compared to the base difficulty and randomness. If you're trying for this, fine, but I think a some users get frustrated when they don't feel like they're getting better.

It's not quite obvious to me how levels get more difficult as you go on, but I think you're slowly reducing the number of balls I get per level. Drop 7 had dots so I could clearly see that it was reducing, but your bar doesn't do that.

I'd consider making earlier levels easier, perhaps giving more than 12 balls, limiting the number of times you need to break the ? to 2, upping the powerup probability, or reducing the % of ? balls you get to drop. Heck, you could even make the first few levels so that when the ? ones come up from the bottom, they aren't all ? ones (though that might be more code). Then later ones get worse; you get more ?, less balls, ? take more effort to break.

Just a graphical bother, but I'd change the ? balls so that the colors in the ring are separated by something. I did a bit of mental math and I think there's a bit over 50% chance that a 4 segment ball has 2 adjacent segments that are the same (if you're just generating random numbers 1-6). This seems to match what I see and it makes it hard to figure out how much work is left.
[Android Apps and Games] mfmc:
Thanks, that's really useful feedback :) and some great points!

So here's what I'm thinking:

- Your first 12 balls will never be a question mark

- From level 1 up, the odds of getting a question mark will go up gradually from something like 1-in-12 to 1-3.

- Whether it's going to be a question mark that needs to be popped once, twice, or three times is going to stay random for new balls

- But lines of balls coming up from the bottom when you go to the next level will be pop once for the first 5 levels, pop twice for the next 5, and pop 3 times from level 15 and up.

- I'm going to stick with 12 balls in every round, the gradual increase in difficulty should make it hard enough to not be able to live forever.

- I'll experiment a bit with the colour issue you mentioned, I agree it can be quite confusing, especially when a whole ball is one colour but has a question mark, as you won't know how many times to pop it. Will have to play around to see what works best!

These should all be relatively simple to implement, expect an update tomorrow!

As with drop7 though, I guess there's always a bit of 'randomness' in that your scores are really dependent on creating chain reactions, if you get all the right balls you can get 200k+ points on one chain...which is part strategy, big part luck..but it feels like it's hard to get around that. It's a bit like with 2048 if you played that, how far you make it is part strategy (which becomes a repetitive pattern) and part luck. Which I guess is part of the mechanic that makes people want to re-play, to see if they can improve their strategy and 'get lucky'

Thanks again for the feedback!
[Android Apps and Games] mfmc:
Just published the first update to Ballstacks! Now on v1.12

Updated font legibility

Small bug fixes

And improved gameplay progression
[Android Apps and Games] ezdi:
Yeah, I should have said that my one game was at level 61, while my next was at something around 10. I had found that really the only valid strategy was "stay alive". After level 3 or 4, trying to build chains always ended up being suicide.

I'm liking the new level progression. It feels like strategy gets me somewhere, and then it's luck. I have enough time for a few tries at chains before I have to switch to survival mode. There might be tweaks on how quickly the ? rate approaches 1/3, but you'd need some data collection or play testers to do any better. Font is better too.

Oh, and to back up the randomness some more... I get to game over, but don't start a new game or go to the main menu before switching to another app, and android unloads the game, after a while. When I go back to the game, it let's me continue a save that is my last game about 15 balls before I lost. I've managed to do much better the second time around.
[Android Apps and Games] mrdoug:
I've Noticed, on occasion, I will select a location to drop the next ball (I believe it is when I am selecting a far sidr) and it will drop it on the opposite side... Right on the edge. It's only happened 3 times, and I can't be 100% certain, but I believe it may always drop on the left edge. Don't know if anyone else has experienced this glitch, or if it is specific to my phone (HTC one m7, sense 6, android 442, Nova Launcher).

Sent from my secret lair in an undisclosed mountainside.
[Android Apps and Games] mfmc:
Good point, I think this is when you would put your finger down just outside of where the playing field/board ends either on the left or right side of the board. It wouldn't register it as a touch on the board and default to "0" for the X position of the touchevent, which would mean it drops in the left-most column.

I hadn't considered this! I'll make sure to fix this in the next update (I'll register touch events to the right of the playing field to register as the right-most column

Thanks for flagging that!
[Android Apps and Games] mfmc:
Thanks again for the feedback, I agree the initial progression works a lot better now, also agree it's not a 100% correct yet. Will probably keep making some small tweaks over the next few updates!

And I've experienced the same thing with save games..do you think I should wipe any saved game as soon as a game is completed? Or does is it actually a good feature to be able to retry and potentially do a bit better?
[Android Apps and Games] lovely_candy:
great! nice game. i love it. music is really good. graphic is so beautiful. specially i can share my scores on the Google Play Leaderboards. i like it.
[Android Apps and Games] ezdi:
Eh, I have no opinion on that other than, if you do allow it, your leader board may end up with people having large blocks of similar scores. I don't think it really adds or removes from my game experience, but I'll use it if it's there.

If you keep it, I'd make it an official "rewind" option on the game over screen and then delete the save when they leave that screen. As-is, it feels like a bug and I'm cheating. Or go whole hog and let me use it in-game when I accidentally drop in the wrong column or do something monumentally stupid.

Alternately, you could make it only show up if they're above say, 90% of their high score at game over. If I have a crap game, I probably want to start from scratch. If you're ever planning on a "pro" version, you could have an up-sell like "oooh, so close, the pro version lets you rewind..."
[Android Apps and Games] mrdoug:
I've been testing it a bit more, it doesn't appear to be confined to pressing on the far right. I've had it happen elsewhere... I don't even see a correlation on where anymore. It seems to have happened in many spots. Also, it has dropped the ball in other spots not picked (beyond the far left). Hmm...

Sent from my secret lair in an undisclosed mountainside.
[Android Apps and Games] SPARKLE_STUDIO+:
really a nice game!
[Android Apps and Games] KalenDRON3000:
I love this minimalistic style ^_^
[Android Apps and Games] mfmc:
Thanks, let me know if you run into any issues/bugs!
[Android Apps and Games] mfmc:
Hmm interesting! This generally happens when a touchEvent is not registered correctly, and it will either default to the last position or to the far left. Not sure why this happens though, I'll have to get back to you on this one :)
[Android Apps and Games] mrdoug:
Also, would you please consider putting the high score on the game screen? I feel it would be nice to see how close you are to your best score while you play. Thanks.

Sent from my secret lair in an undisclosed mountainside.
[Android Apps and Games] GogaGames:
Nice! I liked on Google+.
[Android Apps and Games] mfmc:
Thanks for the suggestion, I'll play around with this to see if I can make it work in a way that doesn't become too messy!
[Android Apps and Games] jabbado:
This is an awesome game. Found it a few days ago and can't stop playing. Looks like the recent update fixed the problem mrdoug was talking about too. Thanks mfmc!
[Android Apps and Games] mfmc:
Cool, glad you like it! Thanks for playing :)
[Android Apps and Games] nikespawn:
Pipo Max M6Pro and Ballstacks

from play.google

Its me, mb u can fix it for GPU - Mali400MP4.

i can add opengl trace or something...
[Android Apps and Games] jabbado:
Hey mfmc, as said previously I enjoy this game. However it's a real battery killer on my S5. Any reason for that considering the simple 2D graphics?