yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Mort2:
[MENTION=3638617]iamelton[/MENTION]: Xamp(trial) is a trial version with a limited period after which you have to buy the full version. Though I haven't uploaded the full version yet, because waiting for some positive feedback from u guys :o.. So please install and use Xamp and give ur valuable feedback.

Few other applications are on the way(Developing phase). But money is very much needed for the support,development and testing(need to buy devices for proper testing) purposes.

Guys check this out and let me know if you want any other features.

Attaching some more screenshots.
[Android Apps and Games] Mort2:
New version of Xamp uploaded- v1.0.0.1
[Android Apps and Games] Mort2:
Attaching new screenshot.
[Android Apps and Games] Mort2:
Control your music while chatting.
[Android Apps and Games] Mort2:
Six different widgets:o
[Android Apps and Games] Mort2:
Hey Guys please provide some feedback about Xamp in order to make it better.:o:cowboy:
[Android Apps and Games] Mort2:
Updated to 1.0.0.3

Set as phone ringtone functionality added.
[Moto G Q&A, Help & Troubleshooting] ElTron:
I think this is illegal in several countries. I have tested a lot of apps form the Play Store but no of them works for Moto G. Sometimes it's only recorded one part of the conversation.

I think they could depend on the mobile hardware and perhaps there is one good for Moto G.

Any suggestions.

Edit:

I have KK 4.4.4 and not rooted
[Moto G Q&A, Help & Troubleshooting] st379:
would like to know that too. i don't understand why google makes it so diffcult to record phone calls in kitkat.
[Moto G Q&A, Help & Troubleshooting] ElTron:
From this thread It seems doesn't work without root. But it seems a Moto G problem KK 4.4.4:

http://xdaforums.com/showthread.php?p=54367825

Any ideas?
[Galaxy S 4 Q&A, Help & Troubleshooting] Garen21:
I posted in the at&t forum to no avail and thought I might try here.

My S4 automatically turns on when I put the battery and gives me the SAMSUNG logo and the custom logo under it and then after about 3 seconds it shuts off and no response from the phone afterwards. I'm pretty sure it is a power button problem because I disconnected the usb board and tried and had the same problem, and checked the continuity of the battery contacts and they were fine. I also was able to turn the phone for a short period of time by placing a piece of paper between the LCD housing and the power button (a fix I used for my Samsung Infuse) but it didn't stay on for long. The soldering is too small to do myself if I wanted to replace it, and all of the local "shops" only do screen repairs on galaxy phones.

Is going to Samsung to repair it my only option?

Also, if I were to remove the button completely, would I just be able to use the phone without a power button?

Thanks
[Galaxy S 4 Q&A, Help & Troubleshooting] Lennyz1988:
Did you try visiting those shops? I'm sure they can also can fix the powerbutton if you ask them. You can get the power button for like 5 dollars on ebay.
[G3 Q&A, Help & Troubleshooting] SoWhy:
Hi there,

I'd like to leave NFC turned on but the icon is seriously annoying me. Is there any way to turn it off? I tried solutions found for other devices but the config options described there (like a flag in build.prop) do not exist on the G3 as far as I can see.

Also, I know that Xposed might be able to do it but I want to continue using ART, so that's not an option.

TIA

SoWhy
[Android Apps and Games] Varjo:
Hi guys :)

I am a software engineering student, eager xda reader and in my (little) free time i like to mess around with my android phone. So i developed a little game over the last half year. It's called Shape Rotate.

I wanted to do a simple but new game, not another flappy bird clone. So finally i put the first version online in the playstore yesterday, here is a short description:

In my game you always see two equal shapes, in random rotations. Your task is to rotate the outer shape so that it is equally aligned to the inner one - once they are aligned equally tap the screen anywhere to get the next one. That sounds easy, but since time is not on your side (you gain some extra time every time you get the two shapes aligned identically) it gets really tricky once the shapes are not that obvious any more. The goal is to survive as long as you can.

It would be really great if you check it out, i would really appreciate feedback (or, even better: positive reviews ;) )

Here is the playstore link: Shape Rotate in google play

It is of course free (no in-app purchases or what-so-ever), and i plan to add a lot more different shapes in the future! I attached some screenshots of the app, and i also added a demo video in the playstore description.
[Android Apps and Games] ph37rd:
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.

As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
[Android Apps and Games] Varjo:
Thx for your feedback! Regarding the lags, may i ask which device you are using?

I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s

Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
[Android Apps and Games] ph37rd:
I'm running on an N4 with KK 4.4.4 and hellscore b47, most kernel settings default.

To be sure I'm understood, I solve one shape and before the transition to the next set of shapes, there is a noticeable pause.
[Android Apps and Games] ogiepogi@gmail.com:
This is a good concept. There’s a lag also when rotating the outer shapes. Though this might be because of my slow samsung galaxy tab.

Overall, this is a good gameplay.
[Android Apps and Games] ph37rd:
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api

There should be an mp4 video to illustrate the lag.

Seems there may be an issue with the timer as well.
[Android Apps and Games] Varjo:
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?

The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.

(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)

The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.

The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.

so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?

really really appreciating your feedback btw :good:
[Android Apps and Games] ph37rd:
I may not have read it if you wrote it. When initially testing something like this I go for intuitive. The extra tap isn't.

What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched. Can you detect when a finger is removed? There would be no more rotation and wouldn't allow just spinning randomly to get it to snap as you describe.

EDIT:

Looking it up it's called a touch event using MotionEvent class with ACTION_DOWN and ACTION_UP
[Android Apps and Games] Varjo:
That is actually a quite interesting suggestion! I tried it out, and it feels kind of nice. it also makes the game easier, maybe i have to reconsider the additional time gain... I created a debug build, would be nice if you would download and try it and tell me what you think ( you have to deinstall the appstore version first, since this one is signed with my local debug key)

It now checks the correct alignment each time you lift your finger from the screen.

Edit: i think that is a gamebreaker because it makes the game way to easy. you just have to swipe very quickly on the border, and due to the "auto" check you always get the alignment correct very quickly.

another version would be this one. here it is also checked on touchUp but if the alignment is wrong it jumps back in the initial state. that makes it even a bit harder, but also requires more focus and looking.

what do you think?
[Android Apps and Games] ph37rd:
OK, going to leave this one up to you. I didn't catch a difference between the two in how they play. The first one appears to be snappier and jerky, as opposed to the second one being smoother and slower.

Either way, you nailed what I was saying. What do you think? I think this is far more intuitive. Now you just need to figure out the levels of difficulty.

The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
[Android Apps and Games] Varjo:
Ok i found some issues that caused the touch input to be way to sensitive or way to unresponsive - that fixed i got some feedback that the overall control is way better now (especially on high res devices).

I still like the idea, but it brings some new issues that i need to figure out. Once you got the current control mechanism people don't think to much about it - so i'm not quite sure if it is really that much benefit. I will test that out over the next iterations and try gathering more feedback (about the current control and about how much people think it's good/bad).

That is the second big point on my todo list. but i don't really know how to start.

The best way that comes to my mind is to define different "base shapes" that are then just colored randomly. but that again would require alot of different base shapes to keep up a good variety?

at the moment i add hand drawn shapes with each update (around 170 now and using .gif its not that of a size problem anymore)
[HTC One Mini 2] evan_g4:
I was on the phone, calling, and the phone suddenly slip from my hand, hit the table and land on the floor. I don't use any case. I check my 1 month old one mini 2 and the screen is off, trying to turn it on again and nothing happen. the device still on stock rom, not rooted. Battery was about 80% before it fell. I tried combination power + vol up button at 1 solid minutes and nothing happen. I tried to charge and LED wasn't turn on.

now I just charge it, but I check that neither phone and charger warm, just like when I do normal charging. I mean, WHY HTC?? it's only fell half meter and it now broke??

if anyone have this issue, are there any other solution beside send it to HTC? someone please help me.
[HTC One Mini 2] GuestK00204:
if theres no marks, just send it to HTC and they will fix it.

just dont tell them about the fall and youll be fine.

They usually fix everything for free anyway.

They didnt charge to put back bootloader and stoxk rom.
[T-Mobile LG G3] thach562:
Hey guys. I'm just wondering if its my headphones or the device. It seems when I'm using the remote on my headphones, the volume can only be increased, not decreased. Meaning I can only make it louder. Im using the stock Samsung headphones I got with the note 3. I haven't tried it on any other device but the remote was working on my note 3 prior. I was just wondering if anyone else experienced this.
[T-Mobile LG G3] bfranklin1986:
Yea same here. I was about to go buy new headphones. I'm using ones that came with my galaxy s3
[T-Mobile LG G3] mingkee:
Samsung headset works. In addition, HTC headset with track control works as volume control.
[T-Mobile LG G3] BACARDILIMON:
My lg Bluetooth head phones work great. Never went back to wired.
[T-Mobile LG G3] thach562:
Strange...im using the Samsung headset That came with the note 3...doesn't work. Now I'm unsure what to do.
[T-Mobile LG G3] bodom_hc:
IF this helps, thank me.

https://play.google.com/store/apps/details?id=com.kober.headset
[T-Mobile LG G3] thach562:
Thanks for trying, But It doesn't seem to be working...what a weird quirk.
[T-Mobile LG G3] nwdrifter:
Hi All,

I recently purchased a New Tmo LG G3. I've installed the latest Yahoo Mail Client from the Play Store. I recently noticed that mail notifications appears to not work as expected. Can someone help me verify if this issue is isolated to me of if this is a handset/app issue?

Issue: When user is sent mail to their Yahoo e-mail account, notification for new mail is not received.

Actual: Mail is received when performing manual sync. If user opens the Yahoo mail client, the mail will appear in the inbox.

Expected: Mail notification is received and user is made aware they have new mail awaiting to be read.

Repro Steps:

e-mail Yahoo account using another mail client

stay idle on the home screen and wait for notification

Additional notes: I verified that sync settings on Android is set to ON, I've also verified that sending mail from Gmail to Gmail, Comcast to GMail and Gmail to Comcast works as expected. I've also checked for reviews on the Play Store and noticed that their are 2-3 other people rated this app with 1 start stating it doesn't work.

If I could get a member or members on here test the Yahoo client it would be greatly appreciated. Maybe I can keep my sanity if know this isn't isolated to me.

Thanks in advance!
[T-Mobile LG G3] nwdrifter:
Rebooting the phone appears to have resolved the issue.
[Galaxy S 4 Q&A, Help & Troubleshooting] philipkroberts:
Hi there, I currently have a S4 I9505, I am running cyanogen mod however I constantly use my phone so the battery drains fast.

Is there a RIDICULOUSLY slim rom out there that uses minimal power I could use.

My plan being to dual boot into the slim rom when my battery is getting low and I need to save as much as possible.

Any suggestions?

Thanks
[8125, K-JAM, P4300, MDA Vario General] Davidesan:
Hi,

My "MDA VARIO" were flashed with a wrong rom.. and it don't boot anymore..

Is it dead??

Davide
[8125, K-JAM, P4300, MDA Vario General] VOODOOS!L:
keep the 'camera' button pressed in and soft reset your device. You will get into the boot mode, which enables you to flash a new rom
[Fire TV Q&A, Help & Troubleshooting] tdfsu:
Install openvpn and then place your edited client vpn config files and certificate files on the storage of FireTV similar to the raspberry pi method in the thread below:

h**p xbmchub.com/forums/threads/24769-How-to-set-up-your-VPN-on-raspberry-pi-using-Brain-Hornsby-Openvpn-for-XBMC

Thanks for anyone that may know more than me that could maybe get this to work...
[Fire TV Q&A, Help & Troubleshooting] Shinyhead:
Hmm would be nice if that worked. Did u get a chance to try it?
[Fire TV Q&A, Help & Troubleshooting] roustabout:
I'm working on something like this just now. Here's the thing: in my logs for the simplest openvpn app to install (not straight openvpn, it turns out, as there's a windowing issue there that makes it difficult / impossible to navigate through setup, even with a keyboard and Droidmote) once I have a config, I get errors in logcat informing me

"Your image does not support the VPNService API, sorry :("

There is a manually installable openvpn binary that I've looked at a bit but not yet configured. It is going to require adding a binary to /system/xbin directly, as the installer (at least on my phone) does not understand where /system/xbin really lives and issues a remount command to a nonexistent partition.

If you're running dd-wrt or similar configurable firewall, another option is to get an account with a provider who is set up to let you do a firewall to firewall connection, and then route either all of your traffic or the traffic from your firetv through that firewall-to-firewall connection.
[Fire TV Q&A, Help & Troubleshooting] tdfsu:
I have a Private Internet Access vpn account.

Installed openvpn on FireTV--

http play.google.com/store/apps/details?id=de.schaeuffelhut.android.openvpn.installer&hl=en

Installed busybox on FireTV--

http play.google.com/store/apps/details?id=stericson.busybox&hl=en

I created a pass.txt file with my PIA username on the first line and password on the second line, nothing else, then saved the file as a text file (pass.txt).

Download the following to PC--

http privateinternetaccess.com/openvpn/openvpn.zip

Extracted the zip file.

Edited the location specific .ovpn file (see below), changing the 'remote', 'ca', 'crl' and 'auth' lines to the following--

client

dev tun

proto udp

remote us-florida.privateinternetaccess.com 1194

resolv-retry infinite

nobind

persist-key

persist-tun

ca /storage/sdcard0/openvpn/ca.crt

tls-client

remote-cert-tls server

auth-user-pass /storage/sdcard0/openvpn/pass.txt

comp-lzo

verb 1

reneg-sec 0

crl-verify /storage/sdcard0/openvpn/crl.pem

Then, save the USFlorida.ovpn file.

Upload ca.crt, crl.pem, pass.txt, and .ovpn file to FireTV to /storage/sdcard0/openvpn/

Open terminal on FireTV. I use jackpal's terminal app below, but you can also use adb.

http play.google.com/store/apps/details?id=jackpal.androidterm

In terminal, type the following--

su

openvpn cd /storage/sdcard0/openvpn/USFlorida.ovpn

But I get several errors. Anyway, that's where I'm at. Maybe someone else more knowledgeable than me can figure it out. Sorry about the links, my low post-count will not allow me to post url's.

Also, you can sideload the following app to verify your external ip address, and it works great with the FireTV remote--

http play.google.com/store/apps/details?id=igit.WhatIsMyIp
[Fire TV Q&A, Help & Troubleshooting] roustabout:
The approach you've taken is where I'd be headed next on the client side.

One thing you might want to try is to do the same setup a less locked-down device and confirm that the config files work as expected there.

There's also a good discussion of the hardware approach (setting up a tunnel from your edge to a VPN provider) in the other VPN thread, http://xdaforums.com/showthread.php?t=2797005

also, private internet access will sell a preconfigured router for this purpose!
[ONE Android Development] lucas.scott:
Please note that this is not my work. I am simply a fan of the MIUI software and noticed this has not been posted anywhere in the forum. Regardless of origin, I figured we can still keep each other in the loop for bugs and such.

Original Thread

Flash Instructions **PLEASE READ**

[*]Download ROM and copy to your phones storage

[*]Download the Gapps package and copy to your phones storage

[*]Reboot into recovery

[*]Wipe data, cache, dalvik and system

[*]Install ROM.zip

[*]Reboot your phone and setup the MIUI account

[*]Restart back into recovery and flash Gapps

[*]Wipe Cache and Dalvik

[*]Reboot into system

[*]Enjoy MIUI V5 (KitKat)

​

Please note that this release is classified as a BETA. Expect minor bugs, imperfections, or explosions. ​

DOWNLOAD LINK:

Click Here to Download​
[ONE Android Development] lucas.scott:
Reserved

Bug List

[* ]A reboot is required after applying a theme.

[*] 4G must be enabled through service menu to function. Dial *#*#4636#*#*. Then set Preferred Network Type to TD-SCDMA, GSM/WCDMA and LTE. This must be done after each reboot.
[ONE Android Development] lucas.scott:
Reserved

Changelogs

BETA 2:

added Apollo Player

added fully working CM11S camera

added AudioFX (works perfectly with Apollo or Google Play Music)

removed Chinese apps

removed Sougou keyboard and Baidu apps

added Sony Honami Keyboard

a few minor build.prop changes

ROM is already rooted, the MIUI permission manager works perfectly
[ONE Android Development] mark manning:
Hello sir,

We all ready have a thread for this ROM, please use the link below. Thread closed

http://xdaforums.com/oneplus-one/general/rom-miui-t2830498
[Sony Xperia M] RedLedLight:
I can't find the HD option in the YouTube app :(
[Sony Xperia M] cabba403:
Better use tubemate!

Its awesome

just grab the apk file from google and you're good to go.
[Sony Xperia M] RedLedLight:
Found something better :)

A modded yt apk file :)

Plays in 720p.
[Sony Xperia M] gamer649:
As it is modded, does it allow you to turn off the screen while a video is playing and still have the audio play? Or has the modder not enabled that feature?
[Sony Xperia M] RedLedLight:
It works ;)
[Sony Xperia M] gamer649:
Really? Can you share it please?
[Sony Xperia M] RedLedLight:
Here is the OP link ;)

http://xdaforums.com/showthread.php?t=1529715

[MOD] YouTube 4.4.11 (v5b), *1080p* / 720p HD (over WiFi & 3G), screen off playback
[AT&T LG G3] conan1600:
So I have a complaint and wonder if anyone else has noticed. We have very little ATT signal in our home but mostly on my LG G Pro we can make a call anywhere in the house, on my G3 however It will often show 3 bars of signal when it should only have 1 and will not make a call at all in the same spots as the G Pro. What's up with the wonky weak radio?
[AT&T LG G3] screwyluie:
Can't help you,mines working fine here. I can highly recommend the micro cell. In my old house I couldn't get signal in the house at all, micro cell solved the problem perfectly
[AT&T LG G3] Skizzy034:
My signal was horrible with the ATT G3. I returned it for the TMO version, and still using ATT, the signal is noticeably better.
[AT&T LG G3] conan1600:
Interesting.
[AT&T LG G3] Skizzy034:
Even in the ATT store. There's was sitting at -107dBm and mine was at -98dBm in the exact same spot.
[AT&T LG G3] mjgspr95:
You mean your tmo was -98... Right? The lower the better.

---------- Post added at 02:33 PM ---------- Previous post was at 02:32 PM ----------

Have you tried switching to class 12 in build.prop?
[AT&T LG G3] RiNo808:
What build prop, do we switch to 12?

Sent from my Note3 Rocking DynamicKat or my G3
[AT&T LG G3] Skizzy034:
Yes the TMO one was better.
[AT&T LG G3] mjgspr95:
ro.telephony.default_network
[AT&T LG G3] RiNo808:
Had anyone tried changing the build prop to 12?and had there been improvements... Thanks

Sent from my Note3 Rocking DynamicKat or my G3
[AT&T LG G3] Skizzy034:
Yea, what does changing to 12 do?
[AT&T LG G3] JeffDC:
I switched fro an iPhone to the G3. Just slipped my SIM from one to the other. The G3 gets about the same as the iPhone, but just a shave better reception!
[AT&T LG G3] mjgspr95:
May improve signal depending on area you're in
[AT&T LG G3] Skizzy034:
Is it only for the ATT radio or will it work on the d851 using an ATT SIM?
[AT&T LG G3] mjgspr95:
Any
[AT&T LG G3] DeathCab4LU:
Thanks this has worked great for me so far. My apartment us below ground and I get terrible reception but this has def made a difference.
[AT&T LG G3] jsizzle79:
Mind sharing how you changed the prop? TIA

NVM I got it
[AT&T LG G3] atistang:
I tried to do this and it will only allow one digit, so I can only set it from 0-9. Am I missing something?
[AT&T LG G3] Rherrero:
In my build.prop there was a comment put in front of this line entry. Remove the the # from the front then you'll be able to put 12 in. Hope this helps
[AT&T LG G3] iali76:
mine is at 9 and signal strength is -78dBm..
[AT&T LG G3] jgray3493:
Rundown on changing build prop

Ok so this is my first post on this site. Yes I am a NOOB to this site but have experience in rooting and tweaking devices. Although I have never modified the build.prop file on any of my previous phones so I'm kinda in the dark here. My reception is iffy depending on my location but at home it straight sucks. I've browsed around and saw that if you change your build a certain way it will brick your phone? Idk but can someone give me the correct steps/ apk's to use or point me in the right direction? Thanks