yashsingh1/xdaforums huggingface dataset:
[Galaxy Note II Original Android Development] MANNSAAB:
no latest nighty after ur audio patch merged :(
[Galaxy Note II Original Android Development] lolmensch:
there was one built about 2 hours ago so I guess the latest patch will be in there?
[Galaxy Note II Original Android Development] geekynoob:
I have it..! Already reported to dhiru..!
[Galaxy Note II Original Android Development] lolmensch:
So I managed to get the camera disconnected error again. Couldn't reproduce it and there wasn't enough time to grab a log.

I downloaded google camera and when you first swipe in to get the different camera modes there is now a pop up showing information about the settings. Shortly before the popup appeared I already switched to video recording.

I think that the popup interfered loading the video recorder correctly which caused the app to force close. Had to reboot to get rid of the camera disconnected error.

Regarding audio I haven't had any issues. Sound recording worked fine, google hotword detection worked fine and video recording was also all good
[Galaxy Note II Original Android Development] gregsoir:
anybody tried some custom kernel? does plasma kernel work?
[Galaxy Note II Original Android Development] jjardinero.01:
Installed the Rom. First thing I noticed is that I find hard to pull down the notification bar. It seems laggy. And the transition effects is slow compared to other AOSP Rom. Opening some application is a bit slower even I switch to Art runtime. I'm in latest nightly and did a full wipe. Otherwise, great Rom. Maybe needs some more optimizations.
[Galaxy Note II Original Android Development] vodeblog:
Agreed. Noticed pull down is abit hard. You need to pull from left or right from the top. Hardly pull down from center.

Sent from N9005 Tweaked Rom & Colonex Kernel R22
[Galaxy Note II Original Android Development] UtkarshGupta:
Will be fixed in tomorrow's nightly.
[Galaxy Note II Original Android Development] MANNSAAB:
Downloaded latest nightly from 5 hrs no problem at all camera working fine no problem with pull down rom is running smoothly...battery life is so gud..thnks mate for a very gud rom

...

Waiting for off phne charging animation and double tap to wake device features....
[Galaxy Note II Original Android Development] lolmensch:
Double tap to wake like LG G2 or newer phones won|t work on our phones due to the processor. The snapdragon 80X has some ultra low voltage thing which lets the phone deep sleep but still react to that double tap or voice activation (moto x).

If you are ready to sacrifice A LOT of battery for this you could implement it I guess
[Galaxy Note II Original Android Development] Cocolopes:
I have a strange problem in this rom....I have the same icons in diferents apps...I try a lot of launchers and its all the same. Any fix?
[Galaxy Note II Original Android Development] Dark_Sleipnir:
Is ART working? And can I use plasma kernel with this rom?
[Galaxy Note II Original Android Development] UtkarshGupta:
Yep art works. (pun :P)

Custom kernels aren't supported by this ROM.
[Galaxy Note II Original Android Development] MANNSAAB:
Go to launcher change icon to system and try to change icon again..[emoji4]

---------- Post added at 02:02 AM ---------- Previous post was at 01:58 AM ----------

Thnx for info mate ... I dnot wana sacrifice battery life.

[emoji4]
[Galaxy Note II Original Android Development] Cocolopes:
Nothing change....but I think its not a rom bug....If I fix it...I will post it here...but I think Im the only one with this "bug"
[Galaxy Note II Original Android Development] redline2097:
I have same problem too.
[Galaxy Note II Original Android Development] MANNSAAB:
8 8 nightly even after a full clean install struck at glaxy note 2 logo :(
[Galaxy Note II Original Android Development] sms2000:
Wake up by proximity may be implemented? It doesn't it so much of the battery.
[Galaxy Note II Original Android Development] vodeblog:
Latest 8 8 nightly fixed the notification drop down problem. It is great.
[Galaxy Note II Original Android Development] lolmensch:
I'm not sure but doesn't the pocket mode already do that? Never used it because of the noticeable battery drain.
[Galaxy Note II Original Android Development] sms2000:
Pocket Mode does more or less the same but without direct user intervention. I'd prefer to have a "hand over sensor" like in TW ROMs.

And I see no extra drain on my Nameless.

BTW how to disable the Pocket Mode?
[Galaxy Note II Original Android Development] lolmensch:
Here is your answer ;)

Here an issue I have with all AOSP roms and nameless makes no difference.

I still try to figure out why AOSP roms always consume more battery even when my phone is idleing. Actually as there are way less apps running in the background compared to tw roms (with samsung apps) the battery should be lasting longer or am I wrong?

On tw roms, mostly stock, deodexed I had 88% left after 21 hours. I must admit that I didn't use my phone that much but no matter which aosp rom I have a maximum of maybe 1 1/2 to 2 days use, whereas I could live with 3-4 days on a samsung rom, not using anything like battery saving tools. Same apps installed less syncing on aosp roms.

Did Samsung optimize their phone that much compared to the bare aosp code? (it is probably going to change with project volta in the next android release but we are still far away from there)

I searched a lot but couldn't find a satisfying answer. Maybe UtkarshGupta or dhiru1602 know more about that? :confused:
[Galaxy Note II Original Android Development] UtkarshGupta:
Because Samsung invested thousands of hours and dollars optimizing battery life.
[Galaxy Note II Original Android Development] tweeny80:
If we all contribute $2 maybe we can accumulate enough money to pay you to sit at home optimizing our batteries for THIS ROM. :-|
[Galaxy Note II Original Android Development] darkchazz:
speaking about battery life. On my device it has been degrading with every major update from samsung.

I was able to achieve six to seven hours of onscreen time on 4.1 JB

On 4.3 that went down to 5-5:30

And now with kitkat touchwiz rom I am barely getting 3 hours of onscreen time and the idle drain is too high. deep sleep % never goes above 80% even if I leave my phone idle all day.

All that is without any battery draining apps running in the background. Sync enabled only for contacts and gmail.

Combine that with lags and stutters every now and then compared to silky smooth AOSP.
[Galaxy Note II Original Android Development] sms2000:
It's like battery itself degrades after the 1st year.

And my TW experience was never so good as 88℅ after 24 hours. More like 60℅.

Also Samsung would prefer you to upgrade and not just update.

Buy every year a newest premium device and keep good battery life and make Samsung happy.
[Galaxy Note II Original Android Development] lolmensch:
That could be due to your battery getting worse. A typical lifespan for a battery is about 800 charging cycles so with a device almost 2 years in age you may have reached it already.

I agree that battery life was best on 4.1 though. for me it was worst on 4.3 and good on 4.4.2.

on nameless I know have 92% left after 8 hours which is also good I guess.
[Galaxy Note II Original Android Development] lolmensch:
Something weird occured. It seems that the rom doesn't kill old cached apps when low on ram.

I had major graphic glitches and slowdowns. When I then checked I had about 71mb ram left. After killing some more apps the rom was fine again and everything was smooth.

EDIT:

The games which seemed to have texture issues only had them because of low ram. The same happened to google now. Only black boxes. When clearing apps and freeing ram I don't have any texture issues anymore.
[Galaxy Note II Original Android Development] gregsoir:
guys, do you have any problems with flashing nightlies with only wiping cache and dalvik cache? everytime i do that i lose my phone call audio, i just don't hear anything, no matter outgoing or incoming call. any ideas?
[Galaxy Note II Original Android Development] rico13:
awww man

I was just going to flash this too

I had the same problem with liquidrom

Only way to get it back was to flash back to my previous rom
[Galaxy Note II Original Android Development] sms2000:
I prefer to build ROMs myself. Doing it every few days or after majors fixed and confirmed. I have to do it to stay within the company's policy.

Latest self made is OK with phone calls. It's generally the best I ever tried after 4.1.2 stock.
[Galaxy Note II Original Android Development] gondsman:
Can I ask you (and other people too) to make a bugreport on JIRA when you find a bug? I can't speak for the devs, but I think they agree that bugreports are much easier to track there than here, with multiple discussions overlapping at all times.

Let's all help to make this ROM rock! :)
[Galaxy Note II Original Android Development] UtkarshGupta:
Which games ?
[Galaxy Note II Original Android Development] lolmensch:
lost toys, let there be life, assassins creed: pirates and it also happened on the card view from google now.

Edit: just tried it again and it was the worst case. Almost everything was just plain black. Couldn't take screenshots as the error " Screenshot couldn't be taken - Screenshot couldn't be saved. Perhaps storage is being used right now."

But I had 500MB free RAM so I am completely clueless. When going back to homescreen: recents and the notification area stutter extremely (pulling down status bar, switching panels and so on but that is also the case during ingame) and the standard launcher3 crashed once. Device doesn't recover. Rebooting "solves" it

I'll download the sdk and see if there is anything visible in the log

EDIT2: Dalvikvmheap is out of memory all the time. Log is moving very fast and showing the same things over and over

I am trying to turn my display on but my phone won't do it. This was after I opened the game (assassins creed) and basically system ui started lagging: http://pastebin.com/aYtt070f
[Galaxy Note II Original Android Development] jesus_c:
Same bug on latest pacman nightly. Seem like CM11 bug
[Galaxy Note II Original Android Development] UtkarshGupta:
Set selinux to permissive and try to reproduce the issue. Use selinux changer from play store.
[Galaxy Note II Original Android Development] lolmensch:
The notification area stays responsive now. Phone didnt freeze.

Black textures still there and ac pirates doesnt get past the loading screen

Edit: right after boot none of my mentioned issues are reproduceable. Having run a few apps and even with clearing ram,the issues reappear
[Galaxy Note II Original Android Development] UtkarshGupta:
Try playing around with dalvik settings, and see if you can get any success.
[Galaxy Note II Original Android Development] sam5154:
Problem With UP by Jawbone

Hi,

When I'm using Nameless ROM, the up app can not detect my wristband. (the original wired one)Usually in other ROMs when I connect wristband to 3.5mm jack, the phone gives me "loudness warning" but in Nameless I won't get that either.

I don't what additional data should i provide, I'd be happy to provide what ever DEVs need. I tried all 3 latest buildes.
[Galaxy Note II Original Android Development] lolmensch:
I guess you mean in device control next to build prop?

Tried and only managed to make it worse, though I must admit that I only know of a few settings what they were doing

Edit: notification lag occurred again even with permissive set after playing wayward souls
[Galaxy Note II Original Android Development] Euro_Rules:
Which Kernel is Best for this ROM ?
[Galaxy Note II Original Android Development] KNIGHT97:
Custom kernels aren't yet compatible due to updated drivers.

Sent from my RPG with auto targeting
[Galaxy Note II Original Android Development] dhiru1602:
This feature is included already.
[Galaxy Note II Original Android Development] DirtyHarrx:
Just a quick question: Does this ROM support Boeffla Sound Engine? Is it planned?

Thank you.

Gesendet von meinem GT-N7100 mit Tapatalk
[Galaxy Note II Original Android Development] Broeser:
Can i flash this rom with phliz recovery 6.26?
[Galaxy Note II Original Android Development] sms2000:
Screen is entering "always on" state of mood.

Sometimes for no apparent reason the phone enters a permanent state of activity: screen is on and the usual timeout (configured 30 seconds) ignored.

Power button sets the phone to deep sleep and I can turn it on and off as many times as I wish. But no screen sleep timeout applied.

I suspect this happens after I killed some screen-locking application from Process List. Like a game which keeps the screen always on and after it killed the kernel tends to ignore the released wakelock.

What kind of 'logcat' could be helpful here?

Thanks
[Galaxy Note II Original Android Development] psndna88:
14-08-2014 AGNi pureCM Update v2.8.5 (ANYROM+AROMA)

update Mali r3p2-rel4 to SAMSUNG KitKat Source | Revert "ARM: 7006/1: Migrate to asm-generic wrapper support" | Revert "Introduce timer slack controller" | Revert "patch: add SLQB memory allocator by Nick Piggin" | futex: Prevent attaching to kernel threads | futex: Add another early deadlock detection check | cpuset: mm: reduce large amounts of memory barrier related damage v3 | Mdnie Hijack modifications by [MENTION=298337]gub[/MENTION] | cpufreq: Update to zzmoove 0.9-beta3 | workqueues: Introduce new flag WQ_POWER_EFFICIENT for power oriented workqueues | Implement Intelliactive governor (without intelliplug for now) | ext4: Add support for FIDTRIM, a best-effort ioctl for deep discard trim | Si47xx: properly free resources if failure to initialize | mdnie: Enable negative mode compatibility of newer MDNIE drivers | smdk4412: merge mali r4p0-rel0 driver (R4P0-nameless variant)

DOWNLOAD v2.8.5 R4P0_NAMELESS

note: gpu oc & uv is not implemented yet and the agni control options for them are useless on the R4P0 variant.
[Galaxy Note II Original Android Development] 2be3_80:
I have flashed this rom yesterday and all was OK except graphics - I am playing Boom Beach a lot and have slowdowns and some graphical tears, also in antutu open gl 2.0 benchmark did not run.

Will this AGNI kernel fix it?

Anyone has this problem?
[Galaxy Note II Original Android Development] ChemoNL:
Why don't you try it yourself and report back here with results. Part of using custom Android software is trial and error.

As always make a nandroid before experimenting
[Galaxy Note II Original Android Development] timberman4444:
Hi

I was facing some graphical glitches in chrome, I flashed agni and everything worked fine, no more issues, maybe it works for you also [emoji3]
[Galaxy Note II Original Android Development] KewalG:
Can anyone tell me what this bar is for? Or is it a bug?

At the bottom
[Galaxy Note II Original Android Development] NickosD:
If you are using a theme, change it...
[Galaxy Note II Original Android Development] KewalG:
No nothing,everything is set to default
[Galaxy Note II Original Android Development] geekynoob:
I have it as well.. never bothered..! :p
[Galaxy Note II Original Android Development] way2shree:
Yup. +1. Same here.
[Galaxy Note II Original Android Development] Eun-Hjzjined:
Any hope for a version for n7105?
[Galaxy Note II Original Android Development] sushi_kun:
Hmmm.. something's wrong with wired headsets, previously I can be heard just fine, now, I can't.... anyone experienced this yet?
[Galaxy Note II Original Android Development] pnsdhrn:
Oh geeky! You are here too!!

---------- Post added at 11:39 PM ---------- Previous post was at 11:17 PM ----------

You try Total Recall.I am using it.It's a paid one.

---------- Post added at 11:57 PM ---------- Previous post was at 11:39 PM ----------

Still better way is to freeze it with Titanium Backup.In this way will stay frozen even when you update the ROM by OTA.

---------- Post added 23rd August 2014 at 12:24 AM ---------- Previous post was 22nd August 2014 at 11:57 PM ----------

Install Proximity Screen Off Lite.
[Galaxy Note II Original Android Development] gondsman:
I've given this ROM a try again... it's very nice and I really appreciate the effort to properly port AOSP to the platform (with a working hwcomposer and all), but the new mali driver is almost unusable. It's slower than the old one and most importantly it produces lots of artifacts and glitches in 3D apps (mostly games, I've tried to play The Cave for example). Is the working hwcomposer related to the mali driver or can it be fixed using the old release? BTW, I noticed that there's a r4p1 driver release, maybe it can help with some of the problems.
[Galaxy Note II Original Android Development] aBg_rOnGak:
Yup, I agree with your comment regarding the graphics driver. Even games like Angry Birds Go would look like glorified PowerPoint
[Galaxy Note II Original Android Development] Cocolopes:
Same here...a lot of games have glitches....I hope the devs can fix it....thanks for the hard work!
[Galaxy Note II Original Android Development] ztotherad:
hope to get some i605 (t0ltevzw) love soon! definitely want to try out this rom!
[Galaxy Note II Original Android Development] domnic79:
Google launcher doesnt work properly. Everytime i say sumthing in google voice, it shows 'Didn't catch that. Try speaking again'. I tried swiching on Google now, still dint work. Reflashed the rom 3 times now.
[Galaxy Note II Original Android Development] red de0392:
There's something wrong with gallery, if doesn't fc but it kinda freezes there when I try to open any folder with too many stuff in it. Otherwise working fine.

Thank you.
[Galaxy Note II Original Android Development] joydeep1985:
why this problem android.process.media has stopped arrives whenever I am trying to download any app. practically i m totally handicapped and cannot download any of the apps .. For that I made sure that I do wipe all and then flashed nameless but it continues to come . Any bright ideas ? :(:rolleyes:
[Galaxy Note II Original Android Development] gondsman:
Another potentially important notice on the GPU driver...

I've always had a few artifacts or glitches in many apps, but they are rare enough to not bother me. The only app that suffer from them constantly is chrome beta (v37), when it displays animations in web pages (www.google.com/teapot for example). At first I've thought it was a bug with chrome; today I read that the latest samsung firmware NG4 introduced a new GPU driver. I've tried it and, behold, no more glitches in Chrome. So, it might be that samsung patched something to solve those issues.

Can it be that hwcomposer could work with those drivers too, even though they're still marked as r3p2? Sources are not available yet, but samsung should drop them shortly, as they did for the previous version of the firmware.

Thank you!
[Galaxy Note II Original Android Development] CrackedMe:
I am facing the exact same problem. Any way to fix this problem?
[Galaxy Note II Original Android Development] sushi_kun:
Same for me, went back to the 29th build, haven't seen the changelogs yet so I haven't got a clue..

---------- Post added at 03:41 AM ---------- Previous post was at 03:39 AM ----------

What build is yours?
[Galaxy Note II Original Android Development] sms2000:
I used "Boom Beach" the game to check graphics and see no issues. But I played only 30 minutes or so...
[Galaxy Note II Original Android Development] gondsman:
I've tried playing The Cave and it had a good degree of flickering. The menu was unusable without any text being correctly displayed.
[Galaxy Note II Original Android Development] LooneyDroid:
Have been using this ROM for the last 2 months on night lies and weeklies. Stable and beautiful. But the camera has major issues. After a deep sleep, the screen goes black in the camera and sometimes the dreaded message "Can't connect to camera"
[Galaxy Note II Original Android Development] gondsman:
There is a test version for us to test on the g+ community... I can't flash things as I'm traveling and I don't want to mess with my phone without any pc around, but some of you might be interested.
[Galaxy Note II Original Android Development] DirtyHarrx:
Every change of the test version(s) is now implemented in todays nightly.
[Galaxy Note II Original Android Development] FuTChY:
Hello,

How can I get the total black UI, I remember there was an option for that in the main menu in settings?

And also the DPI ?? should I change it only from Build.prob ?
[Galaxy Note II Original Android Development] Iredion:
Gapps?

Which gapps is recommended? Banks gapps link points to a closed thread...
[Galaxy Note II Original Android Development] DirtyHarrx:
You can change it via the build.prop editor in Device Control.

---------- Post added at 01:56 PM ---------- Previous post was at 01:56 PM ----------

Use the PA GAPPs: http://xdaforums.com/showthread.php?t=2397942

---------- Post added at 02:03 PM ---------- Previous post was at 01:56 PM ----------

Use a black theme for the theme engine. This button doesn't exist anymore due to the implementation of the cm theme engine.
[Galaxy Note II Original Android Development] FuTChY:
Thanks. Much appreciated :).
[LG Optimus G (International)] PsychoGame:
Kernel & Rom Information:

The kernel which has been included in this CM11 Milestone 9 rom is basically the stock kernel for CM11. So this means no custom tweaks to the source or kernel configuration. The only patches which are being applied in this kernel are the official kernel.org patches, which fix a lot of regressions which have been found until now. This should make the kernel more stable and could potentially also have influence on battery life and memory management. The rom which has been included is the milestone 9 build from cyanogenmod.org. Each milestone build I will release a updated kernel version with it as well. Next milestone build hopefully will include a 3.4.30+ kernel. If you have any problems with this release, or encounter strange behaviour, please report it in this thread. Other questions are also welcome, but please no feature requests.

Before you install CM11.0: Preparation (First three are optional. If you want to start fresh, these can be skipped)

Install AppBak from Market, run it and save a list of all your apps.

Install SMS Backup and Restore from Market, run it and backup your SMS history.

Install Call Logs Backup and Restore from Market, run it and backup your call log history.

Boot into recovery. Make a full backup. You will need this backup later if you decide to go back to your previous ROM and data.

WARNING: Many apps will Force Close crash if you restore data from a previous ROM.

Fresh install

Wipe data and cache.

Flash update*.zip.

Flash gapps*.zip. You must flash gapps after every upgrade to CM11 since /system is formatted, wiping your previous add-ons.

Reboot phone.

After you setup your Google account, reinstall the three apps from Market in order to restore most of your apps, call log and SMS history.

WARNING: Do not restore backup data of system apps!

Upgrades from previous CM11:

Upgrades from previous versions of CM11.0 are the same process as install, except you do not need to wipe anything. Contrary to popular belief, you do not need to even wipe cache and dalvik-cache when upgrading between CM11.0 versions. You only need to wipe if you are doing a major upgrade, switching to a different ROM entirely, or attempting to fix bugs caused by bad backups or corrupt app data.

Download:

Download Kernel Package Only (Kernel 3.4.11) CMKernel.zip

Download Full Rom Package (Kernel 3.4.5) cm-11-20140804-SNAPSHOT-M9-e975.zip

Screenshot:
[LG Optimus G (International)] PsychoGame:
Just a small update on this matter:

I started with updating the android-kernel-gproj from the standard Cyanogenmod sources.

Currently my girlfriend is running a first test kernel updated to 3.4.5 at the moment.

In the coming days I will keep updating the sources, and hope to release a first public test kernel around the CM11 Milestone 9 release date.

So if you're interested keep an eye on the forum.

Greetings PsychoGame