yashsingh1/xdaforums huggingface dataset:
[Frameworks] Simwer:
What you didn't like about libGDX? It has great documentation and a friendly community. After trying a simple game tutorial on their wiki the framework doesn't seem at all complicated.

A great benefit to it is a desktop version for really fast testing or even releasing — Spine 2d skeletal animation tool was made by one of main libGDX developers using libGDX.

Also i tried to release the iOS version of the game with libGDX, which successfully got in AppStore.
[Frameworks] astoria0128:
Hi,

I am not familiar with Xamrin but familiar with phoneGap. I worked in mobilepundits which offers PhoneGap mobile app development company. In the company I used this tool for mobile app development. According to this tool is really easy to use which enable you to build mobile apps even you are not friendly with it.
[Frameworks] romanalena:
PhoneGap is one of the best framework for cross platform mobile applications development. It is a free tool which can be used easily. In conclusion if your app can work with more than one platform then you must use the PhoneGap.
[Frameworks] kmuzykov:
I don't think PhoneGap and Xamarin are good choice if you want to make games. Both are good frameworks for making Apps, but if you really want to dive deep into game development you need to use a game engine, which solves a lot more tasks specific for game development.

If you want some higher-level and more user friendly framework then you definitely should try Unity.

If you want more control or just like to work on a lower level and at least a little familiar with C++, then I'd suggest you to try Cocos2D-x.

If you have a Mac, plan to support iOS, and not afraid of Objective-C or the new Swift programming language, then take a look at Cocos2D-Swift (aka Cocos2D-iPhone). Despite the name you can use it to create games for both iOS and Android (via Apportable).

There are other good game engines. But I've only worked with those three I've mentioned (and even wrote a book about Cocos2D-Swift :) and several tutorials on Unity).
[Frameworks] luciekruger:
Framework for Cross-Platform: Corona and Titanium

My vote for cross platform framework goes to Corona and Titanium. If you are developing a native app then Titanium is the best option. Titanium is best for developing a normal application. Titanium framework offers a wide range of native functionality and works perfectly with platforms like iOS and Android. If you are developing a game related application then go with Corona.
[Frameworks] Crichton333:
Try Unity3d its has a free version. If you want check my games in my signature, they are both made in Unity for Android and iOS.
[Frameworks] dianasi:
If you would like to create a 2D cross-platform game the best engine is cocos2d-x.

In this platform you can use C++ or LUA.

Also there is a great community and it is open source. So, you can add own modules and fixes to repository.

But if you would like to create a 3D game or smth like this, the best framework is Unity.
[Frameworks] tsg.:
I definitely recommend you the Cocos2d-x to give it a try.

Cocos2d-x allows you to write games in C++, Lua and Javascript. Moreover you can deploy games for variety of platforms: Windows Phone, Android, iOS, Windows Desktop, Linux, Blackberry, MacOS and Browser!

Yesterday they announced new Cocos brand which simplyfies many things and makes it more friendly :)

URL: www.cocos.com & www.cocos2d-x.com
[Frameworks] angrynapkin:
119

I've been using Unity and it's working well so far. They have a large dev community. There's also an asset store where you can grab/buy plug-ins or assets to save time.
[Frameworks] jazee:
What about Marmalade?
[Frameworks] aexolGL:
I am working on such solution => gl.aexol.com/product

1 code = deployment to Android, iOS, Mac, Windows & Linux

It's called AexolGL - you can download for free beta web engine and you would be notified about Mobile + PC version launch.

Regards.
[Frameworks] CellCB:
You can use Qt for Android, iOS, and other platforms.
[Frameworks] myth007_03:
Hey, Libgdx is good, just that startup time is bit high as not very friendly. I worked on it and it helps you understand basic concepts. Can be used with Java and RoboVM integration is easy which helps you make it cross platform.

Xamarin is good, it will help you create app for iOs and android. Never used it though.

Unity is one good game engine which can be used. It is very user friendly. Lot of assets and code can be bought from Unity asset store.
[Frameworks] MichaelEGR:
I've been a fan of libgdx for a while.. Perhaps check out one of the first editors for it overlap2d*dot*com (hah, still need to hit 10 posts). Also they have a great blog that describes using the editor to make a physics based platformer.
[Frameworks] Tarkus.GSA:
libGdx and Cocos2D

Hi!

Really I don't know why libGdx is not user friendly. A few weeks ago I made a research about best cross-platform frameworks. I start with Unity3D, It's really friendly, but, it not free for comercial use and it is much powerful for my small tasks. In result I have to favorite: libGdx and Cocos2D. The first one using Java and more like Unity3D/Xamarin/MonoGame. Cocos2D use C++, and you can work in Visual Studio with it. But, for me Hello World application on Cocos was more difficult than in libGdx.

And there is not only my imho, I have been read many the same posts on other forums about libGdx and Cocos2D.

If you have no preference between Java and C++ better start with Java and libGdx.
[Frameworks] casualgaming92:
Hi,

It actually depend about your langage skills and what kind of game you want to develop.

Unity is very goo, and you can develop a game without coding, but you have to pay to use it, and some plugin like iap, gamecenter, ads is also expensive.

Libgdx also very good but may be hard for new developer.

I currently use openfl for 2d games which is totally free. The language is close to the flash and there are many tutorial to learn. Moreover, the plugin for pub ipa, game center are available and free. The commuty is nice , but the langage is probably not adapt for 3d development.
[Frameworks] Digitally:
I've just ported my game Space Shooter X from Windows Phone to Android using Xamarin. I've shared my experience in a blog post. Here's the link http://www.borneomobile.com/2015/03...-from-windows-phone-to-android-using-xamarin/
[Frameworks] sianos:
libgdx vs unity

Hi,

I'm new to game development (i started some month ago), but i made some research.

From what i could understand, the right game engine for you vary much on your purposes.

I choose libgdx, due to the considerations i made.

-Unity:

said to be very user friendly, and a lot faster in developing games (it hides a lot of things). If your purpose is to develop new games fast, it can be good.

Cons: it has 2 versions: personal and professional. You have their splash screen or pay. From their site: unity3d com/get-unity

Personal: "Deployment to all platforms included with the Personal Edition splash screen."

Professional: "Unity 5 Professional customers who earned/received more than $100,000 in revenue/funding in the previous fiscal year must purchase iOS Pro and/or Android Pro deployment add-ons to deploy to these platforms. The iOS and Android Pro add-ons enable deployment without the Personal Edition splash screen."

-LibGDX:

it gives you a lot of control to everything, so you can really do what you want. After a period, and following some tutorial, it seems good and not so hard. You can develop for Desktop, android, ios and web.

If your purpose is to understand how a game works, this is good. Also, it is totally free, and its performance are the best.

Cons: It is a little unfriendly at the beginning.
[Frameworks] Argurth:
I've been trying LibGDX and Unity.

If you haven't created a game before, you should start with LibGDX or native, just to understand how things works.

If you created a game before, you could take a look at Unity, it shorten a lot Development time and it's a things you should be aware of if you want to make your game rentable.
[Frameworks] adlerhn:
Good hints! I knew about Unity being pseudo-free, and had heard about Cocos2D-x, but I was not aware of libgdx. I'll definitely check it out...
[Frameworks] espacepub:
It depends on your preference for development language. The three most popular cross platform development environments are currently:

- Xamarin: C#

- PhoneGap/Cordova: Javascript

- Titanium/Appcelerator: Javascript
[Frameworks] metadesignsolutions:
Development using Xamarin Framework

I know only one thing about libgdx framework is most compatible to making differences between a common Windows/Linux application and an Android application.

Xamarin Development is also good, this is a framework of PhoneGap. C# is the best language for xamarin app development.

Xamarin have some unique benefits

1- C# is a best programming language for xamarin run across these mobile platforms iOS, android and windows.

2- Native performance which we cannot achieve through the use of other frameworks.

3- Another advantage is API integration

4- Sharing code between iOS, android and Windows is more easy in xamarin.

5- cross platform development in xamarin effortless and smooth.

Choice is your what you choose.

more information about xamarin development- Visit the page xamarin development in MetaDesign Solutions.

Hope you understand... :)
[Frameworks] pgquiles:
As the OP will be developing games, I would add V-Play to Qt. It takes care of all the scaffolding, ad-managing and other "details" that waste a lot of our time and lets you focus on the game development.

---------- Post added at 10:14 PM ---------- Previous post was at 09:30 PM ----------

The problem with Xamarin is you only share the "core" of your code. For the UI, you will end up writing it once for each platform. Also, you will need to learn the specific APIs for each platform both for the low-level stuff and the UI stuff, which is not easy or quick.
[Frameworks] andipandi2:
This is not 100%ly correct.

You get Xamarin Forms which allows you to write UIs only once for all devices. Also, it has some thought put into it, like you get a tabbed screen which then has the platform specific design (like tabs on top or bottom).

Having used it though, it is rather limited right now in its functionality (unless you just want to build a forms app with some buttons and text fields). Also, documentation is hard to come by and I suppose if you want decent support you really have to pay. All my questions on the forum remain unanswered, also, support on Stackoverflow is limited.

As for what others said: prior experience and especially preferred programming language should be a deciding factor.

As for my experience with Javascript: it is easy to learn and ok to get a grasp (some concepts seem pretty complicated, prototypes and all the async structure), it is rather limited though when it comes to handling large amount of data, e. g. arrays, or mathmatical operations. This will only apply to some scenarios, just to keep it in mind.

Also, most frameworks are either game- or app- related.

I would suggest Intel XDK for app (html5/Javascript based), since Appcelerator and Xamarin cost quite a bit of money. Probably QT also works well (C++) though I have not used it.

For games, Unity seems to befree now (C#), same for Unreal Engine (C++). Since both are huge commercial products, I would assume them to be rather good, also, they have huge communities.
[Frameworks] rskjor:
I would recommend libgdx. Check out the tutorials at kilobolt.com. they really helped me getting started ☺
[Frameworks] appdeko:
Would vote for libGDX. Unity is good, best tutorials on youtube, but the apk size is monstrous...

Like 30Mb for simple 2D game, oh really?

I've just released libgdx game - just 1Mb after proguard optimizations.
[Frameworks] shashank_affle:
According to me Xamarin is supported by Mobile Backend as a Service (MBaaS) providers . MBaaS systems provide mobile optimized cloud backend system and enterprise backend connectors, making development work easier for enterprise mobile application development. The re-usability of HTML5 and the native code ability of java, javascript and Objective C are all covered in this one technology.
[Frameworks] nucleisoft:
Cocos2D is a good one, might be a bit hard at first but stick with it, or Xamain as c# is a lot easier
[Frameworks] Sukhman01:
Unity the best for gaming :D
[Frameworks] Crichton333:
Also Visual Studio now includes Xamarin.
[Frameworks] lore.cioni:
I recently used libgdx for my 2D game application. It's high supported and easy to learn
[Frameworks] vvgames:
I use libGDX too and it is feature rich and well designed for both 2D and 3D development. It has a nice API too which is easy to follow and has good documentation. I can recommend it :good:
[Frameworks] Planetwebsolutions:
Five best frameworks for cross platform mobile app development

Five best frameworks for cross platform mobile app development:

There are many tools listed below and each has their own strengths and weaknesses and it depends on your requirements for app performance among which you can select from.

Phonegap: It is a free open source tool; it supports iOS, windows, android, blackberry and other Firefox browser.

Xamarin: It allows to write apps in C#, it supports ios, android and windows, code can be used for both client and server sides.

Appcelerator: It is a combination of xamarin and phone gap, it supports ios & android and apps are written in javascript.

Corona: You can build your mobile app using corona SDK, it supports ios, android and windows.

Sencha: It develops cross platform applications in html5 and then using phonegap, it converts them into native applications.
[Frameworks] Lumarama:
It seems that no one mentioned Adobe AIR + Starling. This is very simple solution for 2d game development and it is free. It supports iOS, Android, Windows and Mac. Also you can publish your game on web (flash player), which can be useful addition to promote your game. One important feature of Adobe AIR is that it allows you to build for iOS on Windows - you don't need Mac, whereas many other frameworks require Mac.

Sent from Tapatalk. Try LucidPod - lightweight podcast player.

---------- Post added at 09:01 PM ---------- Previous post was at 08:47 PM ----------

While I can't find any good cross-platform solution for app development. Most solutions that I tried are too heavy: app size is big and app startup time is more than 2-3 seconds. I tried Cordova (a.k.a PoneGap), NativeScript, Fuse

Sent from Tapatalk. Try LucidPod - lightweight podcast player.
[Frameworks] JIeBoP:
Guys, could you suggest some cool tutorial, lessons or videolessons for libGDX?
[Frameworks] Bamikk:
Unity3D for fast start

- Everything that can be necessary easily is in asset store

- The majority of SDK (social networks, ad networks, IAP etc.) has own plugins for Unity which can be easily integrated in your apps
[Frameworks] slopiijoeproductions:
I didn't see this on the list. But Game Maker studio is a pretty good one. It allows great cross platform options.

It is really good for people with strong coding skills as well as those with limited coding skills.

you can find it at yoyogames.com

The downside is it is pricey, but its a one time price vs a monthly price.
[Frameworks] Xoonity:
For Cross Platform App : i recomment cordova/angular2/Ionic2

For Cross Platform Game: Unity
[Frameworks] Ryan.T.Student:
LibGDX is in theory absolutely wonderful. In practice it's a bit of a pain, or at least it was when I last used it. Finding good up-to-date tutorial content for beginners was a real chore and the main reason was that they keep bloody changing stuff and breaking it! It may have settled down of course but now with RoboVM going down the pan it's questionable whether you'll get the quality of performance now on iOS devices (plus I suspect it'll be a real pain).

Re someone else commenting on PhoneGap, performance is really not up to gaming in my opinion. It's fine maybe for a strategy game, or something where movement doesn't need to be that quick, but for anything more arcade or twitch-reflex oriented it's not terribly useful.

Re Xamarin, we've tried using it at my work but decided it just wasn't up to scratch, though this was for app development, because taking advantage of the unique features of the two major platforms involved some really nasty hacky stuff that was never going to end well, while some stuff seemed simply impossible.

My feeling is that for a beginner, something like Game Maker Studio may be the most straightforward choice. It's beginner-oriented but it has enough grunt to do the job, and cross-platform is pretty solid and commercially supported. It's not that cheap (I picked it up in a Humble Bundle) but it's really very cool once you get to grips with the language syntax which I'll admit to not being a huge fan of (I'm a java guy through and through, so yeah GML is nasty in comparison).

If you're wanting to go 3D I suspect Unity may be your only choice, and indeed it might be a sensible choice in 2D though I don't have the experience of it to back that up.

There's no perfect option sadly. Sorry I couldn't offer something more useful.
[Frameworks] MageSpider:
If that’s the case for you, we’ve put together a list of the 10 best cross platform mobile development tools currently available.

- Xamarin

- Sencha

- PhoneGap

- Appcelerator Titanium

- Cocos2d

- Corona

- Unity 3D

- Corona

- Qt

- Alpha Anywhere

- 5App

All these tools have their own benefits and features. As per my opinion Xamarin is the best technology ever for building cross-platform mobile application
[Frameworks] damponting44:
PhoneGap is one of the best structure for cross stage versatile applications improvement. It is a free apparatus which can be utilized effectively. In conclusion if your application can work with more than one stage then you should utilize the PhoneGap.
[Frameworks] tracer45:
Unity For high level games

If you want to make games of the highest degree then unity3d definitely gets my vote.

If you want to create some top level characters for your games "blender" is an excellent program

to combine with it also.
[Frameworks] damponting44:
Tool #1: Sencha

Sencha is a tool that lets you develop your apps in HTML5.

Owned by Adobe, PhoneGap is a free resource that first-time app developers can use to translate code from HTML5, CSS, and JavaScript.
[Frameworks] Cargo Cult:
Cocos2dx and Unity are the best. They are well documented. There are plenty tutorials on how to use them. And there are plenty successful games made with them.
[Frameworks] damponting44:
THanks for the information..
[Frameworks] RaviMakhija:
Cross-Platform App Development Frameworks

Top Cross-Platform App Development Frameworks in 2020

1) Ionic Framework

2) Xamarin

3) React Native

4) Adobe PhoneGap or Apache Cordova

5) Flutter
[Frameworks] Khloe Hunter:
Best framework for cross-platform development

I would suggest React Native. It's cost effective and easy to use. Have you tried it?
[Frameworks] aalphasolutions:
5 top Cross-Platform App Frameworks

There are many cross-platforms app frameworks existing, but there are those who are competitive and widely used. However, each one of them has some advantages and some disadvantages. Let us analyze the top 5 most competitive cross-platform app frameworks:

1. Flutter

2. Ionic

3. Xamarin

4. Adobe PhoneGap

In the current century, a lot of mobile app development keep increasing every other day. Approximately 1.8 million applications on the Apple App Store and 2.5 million applications are on the Google Play Store. This implies that the applications are expected to keep advancing in the years to come. Any app developer will prefer a cross-platform solution to ease the process of app development.
[Frameworks] Systango Technology:
Top Frameworks for Cross- Platform App Development

There are several frameworks available for cross-platform mobile app development. So far, in Systango, we worked on numerous cross-platform frameworks, and according to our experience, the top three frameworks for developing a cross-platform mobile app are Xamarin, Flutter and React Native. If you are looking for the top framework or tool for cross-platform development, hopefully, this answer will help you.

Flutter

Flutter is a cross-platform, open-source mobile application development framework. It is the newest framework amongst Xamarin, Flutter and React Native and it has gained a lot of popularity among front-end development.

React Native

Developed by Facebook, React Native is an open-source platform used for cross-platform app development.

It enables users to use React and JavaScript with native platform capabilities to build mobile applications.

Xamarin

Xamarin is an open-source, cross-platform mobile application development framework, founded in 2011, which makes it the oldest of the three.

We have prepared a comprehensice blog which includes proper analysis for all three frameworks.
[Frameworks] sahilmobiloitte:
best cross platform development platform

Many platforms are here with the help of which we can develop apps

Cross platform development platforms:- Ionic, React native, Xamarin, Phonegap, Native script, Flutter, PWA etc...You can use any one from all of them
[Android General] Bhargav97:
This thread is an INDEX for all my projects and works for Android over XDA forums. This will help other members find these out more easily than me writing it all up in my signature and making it crowded. Clicking on any link in index will redirect you to respective thread. ​

Here goes the INDEX...​

P.S. There's a reason to use DevDB...

XDA:DevDB Information

THREAD-INDEX, Tool/Utility for all devices (see above for details)

Contributors

Bhargav97

Version Information

Status: Stable

Created 2014-07-17

Last Updated 2014-07-17
[Android General] justmpm:
Thread closed - OP request.
[Android Apps and Games] parthkhurana7:
Ported from galaxy s5. Enjoy!

https://www.youtube.com/watch?v=E2s73xnGTCo
[Android Apps and Games] Greg.P:
Galaxy S4 Active- not working

Downloaden an app for s5 and installed it on my S4 active. App doesn't start...:mad:
[HTC Butterfly S] Barthandelus:
Hi,

So about a few months ago I noticed that whenever I took pictures on my phone's camera in dark lighting, there is some purple-ish tint throughout the whole image, most noticeably around some of the edges of the photo. I had heard about the purple tint problem in the HTC One, but never thought it could occur in the Butterfly S! Silly me thought it was maybe a firmware problem and that it might just fix itself, but recently I read that no, it is indeed a hardware problem. I definitely want to get this fixed.

My question is how do I go about sending my phone in through warranty? I live in the US but I bought my phone in Asia (since the phone was never available here). Can I just call the HTC center in the US and will they know about the phone and be able to fix it? Or will I have to go through the hassle of sending the phone all the way back to where I bought it from?

Thank you.
[HTC Butterfly S] FYL21:
You'll need to ship it in and also pay a 20$ Global Warranty Fee since it's a Taiwan-only device (I'm told the same thing applies if you repair it in Taiwan or wherever you purchased it. Repair takes around 2 weeks. Important to note that the warranty is from manufacture date otherwise you will need to show them proof of purchase.

I'm currently considering this for my headphone jack problem as well.
[Micromax A110] banmancity:
can anyone please provide me with the link to the Universal GPS Fix thread

I will be really thankful if anyone provide the link
[JAM, MDA Compact, S100 General] max414:
may i know what are the downloadin capabilities of my jam...i mean i have opera 8.5 as well as netfront 3.3 on my jam..and vito downloader...but i still cant download files on my ppc..pie supports resuming but it will not catch downloads and show them as text....opera and netfront start downloadin file but dont have resume support and vito downloader ....i cant get it to work

i am trying to download a 15mb file in wmv format.....plz help anyone really annoyed