yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Arbiter7:
Thanks for the comment! I have included an option to turn off the see through however I think that I will be tweaking it a little bit by just having outlines of the blocks show through. I'm curious on your suggestion to have the flags not show through, do you think it will make the game more challenging or does having flags show through make it more easier?

The farther the block the higher and more accurate you will have to aim yes, but the physics are easy to nail down and I think after the first couple of levels calculating the distance of shots will become much easier. I did try experimenting with the camera by making it higher but it didn't work out the way I wanted. I was thinking of having some sort of scope or iron sight but I don't know how it will work when you have to aim high for a far shot. I was also thinking of having some sort of trajectory arc line that kind of shows you where your ball will land but I don't know if it will make the game too easy or not since the physics can be nailed down after some practice anyway.

Also if you recall in Level 1 I added in a hint when you shoot the ball that tells you how to change the viewpoint of it. Just like in the video you can swipe around the ball after it is shot by simply swiping a finger around. I added in pinch to zoom as well when you shoot but it's not really needed, more for just ****s and giggles. Pinch to zoom also works on the camera that flys around the level.

Thank you again for your feedback it is much appreciated!
[Android Apps and Games] smogf:
As You said, after few levels (I play all time since last post) you can calculate how high you have to aim.

Also. When I see flag and block through cannon it make me a feeling that perspective is impaired. If you know what I mean. I feel like its 2D not full 3D game

II know that I can pinch to zoom, I know that I can swipe to set the view, but.... Ball flying too fast and when I set the view wich I need its just too late :) So default view from behind will be better and I think not only for me.

In the end. Good work. I like it. Keep running and dont make game to easy :)
[Android Apps and Games] Arbiter7:
Thanks smog, I completely understand what your saying it does kind of tweak me out a little bit too haha, I personally prefer to just have it off though, and ah ok I see what you are saying now I will hopefully lower the camera degree on the shot so it stays behind the ball by default I will probably do a quick update by tonight on it. Thank you for liking and playing it :D
[Android Apps and Games] joluke:
well played this game and it is addictive but i have a single complain, the chasing camera of the ball should be from behind, because always having to go and move the camera after shooting kinda sucks and i don't know if i sent it too high or low. Hope you change that and make the behind view on the ball the default :)
[Android Apps and Games] Arbiter7:
Thanks Joluke and everyone else for the feedback, I changed the default view of all cannon balls so that it stays behind when it is first shot, took a little bit of tinkering but I think I nailed it down. The next thing I want to tweak and will hopefully be corrected in future updates is the see through feature although I feel like after some playing time people turn it off anyway, but I will see. V1.1.0 has been published on the store and should be live soon!
[Android Apps and Games] joluke:
I pressed the Thanks button on all your posts as an appreciation mate :D

Keep it up :good:
[Android Apps and Games] joluke:
Already answered a few posts up:

http://xdaforums.com/showthread.php?p=54375280

Enviado do meu SM-N9005 através de Tapatalk
[Android Apps and Games] Arbiter7:
Thanks Joluke :D Greatly appreciate it! I'm starting to work on a prototype for my next game I'm planning an Alpha and Beta test session I will definitely invite you and keep you up to date (:
[Android Apps and Games] joluke:
thanks mate :highfive:
[Android Apps and Games] Arbiter7:
Game has been updated to V1.1.1. Minor tweaks here and there, frequency of ads has been reduced. Soon in future updates a more optimized see through feature will replace the current one.
[Android Apps and Games] Arbiter7:
About 6 months, could have done it in 2-3 but I had school, work and life in general getting in the way lol. Thanks!
[Android Apps and Games] Ushkalka Mob:
good idea, want to add something in the new update?
[Android Apps and Games] Arbiter7:
Soon will be adding new things :D
[Android Apps and Games] bilginhalil:
I like your game. Physics are good. Flycam is my favorite one in your game. :) Sounds make me feel like im in the Middle Ages. The only drawbacks is that maybe you should reduce advertisments.
[Android Apps and Games] Arbiter7:
Thank you :) I will publish a new build soon with reduced frequency of ads, only reason I haven't done it yet is because busy with school :/
[Android Apps and Games] garamond:
Interesting release. I like the level view realization.
[Android Apps and Games] Arbiter7:
Thank you :)
[Android Apps and Games] Arbiter7:
Haha thanks that cell shading took forever to configure!!
[Android Apps and Games] Arbiter7:
V1.1.2 has been published to market. Ads have been reduced by 50% and Facebook features have been removed because there is a bug with the Facebook SDK that currently won't allow it work. Some code has also been optimized.
[Android Apps and Games] frangulyan.dev:
nice game, fun to try to find a weak spot and shoot the whole construction down in one shot :)
[Android Apps and Games] Arbiter7:
Thanks :D I'm glad you enjoy it!
[Android Apps and Games] alex.bat98:
Nice game, dude. However, I think ads on the first level is a bit agressive thing. Consider showing ads after second or third level.
[Android Apps and Games] Arbiter7:
Thank you :D I'll look into changing it soon in next update.
[Android Apps and Games] dariobrun:
nice game, but i think you should add a "rate it" button in the main menu so that players don't have to manually go to the store to find it to rate....and also a quit button too would be nice to have imho
[Android Apps and Games] nonikhanna:
Maybe you could make the images more realistic. Like right now its all block lego like.
[Android Apps and Games] Arbiter7:
Thank you dario! As of right now I do not know of a way to directly rate a game from within a game but I can look into this, if anything I could just have something pop up every now and then with an option to rate or not in the Play Store.

As for the quit button, the quit button does exist. If you press your phones back button on the main menu it will exit the game, or if you are in a level you can hit the pause button in the top right corner or press the back button to bring up the pause menu, which has an option to quit the application from there.

Best of luck friend!
[Android Apps and Games] Arbiter7:
Thank you for feedback :D I will look into redesigning images for future updates.
[Android Apps and Games] monikazhang:
Your game is amazing, im playing it for hours and never stop
[Android Apps and Games] Arbiter7:
Thank you :D
[Android Apps and Games] NobleDroid:
Nice game , what game engine did you use?
[Android Apps and Games] Arbiter7:
I used Unity3D game engine.
[Android Apps and Games] NobleDroid:
love that there are different types of cannon balls , do you plan to add more?
[Android Apps and Games] Arbiter7:
Thank you! A lot of blood sweat and tears went into this project :P
[Android Apps and Games] Arbiter7:
Thank you we appreciate it! Don't get too addicted now ;P
[Android Apps and Games] Arbiter7:
V1.1.3 has been published I added a link to rate game along with performance boost for main menu for lower end devices and general performance boost throughout the game. I also reduced ads.
[Android Apps and Games] lovely_candy:
fun and Real. Really good game physics with all the different angle views available.love it all.
[Android Apps and Games] berkay7110:
Nice

Nice
[Android Apps and Games] carbonpeople:
Strangely addictive (didn't see that comming, trully :eek:)
[Android Apps and Games] haihai111:
Great game,but you should to improve the font and graphic game.It's look like not pretty!!!
[Android Apps and Games] mahcyen:
Really fun :D

I really like the game physics and flycam, simple yet fun. :good:
[Android Apps and Games] NobleDroid:
any plans for multiplayer?? :)
[Android Apps and Games] Arbiter7:
Thanks!! :D
[Android Apps and Games] imandic:
Great game...Working very well on my Nexus7 2013.
[Android Apps and Games] Arbiter7:
Thanks for the feedback! I am planning on improving resolution and changing the font to a sans-serif font in the coming updates.
[Android Apps and Games] Arbiter7:
Thanks!
[Android Apps and Games] Arbiter7:
Yeah I want to implement some sort of castle vs castle multiplayer with leaderboards and everything but that is something I will probably work on later xD
[Android Apps and Games] BELLinSKY:
Fun game! Like to blast! :)

Unity3D?
[Android Apps and Games] Arbiter7:
Thanks! And yes Unity3D very good engine to use for making games :D
[Android Apps and Games] maddom73:
Very nice game. I downloaded it. Try it and have fun!
[Android Apps and Games] Arbiter7:
Thank you!
[Android Apps and Games] 12er:
I think your is wonderful in terms of graphic and gameplay :D! It definitely deserves more downloads on google play.
[Android Apps and Games] Arbiter7:
It's all about patience :D Everyday the number goes up and that's all that counts but yeah I mean I definitely wish I can wake up everyday knowing another 50,000 people downloaded it haha
[Android Apps and Games] opera33:
Great game! just some of the text seem overlayed on top, overall is nice!
[Android Apps and Games] Arbiter7:
Thanks! The game uses Unity's built in 3D text system which for some reason they designed it so that it overlays over anything I personally don't like that they designed it like that but I'll have to make do with it until they change it or until I can figure out a way to perhaps put it on it's own layer.

Thanks for the suggestion!
[Android Apps and Games] maxdk9:
Good game, i like physics based games.
[Android Apps and Games] pytachok:
nice game

nice game
[Android Apps and Games] Arbiter7:
Thanks and yup! Unity3D it is I definitely recommend it it is a great and easy engine to use!

http://unity3d.com/
[Android Apps and Games] fun2play-studios:
nice game..
[Android Apps and Games] Arbiter7:
Appreciate it!
[Android Apps and Games] rmrf:
Hey, it's a great fun game. :good: Did you make this all by yourself?
[Android Apps and Games] 4everalone:
Good and intersting game
[Android Apps and Games] Arbiter7:
Thanks! I mostly did everything by my self but I did have people help me with the non-development side of things(such as testing, feedback, miscellaneous, etc). It took about 6 months but if I didn't have work and school and put decent hours everyday I could have knocked(no pun intended) it out in 2-3.

When I first started the project I had absolutely no programming experience in JS or C# but I learned along the way and now I am fairly decent at it and using my knowledge for my second game :D
[Android Apps and Games] Arbiter7:
Thanks bud!
[Android Apps and Games] freeger:
I think you need to work on graphics
[Android Apps and Games] Arbiter7:
Suggestion?
[Android Apps and Games] StarStoneGames:
Fantastic!

Really fun and creative game. Good physics and lots of entertaining levels that require strategy to complete. Good work!
[Android Apps and Games] Arbiter7:
Thanks! Most likely iOS version will be released this weekend and then more levels will be added in future updates :D
[Android Apps and Games] Prand:
The game is good, but the graphics are not very. imho.

I like it :good:
[Android Apps and Games] Boborix:
Good Idea!

Good Idea :good: but graphics looks not good :(
[Android Apps and Games] Arbiter7:
Glad you like it! I am looking at implementing 8xAA to make things more crisp and clear but it drops the framerate by half and I really want smoothness over crispiness. I also want to add some scenery likes trees and stuff but I am trying to workout a bug with the terrain because it won't accept scenery. I am using a unity store plugin for the terrain, not the actual in game unity terrain. Whoever designed the plugin didn't account for extras but I will find a way.

Maybe I can implement an option for anti-aliasing for the user to choose?? Maybe between none, 2x, 4x, and 8x....
[Android Apps and Games] Arbiter7:
Thanks for feedback! As I said above I will be adding more things to graphics and improving resolution :D
[Android Apps and Games] Saberdev:
Really good addictive game! The art could use some upgrading, but the gameplay is really fun and challenging!
[Android Apps and Games] DANIEL TAN:
Interesting game, would be really nice if you can refine the graphics soon. :good:
[Android Apps and Games] Arbiter7:
Thanks! Any suggestions for art upgrades?
[Android Apps and Games] Arbiter7:
Working on it :D Thanks for playing!
[Android Apps and Games] Happy_Raccoon:
Hm... Looks like an alpha version, standard textures - looks stupid.
[Android Apps and Games] Arbiter7:
So I assume you didn't even play it lol. Thanks for the bump though!
[Android Apps and Games] Happy_Raccoon:
How i can something say about game, if i didnt played?

I install it from google play, played and delete. Gameplay so good, but not original. Grass texture is standard Unity grass.

Visual design 2/5, it looks like not finished and needs refinement.

You are welcome =)
[Android Apps and Games] Arbiter7:
Oh believe me, a lot of people will do that lol.

Grass texture isn't standard Unity grass but it does look similar. I used my own with a 3rd party plugin because Unity terrain takes up too many resources. A lot of people don't really care though and only want gameplay lol.

Any suggestions for refinement?
[Android Apps and Games] Syntaxer:
Good job developer :good:
[Android Apps and Games] Lemon Tea:
Very good

Very good game. Cannon awesome ^_^
[Android Apps and Games] Zolden_:
Game is fun, I like physics involving games. Just one little thing: make the quit button do quit, not anything else, like toggling the light. There's developer.android.com/distribute/essentials/quality/core.html article you mway want to read.
[Android Apps and Games] myke38:
Did you make your game with Unity ? How many time do you work on it ?
[Android Apps and Games] Arbiter7:
Thank you :D What do you mean by toggling light? When you press back button yes it toggles light but a menu is revealed with various options, and there is an option to quit from that menu. You mean to just have the game quit when back button is pressed?
[Android Apps and Games] Arbiter7:
Yup! Used Unity3D game engine to make the game and it took me a couple months, but I could have gotten it done sooner if it wasn't for school, work, etc.
[Android Apps and Games] Pixcel Studio:
Nice job!
[Android Apps and Games] Arbiter7:
Thanks man appreciate it! (=
[Android Apps and Games] Arbiter7:
V1.1.4 has been uploaded to market. Update includes improved stability and an update to the Google Analytics. Extra shots were also included on some of the more puzzling levels.
[Android Apps and Games] BGame:
Well done, dev. I like this game.
[Android Apps and Games] Arbiter7:
Thanks man appreciate it!
[Android Apps and Games] mkthgames:
Hey,

It's a nice game, with fun game play. Try adding graphic details(textures to the elements, a friendlier environment and stuffs like that:) ), otherwise is a fun game!
[Android Apps and Games] Arbiter7:
Have had no time lately but this is definitely something I want to do in future updates, appreciate the feedback :D
[Android Apps and Games] pgsoulyed:
Dude I love this game. I'm interested about the physics engine. Use Unity to develop?
[Android Apps and Games] Arbiter7:
Thanks! And yes the Unity engine was used to develop this game. Physics are natural and already done for you so it saves extra time and effort :D There is a section for editing physics such as velocity and gravity but it is kind of limited, I didn't have to though, but others might for their games.
[Android Apps and Games] pgsoulyed:
Thank you!

Cool game man.

One thing is the game is like 34 m. If size down to less than 15, I think downloads can x 5. That's my experience.
[Android Apps and Games] Arbiter7:
Really? Never thought of it like that haha. Me personally since I have a ton of memory on my phone I don't really pay attention to download sizes, plus a lot of games I see on the market are over 34MB. I'll try to lower the size as much as I can but I doubt I can get anywhere near 15, it is kind of hard to manage memory size with Unity :/

Check this out: https://www.google.com/webhp?source...espv=2&ie=UTF-8#q=average size of android app
[Android Apps and Games] Arbiter7:
^ I think I figured it out..... The biggest thing adding to the final build size are textures, everything else is minuscule in comparison. The issue from what I've researched is that Unity decodes images into byte arrays, which is much more memory than needed. For example if I am using a JPEG picture, it takes that JPEG and imports it into a texture, rather than just taking the JPEG. Instead of having a JPEG, I have JPEG imported into a texture. A 1 MB JPEG picture will suddenly quadruple to 4 MB+ because of this, which is why the file size is so high.

Hopefully they fix or do something about this in the Unity5 update, but until then there really is nothing I can do about the size, I optimized everything and compressed it the best I can. If they can make the texture system more efficient I can reduce size to around 10-15MB. I think in this day and age 30MB is nothing though.....
[Android Apps and Games] koufothimios:
Nice Game

Hi , i ve downloaded your game and seems you can have fun by playing it. Love the concept of angry birds, it reminds me some pretty old games i had on my pc, and in this game we have the concept in 3d. Keep up the good work!
[Android Apps and Games] Arbiter7:
Thanks! Glad you enjoy!
[Android Apps and Games] Arbiter7:
Hey guys check out my other thread containing my just released second 3D game!

http://xdaforums.com/android/apps-games/game-3d-rolling-ball-game-free-brand-t3060134
[Android Apps and Games] bambapin:
Good job! The graphics is very smooth, how is the Unity's learning curve?
[Android Apps and Games] Arbiter7:
It's not too steep compared to other engines, if you have decent computer proficiency and a logical mind you could easily make a game after spending a couple hours on tutorials. Plus Unity has a very beefy asset store that could save you tons of time, time is money!
[Android Apps and Games] bambapin:
Sounds good, thank you! I'll give a try for sure
[Android Apps and Games] Arbiter7:
No problem, If you need help you can always shoot me a pm! =D
[Android Apps and Games] ayacs:
Pretty cool app, I downloaded it.
[Android Apps and Games] PerfectOval:
The very nice game) Looks like it's one of the best that i have ever seen).
[Android Apps and Games] Arbiter7:
Thanks man appreciate it (=
[Android Apps and Games] Arbiter7:
Thank you so much your game is great too! I recommend you guys check out Oval's game as well :D
[Android Apps and Games] FirstForFun:
Love the trajectory concept, really fun!
[Android Apps and Games] Arbiter7:
+1
[Android Apps and Games] Arbiter7:
Glad you're enjoying! :laugh:
[Android Apps and Games] Arbiter7:
V1.1.6

Hey all, it's been a while! I've been busy working on other projects, but I decided to give a new update to KTF. The update is as follows:

Replaced the ability to skip shots using the back button with a new dynamic skipping system. Basically, if you shoot a ball in an area that won't affect the level at all, the camera angle is automatically sent back to the cannon.

Made a slight adjustment to the green block in level 40.

Optimized some animations.

Rewrote some code.
[Galaxy Note II Themes and Apps] mayank_nigam:
Hey guys

I'm on DN3 V5, somehow the photo note feature (in which you can write a note behind a photo using s pen) on the Samsung gallery does not work on my phone, it opens up, i can write a note but cannot click on the save button as it is not clickable.

Would someone be kind enough to upload a working version of the gallery or suggest a solution to the problem ?

P.S. i cannot download the latest rom due to data restriction and I'm really in need of this feature.

Thank you in advance
[Sprint Samsung Galaxy Note 3] ffyter:
I flashed the NC5 engineering bootloader awhile back and want the stock one back. I tried the nc5 one-click full restore and the bootloader is still the engineering one. It was the one from rwilco. I also dug around and found a one-click nc5 stock bootloader by the same guy and it aborts half way throught the process.

Any help would be appreciated.
[Sprint Samsung Galaxy Note 3] micmars:
If you flashed the stock one-click or tar (@Rwilco12 or tar in my thread, respectively), you'll most certainly be on the stock bootloader, sans root, completely stock.

You absolutely must flash either of these from a completely powered off state, and may need to flash them twice, to get them to stick.

FWIW, here's the stock NC5 bootloader...

https://www.dropbox.com/s/6vz21z33bce6kr9/SM-N900P_NC5_Stock_Bootloader.tar.md5
[Sprint Samsung Galaxy Note 3] ffyter:
Perfect. Flashed again and it stuck! Thank u.
[Samsung Galaxy Mega] samueldewit:
Hey all,

I can't install MegaFire V11x (JellyBean 4.3 rom)

It keeps saying: Some symlinks failed (error status 7).

I always do the same procedure:

Nandroid Back-up, Reset, format /system, wipe (dalvik) cache...

Does anyone know how what to do? I already tried to flash the latest SU (2.01)....

Im using Philz CWM (Latest)

Came from beanstalk 4.4.4...

Thanks in advance.
[Sony Smartwatch] anon18:
Does anyone know a smartwatch extension that shows percentage of battery life of the watch battery, NOT phone battery??
[Sony Smartwatch] iPhantomhives:
Show on phone or show on the watch, stock smartconnect comes with the battery life.
[Sony Smartwatch] diamantericos:
Why is this in the android wear thread ?
[Sony Smartwatch] spiderflash:
my thoughts exactly. there's a lot in here that doesn't belong..
[Samsung Galaxy Core.] waleed.619:
My phone can't detect the wifi hotspot if i'm not very near my laptop(hotspot) , is there a way to increase the range of wifi detection ?
[Samsung Galaxy Core.] taufan_cfd:
what do you mean by very near?
[Samsung Galaxy Core.] waleed.619:
a few meters near the hotspot
[Samsung Galaxy Core.] taufan_cfd:
if the hotspot is a laptop, than the power of the wifi is not strong enough. Thus, the range is only a few meters from the hotspot. Is not your device problem. If you want the range to be wider, considering buying a wifi router.
[Samsung Galaxy Core.] waleed.619:
But the other laptop can detect the Hotspot at further distances
[HTC Rezound] jrredho:
Hey All,

My phone is pretty much stock, (close to) latest HBOOT/Radios/OTA (ICS), although I have flashed whatever version of TWRP was around way back when the latest OTA came about and rooted it.

Anyway, I've got a peculiar thing happening that I only just discovered: When I pair and connect my phone's bluetooth radio with the audio system in my car (the car is a recent addition to the family), I can't get the phone app audio to work properly over the car's audio system.

One possible clue is that I do use PowerAmp to play music over BT, and it works fine. When I dial the phone and press send, as soon as dialing ensues, music is interrupted, the phone number I'm dialing shows in the radio's screen, but audio goes completely silent. I have to manually change the phone app's sound from BT to speaker to continue with phone calls.

Have any of your experts ever had, and solved, this issue?

Thanks!

john
[Micromax A110] ksshekhar:
down loaded s5 rom for micromax a110 by DG RULES, BUT, messaging is not working and also nothing can be downloaded from play store it gives error message, I tried the patch, it did not help, kindly let me know the reason
[Micromax A110] Sonu44589:
Flash kernel.

http://xdaforums.com/showthread.php?t=2683095