yashsingh1/xdaforums huggingface dataset:
[8525, TyTN, MDA Vario II, JasJam General] cjohnson6965:
Interesting app...I'll definitely be looking forward to it. In the meantime, I found kind of a half-assed solution that works ok for me. I use the wired headset (spliced so I can use real headphones, of course) and I'm using my Itech clip. I pair it up with the Tytn, and AVRCP works within windows media player! So, I get the hardware benefit of the Imageon, and the AVRCP to pause, go forward and backward. Volume even works too! Certainly not the absolute optimum, but it was never the wires that bothered me so much. Works great for me!
[8525, TyTN, MDA Vario II, JasJam General] mackaby007:
Glad u found a workaround. Still, bloody ridiculous that we have to physically adapt things on what is supposed to be cutting edge technology!!
[8525, TyTN, MDA Vario II, JasJam General] Menneisyys:
BTW, with an alternate player (if you only need audio), you can have full AVRCP support without cables. (TCPMP isn't compatible with WM5 it seems; some other players are).

I've written a complete article on this at http://xdaforums.com/showthread.php?t=279459 ; it contains a LOT of never-before-published tips and tricks, AVRCP -wise.
[8525, TyTN, MDA Vario II, JasJam General] Sleuth255:
Well, doesn't this thread just solve the "Why does WMP play some music out the speaker" question! Thanks, this was very aggravating to me. Most of my music is mp4a (AAC) encoded so I thought that it was a global bug (WMP won't stream music over A2DP). Imagine my surprise when I fired up an mp3 and the damn thing worked :rolleyes:

Monday, this might all be moot, however, if CorePlayer actually can do AVRCP. I'm hoping this will be the case since Picard and I exchanged emails on AVRCP back in June. I pointed him to the mortplayer thread and hopefully he did some successful lurking there...

In a way though, CorePlayer will be a bit of a disappointment because their out-of-the-gate solution to the ATI Imageon dhilema will be "no Imageon support". ATI based acceleration is quite impressive when it actually works.
[8525, TyTN, MDA Vario II, JasJam General] darky:
you think ati would bother with coding a player for support, they have the source code after all :p ,kinda like macromedia with their flash player for ppc, I don't get why they don't benefit from making a player and selling it, instead we're left with 3'rd party players from under developed companies.
[8525, TyTN, MDA Vario II, JasJam General] cjohnson6965:
Playing with the hardware acceleration has got me thinking, and I'm going to try some experimenting. As you know, mp4 is just a container format, and can house different video/audio codecs. I'm curious as to what exactly has been implemented. LE-AAC seems supported, but I'm going to try to convert some to HE-AAC and see if that has an effect on processor. With video, mpeg4 is probably supported, but what about h.264? I use my TyTN as kind of a PMP, so I'd like to get the best quality I can get out of it.

I'll start some experimenting tonight (watching CPU load on the TyTN) and post my results here!
[8525, TyTN, MDA Vario II, JasJam General] alix776:
tcpmp works fine on my universal so is compatable with wm05
[8525, TyTN, MDA Vario II, JasJam General] cjohnson6965:
Ok, Mpeg4 is definitely hardware accelerated, and h.264 is flat out not supported. A h.264 file encoded as an mp4 wouldn't play in windows media player. The .mp4 files take a while to load up (15-20sec or so), but once they do I could play at full speed, and jump around to any poing within the video with no slowdown. I encoded up to 768k video/128k audio. The higher bitrate I used, the longer it took to load up, but once they were loaded they played flawlessly.

AAC is a little different. If you've read up on types of AAC encoding, there's LE-AAC and HE-AAC. HE is the later standard, and gets better compression at similar bitrates. It's also backward compatible, so LE-AAC players can still play HE-AAC players, but it can't interpret the higher efficiency algorithm and quality is reduced. I can say with some confidence that the player only supports LE-AAC. Both types of files played, but the quality of HE-AAC files (both encoded at the same bitrate) was definitely reduced.

Now, with a proper version of Coreplayer that supports the Imageon, some interesting possibilities open up. The imageon chip does support h.264, and HE-AAC isn't much different either. Once we get version 1.1, or whatever, then we should be able to get the holy grail of Imageon acceleration in most codecs, plus the benefit of bluetooth A2DP streaming. I believe this will make the device much more usable during A2DP, as the only thing the CPU will have to do is A2DP; audio decoding will be left to the Imageon. I hope they can get this to work soon!
[8525, TyTN, MDA Vario II, JasJam General] darky:
I hope I can get the video to forward/rewind/ fullscreen /back without going haywire soon :P
[8525, TyTN, MDA Vario II, JasJam General] new2city:
Hi, I have been looking for a discussions on HE-AAC in this forum for months and finally found yours! To bad though, it is on the Tytn, I am using the good old wizard and HE-AAC is playing well via TCPMP(with the AAC plugin), so well that I converted all my CDs to HE-AAC(in m4a containers).

Just some questions for you:

1) When playing in WMP, are the songs(in LE-AAC) playing in stereo? From what I know and experience, the songs only play in mono in the wizard... So, has the hardware acceleration in the Tytn enable playing in stereo? Cool!!

2) I encode my songs at 16kbps(HE-AAC) though and they are great but all the effort seems to be wasted as I cannot really use A2DP on the wizard as the codecs that I use(be it mp3 or HE-AAC) plays with distortion. The only solution I have now is to use MSI Blueplayer which gives superb quality via bluetooth BUT only MP3s, which I have "happily" dumped a few months ago... sigh...

BTW, is the bta2dp.dll on the Tytn the same files as the used for the Tornado hack?
[Samsung Galaxy Mega] jca126:
Hi!

As stated above, I tried updating to the Kit Kat Release for Portugal's I9205 from an asian I9205. Testing out the device, mobile data won't activate and gives me a "Please Insert SIM" error. Because of this, I wanted to roll back to 4.2.2 but seem to be encountering an error in ODIN, primarily one that says "Check Fail Fused 2 > Binary 1".

My question is, how would I be able to revert to 4.2.2? Any help would be appreciated.

Thanks!
[Samsung Galaxy Mega] trurl3:
Unfortunately, upgrading to KK is one way road... after installing KK there is not possible to downgrade because of new bootloader and efuse in kernel. If you want to go back to good old 4.2.2 let flash MegaFireV10 ROM from @ megalomanic14 which is greatly improved stock 4.2.2 and is already rooted. I could be flashed onto KK without consequences. Simple flashing back stock 4.2.2 could make your phone brick.
[Samsung Galaxy Mega] jca126:
Oh, so there's no way for me to roll back? That sucks!

If I flash a new custom ROM, like LiquidSmooth, would my ability to use my mobile data be restored? What's affecting it at any rate? The Modem? Is there anything I could flash that could help?

Would restoring it via KIES work?
[Samsung Galaxy Mega] jimmbomb:
trul3 is giving good advice!!! flash the Megafire v10 rom..it looks and feels like the stock 4.2.2 rom with a few extra apps on it..

You'll be pleased and just May get your mobile data restored!

good luck
[Samsung Galaxy Mega] Kangburra:
I did a Nandroid backup and restored that after trying NE4. The only change is the baseband is now NE4 but I am back on MH2. Is this not normal?
[Samsung Galaxy Star] jerin jose:
can anyone give me a link to download the vendor tree of our device and is there any1 who can help me in building cm11??
[Samsung Galaxy Star] @rchit:
i am always ready to help bro

i have a guide that may be useful for u

---------- Post added at 05:26 PM ---------- Previous post was at 05:23 PM ----------

http://xdaforums.com/showthread.php?t=2162951

read this post

it shows how to build cm from source for any device

hit that thx button if i helped
[Samsung Galaxy Star] T3snake:
That is if we have a complete device tree(which is already there now completed by chotu but not tested)

We just need someone to apply the patch n compile (that wud be better than making a new one)
[Samsung Galaxy Star] psych.half:
here, github.com/CM-SPRD/android_vendor_samsung_mint

you still need to update it for cm11 though
[Samsung Galaxy Star] akshaygalaxystarmod:
Your cm11 done ?
[XDA Assist] De$T_RoYeR:
My Android info

4 Gb Space

512 mb am

android 4.2.2 jelly bean stock rom

rooted

external sd card 32 gb 10 class speed

i cant install fifa on my tablet but due to large size of game i have the gamedata of fifa on my external sd card i have installe dthe game on tablet but it shows downloading files so can i load he game data from my external sd card and play the game ?

can i install large games like gta sa by putting the data files in my external sd card?

please help me
[XDA Assist] Sib64:
Hi

As you can see, if you have read banner and sticked thread, we are not a support forum, but about your request I can give you a answer

Yes you can. for my part I use AppMonster Pro (free version exist also)

And if you want, you can go to read this thread => Android Development and Hacking > Android General > How to move game data from INTERNAL to EXTERNAL SD Card. [ROOT]

and this =>	[How To]Play games from external sdcard//

Good luck ;)
[XDA Assist] De$T_RoYeR:
i have game data on /sdcard0/Android/data i want to move data to external sd card that is this location /sdcard1/Android/data how to do it :rolleyes:
[XDA Assist] Sib64:
Go to see this thread =>

Android Development and Hacking > Android Software Development > [APP][ROOT] FolderMount - Link folders from internal SD to external to free space

That's the only thing that I can do for you. It's not a support forum.

I give you some threads that you need to read for finding a solution at your problem.

Thanks for your comprehension
[Xperia Z2 Q&A, Help & Troubleshooting] nilanko:
I have rooted the phone just because I came to know it'll be possible to move all app and the data to the sd card after rooting and I can keep installing apps without internal storage space coming to and end. Now I dont understand how to do it. Somebody please provide a detailed tutorial or some link to such a tutorial. I am a noob, mind that.
[Xperia Z2 Q&A, Help & Troubleshooting] Tachikoma_kun:
http://xdaforums.com/showthread.php?t=2783980
[Xperia Z2 Q&A, Help & Troubleshooting] nilanko:
I used folder mount and facebook application has 47MB of data. I set the from location as "storage/emulated/0/android/data/[req. folder]" (this is the internal storage) and to location was automatically created. It moved nothing to the SD card as the space before and after were the same on SD card. :/
[Xperia Z2 Q&A, Help & Troubleshooting] poo-tang:
If want to move user/app data (root>data>data) link from there, but beware because it could make the application unstable or slow.

Moving from (sd>android>data) will only move app data if the application stores it's assests at that location.

(BTW did not mean to thankyou)
[Xperia Z2 Q&A, Help & Troubleshooting] GuestK00377:
i am using link2sd... its perfectly doing its job.. if u buy link2sd plus it wil move data along with apk files... u have to partitioning sd card before you use link2sd... its pretty easy though
[Xperia Z2 Q&A, Help & Troubleshooting] nilanko:
Is there any alternative to link2sd? I cant pay for it (the plus version which has the data moving feature). And folder mount just makes fool of me and simply doesnt work. It does move but not in reality, no extra space on my SD card is consumed after it performs its job so its useless.
[Xperia Z2 Q&A, Help & Troubleshooting] GuestK00377:
no u have to purchase it bro.. but u have one option there.. link all applications to sd card which u (partioned) via link2sd then download the game data.. it will automatically go to sd card.. if u already have game data on ur internal memory just move it via root explorer

---------- Post added at 11:56 AM ---------- Previous post was at 11:54 AM ----------

link2sd is far better than folder mount... u dont need to move it one by one... select all then link all thats it
[Xperia Z2 Q&A, Help & Troubleshooting] nilanko:
I got the plus version. It seems to be nice as of yet. But it's kinda confusing. There are 2 options.. Move to SD n create link. Move to SD does the same job as the one available in the stock app manager. It doesn't move the data. When I use the create link option, it gives me 4 options. I check them all n create the link. This seems to be working. Does this create link procedure move all the data and app to the SD card? And leave nothing on the internal memory?
[Xperia Z2 Q&A, Help & Troubleshooting] GuestK00377:
Just create link to all apps tats it... dont do anything further... ur apps data and ur apks linked to ur partitioned sd card if u have link2sd plus

---------- Post added at 03:40 PM ---------- Previous post was at 03:37 PM ----------

yes dont use move to sd card... just select all and creat link then it wil be moved to sd card(partitioned).. :D
[Xperia Z2 Q&A, Help & Troubleshooting] nilanko:
Thanks. :) So this means Create a Link moves everything out of the internal memory, right?
[Xperia Z2 Q&A, Help & Troubleshooting] GuestK00377:
yeah :good:
[Oppo Find 7 and 7a] lawrrtan:
Guys, anyone using Sony Smart watch 2 with Oppo? Have connecting problems. Connecting works only after pairing but won't connect again for the succeeding times. I have to unpair it a and pair again in order to connect
[Moto G Q&A, Help & Troubleshooting] nupi:
I am flying to the US in a couple of days and decided I will go for Straight Talk's 45USD deal but I am trying to figure out whether I would be better off with AT&T or TMo with a GlobalGSM Moto G? I will probably spend more time in metro areas but some backwoods periods cannot be ruled out, really.

I'd appreciate any input, thanks a lot!
[Moto G Q&A, Help & Troubleshooting] humanbean:
AT&T. T-Mobile coverage is horrible except in a few large cities. It is even worse outside of the cities.
[Galaxy S II Q&A, Help & Troubleshooting] Al-Dazzlez:
Hi all!

now after thorough searches on the net for a couple days I could not find a solution for my problem or even who has something similar (maybe a thread exists but my searching skills are failing me :( )

now problem is as follows:

Any online messaging application on my phone will encounter a weird problem when sending messages, (KiK whatsApp etc). They all have a sending, delivered and read system next to the messages for me to see the state of my message. but suddenly my phone does not send messages at all and freezes at that point (for example, on kik i would send a message, and not even he "sending" icon is present, but rather 3 dots).

this problem is fixed by me force killing the app from the app manager, and upon re opening, hoping for the message to start sending.

after a few messages are finally sent, the problem would arise again, but also cutting away anything that is incoming. this problem has been present through 4 flashes, 2 restores that date back to before the problem arose, and 3 kernels, as well as about 3 radio flashes.

I am beginning to think it is a hardware problem (as i had just received it from repair a month back - motherboard and screen replacement) but i wanted to ask first.

thanks in advance for any help,and sorry for any mistakes as i am a little dizzy :0

Specs:

Intl model GT-i9100

CM11 snapshot M7

XXKDH modem from CM site.
[General Questions and Answers] skakazim:
Hi guys, I wanted to know that how can I download incompatible apps and games from google play store. My phone is rooted and I have even tried editing my build prop file to change my device's identity and also used market helper which did'nt helped at all. My phone runs on gingerbread 2.3.6. If you know anyway to download incompatible apps please share it with me.
[General Questions and Answers] shubhojit89:
You can download the app to your PC.. Go to this site : http://apps.evozi.com/apk-downloader/

Open the site.. Copy the play store app link in the Google play URL box.. Click on Generate download link..

You will see another tab with com.app name.. Click on it download the app.

For ex if you want to download es file explorer..

Play store link is : https://play.google.com/store/apps/details?id=com.estrongs.android.pop&hl=en this

Just copy the the link paste it in Google play URL..
[One (M7) Q&A, Help & Troubleshooting] Vel-San:
Hey there,

I have a M7_U ( Not UL ) but it has LTE support , as i read in mike's thread , U is the one without LTE .. BUT my Getvar show's it is U .. so i'm really connfused about FW flashing, can i flash a UL over U ? ( a U over UL is possible )

here's my getvar :

how to flash it ? ( vomers guide ik , but should i relock bootloader ? are there any steps i should do before flashing ? )

if someone can help me with this , a step-by-step thingie.. thanks alot.
[One (M7) Q&A, Help & Troubleshooting] alray:
what makes you think your M7_U have lte support?

and yes you can flash rom/ruu for the m7_u on a m7_ul or m7_ul on a m7_u

with s-off just do the full conversion using a ruu. change cid and mid then use the m7_ul ruu you want.

I had the exact same phone version you have and converted it to a dev edition this way. (btw this will not enable lte. its an hardware limitation)
[One (M7) Q&A, Help & Troubleshooting] Vel-San:
it's under my settings in network data since i bought the phone :/

so if i followed vomer's guide now , what should i do ?

like just start with the steps mentioned ? can you give me like detailed instructions ? thanks :)
[One (M7) Q&A, Help & Troubleshooting] alray:
I also have it under my settings, but there is no lte capabilities. The M7_U have the MDM8215 modem which is a 3G+/4G chip with HSPA+ Rel8/9

GSM/EDGE connectivity only. The M7_UL have the qualcomm MDM9215 modem 4G LTE with LTE Rel9 HSPA+ Rel 8 1x/DO TD-SCDMA GSM/EDGE

connectivity. Unless htc now ship M7_U with mdm9215 modem, there is no way you'll get LTE with it, even if you have lte listed in your settings. The best way to know, go in store and ask to borrow a lte sim card to test if your phone support lte.

can you link that guide please

what is your goal? you want to fully convert your phone to a m7_ul version?
[One (M7) Q&A, Help & Troubleshooting] Vel-San:
my goal : i want to upgrade my firmware cuz im having some signal issues , rom is too updated for my firmware.

guide : i won't use it cuz it's for m7_ul , i really dnt want to brick my deivce

new idea : use an ruu , go back to FULLY stock , do an update , it updates my firmware by itself , i re unlock my phone bootloader, root and custom recovery and custom rom.. am i right ? if so , please help me fine correct ruu for cid and mid .. i dnt know how to choose it, thanks.
[One (M7) Q&A, Help & Troubleshooting] alray:
M7_U and M7_UL are the exact same phone apart the modem chip, so there is no risk to follow guides and flash stuff for M7_UL on your M7_U

there is no ruu for .599 version. I would recommend you to use either the international wwe .401 version of the dev edition .1540 version.

with phone s-off'ed all you need to do is to change CID and MID to match the ruu you want to use. Then run the ruu (if a .exe ruu) or flash it (if a .zip ruu) and do ota updates to latest verison.
[One (M7) Q&A, Help & Troubleshooting] Vel-San:
So i can use vomer's FW flashing guide normally ? And i can use RUU method.. Both working, well, imma go for vomer's guide cuz RUU is a huge file, thanks !
[One (M8) Q&A, Help & Troubleshooting] Androw:
Hi everyone,

I got some strange behavior with my phone. It is "locked".

It is vibrating on phone calls but not on SMS/Notifications/Keyboard touch.

The vibrator is working well in *#*#3424#*#*

DND not active, Vibrate checked, Vibrate on touch checked, Vibration feedback checked.

HTC support checks but found no reason.

If you have any ideas, I will be happy to trie.

Thanks :)
[Xposed General] WisdomSky:
Hi, I've been gone for a long long time and just came back with a new module.

I have seen that some other modules can actually apply the changes immediately without the need of doing a soft-reboot or full reboot. That is new to me. Maybe I missed it during those times when I'm not around.

So I want to ask the masters about this technique. How do you implement it. Or is there a xposed method which is reponsible for this?

I'm trying to apply changes to resources of a package.

I hope someone can explain to me how to implement it. :)

Thanks in advance!
[Xposed General] GermainZ:
Usual scenario:

<load preferences>
<hook method>
<do something inside the method using the loaded preferences>

Dynamically:

<initialize XSharedPreferences>
<hook method>
<reload preferences using XSharedPreferences.reload() and getting the preferences directly>
<do something inside the method using the loaded preferences>

You can also use broadcasts, if possible.
[Xposed General] WisdomSky:
sorry but the idea really can't sink into my mind... maybe I need some actual code... but anyway sir, by using XSharedPreferences, does it mean that all inputs must be saved in a prefs file?

This module I've made does not actually utilize SharedPrreferences, but store them inside the files dir using getFilesDir() for some reason...
[Xposed General] GermainZ:
Well in that case you'd just read the preferences before applying them. In some cases (resources replacements), I don't think it's possible, but if you're hooking a module to change a TextView's color for example:

beforeHookedMethod:
int textColor = getTextColor(); // load the preference inside the method
TextView textView = …;
textView.setTextColor(textColor); // apply the preference

I might be able to give you an actual example if you explain what you're doing exactly, but as I said I don't think it's possible for resource replacements (which I guess is what you're doing).
[Xposed General] WisdomSky:
When a user has selected a package, a new directory under its package name will be created inside the files dir of my app, and when the user has applied a replacement to a certain resource a new directory will be created inside the directory created a while ago. and then inside this directory is where a new file is created and the filename will be the resource name and the content of the file is just a single line plain text which is the replacement value.

so if you can see it, there is a heirarchy of directories...

under the files dir... it could look like this...

[dir]files

-----[dir]com.package.name

----------[dir]string

---------------[file]app_name

----------[dir]drawable

---------------[file]ic_launcher

by using this pattern, I can write something that will loop through the files dir... get the package name, then get the resource type, then get the resource name and finally get its value by reading the content. And now we all have the needed arguments to pass to the setReplacement method...

but since you said that it is not applicable to resource replacements, then there's really no hope. :)
[Xposed General] GermainZ:
I might be wrong as I'm not too familiar with replacing resources. Where are you replacing the resources? Also, can wee see a (simplified/pseudo-code, maybe) code snippet of you doing so?
[Xposed General] rovo89:
The problem with resources is that the app/system will usually load resources just once, or at least only at certain spots of the code. So even if you set a new replacement, it won't come into effect immediately, but only when the app/system decides loads it again. Same for removed replacements.