yashsingh1/xdaforums huggingface dataset:
[Shield General] Sanmorin:
I think it should work on Shield Portable. Сan't check because my shield has not rooted, but I tried it on Rooted Shield Tablet. I just replaced the folder with the files and it works :o.

Also I changed the sound files to Russian. So you can change the sound in the game.

Here's the video: http://www.youtube.com/watch?v=K0Z1-PuH-oU

And instruction: View attachment 3257248
[Shield General] Neodreamer24:
Hi, i have bought nvidia shield tablet after shield portable. Now i want to change language to spanish in half life 2 episode one like half life 2 and portal but it doesnt work. I made all the process but now i have spanish subtitles but not spanish voices.

I dont understand the last post because i think its only to play episode two and change language in this episode. Anybody can confirm me which files need i change from steam to android in episode one?

Thanks
[Shield General] zach jeremay:
Anything on black mesa port or any other ports, no new games for android have been that entertaining, to be honest.
[Shield General] StefanNixdorf:
Oh my god. I've only recently got myself Half-Life 2 and it's one of the best games i've ever played, so now that i found out, that there are actually a few modding options, i'm excited as all hell^^.

Well...but i read you guys didn't have any luck porting Black Mesa so far...any update on that though maybe? I was gonna try it myself with the guide, but now that i read this...ugh, i sooo want it^^. I'm curious though, what is the issue that you've guys ran into?
[Shield General] r3pwn:
It requires a modified engine, which is just physically not possible (for us, at least. The guys at NVIDIA would have no issue). It works without the modified engine, but no NPCs appear, which doesn't exactly make something "playable".
[Shield General] StefanNixdorf:
Thanks for replying to my admittedly a little overexcited post^^. Well that's sad. By the way - Half Life 2: Episode 2 got released today, for Shield devices. Not sure if that engine is different. I think not, since you were able to run that through Episode 1 already. Maybe it makes a few other mods playable though. I'm totally going to play it.

I was thinking....if one developed a mod from scratch, aimed towards running with Half Life 2 on Android (in other words, i would love to do that), what would i have to look out for, in order to have everything working? Or let's put it this way: Do you have an idea what hinders the NPCs from showing up?

I would love to get into a bit of game development as a side project. And right now, i'm thinking i'll either go with Unity or do something based on the Source Engine, that could run on Android. Not sure if this sparks hate from some, since i'm just another noob, getting excited about maybe having made his own game at some point, but, it's interesting^^.
[Shield General] Humpie:
Is anyone working on this? The new nvidia shield android tv sure will be powerful enough, it can even run crysis 3!
[Shield General] berryman13:
No.

You clearly don't understand the issue, it's not that the shield tablet can't run these games it's that we don't have the resources to make the packages. So it doesn't matter what version of crysis it supports if it isn't being released.
[Shield General] Humpie:
And the engine of half life 2 episode two is too old as well?
[Shield General] berryman13:
Yes. Half life 2 episode 1 and 2, portal, tf2,csgo are all on the same engine. There was a small update but it's not eyes stopped us
[Shield General] :
counter strike or portal 2 or l4d port?
[Shield General] Mexican Pygmy:
I started a new thread for modpacks/mods that can work on the nvidia shield so we can keeo an organized thread. Not sure if the thread is allowed but heres the link. http://xdaforums.com/nvidia-shield/general/half-life-2-portal-mod-packs-optimized-t3154802
[Shield General] shaletome:
How did you do this?
[Shield General] nex86:
didn' t they update hl2 with the new engine updates as well?

I wonder if its possible to port over Portal 2, that'd be cool, but then again I already got a 8" Windows Tablet that can just play Portal 2 just fine.
[Shield General] jerbear294:
Doubt it.

Portal 2's done on the Left 4 Dead branch of Source, which is drastically different than Source 2007.
[Shield General] Zoya-1:
So I have been having trouble getting these mods to work on my copy of HL2, as I have followed all the steps, I have a rooted device, changed all the permissions, and yet none of the mods I've installed are taking effect. I'm just trying to install a pistol for now until I can figure out what I am doing wrong. I am on a Nvidia Shield K1 tablet, with Android 6.0 Marshmallow.

Anyone have any ideas?
[Shield General] dvdivx:
So did any cheat codes work for HL2 on the shield tablet? I saw the posts about the console but is there any way to type in it using a bluetooth keyboard?
[Shield General] nex86:
that site is dead.
[Shield General] legofan623:
Oh yeah sorry it came on Saturday and been busy doing stuff to it (rooting and whatnot). I'll see if I'll be able to do anything with half life 2 today.
[Shield General] legofan623:
There's a "bind "`" "toggleconsole"" in config.cfg...? Interesting...
[Shield General] legofan623:
Success!

You need to setup your config somewhere along the lines of this:

bind "A_BUTTON" "sv_cheats 1"

bind "Y_BUTTON" "noclip"
[Shield General] legofan623:
Right now I'm trying to load a custom map by pointing "chapter1.cfg" to load a custom map file, but when i try to launch chapter 1 the background just goes to a static blurry picture like you see as the game loads...

I guess it needs some kind of verification that the bsp is actually the correct one for chapter 1 because if i type in "credits" or "d1_canals_01" the same thing happens.

https://www.youtube.com/watch?v=esFdwfda1a8
[Shield General] nex86:
that's pretty cool.

I wonder if there is still a way to get a working console.
[Shield General] legofan623:
The only way I can realistically see the console happening is porting files over from the Linux version.
[Shield General] nanananananananaFATMAN:
Um hey I hate to be "that guy" but can u put it in noob terms please? Sorry.
[Shield General] nex86:
for what?

You need to be rooted in order to edit the config.cfg file in \data\data\com.nvidia.valvesoftware.halflife2\files\hl2\cfg
[Shield General] mudflap2.0:
im rooted, andi don't know a hay of what your saying accept that it has to do with imput and controls for noclip or something, wtf is console?, you want to port a whole Linux pc 64 bit file to android 32 bit?
[Shield General] nex86:
the console is the ingame command terminal of the game where you enter cheats and stuff, it is missing or somehow disabled in the Android version.

And you can not port over the entire game when you don't have the source code.

He probably meant to port over the script which is responsible for the console.
[Shield General] Mexican Pygmy:
I binded the command give npc alyx to the right bumper
[Shield General] leolawliet:
Portal was such a short game, I beat it in an hour and a half.. Now I'm hoping this research goes somewhere so I can do more with the game.
[Shield General] nex86:
they better port Portal 2 over soon.

Or Bioshock, but no, only iOS gets it -_-
[Shield General] BerryAl:
yeah it would be brilliant to play Bioshock on the Shield. But it does seem really exciting that it might be a possibility to mod half life 2 and portal on android...
[Shield General] Mexican Pygmy:
Has anyone else tried to use the "impulse 101" command to give all of the hl2 weapons in portal? I tried to use it once and it just made portal crash.
[Shield General] r3pwn:
Below the button bindings, there are default values so I just set sv_cheats enabled by default by adding

sv_cheats "1"

in its alphabetical position and I bound noclip to Y_BUTTON just like you did.

EDIT: NVM. That didn't work. :/ I guess it needs to be bound to a button.

EDIT2: If it matters, upgrade_potatogun doesn't work. :/
[Shield General] legofan623:
If I recall correctly the potato gun was only available in Portal 2
[Shield General] r3pwn:
I noticed that the list I was looking at was for Portal 2. I bound my Y key to spawn a headcrab to ramp up the difficulty if I ever got bored (I'm using Portal BTW). I'm looking into trying to enable the bonus maps menu.
[Shield General] legofan623:
You may want to see if the bonus maps are you even there, and if not you might try putting them in.
[Shield General] r3pwn:
It looks like they are in the smaller of the two obb files. And if you haven't found already, you can bind commands to the DPAD buttons with the keycodes "UP", "DOWN", "LEFT", and "RIGHT".
[Shield General] r3pwn:
To give a small update, I have been working privately with legofan623 and we have gotten the console fully enabled. We are looking into everything and will announce instructions when we are ready. :)
[Shield General] legofan623:
Console working

[Deleted]
[Shield General] r3pwn:
Well there goes that XD XD XD

Just a little update: You need an external keyboard to actually use the console.
[Shield General] DragonHunt3r:
Will this also work ? http://axeetech.com/2013/07/15/how-to-enter-cheat-codes-in-gta-vice-city-for-android/#.U-yH0vl_sbw

The GameKeyboard app let's u type ontop of the screen, this works in GTA so maybe also in portal ? :D
[Shield General] r3pwn:
It looks like the app isn't in the play store anymore.

If I got $10 in donations to my PayPal account, I would happily buy Half-Life 2 to look at it (I only have Portal now).
[Shield General] DragonHunt3r:
Where is the config file stored for portal ? couldn't find it quick, I have both games so I could take a look for ya, and yes I'm rooted :P
[Shield General] r3pwn:
For Portal, its in /data/data/com.nvidia.valvesoftware.portal/files/portal/cfg

I know it will work in Half-Life 2 but I was just saying for enabling the bonus maps/challenges (or whatever it is for HL2).

EDIT: I added a line that said

bind "Y_BUTTON" "toggleconsole"

And scroll down in that same file until you see

con_enable "0"

and change it to

con_enable "1"
[Shield General] r3pwn:
For the curious, I managed to get Bonus maps, developer commentary, challenge maps, advanced maps, and difficulty settings all in Portal. One small donation of $10 gets this for HL2 as well. No, I can't just copy the files from Portal to HL2, there are different map names, etc.
[Shield General] r3pwn:
Update: Loading custom maps working flawlessly :)
[Shield General] legofan623:
Update

*UPDATE*

We're to the point where porting other Source engine games to the Shield is possible. Here's an unfinished demo of Half-Life: Source on the Shield. Sound works fine, it just wasn't recorded in the video. :D

http://youtu.be/wcgIVT-Ppoc

*BUGS*

--Weapons have a white texture

--No NPCs

--Moving platforms don't start at their default position

--Some buttons don't work

--Doors usually won't open

--Health and Suit levels are merged

--Buttons don't display in controller options

--Random HL2 images will appear instead of HL1 images on the background of the menu sometimes

--Chapter names don't appear correctly

EDIT: When I say "possible" I mean it's at the proof-of-concept stage. It "kind of" works, but nothing major yet.
[Shield General] nrage23:
I made those changes in HL2. I have used a bluetooth keyboard and a usb keyboard. I get the console to come up with the ~ but I cannot type in the console. I can press the ~ and make it go away again also.
[Shield General] r3pwn:
Yeah, we're aware of the console input not working, but at least we got it to appear! There's tons of other stuff we're working on (see one or two posts back) and trying to fix the console is definitely one of those.
[Shield General] nrage23:
Cool. Sorry did not read that it would appear but not work. Nice to hear there is progress.
[Shield General] r3pwn:
It's fine. We figured it out ourselves, but I guess we forgot to put it here.
[Shield General] mudflap2.0:
suggestion?

you can also find some usefull modifyable values under data/data/whatever app/shared prefs, this is especially usefull for dead trigger ultra graphics on non tegra devices, and if you extracted the amazing frog from your ouya, you can have some free costumes as well!, dot know if this works on portal or hl, because I don't have them
[Shield General] Mexican Pygmy:
Hey do you think that team fortress 2 could be ported to the shield and could actually run at a decent framerate? If it is, do you think that it would use the same severs as pc or would it use a custom server for the shield, especially since pc might have the advantage of sensitivity and whatnot
[Shield General] r3pwn:
It's funny that you would ask because I was thinking about this to myself a few minutes ago. Currently, it is not possible. We are stumbling over issues with MultiPlayer, but we want you to know that we are working hard on it and everything else is progressing well! :D
[Shield General] legofan623:
I can't say I haven't thought about it too, but we're still pretty far away from TF2. If we ever get a multiplayer game working it would probably be Half Life 2 Deathmatch or Counter Strike Source. If we get a very experienced Source developer to join us, TF2 on Shield would definitely become more than an idea. But don't expect too much as of right now.
[Shield General] legofan623:
Unfortunately it looks like Half-Life 2 and Portal don't have this folder, but thanks for the info.
[Shield General] r3pwn:
Thanks to whoever sent me that $10.00 donation. I am purchasing Half-Life 2 as we speak.

EDIT: PayPal had some issues with me not having a debit/credit card attached to the account (Why? I don't know), but I will attempt to get it resolved by/on Tuesday. :)
[Shield General] r3pwn:
I got "Bonus Maps" and "Developer Commentary" menus enabled in Half-Life 2. At this point, some small work needs to be done then It'll be all good. After that, we have 3 options:

1) (Recommended) I begin to create an automatic patcher application after I release the method for people to do it manually

2) I make the patcher app without releasing the method.

3) (Easiest for me) I release the method and don't make a patcher application.

Let me know what you want to happen. :)
[Shield General] ssj3hulk:
What are these "bonus maps" in HL2?
[Shield General] r3pwn:
There are no bonus maps in HL2, but I enabled the menu, which allows for custom map importation. Also, NVIDIA made some extra "devtest" maps for Portal and HL2, and this modification will come with those enabled, too, and you can find those under the "Bonus Maps" menu, when I get it all packaged up. Mods are natively enabled as well, but I have not tested those yet.
[Shield General] BerryAl:
Great work guys!! Would be amazing to get bonus maps and mods working.
[Shield General] legofan623:
They currently do :D We're just waiting until we clear up some bugs and get as many features as we can before we make a public release.
[Shield General] Mexican Pygmy:
Im so excited right now lol, but do you think that we could be able to use a keyboard and mouse to play this? I think that we are still far from that happening but do you guys think that it would be easy to enable?
[Shield General] legofan623:
Keyboard support is fully functional, but mouse support isn't, and by the looks of it it won't ever be. Mouse support in Android is VERY limited because it's only touch emulation. Apps can't read the position of the mouse on the screen.
[Shield General] Mexican Pygmy:
Oh ok, thanks for the quick reply though :)
[Shield General] r3pwn:
So anyone wanna vote on that last comment?

EDIT: Nvm. I'll do the first one. Lol.
[Shield General] Mexican Pygmy:
Wat?
[Shield General] r3pwn:
I posted a question earlier about what route I should go when releasing this. I have the files all zipped up. I just need to make a write-up and how-to guide then work on the automatic patcher app, which will dual-function as a map importer.
[Shield General] r3pwn:
UPDATE:

MANUAL METHOD:

http://r3pwn.github.io/sourcemodding.html
[Shield General] BerryAl:
I'll have to try this later... i'll let you know how i get on
[Shield General] r3pwn:
Okay, and feel free to send me a message via Hangouts if you have any issues. :)
[Shield General] BerryAl:
Just got your modified files working with hl2, brilliant work! lets see whät else we can do..
[Shield General] r3pwn:
Map importing is possible. Send me a message on Hangouts for me to explain it more easily. wickett06 (at) gmail (dot) com
[Shield General] spazmoid:
Just wondering if you have posted a link to the download yet?
[Shield General] legofan623:
There's no download, to import maps and such from other games you need to load that content yourself, then follow the tutorial in the link a few posts up to make it work.
[Shield General] Mexican Pygmy:
Hey, im trying to put in a custom portalgun skin and im following the same steps that is being used to enable the bonus maps menu, which worked fine for both of the games, but im putting it in its respctive directory and when i run the same commands, it still uses thee default skin. Am i doing somthing wrong? Any help would be awesome. Also, i want to know if i can make a tutorial on youtube, thanks in advance! :thumbup:
[Shield General] r3pwn:
Not sure about custom skins. I haven't tried those at all, to be honest. I'll see if I can get a custom skin working. Regarding the YouTube tutorial, that's fine! I am 100% okay with it as long as you mention my XDA name (pronounced like re pwn, or r three pwn, your choice) and provide a link to this thread/the instructions site in the description of the video. :)
[Shield General] Mexican Pygmy:
Ok thanks!
[Shield General] spazmoid:
No is there a link for the auto patch?
[Shield General] Mexican Pygmy:
There is no auto patch yet
[Shield General] r3pwn:
What he said:

But it is being worked on. I've been extremely busy with school and other stuff, but I promise you that it will come soon. :)
[Shield General] Mexican Pygmy:
Yeah i understand too, but i think i figured out why the textures arent working, when you do the chown and chgrp commands, you are supposed to do it more than 4 time i think, i was in church and i just had that idea, but i still have yet to try it out.
[Shield General] r3pwn:
Go ahead and try it. Just for safety, in the app, it will go 6x. :P
[Shield General] legofan623:
I will actually keep going until it gives me an error and usually that's enough.
[Shield General] Mexican Pygmy:
Same here
[Shield General] r3pwn:
Did you try that after adding the texture?
[Shield General] Mexican Pygmy:
Actually now that i think of it i dont remember keep going, cause i kept doing only 4 of each command i just forgot to keep going. (Y i do dis?)
[Shield General] r3pwn:
Lol. We could add you to our little Hangout if you want. You could test stuff for us. :P
[Shield General] legofan623:
Half-Life 2: Episode 1 ported. Prepare for a tutorial.
[Shield General] Mexican Pygmy:
Not the best of doing modding but ok i could try to test stuff
[Shield General] r3pwn:
Did you fix the title bug?
[Shield General] legofan623:
It's a font issue. I'll look into it but for now its stable.
[Shield General] Mexican Pygmy:
Tiem to test this
[Shield General] r3pwn:
Let me know!
[Shield General] Mexican Pygmy:
Nope, maybe if i try somthing else
[Shield General] Mexican Pygmy:
Nevetmind it works!!!!!! (Wrong texture last time lel)
[Shield General] legofan623:
That's great!
[Shield General] r3pwn:
That's a pretty sick looking texture you got there.
[Shield General] Mexican Pygmy:
http://portal.gamebanana.com/skins/download/88241

Heres the texture
[Shield General] legofan623:
How to install Episode 1, ported by yours truly. Enjoy.

http://youtu.be/pd-t2TrDtfU
[Shield General] Mexican Pygmy:
If only i had episode one, but other than that, its pretty awesome
[Shield General] r3pwn:
And I'm working on Porting (pun intended) Portal: Prelude because I hear that it's a pretty good mod.
[Shield General] Mexican Pygmy:
I finally got to make the video

https://www.youtube.com/watch?v=s-HBi2JK5Vg&list=UUBAlpvWn5JTsdg6D8_NbBGQ
[Shield General] r3pwn:
Liked and subbed!

EDIT: Just for fun, I should make a video whenever I get Portal: Prelude up and running.
[Shield General] nrage23:
Any luck on getting the console working?
[Shield General] r3pwn:
The console is working, but not working working. You still can't type. :/

As for fixing it, I'm still looking into it.
[Shield General] Mexican Pygmy:
Maybe there somthing else you have to enable in the config file, ill look into it after school
[Shield General] r3pwn:
Do you have the Steam version installed on your PC?
[Shield General] Mexican Pygmy:
No, but i just had an idea, what if somhow disabling the remote on the shield would automatically switch it to keyboard?
[Shield General] r3pwn:
"Remote" as in Gamepad? I'll have to take a look at that, but it would be nowhere near ideal.
[Shield General] Mexican Pygmy:
Yeah sorry, thats what i meant.
[Shield General] Mexican Pygmy:
Bump. I couldnt find anything with the keyboard
[Shield General] legofan623:
I think the console recognizes the keyboard, but just refuses to let anything be entered. If you connect a keyboard and type you notice the blinking cursor slows down, so it at least acknowledges it.
[Shield General] r3pwn:
I have an idea, but can't test it until later. I'll mention it in the Hangouts convo.
[Shield General] pipyakas:
this look promissing actually, are we able to port other source games as well?

not sure which source engine version did valve ported to android though, but maybe we can get l4d on android, can we?
[Shield General] Mexican Pygmy:
I highly doubt it, but it could be possible
[Shield General] r3pwn:
We can indeed run other source games, but the results can be unexpected. Usually unplayable due to crappy framerates per second.
[Shield General] Wicher050:
All this looks verry promissing, i have not recieved my shield tablet yet but when i do i would happely try anything out for you guys
[Shield General] r3pwn:
It works on the Portable, too, but some of it might run smoother on the Shield Tablet. I am currently in the process of porting the popular Portal mod "Portal: Prelude". Right now there are a few issues I need to sort out before I can give it to you guys.

Those issues are missing textures on some items (nothing important, but still...), extra levels leftover from Portal (I am working on getting rid of those first), and some graphical glitches during the tutorial (shouldn't be too hard to fix).
[Shield General] pipyakas:
And that's just only the orange box source, which maybe source 2007

Portal 2 uses a newer one for sure, so though tegra k1 is great, it may take another 1 or 2 years to port the next source game
[Shield General] Mexican Pygmy:
I thought the orange box used 2007 as well as 2010 source
[Shield General] r3pwn:
I think that is more the case. Unfortunately, the only games that we can port are ones that are capable of using an HL2 game client (HL1, HL2:EP1, HL: Lost Coast).
[Shield General] Wicher050:
Great! I've read that you have been working on that. Question: games like "stanley parable" are those also possible to work on the shield?
[Shield General] Mexican Pygmy:
Is that a source game?
[Shield General] Wicher050:
I'm not 100% sure but i think so because it's both a mod and an hd remake but i think the expert in this r3pwn knows
[Shield General] Mexican Pygmy:
Well the mod might work but it will probably take a while to even port the remake
[Shield General] r3pwn:
I took a look at it and it looks like the mod is port-able. I could start working on it after I finish fixing up Portal: Prelude. It'll be nice to have a bit of variety in here. :)
[Shield General] r3pwn:
Well, this is a happy moment. Just found out what was causing the missing textures. After I 100% fix it (only 90% fixed now) and remove the extraneous levels from the original Portal, this will be ready for distribution!
[Shield General] Wicher050:
That sounds great!
[Shield General] legofan623:
TSP runs on the Portal 2 engine, so no.
[Shield General] r3pwn:
Oh, I had thought it ran on the HL2 engine. My bad.

EDIT: It is available as an HL2 mod. http://www.moddb.com/mods/the-stanley-parable