[Samsung Galaxy Star] psych.half:
f***** found it,,!!!! hwcomposer working..

I/SPRDhwcomposer( 96):	type=0, flags=00000000, handle=0x41416970, tr=00, blend=0105, {0,0,240,19}, {0,0,240,19}

and seems to me like.. gralloc didnt crash this time :rolleyes:

I/SurfaceFlinger( 96): SurfaceFlinger is starting
I/SurfaceFlinger( 96): use dithering
I/SurfaceFlinger( 96): SurfaceFlinger's main thread ready to run. Initializing graphics H/W...
I/run-parts( 98): run-parts: /system/etc/init.d/50selinuxrelabel exited with code 1
D/libEGL ( 96): loaded /system/lib/egl/libEGL_mali.so
D/libEGL ( 96): loaded /system/lib/egl/libGLESv1_CM_mali.so
D/libEGL ( 96): loaded /system/lib/egl/libGLESv2_mali.so
I/[Gralloc]( 96): using (fd=14)
I/[Gralloc]( 96): id = sc8810fb
I/[Gralloc]( 96): xres = 240 px
I/[Gralloc]( 96): yres = 320 px
I/[Gralloc]( 96): xres_virtual = 240 px
I/[Gralloc]( 96): yres_virtual = 640 px
I/[Gralloc]( 96): bpp = 32
I/[Gralloc]( 96): r = 0:8
I/[Gralloc]( 96): g = 8:8
I/[Gralloc]( 96): b = 16:8
I/[Gralloc]( 96): width = 50 mm (121.919998 dpi)
I/[Gralloc]( 96): height = 65 mm (125.046150 dpi)
I/[Gralloc]( 96): refresh rate = 60.00 Hz
I/SPRDhwcomposer( 96): fb_width = 240,fb_height = 320
E/SPRDhwcomposer( 96): alloc overlay buffer failed
E/SPRDhwcomposer( 96): tmp alloc overlay buffer failed
E/SurfaceFlinger( 96): composer device failed to initialize (Invalid argument)
I/SurfaceFlinger( 96): Using composer version 0.0
W/SurfaceFlinger( 96): getting VSYNC period from fb HAL: 16666666
W/SurfaceFlinger( 96): no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID
W/Trace ( 96): error opening trace file: No such file or directory (2)
I/SurfaceFlinger( 96): EGL informations:
I/SurfaceFlinger( 96): vendor : Android
I/SurfaceFlinger( 96): version : 1.4 Android META-EGL
I/SurfaceFlinger( 96): extensions: EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer
I/SurfaceFlinger( 96): Client API: OpenGL_ES
I/SurfaceFlinger( 96): EGLSurface: 8-8-8-8, config=0x6000000a
I/SurfaceFlinger( 96): OpenGL ES informations:
I/SurfaceFlinger( 96): vendor : ARM
I/SurfaceFlinger( 96): renderer : Mali-300
I/SurfaceFlinger( 96): version : OpenGL ES-CM 1.1 Spreadtrum Build
I/SurfaceFlinger( 96): extensions: GL_EXT_debug_marker GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_size_array GL_OES_point_sprite GL_OES_texture_npot GL_OES_query_matrix GL_OES_matrix_palette GL_OES_extended_matrix_palette GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_draw_texture GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_framebuffer_object GL_OES_stencil8 GL_OES_depth24 GL_ARM_rgba8 GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_OES_texture_cube_map GL_EXT_discard_framebuffer GL_EXT_robustness
I/SurfaceFlinger( 96): GL_MAX_TEXTURE_SIZE = 4096
I/SurfaceFlinger( 96): GL_MAX_VIEWPORT_DIMS = 4096 x 4096
D/SurfaceFlinger( 96): Screen acquired, type=0 flinger=0x40a80318

This means? Hw rendering will also work?? right??/ :eek::eek::eek:

Well... screen now feels snappier..