yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Player 4.0, 5.0] mymo82:
Congratulations, especially after everyone quit this device.

Any chances of implementing Boeffla sound in this Rom?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Nope, that's only if you modify the AndroidManifest.xml by adding a permission

Nope... It is not supported by the hardware in our device and even if it was, I am not experienced enough with kernels to do it ;)
[Samsung Galaxy Player 4.0, 5.0] mymo82:
It is, same sound chip as S3... but I see your point :)
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Not only the sound chip, I meant...since the kernel for the s3 is based on kernel 3.0, the modules and drivers for the boeffla sound mod will also inly be compatible with kernel 3.0, whereas we only have kernel 2.6 (or something)
[Samsung Galaxy Player 4.0, 5.0] jmindset:
[quote name="jmindset" post=51839311]So no go from after flashing the Rom. Got stuck at the galaxy s2 start screen.[/QUOTE]

Both of these things happened to me, but I eventually got it working.

This is how I did it:

1. I restored back to stock + root.

2. I flashed ChaosChris' 'Stock Apps' rom (http://d-h.st/u4C).

3. I cleared both the cache and the dalvik cache.

4. I flashed the HoloFrenzy rom and rebooted to recovery.

5. I flashed the update package and rebooted properly.[/QUOTE]

Thanks for this tip but it now puts me in a bootloop. Maybe its not working because I have the US version.

---------- Post added at 04:00 AM ---------- Previous post was at 03:26 AM ----------

OK I tried it a second time and this time it worked and booted successfully! I did all the steps again as you listed expect for one thing. After flashing the stock app chaos ROM I REBOOTED and let fully restart. I then turned the player off and rebooted into cwm. After that I wiped the cache and dalvik. Then I flashed the holofrenzy ROM. Lastly as you listed, I rebooted into cwm and flashed the holofrenzy update package and rebooted.
[Samsung Galaxy Player 4.0, 5.0] groovychap:
Come to think of it, I also rebooted properly after flashing 'Stock Apps' (to check whether the status bar was present), so obviously it's an essential step.

Which would make the revised instructions (for people running stock + root):

1. Flash either

Stock Apps

or

Debloated

by ChaosChris.*

2. Reboot your device and then shut it down.

3. Launch CWM and clear both the cache and the dalvik cache.

4. Flash HoloFrenzy and then reboot into recovery.

5. Flash the update package and finally reboot properly.

* 'Debloated' is the better choice if you've got Titanium Backup installed.
[Samsung Galaxy Player 4.0, 5.0] jmindset:
I noticed that the statusbar will some times show the other icons and also the usb icon under the new one.The holofrenzy theme overlaps it. It happens mostly when i use the original browser. Nothing to serious just want to make sure im not the only one. Like the wifi,battery,time icons.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Yeah you're not the only one. I've not understood that completely. It shows the old TouchWiz 3.0 icons.
[Samsung Galaxy Player 4.0, 5.0] groovychap:
Two of the buttons cause my status bar to crash when pressed.

When I press 'Flashlight', I get the following error message:

'The application Status Bar (process com.android.systemui) has stopped unexpectedly. Please try again.'

The status bar then disappears briefly, before reappearing.

Also, when I press 'Data', nothing happens, but when I long press it, I get the same error message as above.

The difference is that the status bar doesn't come back until I've turned the device on and off again.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Both the buttons are intended to do their respective tasks which are absent in the galaxy player, hence the force closes. If you want to remove the icons, the quickpanel app will be included in the next update

EDIT: I long pressed my data button and it just took me to wifi settings, no fcs...
[Samsung Galaxy Player 4.0, 5.0] groovychap:
When 'Apps' is pressed in the ChaOS Rom, the bottom dock icons are replaced by another row of app icons, thus giving five rows of four, as opposed to the standard 4x4.

Would it be possible to implement something similar in a future version of HoloFrenzy?

Also, I was wondering why a few screenshots have five bottom dock icons, whilst others have four?
[Samsung Galaxy Player 4.0, 5.0] jmindset:
I think its because he's using holo launcher.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Exactly. I'm modding holo launcher to make it look like kitkat, and I've done it succesfully. It will be included in the next update. Also, I've integrated cyanogenmod 7 lockscreens. Will anyone like it? Or would you like me to include holo locker?
[Samsung Galaxy Player 4.0, 5.0] groovychap:
Cyanogenmod 7 lockscreens sound good.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
But it does'nt match the theme...maybe I'll make a separate update package for cm7 locks.
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Either one would be fine.

---------- Post added at 05:03 PM ---------- Previous post was at 04:35 PM ----------

I did the update but cant seem to find the bravia engine in applications. Is this normal?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
The bravia engine is still there...the app is not meant to be used on gb...so it wont appear on the app drawer. Nevertheless its features are still noticeable
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Sorry for my ignorance but what exactly is the bravia engine?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
http://xdaforums.com/showthread.php?t=2338038

Check this link to see the difference
[Samsung Galaxy Player 4.0, 5.0] groovychap:
I installed the update without any problems. I particularly like the new app menus.
[Samsung Galaxy Player 4.0, 5.0] groovychap:
Viper and Dolby Mobile are both excellent additions. I switched them on for the first time last night and noticed an instant improvement in sound quality.

I've just been reading the

Increase number of volume steps

thread, and I was wondering whether an increase to 45 or 60 steps would be feasible on our device?

Also, I remember reading that the PhoenixSGS4 ROM had support for custom boot animations. Would it possible to add that feature to HoloFrenzy?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
I can do the volume steps mod for the next update. As for the bootanimation, I'm currently working on it, but all the methods I have tried have removed the bootanimation...so it might take a while.
[Samsung Galaxy Player 4.0, 5.0] :
Perhaps this can help you with the bootanimation, this worked for the 5.0 and 4.0 on stock gingerbread....

http://xdaforums.com/showpost.php?p=21653151&postcount=4
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Thanks. I tried it, and the bootanimation worked, but it isn't coming out of the bootanimation and into the lockscreen. The capacitive buttons' light works, and the display turns off when I press the lock button, but all that is shown is an ever-looping bootanimation
[Samsung Galaxy Player 4.0, 5.0] :
It's been awhile, but you probably need this added to your init.rc, in initramfs

https://github.com/Entropy512/initr...eb27f788f0b0c763725fb919cbcb6215/init.rc#L828

You'll have to crack open your boot.img to do it...

I'm guessing no one here knows how to do that? or...
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Thanks..I already did that...its working like a charm...but I cant upload it as a part of my ROM...do you know any other way? Without ramdisk modifications?
[Samsung Galaxy Player 4.0, 5.0] :
You could write an [ROOT] app that catches the "boot completed" intent and then kill the task using console commands, maybe?

Why not make the kernel part of ROM? Are there concerns with that?

EDIT: Also if you have init.d support, you might be able to write a script to kill the task too..
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
I dont think I'm skilled enough to make an app like that :P and no, we don't have init.d support so init.d scripts are not possible. The only other way is to include the kernel in the ROM. But I've seen many other devices having bootanimation.zip support on touchwiz without all these hassles...maybe I'll keep searching and eventually find a working way...but for now, I'm gonna go with the kernel
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Version 1.3 will be released tomorrow and will contain the following updates:

*OTA support for future updates

*Extended Power Menu

*Volume steps increase ( as per [MENTION=5612563]groovychap[/MENTION] 's request)

*Kitkat white framework instead of jellybean blue
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Can you add the JB/KK Tiles into the statusbar? I tried the tweak a lot of time, but it never worked correctly... I also think that the 1.3 will be the latest ROM my player will flash because of the battery.

Inviato dal mio Asus Transformer AiO utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Me too. I have been trying to implement this tweak for a long time, and it has never come out right. I managed to do it once, but the notifications were not appearing. I too want to add this mod to my ROM, but it won't be included in the v1.3 update, because I'm releasing that today. And what do you mean because of the battery? :confused:

EDIT: Thanks for my 50th thanks! ;)
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Now the player runs out of battery during every flash that's bigger than 100-150 MB.

Inviato dal mio Asus Transformer AiO utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
If you're running HoloFrenzy now, I am planning to only release update packs, and not the whole ROM every time, so you should'nt have a problen.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Yes, i know, but if the battery will drain faster than now flashing will be useless because i ran out of battery while charging and this in recovery,using the player will be useless because it runs out of battery really fast (1 minute) when i use android, so normally it doesn't boot.

Inviato dal mio Asus Transformer AiO utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Sounds like you need to change your battery.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
The battery is now... like... 2 batteries tall. I know i need to buy a new one, but i will not buy it before anyone can boot kitkat on it, and I'm out again from the CM project for the GI1, sorry guys.

Inviato dal mio Asus Transformer AiO utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Are you going to still work on your ROM or is holofrenzy similar so you are no longer working on it?
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Holofrenzy is more modded and themed than my rom. Mine is extremely debloated and optimized a bit.

Sent from my Galaxy Note with CM11 Beta 7

---------- Post added at 03:02 PM ---------- Previous post was at 03:01 PM ----------

I will work on my rom if I have some free time to spend.

Sent from my Galaxy Note with CM11 Beta 7
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
I dont know if thats a good choice because as time goes on, the price of the old model batteries increases and their availability decreases. But in the end its your choice ;)
[Samsung Galaxy Player 4.0, 5.0] HellPie:
I will get rid of my player if the battery will become too expensive

Sent from my Galaxy Note with CM11 Beta 7
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Update 1.3 will be online in a few days. Sorry for the delay, but I am trying to integrate the original ICS lockscreen into the update, and its taking some time. You can update it OTA when it releases, by flashing the OTA Package, in the OP.
[Samsung Galaxy Player 4.0, 5.0] PerChloric Bread:
This looks cool, too bad I get a bootloop on my CB/XAA version :(. And yes I have followed every step mentioned here. As a matter of fact I had the same problem with ChaOS rom. I really don't know what's up with my device, he just loves being full stock xD.
[Samsung Galaxy Player 4.0, 5.0] groovychap:
Is that the US version?

If so, then it shouldn't be the device itself that's the problem, as a couple of people have successfully flashed HoloFrenzy on that model.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
To tell the truth, I have the /XAA version too...no problems here. If you manage to boot any deodexed ROM, or deodex your ROM, you should be able to flash HoloFrenzy and ChaOS.
[Samsung Galaxy Player 4.0, 5.0] jmindset:
After flashing the chaos rom did you fully restart the player? As in you let it properly reboot and start up? I too was having the same issues. But after letting it reboot then rebooting into cwm again it finally worked. And yes i too am also in the us version and had problems with most other roms
[Samsung Galaxy Player 4.0, 5.0] PerChloric Bread:
Well I tried again and this time it actually booted. Maybe I missed a step and didn't pay attention. Anyway really awesome! Like the kitkat feel but I changed the Holo kitkat home to ADW launcher and kikat themed it :P. Transition is smoother on ADW. :D
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Post 2 updated with status and update plans.

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Update 1.3 online OTA as well as in the OP!

Please give feedback as well as bug reports (if any) after you flash it.
[Samsung Galaxy Player 4.0, 5.0] groovychap:
I initally tried to install 1.3 via OTA, but my device seemed to freeze whilst rebooting. I then attempted a manual update (via CWM) and was able to flash it quickly with no problems.

Thanks for including the volume step mod (the other new features are great too).

Here are a couple of screenshots of 1.3 running on my device:
[Samsung Galaxy Player 4.0, 5.0] groovychap:
The only issue I've encountered with 1.3 is that Poweramp was crashing every time I attempted to open it. However, I managed to fix this problem by reinstalling the app.
[Samsung Galaxy Player 4.0, 5.0] glits:
Nice! Very good looking. This new version is just freaking crazy lol, brightness bar, new design. Everything looks realy great! Some more screenshots of this version running:
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
The force closing of certain apps is due to the change in the .jar files of the framework. This happened to me with WidgetLocker and is certain to happen to all apps that use the android.policy.jar. So it can be fixed with a reinstall.

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] mymo82:
Does the radio fm work in this rom?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Of course...its stock based.

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Awesome. I flashed the update with no problem. Thanks again drakonizer
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
If anyone want any other part of the framework themed or has any other kind of feature request that is not present in the future plans list, they can mention it within the next few days, because v2.0 ( the next version) will most likely be the final version.

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Wow OK. Thanks for your efforts. I'm really loving this ROM and if this update is the be the last than so be it. Especially because its the only themed ROM that i have got to work on my player. I'm loving all that you have included so far. Music sounds so much better now thanks to the sound mods. No complaint at all.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
When you will stop working on your ROM I'll start (if the school permits) working on mine, again.

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] groovychap:
One thing I've noticed is that when I plug my headphones in, the number of volume notches changes from 45 to 30 (as shown in the two screenshots below).

Also, everytime my player's battery charge reaches 30%, it now suddenly drops to 0% within two or three minutes (before shutting itself down).

With regards to theming requests, would it be possible to do something with the gallery and task manager?
[Samsung Galaxy Player 4.0, 5.0] groovychap:
This is the other screenshot (I couldn't attach it to the previous post for some reason):
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
[MENTION=5612563]groovychap[/MENTION] Thanks a lot for your bug report. I too noticed the same bug after you mentioned it and it will be fixed in the next update. As for the theming request, I have taken it into consideration and will try my best to do it :good:

EDIT: Good News! I have managed to get the custom bootanimation working! It will be included in v2.0 :D
[Samsung Galaxy Player 4.0, 5.0] HellPie:
SHUTUPANDTAKEMYMONEY!

How did you get it working?

Sent from my Moto G
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Gladly! ;)

http://xdaforums.com/showthread.php?t=1964778

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] HellPie:
But it will start the bootanimation for 15 seconds and then it will kill the bootanimation process so if the boot isn't completed in 15 seconds you willget a blank black screen...

Sent from my Moto G

---------- Post added at 10:36 PM ---------- Previous post was at 10:35 PM ----------

Btw I tried this method some month ago with my rom and it didn't worked properly... Mmh... Time to work again on it.

Sent from my Moto G
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
EDIT: The bootanimation is lasting till the end of the boot process. Maybe in your case, it was a problem with the bootanimation.zip itself

EDIT2: Here's an interesting mod that will be included in the next version: Lockscreen Live wallpaper support ;) What do you guys think?

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] glits:
I think it would be nice. Is there any way to include Google chrome in our players?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Sure! I personally use it....though I dont think the latest version will work with Gingerbread (not sure)

EDIT: Its just a modded version, as I found out when I checked the manifest.xml.;If youre looking for the UI of Chrome, that browser completely emulates the Chrome UI. But if you're looking for Google Account Integration...then I'm afraid its not pososible :(

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] glits:
It sounds like Foo Fighters to my ears lol. Thank you, man. This ROM is gonna be the best!

Ah, one last thing. Lol. Sorry to make you work this much, but... Is there any way to include a new clock widget?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
You mean the JB/KK clock? I am workin on it! :good:

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] glits:
Hmm. That's sad. But this modded version you found, have you got any screenshot?
[Samsung Galaxy Player 4.0, 5.0] HellPie:
[MENTION=5258151]drakonizer[/MENTION] I know it's probably too late to post it but I found this guide about making .qmg files starting from a bootanimation.zip...

http://xdaforums.com/showthread.php?t=2727467

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Thanks [MENTION=5558302]HellPie[/MENTION]... but as I told you before, I got the bootanimation.zip working without any problems...
[Samsung Galaxy Player 4.0, 5.0] HellPie:
I know it, it was mainly for documentation...

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] glits:
How is the development going? Is there anything new that you've not mentioned?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Well, I modded the quickpanel toggles to look like the notification page toggles on cm11, that's all that's new...I've been constantly trying to get the ICS lockscreen working but it seems impossible to get it to work. For the record, if anyone's interested I'm trying this guide: http://xdaforums.com/showthread.php?p=52000849 . Anyway I'm not sure about the future of this ROM because as you know, CM11 will be ported to the 4.2 (HUGE Thanks to [MENTION=5050467]Androthan[/MENTION]) so I don't know if a Kitkat themed ROM will be feasible.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
I know I've not been active lately...I've been working on some other projects...nevertheless I have some good news. I've managed to port the tilesview of kitkat with lidroid toggles! The close handle is buggy...I'll fix it and upload the final version in a week or so. Here are some screenshots

Sent from my YP-GI1
[Samsung Galaxy Player 4.0, 5.0] glits:
Oh, it looks awesome! Nice Job!! That's really close to the real kitkat
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Thanks Drakonizer! Even though its been a while, at least you show a lot of support for the 4.2. Seriously so far this is is the best ROM for it. The new screenshots look amazing. Thanks again
[Samsung Galaxy Player 4.0, 5.0] HellPie:
[MENTION=5258151]drakonizer[/MENTION]: Take my money! Awesome! How did you managed to get it working???

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
I used this guide to get lidroid working http://xdaforums.com/showthread.php?t=2645614&page=1 and merged it with this http://xdaforums.com/showthread.php?t=2629747&page=1 to get the basic functionality and then tweaked the layouts a bit. :)
[Samsung Galaxy Player 4.0, 5.0] CenterTurkHD:
Running this on my Galaxy Player

-App Drawer is laggy

-Some apps aren't full screen

-Status bar glitches up sometimes

Other than that it's smooth, I'm not worrying too much since its not my main device. But CyanogenMod would be pretty cool. Cheers.
[Samsung Galaxy Player 4.0, 5.0] glits:
I agree with you. This ROM could use a different launcher which should be smoother. The status bar is fine for me, but another browser would be welcome, as it not that smooth and it shows two different status bars.
[Samsung Galaxy Player 4.0, 5.0] CenterTurkHD:
Indeed. The only problem is there's literally about 3 launchers for gingerbread that resemble Kit Kat and the rest are gingerbread launchers.

But I do appreciate the Dev at least trying to keep this device in pace ?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
[MENTION=4867831]CenterTurkHD[/MENTION] Could you mention the apps that are'nt fullscreen? I've never come across that issue.

And if the launcher is too laggy, there's really nothing I can do about it, because there are only 2 launchers that are kitkat themed and one of them doesn't work well on our device (its for MDPI). But to be honest, I've found holo launcher to be the least laggy "modern" launcher ( I say modern here because I don't want to include our stock TouchWiz launcher and the gingerbread launcher and such).
[Samsung Galaxy Player 4.0, 5.0] glits:
Yes, of course, I understand. This is the best ROM ever made for this device so far. Holo Launcher has its features. And yeah, considering this ROM, a laggy launcher is a minor problem. Keep up The good work and that would takes. :)
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Guys I use a launcher called "smart launcher" it rarely laggy. And a lot smoother than most others. It has themes but it looks completely different than the rest. It even has a jelly bean/ICS theme
[Samsung Galaxy Player 4.0, 5.0] PerChloric Bread:
Im using the paid version of ADW launcher with kitkat icon pack and so far it runs smooth except in some cases, but I don't think it's the launcher's fault itself but the old hardware and software running in this device, and to be honest we'd be better with a Moto E as a player than this one but that's kinda off-topic. Cheers!
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Moto e sounds tempting. The no external SD card slot for the moto g turned me away but now that the moto e has it I might just get one.
[Samsung Galaxy Player 4.0, 5.0] glits:
Moto E is awesome, I got one and it's fast and smooth, plus it runs like everything without any trouble. But One thing, you gotta buy an Class 10 SD if you want to move some apps into it. By the way, there's no much internal memory.

---------- Post added at 10:25 PM ---------- Previous post was at 10:22 PM ----------

But yeah, before retire my poor player, I want KitKat running into it or , even, an awesome ROM without bugs. Our device deserves it, it was an important step for our Android life. Our thin lab rat.