yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] AndroidDeveloperLB:
Yes, I've found a 4.4 stock rom that can record screen videos fine.

It's called "hypermax" . For now it's a bit slow, but with Agni-pure kernel, it works as well as the AOSP roms (at least according to antutu benchmark).

Anyway, I've now posted a new version( 1.39 - 39 ) , having a navigation drawer with some shortcuts to the built in apps of the device, depending on the current rom the device has:

manage apps (the default one)

storage settings

battery

data usage

usage statistics

device administration settings.

I did it since most (if not all) of those settings are hard/impossible to implement on the app itself, and it's quite annoying to reach via the settings screen of the device.

I've also put the settings screen to be reachable via the navigation drawer, so that the overflow menu won't be shown on most cases, and instead people would be able to see all of the action bar items on the screen.
[Android Apps and Games] KNIGHT97:
Wanted to ask that did you put the code for forcing auto rotation? I have my gyroscope sensor off and didn't whitelist this app in Xposed app settings too but it still reacts to screen rotating......it's a bit annoying for a list based app.

Sent from my RPG with auto targeting
[Android Apps and Games] AndroidDeveloperLB:
Yes and no.

Yes, this will happen.

No, I didn't mean to do that.

The thing is that I wanted to avoid re-creating of this app-screen each time you rotate the screen (because of performance), so it also ignored the sensor, and since I didn't test what happens when I disable the auto-rotation on the OS, I didn't notice it.

So thank you. I will fix it.

:)

Can you think of other similar cases that the screen should be handled, and that it doesn't do it correctly?

Anyway, I've now published a new version ("1.44" - 44), trying to solve some crashes when opening some links on the navigation drawer.

Please let me know if and when it crashes there.
[Android Apps and Games] AndroidDeveloperLB:
I've now published a new version that handles this issue (1.45 - 45)
[Android Apps and Games] ewa12321:
Still crashes when opening it.

typed from dark room
[Android Apps and Games] KNIGHT97:
Kindly use catlog app from pkay store and start logging just before you open this app, then after this has crashed and you're back to your app drawer, stop the logging.

Post here in .txt format.

This shall help more with rectifying the issue onto your sevice.

Sent from my RPG with auto targeting
[Android Apps and Games] KNIGHT97:
Found something useful for you.

This may be not required for this app I guess, but if you plan to make any app that requires a password or any sensitive info - http://www.xda-developers.com/andro...-protect-your-users-private-application-data/
[Android Apps and Games] AndroidDeveloperLB:
Useful for who, and for what?

My app doesn't have any special private information about the user. It's all just settings...

The information of the apps is already available for any kind of app, and it doesn't require any permission.
[Android Apps and Games] AndroidDeveloperLB:
Please provide more information:

device, android version, app version, logcat ,...

Or just report the crash via the normal way (using Google's dialog, which puts this information automatically) , and talk to me via the email and/or PM here.
[Android Apps and Games] ewa12321:
I sended Ca. 5 crash reports. I downloaded logcat and wanted to send log but... Maybe 2 days ago there was an automatic update of app. Now I'm happy, so far no crashes :)

typed from dark room
[Android Apps and Games] AndroidDeveloperLB:
I don't understand. Which device, Android version and app version do you have?

Maybe the crash report you've sent is the one that helped me to understand what's going on...

If I fixed the crash, please change your review/rating on the app.

Anyway, I try my best looking at the crashes, and if it's easy enough, I make the fix at the same day it was reported.

Also, the more clues I get, the easier it is for me to find the cause to the problem, and fix it.
[Android Apps and Games] KNIGHT97:
I wrote that this might not be needed for this app, but only if you plan on developing an app that might require some sensitive info like password or something.

Sent from my RPG with auto targeting
[Android Apps and Games] AndroidDeveloperLB:
Oh, ok. Thanks.
[Android Apps and Games] ewa12321:
Mine device. Samsung S4 Active, 2 GB RAM, Android version 4.2.2 Samsung stock with no root. Newest app version from Google Play Store. I have 500 other apps/widgets. Since last update no crashes. That's why I didn't send logcat report. I always send automatic crash reports.

typed from dark room
[Android Apps and Games] AndroidDeveloperLB:
Yes, this is probably the cause to the crash (the number of apps), and what I've recently fixed. Thank you for reporting.

Does the app work fine now? is it fast enough, considering you have 500 apps?
[Android Apps and Games] ewa12321:
In first app run it was like 1~2 minutes to gather all apps. But now it's lightning fast, faster than stock list of installed apps. And I love that it's remember by what app I ended last time and ability to open Play Store link. It's so much easier to review apps. Thank you for this app, that's I was looking for.

Question: how refresh app list? Do I have to do it or app updates list automatically?

typed from dark room
[Android Apps and Games] AndroidDeveloperLB:
First run is the slowest, and if you make it show system apps too, it will take longer time.

But it's ok - it just gathers some information (just the apps' names actually) so that it will be faster to show them later.

I have some ideas of how to make it even faster, but they are hard to implement, and I want to add some more basic features first.

The reason why the stock app (and other apps) is slow, is because they get all of the information, each time they are launched. Some of the other alternatives even take all of the apps' icons, which takes even more time.

It doesn't have the ability to remember what app you ended last time. Android lets it live for a while, so when you go to the app, you just return to the same state it was before. Since I made it very efficient in memory (for example, if the OS say it needs memory, I free it), it should usually stay a bit longer than other apps (but I don't hold any background stuff, so don't worry about it).

However, even this has a limit. For example, if you run a very consuming app (like a game), my app might get killed by the OS, and it will lose its current state.

Do you think I should add the ability to return to where you left it?

About refreshing the app list, you can do it manually by swipe-up-to-refresh (on the top of the list), but this usually won't do anything as the app already updates itself automatically.

It might take some time till the app refreshes itself, as the OS decides when to notify about the relevant events (it notifies a few moments after the operations was completed).

The manual refreshing should only be useful in those cases:

1. the sizes of the apps changes and you want to know how things are different from before.

2. you suspect there is a bug that I don't know about which makes the list inconsistent with what really happpens.

for #1, do note that it takes a long time to get the apps' sizes (depends on number of apps, number of files for each of them, and files' sizes). you can make it faster by using a feature on the settings that will only calculate the public sizes of the apps, which is usually similar to the real sizes of them. The setting is named "Get precise apps' sizes" . If it's turned off, it will use this way to get the estimated apps' sizes.

for #2, if you think there is a bug, let me know . :)
[Android Apps and Games] KNIGHT97:
http://xdaforums.com/showthread.php?t=2778700

Something useful for you. This can help with those users who use adblockers.

And I confirmed with Xposed and some flashable ones, they can remove ads in your app, thereby nullifying the need for donation to remove ads, so this might come in handy for you, after all revenue for a good developer is also important ;)

Oh, and I have been involved in a project with one designer on Google plus, but he says he can't make his app due to absence of a developer, he is trying for a holo UI BBM client, maybe if you are free sometime, you could help him.
[Android Apps and Games] AndroidDeveloperLB:
OK, first thank you for trying to help me.

Second, I really hope I won't be mis-understood, but here are some points about how I feel of ads on my app :

1. If a user went this far to block ads, I don't care.

Maybe it even has a good side - publishing my app.

Also, If users so desperately take actions into blocking ads, it probably means they won't click them anyway.

This reminds me of a movie I once watched, where 2 people talk to the police and are afraid of being tracked, so they put an anti-tracker device. And then we see the police also have an anti-anti-tracker device, and also those 2 people show their anti-anti-anti-tracker device.

After the call ends, they failed to block the tracker, since the police had an anti-anti-anti-anti-tracker device.

I can't find this movie name or scene (and maybe I also don't remember the scene correctly), but you get the picture...

2. I want to make a great app. If users want to "pirate" apps, they can do it however they wish. I can't declare war on them.

3. I already know that nobody likes ads. I can't force them to see ads, and even click on them.

There is a saying in Hebrew (free translation) : "Whatever you hate being done to you, don't do it to others" .

4. I already know people are "pirating" my app, sharing it not via the Play store.

What is annoying is if people change the key of where to sent the money to when it comes to ads, as I already make much less money from ads than from donations.

5. Whenever the app detects an error with getting ads, it shows the donation button in after a few moments.

It worked with all ad blockers that I know of. This way, people won't see an ad, but will still have an easy chance to donate.

6. People don't have to go to my app to use it. They can use the widgets.

Fact is, even when people do use my app, it's just for a few seconds, so they barely even see an ad, let alone click it.

7. I already knew that publishing an app that is more targeted to power users will also have users that block ads.

8. People can still donate even if the ads aren't shown (and according to what I see - they do).

9. This app wasn't made to make money. Especially not a lot of money.

People can donate if they wish to support me and encourage me to make new versions. That's why I called it "donation" and not "premium pack" or something like that.

I will always prefer to make an app that doesn't give you the features unless you give money, especially not for this type of apps.

10. People can block all ads anyway, by turning off the Internet. Apps that don't really need Internet connection can easily be ad-blocked this way.

11. This is still too soon for me to handle such things for my app .

Currently, only about 4000 people downloaded it, and only about 1000 people still have the app.
[Android Apps and Games] KNIGHT97:
Wow, those are some great points you mentioned. I'm out of my 8 thanks for a day, so quoted this separately.

It's great that you do care about the users too, this can help you achieve better download numbers for your apps in some time, if people get to recognize your work.

I have tried to spread the word on G+, twitter and FB about your app, but this is the most I can give for now.

And about that Holo BBM project, would you be having time to help with it? I have been trying to get a developer or 2 to help, and the main in-charge of that project is really good at app designing and layouts, so he can tackle all the cosmetic issues and reduce the load onto you if you plan on working for it :fingers-crossed:
[Android Apps and Games] AndroidDeveloperLB:
What exactly does your friend need? If it's just holo-style that he wants, there are already free, open source libraries he can use.

Please either PM me or send me an email about it.

oh, and thank you for sharing the app.
[Android Apps and Games] KNIGHT97:
I'm going to sleep now, will contact you tomorrow and let you know about the project.

Sent from my RPG with auto targeting
[Android Apps and Games] AndroidDeveloperLB:
No rush...

You didn't have to write this...

:D
[Android Apps and Games] AndroidDeveloperLB:
I've decided to change the way the beta testers can communicate and test the app.

Not you can all join it using this link .

Soon I will publish there a new version that will also allow you to translate the app.

I will also explain how I plan on working with the trasnlators, to make things easy for both of us.
[Android Apps and Games] Le Ch@land:
Hi,

Downloaded strings.xml and working on, quiet as i am little tired :cowboy:

I am not a fan of Google+ and other socials apps in general, so if you think for a second way to comunicate, i will use it.

I prefer directs emails to follow the translation as others ones make for me (i translate others apps)

I came back here when french translation is done. :cool:
[Android Apps and Games] AndroidDeveloperLB:
ok. I also don't like social networks much, but I don't like the way Google made google groups. I think the new way will be easier to handle.

About the translations, I wanted to make it easier to understand what is each string, but in the end I decided that because the strings change all the time, I will just put the newest ones at the end, for each time I make a new version.

so, if you don't understand what anything there means, please let me know.
[Android Apps and Games] AndroidDeveloperLB:
A new beta version will soon be published, with the well anticipated and requested feature of batch-operations.

more info on the beta channel:

https://plus.google.com/116533422769046577831/posts/AtUWCMGNPQc
[Android Apps and Games] AndroidDeveloperLB:
Now you can multi-select apps, and then share/send them as APK files... :)
[Android Apps and Games] AndroidDeveloperLB:
Now there is a G+ community, though it's a closed beta one (requires invitations), and sadly I can't make it open unless I create a new one:

https://plus.google.com/u/0/communities/112323680777632147578/
[Android Apps and Games] AndroidDeveloperLB:
Just wanted to say that ever since Android "L", this would be an even harder thing to have.

The reason is that the "GET_TASKS" permission won't really return the list of recent apps, but just those that were opened by the current app:

https://developer.android.com/preview/api-overview.html#Behaviors (search for "getRecentTasks")

However, I've made the list screen get a small clue about which apps were launched recently (by getting the list of currently running processes), and maybe I have other ideas to improve this.

I've made a post about this issue here, hoping someone will come up with an idea of how to solve this.
[Android Apps and Games] dancer_69:
Greek translation for App Manager:
[Android Apps and Games] AndroidDeveloperLB:
Marvelous work !

But you've missed a few strings , for example "appliaction_will_have_its_internal_storage_being_cleared" .

Also, please always write down the version number/name, even though I've promised to put it inside the file itself.

Maybe I should put a chart of all languages and the version that it got its updates to , so that people could know what is the status, and which strings should be updated.

Would you like me to put your name on the "about" dialog ?
[Android Apps and Games] dancer_69:
I think this is the only one. What is "appliaction"? Do you mean "application"?

Version of translation you mean? To put it on filename?
[Android Apps and Games] AndroidDeveloperLB:
seems I had a typo on this string name.

about version, putting it in the filename is ok, as long as you don't put any non-letters/digits/underscore characters in it.

I actually meant to mention it inside the forum post, but the file name is ok too, and maybe it's better, as I will be able to see it directly.
[Android Apps and Games] dancer_69:
Can you give an example form of version name?
[Android Apps and Games] AndroidDeveloperLB:
look at the string file .

I've written there huge comments with "+++..." , which tell you the version that those strings were added/modified .

The bottom one is the most recent one.
[Android Apps and Games] dancer_69:
Ok, you mean app version.

Here is the updated file with the missing translation strings:
[Android Apps and Games] AndroidDeveloperLB:
Yes, I meant application version, but its number and not its name . There is a difference, as I must use an increasing integer for version number, but I can name it whatever I wish.

Also, about the file name, I will change it to a valid name (I can't use "." inside of it, it won't compile), as only digists/underscore-letters/underline are allowed. What's "gr" ?

Anyway, when I get back home I will update the app with the new string file and upload a new beta version with it.
[Android Apps and Games] dancer_69:
The "gr" is for Greek, I forgot that android uses "el" instead.
[Android Apps and Games] AndroidDeveloperLB:
The locale is inside the name of the folder that the strings file is being placed into.

in this case, it is this way: ".../values-el/strings_56.xml" .

anyway, I've updated all strings files to have the correct naming of the "application" (seems it was a typo in both the name and the content).

attached the updated strings file for Greek.

I will now publish the app with the new translations, as beta, so that you could check it out.

I wish to add a small feature before publishing the official version. Would you like me to PM you with the new strings?

Also, I will put your nickname into the "about" screen, ok?

EDIT: I can see so many strings get truncated because they are too long and Android's built in UI components couldn't handle them in some cases.

Please check the beta version and let me know in which screens you can identify this problem, as I can't read what's written ... :)

I will try to fix this, but some components are quite built in and hard to modify.
[Android Apps and Games] dancer_69:
Yes to all.

As for the truncated strings, this is a common problem even in the built in apps as settings etc. Acctually in App Manager I didn't see much truncated strings. Only in "Sort" screen there are some, but only 2-3 characters aren't visible, so the texts are understandable. I show a long time ago in an app a nice way to appear all text without the need to resize the textviews etc. When a text didn't fit it autoscrolled. Maybe there is already a library for this. I haven't see it in any other app I've use though, but I think is a nice way to get rid this problem from transation without the need to change the UI elements.
[Android Apps and Games] AndroidDeveloperLB:
You will see truncated texts in smaller screens.Maybe you have a screen that is larger than 4.7 inch?

About auto-resizing texts, I made a library for it (check my GitHub page), but I didn't use it here .

The reason is that it also requires me to change the UI components, plus I want to have a uniform, native text size
[Android Apps and Games] dancer_69:
My screen is 3.8 inches.

I know about this library, but I said about autoscrolling text. When the text is bigger than the element dimension to autoscroll, so to be able to read it.

Of course you know better if it can be implemented without to change UI components, but I found some related stuff:

http://stackoverflow.com/questions/11184054/android-auto-scrolling-text-in-textview

http://stackoverflow.com/questions/5472362/android-automatic-horizontally-scrolling-textview

Maybe you can take some ideas from them.
[Android Apps and Games] AndroidDeveloperLB:
oh I missed your intention. Sorry for that.

you are talking about "marquee" effect.

sadly it has some issues, even on a normal TextView.

also, even if it worked fine, I would have to set it for the various built in components (popupMenu, dialogs,...).

I also think I prefer multi-line than this effect, especially if there are a lot of texts, otherwise it looks like the stock market or a rotated "The matrix" movie ... :)
[Android Apps and Games] dancer_69:
Updated greek translation for version 1.58:
[Android Apps and Games] AndroidDeveloperLB:
Thank you.

Hope to publish a new stable version today. Also hope I've fixed more bugs than adding new ones... :)
[Android Apps and Games] KNIGHT97:
I'm still around to test it :)

Sent from my RPG with auto targeting
[Android Apps and Games] AndroidDeveloperLB:
Yes, but I won't be around in the near future : I have an army draft (I'm from Israel) .

Maybe I will publish it as beta, and promote it if you won't be able to find any bug?
[Android Apps and Games] KNIGHT97:
Alright, will take me a day to test all this things, and all reports shall be submitted by monday.

If it is stable enough, you might publish it to stable channel.

Sent from my RPG with auto targeting
[Android Apps and Games] Christiancs1969:
Keep safe...?i pray for peace
[Android Apps and Games] AndroidDeveloperLB:
Thank you.

Now publishing new test version for all beta testers (58 - v 1.58) .

If it will work fine, I will promote it to be public.
[Android Apps and Games] -CALIBAN666-:
Great update,works perfect for me and loads faster.

Since i used it much more than other apps i have a request and suggestion for next releases (maybe,when possible), i think it where cool and more comfortable when we have the option to seperate different apps in its own list,maybe swipeable,like one for the freezed and one for running apps,so its easy to handle and more sorted,at moment its a lil uncomfortable to see only the running or only the freezed ones,but its only a suggestion,i love this app,so its not necesary but cooler. [emoji106]

Keep it up.

GREETZ FROM TEAM-OPTIMA!!!
[Android Apps and Games] AndroidDeveloperLB:
but there are too many different categories...

What should I do with all of them? How could anyone choose the exact types to look at this way?

I would have to manage each page with its own filters and allow only specific filters per page.

plus I thought of making the items swipeable and/or make other kinds of pages.
[Android Apps and Games] -CALIBAN666-:
oh yes you have so right,ive totaly forgot such things,lol.anyway i stick to this app,greetz and thanx.
[Android Apps and Games] KNIGHT97:
Testing was quicker than I expected.

On my side, there seems to be no issue in the newer version.

Taken all logcats and perfectly studied them, no E/ sign concerning this app.

Uninstall, sort by size, root operation, shortcut creation all is working fine.

Stable enough for a public release

Sent from my RPG with auto targeting
[Android Apps and Games] Christiancs1969:
Also finding no issues so far
[Android Apps and Games] AndroidDeveloperLB:
So you guys think it's ready?
[Android Apps and Games] KNIGHT97:
Fully ready. Go for the public release

Sent from my RPG with auto targeting
[Android Apps and Games] casperhidden:
Tks
[Android Apps and Games] AndroidDeveloperLB:
Ok it's published.
[Android Apps and Games] dancer_69:
Greek translation

Update with some typo mistakes corrections:
[Android Apps and Games] AndroidDeveloperLB:
I can't use it till i get back home.

For all other people who want to translate the app, here's the strings file:

https://docs.google.com/file/d/0B-PZZGk2vPohLV9Oa2tCSVZxY2c
[Android Apps and Games] AndroidDeveloperLB:
ok, I've updated the app again, and sent it to the alpha/beta testers.

Since I've added a tiny feature of disable/enable selected apps, I had to add a few strings too.

the updated strings file is on :

https://docs.google.com/file/d/0B-PZZGk2vPohLV9Oa2tCSVZxY2c
[Android Apps and Games] dancer_69:
Updated translation for v1.59:
[Android Apps and Games] AndroidDeveloperLB:
Thank you. Hope to see other translators out there.
[Android Apps and Games] vikasb32:
i commented on play store regarding Bluetooth batch share and you rply to contact me on xda,bluetooth batch share work fine in solid explorer.if you need any testing i am hear.

sorry for my english.