[Samsung Gear 2] Jeshter2000:
Ok thanks boys!!

[MENTION=5545441]OpenMind_NL[/MENTION] and [MENTION=619352]motive[/MENTION] this is in HTML 5, everything is possible I've been told on MWC...

Edit Im installing now

/*global window, document, tizen, setTimeout */

/*jslint plusplus: true*/

var canvas, context, clockRadius;

window.requestAnimationFrame = window.requestAnimationFrame ||

window.webkitRequestAnimationFrame ||

window.mozRequestAnimationFrame ||

window.oRequestAnimationFrame ||

window.msRequestAnimationFrame ||

function (callback) {

'use strict';

window.setTimeout(callback, 1000 / 60);

};

function renderDots() {

'use strict';

var dx = 0,

dy = 0,

i = 1,

angle = null;

context.save();

//Assigns the clock creation location in the middle of the canvas

context.translate(canvas.width / 2, canvas.height / 2);

//Assign the style of the number which will be applied to the clock plate

context.beginPath();

context.fillStyle = '#999999';

//Create 4 dots in a circle

for (i = 1; i <= 4; i++) {

angle = (i - 3) * (Math.PI * 2) / 4;

dx = clockRadius * 0.9 * Math.cos(angle);

dy = clockRadius * 0.9 * Math.sin(angle);

context.arc(dx, dy, 3, 0, 2 * Math.PI, false);

context.fill();

}

context.closePath();

//Render center dot

context.beginPath();

context.fillStyle = '#ff9000';

context.strokeStyle = '#fff';

context.lineWidth = 4;

context.arc(0, 0, 7, 0, 2 * Math.PI, false);

context.fill();

context.stroke();

context.closePath();

}

function renderNeedle(angle, radius) {

'use strict';

context.save();

context.rotate(angle);

context.beginPath();

context.lineWidth = 4;

context.strokeStyle = '#fff';

context.moveTo(6, 0);

context.lineTo(radius, 0);

context.closePath();

context.stroke();

context.closePath();

context.restore();

}

function renderHourNeedle(hour) {

'use strict';

var angle = null,

radius = null;

angle = (hour - 3) * (Math.PI * 2) / 12;

radius = clockRadius * 0.55;

renderNeedle(angle, radius);

}

function renderMinuteNeedle(minute) {

'use strict';

var angle = null,

radius = null;

angle = (minute - 15) * (Math.PI * 2) / 60;

radius = clockRadius * 0.75;

renderNeedle(angle, radius);

}

function watch() {

'use strict';

//Import the current time

//noinspection JSUnusedAssignment

var date = new Date(),

hours = date.getHours(),

minutes = date.getMinutes(),

seconds = date.getSeconds(),

hour = hours + minutes / 60,

minute = minutes + seconds / 60,

nextMove = 1000 - date.getMilliseconds();

//Erase the previous time

context.clearRect(0, 0, context.canvas.width, context.canvas.height);

renderDots();

renderHourNeedle(hour);

renderMinuteNeedle(minute);

context.restore();

setTimeout(function () {

window.requestAnimationFrame(watch);

}, nextMove);

}

window.onload = function () {

'use strict';

canvas = document.querySelector('canvas');

context = canvas.getContext('2d');

clockRadius = document.width / 2;

//Assigns the area that will use Canvas

canvas.width = document.width;

canvas.height = canvas.width;

//add eventListener for tizenhwkey

window.addEventListener('tizenhwkey', function (e) {

if (e.keyName == 'back') {

tizen.application.getCurrentApplication().exit();

}

});

window.requestAnimationFrame(watch);

};

This is a peace of code from a Sample clock LOL