yashsingh1/xdaforums huggingface dataset:
[Android Q&A, Help & Troubleshooting] sahalmoon1:
Hi guys

So I currently purchased a Note 3 (UK) and I tried to root it because I prefer the google stock OS (cynmod 11). After trying to install CWM using Odin it says pass, the phone boots but stays on the samsung logo with this written on the top left corner

RECOVERY BOOTING......

Set Warranty Bit : Recovery

The next step was for me reboot the phone and install SuperUser Via SD with CWM.

I have tried about 5 times but still cant get it to boot up after It says pass with Odin.
[Defy Q&A, Help & Troubleshooting] propov:
Hi,a try searching but nothing for me.In stock ROM 2.3.6 my defy+ is ok.But on ANY CM that I have tryed(CM 10/10.1/10.2/11) it have telephony for a couple of minutes after fresh instalation(Wipe everything) and them black screen after dialing or normal dialing but no voice on both sides.Mobile data is working but so so slow only on 2 g?! I thing that is something wrong with basebands and try to switch them.But I had two Defys in the past and it worked on band Central Europe 3.4.2-145.In Rom Manager my Defy is named Umts Jordan that confused me.Im in Europe Bulgaria and UMTS is not for here.Maybe need to flash diferent radio but how?
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Amazing work! I honestly never thought this would ever happen for the 3.6 or the 4.2. Congratulations!
[Samsung Galaxy Player 4.0, 5.0] kryptonify:
omg, cant wait to try this! thanks much!
[Samsung Galaxy Player 4.0, 5.0] tazfanatic:
Nice

Let me know if you need a tester
[Samsung Galaxy Player 4.0, 5.0] trainman261:
Wow, good job. Maybe I won't have to feel so bad for those on the 3.6 player anymore :D
[Samsung Galaxy Player 4.0, 5.0] HellPie:
[MENTION=5050467]Androthan[/MENTION] can you please post you manifest.xml so I can use to look what to sync and what to change for the 4.2?
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Yes, I'll do that tomorrow.
[Samsung Galaxy Player 4.0, 5.0] micnicmic:
Great job! :D

Inviato dal mio GT-I8150 utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Manifest.xml

[MENTION=5558302]HellPie[/MENTION]

Here you go!

(It's the manifest.xml from the CM11-KitKat source)

http://pastebin.com/inFrVpid
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
Any update ?
[Samsung Galaxy Player 4.0, 5.0] Androthan:
[MENTION=2294571]Quentinga[/MENTION] [MENTION=4835685]Matoxxi[/MENTION]

I'm coding and debugging a lot, but I'm also meeting my friends everyday, so please be patcient. :)
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
I am patient, the screen was only for others who do not check every day your github profile :)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Smart brain, you are :D
[Samsung Galaxy Player 4.0, 5.0] jmindset:
From the looks of this, there is still hope for my 4.2! You guys are amazing.
[Samsung Galaxy Player 4.0, 5.0] khriztianjs:
Amazing , great job bro

waiting 4 the stable version :)

CM 7.2 its ok, but i like kitkat, as my htc one :p

Un abrazo

Enviado desde mi HTC One mediante Tapatalk
[Samsung Galaxy Player 4.0, 5.0] prototype74:
Nice, CM 11 for SGP 3.6 :D i miss the time where i was the tester of Androthan before he release a new version of CM7.2 :D i hope a beta version will finished soon...
[Samsung Galaxy Player 4.0, 5.0] HellPie:
[MENTION=5050467]Androthan[/MENTION] working on it for the 4.2... But I'm a fail so... I'm working on a Stock Modded ROM too. Lol.

Sent from my Galaxy Note with CM11 Beta 7
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
[MENTION=5050467]Androthan[/MENTION] any update ?

Inviato dal mio Xperia U utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Yes, I'm actually working with the kernel :)
[Samsung Galaxy Player 4.0, 5.0] zephy09:
I thought there's no hope for the SGP 3.6. Then I saw this thread. Looking forward to this. :)

Also, is this working in US version too? Just askin' :)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Yes, it'll work for both versions
[Samsung Galaxy Player 4.0, 5.0] prototype74:
Are you working on kernel version 3.0.31 or 3.0.101 for GP 3.6 ? :) version 3.0.101 would be nice for GP 3.6 because many devices support this version like my s3 mini ;)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
The kernel version is actually 3.0.8 but I'm thinking about upgrading to 3.0.101 :)
[Samsung Galaxy Player 4.0, 5.0] prototype74:
OK nice :) what about BLN (backlight notification) support?
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Is enabled :)
[Samsung Galaxy Player 4.0, 5.0] prototype74:
I will later donwload your preview version and see what can i do for helping you to port CM 11 on GP 3.6 or maybe made it bootable! I hope you like feedbacks :D
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
[MENTION=5050467]Androthan[/MENTION] any update ?
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Small update:

The development for Kernel 3.0.8 is frozen. We'll use the modded stock kernel (2.6.35). The only thing which must be done is backporting 3 drivers.
[Samsung Galaxy Player 4.0, 5.0] henk5066:
cant wait to see a stable build for this, might actually give me reason to dig up my 3.6.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
hw acceleration will have to be back ported theb because a 3.x kernel is normally required for hw acceleration on android 4.x
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I'll use DeviceParts for that.
[Samsung Galaxy Player 4.0, 5.0] dorfd1:
with the galaxy player 4.0. the devs did not go straight to the latest version of android. cm7 was ported first, then cm9 and so on.
[Samsung Galaxy Player 4.0, 5.0] henk5066:
from my point of view as an end user, there did seem to be less bugsby going from cm 7 to cm 9 then cm 10 and cm 11, the way dorfd1 said.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
To henk5066

It doesn't matter in which way we upgrade this player ;)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
In the next time, I would need some testers. Just PM me ! ;)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I got CWM6 (which is needed for installing) to work!
[Samsung Galaxy Player 4.0, 5.0] prototype74:
Good work !! ;)
[Samsung Galaxy Player 4.0, 5.0] HellPie:
So you have a working 3.0.4+ Kernel? Awesome!
[Samsung Galaxy Player 4.0, 5.0] Androthan:
No, we'll use the 2.6 kernel ;)
[Samsung Galaxy Player 4.0, 5.0] prototype74:
We'll see this on our SGP 3.6 soon!!!! ;)
[Samsung Galaxy Player 4.0, 5.0] HellPie:
I hope you will never see this.

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] prototype74:
I think it's maybe a lockclock.apk bug but i hope it too i will never see this on my phone :D but the lockscreen of Android 4.4 looks good :cool:
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
Wow, wifi work
[Samsung Galaxy Player 4.0, 5.0] HellPie:
It has a sim, so it is not the player. (German O2, at the bottom)

Sent from my Galaxy Note with CM11

---------- Post added at 01:22 PM ---------- Previous post was at 01:21 PM ----------

And it is the samsung touchwiz i think.

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] prototype74:
Of course, it's not a Galaxy player (it's a s3 mini) :) and no it's not TouchWiz. I installed cyanogenmod 11 on my s3 mini ;)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Great news:

I got adb to work and can get logs.

The 2.6 kernel is working fine and starts the android init process.

Things to be fixed to get it booting:

- ipv6 networking (I'll implement that in the kernel) (Fixed)

- GPU drivers (need proprietary blobs)

- DownloadLibs

Stay tuned!
[Samsung Galaxy Player 4.0, 5.0] D3Seeker:
Well I'll keep watch here then.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
If any body is interested in the source code:

Kernel:

https://github.com/androthan/android_kernel_samsung_aalto_legacy

Device tree:

https://github.com/androthan/android_device_samsung_aalto

-----

Other question: is anyone here familiar with the hwcomposer?

Androthan
[Samsung Galaxy Player 4.0, 5.0] HellPie:
I know that hwcomposer and surfaceflinger are responsible of the gpu render of android's gui, i know also that the first time it was introduced was with honeycomb. After that the linux 3.4 kernel introduced custom apis for android... I don't know much more. I think it's in C language and I don't know it.

Sent from my Galaxy Note with CM11

---------- Post added at 11:26 AM ---------- Previous post was at 11:25 AM ----------

@Androthan is it booting or it still has problems?

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I'm having some trouble with the openGL implementation.

Thanks anyway.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
I'll try to check it out.

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
[MENTION=5050467]Androthan[/MENTION] you may need this for kernel:

https://github.com/dhiru1602/android_kernel_samsung_latona/commits/cm-11.0/drivers/gpu/pvr

And this for your device tree:

https://github.com/dhiru1602/android_device_samsung_galaxysl/commits/cm-11.0/hwc

Hope it helps!
[Samsung Galaxy Player 4.0, 5.0] Androthan:
[MENTION=4217103]zaclimon[/MENTION]

Thanks,

I already backported dsscomp, hwc, and the gpu drivers (and kernel boots!).

Thanks for your efforts to help me ;)

Androthan
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
What's left now for you to do?

Envoyé de mon Nexus 7 en utilisant Tapatalk
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I'm just working on getting graphics work but EGL won't load:

W/LibEGL: eglInitialize (0x1) failed (EGL_BAD_ALLOC)

W/LibEGL: No suitable EGLConfig found, trying simpler query

F/LibEGL: No suitable EGLConfig found. giving up

F/libc: SIGSEV (code=-6) at SurfaceFlinger

Greetings, Androthan
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Hmm have you replaced the userspace drivers? (if you've replaced the drivers kernel side, you have to replace them userspace side too)

Envoyé de mon Nexus 7 en utilisant Tapatalk
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Ok, I replaced them, thanks, I'm recompiling right now and will later post the result here.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
[MENTION=5050467]Androthan[/MENTION] you made a GB ROM for the 4.2 Player, I tried building it but it seems to fail at a random point. Did you ever tried it?

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Yes, but this is off-topic, please send me a PM with the errors you are getting.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Sorry. PM sent.

Sent from my Galaxy Note with CM11
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Maybe someone is interested in the kernel source for the Samsung YP-GI1 which is able to boot KitKat:

https://github.com/androthan/android_kernel_samsung_hugo_legacy

KitKat will also be ported to the Player 4.2!

If you're interested in helping, PM me.

Don't ask for ETAs.
[Samsung Galaxy Player 4.0, 5.0] nvcboss:
Hello. I flashed cm7 on my gp3.6 and now my internal sd is not found and i can't connect to a pc.

Sent from my N9500
[Samsung Galaxy Player 4.0, 5.0] zephy09:
Please send him a pm. Cause this is cm11's thread. And as far as I know the cm7 has many bugs. I think the sd is one of them.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Status update

OK guys, some good news:

I have updated the gpu drivers to PVR SGX DDK 1.8 with the right libraries.

I'm actually fighting against these errors:

E/libEGL ( 1458): eglQuerySurface:591 error 300d (EGL_BAD_SURFACE)
E/libEGL ( 1458): eglQuerySurface:591 error 300d (EGL_BAD_SURFACE)
E/libEGL ( 1458): call to OpenGL ES API with no current context (logged once per thread)
D/SurfaceFlinger( 1458): Screen acquired, type=0 flinger=0x2a007c80
E/libEGL ( 1458): eglSwapBuffers:1052 error 300d (EGL_BAD_SURFACE)
F/SurfaceFlinger( 1458): eglSwapBuffers(0x1, 0x0) failed with 0x0000300d
F/libc ( 1458): Fatal signal 6 (SIGABRT) at 0x000005b2 (code=-6), thread 1458 (surfaceflinger)

Maybe somebody does have any ideas?
[Samsung Galaxy Player 4.0, 5.0] :
Try this workaround for old gpu blobs?

https://github.com/Meticulus/beanstalk_device_samsung_venturi/blob/cm-11.0/BoardConfigCommon.mk#L152

More info here: https://github.com/CyanogenMod/andr.../blob/cm-11.0/opengl/libs/EGL/eglApi.cpp#L423
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Thanks alot.

This really fixes those issues?
[Samsung Galaxy Player 4.0, 5.0] :
I don't know, but I looked and it's really close to the execution path and does look like it modifies "surface"... Just something to try, no guarantee... :good:
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Have you checked the dmesg to see further into the issue? (just wondering if the gpu drivers loaded correctly)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
DMESG messages

The PVR SGX drivers are correctly initialized:

[ 0.296508] PVR: PVRCore_Init
[ 0.296844] PVR: PVRSRVDriverProbe(pDevice=df8bda08)
[ 0.296966] PVR: EnableSystemClocks: Enabling System Clocks
[ 0.297607] PVR: PVRCore_Init: major device 252

[ 2.119232] PVR: Installing MISR with cookie c07614ec
[ 2.154479] warning: `rild' uses 32-bit capabilities (legacy support in use)
[ 2.164611] PVR: Installing device LISR SGX ISR on IRQ 21 with cookie df9478c0
[ 2.164703] PVR: OSUnMapPhysToLin: unmapping 16384 bytes from e09b0000
[ 2.164764] PVR_K: (Warning): SysFinalise: Version string: SGX revision = 1.2.5 [580, drivers/gpu/pvr/omap3/sysconfig.c]

Even the TI DSSComposer (for HWC) is successfully intitialized:

[ 0.289916] OMAP DSS rev 2.0
[ 0.290222] OMAP DISPC rev 3.0
[ 0.290802] OMAP VENC rev 2
[ 0.291717] **** nt35510_spi_probe.
[ 0.291748] nt35510lcd_spi->chip_select = 0, mode = 0
[ 0.291809] ax_speed_hz = 5b8d8 modalias = nt35510_disp_spi spi_setup ret = 0
[ 0.292053] **** nt35510_panel_probe.
[ 0.292114] +++ nt35510_lcd_LDO_on
[ 0.294494] --- nt35510_lcd_LDO_on
[ 0.295837] dsscomp: initializing.
[ 0.295867] misc dsscomp: display0=nt35510_panel
[ 0.295898] misc dsscomp: found 1 displays and 3 overlays

For the whole logcat refer to: http://pastebin.com/ajVTgeeL

Greetings and thanks,

Androthan
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
it's a good thing?
[Samsung Galaxy Player 4.0, 5.0] glits:
Of course it is. If it's working properly, then it means this ROM is getting faster and faster, as long as the problems are beig solved. One step forward to something with a better performance and more stable, u see?
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Please Stop with asking noob questions! Don't spam the thread!

BTW, it's really a good thing :D
[Samsung Galaxy Player 4.0, 5.0] tazfanatic:
To drive the point home....When I saw you updated the thread I was hoping for some good news.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
BOOM!

Got it booting!

Well, it's not smooth and a lot isn't working yet, but the core things are running.

Big thanks goes to [MENTION=4400604]Meticulus[/MENTION], your hint was the right one!

Proof:
[Samsung Galaxy Player 4.0, 5.0] prototype74:
Good work!!!! ;)
[Samsung Galaxy Player 4.0, 5.0] HellPie:
is the 512MB RAM optimization enabled or it's buggy?
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
i think he uses the low ram =true so no traslucent statusbars and no crazy animations btw good luck man
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Is enabled and with some settings its a bit smoother.

I'll make a Non-working-things list soon.
[Samsung Galaxy Player 4.0, 5.0] micnicmic:
I don't know if it helps, but with my gt - i8150 the implementation of the ion memory allocation solved some bugs and made all the thing smoother. But I am not a developer, so I don't know how to implement it or if you have yet implement it, so i can't help you with it. Anyway great thing to have a booting build, thanks!

Inviato dal mio GT-I8150 utilizzando Tapatalk
[Samsung Galaxy Player 4.0, 5.0] Androthan:
ION is just working on kernel 3.x
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I reworked everything, heres a sum up:

- fixed Audio

- fixed Vibrations

- UI is a lot smoother because it gets fully rendered by the GPU

- Everything's smoother , because of overclocked CPU (1.1 GHz) and optimized kernel drivers

Will upload in the next few hours!
[Samsung Galaxy Player 4.0, 5.0] :
Just a couple things I noticed

If the "Not Working" list is updated in the OP:

Internal/External Memory:

FUSE_FS is required, starting with Kit Kat, to mount SD cards. I had trouble with this on the initial 5.0 KK bring up.

See: https://github.com/androthan/androi...d2af95/arch/arm/configs/aalto_defconfig#L2073

Capacitive button lights:

If the path in liblights does not exists or is inaccessible due to permissions or selinux, The lights may not work.

See: https://github.com/androthan/android_device_samsung_aalto/blob/cm-11.0/liblights/lights.c#L48

BTW, Excellent Work! :highfive:
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
[MENTION=5050467]Androthan[/MENTION] i think we should use micro modular gapps from paranoid team they are only 85 mb.

They include only the essential and as they said in the post

designed for users of legacy devices

http://goo.gl/hktXp8
[Samsung Galaxy Player 4.0, 5.0] Androthan:
To Matoxxi

Thanks for the link, I added it!
[Samsung Galaxy Player 4.0, 5.0] HellPie:
We use on our group of roms a mini version of the micro modular package. I will check the size and post the link.

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
There's the banks gapps which only includes the sync stuff and the play store and it weights about 20 Mb.

Envoyé de mon Nexus 7 en utilisant Tapatalk
[Samsung Galaxy Player 4.0, 5.0] HellPie:
9.9MB. All content in screenshots. http://pc.cd/0sm

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Our /system partition is 630 mb big, and we have still have 200 mb left, so basically we can use the normal gapps.

Samsung has uses a really modern hi-speed device (developed for ICS) in this player.
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
Ah I see, that's good then. The thing I don't understand is if Samsung developped an hi-speed hardware, why didn't the software came with it?
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Because they are stupid and because they had the same hardware on other gingerbread devices.

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Delete this post. I pressed 'Send' to early!

sorry
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Not exactly, the players 5 and 4 are using a completly different hardware set and the player 4.2 was released a year after the 3.6.

I think they made it out of lazyness.
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Player 4.2 is a mix of gingerbread phones. Starting from i9003.

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
<3
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I'm actually including some fixes for WiFi, Bluetooth... etc. and upload it today!
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Links are up!

Download links are up!

Read the guide before doing anything to your device!
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
Installed and boot, wait for wifi.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
To Quentinga

I'm actually working on a fix for it... not easy.

...and update your signature ;)
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
If I remember correctly, the official TI's drivers come from android 2.2?

Signature updated !

EDIT :

- Adb don't work in android mode

- With gapp too much memory used (10/8 Mb left)

- /system full (8 kB left ?)

- no sreen rotation

+ great gpu render !
[Samsung Galaxy Player 4.0, 5.0] zaclimon:
If the same wifi drivers are used on stock and on this version of CM11, you may actually only need to modify it's localversion with an hex editor. (to the matching kernel version)
[Samsung Galaxy Player 4.0, 5.0] Androthan:
[MENTION=2294571]Quentinga[/MENTION]

ADB on android is working fine for me. Did you enabled The Developer settings and USB debugging ?

---------- [MENTION=4217103]zaclimon[/MENTION]

The localversions are already matching. I'm near to fix wifi bluetooth
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
for me is working maybe he can't find the developer options because he didn't activated yet
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
Sorry, it's work :\

EDIT :

4695 points on Antutu benchmark

EDIT 2 :

[YOUTUBE]yPTetgRCghQ[/YOUTUBE]

EDIT 3 (31/05/14 - 11:45 pm) :

After 2 days of test :

- with the new gpu driver, we have a great 3d graphic performence (1100 3d points on antutu)

- lower cpu power (only 80 float points on antutu)

- ram is always full (10-6 mb left), but no perfomence change when I activate background process limitation.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Alpha 2 will be released today.

--

For questions, discussion,... please use the new discussion thread in the General section!

-- [MENTION=2294571]Quentinga[/MENTION] Thanks a lot for the video! I'll add it to the OP.
[Samsung Galaxy Player 4.0, 5.0] drakonizer:
Any particular fixes/improvements in Alpha 2?
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Gimmeh the rom and i will debloat it like there's no tomorrow if you want.

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Alpha 2 is actually uploading....

Sorry, i have a pour internet connection

____

[MENTION=5558302]HellPie[/MENTION] It's already debloated. Thanks anyway!
[Samsung Galaxy Player 4.0, 5.0] HellPie:
Really? Did you removed CM sync, useless libraries and it is still oom? I cannot believe it...

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Anyone know if this will be ported to the 4.2?
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Oh damn. I wrote ten times that I'll port it to the 4.2!
[Samsung Galaxy Player 4.0, 5.0] jmindset:
Lol sorry. Thanks
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Sorry!

Seems like accidentally changed the 2 links for the boot images in Alpha 1 and 2.

I corrected this. Just reflash the boot image from Alpha 2.

Thanks to [MENTION=5742659]Diabzik[/MENTION] !
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
I know why I don't see ondemand boost governor !

Wifi driver are in the way ?
[Samsung Galaxy Player 4.0, 5.0] HellPie:
4.4.3 out. Is CM updated or they are lost in bugs?

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Alpha 3 is out!

Alpha 3 is uploaded and ready for flashing!

Enjoy Android 4.4.3!
[Samsung Galaxy Player 4.0, 5.0] Matoxxi:
the alpha 3 boot and cwm are the same link
[Samsung Galaxy Player 4.0, 5.0] Androthan:
LINX

Thanks, fixed it !!
[Samsung Galaxy Player 4.0, 5.0] Androthan:
I'm currently on vacation until Tuesday (14.6.2014).

Alpha 4 will be rolled out then, including a lot of fixes and fresh code!
[Samsung Galaxy Player 4.0, 5.0] tazfanatic:
my player stopped responding

I installed Alpha3 to check it out it was pretty cool but to unstable for me. So I went back to CM7 and now my touch sensor isn't working I even went back to stock and it won't respond to any of my touches. I don't think it was CM or anything just bad timeing it was going happen sooner or later.
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Wrong section here. Please post it in the Q&A thread! Thanks.
[Samsung Galaxy Player 4.0, 5.0] Allinadayswork:
hmm is there a way to just get kitkat....why does wifi not work on cyandogenMod11. Is it the cyandogenMod or KitKat issue? Is there a stable rom for device?
[Samsung Galaxy Player 4.0, 5.0] micnicmic:
Read the OP, please... and no, there is not a stable KitKat ROM for the device
[Samsung Galaxy Player 4.0, 5.0] Allinadayswork:
What's an OP
[Samsung Galaxy Player 4.0, 5.0] HellPie:
the first post (a single, personal, user made, message) of a topic (this awesomely slow type of public chat)

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] prototype74:
Android 4.4.4 is available for CyanogenMod ;)
[Samsung Galaxy Player 4.0, 5.0] HellPie:
'Bout to write the same thing. [MENTION=5050467]Androthan[/MENTION] will the next build still be 4.4.3?

Sent from my Motorola Moto G
[Samsung Galaxy Player 4.0, 5.0] Androthan:
Questions like these go to the Q&A thread.

But no, I'll update my sources to 4.4.4 as soon as possible!
[Samsung Galaxy Player 4.0, 5.0] Quentinga:
[MENTION=5050467]Androthan[/MENTION] Need CM12 update =P