[Galaxy Y GT-S5360 General] iamareebjamal:
Le Holofy​

Disclaimer:

I do not hold responsibilty for any mishap that may or may not happen to your device by trying of this modification. By trying this mod, you agree that you and you only are responsible for any harm done to your phone, society, or UNESCO

Though this guide is made for Gingerbread, the exactly same method will work in ICS, JB, Kitkat. Though on ICS+, Application Bar already is Holo Blue and nothing needs to be changed there​

Holofy Battery Chart

Original:

Modded:

1. First decompile your Settings.apk

2. Go to /smali/com/android/settings/fuelgauge/BatteryHistoryChart.smali

3. Chart Background

Search for

iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryBackgroundPaint:Landroid/graphics/Paint;

You should see code like this below:

move-object/from16 v20, v0

const/16 v21, 0x[b]ff[/b]

const/16 v22, 0x[color=red]80[/color]

const/16 v23, 0x[color=green]80[/color]

const/16 v24, 0x[color=blue]80[/color]

IMPORTANT: Read carefully, this will not be explained again in this guide!

Combining the bold and red, blue, green code, we get ff808080, which is the hex code for grey color of the battery chart background

More conceptually

alpha (Meaning the transparency, ff means completely opaque, 00 means completely transparent)

red

green

blue

Since, the code is ff808080

ff(opaque)+red(80)=green(80)=blue(80) makes a grey color. This is how a hex color code works!

Now, we will make it translucent holo blue, hex color 7c33b5e5

So, replace ff by 7c, 80 by 33, 80 by b5, and 80 by e5

Final code will look like this:

move-object/from16 v20, v0

const/16 v21, 0x[b]7c[/b]

const/16 v22, 0x[color=red]33[/color]

const/16 v23, 0x[color=green]b5[/color]

const/16 v24, 0x[color=blue]e5[/color]

Similarly, we can break any hex code.

Eg:

fff7ab17 is color code of orange

We'll follow same routine throughout this guide.

4. We had changed the battery chart background in previous step, now we will change

Good Lining

Good Lining is the green lining on the border of battery chart showing the battery is above 30%(I guess) and there is nothing to worry about.

Search for

iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryGoodPaint:Landroid/graphics/Paint;

You should see code like this below:

move-object/from16 v20, v0

const/16 v21, 0x[b]80[/b]

const/16 v22, 0x[color=red]0[/color]

const/16 v23, 0x[color=green]ff[/color]

const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get 800ff0, which is the hex code for green color of the good lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

Warn Lining

Warn Lining is the yellow lining on the border of battery chart showing the battery is below 30% and there is something to worry about.

Search for

iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryWarnPaint:Landroid/graphics/Paint;

You should see code like this below:

move-object/from16 v20, v0

const/16 v21, 0x[b]80[/b]

const/16 v22, 0x[color=red]ff[/color]

const/16 v23, 0x[color=green]ff[/color]

const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get 80ffff0, which is the hex code for yellow color of the warn lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

Critical Lining

Critical Lining is the red lining on the border of battery chart showing the battery is below 15% and to stop plying Ingress and grab a charger as soon as possible.

Search for

iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryCriticalPaint:Landroid/graphics/Paint;

You should see code like this below:

move-object/from16 v20, v0

const/16 v21, 0x[b]c0[/b]

const/16 v22, 0x[color=red]ff[/color]

const/16 v23, 0x[color=green]0[/color]

const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get c0ff00, which is the hex code for red color of the critical lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

Charging Lining

Charging Lining is the green lining on the border of battery chart(and below on the charge bar too) showing the battery is charging and compensating the juice Ingress drained.

Search for

iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mChargingPaint:Landroid/graphics/Paint;

You should see code like this below:

move-object/from16 v20, v0

const/16 v21, 0x[b]80[/b]

const/16 v22, 0x[color=red]0[/color]

const/16 v23, 0x[color=green]ff[/color]

const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get 800ff0, which is the hex code for green color of the charging lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

5. Our work is complete :D. Save the file

6. Recompile the Settings.apk

Push the app in system. If the Settings app doesnt appear in App Drawer, hot reboot via EPM or:

adb shell killall system_server

7. Enjoy :D​

Holofy Application Bar

Original:

Modded:

1. Decompile your Settings.apk

2. Go to /smali/com/android/settings/applications/LinearColorBar.smali

3. Search for

.method private updateIndicator()V

You will see code like this below:

.locals 12

.prologue
const v11, 0xa0a0a0

const/4 v3, 0x2

const v10, -0x5f5f60

const/4 v1, 0x0

First we see a0a0a0, which is hex code of grey colour, which we have to change to holo blue, so we replace it by 33b5e5

Second code is 5f5f60, which, unfortunately, is not a normal hex code but an inverse hex code. Consider this table:

NEW: Or try this app by me, much much easier - Invertase

​

We re-invert the inverse hex code to original form by this table, which comes out to be a0a09f, which again is grey and we have to convert it to holo blue, but we cannot just write 33b5e5 there, we must first invert it through that table.

Inverted code of 33b5e5 : cc4a1a

So, we replace 5f5f60 by cc4a1a

Final code will look like this:

.locals 12

.prologue
const v11, 0x33b5e5

const/4 v3, 0x2

const v10, -0xcc4a1a

const/4 v1, 0x0

4. Search for

iget-object v9, p0, Lcom/android/settings/applications/LinearColorBar;->mColorGradientPaint:Landroid/graphics/Paint;

You will see code like this below:

new-instance v0, Landroid/graphics/LinearGradient;

sub-int v2, v8, v3

int-to-float v4, v2

const v5, 0xa0c0a0

const v6, -0x5f3f60

First we see a0c0a0, which is hex code of green color, which we have to change to grey, so we replace it by a0a0a0

Second code is 5f3f60, which is inverse hex code of a0c09f, which is again green colour which we have to change to grey colour a0a09f

Inverted code of a0a09f : 5f5f60

So we replace 5f3f60 by 5f5f60

Final code will look like

new-instance v0, Landroid/graphics/LinearGradient;

sub-int v2, v8, v3

int-to-float v4, v2

const v5, 0xa0a0a0

const v6, -0x5f5f60

5. Search for

invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V

You will get 3 results

First one will look like this:

move-object/from16 v0, p0

iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

move-object v3, v0

const v4, -0x5f5f60

[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

See just above the searched code, it is 5f5f60, which is again inverse code of grey, so we replace it by inverse code of blue, which is cc4a1a

Final code will look like

move-object/from16 v0, p0

iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

move-object v3, v0

const v4, -0xcc4a1a

[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

Second one will look like this:

move-object/from16 v0, p0

iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

move-object v3, v0

const v4, -0x5f5f60

[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

See just above the searched code, it is 5f5f60, which is again inverse code of grey, so we replace it by inverse code of blue, which is cc4a1a

Final code will look like

move-object/from16 v0, p0

iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

move-object v3, v0

const v4, -0xcc4a1a

[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

Third one will look like this:

move-object/from16 v0, p0

iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

move-object v3, v0

const v4, -0x5f3f60

[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

See just above the searched code, it is 5f3f60, which is again inverse code of green, so we replace it by inverse code of grey, which is 5f5f60

Final code will look like

move-object/from16 v0, p0

iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

move-object v3, v0

const v4, -0x5f5f60

[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

6. You can change these colours to any one of your choice, it up to you.

Save the file when you are done

7. Recompile Settings.apk and push it in system

If it does not appear in App Drawer, hot reboot your phone wither by EPM or by this command:

adb shell killall system_server

8. Enjoy :)
​

I am attaching the final smalis so you can compare changes

View attachment 2525390