[Android Apps and Games] KeylanHalfdan:
Just want to let you know that I have read on another website that the same trick used to bypass the FFIV checksum works on FFIV AY. I have not tried it, as I do not have this game yet, but it is worth a try.

EDIT:

I have confirmed with someone else that the checksum bypass works just like in FFIV. The same data is also almost identical to FFIV, so it would be simple for someone to make changes to the offsets of my source for the Alpha build of the FFIV editor to make one for this game.

It seems as though each Tale has 3 save slots. I have made changes to the 3 slots on Ceodore's Tale and were able to change exp, base stats(strength, intellect, speed), HP, MP, Spells, and Equipment for Ceodore. I have not been able to test anything for any other Tales, as the person who gave me the saves has just started playing.

Here is what I have so far from a quick look.

Ceodore's slots are stored from:

Slot 1 - 0x0000 - 0x42EF

Slot 2 - 0x42F0 - 0x85DF

Slot 3 - 0x85E0 - 0xC8CF

All info is stored in Little Endian format i.e. 1000000 Gil is 0F4240. This is stored as 40420F in the save file.

Gil is stored in 2 places per slot. These values must match to work in the save.

Slot 1 - 0x0088 and 0x3A88 (4 bytes)

Slot 2 - 0x4378 and 0x7D78

Slot 3 - 0x8668 and 0xC068

From here I will only put info for Slot 1. To find out what to put for other slots, simply add 0x42F0 per slot to get the offset.

Ceodore's Info starts at 0x0EDC.

Level - 0x0EDC & 0x0EE4 (1 byte) (I usually just leave this alone, and give a lot of EXP. Once you fight a battle it will fix the level itself)

EXP - 0x0EE0 (4 bytes)

Max HP - 0x0EE6 & 0x0EEC (2 bytes) (these must match to work properly) 9999 is 270F so put 0F27

Current HP - 0x0EE8 (2 bytes)

Current MP - 0x0EF0 (2 bytes)

Max MP - 0x0EF4 & 0x1002 (2 bytes) (these must match to work properly) 999 is 03E7 so put E703

Right Hand - 0x0F02 (2 Bytes) *Note 1

Left Hand - 0x0F04 (2 Bytes)

Head - 0x0F06 (2 Bytes)

Body - 0x0F08 (2 Bytes)

Arms - 0x0F0A (2 Bytes)

First White Magic Spell - 0x0F0C (2 bytes) *Note 2

Total Number of White Magic Spells - 0x0F3C (1 byte)

The following can be changed to 99 by putting 63 as the value. If you gain a level, it will go back to the default for that level.

Strength - 0x0FFC (1 Byte)

Stamina - 0x0FFD (1 Byte)

Speed - 0x0FFE (1 Byte)

Intellect - 0x0FFF (1 Byte)

Spirit - 0x1000 (1 Byte)

*Note 1 - Here are the values for the equipment I have mapped out so far. They are stored in reverse order. i.e. 0915 is stored in the offset as 1509

These are the base equipment for Ceodore, Cecil, Rosa, Cid, and the Hooded Man. Haven't mapped out anything else yet.

07E0 - Healing Staff

081B - Wooden Hammer

0834 - Lustrous Shield

083D - Iron Helm

0841 - Lustrous Helm

084A - Sage's Miter

0851 - Iron Armor

0855 - Knight's Armor

0860 - Sage's Surplice

086C - Iron Gloves

0870 - Gauntlets

0871 - Power Armlet

087B - Rune Armlet

0915 - Broadsword

0919 - Bronze Shield

091C - Bronze Armor

0922 - Kingsword

0923 - Falchion

0924 - Training Garb

0925 - Large Shield

0926 - Turban

FF9D - Empty

*Note 2 - Here are the values for the spells I have mapped out so far. They are stored in reverse order. i.e. 03F6 is stored in the offset as F603

These are Ceodore's normal spells up to level 30

03ED - Protect

03F5 - Libra

03F6 - Cure

03F7 - Cura

03FA - Esuna

03FB - Raise

0400 - Float

EDIT: 1/19 - Updated with more equipment