yashsingh1/xdaforums huggingface dataset:
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Sorry guys, it will be most likely another 2 days before I can get another build out. I am working on building with Sabermod and Linaro and its been a pain. The hardest part is for some unknown reason I can no longer use the git clone command and have been debugging that in my free time. So I should be able to kick off a build tomorrow evening and upload the following morning. I am looking forward to the new optimizations. Also I do know that there are CM11 roms out there with working ART so I will see if I can find out what exactly they had to do to get it working correctly. This may start out as CM11 but my end goal is to have the fastest rom out there that just gets the job done. I like CM since it has just enough customization without bogging down the rom with unneeded scripts and files.

Regards,

Render
[AT&T Samsung Galaxy S II SGH-I777] msprag13:
Merge problems

overlay/packages/services/Telephony/res/values/config.xml: needs merge

error: you need to resolve your current index first

Syncing work tree: 100% (448/448), done.

device/samsung/i777/: discarding 1 commits

error: device/samsung/i777/: CyanogenMod/android_device_samsung_i777 checkout 38517ab06f4c7bfe0034d7fbfe282c71a8629b27

What do I need to do to fix this?
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Did you try to cherry-pick something that needed to be merged? What steps did you take to get to this point? Its ok to setup the repo in your home as long as its contained in its own folder and not dumping all of the files along with Desktop, Downloads,etc. Is that the case?
[AT&T Samsung Galaxy S II SGH-I777] msprag13:
I get that doing repo sync

---------- Post added at 02:18 AM ---------- Previous post was at 02:07 AM ----------

matt@Matt-PC:~/android/system$ repo selfupdate

remote: Counting objects: 1, done

remote: Finding sources: 100% (5/5)

remote: Getting sizes: 100% (2/2)

remote: Total 5 (delta 1), reused 5 (delta 1)

Unpacking objects: 100% (5/5), done.

From https://gerrit.googlesource.com/git-repo

c9877c7..f2fe2d9 master -> origin/master

c9877c7..f2fe2d9 stable -> origin/stable

* [new tag] v1.12.9 -> v1.12.9

info: A new version of repo is availableproject .repo/repo/

Updating c9877c7..f2fe2d9

Fast-forward

subcmds/sync.py | 2 +-

1 file changed, 1 insertion(+), 1 deletion(-)

info: Restarting repo with latest version

Follow that with repo sync and I get the telephony merge error
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
Nice I'm running it now so far smooth no issues I'll let you if I find anything weird but I looks clean so far good job dude
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
Can this be flash-updated right over the ROM?
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
That should be fine
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Ok So what you need to do is cd to:

/devices/samsung/i777

Then

git checkout .

(Notice the period)

Then try to repo sync.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Sorry for the lack of updates. I have been busy. I am over IT for 4 schools for my main job and IT Consult for my second. lol I love what i do. But I had just taken a step back to relax a bit and this Saturday I will be continuing my work on the Rom. I just keep finding more and more I want to add but need to start small and consistent for the first Custom CM11 rom. I still don't have a name and cant decide on one. I just wanted to share and let people know whats going on. I will however be releasing another Kernel build to hopefully fix some weird issues people are having there. Thanks!

render
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
Can't wait! Looking forward to both. I tried out some other kitkat ROMs and i think for overall dd quality i like this one best.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Thanks! That means something coming from you.
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
I'd like to make oooooonnnne more request: screenshot in power menu? If it's already on here, i can't find it. I've ticked off advanced reboot in dev options but it's still not there.

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
Settings > Buttons > Power Menu > Screenshot

Bio: I was born and I haven't died yet.
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
Got it! Thanks! :thumbup::D

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
Hi all,

This past Friday, I upgraded from CM 10.1.3 to this unofficial CM 11 1/8 build. It is very smooth indeed, especially when coupled with RenderBroken's custom kernel build 1/30 with governor set to zzmoove. Thanks a lot for the great work RenderBroken. It's amazing!

However, I was a little disappointed when I found out that the following known and reported issue still exists in CM 11:

CYAN-2187 (Voice Dialing Hangs/Fails When Bluetooth Is Connected to Headset) (This one was submitted by me but was closed as a duplicate of the still-open defect in the next line...)

CYAN-2095 (voice dialing is not working)

If anyone here has a Bluetooth headset that they use with their I777 and CM11, could you please try to reproduce this defect? I would like to see whether it's my headset or if it's AOSP or something CM.

I can't believe that this simple feature that was working perfectly in 4.0.4 and 4.1 stopped working in 4.2, 4.3 and 4.4.

RenderBroken, the catlogs are attached to the defect records. Is there any chance you can take a look at it and see if it's a simple fix or not?
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
I use a bluetooth headset all day. I have not taken a look at the bug report nor catlog but will do so. I am glad you are impressed with KK and the kernel. It has been a breath of new life for my phone and am glad its the same for others.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
There are now official CM11 nightlies for the i9100. This hopefully means that there soon should be one for the i777. Once there is I will only build the custom rom from here on. I was able to get some work done this weekend but not enough. I had to setup remote access to my build machine which took up most of my time. I now can work throughout the day and should be way more productive. Just thought I would share.
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
we appreciate your updates most people don't do that because the whole no ETA rule a good example of those dev's would be the aocp and super nexus i think those guys just posted the builds and instructions and were like here you go .... i like your way, better at least were not all just sitting here like ugh i wanna flash... well we are, (lol) but your talking to us and letting us know that if you didn't have such a heavy work load things may be different
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Thanks brother! I am the same way. We all do this because we love squeezing every ounce of performance we can out of our phone. I really think KK will bring new life to our phone more than it already have. I really want to get to the point were we can run ART 100% of the time. This is something I will be working on. There are roms out there that say they can run ART fine so I am using those as a reference. Anyone try ART yet on the i777 btw?

Once things settle down again I can get back in the role of things. Also Kernel work is way easier and faster to build so I will be releasing those pretty often. If I can do about 2 builds a week I am happy. The kernel is the heart of our phones software so I think if I can keep that optimized and in tip top shape the Rom will be better for it. We have a great patient community here and they are truly grateful. If i get a new phone I imagine I would still support the i777. At least in kernel work if not Rom Dev'n.

Thanks guys!

Render
[AT&T Samsung Galaxy S II SGH-I777] rklatte:
I've been running this build plus your 1/20 for a couple weeks now. In short it's been great! I decided to run a kitkat Rom specifically for ART. So after flashing this and the gapps linked from the cyanogenmod site, the first thing I did was enable ART and reboot. It's been running great and to me the is a noticeable difference in the responsiveness of many apps.

I've had a couple of quirks but nothing a reboot didn't fix and I've had no SOD's or random reboots. Very very solid. Incidentally, haven't had a single app not work correctly with ART enabled.

I've been wanting to post my results for awhile but I've been too busy. But wanted to let you know and say thanks! We really appreciate your work Render :)
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Great! Thanks for sharing! I know there was issues when I first started building CM11 but am glad to hear that's pretty much worked out. Thanks for the constructive review.
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
I just switched to ART and rebooted. It took about 10-15 minutes to optimize the 150+ apps I had. It's running fine right now. So far no issues with the main apps I use (WhatsApp, Viber, Facebook, Pocket, Newsstand, PowerAmp, Maps, MyProfiles, Tasks, Out Of Milk, CNN, Tapatalk, Touchdown, Calendar, and Firefox).

Will let you know if I run into any issues.
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
I used art on omni for a bit but my bank app wouldn't work so I had to switch back to dalvik.
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
When you say it wouldn't work, would it force close when you try to open it or would it crash while actually using it?

Bio: I was born and I haven't died yet.
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
The app would open but it would freeze when attempting to click login after entering my password.
[AT&T Samsung Galaxy S II SGH-I777] msprag13:
Tried my first build tonight

I was prettty sick the last few days and just finally tried a build.

First attempt failed since it didn't like openjdk so I installed oracle java.

Got a build up to this point

target thumb C++: sensors.exynos4 <= device/samsung/i777/libsensors/sensors.cpp

device/samsung/i777/libsensors/sensors.cpp:93:1: error: braces around scalar initializer for type 'uint32_t {aka unsigned int}'

device/samsung/i777/libsensors/sensors.cpp:122:1: warning: missing initializer for member 'hw_module_t::dso' [-Wmissing-field-initializers]

device/samsung/i777/libsensors/sensors.cpp:122:1: warning: missing initializer for member 'hw_module_t::reserved' [-Wmissing-field-initializers]

make: *** [/home/matt/android/system/out/target/product/i777/obj/SHARED_LIBRARIES/sensors.exynos4_intermediates/sensors.o] Error 1

make: *** Waiting for unfinished jobs....

Tried to do this

matt@Matt-PC:~/android/system$ cd device/samsung/i777

matt@Matt-PC:~/android/system/device/samsung/i777$ git fetch http://review.cyanogenmod.org/Cyanog...e_samsung_i777 refs/changes/90/54090/1 && git cherry-pick FETCH_HEAD

fatal: remote error: Git repository not found

What is my next step.

By the way Do I need to have the phone connected to the comp while building? Itried it without and it failed even earlier so I just did it with it connected.
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
Hi all,

I noticed a very minor issue which I would think has already been reported to CM because it's very apparent. I tried searching here but I didn't find any mentions.

Summary: Pressing the back button while in an app might show a recently opened app for a brief time and then go to home screen.

Frequency: Always with certain apps; Never with others.

Steps to reproduce:

Kill all apps using the Recent Apps button

Open Settings > Battery

Press the Home button to go to the Home screen.

Open Facebook (other apps might suffice here as well)

Press the Back button.

Symptom: Facebook screen goes away. You will see the battery screen for about 0.5-1 seconds. Then it will go away and you will see the Home screen. The expectation is that I would go to the Home screen.

I noticed that it happens with Facebook all the time, but it didn't happen with YouTube. There are other apps that behave the same way. I didn't see this issue in 10.1.3 Stable. Also, this happened with Launcher3. I didn't try with Launcher. I didn't attach a logcat because it's readily reproducible.

---------- Post added at 07:31 AM ---------- Previous post was at 07:25 AM ----------

Hi RenderBroken,

I was wondering--on what CM11 tags/streams/branches do you base your unofficial builds? Do you base them on CM11 nightly builds or milestone builds (e.g. experimental, milestone, candidate, stable, etc.)?
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
I think you're missing the cherry picks, see op #3. The first cherry pick is already merged so you should only need three second now.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Thanks for the concise info! That is definitely a weird bug. Also I just use the cm-11.0 branch. Thats it for CM but I am currently working on AOSPAL, AOSPA and others. I usually just use their stable KK branch but if its a specific feature I am looking for I will add that corresponding branch too. Its really a mashup currently. I am working on merging some code to add Lock Screen notifications and AOSPA Quick Settings 3.1. Most can merge easily but they both merge into the Settings file (Sorry cant remember the exact name) I am not a master at Java so it takes me longer to make sure I am not braking other code while merging.

Do you have any experience in building/coding?

Thanks for jumping in! I appreciate your help. Also I will amend the build guide.
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
Hangouts is great, I just can't stand the 4 seconds it takes to get into the app, the original messaging app would open right up. Anyone have a way around this?
[AT&T Samsung Galaxy S II SGH-I777] david72262:
Install the old messaging app the set it as default app
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
You wouldn't by chance have the source for the old messaging apk would you?
[AT&T Samsung Galaxy S II SGH-I777] david72262:
You can get a blacked out version from the team blackout thread on xda or get regular version by pulling out the apk from the aocp7 ROM or I can upload it latter tonight when I am home let me know if you want me to won't be till late Pacific time
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
Did you mean the "Messaging" app? If yes, I think it is already included in CM11. I have it right now and I didn't install it separately. I too don't like or use Hangouts.

You can change the default SMS app in Settings > More (under the Wireless & Networks section). I have 3 selections--Hangouts, Messaging and Helium.
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
I updated to your last cm11 build and it was not included in the ROM, just hangouts. Browser was replaced by Chrome too but that's fine, I like chrome.
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
Thanks for the info. I don't have any experience in building/coding in Android but I do work as a software developer for an imaging systems company (mostly in C# .NET)

I've been following different respected XDA developers such as yourself for the different devices my immediate family has owned in the past several years. For the unofficial versions of ROMs, I always wondered why there weren't two types of builds:

1) Latest/feature builds that are based on CM nightly builds + cherry-picks of features under development. These would typically reflect the "latest and greatest" but not necessarily the most stable/tested. Users test this and based on feedback it could be picked up in a milestone build.

2) Milestone/defect fix builds that are strictly based on CM milestone builds with the exception of device compatibility changes.

This way, the user has the option of picking between stability vs. features/performance.

But then again, I'm not experienced with AOSP/CM branching/build strategies so I might have the wrong idea.

---------- Post added at 01:32 PM ---------- Previous post was at 01:13 PM ----------

Weird.

Bio: I was born and I haven't died yet.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Cool! I just know IT and not as much coding as I used to back in tha day. Thanks for the suggestions, right now I just want to establish a base and have it not cluttered with extra code and such. Then I will start from there and possibly use a setup like you have pointed out.

also just an update. I have finally been able to get through the merging of the lockscreen notifications commits and can move on to a couple more commits I wanted to add this time around then I will start my next build!
[AT&T Samsung Galaxy S II SGH-I777] david72262:
Cool can't wait
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
Nooooo ! ! ! !

i killed my battery and i dont think ill be getting a new one but i do have two phones so ill be able to check it.... im not happy with this battery i cant wait to get a Nexus 5 i like the new red one
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
Dude! What are you doing to those batteries???:eek:

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] david72262:
I got two 2250mauh batteries and a wall or USB charger for 14 bucks off eBay last week with the chips in them to prevent over charging
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
well the last one was my cars fault(electrical problems) this time tho it was all me i was mid craigslist deal when my battery died because i wasn't near a charger and was stupid and let it drain with out just turning it off now i cant get it back on but with my girls battery the phone works so i know it not the phone
[AT&T Samsung Galaxy S II SGH-I777] david72262:
With this wall charger you could bring it back to life I let one of mine die just to test it since I have 3 batteries now got to 1% phone would not charge it but wall charger would
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
i wonder if i could use my dog chewed up charger cut the wires and hook it to the battery hmm... ?
[AT&T Samsung Galaxy S II SGH-I777] david72262:
Its the 1st and 3rd terminals that you'd want to hook it to. From edge that's closest to terminals on battery
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
OMG i think i got it its on in the phone and "charging" now.... wow close one maybe ill let you know tomorrow

update 10mins later up to 4% charge yes i think i got lucky
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
Never never let the battery run all the way down but if it does there's a trick where you can use tiny pieces of paper to cover two of the terminals on the battery and charge it like normal until it gets a charge. Mr-cook mentioned it in his thread once but i don't remember which terminals out was. Sounds like David knows though...

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] trevor.bman:
i just put my battery in my girls phone while i was checking my phone with her battery .. lol i put it in plug in the charger and it started to charge i didnt do anything i almost did but then i was like its late and dark ill wait, but then boom i got it;)

20% charge now
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
Cool! Glad you got it going :thumbup::)

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
BTW you can always head to your local RadioShack and ask them if they will charge your battery on their universal battery charger (remove the battery from the phone, it charges the battery directly). To buy its $40, but if you're frequently having battery issue it's worth it. Also it can charge any rechargeable battery (aa or AAA too)
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Just so people can keep up, you can look at the current progress of the different work I have done by going to:

https://github.com/RenderBroken?tab=repositories

This way you can see whats being done. Also its good to take a look at how source gets put together and becomes the rom.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
Is Halo something yall would really use? I tried it but I think it would be more of a gimmick than anything. It works on our phone but I don't see it make things easier or more efficient. What do you guys think?
[AT&T Samsung Galaxy S II SGH-I777] razen_kain:
I personally don't care for it. It tends to get in my way when I'm doing something. And my pulldown screen allows me to handle all my notifications with ease. For me that makes it kind of redundant... For me.

There is a mod for Xposed framework that adds halo support.

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] david72262:
I never used it. I tried aocp7 for a while configured halo and used it for a couple hours and turned it off what's the since of it everything was still in the notification bar. Now the slide out side bar was kinda handy.
[AT&T Samsung Galaxy S II SGH-I777] shinji257:
It is hard to trigger with some cases. I have a ballistic case and had a hard time with it on another ROM. With that in mind I didn't see any advantage to having it available.
[AT&T Samsung Galaxy S II SGH-I777] RenderBroken:
the app bar? Yea I could add that.
[AT&T Samsung Galaxy S II SGH-I777] david72262:
Yea app bar
[AT&T Samsung Galaxy S II SGH-I777] azeem40:
Just use Glovebox for the side apps.
[AT&T Samsung Galaxy S II SGH-I777] NegativeSpace:
It seems like a pretty good rule of thumb nowadays that unless it really adds something (or you personally love it), if you can achieve a feature through Xposed, it's probably best to have people go that route.
[AT&T Samsung Galaxy S II SGH-I777] royahaun:
I'm with the majority .I have tried halo on couple Roms and just didn't care for it a good slide down screen and notification bar work fine and an App bar is much more useful in my opinion

Sent from my SGH-S959G
[AT&T Samsung Galaxy S II SGH-I777] dashrendar:
I agree with this rule of thumb, but then I remembered that Xposed doesn't work with ART runtime.

Bio: I was born and I haven't died yet.
[AT&T Samsung Galaxy S II SGH-I777] geicogecko:
A small problem I'm seeing is that I cannot add the Google Sound Search widget. It's not in the widgets menu. It is installed though.
[AT&T Samsung Galaxy S II SGH-I777] plaseo:
I had this same problem on the ROM I was using previously so I dont think its rom related. I can't exactly remember how I fixed it...possibly wiped data for the app? The widget is just called Sound Search
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
I'm currently running this build, have been for a few days. One problem though: my preparing SD card checking for errors notification won't go away. Anyone know why that is? Also, in this build, messaging wasn't included, just throwing that out there.
[AT&T Samsung Galaxy S II SGH-I777] geicogecko:
Nope, didn't work.
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
I just double checked, you are correct this build is missing the messaging app. I'm not sure about the media scanner. I'll run another build soon
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
Other than that it's working well. I really like how Browser was replaced by Chrome.
[AT&T Samsung Galaxy S II SGH-I777] r_diaz13:
My old dinosaur is up and running again...running smooth.. Thanks for the work
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
My computer is building now, I'm at work, so I'll check in periodically and get the upload going once I notice it being done building.
[AT&T Samsung Galaxy S II SGH-I777] iXNyNe:
https://www.dropbox.com/sh/1s51iaf8gc5qahk/0wAMez3rcQ I'll be posting my builds here until I find something better. Dev host kinda failed on me today.

---------- Post added at 04:13 PM ---------- Previous post was at 04:06 PM ----------

Actually I realized I was checking the wrong folder, the first build did have stock MMS app in it. Maybe your gapps removed it or something? Anyway new build is up
[AT&T Samsung Galaxy S II SGH-I777] CyanJustice:
You know, that might actually be the case, I did use CM Aroma gapps, although I don't recall it giving me an option to remove messaging. I'll have to pass that along to the Dev for that. I'll flash your new build tonight. Find anything on the media scanner?