[HTC One V] R3V0K3D:
[/QUOTE]

NVM :DDDDDDDDDD It booted and worked for like 10 minutes then it turned off...

last logcat :

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): == Last good known OVInfo is: mdp_overlay z=0 fg=0 alpha=0 m

ask=0 flags=0x0 id=-1

E/overlay ( 94): src msmfb_img w=0 h=0 format=0 MDP_RGB_565

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): MdpCtrl Lkgo ov has id -1, will not restore

E/overlay ( 94): Ctrl commit failed set overlay

E/overlay ( 94): OverlayImpl p0 failed to commit

E/overlay ( 94): Overlay commit failed

E/hwcomposer( 94): prepare: commit failed

D/overlay ( 94): FROM_STATE = OV_BYPASS_3_LAYER TO_STATE = OV_CLOSED

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

D/overlay ( 94): FROM_STATE = OV_CLOSED TO_STATE = OV_BYPASS_3_LAYER

E/overlay ( 94): Failed to call ioctl MSMFB_OVERLAY_SET err=Out of memory

E/overlay ( 94): MdpCtrl failed to setOverlay, restoring last known good ov in

fo

E/overlay ( 94): == Bad OVInfo is: mdp_overlay z=1 fg=0 alpha=255 mask=-1 fla

gs=0x860000 id=-1

E/overlay ( 94): src msmfb_img w=480 h=800 format=10 MDP_Y_CRCB_H1V2

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): == Last good known OVInfo is: mdp_overlay z=0 fg=0 alpha=0 m

ask=0 flags=0x0 id=-1

E/overlay ( 94): src msmfb_img w=0 h=0 format=0 MDP_RGB_565

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): MdpCtrl Lkgo ov has id -1, will not restore

E/overlay ( 94): Ctrl commit failed set overlay

E/overlay ( 94): OverlayImpl p0 failed to commit

E/overlay ( 94): Overlay commit failed

E/hwcomposer( 94): prepare: commit failed

D/overlay ( 94): FROM_STATE = OV_BYPASS_3_LAYER TO_STATE = OV_CLOSED

D/overlay ( 94): FROM_STATE = OV_CLOSED TO_STATE = OV_BYPASS_3_LAYER

E/overlay ( 94): Failed to call ioctl MSMFB_OVERLAY_SET err=Out of memory

E/overlay ( 94): MdpCtrl failed to setOverlay, restoring last known good ov in

fo

E/overlay ( 94): == Bad OVInfo is: mdp_overlay z=1 fg=0 alpha=255 mask=-1 fla

gs=0x860000 id=-1

E/overlay ( 94): src msmfb_img w=480 h=800 format=10 MDP_Y_CRCB_H1V2

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): == Last good known OVInfo is: mdp_overlay z=0 fg=0 alpha=0 m

ask=0 flags=0x0 id=-1

E/overlay ( 94): src msmfb_img w=0 h=0 format=0 MDP_RGB_565

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): MdpCtrl Lkgo ov has id -1, will not restore

E/overlay ( 94): Ctrl commit failed set overlay

E/overlay ( 94): OverlayImpl p0 failed to commit

E/overlay ( 94): Overlay commit failed

E/hwcomposer( 94): prepare: commit failed

D/overlay ( 94): FROM_STATE = OV_BYPASS_3_LAYER TO_STATE = OV_CLOSED

I/PowerManagerService( 433): Going to sleep due to screen timeout...

D/overlay ( 94): FROM_STATE = OV_CLOSED TO_STATE = OV_BYPASS_3_LAYER

E/overlay ( 94): Failed to call ioctl MSMFB_OVERLAY_SET err=Out of memory

E/overlay ( 94): MdpCtrl failed to setOverlay, restoring last known good ov in

fo

E/overlay ( 94): == Bad OVInfo is: mdp_overlay z=1 fg=0 alpha=255 mask=-1 fla

gs=0x860000 id=-1

E/overlay ( 94): src msmfb_img w=480 h=800 format=10 MDP_Y_CRCB_H1V2

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): == Last good known OVInfo is: mdp_overlay z=0 fg=0 alpha=0 m

ask=0 flags=0x0 id=-1

E/overlay ( 94): src msmfb_img w=0 h=0 format=0 MDP_RGB_565

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): MdpCtrl Lkgo ov has id -1, will not restore

E/overlay ( 94): Ctrl commit failed set overlay

E/overlay ( 94): OverlayImpl p0 failed to commit

E/overlay ( 94): Overlay commit failed

E/hwcomposer( 94): prepare: commit failed

D/overlay ( 94): FROM_STATE = OV_BYPASS_3_LAYER TO_STATE = OV_CLOSED

I/Adreno200-EGL( 433): <qeglDrvAPI_eglInitialize:294>: EGL 1.4 QUALCOMM build:

AU_LINUX_ANDROID_JB.04.01.01.00.036_msm8960_JB_CL2644550_release_AU (CL2644550)

I/Adreno200-EGL( 433): Build Date: 07/31/12 Tue

I/Adreno200-EGL( 433): Local Branch:

I/Adreno200-EGL( 433): Remote Branch: quic/master

I/Adreno200-EGL( 433): Local Patches: NONE

I/Adreno200-EGL( 433): Reconstruct Branch: AU_LINUX_ANDROID_JB.04.01.01.00.036

+ NOTHING

W/linker ( 433): eglsubAndroid.so has text relocations. This is wasting memory

and is a security risk. Please fix.

W/linker ( 433): libq3dtools_adreno200.so has text relocations. This is wastin

g memory and is a security risk. Please fix.

W/linker ( 433): libsc-a2xx.so has text relocations. This is wasting memory an

d is a security risk. Please fix.

W/linker ( 433): libGLESv2S3D_adreno200.so has text relocations. This is wasti

ng memory and is a security risk. Please fix.

W/linker ( 433): libGLESv2S3D_adreno200.so has text relocations. This is wasti

ng memory and is a security risk. Please fix.

W/linker ( 433): libGLESv2S3D_adreno200.so has text relocations. This is wasti

ng memory and is a security risk. Please fix.

D/overlay ( 94): FROM_STATE = OV_CLOSED TO_STATE = OV_BYPASS_3_LAYER

E/overlay ( 94): Failed to call ioctl MSMFB_OVERLAY_SET err=Out of memory

E/overlay ( 94): MdpCtrl failed to setOverlay, restoring last known good ov in

fo

E/overlay ( 94): == Bad OVInfo is: mdp_overlay z=1 fg=0 alpha=255 mask=-1 fla

gs=0x860000 id=-1

E/overlay ( 94): src msmfb_img w=480 h=800 format=10 MDP_Y_CRCB_H1V2

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=480 h=800

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): == Last good known OVInfo is: mdp_overlay z=0 fg=0 alpha=0 m

ask=0 flags=0x0 id=-1

E/overlay ( 94): src msmfb_img w=0 h=0 format=0 MDP_RGB_565

E/overlay ( 94): src_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): dst_rect mdp_rect x=0 y=0 w=0 h=0

E/overlay ( 94): user_data user_data cnt=8

E/overlay ( 94): i=0 val=0

E/overlay ( 94): i=1 val=0

E/overlay ( 94): i=2 val=0

E/overlay ( 94): i=3 val=0

E/overlay ( 94): i=4 val=0

E/overlay ( 94): i=5 val=0

E/overlay ( 94): i=6 val=0

E/overlay ( 94): i=7 val=0

E/overlay ( 94): MdpCtrl Lkgo ov has id -1, will not restore

E/overlay ( 94): Ctrl commit failed set overlay

E/overlay ( 94): OverlayImpl p0 failed to commit

E/overlay ( 94): Overlay commit failed

E/hwcomposer( 94): prepare: commit failed

D/overlay ( 94): FROM_STATE = OV_BYPASS_3_LAYER TO_STATE = OV_CLOSED

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

D/overlay ( 94): FROM_STATE = OV_CLOSED TO_STATE = OV_BYPASS_1_LAYER

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

V/KeyguardServiceDelegate( 433): onScreenTurnedOn(showListener = com.android.in

ternal.policy.impl.PhoneWindowManager$21@418f1818)

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

D/SurfaceFlinger( 94): Screen released, type=0 flinger=0x5c450

D/overlay ( 94): FROM_STATE = OV_BYPASS_1_LAYER TO_STATE = OV_CLOSED

V/KeyguardServiceDelegate( 433): **** SHOWN CALLED ****

I/WindowManager( 433): No lock screen! windowToken=null

W/keystore( 100): permission denied for 10007: zero

D/PowerManagerService-JNI( 433): Excessive delay in autosuspend_enable() while

turning screen off: 406ms

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

V/KeyguardHostView( 487): music state changed: 0

W/keystore( 100): permission denied for 10007: zero

W/keystore( 100): permission denied for 10007: zero

E/BufferQueue( 94): [FramebufferSurface] dequeueBuffer: min undequeued buffer

count (1) exceeded (dequeued=2 undequeudCount=0)

W/Adreno200-EGLSUB( 94): <DequeueBuffer:420>: dequeue native buffer fail: Devi

ce or resource busy

D/PhoneStatusBar( 487): disable: < expand icons alerts ticker system_info BACK*

HOME* RECENT* CLOCK* SEARCH* >

Pics ( they are bad becouse my nexus was charging and the only phone ive had close was my mums xperia go...) :

https://drive.google.com/file/d/0B7wekim_TyPCZVNQQVNSVXlDZzQ/edit?usp=sharing and https://drive.google.com/file/d/0B7wekim_TyPCMG5jR05aLTdDbk0/edit?usp=sharing