[Motorola Droid RAZR] Ohmster:
You are very welcome, very modest, and very humble. Of course we cannot thank you enough, but we can try and we can also respect your time and privacy a bit as described below. ;)

Ah! Thank you very much for the progress update. That is a rather difficult thing to do to a developer, constantly demand or ask for progress reports. I really *hate* asking like this and try to avoid it. What a lot of people do not realize is that a large portion of your job as a developer is speculation. You did your work, checking twice (trying to find who's naughty and nice. LOL!), and now you must rely on testers to try it out, report the results, so you can fine tune it, or at worst, start over. This adds MORE PRESSURE to the developer and isn't a good thing to do to them constantly. Most developers do NOT participate in the threads for this very reason, plus the constant messaging stalls their work and the little social life they have left. Again, a very sincere Thank You, Micheal.

So you have a test build, should not have UI crash in it, but so far, remains unproven. You need testers. I have a large ExtSD Card so I can backup and do this. I really do not have UI crashes, or many of them, but can try to run something memory intensive and do some things like jump out, use the pull down, or run another app at the same time to see if I can force a memory fault and FC. I will try it and report.

I do not mess with the ramdisk-image or any of the system files unless it is necessary, I have clear instructions, know what I am doing, and do it right. I try very hard to do my updates "Vanilla", nothing custom, use the built in updater, like any average phone user would. I think this is much easier and more meaningful if you want to produce a rom that is good for anyone, including the wife and kids. But, I will do mods upon request.

Special thanks for the code review link. I actually do read these and it helps me understand "where we are in the build" and what is being addressed. That is very cool, thanks. I was able to see the UI issue there at the cm11 code review and one of the devs,	Marco Menta, was accomplishing this UI FC by playing a very cool 3D game, Star Wars: Assault Team, on his GT-P5110 (Samsung Galaxy Tab 1, 10.1). I actually have a GT-P5113, which is essentially the same, but with the IR Blaster for use as a remote control. There is no cm11 GT-P5113 rom, one must use the GT-P5110 (rom lacks the IR Blaster, not a big deal.) so I can update my table to most recent build, test with the Star Wars game, and then try it on my phone. These type of 3D games really put a strain on a Razr phone, the graphic chipset on these phones is not exactly top notch for 3D gaming, but it can be played, with some heavy memory and CPU consumption. I already played Doom-GLES and Dead Space, both of which ran well. (The phone worked better with Dead Space because of the portrait orientation, the tablet gave me little room to "look around" and use the controls.) So, thanks to your link to the cm11 code review, I can get a better idea of what it takes to force a memory fault or low memory FC. ...and, I get a really cool 3D game out of it. Way cool, thanks Micheal, this is stuff I really *do* enjoy very much. :laugh:

(Wow, I just started to run Star Wars on my tablet, this one has really awesome graphics, is free, and will for sure give the tablet a work out. It is quite stunning and will download another 100Mb of data on WiFi. Kewl!)

Vielen Dank, Herr Gernoth! :good:

Thank you Micheal, get back to you soon. :good:

P.S.

If you folks want to test out your phone with something fun, free, and memory intensive, try the game that the developer is using, Star Wars: Assault Team. I am now playing on my tablet, next step will be to update my phone to the test build and try the game on the phone. Very cool, 3D, free, and fun. What more could you ask for? :p