[Android Software Development] kevin_3_57:
Hi, I'm using Genymotion to try and run the apps I make with Unity3D. Before version 2 this was impossible as there was no ARM support, but now your work has gave me hope. I succesfully installed ARM Translation and gapps, but whenever I try to run my app I get the following error I managed to salvage from logcat:

I/DEBUG ( 101): memory map around fault addr 98e2fa84:
I/DEBUG ( 101): 98d10000-98d11000 /system/lib/libsurfaceflinger.so
I/DEBUG ( 101): 98d11000-98f47000 /system/lib/libhoudini.so
I/DEBUG ( 101): 98f47000-98f63000 /system/lib/libhoudini.so
I/BootReceiver( 453): Copying /data/tombstones/tombstone_06 to DropBox (SYSTEM_TOMBSTONE)
I/ActivityManager( 453): Process com.quaddigitalstudios.flyinggame (pid 9609) has died.
D/Zygote ( 104): Process 9609 terminated by signal (4)
D/dalvikvm( 9621): Late-enabling CheckJNI
I/ActivityManager( 453): Start proc com.quaddigitalstudios.flyinggame for activity com.quaddigitalstudios.flyinggame/com.facebook.unity.FBUnityPlayerActivity: pid=9621 uid=10066 gids={50066, 3003, 10
15, 1028}
D/dalvikvm( 104): GC_EXPLICIT freed 40K, 2% free 5906K/5980K, paused 1ms+1ms, total 20ms
D/dalvikvm( 104): GC_EXPLICIT freed <1K, 2% free 5906K/5980K, paused 0ms+0ms, total 9ms
D/dalvikvm( 104): GC_EXPLICIT freed <1K, 2% free 5906K/5980K, paused 1ms+1ms, total 19ms
E/Trace ( 9621): error opening trace file: No such file or directory (2)
F/libc ( 9621): Fatal signal 4 (SIGILL) at 0x98e2fa84 (code=2), thread 9621 (dios.flyinggame)
I/DEBUG ( 101): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 101): Build fingerprint: 'generic/vbox86p/vbox86p:4.2.2/JDQ39E/eng.buildbot.20131112.235410:userdebug/test-keys'
I/DEBUG ( 101): Revision: '0'
I/DEBUG ( 101): pid: 9621, tid: 9621, name: dios.flyinggame >>> com.quaddigitalstudios.flyinggame <<<
I/DEBUG ( 101): signal 4 (SIGILL), code 2 (ILL_ILLOPN), fault addr 98e2fa84
I/DEBUG ( 101): eax 00000000 ebx 00000014 ecx bffcfa84 edx 990864f0
I/DEBUG ( 101): esi 00000000 edi 990864e0
I/DEBUG ( 101): xcs 00000073 xds 0000007b xes 0000007b xfs 00000000 xss 0000007b
I/DEBUG ( 101): eip 98e2fa84 ebp bffd0288 esp bffcfa28 flags 00010246
I/DEBUG ( 101):
I/DEBUG ( 101): backtrace:
I/DEBUG ( 101): #00 pc 0011ea84 /system/lib/libhoudini.so (strncpy+2020)
I/DEBUG ( 101): #01 pc 000e6ce9 /system/lib/libhoudini.so (dvm2hdInit+57)
I/DEBUG ( 101):
I/DEBUG ( 101): stack:
I/DEBUG ( 101): bffcf9e8 00000000
I/DEBUG ( 101): bffcf9ec 00000000
I/DEBUG ( 101): bffcf9f0 00000000
I/DEBUG ( 101): bffcf9f4 00000000
I/DEBUG ( 101): bffcf9f8 00000000
I/DEBUG ( 101): bffcf9fc 00000000
I/DEBUG ( 101): bffcfa00 00000000
I/DEBUG ( 101): bffcfa04 00000000
I/DEBUG ( 101): bffcfa08 00000000
I/DEBUG ( 101): bffcfa0c 00000000
I/DEBUG ( 101): bffcfa10 00000000
I/DEBUG ( 101): bffcfa14 00000000
I/DEBUG ( 101): bffcfa18 00000000
I/DEBUG ( 101): bffcfa1c 00000000
I/DEBUG ( 101): bffcfa20 00000000
I/DEBUG ( 101): bffcfa24 00000000
I/DEBUG ( 101): #00 bffcfa28 b7711368
I/DEBUG ( 101): bffcfa2c bffcfa74 [stack]
I/DEBUG ( 101): bffcfa30 b7711368
I/DEBUG ( 101): bffcfa34 bffcfa74 [stack]
I/DEBUG ( 101): bffcfa38 990864e0
I/DEBUG ( 101): bffcfa3c 00000000
I/DEBUG ( 101): bffcfa40 98dcf34f /system/lib/libhoudini.so
I/DEBUG ( 101): bffcfa44 990864e0
I/DEBUG ( 101): bffcfa48 bffcfa74 [stack]
I/DEBUG ( 101): bffcfa4c 00000040
I/DEBUG ( 101): bffcfa50 bffcfa74 [stack]
I/DEBUG ( 101): bffcfa54 98f3f860 /system/lib/libhoudini.so
I/DEBUG ( 101): bffcfa58 bffd029c [stack]
I/DEBUG ( 101): bffcfa5c bffcfddc [stack]
I/DEBUG ( 101): bffcfa60 9eeffbb8 /data/dalvik-cache/system@framework@core.jar@classes.dex
I/DEBUG ( 101): bffcfa64 b6648ec6 /system/lib/libdvm.so (Dalvik_java_lang_Throwable_nativeFillInStackTrace(unsigned int const*, JValue*)+6)
I/DEBUG ( 101): ........ ........
I/DEBUG ( 101): #01 bffd0290 98f3f860 /system/lib/libhoudini.so
I/DEBUG ( 101): bffd0294 98f11160 /system/lib/libhoudini.so
I/DEBUG ( 101): bffd0298 98f1d248 /system/lib/libhoudini.so
I/DEBUG ( 101): bffd029c 000001fa
I/DEBUG ( 101): bffd02a0 b770c038 /system/bin/linker
I/DEBUG ( 101): bffd02a4 abf0001d /dev/ashmem/dalvik-heap (deleted)
I/DEBUG ( 101): bffd02a8 b66b2ff4 /system/lib/libdvm.so
I/DEBUG ( 101): bffd02ac b704aff4 /system/lib/libandroid_runtime.so
I/DEBUG ( 101): bffd02b0 b70164e3 /system/lib/libandroid_runtime.so
I/DEBUG ( 101): bffd02b4 b70164e3 /system/lib/libandroid_runtime.so
I/DEBUG ( 101): bffd02b8 00000000
I/DEBUG ( 101): bffd02bc b7010588 /system/lib/libandroid_runtime.so (houdini::hookDlopen(char const*, int, bool*)+344)
I/DEBUG ( 101): bffd02c0 bffd02e8 [stack]
I/DEBUG ( 101): bffd02c4 b701b347 /system/lib/libandroid_runtime.so
I/DEBUG ( 101): bffd02c8 b7011f26 /system/lib/libandroid_runtime.so
I/DEBUG ( 101): bffd02cc b65feecd /system/lib/libdvm.so (GetStringUTFChars(_JNIEnv*, _jstring*, unsigned char*)+109)
I/DEBUG ( 101):

Any idea what could be causing this? I tried to different apps made with Unity3D by me and the 2 produce the same error. The screen manages to rotate, the title of the app is displayed, and then a black screen.

Note: The error I just posted to you, is repeated endlessly until I kill the app.

Thanks very much!