yashsingh1/xdaforums huggingface dataset:
[G2 Q&A, Help & Troubleshooting] ajamer:
Hey guys, glad I'm not the only one with this problem!

When I had my HTC EVO LTE I had a similar problem with CM10.1 and it was fixed with going to build.prop and changing

Persist.audio.handset.mic=digital

to

Persist.audio.handset.mic=analog

I don't have my phone with my now to try, but see if it helps

---------- Post added at 10:23 AM ---------- Previous post was at 10:07 AM ----------

Here are some other potential things to try in build.prop to fix

# System props for audio

persist.audio.fluence.mode=endfire

persist.audio.handset.mic=digital

# LGE CHANGE_S, 2013-02-14, tomm.lee@lge.com

persist.audio.voicecall.mic=0

# LGE CHANGE_E, 2013-02-14, tomm.lee@lge.com

persist.audio.voice.clarity=none

# LGE CHANGE_E, 2013-05-09, jungsoo1221.lee@lge.com

persist.audio.aanc.enable=false

# LGE CHANGE, 2013-06-19, heejeong.seo@lge.com

persist.audio.handset_rx_type=DEFAULT

# ADDITIONAL_BUILD_PROPERTIES

#

persist.audio.nsenabled=OFF

persist.audio.spkcall_2mic=OFF

these are from a build.prop I found online for the korean version

changing digital to analog helped my evo lte, I wonder what the voice clarity and NSENABLED, AANC, and 2mic support do
[G2 Q&A, Help & Troubleshooting] ajamer:
hey guys, I switched the build.prop

Persist.audio.handset.mic=digital

to

Persist.audio.handset.mic=analog

and my wife says she can hear me fine now. I think it disables the noise canceling which is wonky

let me know if it works for you all too
[G2 Q&A, Help & Troubleshooting] Darryjr:
I just received my 3rd one, same issues. I too must sadly say goodbye to this device. I will be going back to HTC one, or n5 good luck to all with static issue.
[G2 Q&A, Help & Troubleshooting] ajamer:
try the above, it fixed the issue for me, I had the same problem on my sprint evo lte (htc one x)
[G2 Q&A, Help & Troubleshooting] eyeisdasteve:
The issue I am having is with my own hearing. Everyone can hear me fine but it is snapping and popping in my ear. Almost to the point that it hurts my ears.

I don't think that will fix it
[G2 Q&A, Help & Troubleshooting] Darryjr:
I am also having problem only on my earpiece or on speaker. Other person hears me perfect. Distorts, morphs, pops, crackles and whatever else u could add to that list
[G2 Q&A, Help & Troubleshooting] Geronimo.USMC:
I called Sprint customer service and aggressively pursued the issue on two units a few days ago. They just finished calling me back trying to get more information. Please aggressively let Sprint know instead of complaining in forums.............Get them aware so they can fix this ASAP.:good: The Note 3's issue was patched, but only when enough people complained to Sprint.....
[G2 Q&A, Help & Troubleshooting] eyeisdasteve:
Here is a quick workaround for everyone having these issues.

http://xdaforums.com/showthread.php?t=2541650
[G2 Q&A, Help & Troubleshooting] whouston.jr:
I guess it would help to check in on threads I've replied on once in a while. That fix did the trick for me too. I am now resuming my love affair with this phone!!
[Analytics] WittyPotato:
Hi Guys,

Just noticed a weird thing... I've published an app in several stores and some of them claim that it was downloaded >100 times. However - on Google Analytics for my app I see significantly less users/sessions than I would expect based on numbers from stores... Anyone has similar problem? Was just wondering - maybe it would be better to adjust somehow the dispatch time?
[Analytics] IvanMunson:
I'm experiencing a similar issue since I linked Google Analytics to Google Play and upgraded to V3 API version. Are you using V3 too?
[Analytics] yogi.306:
me too

On analytics i am getting more then 100 active users,

but on google playstore and developer console its showing less than 50

any idea ??
[Analytics] PwerlifeAstrology:
I have the same problem, and also I have daily more downloads than active users. Why is that?
[Analytics] east_62687:
In your case, a i think developer console is delayed (usually for a day). Or people download your app from other source.
[Analytics] titan987:
Google update 2 days before, so you need to wait
[Analytics] jennie01:
Try to use other Google Analytics alternative. I think it would be better to have another to check and balance.
[Analytics] myfknoll:
I have/had similar problems. I'm only providing the apps on the Google Play Store, but even there the statistic differs from the one provided by Google Analytics. But the data in the developer console is in my opinion more real than those from the analytics page
[Analytics] Simwer:
There might be more than one reason. If you use one of the latest Analytics APIs, then it might not work on old devices. And some users might not have internet connection for a long period after they install the app.
[Analytics] Oleksii.nykytenko:
It is Google

All Google services works strange sometimes
[Nexus 7 (2013) Q&A] z06mike:
I was under the impression wallet would work with NFC after we go KitKat??? Am I totally wrong? Under tap and pay there is no option to set Google Wallet as default and in wallet tap and pay says unavailable.
[Nexus 7 (2013) Q&A] DaemonAshra:
If you check the google wallet page, You can see what devices are compatible with Tap & Pay

https://support.google.com/wallet/answer/1347934?hl=en

So far, it only shows the 2012 Nexus 7 and Nexus 10 as working tablets.
[Nexus 7 (2013) Q&A] cale250:
Given that Host Card Emulation is one of the new features in 4.4, and that the Nexus 7 (2013) carries the same NFC controller as the Nexus 5 (the BCM20793M), it seems likely that Google hard-coded the device out of Wallet and an update of the app will probably bring tap-to-pay.
[Nexus 7 (2013) Q&A] z06mike:
Yeah, but see what it says in the pic?? I thought 4.4 would "activate" the feature??

View attachment 2390688
[Nexus 7 (2013) Q&A] DaemonAshra:
I saw that too, but until they update the compatibility list and throw the switch on the 2013 Nexus 7, its not going to work. I mean, I could run 4.4 on my Note 2 and try and get it, but it probably won't work without being officially supported.

EDIT: just to say a couple more things. I almost knew for certain this would happen. Now that google is going to more software based way of handling these tap and pay features, I knew they would start setting up a Velvet Rope situation where only certain devices will be allowed to activate the feature. if any phone out there had this, Google might somehow lose control of payments. Needing to make sure the phone matches the username and with the history the app had of being able to make pretty much any phone look like a Galaxy Nexus just by editing the build.prop file, its probably going to be even worse getting certain phones/tablets activated.
[Nexus 7 (2013) Q&A] z06mike:
Makes sense! I agree they had to do something to patch the "Nexus trick" and this seems like this is it.
[Nexus 7 (2013) Q&A] rmm200:
The Nexus 7 (2013) is actually missing hardware - the ”secure element ”. I would be surprised if Google ever supports Wallet on this device. You can't make up for missing hardware with a patch.
[Nexus 7 (2013) Q&A] StatusQuo209:
Incorrect. That's what host card emulation is for. The Nexus 5 does not have a secure element, it is able to emulate it via software. Secure element is not required to get official support.

What you are saying is very true Pre-KitKat days, KitKat changes the game.
[Nexus 7 (2013) Q&A] TXKSSnapper:
I currently have tap and pay enabled in wallet cm11 build 11/11/13. I haven't gotten it to work at a terminal yet though. If you check the compatability list you'll see that it says all devices running 4.4 and up with NFC are compatible.
[Nexus 7 (2013) Q&A] cale250:
Mikel Sigler from Google+ reported that pulling the Wallet APK from the Nexus 5 and sideloading it onto the Nexus 7 works.

I would post the link, but I do not have enough posts yet.
[Nexus 7 (2013) Q&A] rmm200:
Let me make my own prediction - Google will drop Wallet tap-to-pay on all NFC devices within 12 months. For now - NFC is not where Wallet is headed.
[Nexus 7 (2013) Q&A] cale250:
Tap to Pay is now included in today's update.
[Nexus 7 (2013) Q&A] Warbuff:
Here in NYC NFC is everywhere and its how I pay for a majority of things.
[G2 Q&A, Help & Troubleshooting] nolandynamite:
so I bricked my verizon VS980 upon flashing a rom, not realizing how long it would actually take, getting impatient, and holding down power/vol-. the phone is stuck in a bootloop. i can get into download mode. i have tried these:

http://xdaforums.com/showthread.php?t=2432476

http://xdaforums.com/showthread.php?t=2448960

both of which became dead ends. i have tried reinstalling drivers, rebooting, different PCs, and different usb ports/cables. device manager shows this regardless of the phone being plugged in or not:

http://imgur.com/pgj5IM1

(unknown device is unrelated)

I'm pretty worried about my USB port being broken, although it would surprise me if that were the case.

it might help for someone to explain com ports to me; i was under the impression that for a PC to see a usb device plugged in via COM, it would have to be through a usb to serial adapter, which obviously isn't the case.

i think i'm still within my return period, but i'm probably not within the warranty limits.

been working on this quite awhile and i'd really hate to have to sell the thing.

thanks for any help!
[General Topics] skiba:
Hi Guys, thanks for reading, I am about to switch from Orange to Vodafone tomorrow.

I want to use the following deal.

http://www.e2save.com/mobile/phones/showBoxes.php?&B[0][next][0]=&B[0][handsetcode]=VODW900I&clickref=www.dailymobile.co.uk.w900i&referer=aw27684

I have been told sims from 3 won't work in my SPV M2000, will that be the case with this as it's Voda's equivalent to a 3G tariff? Or is that just something that 3 does to their sims? Any help much appreciated.
[General Topics] ratcom:
Vodafone only use normal (3v) sims for 3G unlike "3" in the uk who use usims, so yes you vodafone sim WILL work fine in ANY phone.
[General Topics] skiba:
excellent, will press ahead then. Thanks
[General Topics] Triband81:
If all you want to do is use regular GSM 900/1800 on your XDA, then any Vodafone SIM will do the trick. If you want to use 3G, then you will need a 3G/UMTS capable phone/Pocket PC.
[General Questions and Answers] georgewhiteiv:
So my questions is: Can/Should I install safestrap onto my safetrap-created ROM slot? So obviously in the stock rom I had safestrap, created a recovery, partitioned a ROM slot, flashed a ROM, and am now using my new ROM on the new ROM slot. Is it okay to install safestrap onto my new ROM slot...and if so, do I "create recovery" again or does it automatically link with my previous recovery?

Thank you!
[Nexus 5 Q&A, Help & Troubleshooting] es0tericcha0s:
Hi there. Lovin the N5 so far. Definitely the fastest phone I have ever used (and I've used tons). Trying to move to more gesture based things and looking for a way to hide the status / nav bars so I can just use Pie and swipe down for status bar / notifications. I can use GMD Gesture Controls to hide both, but it reverts back to normal after I lock the screen. Plus the status bar doesn't swipe down easily if at all like that. Anyone else have any ideas or just have to wait till more devs get their N5s to build up the KitKat support for mods?
[General Questions and Answers] [X7]:
Hi, I have a problem with my ASUS T100, in the Intel control panel is no option to keep 4:3 aspect ratio for old apps at fullscreen.

What can I do to use them properly?

Thanks.

*

Pic:

s001.youpic.su/pictures/1384376400/f95b3eff6751359b0c85f3868c13c3aa.png
[General Questions and Answers] [X7]:
Up. Help me please.
[General Questions and Answers] ratbuddy:
I put in a ticket with Asus about this and they said there is no option to maintain aspect ratio. I asked if they could pass the suggestion on to the product team, but we both know that'll never happen. I'm hoping for a third party solution at this point.
[General Questions and Answers] [X7]:
Oh, it's quite sad.

But anyway, thanks for reply!
[Sony Xperia Z Ultra] hykhleif:
can i ask how long in general does the z ultra last, as someone on the official sony forum posted that it might last 1 to 2 years, as in my country they decided not to bring this phone for sale as it has no market for it

i was wondering is it really difficult to replace the battery by myself in case it becomes defaulted
[Sony Xperia Z Ultra] LordManhattan:
So we meet again :p

I don't know. My guess is that we'll see a drop in battery life in about 10-12 months, and it'll keep dropping from there. This heavily depends on the quality of the battery, but it's too early to tell if we have a good or bad one. Changing the battery might be rough (since it's waterproof), but it shouldn't be impossible. Just note that it might not be waterproof after you've changed the battery yourself (and your warranty will explode into one million pieces of nope from Sony's service centers)
[Sony Xperia Z Ultra] hykhleif:
hahahahah chill my friend :)

yeah well i saw a youtube video its says z ultra where he just used a hair dryer but i am not sure as it does not look to me like the z ultra more like the xperia z.

maybe by that time we will know if people on this forum changed their battery by themselves, u are lucky because in Israel they will not bring this phone so initially i don't have warranty, i hope it will be easy cause this is the first time I want to stick with a phone for more than 2 years.

so i hope my battery will not fail me
[Sony Xperia Z Ultra] SUPERUSER:
In the service manual it says:

When you are done, use a suction cup and pull the backside up. It's not difficult to change the battery and the backside (to make it waterproof again) if you just get the spare parts
[Sony Xperia Z Ultra] hykhleif:
so after you remove the back glass and want tp put things back together do u to apply a certain type of glue on it or just reheat and press back the back glass
[Sony Xperia Z Ultra] SUPERUSER:
no you replace it with a new one part no- 1271-0879

http://www.nutelsolutions.co.uk/spa...eria-z-ultra-antenna-sub-1270-6164-50132.html

You can probably mix something on your own like epoxy or similar but the problem is you might not get it off again in the future if its too strong :p
[T-Mobile Samsung Galaxy Note 3] knite75:
Hello,

I setup Yahoo Mail on the default mail app.

Every other day, I get "Couldn't Sign In" alert. After a few hours, it kind of resolved itself.

Anyone experiencing the same issue?

I'm also having the same connection issue on my Macbook Pro's mail app, as well.

What gives?
[T-Mobile Samsung Galaxy Note 3] krelvinaz:
You are talking about two mail apps right ? both having connection issues. could be you network was not usable for some reason.

I use Touchdown for Exchange for a business exchange account, K9 Mail for a number of pop mail accounts and Gmail for Gmail accounts without any real issues at all. WiFi, 3G, LTE ... it all works just fine. too fine in some cases..
[T-Mobile Samsung Galaxy Note 3] atn0716:
I had another thread about yahoo mail not able to sync "log in". It seem to be a problem on mobile network. It works fine on Wifi. There is no solution yet I suppose.
[T-Mobile Samsung Galaxy Note 3] tony yayo:
I had this problem on and off for a few weeks and then it stopped. Coincided with an upgrade in my towers. Hopefully that's your problem too! I will admit it's been popping up here and there lately as well.
[T-Mobile Samsung Galaxy Note 3] knite75:
It's happening on both cell and wifi.

My Gmail works perfectly fine. So, I don't think it's a network issue.

I abandoned the default mail app, and downloaded and used Yahoo's very own mail app (ugly). No problem with login at all.

I suspect Yahoo is purposefully denying login for users using the default mail app, and have everyone use their own mail app. So that they can push advertisements.

What do y'all think of my conspiracy theory?
[T-Mobile Samsung Galaxy Note 3] krelvinaz:
Hmmm... don't know anyone that actually still uses yahoo personally.
[T-Mobile Samsung Galaxy Note 3] toshik1:
That would be me and I have the same exact problem - 9 out of 10 times on T-Mobile not logging in. WiFi works just fine.
[T-Mobile Samsung Galaxy Note 3] atn0716:
I did all the research I could, but the problem still persists. I am in the process of moving everything to Gmail right now. I can't even get yahoo help desk to help.
[T-Mobile Samsung Galaxy Note 3] toshik1:
Has to be T-Mobile network problem - AT&T never had a problem on both S3 and S4 I had.
[T-Mobile Samsung Galaxy Note 3] aznmode:
Can you guys try this. It worked for me just now. Coincidence maybe but I kept getting the error a few seconds ago til I changed it.

Update: stopped working again. :banghead:
[Sprint Samsung Galaxy S 4 Q&A, Help & Troubleshoot] jaden7201:
Yesterday I had just rooted my Sprint Galaxy S4 on 4.3 and tried flashing Sac's 4.3 Rom and it 1st left me at some shinig small android logo so i decided it would've been a better idea to restore back to stock ( with the back up i made in TWRP ) and after i restored the back up, the phone's screen was stuck on the yellow sprint boot screen. After that i've tried using Odin mutiple times as seen a solution in other posts to completely put the phone back to stock/unroot it and i get the following error from Odin: *Note I've tried using 2 different versions of odin and 2 different laptops.*

<OSM> Enter CS for MD5..

<OSM> Check MD5.. Do not unplug the cable..

<OSM> Please wait..

<OSM> L720VPUAMDC_L720SPTAMDC_L720VPUAMDC_HOME.tar.md5 is valid.

<OSM> Checking MD5 finished Sucessfully..

<OSM> Leave CS..

<ID:0/007> Odin v.3 engine (ID:7)..

<ID:0/007> File analysis..

<ID:0/007> SetupConnection..

<ID:0/007> Initialzation..

<ID:0/007> Get PIT for mapping..

<ID:0/007> Firmware update start..

<ID:0/007> aboot.mbn

<ID:0/007> NAND Write Start!!

<ID:0/007>

<ID:0/007> Complete(Write) operation failed.

<OSM> All threads completed. (succeed 0 / failed 1)

Someone please help me out here
[Sprint Samsung Galaxy S 4 Q&A, Help & Troubleshoot] jaden7201:
Thanks leadbuilder! I managed to reflash a stock 4.3 mja.tar from that exact link about an hour ago i right before i read your reply.

Thank you for repsponding though!
[Sprint Samsung Galaxy S 4 Q&A, Help & Troubleshoot] leaderbuilder:
Thanks for the reply!

It's always good to know what happened. That way maybe others can benefit too.

If you hang around and read all the way through some of the posts you will quickly get a really good education on how this device works and have a blast with this phone. There are some really good devs and contributors here.

Good luck.
[Verizon Samsung Galaxy S III] cammykool:
Welcome to d2kat!

these will be weekly builds of cm11 by tvall and myself.

there isnt much to be said about these builds execpt for what is broken on CM will be broken here.

any ROM/KitKat related questions can be asked in the Q&A here:

ROM:https://mega.co.nz/#!wBRyVQQZ!IYvnu2KwJihG86115meP8EvaIQVcgoRyMKvtuMMcvHU

Gapps:http://www.mediafire.com/download/a84xzwn0w5lplhz/pa_gapps-modular-full-4.4-20131111-signed.zip

Thanks:
[MENTION=3038499]tvall[/MENTION]: builds
[MENTION=3628158]LeslieAnn[/MENTION]: build server

Cyanogenmod: everything
[Verizon Samsung Galaxy S III] tvall:
apparently we are starting again. taking post #2

so, this thread is apparently just for my builds. since i already made it clear that i am not committed to actively working on the d2vzw, I'm assuming its to force the other devs into making their own threads for their roms.

quick faq:

I will probably keep building these for a while to keep people satisfied until cm releases official nightlies. no promises though

my builds will be given to cammykool, untested for him to post. I do not own a d2vzw, and cannot afford to go buy one. buy me one, and I'll be able to test and fix things.

my builds will almost always be only cm code, what they have pushed to github and fixes waiting to be merged. I don't feel like fixing bugs myself. the devs that actually own this device can do that, and I'll merge it into my builds as needed.

cammy wants me to push out new builds on a weekly basis. i have no idea why he likes my builds so much, but i can handle weekly or more frequent experimental untested builds
[Verizon Samsung Galaxy S III] 117micc:
Re-subscribed :D Thank you, you guys are awesome!!!
[Verizon Samsung Galaxy S III] SovietKommando:
Flashing as I type this! Thank you so much!
[Verizon Samsung Galaxy S III] Restola:
Thanks!
[Verizon Samsung Galaxy S III] Skyrocketing:
Let us know how it is! I'd love to try it out but I can't mess with my phone atm
[Verizon Samsung Galaxy S III] SovietKommando:
Seems that Wi-Fi is broken, at least it is for me. This is on a clean flash.
[Verizon Samsung Galaxy S III] tvall:
anything else?
[Verizon Samsung Galaxy S III] SovietKommando:
SD card was also still broken for me (I'm thinking it might just be my SD card at this point, I'm gonna try out another one), but everything else seemed to work fine.
[Verizon Samsung Galaxy S III] beepea206:
I thought in the other thread I saw something about CM11 not flashing with TWRP... confirm/deny with this build? :)
[Verizon Samsung Galaxy S III] joedajoester:
This rom really needed this fresh new start :) Also, what is different from this build in the op and the 2013-11-13-unofficial by sspencer? Anything fixed in it that isnt in the sspencer build? Thanks
[Verizon Samsung Galaxy S III] duarian:
Gonna need a lot more clarity in the OP or else this thread will be exactly the same as the last one. I'll start by adding instructions:

THESE BUILDS ARE NOT 100% OPERATIONAL.

-They boot, I flashed it last night and everything worked for me (front camera, SD card, WiFi..etc) browser FC'd on me once but that might have been something else.

-You will probably get 2 galleries, not sure why or which one to disable, I didn't get that far.

Flash instructions:

-YOU MUST USE CWM, TWRP IS BROKEN

-Factory reset

-Wipe Dalvik / Cache

-Wipe system

-Wipe Data

-Flash ROM

-Boot up, let it sit for a minute

-Reboot recovery and flash the GAPPs in OP

-Reboot and sign in

-Profit.

These were pretty much the instructions last night, and the ones I followed and everything worked fine for me.
[Verizon Samsung Galaxy S III] Dcox28:
I literally just flashed back to 4.3.1 but I ran this build for the past 3 days including the version from yesterday and today. It is seriously close to being able to be used as a DD. TVall, it seems like you are developing this until CM releases so I thought I'd say what wasn't working for me. I did not have the SD card problem but i know many do. I did have these things not working...

1. Certain apps would not reinstall from the Play Store. When I tried it said USB Storage not found

2. When launching Google+ it says network not found retry. I can view Facebook and other apps that have to get on network just fine.

3. Unable to connect to XDA using tapatalk, although I'm not sure that one is rom related as I am now back on 4.3.1 and it is still hit or miss.

4. Overall seems kinda sluggish and i'm sure that will get ironed out as the rom gets more polished. I don't necessarily mean the OS is sluggish but apps are and opening apps takes a little longer

I will probably flash back later or tomorrow as I already miss the launcher but nothing too serious here for me. Like I said it is extremely close to DD status right now and I really liked the ROM and appreciate all of your hard work.
[Verizon Samsung Galaxy S III] nickhex89:
All in all seemed OK expect WiFi and SD card issue, that's the only things I noticed. And (beepea206) yes that is true about the not flashing it with TWRP.
[Verizon Samsung Galaxy S III] tvall:
issue was fixed in twrp 2.6.3.1 or 2.6.3.2, i don't remember. twrp 2.6.3.3 fixed bugs in .1.

at the time of this post, i believe 2.6.3.0 is the most recent build officially available for the d2vzw. this is why i prefer the nexus line :P

this build is made blindly by me. sspencer actually owns a d2vzw and can test and fix things. all i do is build and upload. his builds will be mostly working usually. mine will be just cm and fixes they make.