yashsingh1/xdaforums huggingface dataset:
[Shield General] diogo.sena:
not pc side, I can use both networks to stream, the problem is only if the two are connected simultaneously.
[Shield General] thehacker66:
Hi. Are you the moonlight developer?

I have opened a issue on github a while back asking to support the Vero 4k. I compiled moonlight myself on the Vero 4k and it runs to an extent (full logs plus strace are in the github issue).

Sam Nazarko (Vero 4k maintainer) would really like to have his device supported. Could you please look into it?

I'm willing to test, hope you'll consider this. Thanks in advance.
[Shield General] cgutman:
I work on the official Moonlight clients (Chrome, iOS, and Android) and contribute occasionally to the unofficial clients (Embedded, Vita, etc).
[Shield General] mirhl:
https://www.gsmarena.com/results.ph...x=10.7&chkStereoSpk=selected&sOSes=2&sWLANs=3
[Shield General] Rutjan:
I'll look into that, thanks a lot!

EDIT: After in depth research, those three would meet my criteria:

- Acer Iconia Tab 10 A3-A40 (oddly the cheapest around 200€, though it's the most recent)

- Sony Xperia Z4 Tablet WiFi (around 600€ on Amazon, still pretty expensive for a 2015 tablet)

- Acer Iconia Tab 10 A3-A30 (around 270€)
[Shield General] JMTurner1981:
I have a Samsung Galaxy Tab S3.

I have Moonlight app on it.

I have a Nvidia based gameing computer.

It is all configured to stream, and I have done this.

I have a Sony Playstation Dualshock 4 controller.

I have a USB 3.0 to USB 3.1 type C adapter.

I want to make this work.

I cannot make this work.

Please help.
[Shield General] Ghikya:
Hi guys, I don't know maybe there was already a similar suggestion but I'm playing games with a Bobovr z4 headset. And it would be nice to have lens distortion and chromatic aberration correction on moonlight. Is there a possibility to use the headset profile from cardboard application and apply it as filter on moonlight output video? Thanks.
[Shield General] xianghu1989:
Now I plan is a full coverage of 5G WiFi, the controller is connected to the Android devices via Bluetooth, in my home every corner of the realization of streaming PC game controller (xones) to connect to the Android keys are very perfect, but can not shake, need to have the vibration controller connected to the PC, so I to another room controller will be delayed, I hope that the scheme can solve the vibration controller is connected with the Streaming Terminal?
[Shield General] Ghikya:
So why actually 2k resolution were removed from moonlight? Today I made a custom build, added 2K resolution and successfully streamed to my Galaxy S6 edge, even with my pretty old video card (GTX 670, driver 388.31).
[Shield General] diablos222:
I need help. My router broke and Im currently using some crappy replacement. Since connecting that new router, Moonlight doesnt work on any of my devices. Im trying to use Moonlight on my local network. Can anyone tell me what should I look into to fix it? Port Forwarding is not necessary here, because everything is happening on LAN, right? I temporarly set my PC as DMZ host anyway. I got all Firewalls disabled.

EDIT. Are these supposed to work?

http://127.0.0.1:47989/serverinfo?uniqueid=1234

https://127.0.0.1:47984/serverinfo?uniqueid=1234

Because they dont work for me.
[Shield General] nk33:
the links you posted are to your local pc - they will not work when we click on them

please post step by step what you do, and where it fails.

you need to delete the pcs from moonlight then exit, then go in and re-add them as they may have different ip addresses now
[Shield General] diablos222:
I know, but are they supposed to show me something when I click them?

I know this too. My PC have static IP set, but either my phone or PS Vita cant see my PC, even when I type in IP.

I dont know what Im supposed to say here. Im connected wirelessly on my phone and by ethernet on PC to the router. My PC IP address is 192.168.1.100, my phone IP is 192.168.1.7. I open Moonlight app on my phone, nothing shows up, I click the + icon in the corner. After typing in the IP of my PC I get an error.
[Shield General] nk33:
funny - as you state you are not sure what to say - yet you said everything...apart from the most important bit.....can you guess what that was?

....you got it....whats the error message???

lol
[Shield General] diablos222:
I always thought it always gives the same error. It says "Unable to connect to the specified computer. Make sure the required ports are allowed through the firewall".
[Shield General] nk33:
there are many errors - you need to be specific with anything like this.

ok - so basically you need to try a few things :

1) Go to the gamestream settings on your pc and forget all devices - then reboot and try again

2) Uninstall Geforce experience completely, reboot, reinstall and try again

3) uninstall the app from your phone - re-install it and try again

i think the first one should work - but if none of these wok let me know
[Shield General] diablos222:
I did all the steps. It still doesnt work. Im 90% sure its router fault, because like I said before, Moonlight stopped working when I changed my router.
[Shield General] nk33:
cant be mate.

what about the firewall on your pc? have you got windows firewall on? as you are connected to a different router, the card will see it as a different connection and therefore rest the firewall to on
[Shield General] diablos222:
I got my firewall disabled.
[Shield General] justwondering:
Moonlight is a excellent streaming app , but I have a quick question with regards to my hardware and input lag .

My main PC is a 1080ti , i5 6600k , 16gb ram etc , works great for gaming.....I use a pair of fast powerline adapters ( when streamed to my laptop is happy at 60MPS no input lag , using the same network connection)

Okay the main system I am streaming to is my desktop upstairs :- a AMD 8120 OC to 3.7 ghz, 12gb of 1333mhz ram(oc to 1435mhz) , SSD , Nvidia GT 620 1GB DDR3 graphics card , 10/100 network card onboard.

I use a wired connection with powerline adapters for the 2 PC's so no wireless.

on moonlight it is set to 40mps , 60FPS , 1080p

It does get a big laggy with the input controller , such as when gaming with a official wired xbox controller.

So my question is , too improve things with the lagging other than turning down the MPS , would changing any of the hardware on the PC I stream to improve things for example , a cheap GDDR5 graphics card as opposed to the 1GB DDR3 card I have , is my AMD chip a bit weak on each core (does moonlight make use of the multi core of AMD chips ?) is my low end 1333mhz 12gb of ram a bit of a issue ? would a better network card help , perhaps a 10/100/1000 card.

I do also have a i7 laptop 16GB DDR4 with a 970m , gigabit network card and I can stream to that at 60MPS no issues at all with no real signs of input lag using the same wired network connection.

So I know it is not my powerline adapters or my network connection that is at fault , I can only assume some kind of hardware improvement on my AMD 8120 system would help......but what should I be changing , a better network card ? better CPU , better ram etc ?

One thing I do seem to see to much of , is the ideal specs for the device you are streaming too.
[Shield General] mirhl:
There's only one single task that client has to do, and that's decoding.

You can do it in software (and your cpu is certainly up-to-par), but if a fixed decoding unit is available system will use that.

Problem is not all are made the same.

Your GT 620 (likely a rebranded GT430) has purevideo VP4 - which has quite some bitrate/framerate limitations before it starts to stutter.

So either reduce quality, or try to set moonlight to sw decoding. Hopefully 8 frigging cores are enough.
[Shield General] justwondering:
Thank you for your super fast reply .

I have a spare GTX 650 1GB GDDR5 card that I shall try in the system today , which is not a powerful card but is much faster than my GT 620 with DDR3 ... I noticed with your helpful links that the GT620 use VP4 , the GTX 650 use VP 5 .

Would buying a GT1030 , which uses VP8 help with the higher decoding and sort out my input lag ? the GT1030 is a fairly cheapish card and a investment I would be willing to make.

But on moonlight app , only options I can see for config on windows 10 on my computer that is been streamed to is :-

Resolution , FPS , MPS , Audio and allow Geforce to optimize my games which is set as allowed.

Where do i set the hardware / software decode on the moonlight program on windows 10 please.

TYI :)
[Shield General] justwondering:
Quick update ,I swapped the Geforce GT 620 DDR 3 card for the GTX 650 1GB GDDR5 , changed the ram, I found 4 x 4GB 1600mhz DDR3 in my office and now I can stream with no lag , currently set at 66MPS , really nice and smooth with no noticeable to me input lag on the controller.

I did try 100MPS and it worked for a around 5 minutes before it became a bit slurry and a bit messed up , but it did work with no lag using a controller, which did not seem laggy , so I have dropped it down to 66MPS and it looks and works wonderfully....

If anyone else is having a input lag issue and you know like me it was not a network issue , consider a cheap GDDR5 graphics card , my card is like £20 in the UK for a used one , the whole system I put together with bits I had going spare and saves me the hassle of setting up my laptop upstairs to stream to my monitor .

So happy days !
[Shield General] mirhl:
I'm not sure why the useless ram swap - anyway if moonlight doesn't let you try fallback to software that seems buggy behavior that you should report.

You could use steam in-home streaming as an alternative, that one I'm sure has all the options.
[Shield General] justwondering:
Well the ram I had was spare, better than 12gb of 1333mhz, it makes the pc more complete with 1600mhz oc 16gb of ddr3, as I will use the system for work also, plus I like to tweak things, so I will tighten up the timings on the ram too.

But the the main difference appears to of been the 1gb GDDR5 graphics card, the streaming compared to the 1gb DDR3 card has made a world of difference.
[Shield General] chrisism:
Do you need the RTSP protocol to get the list of games or can you use the web service api on port 47989? Like with the serverinfo endpoint which gives you the xml back. Is there any documentation about that api?
[Shield General] Jgr9:
Hi, I'm attempting to use Gamestream with the Vita version of Moonlight (which I know hasn't really been updated in a long time... if it even needs to be). After a bunch of hassle with port forwarding again (things being reset and such), I've got it working again with my local IP. Attempting again with my External IP, which I've never really gotten to fully connect for much of anything (and there's a possibility that I might have an issue/bug with my Linksys firmware that is never going to get fixed). But this time it appears I might've gotten a bit further.

So far this is after a re-install of GFE, though not the the entire video driver (yet), which once again appeared to have broken things through normal updating. (Surprise, surprise.) Where I think I might've gotten further... is that it looks like I might've actually gotten some partial response through my External IP through the Vita version of Moonlight. Again, it works fine with my Local address, but now, instead of getting no successful connection whatsoever with my External IP Address, I get "Can't get applist!" While again, it all works fine with my Local address. Is there 1 more thing that needs fixing on my network, or is this a flaw with the Vita version? Do I really need to fresh install my video driver along with GFE? Or is there some simple way I can fix this?
[Shield General] justwondering:
Okay quick question , I have just bought a 4K monitor for the machine I shall be streaming to , but my Nvidia GTX 650 highest res is 1440p by the looks of things , I do have a spare AMD 7950 graphics card that would be in the machine I stream too , the machine I stream from is a 1080ti....

Main question is :- will moonlight on the machine I stream to be okay with a AMD 7950 , or must I also have a Nvidia graphics card in the PC that I stream too ?

TIA
[Shield General] nk33:
Mate… the graphics hardware you are streaming to will always give u a stream. Hell u can stream to a cheap Android phone, a pc/laptop with intel graphics… doesnt matter

---------- Post added at 06:58 PM ---------- Previous post was at 06:55 PM ----------

Mate… the graphics hardware you are streaming to will always give u a stream. Hell u can stream to a cheap Android phone, a pc/laptop with intel graphics… doesnt matter.
[Shield General] justwondering:
Hi , Thank you for your reply , but at 4k , not all cards can decode at 4k 60fps with HDMI , after doing some research tonight , my gtx 650 and my 7950 are not suitable for 4K 60fps via HDMI , sure I could buy a DP to HDMI 2.0 converter cable , but they do not quite seem to always work as intended , so I have bought a GT 1030 that is ment to be a good 4K streaming card at 60FPS from my gtx 1080ti gaming system , my gtx650 is excellent at 1080p , but alas for 4K streaming just does not have the legs to carry it or the newer type of HDMI 2.0b
[Shield General] nk33:
You didnt ask if it would stream in 4k. You just asked if it would stream.
[Shield General] justwondering:
Thank you for your reply,sorry, I guess assumed with me mentioning the 4K monitor, that I would be streaming in 4k, but thank you all the same.

Fingers crossed the GT 1030 will be upto the task for 4k streaming.
[Shield General] diablos222:
Hi. I just tried streaming to Vita using Moonlight over internet. It works just fine for me. It looks like its a flaw in your networking.
[Shield General] nk33:
streaming to vita works lovely!!!
[Shield General] Jgr9:
Ok, but would anyone know why I might get "Can't get applist!" only over External IP, while Local works fine?
[Shield General] nk33:
yes - probably because you havent forwarded all the port ranges to your host pc.
[Shield General] ColinMacLaren:
Hi, I am about to replace my NVIDIA SHIELD TV with an Intel NUC6CAYH ( Atom Trail Celeron, HD500, 4 GB RAM, HDMI 2.0).

In theory the GPU handels H.265/HEVC/VP9 in hardware but it only features 12 low-clocked execution units.

Is the NUC powerful enough for Streaming to Chrome on Windows 10 and does the Chrome client support HDR?
[Shield General] Jgr9:
Except, as far as I'm aware, I have every port, that I'm aware of that I need, successfully forwarded.
[Shield General] nk33:
Ports below are those that require forwarding:

Ports to forward manually:

TCP 35043, 47984, 47989, 47995, 47996, 48010

UDP 47998, 47999, 48000, 48010

can you confirm you have done this?
[Shield General] Rutjan:
Check if GeForce Experience hasn't created its own port forwarding rules in the Windows firewall, that what caused connection issues for me.
[Shield General] Jgr9:
Yes, all successful.
[Shield General] justwondering:
I thought it worth adding a update as I had posted with regards to game streaming in 4k

My hardware changed over the Christmas period and I now have a 4k 40inch TV for my gaming monitor, my main gaming system that I stream from is a gtx 1080ti, I was streaming to a 1080p setup, my system had a gtx 650, amd 8120 cpu and 16gb ddr3, worked great streaming at 60mbps.

But when trying to stream at 4k with the gtx 650 it was very choppy at 60fps, but playable at 30fps.

So I did some research updated the graphics card to a GT 1030 2gb which has hdmi 2.0b and is reviewed as a good 4k card for HTPC systems for watching movies and works at 60fps.

I fitted the card yesterday and yes the Gt1030 works fantastic at 60fps 4K, my only issue my side is the speed of my network cable I use 2 powerline adapters to stream to my pc upstairs, which when set above 60MBPS starts to lag the controller response time, I have tested at 80MBPS and the picture quality does improve nicely, I do not really want to run a wire direct to the the machine I stream to, so I might have to learn to live with 60MBPS, which still looks good, but the definition on objects in the deep distance on say big open world games like the new Assassin's creed, do look a bit muddy, but if playing a game in a more closed environment, the graphics look great.

So for £49.99 delivered in the UK the GT 1030 coupled with Moonlight streaming offers a lot of bang for your buck and can also natively game as it is somewhere around a gtx 750 in gaming performance.
[Shield General] diablos222:
Maybe try disabling Firewall on your PC.
[Shield General] nk33:
...this goes without saying surely!
[Shield General] Flaîm:
error report:

with GFE 3.12.0.79 i can't establish a stream. the game starts on the computer, but the phone throws an RTSP handshake error.

when i downgrade back to GFE 3.10.0.95 i am again able to establish a connection.
[Shield General] Teme009:
I use the chrome client to play with my friend and they just released a new version of it ( v0.8.1 ) and the port forwarding part in the

setup guide: github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#streaming-over-the-internet

changed. So maybe the new ports are for the latest geforce version?

New ports from the guide I linked:

TCP 47984, 47989, 48010

UDP 47998, 47999, 48000, 48002, 48010

These ports worked for me with the latest GFE and chrome client. But I have the same mouse issue that makes this latest chrome version unusable for me. I used to use the build with a workaround found

here by cgutman: github.com/moonlight-stream/moonlight-chrome/issues/353

This workaround is not in the latest chrome release so I guess I have to roll back geforce drivers.
[Shield General] cgutman:
Yep, you're right about TCP 48010 now being required to stream from GFE v3.12. Updates for 3.12 support are live for Chrome and Android. The iOS update is pending review.

If you're having the mouse issue, you can download Chrome Beta which is already on Chrome M64 where the bug is fixed. If you install the Moonlight extension into that Chrome version, it should work fine. https://www.google.com/chrome/browser/beta.html
[Shield General] Flaîm:
tried it, didnt work :/

edit: somehow disabling forwarding of tcp/udp 80, 443 to the streaming pc fixed it.
[Shield General] LVNeptune8:
My understanding is the iOS version is supposed to have an on screen controller that includes all buttons including L3/R3 that was added awhile ago now. When I run it I have everything but L3/R3 listed. I realize the MFi spec does not allow for those two buttons but my understanding was it was added in the app and should display any buttons you don't have on a controller. Do I actually need a controller paired to see L3/R3 onscreen?

EDIT: Answered my own question. Connected an MFi controller and it showed L3/R3 correctly.
[Shield General] Hewell:
Not only me ask for this: https://www.reddit.com/r/ps3homebrew/comments/50x2gh/moonlight_stream_on_ps3/

Anything about this?
[Shield General] SimoxTav:
Do you have any idea why Moonlight for rooted devices is incompatible with Xiaomi Mi A1, while the unrooted version works fine? I am currently on Oreo Jan Patch with Magisk for the root part. I know the cursor stuff on Oreo (that is one of the thing where root is no more needed), but can I expect to use the unrooted version like I used the rooted one before for everything else?
[Shield General] cgutman:
I'm willing to give porting advice to anyone who wants to take this on as a community port (like the Vita port).

Moonlight for Rooted Devices is marked as incompatible with any device running Oreo or later, since mouse capture functionality is provided in the platform now. The root version will still run on Oreo but it will just use the built-in APIs and never ask for root permissions.

This is the start of the long process of deprecating the root version. It probably won't be totally discontinued for a couple years though.

You should switch to using the normal version on Oreo. It should have feature parity with the root version on Nougat and earlier.
[Shield General] Hewell:
Because my C level is poor, I had started a looking for a developer at reddit

https://www.reddit.com/r/ps3homebrew/comments/7trfq4/looking_for_a_developer_moonlight_stream/

Thanks cgutman.
[Shield General] lauwingchun:
I am using Chrome client v0.8.2 over tethered LTE mobile network on the go on my notebook:

I was able to pair with my gamestream desktop and see my list of games, but after clicking on any one of the games, only a black screen is shown on my notebook, whilst my desktop is running the game just fine (GTA V).

Any idea what goes wrong?

Interestingly, I could get the video and controls working under below combinations (but not the most practical / ideal setups for me):

- Chrome client on notebook over home wifi network which the gamestream pc is connected to

- Moonlight app on galaxy S8 using its own LTE network (i.e. the network which I tethered to my notebook and failed to show any display during moonlight session)
[Shield General] nk33:
ok - so obviously the issue is with the tethering. on your chromebook - something with the tethering is stopping the video from getting through.

The fact you can get it working over the lte network means all the ports are forwarded ok.

hmmm this is interesting - perhaps your chromebook sees the hotspot as a metered connection and blocks some ports? have you got a firewall enabled for that connection? have you tried bluetooth tethering to see if the result is the same?
[Shield General] lauwingchun:
Thanks for your quick advice. I am actually using extension under Chrome browser v64.0.3282.140 (64-bit) in Windows 10 on my notebook instead of Chrome OS.

I have tried again using bluetooth tethering and USB tethering, but the result is the same. My other Windows tablet got LTE modem on it and I tried it, same result (black video).

Hmm, any other ways I could debug it?
[Shield General] nk33:
So, basically, you use the moonlight chrome extension locally and it works, use it over tethering and you get no video? But you get audio?
[Shield General] lauwingchun:
No video nor audio over tethering
[Shield General] nk33:
Wow this really is wierd.

Something is different between the 2 connections. You need to find it. Turn off windows firewall… have you done that? Also make the nerwork into a private one - make sure it is not set to public.
[Shield General] lauwingchun:
Hmm, already set that to private connection and tried turning windows firewall off on both server and client, still no success.

Any logs I may refer to on both server and client ends which may shed some light on this?

BTW, I am using Aorus Gaming Box GTX1070 hooked to Skull Canyon Intel NUC via Thunderbolt 3, and it has a "dummy" monitor 1 (to the "Iris Pro Graphics"; there is no such monitor) which it shows up in display settings and cannot be removed.

Could these be leading to the issues also?

* Updates:

- Since this leads me nowhere so far, I resorted to establishing VPN and connecting to my home PC via 192.x.x.x on Moonlight Chrome extension and it worked. There is latency issue but this is the best I could do at this moment.
[Shield General] Shigave:
I have troubles with what I believe is the windows firewall. If I disable it, I can use the app with no problems. It finds my pc instantly. I want it enabled and Ive tried with the codes in the cmd as admin, on my router and windows firewall to forward the ports. I am not sure if Im doing something wrong, but it doesnt work when is enabled regarding on following the troubleshooting instructions.

I tried without firewall, with my note8 connected to my 5ghz network and wow, it was incredibly smooth, i want to keep using this app to play certain steam games.

Also, is there any way to change some sort of status on steam to show your friends you are playing using Moonlight?

And a last question, can I somehow connect a wireless ps4 controller with bluetooth? And what if I buy a connector from the controller to the cell phone? Thank you.