yashsingh1/xdaforums huggingface dataset:
[Shield General] HappehLemons:
Thanks for this, but I would honestly say it is less playable now :/. The jumpyness is still there, and the vertical movement is now to fast making a bit harder to make small movements. I would actually prefer the vertical movements being to slow over this. My latency is 7ms client side, and the decoder is 6ms.

Edit:

Some more info in case you were wondering.

My router is RT-N66R

I'm streaming from a GTX 970
[Shield General] Kenhyper:
Love this app :D works great on my home network with a latency on average of 10ms playing dragon age inquisition on my non-root stock Nexus 5 with moga :) Only one problem...I've tried searching for the resolution of this issue but to no avail. No one else seemed to have a problem I suppose. I cannot connect off net. Neither LTE nor another network. Port forwarding is set up

TCP 35043, 47984, 47989, 47995, 47996, 48010

UDP 7, 9, 47998, 47999, 48000

GFE is set to stream over internet on the current version 2.2.2.0. I've tried this with 3 different routers, and having the same issue. Shows the PC is offline, send wake on lan request or Delete PC are the only options. Wake on Lan is enabled on my pc but regardless...the pc is on. gfe is open and still...nothing. Any thoughts on how I can connect offnet? Am I missing something?

Thanks in advance :)
[Shield General] Stickman89:
I've noticed similar erratic movement, and over-accelerated control movement with sixaxis ps3 controller also. Makes some games requiring pointer precision, difficult, therefore frustrating. As well as finding the right balance in sensitivity for game settings.

Also notable, and possible contributing factor: operating sliders within game options, appears to increase/decrease values too far using pad joysticks/d-pad. So ultimately trying to correct the issue in sensitivity becomes tedious, especially once onscreen mouse support disables, when launched with gamepad connected/detected.

An FYI for [MENTION=2844433]cgutman[/MENTION], perhaps you may have some idea's to resolve. No obvious reasons at times input can become delayed and/or cause the controller to disconnect entirely in games (gamepad disconnections occur often in Payday 2, but also experienced in others).

Connecting via PC, and not using Rxinput.dll solves these problems; however more a workaround then a viable solution. Gamepad never actually disconnects when these in game disconnection notifications ocurr, however sure enough the controller is unresponsive.

This doesn't occur in any other game/app tested using this gamepad, seems to be specific to limelight.
[Shield General] MalaBouM:
hi, i use payday 2 and i dont have disconection with moga or x360 controler...

Envoyé de mon K00C en utilisant Tapatalk

---------- Post added at 04:10 PM ---------- Previous post was at 04:06 PM ----------

Wol is not implemented you can add a profile in tasker to make this.

Why you use gfe 2.2.2.0 with a qualcom device ? 2.1.3.0 have a smallest latency on qualcom device...

Envoyé de mon K00C en utilisant Tapatalk
[Shield General] hop3l3ss1990:
The version I made was like the original, I only replaced the onTouchEvent listener to one as minimal as possible. That's why the movement is not as accurate as the original one with screen calculation. The verson should be only a test if the jumpyness is going away.

It was possible for me to recreate your issues, coud it be that your tablet has a mediatek processor? Because my cube 9x Talk has the same problems. I noticed that the movement is correctly on the tv screen. The stuttering is only on the transfered picture back to the tablet. Maybe cgutman has an idea how to solve this.

Greetings
[Shield General] HappehLemons:
Processor is a Tegra K1, athough I've got two. One is a MiPad (In the video I showed) and the other is a Nexus 9 (Both are Tegra K1s though).

On the Nexus 9 the mouse moves at the proper acceleration in all directions except up, unlike the MiPad where the the up AND DOWN don't move at the proper speed, but the jumypness is still there on both. Very strange
[Shield General] Adun_toridas:
"The connection has been terminated"

Hi everyone!!!!!!!!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

"The connection has been terminated"

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

This is what I get after 1 -2 minutes after streaming my game perfectly. Via WiFi or USB, no matter what, I allways get the same problem.

Windows 7 64

CPU: Intel i7 4770K 3.5ghz

RAM: 8gb (2x4gb)

GPU: GTX 770 4gb

Samsung Galaxy S5

Thank you all for your help.
[Shield General] hunter99507:
Hello, I have an issue with the newest version of limelight and GFE. I am connected via ethernet and it seems like every minute or 2, the game studders and becomes unresponsive for a couple of seconds. After a couple of seconds it goes back to normal. Any suggesstions?

-4670k

-780ti

-shield portable via ethernet
[Shield General] Stickman89:
That's why I mentioned Sixaxis controller :] my 360 controller is fine, then again, that's connecting to pc unless you own a wired one and connected via OTG. Don't own a moga, but thank-you for clarifying it doesn't occur for it. May have to invest in one.

Still as pre-mentioned, Sixaxis suffers a sort of non-linear grip with sensitivity when using joysticks. Sometime's movement is just too sensitive, other times not enough. Not to mention controller disconnection's in Payday 2 and other games.

Doesn't appear to be effected outside of limelight, so I want to lean towards; it's not an issue with Sixaxis Controller and/or driver. However could be wrong, just like to see if there could be an underlying reason to the trouble.
[Shield General] HappehLemons:
FYI:

Root version is not working on android 5.0.

When I hook a mouse up to my tablet the android cursor stays on screen and interferes with my computers mouse cursor.
[Shield General] tallnerd1985:
[MENTION=2844433]cgutman[/MENTION] any chances of a build of LimeLight compiled with the GearVR/Oculus SDK in a theater style GameStream session? I just a got a couple Gear VRs and I am dying to place a game like I am in a theater :)
[Shield General] infinity128:
Cant pair

Forwarded all of the ports and was on the same wifi but couldnt pair because gfe didnt send the mac address
[Shield General] wilflare:
any chance of this app natively supporting DS4? - SixAxis is giving me issues :/
[Shield General] endomorphine:
just google "ds4 to xinput mapper" and use this. easy way to play w/o native support

---------- Post added at 12:16 PM ---------- Previous post was at 12:05 PM ----------

My colleague and I experienced some bug right after updating limelight to 0.5.9, and GFE to 2.2.2. It appears that mouse control is kinda broken somehow, like it sticks to corners and borders of screen and when you try to move it away from there it has sensivity like x100 and sticks to another corner or border. After examining what happenning, I would say that it was like some of mouse control works wrong, like acceleration interpetation. It's like my clients mouse controls doubles by my servers mouse sensivity. Cant really use this pretty limelight right now. =C
[Shield General] Jetmantrunks:
After a lot of tinkering I managed to connect the app to my pc. But when I try to launch an app it immediately fails saying I need GE 2.2.2 or higher although that's the version I have. When I tried limelight 3.0.2 instead I get an rtsp error saying the handshake failed.
[Shield General] nk33:
If you have latest gfe u need latest OFFICIAL app from market or market root version… not any of the ones u downloaded here
[Shield General] Jetmantrunks:
That's what I did, the first install I made was from Google play this morning (I suppose the app wouldn't tell me that it supports only 2.2.2 or above if it wasn't the latest apk since only the latest one needs 2.2.2 or higher). After that gave me the error I uninstalled and tried 3.0.2 from here. With 3.0.2 the game at least starts on my pc before the error. I suppose next logical step would be downgrade to ge 2.1.1 with 3.0.2?
[Shield General] cyberpixel:
Hi there! First, I wanna say a big THANK YOU to the devs for their work!

Actually I have a problem to get it working on a OpenHour Chameleon device (Android Kitkat, RK3288 chip). First I tried version 3.0.2 directly from the github page on it and it worked fine (only quickly started some games on it).

Now I uninstalled it and installed the latest version (3.0.3) from the playstore directly. Pairing works fine. It also finds my computer and displays the covers of all the games, but if I try to start

a game or Steam, I get now a Conncection Error. Failed to start RTSP handshake. RTSP SETUP request failed: 400 and connection terminated. On the PC, for example steam starts up fine in BP mode - just not on the TV....

I have installed the latest GFE software (no beta) as well as the latest Geforce Drivers (also no beta).

What I tried so far:

- Rebooted PC

- Reset pairing in GFE and paired again

- Restart limelight app

... did not help so far.

Does anybody please have any advice how to fix it or what it means? (I checked the error code list for RTSP errors and as far as I can tell 400 means bad request).

Thanks already for any help!

Edit: Added the complete error message. Btw: also tried it on my Galaxy Tab 2 7.0, where it worked great so far. With the latest version (3.0.3) I get now the same error message as described above.

Update: Installed the latest Limelight version (3.1) a few minutes ago to see if it would help - same problem. Then I uninstalled Geforce Experience 2.2.2.0 and installed version 2.1.5.0 again - problem solved. No more errors. So GFE 2.2.2.0 does somehow not work for me... Thanks to the devs for the backwards compatibility to GFE 2.1.x :cool:
[Shield General] mad.droid:
Xiaomi Boxes

Hi All,

Does anyone tried Limelight with Xiaomi tv boxes?

http://www.xiaomishop.com/24-xiaomi-box

They have controller support like Amazon or Nexus player so could be ideal for gaming. Unfortunately I dont have any of these devices. I rather exploring options.

Thanks

mad
[Shield General] cowcalf:
Did you ever get it to work? I also got the 521 error and I have made sure everything is correct and running.
[Shield General] jfp555:
Limelight Pc version

Hey guys, my laptop,

Today i decided to use limelight on windows with streaming from desktop to laptop. Kept getting an error:

'The app Steam is nit in the GFE app list'

The desktop streams perfectly to android. Am on latest drivers.

Any suggestions?
[Shield General] dibblebill:
It didn't work for me, but the 630 is no 770 :p so it might

Sent from my HTC One with OmniROM
[Shield General] Rhedox:
Any fix for the 'steam not found' error?
[Shield General] cgutman:
If your laptop doesn't have Optimus, the mobile streaming hack in should work. http://xdaforums.com/showpost.php?p=47843410&postcount=91

It could be anything. Try reinstalling GeForce Experience or clean installing the Nvidia drivers.
[Shield General] dibblebill:
I might be stupid, but how do I check if I have Optimus?
[Shield General] cgutman:
If you open device manager and look under "Display Adapters", you should only see your Nvidia GPU. If you see an Intel GPU too, you have Optimus.
[Shield General] dibblebill:
Don't even have to look. I know I do. It's mighty good for battery life, though

Sent from my HTC One with OmniROM
[Shield General] Rhedox:
My Setup: PC -> 1Gbit -> Router -> 802.11n Singleband 2.4GHZ 75% signal strength -> Galaxy S4 running CM11

Kainy runs much faster, even in 1080p mode than Limelight in 720p 30 FPS.
[Shield General] irtimmer:
Limelight-pi

I'm working on a port of the Limelight-pc code to the Raspberry Pi. In it's current state it is able to display the video with low latency using the hardware decoder. Sound is also working, but the Java Sound API is too slow for the cpu which will therefore result in lots of delays. Input is not working because I avoid using X and therefore need to port the code to use the evdev interface directly.

During the port I found some interessting details about the video stream. Currently the video codec hasn't set the bitstream_restriction_flag and the max_dec_frame_buffering property. At least on the Raspberry Pi this will cause huge delay's, becasue the decoder will buffer the frames in case it will find a B-Frame. By edditing the SPS NAL before give it to the decoder I was able to remove almost all delays on the Raspberry Pi. Maybe this will also work on some android decoders. I simply change some bytes in the stream so I will propably break when Nvidia change something in the streamer. See github.com/irtimmer/limelight-pi/commit/5b6ddd10ecdfbef6cea750da1e568ea73be4fbb3 for more information.

The code of the port is of course available online on github.com/irtimmer/limelight-pi. At the end of the week I hope to have sound and input working and will then propably release some binaries too.
[Shield General] cgutman:
Huge thanks for the SPS hint. Fixing up the SPS completely eliminates the Tegra hardware decoder latency.

EDIT: I'll be making the SPS change in limelight-common before feeding data to the DecoderRenderer
[Shield General] ZenInsight:
This sounds like a break through change. No buffering needed and now frame rates should be perfect. Is this true?
[Shield General] cgutman:
For the hardware decoders that are behaving badly (Tegra), this is a breakthrough change. Older Tegra 3 devices will see the greatest benefit because their CPU cores aren't quite powerful enough to decode at a stable frame rate.

For hardware working well already, the effect should be minimal.
[Shield General] ZenInsight:
Does it benefit Tegra 4? (Like the Tegra Note 7 tablet)
[Shield General] danielb7390:
And check! Tegra 3(asus tf300) working perfect with hardware decoding 720p@30fps!!!

Many thanks for your hard work guys!

EDIT:since I'm already here... on the PC version i still get very macro blocks in complex images, it looks perfect on steam and the game intro but as soon i enter the actual game its a mess specially if i run! (assassins creed 3)
[Shield General] cgutman:
It will a bit. I could notice a difference on the Shield.

Are you running 720p@30fps on your PC too?
[Shield General] danielb7390:
Yes 720 with 1080p its even worse... almost impossible to see anything!

Unless you updated something since last time i checked (3-5days ago) :)
[Shield General] danielb7390:
(PC)

Forget... its better now still looks a little bit slow but its better!

The pc client is using accelerated gpu decode?
[Shield General] rhx123:
Decided to give this a try, it appears to connect OK but then I just get a black screen on my tablet.

Steam Big Picture launches, and touching the tablet moves the mouse on the screen, yet no video is displayed.

Same happens with software or hardware decoding.

Probably something I'm doing, but not sure what.

Seems to be something wrong on my host computer as connecting via the PC client has the same effect.

I'm on the latest drivers and the latest GeForce experience.
[Shield General] irtimmer:
Limelight-pi (Alpha)

I have my first alpha version of Limelight-pi ready. It's available on https://github.com/irtimmer/limelight-pi/releases

Currently only keyboard and mouse input is supported, because I don't have a gamepad to test with. To use keyboard and/or mouse input you have to run as root and specify the /dev/input/event[nr] device using the -input paramater. To find out which event device correspond with which input you can look at the symlinks in /dev/input/by-path.

The OpenJDK JVM is too slow on ARM so you need a Oracle JVM. Oracle Java SE7 is available in the repository's for Raspbian. For other linux distributions you need to download a pre-release version of Oracle Java SE8 or Oracle Java SE-Embedded 7.

I have tested the software on ArchLinux in combination with Oracle Java SE-Embedded 7, but I hope it will also work with other combinations.
[Shield General] hjuo:
Great, I always wanted to stream my games to my pi. When I have time I will try installing it, now I have just RaspXBMC on it so I can't test it. In the future if it will support the 360 gamepad it will be complete!

On the Android side, anybody has tried this on a x86 pad? I tried with on a galaxy tab 3 10.1 and with hardware decoding there's video lag, the input is instantly received on the pc side as I see on the pc screen but on the tablet I see the image with a delay, If I use software it doesn't work right, the image is very bad and there is delay.

Also I had problem with streaming from the pc with the sound, every time I tried connecting it showed the audio panel on the pc, interrupting the connection. If I disabled a sound peripheral on device manager it started connecting but without any sound.
[Shield General] mungus:
Firstly, thanks for this awesome PC app! Have been waiting for people to somehow take advantage of the stream spewing out of my nvidia (if someone could make something to stream it to a TV by DLNA that would also be awesome).

So the only problem is that I can't get it to work. At all. I set both the host and client PCs up, pair them without any issues, hit 'Start Streaming'. I instantly get the error 'Failed to launch application' followed by 'Starting app failed'.

My host PC vitals:

- Windows 8.1 64bit

- Geforce 780 Ti

- Latest GFE and drivers

- Latest Java 64bit

Things I have tried:

- Reboots all round

- Reinstalling Java on client

- Reinstalling GFE on host

- Disabling firewalls on both client and host

Clients I have tried:

- Windows 8.1 laptop

- Windows 8.0 PC

- Windows 7 HTPC

Any guidance would be greatly appreciated!
[Shield General] endomorphine:
any chance get the answer here?

http://xdaforums.com/showpost.php?p=58649267&postcount=2173
[Shield General] uacvax:
v3.1's 3-finger tap for keyboard is very hard to use. Out of maybe every ten to fifteen 3-finger taps I will only get the keyboard to show up once. When the keyboard does show up it is not possible to type into fields too.

For example, if I have remote desktop running through GFE and I try to type a URL into the web browser, it won't actually let me type any words to the browser. The enter key works in sending the execute command, but any letters and numbers are not sent in. Thanks.
[Shield General] mastertiti2000:
I've a force-close with the last version at second launch. When I install it, no problems and game streaming is ok. But when I quit Limelight and launch it for second time, I've a force-close. I've tryed to uninstall and re-install the app and it's the same at each time. I've no problems with olders versions. I've a galaxy S5 rooted 4.4.2 with custom rom XtreStolite 1.3.2 and Ktoonz Kernel.
[Shield General] cgutman:
GFE 2.2.2 changed a bunch of things. I don't think we did anything that would affect mouse acceleration on our end. I can look into it.

What device, Android version, and keyboard are you using?

Which screen are you on when quitting? If I'm understanding correctly, you're pressing the home button then tapping the Limelight icon again? Does the issue happen if you swipe the app away from recents? Does the issue happen if you resume it via recents? There is a known bug where machines with apps that have a missing name will cause Limelight to crash but that doesn't sound like this issue.

Please make sure you've submitted the crash report to Google Play. If possible, can you also post a logcat log? http://xdaforums.com/showthread.php?t=1726238
[Shield General] endomorphine:
well, I can provide much information, just ask what do you need to fix this. I'm gonna record some video with this bug for you, just please dont ignore me. Video going to be ready in couple of days.

and thanks for answering
[Shield General] uacvax:
HTC One M7. Android 5.0.2. I am using the Google Pinyin Keyboard.
[Shield General] BODYPRINT:
G'day guys,

Awesome software! Love using it with Gyre for headtracking!

I've got a Galaxy Note N7000 rooted with Lollipop 5.0.2 (NightOwl beta 7).

The Non-rooted version of Limelight works perfectly, but the rooted version locks up the phone screen when it goes to launch the game.

The actual phone is still working in the background because I can still make it reboot by going through the process ( I know roughly where the buttons are when I long press the power button for a reboot).

If I'm running headtrack software that also continues to work even though the phone screen looks like it's completely locked up.

Steam doesn't do anything either on the PC after I select the game. There's no interaction there like it does with the Non-Rooted version.

Is there a big advantage to the non-rooted version in latency? I'm getting about 60ms on the Non-rooted version. Not terrible or great really!

Is it a Lollipop issue or a Galaxy Note issue?

Thanks :)
[Shield General] Phoenixfox:
systems with 3 controllers

This is the most awesome piece of software I have ever seen for android.

I'm using Limelight (rooted) with a Nvidia Shield Portable and I have connected a Xbox 360 wireless controller receiver.

The only thing missing to be the perfect portable streaming machine is the ability to use 2 external Xbox 360 controllers.

After the last update (and the 2 controller support being added) I have been able to play 2 player games like Ultra Street Fighter IV using the Shield built in controller and an Xbox 360 wireless controller.

Would it be possible to add some setting to tell limelight to ignore the built-in shield portable controller and use 2 external wireless controllers?

That way I could just plug the Shield to the TV and use it in console mode while playing from the couch.
[Shield General] cgutman:
This use should already be supported. Limelight assigns controller numbers after the first input from each controller each time you start streaming. If you don't touch the Shield, it should assign one of your wireless controllers as controller 1 (whichever sends input first).
[Shield General] ElectricPulze:
What is the fastest? Software or hardware decoding?

What advantages and disadvantages do they have?

Impact on battery life?
[Shield General] Phoenixfox:
Thanks a lot for the quick answer!
[Shield General] linkandzelda:
I'd like to ask, what is the best device to buy for streaming using limelight? With my setup currently, I have the Nvidia Shield only but I would like to change devices to a phone with 5-6 inch display. The only device that I tried with my setup is the note 3, and that was able to do great speeds with about 8-11 ms latency. I have the Nexus 5, Nexus 7 and Nexus 7 2013, all of which have latency of around 50-60ms+, despite the first post stating lower quotes. What exactly influences latency? I'm under the impression that it's a combination of the router speed (mines 5ghz) and the device decoder speed. Thanks to anyone who can answer, and hopefully this will help me to choose the best device for the job.
[Shield General] jpeich:
Any mobile with latest qualcomm 805 and wifi 5ghz would do. Latest GFE versions update put some more lag on this.

You could try a tegra phone with 5ghz wifi for lowest lag. Not many options

Xiaomi Mi3 NVIDIA Tegra 4 (Only td-cdma band)

Wiko wax 4g http://es.wikomobile.com/m205-WAX-4G (not sure about 5ghz wifi)

regards
[Shield General] jfp555:
I have been also pondering over which device would be ideal.

One of the best that I have discovered so far would be this:

The Kobo Arc 10hd (http://www.amazon.com/Kobo-Arc-10HD-16-Tablet/dp/B00H8V0K36)

Reason being that it has the Tegra chipset and 2x2 MIMO wifi capability which basically makes it a 10 inch shield. Storage space is super limited but there will be tradeoffs.

Personally I am very interesting in development of Limelight on Windows because I would rather have an x86 windows tablet any day over an android tablet.

I am also looking at tegra powered chromebooks. Do the devs have any updates on how limelight performs for chromebooks (tegra based ones)?
[Shield General] jpeich:
He has been asking for a 5-6" phone. For bigger format best option right now is Xiaomi MIPAD.

Regards
[Shield General] hunter99507:
I got a quick question. Has anyone used limelight with out any studdering or freezes? I have my shield portable hooked up via Ethernet and it shudders for me. Am I the only one?