yashsingh1/xdaforums huggingface dataset:
[Shield General] piyush95:
Thanks to all devs in this project...

Works great with my lappy and Xperia Z

Tried Battlefield 4

Cod:AW

Watch_Dogs

All with a maximum latency of 40ms...

Thanks a ton!!
[Shield General] dreamss:
actually u can install test apps without CFW

samsun gdforum.com/Gu ide/art00013 /index.html

i would love to have at least mouse/kb support
[Shield General] Borbosch:
Nexus 5 huge slowdowns

I have the same Problem with the slowdown every 2-3 Minutes. Everything works fine before that. After disconnect the app shows me a latency of 7 ms.

Following Setup:

PC with GTX 970 GeFore Experience 2.1.3.0

Gigabit to Asus RT-N56U

Google Nexus 5 wired to PS3 Controller (disabled Bluetooth)

But it's strange that everything works great with my Nexus 7 2013 wifi edition. Seems like something device specific. Maybe it is the OS. The Nexus 5 runs with Lollipop and the Nexus 7 with latest Kitkat.

Is there somethin i could provide to help with this issue? Maybe a log from my device?

Greetings!
[Shield General] AdmiralBobbery:
I had these issues aswell on my setup (Galaxy Tab Pro 8.4) with both wired XBOX360 controller, Wired and Bluetooth connected PS4 controller.

At the time I was using 5ghz wifi to the android device and the issues dissappeared when i switched to 2.4Ghz (but that messed up my bluetooth connection to the PS4 controller), so i kept experimenting.

(Maybe you Nexus 7 is using your 2.4Ghz networt and your Nexus 5 is using 5ghz??)

Then I read somewhere else about wifi issues due to channel bandwidt settings due to collision with other networks eventhough my Wifi Analyzer was showing no overlap between networks in the area.

I checked my router and found that my wifi channels where set to 40Mhz, which limits the actual amount of channels available without overlapping, so I changed it to 20Mhz, rebooted my router and woila! No periodic slowdown AND I could use my 5ghz wifi along with bluetooth connected controller.

I can't guarantee this will solve your problems, it might have been a coincidence that my changes solved mine, but it's definately worth a try.

Hope you have luck solving the issue,

regards
[Shield General] jpeich:
Android on Nvidia Jetson TK1 dev kit

Hi,
[MENTION=2844433]cgutman[/MENTION] I recently got a Jetson TK1 that is a developing board with Tegra K1. It has plenty of power and I wanted to test limelight. Android version comes from an adaptation called jedroid. I thought it would be the definitive streaming client.

I tested limelight last version and I found out that CPU could not keep up with 60fps 1080p. It is even more powerful than mipad or shield but current android implementation I think it lacks full HW GPU support. I tested HW decode and gave 120ms latency (80 ms hw decoder) whereas SW decoding gave 34ms. Is there any way to log/trace the behaviour of limelight on this version of android and HW so I could adapt it to support limelight HW decoding fully?

It´s tons of fun streaming and tuning it!

Thanks
[Shield General] nk33:
"The application Is minimized. Resume it on the PC..."

When I connect via Android devices, all works fine. Whenever I try and connect via Limelight via any PC I always get the message below:

"The application is minimzed. Resume it on the PC manually or quit the session and start streaming again"

When i go to the host pc I realize that steam is open, but because dark grey Nvidia shield game streaming screen opened a split second after, the taskbar is showing which means steam is not in full screen mode which is why I think i am getting the message above. I then have to manually click for steam to come into the foreground, then Limelight works.....

there must be a way of stopping this from happening...i have tried ticking the Big Picture mode box but this does nothing
[Shield General] blackmambalal24:
Mouse Support Please! :)

Hi Limelight Team,

I love this app - the picture quality is amazing!

However, Keyboard and mouse don't work right on limelight. The android cursor is always visible and it locks movement to the mouse movement in the screen. This leaves me stuck with NVIDIA Hub and a weak image quality. Is there any future development or any tweaks I can make on my end to get this to work? Both my mouse/keyboard are bluetooth.
[Shield General] MalaBouM:
Hi ! Keyboards and mouse works like a charm with root version of this app. You can dowload this version on the playstore.

https://play.google.com/store/apps/details?id=com.limelight.root

Envoyé de mon SM-G900F en utilisant Tapatalk

---------- Post added at 01:08 AM ---------- Previous post was at 01:02 AM ----------

Hi, you can use unified remote and the task manager remote to place your app in full screen. Somes of my games starts minimised with this method I avoid to climb two floors to access the pc.

Edit: this message appear if other device have launch the gamestream and if the gamestream windows is opened. Quit limelight session on the device was started the gamestream and after you can open a new session with another device.

Envoyé de mon SM-G900F en utilisant Tapatalk
[Shield General] hop3l3ss1990:
Build against new limelight version.

github:

https://github.com/hop3l3ss/limelight-android
[Shield General] nk33:
I use splashtop to access the host pc from my andeoid device and maximise Steam but to be honest that isnt really a solution, just a workaround. Obviously this issue needs to be fixed…
[Shield General] Stickman89:
Now that I like... Where are the 'LB' and 'RB' buttons though? Great stuff.
[Shield General] cgutman:
GFE 2.2.2+

GFE 2.2.2 (and 2.2.3 for beta) was released today. They've changed a few things so Limelight doesn't currently work with it. I'm hoping to have it fixed sometime today.
[Shield General] MalaBouM:
Good news ! When you finish your build can you tell us if is interseting tu upgrade gfe for qualcom device ?

Envoyé de mon SM-G900F en utilisant Tapatalk
[Shield General] bbennett22:
Please help with wake on LAN LTE issue

I am having the same exact issue. I have found that if I go into GeForce and forget all the "shield" connections and then manual re-input my computer it will work again. I have gotten it to work on my phone using my cell data when I'm right in front of my computer. That, however is when I run into the same problem as you. I don't get good service in my basement, so the connection is awful. By the time I get to a location with 25mb/s 4g lte I go to connect and I get the damn wake on Lan or delete PC crap. I know my computer is on, it is set to sleep after 4 hours, and I had it working 5 minutes prior, however I get the wake on lan option. Is there anyone that could help us out with this issue??
[Shield General] cgutman:
The updated Limelight builds are uploaded (3.0.3 for Android, 0.5.9 for PC). They now require GFE 2.2.2 or higher to work.

Nothing seems to have changed regarding the H264 bitstream so Qualcomm devices continue to have higher latency for now.
[Shield General] MalaBouM:
Thank you for your work and reactivity ! I go to test this build with tegra 4 and qualcom device. In future a compatibility with vr glasses like vr one or other is feasible ?

Trinus gear works but just sbs and no distortion.

Best regards

Envoyé de mon SM-G900F en utilisant Tapatalk
[Shield General] Motawa88:
dont like the new version. because of the new geforce expirience version the latency is now at 44 with note 3 and usb tether
[Shield General] manaox2:
You could always try to do what I do for now and don't update/roll back. They don't offer any new features I don't believe, just new support for the GFE you may not want. Just update your drivers, not GFE.
[Shield General] cgutman:
I'll probably add some "unofficial" backwards compatibility to the next version of Limelight. I'd still recommend the latest GFE for most users, but people that prefer the GFE 2.1.x series would be able to run the latest build too.
[Shield General] hop3l3ss1990:
Hm, good question, well maybe this new version will fit more your needs :)

[IMG="New layout"]http://www.mreisi.de/limelight_screenshots/lb_rb_screenshot.png[/IMG]

changelog:

Add Left and Right Button

Merge with current limelight version
[Shield General] Stickman89:
Nice, indeed it does!! Do you think you could add a editor feature to rearrange control position to a respected set of save-able profiles; that would be very handy, not to mention beneficial to limelight as a feature no doubt. Similar to what Kainy achieved. Doesn't need to be an endless set of profiles, just enough to cater for multiple game types i.e. FPS, RPG... You get the idea.

Could easily have a lock/unlock button that allows the controls to be freely move-able, once locked then save the current control position(s) to a configuration file stored in data partition. Onload read control position(s) from data store, otherwise if not available; load generic layout.

Edit: Perhaps add re-sizable button(s) to editor also, tested on a XHDPI device and noted that 'LT', 'LB', 'RT' & 'RB' are indistinguishable due to the leading letter (2nd char) trailing outside btn width i.e. text not fitting onto btn, therefore both ( 'LT', 'LB', 'RT' & 'RB') appear as 'L' and 'R'. I can help with theme resources if needed, although I kinda like the minimalist and simple approach/look you've already taken.

Left Joystick sensitivity could use a bit of acceleration. Movement is stable/accurate during use, represented player/character in game tested seems to move slower then should at full radius, but at a consistent rate though. So just a minor tweak there. Perhaps also slight increase to right Joystick also in that department.

Obviously liaise with cgutman if you'd like to submit your commits/changes since I'm not the limelight project maintainer or contributor for that matter, just a man with many ideas.
[Shield General] hop3l3ss1990:
Im already working on a edit mode with the ability to resize and move all of the controlls and save your configuration by name. The last used configuration should be load on startup.

The buttons are currently standard android buttons. In the next version the will be replaced by directly drawed rectangles with a text field. For customization it should be possible to change the colors of the screen elements (Frame and Text color). There is not much resource theming necessary for this because I draw directly from code. Yellow is currently only the default color because it's good for debugging ;) the default colors will be grey with a blue shine on click.

Left and Right analog stick are the same code base. The analog stick value should be linear from the deadzone up to full range on the outer circle.

This means:

If you only move left to the limitation ==> x =-1.00 and y = 0.00

If you only move up to the limitation ==> x = 0.00 and y = 1.00

If you move to the upper left corner ==> x =-0.50 and y = 0.50 , would it better when you can get here x=-1.00 and y=1.00?

I have already give him a pull request on github ;) but I think it would be better if he wait till it's a more done then yet :laugh:.

Greetings :)
[Shield General] jpeich:
HW decoding vs SW decoding

I am testing limelight on jedroid for jetson k1. Is there any way to have access to a LOG of limelight execution to know if HW acceleration is invoked when selected?

Thanks
[Shield General] hop3l3ss1990:
New Version

changelog:

Add real Digital pad

New digital buttons (should work with low res devices too)

Update colors
[Shield General] Stickman89:
A welcomed update! Also confirmed that the controls now scale correctly on low res devices. Love the new digital pad, it functions great two; especially on diagonal input. Brilliant.

Bug Report: All buttons are registering mouse input, d-pad is also effected. Joysticks are fine. Buttons/d-pad will cause the mouse to jump around from position to position. Snaps from one place to another.

Is this caused by the controls having a transparent background? So it's registering the action, but also registering mouse input from surfaceview...

Keep them coming, really loving the minimalist look. If possible also add Start and Select too :)

P.s. Joysticks were fine the whole time, aha what a derp I am, was just because I was launching a game I haven't played in a while; been used to fast paced games recently, player movement just seemed slow in comparison.

Greatly appreciated...
[Shield General] hop3l3ss1990:
The bug with mouse inputs is already fixed, i forget to react on movement touch events. I'm currently not at home so a New release will be published tomorrow morning.

Select and Start buttens will come too, i was not sure if they are realy necessary.

Some ideas for the new "look"?

Greetings :)
[Shield General] Stickman89:
Good news! How about this, just did a quick mock design, keeping the current simple minimalist feel:

May be a bit tricky to figure out the editor and item move-ability for something like this though... :/
[Shield General] ElectricPulze:
I didn't see this post before I followed your "GFE 2.1.4 and increased video latency" so now limelight doesn't start the games, I tried to find out if it would lower my latency...

Basicly, I play limelight on my new 5GHz router (WNDR 4500) with my OnePlus One (Qualcomm 801) and get latency between 50-80ms. It's really disturbing when playing games such as Watch_Dogs and AC4 where you need pretty fast response to make quick decisions. Are you working on this latency issue? Is it possible to find a way to get the Qualcomm-processors to decode faster/smarter (that's my understanding of the problem)?

Keep up the good work! :)

//EP
[Shield General] hop3l3ss1990:
For me the issue was fixed with switching to Andorid Lollipop (LG G2 | Qualcomm Snapdragon 800). Maybe it has something to do with the new native mediaplayer (nuplayer)? I get currently about 4-5 ms latency.

New Version is online,

changelog:

add select and start button

digital button/pad now consume all touch event (fix mouse bug)

[MENTION=458344]Stickman89[/MENTION]

Yes your design look preety cool, but I think it would not be very comfortable to play games with it. For me (right handed) I play with the left analog stick and trigger with my right hand thumb. Customizing will be also very heavy. Maybe we should think about this again ;).
[Shield General] Stickman89:
Yeah that's fine, aha no worries. Was really a quick thing anyway, I'll put a bit more thought into something else.

Feature Request:

L3 & R3 integration into joystick (perhaps double tap and hold relevant joystick)

Whilst holding LT, and finger remaining on screen register pointer/touch over event to 'RT' to allow shooting whilst aiming in FPS. As atm providing you don't remove finger, LT touch event remains registered, which is good. Just need to cater for the 2nd input without leaving screen.

Or alternatively rework the LT/RT thing as it's a bit awkward to free up additional fingers on a touch screen to hit multiple buttons. That being said entirely up to you; if you can think of a better solution, then all ears.
[Shield General] MalaBouM:
hi for resume, if you want low latency on qualcom device (25-30ms) you must install gfe 2.1.3 and limelight 3.0.2

after gfe 2.1.3 the protocol of gamestream have change and latency have increase.

Envoyé de mon K00C en utilisant Tapatalk
[Shield General] ElectricPulze:
I tried exactly that, but I couldn't find an old version of limelight on GitHub...
[Shield General] hop3l3ss1990:
look here: https://github.com/limelight-stream/limelight-android/releases :)

Those ideas sounds as good solutions for the multiple fingers (more than the two thumbs) problem.

The first idea is not very heavy to add, but which buttons you want to have on the sicks?

L3 ==> KEYCODE_BUTTON_THUMBL ==> LS_CLK_FLAG?

R3 ==> KEYCODE_BUTTON_THUMBR ==> LS_CLK_RS_CLK_FLAG?

For the second idea I need a little bit more information. You mean, press left trigger, the left trigger keeps pressed while sliding to right trigger and when arrive it get pressed too? Do you think this should be available for all buttons?

greetings :)
[Shield General] MalaBouM:
Or directly here

https://github.com/limelight-stream/limelight-android/releases/tag/v3.0.2

Envoyé de mon SM-G900F en utilisant Tapatalk
[Shield General] Hobbes2099:
How does one invoke the controller interface on Android?

Or PC, for that matter?
[Shield General] hop3l3ss1990:
What do you mean? :)

New test version with analog stick double click,

changelog:

Analogstick double click

Add draft settings menu

Merge with current limelight version

The analog stick got a delay after it will be move. This is for the double click event. When you want to get the double click event you normaly don't want to move (you can after the delay timed out). Other idea is a minimum movement before the movement will be recognised. What do you prefer?

The settings menu does currently nothing... :laugh:

Greetings :)
[Shield General] jeccross:
Hi,

I'm getting a black screen with just a mouse pointer on when I connect to desktop now following update. Can move the mouse, just can't see anything!

Am on galaxy note 4.
[Shield General] Stickman89:
This is working great [MENTION=2788730]hop3l3ss1990[/MENTION], exactly how I envisioned it to operate. Even down to the highlight feedback, bravo.

Well for the "LT" + "RT" predicament, where one would find it difficult to perform the two; in for instance shoot-em up's (scope aiming + firing + joystick) I was thinking, perhaps:

Register LT on touch as is, whilst touch still registered and held in 'pressed' state, capture pointer position over RT btn (without leaving finger), where each capture event would translate to a RT button press. staying over RT would depict the 'RT' trigger being held.

This way both triggers are operational, without physically having to struggle pressing both, whilst controlling the joystick simultaneously. So just detecting pointer over events for the right trigger really.
[Shield General] HappehLemons:
Is there any way to click and drag yet? I cant find ANY solution to this even by using gamepad overlays. I play a lot of adventure games that require left click and hold and I have no idea how to do this sadly.

Is there any work around for doing this currently?

A three finger press to do a left click that holds would be pretty good solutions for this in limelight.
[Shield General] tallnerd1985:
Quick question for anyone here with a ADT-1 or similar Nvidia T4 based unit. I have the resolution set at 1080p60fps with 30bitrate but my hardware decode is in the high 30s, low 40s. Is that normal or should I be in the teens?

P.S.

Test between Eth and 5ghz WiFi, same results
[Shield General] jpeich:
Should be 17s on Ethernet. My zte funbox is giving aleays the same on 1080p60
[Shield General] Stickman89:
[MENTION=2788730]hop3l3ss1990[/MENTION] - Just designing some 360 controller resources out of boredom. Let me know if they're useful. Not finished yet, but here's what I've got thus far... (still got the rest of the buttons to finish).
[Shield General] jackie_saint:
Cannot connect

Good evening

I'm using an AFTV, an Asus tf701t and the GFE 2.2.2.0.

Though streaming is activated in GFE and my Firewall is off, I cannot find my Host PC and or connect to it manually in Limelight...

Any suggestions?
[Shield General] hop3l3ss1990:
An other idea when the editor works:

Specify the combinations by touch layers. Normally all elements have their own layer. When it should be possible to combine them, you easily set in the edit mode of the element that it share it's layer with another. The on press selected button specifies the layer. And now you can move to the one with the same layer an combine them. When you move out of the scope of the second button it will be released. On up event both will be released.

This is currently not implemented. But I'm currently working on it.

Thanks for your support (overall not only for the resources ;) )

Your resources look good, not really my taste, but my girlfriend says she like them :D. I would prefer grey scaled on a transparent background. This allows to set filter colors really easily. But we can make different designs. When the editor mode is available it will be possible to change the symbol, colors and size of each element.

Greetings
[Shield General] HappehLemons:
That's great to hear. Perhaps options on how the user would want it to work would be best. Maybe a setting where the user can select double tap and hold or three finger touch would be excellent.

I've been using the app a lot lately and I found a couple bugs, mainly for the mouse movement. It seems a bit jumpy when the movement is first initiated. If you move you finger to quickly once you make contact with the screen the mouse stands still, then *jumps* to the location that it should be in. I noticed this is a common thing for apps that control the mouse on a desktop, but there are a couple that have resolved this. I hope you are able to!

Another quirk is that the X axis movement is a lot quicker then Y axis movement.

Also, how possible would absolute mouse movement be?
[Shield General] hop3l3ss1990:
What you mean exactly with three finger touch? how this shold look like?

That what you mentioned as bug should be a feature :D, it's a delay befor the action is recognised. Because when you need a double click you tap the filed twice and you normaly don't want to move in this time.

I make a new Version with Analog stick movement relative to the touch, this means when you make a double click, you are always in the dead zone :)

The x axis is quicker than the y axis? I don't imagine that the movement is different. Well the analog stick in this version is a square, so it's allowed to move 100% left and 100 % up in the upper left position. Maybe this feels more like you need :)

Greetings
[Shield General] jeccross:
Would like to second a request for click and drag mouse support, whether it's through virtual gampad or not. If it is though would like the option to not see the gamepad (maybe this is through the edit mode though if you say only need one two small moue buttons on screen.

I think all it needs is to have a mouse option as virtual controller as well as gamepad with just two or 3 buttons, then use finger to move pointer as it is implemented currently?
[Shield General] gunigugu:
Is anyone able to assist i'm getting a: connection error, failed to start rtsp handshake "rtsp describe request failed: 500"

I've tried looking everywhere but can not see what this error means?

I'm able to connect to my other computer on the same network fine and i'm getting this error on my nexus 6 and on the nexus player.

Update: I fixed the issue myself. After more screwing around, i restored the Managed 3D setting global settings back to default. I have no idea what was set there to cause this issue in the first place though. All i thought I had originally was tripple buffering and adaptive vsync. Which i've now set back again and it's working. So maybe something else was changed that broke it?
[Shield General] LadyBrecky:
I can't get any applications to launch, just tries to connect infinitely until I back out and it gives me "GFE Error code 521" I couldn't find too much about it from googling other than a post from a few days ago, could this be from GFE updating about a day ago?
[Shield General] HappehLemons:
I made a quick video to showcase jumpy mouse, the mouse speed and the way other systems handle click and hold three finger touch to click and hold.

youtube.com/watch?v=cwz7VEhPiso
[Shield General] hop3l3ss1990:
Ok, I was expecting you use the virtual controller. Well I'll looked in the touch context code and what I can do for you to fix the movement issues. Maybe I have some time after work and will release a new Version.

For the new fetures I need more time... but I will add it to my todo list :)

greetings.
[Shield General] HappehLemons:
Thanks for looking into this so quickly! You're awesome!
[Shield General] hop3l3ss1990:
Try this, hope it helps.

What is your latency?

greetings