yashsingh1/xdaforums huggingface dataset:
[Shield General] lateforwork1000:
Is anyone else getting stutters with new moonlight? my phone and my tablet are getting bad stutters with the newest version of moonlight, I haven't got any errors from moonlight for poor network.
[Shield General] nk33:
I get stutter when I use 2.4ghz networks and bluetooth gamepad at same time
[Shield General] mathius:
Hi - I have 5 GHz wi-fi but I actually use a USB tether, for best performance. I have a 5m USB so it's not restrictive.
[Shield General] lolwatpear:
Anyone have any idea how well this runs on the mi box (latency, etc.)?

https://www.walmart.com/ip/Mi-Box-Android-TV/54827138
[Shield General] eliott94260:
Yes I m not alone I have bad stutters too since last moonlight version

Anybody know how prevent GFE 2.40.11 update? Coz when I install GFE 2.40.11 it update automatically after second reboot of my pc
[Shield General] nk33:
I renamed the file someone mentioned a few posts back. Worked for me
[Shield General] eliott94260:
Rename? Which files?
[Shield General] nk33:
For 2.11.4.0. you can do that after GFE ask you for install the update, refuse to install now and follow that.

The way to get rid of that update just go to "C:\ProgramData\NVIDIA Corporation\GeForce Experience\Update" folder.

Make sure you have folder option that allow you to show HIDDEN FOLDERS and find the app called "SETUP.exe."

Rename it to something like "setup.exe.bak" then open up Geforce Experience you should be able to get into the program without auto updating.

This can be undo simply by rename it to "setup.exe" again.

I dont know if that work for 3.0 and later.
[Shield General] jonrobertd:
I have uninstalled and reinstalled several times now, installing latest geforce and 2.11.4, which i currently have installed, and keep getting connection terminated at loading video. Tried on 2.4 only because my pc doesn't have 5ghz, with no avail. It all works on host pc, but just terminates on phone and tablet. Stuff keeps up on laptop, until I close session on phone, then game, steam, or kodi shuts down on pc. I have no idea what is going on.
[Shield General] nk33:
I just realised this version (2.11.4.0) does not support 4k streaming.

Can anyone tell me what the oldest version of gfe is which does support 4k streaming?

Thanks in advance
[Shield General] zerocdv:
Still no way to emulate controller on Windows 10 apps?

I really want to stream Gears 4 while my wife watches tv.

Cheers
[Shield General] kamuikun:
Hello,

Any chance for a side-by-side output option on Android? This would allow to use Moonlight on a HMD such as the Google cardboard clones. Just a simple output with scale and separation options, no need for headtracking or lense corrections.

Thanks!
[Shield General] nk33:
There are many guides to how to use tridef with moonlight for SBS VR. Very easy.

If you want head tracking as well it is only one more step and that is to use trinus.
[Shield General] matski303:
streaming gta v to firestick

So i need a bit of advise if possible , i am running moonlight app via Amazon fire stick ...streaming GTA V from a gtx 670 windows 10 pc 64bit

Everything is running fairly good at 720p 60fps ... the gameplay is pretty smooth but every 10 seconds or so i get micro buffers , jitters for a couple of seconds ... its not unplayable but very annoying as its almost perfect apart from this .

It runs smoothest with vsync enabled ... i have tried vsync off , 720p @ 30 fps in moonight settings , i have tried bitrate up and down in moonlight settings which changes nothing .

The host pc runs perfectly smooth without jitters , i have also run the game with fraps enabled and getting a consistent 60fps .

Any idea how i can get rid of the micro buffers every 10 seconds ?
[Shield General] nk33:
Whenever this happens to me I just reboot all my routers, switches, wifi access points and pc and this sorts issue.

Remember switches and routers do benefit from reboots every now and again… especially if they are jus consumer products
[Shield General] Dark360x:
Issue with ds4 and moonlight

I got Oneplus3 a couple of days ago and before that I had Galaxy s3 and with it I used to pair my DS4 directly to phone without any apps then use moonlight without any problems

with the oneplus3 the ds4 was not getting anyinputs so I used "sixaxis controller" app and with I can connect my ds3 and ds4 but the problem is I cant use moonlight with the ds4 ! it works flawlessly with the ds3 but not with ds4

i get error messages when i'm on ds4 like port 47984 or ssl error

but not with the ds3

any suggestions please help.

thanks
[Shield General] matski303:
Thanks for the advise , I have tried rebooting every device including the router , but the problem is exactly the same .

:(
[Shield General] kamuikun:
I don't think it is possible with both solutions to have the full Windows desktop in SBS. Which would be possible if Moonlight had this simple SBS output mode.

I have a little experience with Android development. Do you think it is technically possible to process the Moonlight Android client image output and display it in SBS? Or is it in some hardware or hacky mode that you can't touch? I might do the implementation myself.
[Shield General] eliott94260:
which version of GFE are you using ?
[Shield General] hotbbq:
Unfortunately, wifi is very spotty in the location I want to steam to, so I am using a MOCA bridge to hook up devices in my entertainment center to my network. This puts my devices on a different subnet and I can't seem to get Moonlight to detect my PC in this configuration. I can connect to other applications running on my PC (Plex, Steam, etc). I'm using a Nexus Player as the Moonlight client. I've tried uninstalling the Moonlight app, but that didn't work. My GFE is version 3.0.7.34. Any thoughts?
[Shield General] yuera:
Sorry for making this dumb question, is somehow possible to use this program to stream from Android to PC? I mean, playing android games on my PC. Thanks.
[Shield General] jeebspawnshop:
Just download BlueStacks for that.
[Shield General] crono141:
I think the requested fix for this issue has inadvertently broken steam big picture mode on ultrawides. Big Picture Mode automatically detects that its running on an ultrawide, and adds its own black bars so that on the ultrawide, you only see the 1920x1080p portion in the middle. However, when you use moonlight, it squishes the screen further still, so that now there is extra black space on the tablet/phone on left and right. This wouldn't be a problem, except that the issue persists when launching games through big picture. It seems that it only affects games that are running in a full screen window, as opposed to exclusive full screen. Exclusive full screen games fill the 16x9 tablet space properly, but non-exclusive games are squished left to right and do not fill the full screen.
[Shield General] warburp:
I have a question that's a bit of a does Moonlight support my controller question.

Info:

Controller: SteelSeries Stratus XL

Stream Device: Google Pixel XL

PC:

CPU: 3770K

GPU: GTX 980

RAM: 8GB

If I use my Xbox one controller plugged in with an OTG cable everything is beautiful works exactly how I want and expect it to. When I use the SteelSeries Stratus XL the stream quality remains unchanged however some games just don't respond to the controller at all or some of the controls are just strange (usually the right trigger). Is this a compatability issue with the controller or is there a way I can map the controller to work properly?

edit: Fixed the issue by reinstalling the Nvidia driver it seems.
[Shield General] eliott94260:
i have a very strange question ; Is there an android emulator able to run moonlight on pc with gamepad support ? i use both java and chrome version but on intel atom bay trail optimisation is crappy , my tablet is a dual os model (with android) but i have one usb port and my wired gamepad is not detected, finally bluetooth connection is noisy by wifi connection because crappy network chipset, so i cant use bluetooth and wifi at same

if anyone know a software able to do this it would be very great ( ps i already test nox)
[Shield General] paulove:
Has anyone been able to stream The Sims 4?
[Shield General] lolwatpear:
Anyone know how well the mi box and 2nd gen fire stick does with latency?
[Shield General] slimer110:
Strange problem with Moonlight on Samsung Tab S

So I just started using moonlight, and it is amazing! However, I have one very stupid, yet serious issue. When streaming to my tablet on my local network, the video, control, and audio hang for 5 seconds every 2 minutes on the dot. It's weird that the controls lock in as well. So i.e. if I am pushing up on the Left Stick (XBOX 360 controller with USB to go, and yes, i tried it with no controller... same thing) my character keeps moving on my PC screen, indicating that the streamer is continuously transmitting whatever was being pressed at the time of the freeze. The game on the PC side continues to run perfect while this is happening. The other 1:55 are next to perfect. No artifacts, buttery smooth gameplay, etc. But for some reason, every 120 seconds, it does this. I've tried every combination of 720 and 1080, as well as playing with the various bitrates from 2 to 30 Mbps. I've tried reinstalling the app on my tablet, as well as GFE. I also tried multiple game, changed the frame rates in game, different resolutions in game, same results. Any idea what could be going on? Thanks in advance for any advice.

PC Specs:

Windows 7 Ultimate 64

Asus VGA248 144 Hz Monitor

Intel i7 6700k OC @ 4.6 GHz

16 GB DDR4 Ram

EVGA Nvidia GTX 1080 FTW

850W PSU

1 TB SSD

PC is hardwired to router at 1 Gbps
[Shield General] skully213:
Hello, it seems that since the lastest GFE update and new interface, it cant detect my pc anymore, are you aware of this issue?

Edit: After reinstalling gfe all working again now.
[Shield General] sark666:
[MENTION=2844433]cgutman[/MENTION]

I posted earlier about my madcatz ctrl back button exiting moonlight on my nexus player. I thought there doesn't seem to be anything besides enable in moonlight that affects controller's, so it's probably a weird issue with my np, or combination of the two devices.

I just purchased a k1 nvidia tablet and installed moonlight and the same back button issue, with moonlight exiting to the menu. But I then tried nvidia's official offering and the back button works properly in games.

I still find it weird that it could be moonlight, but now I'm wondering if it could. Is there some config or anything that shows how moonlight interprets button mapping?
[Shield General] androsforever:
Hello, so I stopped using Moonlight for almost half a year, but now I am returning to it. I used to use it with my gtx 780, over a Vodafone station 2 home wireless network in 5ghz and it worked very well at 1080p 60hz. Now I have a gx 1070, same system and os, same Vodafone station 2 on 5ghz and the streaming is choppy and almost unplayable ONLY when there is fast action going on the screen.

For example when there is a high resolution static image = no problem, when I am playing a youtube video in 720p it still holds up, if I stream a 1080p game at 60 fps it becomes unstable with a constant Low Network Performance popup on the android device. Latest nvidia drivers are installed and identical system overall except for the different video card, updated nvidia drivers and updated moonlight app (non-rooted).

This might be a solution, do you just use any usb tether and connect directly to the pc USB? How do you set up the connection so it goes directly from pc to android device, without using wifi?
[Shield General] nk33:
I dont get it…. The whole point of this app is to stream so you can play from anywhere in the world…. If you are close enough to connect a usb then surely why not just play on the pc itself? Pmsl
[Shield General] androsforever:
Main reason is to use the beautiful oled tablet display instead of my main pc lcd monitor.
[Shield General] nk33:
fair enough.

i assumed you had a decent monitor.

lesson - assumption is a *****
[Shield General] mathius:
If you plug your Android directly to your PC (normally - as though you were copying files to PC or charging your phone), and then enable "USB Tethering" - then your phone will use your computer's internet, and the wired connection should also take priority over the wi-fi connection, ensuring that the Moonlight traffic takes the fastest route (over USB). If you have doubts, disable your WiFi.
[Shield General] androsforever:
Sounds good, I'll give it a try later tonight. :good:

Apparently I have to root my galaxy tab s before I can tether internet from my pc. I've been holding off on it but I think it's time to take that plunge.
[Shield General] normanu:
Moonlight-embedded issue with gamepad and surround sound

Hi I have Arch Linux running on my stream device and are trying to use Moonlight-embedded.

I can start it and stream from my desktop pc fine, but I have no input from the Xbox One controller connected.

Also sound is working (if I don't add the switch -surround), but does not work with surround sound.

The joystick is working the device /dev/input/js0 is there and also jstest js0 gives all correct responds.

After a first try, I found out the correct event id by looking at /proc/bus/input/devices

and added this to the moonlight configuration file. (tried input=/dev/input/event10 and input=/dev/input/js0)

But when starting moonlight with, moonlight stream -app "steam" -surround -config moonlight.conf

there is no joy for either surround sound and/or the joystick connected to the stream device.

Anyone a idea how to fix this?
[Shield General] androsforever:
On my galaxy s7 edge running 6.0.1 I still get "Poor Network Performance" when running 1080p 60fps at any bitrate. It doesn't always happens, only when there is some fast moving action.

This never happened before on my 5Ghz network, no idea what's going on. Gtx 1070 latest drivers, latest gfe.

Not looking to use a USB with this phone, I want to be able to play around the house while connected to my MOGA pro controller.

Any suggestions?
[Shield General] nk33:
i have 3 access points in my house and on 2 of them the same thing happens to me. on the other one it is ok.
[Shield General] androsforever:
What is different on the working access point that makes it work well? Btw the router I am using is the Vodafone Station Revolution that came with my adsl contract about a year ago. I am using the 5Ghz on that.
[Shield General] nk33:
try using an app called wifi analyser to see if there are other 5g networks in the area whos channels overlap. change the channel, if possible, to one which overlaps with nothing else and see if that fixes the issue.

Also make sure you have no other equipment in the house running off 5g. (eg a wireless video sender)
[Shield General] mirhl:
Would it be possible to port moonlight-embedded to PSP?

I found out the H264 decoder supports main profile + CABAC up to 720x480@30fps

(given screen resolution is quite lower I guess there's a lot of room for either supersampling or "network QoS improvements")

Thanks

Then it's not really clear if some of the arbitrary lower resolution/framerate limits are more of an hardware or software/player limitation.. but whatever
[Shield General] lolwatpear:
Is this working for anyone? First time I've tried this (never did it with old drivers) and I still cannot use my controller that is connected to the PC. First I changed the .DLL name for both the x86 and x64 and it didnt work, then I deleted both of them, and it didnt work.
[Shield General] JasonS7notG5:
Really nice progress with Chrome extension and Android app, thank you. I have some questions below, maybe if you have some free time you could answer them? :)

1. When will the Chrome extension reach beta / final status? I dont get whats missing. What exactly do you mean with "A few settings are missing", "UI needs tweaking" and "Error handling needs work"?

2. Moonlight for Chrome has "Hardware accelerated video decoding up to 4K 60 FPS". Which graphics card does this include? GeForce GTX (which series) and Intel integrated Graphics (which series)? Does this include HEVC (H.265)?

This desktop chrome version of Moonlight would be the best option for everyone who wants to play PC games with high/ultra graphics while be on the way using a Tablet / Ultrabook / MacBook etc.

Please make this version more polished! I think the android version is more or less finished (only updating for new GFE versions and minor bugfixes).
[Shield General] diablos222:
WiFi in PSP is crap. It wouldnt be able to handle the streaming. PS Vita barely runs Moonlight.
[Shield General] mirhl:
I must confess I didn't even take into account network constraints, but what you say doesn't make much sense.

First of all, it's not like Remote Play wasn't already a perfectly working feature in PSP (just with some PS3 titles, but nevertheless).

Second, I just made a quick benchmark with a ftp server and even from the other side of my house (-79dBm RSSI) I still managed to score a good 5Mbps.

Third, I can imagine top quality HD videos take quite a lot of bandwidth on vita (I know that's not its default resolution, but iirc that's the default).

But man: we are talking about a 480x272 pixels screen here instead.

I'd be able to stream at 5 frames per second uncompressed with the aforementioned bitrate.

With H264 youtube can almost fit 1080p in there.

trivia: it seems like psp slim and newer have all the required hardware for 802.11g then, but sony went wtf or something
[Shield General] Ecniv_FR:
Hey guys, I don`t know if this has been asked and if so I`m sorry to repeat (I used the search function no worries ;) )

As AMD has released their Relive platform which shows a lot of simularities with NVIDIA`s platform, I was wondering if there is any intention to or possibility for the development of this service for AMD cards as well?
[Shield General] mirhl:
Relive is just hw accelerated encoding (nothing that wasn't already possible years ago).

Gamestream requires you to receive back data then.
[Shield General] Zereus:
I have problems with this point:

Using a wired/wireless controller connected to the GFE PC instead of the streaming device

I renamed the *.dll in both directorys but it's not working.

Steam always shows a second xinput device. I can navigate in steam but the games need the first controller which is the virtual xinput device i think
[Shield General] Waleslol:
Is there a version of moonlight that will work with older Samsung smart TVs? I know that they developed their own in house OS. I'm assuming the Samsung VR app will not be compatible.
[Shield General] normanu:
Linux HTPC options?

I have a HTPC running on Arch Linux, I'm using the Chromium plugin as client but was wondering if there are other solutions that give HW accelerated video support and surround sound? (the chrome plugin does not have surround sound support)

The Java client for some reason doesn't recognize my gamepad and has no HW accelerated video.

Now that Google is phasing out Chrome apps, will Moonlight change to something like NodeJS or another multiplatform supported solution?
[Shield General] kilobulb:
The first post is outdated I believe. For GeForce Experience 3.0 and later you need to rename rxgamepadinput.dll rather than rxinput.dll. After I did this my GFE PC controller was controller 1 again.

More info on the wiki:

https://github.com/moonlight-stream...ted-to-the-pc-instead-of-the-streaming-device

On the subject are Shield devices still currently the lowest latency? Do any phones comes close? I'm looking to upgrade from a HTC One M8.
[Shield General] turnways:
I'm using a SteelSeries Stratus XL with my S7 Edge, is there any way I can make the Back button on the controller work as Select when playing games? Right now pressing it just takes me back to the list of games, which makes playing games that require Select (Witcher 3) pretty hard. Is there a workaround or anything I can do to make this work or should I look for a different controller?

Edit: Long-pressing Back just sends the Start button, I'm assuming this is supposed to be Select?
[Shield General] cgutman:
We're working on figuring out what's next now that Chrome apps are being phased out. Not sure where we're going to go now, probably something like Qt.

I think recent Exynos chips are under the 10 ms mark too.

This should be fixed in Moonlight v4.8.3.
[Shield General] nk33:
surely if we use old version of chrome we can still use the apps right?
[Shield General] MusikMonk:
Would something like Electron work?

If so then migration might not be very painful with something like this.
[Shield General] ColinFoster:
Problems receiving UDP packets

I've made a port to just receive and play the video stream that a server is sending out. Essentially it is raw H.264 video with the RTP and NVidia header information attached.

The app works great almost all the time! However, I've noticed one device in particular - Nexus 5X - has a LOT of issues receiving packets consistently. If I run the app on an Android 4.2.2 tablet, I'll see maybe one dropped packet every couple of minutes. On the Nexus, I'll see several dropped packets per second!

I've noticed that the java.net.PlainDatagramSocketImpl.receive0 function call block for several hundred milliseconds in the method trace. If I switch to any of the other tablets running the same application on the same network infrastructure, I'll see blocks of 20-30ms.

I've also posted a SO question regarding the issue but I can't post the URL. The part after stackoverflow is questions/41491236/android-udp-receive-drops-packets-intermittently

If I compile and run the moonlight app on the same device, I don't see any issues. The only difference in the VideoStream.java file is:

public void setupRtpSession() throws SocketException {
rtp = new DatagramSocket(RTP_PORT);
rtp.setReceiveBufferSize(RTP_RECV_BUFFER);
}

That way I don't have to send the PING command to the server, which I don't need to do. I have a defined port on all of the clients. (I know that's bad design... I'll likely change that after the proof-of-concept phase)

Is there something that was done in the Moonlight streaming app that provides reliable packet delivery? This issue has been happening on both Android 7.0 and I confirmed when I updated to 7.1.1.

I've checked that the H264 codecs are the same, the manifest permissions are the same, and the wifi lock is happening. Any thoughts would be greatly appreciated!
[Shield General] NewJohnny:
The Moonlight app for IOS works great for me, except it always emulates a mouse pointer. I was really hoping for a basic tap control so I can just touch icons and screen locations without trying to move a mouse cursor all over the place.
[Shield General] nielo360:
anyone? how do i turn on the fps overlay on limelight?
[Shield General] gh0stpirate:
Please someone help, as of this date, freshly installed raspian, installed all required libs and dev libs, grabbed the 0.3 jar, using oracle java, booting to command line, tested streaming with my phone, zero issues.

Here's whats going on:

pairing without issue,

executing using: sudo java -jar limelight-pi.jar $INTERNAL IP ADDRESS

launches no problem, comparing side by side looking at streaming pc, almost ZERO lag, amazingly perfect, however

NO sound and NO video on the pi.

(also installed alsa dev libs for sound)

someone please help!

even if someone can upload an image of a working installation, i dont care about desktop or password details etc, i'd love to build a standalone version. i have a 8gb sdhc card available for this.

pretty please help?
[Shield General] koven:
Works almost great ;) Streaming to a LG G2 or Nexus 10 I get video artefacts. Audio is ok.

What is the port number used to stream - I need to set up QOS priority.

To those having problem with 360 pad connected to PC. I couldn't get Limelight to connect while having the pad on. I've closed the app, turned off the pad, turned one the Limelight -> connected without any problem, turne on the pad.
[Shield General] cgutman:
The latest update for GFE (1.8.2) broke remote streaming. I've tried looking into it but haven't made much headway.

Limelight doesn't have an FPS overlay as of now.

Video is sent on UDP 47998 and audio is on UDP 48000.