yashsingh1/xdaforums huggingface dataset:
[Shield General] cgutman:
GameStream and Steam IHS are completely different software with nothing to do with each other (in fact, GameStream existed long before Steam IHS did). The host software for GameStream is directly from Nvidia and uses the frame-buffer capture and encoding hardware available on their GPUs that is nearly zero-overhead on the host system. Nvidia has the advantage of knowing exactly the right ways to extract the best performance from their specific hardware. As a result, GameStream performance can exceed most other streaming solutions, streaming even up to 4K 120 FPS. Steam streaming uses its own capture and encoding system that is totally separate from GFE and works on non-Nvidia cards but doesn't always perform as well.

GameStream-ready games are games that NVIDIA has validated for streaming which can be launched directly from Moonlight/Shield Hub. Other games and apps can be added manually. Steam Big Picture will also be available for streaming via GameStream and any games can be launched from there.

The black screen issue you're probably running into is that irtimmer's apt repository for Moonlight hasn't been updated for GFE 3.16. There's a user-built package for it on our Discord server that you can use though.

The Steam Link hardware you're referring to is discontinued though, and the new cheapest way to use Steam Link is via the Pi app Valve released similar to how Moonlight is used on the Pi.

Also this. Game streaming has so many moving parts and interoperability intricacies with network, host, and client software. Some people say Moonlight sucks for them and Steam Link is better. Other people say Steam Link is horrible and Moonlight is perfectly in the same environment. Ditto with the other game streaming solutions out there.

There's no substitute for testing it on your own hardware.
[Shield General] doveman:
Ah I see, thanks for the explanation. So I can't currently Moonlight to the desktop and just launch games by clicking on their icons (as I can with the SteamLink) but have to either launch them via the Moonlight command line (if they are either already validated or I've added them in GFE manually), or I use Steam Big Picture (which launches by default with Moonlight) to launch any game that's in my Library? Using the SteamLink the Big Picture power menu has quite a few options, such as Exit Big Picture Mode which takes me to the desktop, whereas with Moonlight the only options are Quit Streaming and Stop Controller, so there doesn't seem to be any way to get to the desktop. I only care because I found that in Big Picture Mode Steam was using as much as 20% of my CPU when the SteamLink was connected but if I dropped out to the desktop this dropped to about 2% even though I was still streaming. That might not happen with Moonlight though, I'll have to see.

It's a weird one, as I just get the black screen when trying to connect to Windows 10 but with Windows 8.1 I see Steam Big Picture launch before the stream freezes, although it's all working normally on my PC. I've actually got GFE 3.15.0.186 installed in Win 8.1, I'll have to check Win 10. I'll try the package from your Discord server, thanks.

Yeah, I'm keen to test it, just need to sort out this black screen/freezing stream problem. As Moonlight doesn't have a performance overlay like SteamLink, is there another way to check the lag, fps, etc. so I can compare to the results I get with the SteamLink?
[Shield General] Ghengis042:
In case you missed it, there's actually a third option -- running Link software on your Pi. So, you can run a comparison between the hardware Link, the software Link client (on Pi), and Moonlight. IIRC, your original concern was problems connecting an Xbox controller to the Link, right? Well, if you can get your pad connected to the Pi successfully, maybe running the new Link client there would provide your best experience.

That said, I tend to expect a little bit better performance out of Moonlight. Like [MENTION=2844433]cgutman[/MENTION] said, your streaming tech is optimized by the GPU manufacturer so you can expect the lowest overhead on the host device. The main advantages of using Steam IHS are that a) you probably already have the host software installed and running, b) it works on any GPU, and c) it was easy to get a cheap hardware client (and is currently relatively easy to set up on a Pi, from what I hear). Some might argue the Link is slightly more user-friendly, but both require a little up front configuration for best experience. If you already have an Nvidia card, the advantages of Moonlight are that a) performance cost on the host is minimal, b) the client is open so you can hack it if you feel so inclined, and c) it runs damn near anywhere, including places you can't get a client for IHS like Chromebook.

One tip I didn't see mentioned recently: Moonlight connects to one program on your computer at a time, selected from the stuff you've configured in GFE. You can use this feature to stream Windows Terminal Services (Remote Desktop) to get the effect you were asking for, akin to "Exit Big Picture" with IHS.
[Shield General] doveman:
Yeah I'll probably try the Steam Link client on RPi as well to compare, once I've got Moonlight working properly.

Not exactly. The Xbox360 wireless controller and dongle work fine with the Link, it's just it isn't mapped properly in a lot of games, so for example in GTA V I couldn't move with the left stick. I know there's an option in Steam which enables manual config of the mapping but I found that broke some other games that worked with it disabled, so the only option to make it work properly via the Link seems to be to buy the VirtualHere software. I tested a free version from here https://steamcommunity.com/app/353380/discussions/1/2549465882922214788/?ctp=2 which did prove that it works but that created other issues, like the Link not being able to see the controller so that I could use it to navigate the UI after stopping streaming, until I power-cycled the Link (which probably doesn't happen with the paid version). So I decided to just plug the wireless dongle into the PC on a long USB extension, which is a bit inconvenient and messy but at least works reliably.

I think most people would have to admit that the Link is significantly more user-friendly. It's got a UI designed for TVs that shows big buttons to click on for each host you've set it up to stream from and changing any settings is done via menus in that UI which can be navigated with an Xbox360 (or other) controller. With Moonlight on the RPi you have to use the command line and a keyboard to run it and try different settings and even once you've determined what settings to use and created a shortcut to run it with those settings, you still need to use a mouse to click the shortcut. Plus there's no performance overlay.

User-friendlyness isn't everything of course and doesn't help much if the Link doesn't manage to stream games well enough to be able to play them. From the explanations in this thread about Gamestream/Moonlight, it does sound like it should perform better than Steam IHS.

Cool, thanks. That's a good tip.

So I tried Moonlight again yesterday and it worked with Win 8.1 this time, even before updating with the user-built package from Discord. The only thing I can think of that I changed is that I enabled experimental features in GFE 3.15.0.186 the night before.

Whilst the stream didn't freeze anymore after Steam loaded and Assassin's Creed Unity seemed fine when panning the view, with no sign of the lag/stutter I was seeing with the Link, and the Xbox360 wireless controller and dongle were connected to the RPi and worked in-game fine (I don't actually recall if ACU was one of the games it didn't work with properly via the Link), the sound was distorted and kept breaking up/cutting out so I'll need to try and solve that. I didn't have time to test on Windows 10 yet. I've updated Moonlight now anyway, so I'll test again when I get a chance.
[Shield General] doveman:
I tried again yesterday with the updated Moonlight and Windows 8.1 and the sound seemed to be fine with that. I haven't tested extensively yet so I can't say if the streaming was entirely smooth/low-latency.

I also installed the SteamLink software. I saw they recommend a RPi 3B/3B+ for that, so I swapped my SD card into my 3B+ (I was originally using my 2B). Sound was OK but it there seemed to be more stutter from time to time compared to Moonlight. The UI is rather more limited than on the SteamLink hardware, with far less options but the performance overlay works and showed a display latency of around 20ms.

I still need to test with Windows 10 as I have a lot less stuff installed on that, so something I've got installed in Windows 8.1 might be negatively affecting the streaming.
[Shield General] doveman:
I've found it a bit fiddly to get Moonlight streaming without Steam but when I have it's definitely better than Steam streaming, which tended to have a lot of lag or latency (possibly connected to the 20% CPU used by Steam in Big Picture mode). I'm having a problem with the audio though. It constantly sounds like there are quantisation errors, making it sound like it's underwater sometimes, or skipping like a scratched CD and sometimes the sound just cuts out briefly. Is there anything I can do to fix this?

Also is there a way to have my PC running at 1080p but streaming at 720p? The Steamlink does this and it results in a better quality picture than running the game at 720p whilst reducing the streaming overhead but with Moonlight if I don't use -1080 then it switches my desktop monitor to 720 (or something close) which my monitor doesn't like and results in weird green interference appearing down the left side, so even aside from the quality issue I don't want to run like that in case it damages my monitor.
[Shield General] doveman:
I guess I'll have to wait for the latest release to come to embedded and see if that fixes my audio problem.

I also can't get desktop streaming working properly and have opened a ticket about that https://github.com/irtimmer/moonlight-embedded/issues/726
[Shield General] SO333:
Any information on how to enable rumble support in the new version, and which devices are actually supported? I have an XBox One S Wireless Controller connected to a Sony Android TV that runs Moonlight, but no rumble.
[Shield General] Rutjan:
I tested it on my Samsung Galaxy S9+ running Android Pie 9.0 which has native Xbox One gampad support and I can confirm rumble is indeed working when the pad is connected via OTG (though the vibration is rather faint, wish there was a way Moonlight would allow to adjust that, like with a slidebar or something).

On the other hand, rumble doesn't work via Bluetooth, but from what I read it only works on Xbox and Windows 10.
[Shield General] SO333:
OK, maybe Bluetooth is the problem then. Would be awesome if there would be any kind of "testing method" for the controller rumble directly in Moonlight.
[Shield General] Rutjan:
Actually, the best thing would be for Microsoft to release an Xbox controller Android app to add full gamepad support with specific drivers for rumble and chatpad and other accessories.

Consequently they can provide updates when necessary and not rely on Google's integration of the driver.

Considering Android is a growing platform for gaming, Microsoft would totally benefit from full gamepad support to Android.
[Shield General] zediiiii:
Sounds great! Unfortunately, Tridef's parent company went belly-up a while back and doesn't validate licenses anymore. There are multiple SBS github forks of Moonlight, but none of them are updated. I've been told this one works, but there are dependency issues that have prevented me from building it.

Other forks include this one which works with older GFE installs but doesn't allow customizing the IPD or other VR lens settings, and this one, which has a lovely Google carboard implementation (allows VR setting customization), but doesn't actually stream the picture in any combination of settings I could find for SBS mode.

I'm guessing you used Tridef ignition and tridef 3D?
[Shield General] nk33:
Hi Mate,

Yes - i still use tridef to get the SBS - and it works alongside another piece of software called "Trinus" - this gives you the headtracking - it links the mouse with the phones gyro sensor. I was not aware the companby went under. It works on most games and i am generally happy.

So all in all i use 3 pieces of software which all work well together and options for eachothers apps built in to their software:

Moonlight

Trinus

Tridef

You can find a guide here as to how to set them up prefectly (choose the moonlight option in trinus)

https://www.reddit.com/r/GoogleCard...ial_on_how_to_setup_trinus_vr_with_tridef_3d/
[Shield General] zediiiii:
You are very kind to explain things, thank you.

TL:DR No current solution I'm aware of allows me to stream 2D SBS to my android device with reasonable latency and native android controller support and without mucking about in setup for each new game.

I'm hoping for a simple, 2D SBS stream that doesn't take tons of finicky setup - which used to be possible via any of the moonlight forks (those forks are different than the main branch). These would still work if updated for the current GeForce Experience application, but my efforts to do so have not been successful (I'm not experienced enough with Android app development). I was hoping a dev might consider either teaching me how or updating it themselves.

Tridef still works if you've already installed and registered it, but since the company is dead, one can't install licenses (new or old) anymore. The biggest issue, though, is that Tridef only supports directx games.

I own both Trinus Cardboard and Vridge (Riftcat 2.0), and they both have their pros and cons. Trinus cardboard does SBS conversion, but you can't use the SBS conversion with moonlight (eg, no android controller support and lower quality stream). Riftcat can use moonlight with VR (using their gamestream.exe program) and that works well for HMD-only games, but this doesn't allow the use of any other kind of game as you'll get an infinite loop between the desktop and the streamer.

In the Tridef free trial, I found that I have to mess around with settings and profiles to get games to work, and some games (CEMU for instance) don't work at all - also, setting up injection seems to screw up the ability for my games to launch from other sources (eg steam). There may be workarounds for this, but there is still the directx limitation.

Is there a simple way to apply 2D SBS to a whole PC stream (or screen)? Bonus for the ability to change lens settings? I'll be someone could make that program pretty easily.
[Shield General] johnnobts:
quick question on game streaming. I have an NVIDIA Shield Portable and also have a Shadow.tech Shadow Blade Cloud Computing subscription. I can get Shadow to run great on my Sony Android TV, all my Windows laptops, and my Ipad. however, my NVIDIA Shiled portable, it doesn't work. Anyone else had any luck? It would be a great Cloud gaming PC device. I can say Shadow works better for me that Steam or NVIDIA Geforce gaming.
[Shield General] nk33:
Hey buddy - this forum is for Moonlight Gamestreaming. Nothing to do with your question...

your question is about an app (shadow) being incompatable with your android device (Nvidia Shield Portable)....you need to first contact Shadow's own support or forums ...OR a forum for Nvdia Shield...

However i would recommend Shadow's support first as they will tell you what the pre-requisites are for the app to work.

good luck mate!
[Shield General] Virtualchemist:
Scrolling

Hello there,

I love using Moonlight with games entirely playable by mouse, so I can play just with touch controls on my phone, in my bed, very comfy.

I know how to do a left-click, a right-click, however I still have issues with scrolling. I know that the manual page says it's "iOS only for now", but it has been saying that for a while now, plus I actually managed to scroll sometimes, I'm just not sure how I did it...

Can anyone tell me how to scroll with touch controls on Android ? I think when I managed to scroll I started like a right-click, and then hold my second finger on the screen. But I can't replicate it somehow.
[Shield General] H4kk3:
Hello everyone!

I love this app and Moonlight as a whole, but im so bummed out its impossible to play anything with mouse and keyboard on my phone because of the mouse acceleration.

I have a Oneplus 7 pro running latest OS with moonlight 7.3.1, and outside the app the mouse and keyboard works perfectly via OTG without any acceleration. But as soon as i start any game the mouse gets a HUGE mouse acceleration which makes any game impossible to play.

Is there a way around this? I cant find any setting for raw mouse input in the moonlight app settings :(

Please help!

Edit: So hypeeed! If i just get mouse acc working i'd be able to play classic wow on my phone lol :D
[Shield General] nk33:
Ok so I have got myself an Oculus Quest. This gives me the benefit of untethered VR and using ALVR i can also play PC VR games wirelessly.

I cannot seem to sideload Moonlight APK though.Has anyone got a link to the Moonlight APK which will work on the Oculus Quest

… .
[Shield General] H4kk3:
Hello everyone!

I love this app and Moonlight as a whole, but im so bummed out its impossible to play anything with mouse and keyboard on my phone because of the mouse acceleration.

I have a Oneplus 7 pro running latest OS with moonlight 7.3.1, and outside the app the mouse and keyboard works perfectly via OTG without any acceleration. But as soon as i start any game the mouse gets a HUGE mouse acceleration which makes any game impossible to play.

Is there a way around this? I cant find any setting for raw mouse input in the moonlight app settings

Please help!

Edit: So hypeeed! If i just get mouse acc working i'd be able to play classic wow on my phone lol
[Shield General] rahb0sse:
Couldn't find anything on this with the search, but I'm getting the following error after loading it.

Context

_generated_background_page.html

Stack Trace

static/js/common.js:381 (anonymous function)

if (loadFunction) {
var toolchains = body.dataset.tools.split(' '); <~~ Highlighted
var configs = body.dataset.configs.split(' ');
[Shield General] Ghengis042:
Where are you seeing this error? I didn't think the Android version used a web view for anything so seeing an error in HTML/JS would be weird.
[Shield General] nk33:
Quick question....

So the way i played games in 3d/vr was to use moonlight with tridef to make the games SBS, then stream that to my phone using moonlight , put the phone in standard google cardboard headset - then off i go....i could also use trinus to add head tracking...

.....now i have an oculus quest for VR. i can use Moonlight Go to stream from my pc in theatre mode - however how can i get the Quest to see that its an sbs stream and stream it to me in vr? (ie without it showing me just 2 screens next to eachother)

.

.
[Shield General] axe2:
So, what if I didn't want to use this to play a game, but just wanted to play a live h.264 stream with minimum latency. Would it be possible/not to hard to just send an h.264 stream to moonlight that is captured over the network? I'm wondering if this would be usable for real-time FPV video streaming.
[Shield General] MrPhilo:
Anyone having some issues with moonlight? Using it on Pixel 6 Pro and sometime my cursor or screen will just freeze and I have to end remote desktop and reconnect again. It's not happening on my other devices, so not sure if its an Android 12 problem?
[Shield General] Ghengis042:
MrPhilo, you'll probably get a quicker response on the Android client's GitHub page. As you can see, this thread isn't very active anymore.
[Shield General] nk33:
Still working lovely for me - Android 11 - OnePlus 8 Pro
[Shield General] nk33:
I use my Aya Neo 2021 (handheld gaming pc) to stream my games through moonlight.

Of course it has a built-in control pad so whatever game i play it takes that pad as the primary pad. no matter what gamepad I sele ct as number one in settings it always uses this pad.

Is there any way I can tell Moonlight to use the host gamepad instead - so that i can play competetive fps games with my xbox elite controler paired to pc?

i have also tried pairing the elite to my Aya Neo yet it still takes the bulit in pad on my Aya Neo as the primary.
[Shield General] nk33:
i also have oneplus 8 pro - will be 3 years old in April 23 and i still see no ther phone worth buying that has much better features - no point in paying 1k for a new phone when this one still does it all and is super fast
[Shield General] cgutman:
Limelight Android Update 12 Pre-release Testing

This is another request for pre-release performance and functionality testing. This contains changes released in the previous pre-release build with additional latency reduction. It also has a new UI which makes it easier to decide which resolution and frame rate to choose. It will also display messages if it detects packet loss or decode delay and suggest a method to solve the problem.

Known issues:

The video will completely stop for a few seconds every so often

UPDATE: The video freezing issue is actually an Nvidia driver bug in the latest drivers which causes NVENC to stop producing frames for several seconds. It happens with the SHIELD using the official app too. It seems to happen less when using lower streaming settings (particularly 30 FPS settings). A full workaround would be reverting your drivers to 332.21 which has been reported to fix it. More info: https://forums.geforce.com/default/...-completely-stops-for-5ish-seconds-at-a-time/

Improvements:

Further reduction in video decoding CPU usage and latency

Please let me know what you guys think. The attached build is ARM-only.
[Shield General] cgutman:
I haven't heard definitively from anyone on x86. In theory, it should if it has an H264 decoder that can do high profile.
[Shield General] cgutman:
The pauses are caused by an Nvidia driver bug that the SHIELD suffers from too. I've updated my latest post to reflect that it's not a Limelight bug.
[Shield General] Motawa88:
does it have to be a router or could i just buy a 5ghz pcie card for my pc and use my pc as a router (with connectify)?
[Shield General] cgutman:
In theory it should work, but performance can vary widely between cards. The router would be the safest option, but a wifi card might work too.
[Shield General] Motawa88:
http://www.newegg.com/Product/Product.aspx?Item=N82E16833704133

the pc where the card is installed would be hard wired of course
[Shield General] cgutman:
I can't really comment on that card, but it should be okay if it works as advertised. Also make sure that your computer has few (or no) walls between it and the device since 5GHz doesn't pass through walls well.
[Shield General] Motawa88:
Okay!

The Note II will be powerfull enough, right?
[Shield General] cgutman:
Yeah, that should be fine.
[Shield General] Motawa88:
even with 60fps?
[Shield General] cgutman:
I don't know. You could try to find a data sheet for the SoC in your phone to find out.
[Shield General] Motawa88:
i dont have it yet.

Chipset	Exynos 4412 Quad

CPU	Quad-core 1.6 GHz Cortex-A9

GPU	Mali-400MP
[Shield General] DoubleAron79:
EconnRefused

Hey everyone I keep getting an econnrefused everytime I try and connect limelight to my pc. First off I am using the right local IP Address, I am signed up for Steam Beta, I have GFE setup, and I have restarted my machine. I can rdp into my PC as well so I am thinking it might be a port issue. Does anyone have any ideas I could try? I have already tried what the other person did on this thread when they had the Econnrefused as well. Thank You!
[Shield General] nivanov:
I've tried the new alpha on CX-919 (RK-3188). 1080p 30fps plays great: a lot fewer compression artifacts and the input latency seems to be lower. 1080p 60fps does not work well - the video keeps skipping and a notification appears indicating that the device is not fast enough. Apparently the device is rated for 1080p-60, but 1080p-30 is perfectly playable for me.

Big thanks and keep up the good work!