yashsingh1/xdaforums huggingface dataset:
[Shield General] kerheol:
1) Windows 10 Pro 64bits

2) GFE 2.10.2.40 (and beta version)

3)

3.1)

4.5.5 (root and not root) -> Failed to start RTSP handshake (Unable to connect to UDP port 48010)

Devices:

1+1 Android 5.1.1

GPD XD Android 4.4.4

LG V500 Android 6.0.1

3.2) 4.5.4 (root and not root) -> Failed to start RTSP handshake (Unable to connect to UDP port 48010)

Devices:

1+1 Android 5.1.1

GPD XD Android 4.4.4

LG V500 Android 6.0.1

3.3) 4.5.3 (root) -> Works

Devices:

GPD XD Android 4.4.4

Linux 64b v0.7.3 -> Works

4) No antivirus or firewall active

5) LAN streaming

6) 8 to 10 seconds

7) http://pastebin.com/tfDCX63w

8) Sorry, I don't know how to use it

Enviado desde mi A0001 mediante Tapatalk
[Shield General] jeebspawnshop:
1 - Windows 10 Pro, v10586

2 - GFE 2.10.2.40

3a - All Moonlight versions since since new OpenGL renderer. Older versions gave other errors. Going to try VERY old version tomorrow though...

3b - I'm running the java client on a WIndows 7 SP1 computer running an AMD 6800K, with 8GB RAM.

4 - Running VIPRE Antivirus (never interfered before with anything). No firewall running.

5 - Streaming over the internet from my home to my office (about a 10 minute drive). Both places have solid, high bandwidth internet connections.

6 - The error I get is that the thing pauses/stalls at the final message about "initializing inputs" or something

7 - I'll try.

8 - Unlikely I'll manage, but I'll try.

9 - Router is a Thomson TG7XX (some newish model). My PC is connected via ethernet.

Extra info: When I tab out of the stream then tab back in to it, I instantaneously see a quick flash of the game, then it goes back to the black screen with the "input" error. Repeating the process yields the same results.

Thanks for your incredible attention, dude :good:
[Shield General] jacoblost88:
Incorrect PIN after typing in correct PIN

My android app is giving me an "incorrect PIN" message after I type in the displayed PIN to connect to my PC.

Nexus 10 Android 5.1.1

Windows 10 i5, GTX 750 8GB ram

GFE 2.11.2.49 (also tried w/o beta version)

Moonlight 4.5.5

App finds computer only when I add by IP address: cannot find by scanning network. Both on same 5G network. Router running dd-wrt. Attempted with firewalls on and off, anti-virus on and off. Reinstalled both moonlight app and GFE on PC.
[Shield General] cgutman:
Don't update to GFE 2.11.2.46!

For some reason, NVIDIA has shipped 2 major protocol revisions within the last 2 months. This latest version causes the "Incorrect PIN" message during pairing or an RTSP handshake error if you've already paired.

At the time of this post, NVIDIA has not released the associated Shield Hub update yet, so I'm waiting for that to start looking at things.

Update: All Moonlight platforms have been updated with fixes for GFE 2.11.2.55
[Shield General] Stickman89:
Confirmed. Last working Geforce Experience that is issuing correct pin(s) and without handshake error is GeForce Experience v2.9.1.35. Time to rollback for the meantime...
[Shield General] jacoblost88:
Rolled back GFE and everything is working fine. Thanks!
[Shield General] nk33:
Can you post the link to the previous version? How did you roll back?

Much appreciated
[Shield General] jacoblost88:
I searched for the version that was mentioned above and installed.
[Shield General] Stickman89:
I have linked the relevant Geforce Experience Client below... Use the following until further communication from cgutman on this matter; which will more than likely be in the form of a 'Moonlight' update, and mentioned within changelog.

Download - GeForce_Experience_v2.9.1.35
[Shield General] nk33:
thats great - thanks very much.

As we all know, GFE now automatically updates, and we cannot stop it doing this as it downloads the update in the background and its installation is activated when you try and go in to the software...however what happens if you want to add another game to its list without updating? Is there a trick to this?
[Shield General] KillerTuxedo:
The link is already down. :/ Is there another place to get it?

EDIT: Nevermind, I found it here: http://www.filehorse.com/download-nvidia-geforce-experience/
[Shield General] cgutman:
Moonlight Android, PC, and StreamTheater have been updated to support GFE 2.11.2.46. Moonlight iOS and Embedded should be updated in the next few days.

Update: iOS and Embedded have released now too.
[Shield General] cgutman:
The existing Java PC client will never get it. It will be replaced with a new client that runs in Chrome and already has hardware decoding. The new client is still in development.
[Shield General] cgutman:
Let's be clear, we're talking about Moonlight PC, the Java client which uses software decoding on all platforms. You're talking about a separate CLI-only port called Moonlight Embedded, which is specifically meant for embedded devices and doesn't have hardware acceleration when not running on a Pi, i.MX, or ODROID board (no AMD or Intel hardware decoding support). Moonlight Embedded will be unaffected by this change.

It's simply not feasible for me as a single developer to maintain 4 independent hardware decoding implementations (DXVA2 for Windows, VideoToolbox for OS X, VAAPI for Intel Linux, and VDPAU for NVIDIA Linux) along with Android and iOS clients. By using NaCl, I can use Chrome's unified hardware decoding API to decode and render the video. I also get some gamepad mapping for free using Chrome's HTML5 gamepad API. Streaming to Chrome OS is also supported by this new client, unlike with Java.

There are also bugs in the JVM that take ages to get fixed. Off the top of my head: High DPI mode on Windows is broken in Java 8 and won't be fixed until Java 9, OS X's mouse lock and cursor hiding breaks constantly and renders full-screen unusable, the limitations of how Java allows mouse locks makes the cursor incredibly jumpy on Linux, and the list of OpenGL bugs that we're hitting with the new renderer is just too many to work around.

Of course nobody paid anybody to make this decision. The plugin works in Chromium if you are opposed to the non-free software in Chrome. If you have deeper objections than that, you're welcome submit pull requests to Moonlight PC and maintain a fork of PC once Moonlight Chrome is finished, but I have no plans to continue supporting the Java version once the Chrome plugin is stable. It's simply too much work and I don't have that much free time to spend messing with it.
[Shield General] nk33:
Mate we just appreciate the fact that we will be getting hardware decoding on pc

Dont listen to people who clearly have no idea the work and effort it takes to do what you do.

Installing Chrome is a VERY small price to pay!!

Keep up the good work!!
[Shield General] jeebspawnshop:
You're a good man, Cam. You're too good to pricks like [MENTION=367203]DocMAX[/MENTION] .

+1
[Shield General] iceatcs:
It is a great app. I never thought it is possible outside Nvidia. I was looking for a Shield but I can use it on my iPad.

Thanks

Great to see there will be updated to support GFE 2.11.2.46. I was just about jumping about that, but I've rolled back GFE 2.10 will work till the update.
[Shield General] nk33:
I was thinking of buying the Mad Catz M.O.J.O Micro Console with controller to stream to one of my tv's.

i run full cat 6 round my house - are there any known issues using moonlight with this or will it work well? And will the controller map correcty?

it is only 58 pounds on Amazon so looks like a bargain
[Shield General] cgutman:
Can't guarantee anything, but I've heard very good things about Moonlight performance on the MOJO. It should pull off 1080p60 with minimal latency (< 20 ms).
[Shield General] nk33:
Thanks mate. Much appreciated.
[Shield General] sallek97:
Hi i was just wondering if you have an eta for the chrome plugin?
[Shield General] jeebspawnshop:
It will be ready... when it's ready.

It's bad form to ask for ETA's on xda, and no developer can give a real ETA on their projects unless it's basically finished.

So, just wait and see.
[Shield General] sallek97:
Didnt know that sorry, im new to xda. I just wanted to know if its coming this year or next year so i know whether to buy a windows tablet or android tablet
[Shield General] nk33:
Hi mate - a little IT advice. Android tablets and Windows tablets are like comparing apples and pearrs.

Windows tablets these days (surface pro, razer edge pro) are mainly for users on the go who want full Windows but in a tablet form...they cost £600 for a cheap one and up to £2.5k for a very decent one.

Android tablets are just glorified smartphones - i have the Galaxy Tab Pro 8.4 and they are very handy on the go but cannot be compared to a Windows Tablet as they have different uses.

If you just wanna use it for browsing, apps, and moonlight i would 100% go for the Android mate.

if you need something you want to run desktop apps on etc as well then windows is the way - but there will be slight performance issues depending on the specs.
[Shield General] sallek97:
Thats my problem, i want to get a microsoft surface because of it being like a full desktop, but moonlight has pc performance issues. And steam inhome doesnt perform anywhere near moonlight. So all im left with is to buy both and windows tablet and android for moonlight lol. Im not that rich :D
[Shield General] nk33:
how much were you willing to spend on the surface?
[Shield General] sallek97:
I found it for 300 pounds, i was tempted to go for a dual os tablet but every single one is 802.11n not ac
[Shield General] nk33:
well the ac ones are cheap if you know how to open it up and change it - sure there is a youtube video.

Believe it or not the one in my razer edge pro was only 2.4ghz so i needed to open it and install a dual band card...ridiculous for a premium product like that to be lacking in new tech

£300 is a pretty good price for a surface - is it a surface 3? i3?
[Shield General] sallek97:
No its a surface 3 atom just a standard tablet it only has 2gb ram too but i dont mind that much since it has good reviews. I didnt know you could vhange the wireless card in those chinese dual os tablets, i havnt seen any youtube videos or anywhere online that says it can be done. Someone did say i could get a wireless usb adapter to connect to the chinese tablet but they didnt say if the drivers work on the android part of the device.
[Shield General] decarre:
exactement, cela marche :) merci beaucoup :)

et le travail réalisé est incroyable !!

now it's work :)

it's awesome, thanks to developper !!

an other question, they are no possibility (in option or other) to work with Origin or uplay ? or streaming GFE is an exclusivity of steam ?
[Shield General] Yoshi-tslc:
It seem i have a similar problem on my rpi (je vais parler en anglais pour que tout le monde puisse comprendre).

When i start Limelight, Steam start, i have the sound panel too (but i can't find the virtual output choice), and I have this message on the rpi:

pi@raspberrypi ~ $ sudo java -jar limelight-pi.jar -720 -input /dev/input/by-path/*event-mouse -input /dev/input/by-path/*event-kbd 192.168.0.1
Starting app
Launched new game session
Starting handshake
Starting control connection
Starting video stream
Using omx decoding
java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:152)
at java.net.SocketInputStream.read(SocketInputStream.java:122)
at com.limelight.nvstream.av.video.VideoStream.readFirstFrame(VideoStream.java:109)
at com.limelight.nvstream.av.video.VideoStream.startVideoStream(VideoStream.java:157)
at com.limelight.nvstream.NvConnection.startVideoStream(NvConnection.java:185)
at com.limelight.nvstream.NvConnection.establishConnection(NvConnection.java:230)
at com.limelight.nvstream.NvConnection.access$300(NvConnection.java:24)
at com.limelight.nvstream.NvConnection$1.run(NvConnection.java:281)
at java.lang.Thread.run(Thread.java:724)
Connection Terminated The connection failed unexpectedly

Do you know where that come from ? I'm not an expert at it.
[Shield General] MalaBouM:
Oui tu dois ajouter uplay en tant que jeux dans steam. Puis lancer ce dernier via le soft.

You must add uplay as a game into steam and launch this one.
[Shield General] hjuo:
I have too the problem with the sound panel. My partial workaround was to disable the virtual audio from the device manager. I must mention that in the sound panel there isn't nvidia virtual audio at all. Then the stream works but without audio.

AND PLEASE TO EVERYONE, WRITE ONLY IN ENGLISH.
[Shield General] ndouchin:
Great developpement, i just manage to make it work to from my dekstop to my laptop (windows 7 both) . And although i am french too, i am agree that in an english forum, english language must be the only language.

And thanks again for the dev, the interest of a such app is very important, play desktop pc game on living room tv in my couch for example.
[Shield General] Yoshi-tslc:
Ok, i have sold my firts problem (it was a memory problem with java, I had to enter "ulimit -c unlimited" to help.

Now it got a little bit further, but i still cannot have anything appear on screen, just that code:

pi@raspberrypi ~ $ sudo java -jar limelight-pi.jar -720 -input /dev/input/by-path/*event-mouse -input /dev/input/by-path/*event-kbd 192.168.0.1
Starting app
Launched new game session
Starting handshake
Starting control connection
Starting video stream
Using omx decoding
Modifying SPS (26)
Modifying SPS (26)
Start omx rendering
Starting audio stream
Modifying SPS (26)
Starting control connection
Starting input connection
Received OOS audio data (expected 25985, got 25992)
Received OOS audio data (expected 25993, got 26011)
Received OOS audio data (expected 26013, got 26015)
Received OOS audio data (expected 26016, got 26029)
Received OOS audio data (expected 26031, got 26033)
Received OOS audio data (expected 26034, got 26066)
Received OOS audio data (expected 26071, got 26072)
Received OOS audio data (expected 26133, got 26140)
Received OOS audio data (expected 26145, got 26148)
Received OOS audio data (expected 26152, got 26153)
[Shield General] dcrawford:
This is amazing keep up the good work! Thank you!!
[Shield General] mrichard7759:
my cpu is q8400 is it possible to run GFE with this processor? is this problem due to this?

no one knows ?
[Shield General] irtimmer:
Limelight-pi 0.3 (Alpha)

There was a bug in version 0.2 which prevent the gamepad code from working (thanks cschwartz). Audio latency have also been improved a lot so I have made a new release with those two fixes. This new release can as usually be downloaded from https://github.com/irtimmer/limelight-pi/releases

[MENTION=5681643]Yoshi-tslc[/MENTION] try to update Geforce drivers (the second last one gives a lot of connection problems) and limelight-pi and check the memorysplit (GPU needs at least 64MB)
[Shield General] Yoshi-tslc:
I really thank you for helping me !

My Geforce drivers are ok from Geforce Experience, they are 332.21 from 07/01/2014, i have updated limelight-pi with the 0.3 and split memory is ok too (I've even tested 128MB, it's the same).

Now it's all new errors:

Starting app
Launched new game session
Starting handshake
Starting control connection
Starting video stream
Using omx decoding
Start omx rendering
Starting audio stream
Video decoder is too slow! Forced to drop decode units
CTL: Requesting IDR frame
Starting control connection
Starting input connection
Received OOS audio data (expected -1133, got -1125)
Received OOS audio data (expected -1123, got -1121)
Received OOS audio data (expected -1116, got -1114)
underrun occurred
Received OOS audio data (expected -1078, got -1077)
Received OOS audio data (expected -1063, got -1053)
Received OOS audio data (expected -1051, got -1049)
Received OOS audio data (expected -1011, got -1010)
[Shield General] irtimmer:
Those errors are not a problem because they only tell you that there are some missed packets. During startup the packets are written faster then that they are read by limelight. Maybe I should stop showing them because it scares people and make them make very strange assumptions about what is going wrong. It would only not help in fixing this problem.
[Shield General] Yoshi-tslc:
Ok I understand that, no problems, but at a certain point, it's not supposed to have Steam on my TV instead of that lines ? Steam start on Windows but no picture on the rpi, just these lines.
[Shield General] blackmesa89:
Nexus 2013

I noticed that the nexus 2013 works well on the 30 frames but not on 60.se 60 are not available because you can set other types 40-50 fps? 60 fps the snapdragon 600 can not run or needs to be optimized?
[Shield General] pjflo:
Invalid session ID

Hi guys,

I have an issue when trying to use limelight-pc, I can not pair my laptop to my PC as it claims to be already paired.

I have hit reset in geforce experience to clear paired devices, but still get the same error.

Attempting to play I get an "Invalid session ID" error. I have tried deleting the "limelight" folder in my user directory, but no luck.

So at the moment this is completely unusable.

Any advice?

Thanks, PJflo.
[Shield General] MalaBouM:
Hi, i updated my gfe to v1.82 and the stream with limelight works great. You can go NVIDIA doesnt broke the stream !
[Shield General] acid70:
Hello irtimmer,

i am very excited about your last release. Latency is near zero, sound is working and i have different inputs. There are just a fiew little things i´m a little bit unclear about. The Xbox360 Pad is working now, but the Triggers (left/right) have no function at all. What i don´t understand is the mapping (default.cofig). Is it possible to just add the triggers (how are they called?) and map them (to which function?) or do they have to be added somewhere else? I think that there are different functions which are handed over from limelight to GFE and that there have to be buttons mapped on them. Do you have something like an overview of the single functions GFE-sided and the possible buttons/events to map on them? Or do i think in a completely wrong direction?

Keep up your good work!
[Shield General] nivanov:
Is there a way to adjust the bitrate of the video stream? I'm using limelight-android (ARM), but both android and the host PC are on the same gigabit LAN, so there's plenty of bandwidth to go around - I'd like to bump it up to the maximum. Unfortunately, since the original purpose of GameStream is to stream to Shield over WiFi, they probably kept the bandwidth requirements pretty modest. Any way to change that?
[Shield General] juanjodn:
Hello, first thank you for your work.

I need a higher bitrate. I'm testing on a tv 50 ". I use a Ouya with a 360 controller.

Sorry for my English.

And thanks.

Enviado desde mi C6603 mediante Tapatalk
[Shield General] YAMsicle:
Improvements to streaming quality will come with later Limelight and GFE updates.
[Shield General] irtimmer:
In default.conf are all the supported buttons. The numbers in this file are the received codes. With evtest you can find which events are generated by your gamepad. To translate the buttons names to the right code you have to look them up in input.h. Notice that you can't add more buttons than the already defined one.
[Shield General] nk33:
well i run the latest moonlight to the lates GFE on my host on my windows 8.1 razer edge and it runs GTA V smooth as a nut - extremely playable! obviously only on 720p - but there you go

This forum would suggest that Moonlight for PC is not hardware related performance but i notice a big difference when using my edge. it has i7, 8gb ram and nvidia 640m card. i cannot comment how well it will run on the surace 3 atom rig?

maybe the dev will post something soon to give you an idea....
[Shield General] sallek97:
I would be tempted to go for a more powerful tablet but i already spent over 1200 quid to build a desktop, i know steam inhome works but since i have a nvidia card i thought moonlight would be 10 times better. I care alot less about quality i just want it to be smooth with as low latency as possible. I think im just gonna have to buy both and compare or just buy the surface 3 and wait until the devs bring moonlight to chrome. I have a s7 edge right now but with my luck even if i run moonlight samsungs new phone cannot connect with a ps3 or xbox controller. Just my luck lol. If xiaomi mi pad 2 was dual os that wouldve been perfect too. But there are officially no dual boot tablets which have 802.11ac. Lol thats what i want it for too. Gta 5, since thats all i play.
[Shield General] nk33:
i have a bluetooth controller for my S6 and my galaxy pro - it is a lot easier as :

a) you dont have to carry around an OTG cable and an RF Xbox dongle and

b) the controller has clamps for your phone so you dont have to put it on a desk

I can guarantee this controller works 100%, is easy to use and all buttons map beautifully

http://www.amazon.co.uk/Moga-Power-...1&redirect=true&ref_=oh_aui_search_detailpage
[Shield General] sallek97:
Ill most likely buy it soon then. Ill wait out on buying a tablet atm, btw you said you have gta? If you ever play online would you mind sharing your social club?
[Shield General] nk33:
mate i just play the basic campaign...have a fam and 2 young kids so its a mission finding time!
[Shield General] sallek97:
Lol ofcourse i understand lol, even though i asked i wasnt even planning on playing now i was talking about in 2 months lol. I havnt even installed the game. Im tempted to just buy a shield tablet and not get a windows tablet at all. I'm so indecisive. Is your samsung s6 rooted?
[Shield General] nk33:
Yep. though it doesnt have to be - i run a custom rom on it., Criss Cross 12.0
[Shield General] eliott94260:
Normal splashtop can't use all your mobile bandswitch, Moonlight does (It can stream at 30mb s) so there is a lot amount of data ^^

---------- Post added at 01:19 PM ---------- Previous post was at 01:16 PM ----------

Anyone have a problem with on screen buttons on Moonlight with street fighter v? Its not detected at all, I have already tried the fix on geforce forum it doesn't work, anyone have the same issue?
[Shield General] cgutman:
1. You can use whichever GFE version works best for you. Unlike Shield Hub, I try to keep backwards compatibility as long as possible. Theoretically, Moonlight clients should have compatibility all the way back to GFE 2.1.1 (though I never test that far back).

2. As far as the GameStream protocool is concerned, there's just a flag to set if we want GFE to adjust game settings when starting the stream. Moonlight and Shield Hub don't directly control the actual settings chosen. IIRC, older GFE versions often did set the settings the way you describe, however recent ones seem to do something different. Having a higher display resolution than stream resolution isn't neccessarily useless, because a downsampled image may look better than an image rendered at the native resolution of the stream (similar to how DSR works).

3. The list of apps for GameStream is decided by GFE and it merely reports the list to Moonlight. The box art definitely has no effect on the stream quality at all. However, people may be confusing having box art with GFE recognizing the game and applying optimizations for streaming. Manually added games don't have the benefit of GFE's optimizations, so the streaming experience may not be as good as if GFE natively recognized the game.

4. You can try streaming your whole desktop - see steps here: https://github.com/moonlight-stream...using-moonlight-to-stream-your-entire-desktop
[Shield General] runswithascript:
Thank for all of that information! :)

It seems I edited too soon, whenever I reboot GFE updates, even with Nvidia Network Service set to disabled - do you have a recommended way to hold updates so I can keep using 2.11.2.46, which seems to prevent Assassin's Creed Unity stuttering for me?
[Shield General] cgutman:
Have you tried the 2.11.2.65 update that was released today? You'll need to download it from NVIDIA's website manually since GFE won't autoupdate to it yet.
[Shield General] Aladdin8880:
can anyone help me stream with moonlight-chrome

i have Tom Clancy's The Division and trying to stream it to my friends over the internet from my laptop 970m