yashsingh1/xdaforums huggingface dataset:
[Shield General] alsheron:
Thanks for the info and that's great to know. Hopeful when you get the libraries needed as you say it will be fairly straightforward after that. Given the benefits of H.265 generally I'm a bit surprised more hardware manufacturers arent including it as a standard given the prevalence of 4K this year. The Shield TV is really quite rare in that way. Would have been nice to find a cheap(er) android box that offered reliable H.265 decode that could be used for gamestream. They pretty much don't exist atm.

I'm looking to use Moonlight instead of the official client (very soon I hope and get a Shield TV) because as [MENTION=5834377]jpeich[/MENTION] says it's much more configurable than the official client. It also provides a link to the Steam interface rather than having to add all my games to the Geforce program on the host PC which can help with certain titles and incompatibilities sometimes. And the big one for me (and I'm sure everyone else with a capable device once they see the visual difference!) is unless I'm mistaken, the official client doesn't currently gamestream at H.265 (I asked on the Nvidia forums a while ago) which when Moonlight does as some point will be a big advantage over the official client. Hopefully the latency will be comparable to the H.264 decoder?

Moonlight is fantastic because of the flexibility it offers and it really is appreciated that you keep developing it even though it's quite mature now. I can't wait to hook up to my main TV and start playing games on a big screen. I've basically given up on using my Raspberry PI running OSMC for gamestreaming and although it was fun to tinker with (and a huge challenge at times) I think its time to upgrade as it wasn't really an enjoyable experience actually playing the games. The Shield isn't cheap but even as it is now I think it's worth it.
[Shield General] Deeco7:
Just one request: Could you move Moonlight to 'Games' section on Android TV instead of apps and a new logo banner maybe?
[Shield General] runswithascript:
Should I be able to move the cursor on screen using one of the analog sticks of my Nvidia Shield Android TV game controller like in Gamestream? I have just downloaded the version of moonlight for rooted devices, as I read this helps using physical mouse, but I still cannot move the cursor using analog stick.
[Shield General] nk33:
You need to have a bluetooth mouse or one connected by otg. The controller is mapped to x input so wont work as a mouse.

Also your finger touch will move the mouse like a touchpad… single and double tap.
[Shield General] androsforever:
Ok, I am at a point where I want to sell my 1080p Plasma TV in favor of simply using the tablet's display for single player gaming. My PC is currently connected to my Monitor through Dual DVI and my TV through HDMI which are both 1080p natively. By creating a custom resolution of 2560x1440 on both sets will the prerequisite of 1440p capable display be met to run moonlight at 1440p?
[Shield General] Aladdin8880:
GFE is stuped doesn't allow resolutions other than the physically attached PC display I have a laptop 3840x2160 when I play on 1080 I get small box in the corner
[Shield General] Aladdin8880:
I am gamestreaming doom at 3840x2160 anyone like to play doom
[Shield General] Aladdin8880:
If you like to play or stream games use chat for now in goodgameing.com
[Shield General] runswithascript:
I am trying to use Moonlight on my Nvidia Shield Android TV to play Rust. Initially I added both of the following to games in GFE:

C:\Program Files (x86)\Steam\steamapps\common\Rust.exe

C:\Program Files (x86)\Steam\steamapps\common\RustClient.exe

but I have just discovered that launching those programs through Windows does nothing either, and it seems the game has to be run through Steam.

When I run Steam using Moonlight and then select Rust, the launcher appears where you select resolution and graphics quality, but as soon as I do my mouse stops responding and I cannot select the 'Play!' button with the mouse to run the game, but if I disabeld windowed mode for Steam big picture I am able to start the game using the tab and enter key. Unfortunately, in game the cursor is still completely unresponsive so I cannot start playing.

The game does run through Gamestream, but the mouse stops responding in the main game menu, after using the launcher where the mouse does at least work apart from the mouse wheel which moves the update news up and down in the main menu in Moonlight and Gamestream.

Nvidia Shield Android TV is connected to LG 65" UHD, and I have tried with Moonlight and Gamestream set to 1080p 60fps and 4K 60 fps.
[Shield General] runswithascript:
I have learned:

Moonlight devs, is this something you know about or are familiar with, and is there anything you could do to make the mouse respond in Rust? It works fine in Steam, but as soon as the game is launched the cursor stops responding.
[Shield General] Aladdin8880:
can you share rust with me I want to try it gamestream it to me
[Shield General] lahesis333:
Please tell me how to solve the problem? When you try to connect through the Limelight when I enter the ip address pops up with an error message "Unable to connect to the specified computer. Make sure the required ports are allowed through the firewall." I tried to disable antivirus and firewall, I tried to create a rule for this ip address. Does not work. What could be the reason? Thank you in advance!
[Shield General] Aladdin8880:
Limelight is old you must try the new one Moonlight for chrome download it from goodgameing.com
[Shield General] Kung-Foo-Kamel:
Is there any command line switches that can be used with the Chrome plugin? I would like to execute a shortcut, script or batch command to connect to the host with "X" settings and to "X" game, rather than fire up Chrome each time, was hoping to incorporate this into a GUI like BigBox better still Kodi, I did see that the Java app has command switches and I was about to start testing these but I though I should really concentrate on the upcoming format.

If anyone has link to a comprehensive information page in regards to the Chrome plugin I would most grateful.
[Shield General] bezufache:
Awesome!

[MENTION=2953718]seven2099[/MENTION]: You, sir, are awesome! :good:

I just created account in here to thank you. I tried a lot (countless tools and hacks) and it was just as simple as you described! I hope you don't mind that I linked your post here: YYY.tridef.com/forum/viewtopic.php?f=2&t=6592&p=28063#p28063 (sorry, I had to kill the URL with YYY because I am a new user can I'm not allowed to link to other pages yet)

Thank you,

bezu
[Shield General] rlphtrcy:
I had to take time out to thank you for this fantastic extension. My chromebook is awesome in the realm of productivity now, it's awesome in the realm of gaming. I got the chromebook pixel 2 so the visuals are just awesome. I have great internet speed, but 4k was decent/playable, but 1080p. was flawless.

The chrombook community is steady growing, please continue the great work.
[Shield General] slayer418:
I found a way to play with a custom resolution on moonlight (exemple, getting a 4:3 resolution) this might be known already but since I just got my Tab and I'm new with this stuff, I think sharing it won't hurt anyone.

So basically when you stream on a 4:3 device, you normally get top and bottom black bars due to different aspect ratio. My trick, which is fairly simple, is to create a custom resolution in the Nvidia Panel for your monitor that is the same as your Tab's resolution and, in Moonlight, you enable the stretch option which won't make the screen look stretched at all but just make it fit the whole screen.
[Shield General] rob.mwpropane:
Why can't I get the native game to launch from gfe without it trying to launch steam? It used to. I've never gotten a game through steam, and now it's like they're all tied to steam? I go to moonlight, launch game, and it launches steam. I Uninstaller steam and them I get an error "steam Id application not found"????
[Shield General] lolwatpear:
yeah, but do you have to change the resolution on your desktop every single time you want to play a game that way? it's just an annoyance I wouldn't want to deal with. it would be nice if it does it automatically when it detects what device you're streaming it to.
[Shield General] nk33:
The chrome extention is outstanding… especially compared to the old java based app
[Shield General] slayer418:
Yeah you need to do this manually everytime you want to stream, I guess I could make an AHK or AutoIT script that switch res whenever it detects a stream session is up. Also, you can change the res from moonlight so if you forgot to change it before leaving home, you still can do it.
[Shield General] bluegizmo83:
Hi guys, been awhile but I'm back with a new issue!

For some reason, I went to stream a game this morning (hasn't done so in a week or so), and now I'm not getting any audio on my device. All audio is going through the PC. I double checked that the "Play audio on PC" option is unchecked. I tried several different games, but no audio on my tablet, it's all coming through the PC speakers. Both Moonlight and GFE software are up to date.

edit: I also tried stream from my phone, same thing. I even tried streaming through the official Nvidia Hub app on my Shield Tablet and its the same thing on there, no audio on the tablet, sound only comes through the PC speakers. One odd thing I noticed through the official shield hub app though, when I tried to test the network connection, it showed a warning and said 100% frame loss detected, yet it still streamed the video and control inputs perfectly, just no sound.
[Shield General] jpeich:
Hi,

Sounds pretty good. Do you know any workaround for IOS app that does not have stretch option?

The day it´s implemented will be one of the happiest for ipad users.

Thanks for such a great piece of software!
[Shield General] FinalBlast:
I completely agree with you here, perhaps some day there will be an option where both host/client have microphone through chrome extension. However, do you have a problem where the host doesn't have sound upon booting of a game, but the client does?

It works fine with android/pc, there is audio on both sides, perhaps this feature has not yet been done as I see it in the java build:

"Play audio on host PC" but I don't find it useful there because the controller or any input doesn't work over at client side, which actually works fine on the chrome extension build. :)
[Shield General] nk33:
I don't want audio on the pc while I am streaming as my pc is connected to an amp which is always on so whoever is in the house at the time will just hear gun shots and car driving and wonder wtf is going on… hahahahaha
[Shield General] FinalBlast:
I know you were joking, but seriously it's a bit of a problem when I don't hear what's happening in a game while playing on my side as the host whilst the client(who hears just fine)with me, be it a singleplayer or a multiplayer title. :laugh:
[Shield General] Aladdin8880:
my sound is fine but I still get the small corner box
[Shield General] slayer418:
I don't own any IOS device so don't know much but I would've suggested you to change your device's screen res but after some research it would seem this isn't possible on an Ipad. I read something quick about a zoom/screen magnifiying option tho, maybe that could work.
[Shield General] nk33:
I dont get it… if u are streaming, why would u want to hear anything from thw host?
[Shield General] FinalBlast:
Seriously? You don't picture a scenario where you are playing a game co-op with someone? Do you want to be left out with zero audio? This isn't meant only for solo playing on your own.
[Shield General] nk33:
I dont get it…

You will be on your device, the other player will be on their device… each have your own sound…
[Shield General] FinalBlast:
Yes, but for some reason I have no sound on my side, while the client hears everything just fine in the game we're playing(all are like that) it works fine when I use the desktop/windows version of moonlight, on chrome extension it is silent on my side. CoreAudioDetour "0" doesn't seem to work for me. I am thinking of going back to windows 7 (10 atm) if it works for everyone else just fine
[Shield General] nk33:
still dont get it.

if someone is streaming from your machine to the "client" you cant play at the same time as them anyway...you can see what is going on on the screen but you wont be able to control it as they are streaming it...
[Shield General] FinalBlast:
You kidding? They use keyboard if they don't have a controller like me and we connect, I even made a session of two people on the client side's screen and me on mine with my controller, 3 people played Trine 2 just fine...are you sure you know this program at all? It's not only for streaming the content of someone's screen in the distance...
[Shield General] nk33:
now i see what you mean. you are talking about a multilayer game where all the users are using the same host...ok.

you were not clear here imo

when someone tells me multiplayer co-op i automatically think online...apologies.

in this case you are correct. i would use another app called remoteR. sound comes out of both - this is actually why i stopped using it.
[Shield General] FinalBlast:
My apologies also for not being more specific, but I did succeed in getting sound on both sides by using the desktop/windows version(soon to be deprecated since Chrome is so much better) I've been using it so we'd both hear the same thing while playing together, controllers/mouse/keyboard, everything works perfectly, I'm thinking it's just not yet implemented into the Chrome extension to have the host keep his audio on his end and not mute, that or it's my Windows, earlier a person above said he has sound on his side and his client's side(assuming he also meant client besides host) this program brutally destroys anymore use of the geforce gamestream co-op (1 hour limit, etc 720p only+boxed not 16:9) the only downside is microphone, but who cares, you can just use Skype or some other form of correspondence :)
[Shield General] cgutman:
The setting to play audio on the host side is done at game-launch time, and it remains set if the session is resumed later. You could try starting the game using the Java client then close the Java client and pick it back up on Chrome.
[Shield General] FinalBlast:
How very interesting! So then it will be implemented sooner or later so that there won't be the need to do this anymore? :o
[Shield General] nk33:
When I used to use Java client there was no sound on host side…
[Shield General] GameDragon:
There's an option "Play audio on host PC" in the java client. This option isn't on the chrome one.

I actually use Moonlight in the same manner as FinalBlast and it's pretty disappointing the chrome extension lacks sound.
[Shield General] lahesis333:
I tried to install a new version of the problem still remains...
[Shield General] bluegizmo83:
Sorry for the double post here guys, but I haven't gotten any help on this issue yet and I'm still at a loss as to why its not working... Below is my original post from several pages back:

Hi guys, been awhile but I'm back with a new issue!

For some reason, I went to stream a game this morning (hasn't done so in a week or so), and now I'm not getting any audio on my device. All audio is going through the PC. I double checked that the "Play audio on PC" option is unchecked. I tried several different games, but no audio on my tablet, it's all coming through the PC speakers. Both Moonlight and GFE software are up to date.

edit: I also tried stream from my phone, same thing. I even tried streaming through the official Nvidia Hub app on my Shield Tablet and its the same thing on there, no audio on the tablet, sound only comes through the PC speakers. This issue is drying me crazy. Moonlight (and even limelight back in the day) has always worked great for me! I don't know what happened, I just went to use it like normal a few days ago and it wouldn't stream the audio anymore. All sounds comes out of the PC speakers.
[Shield General] lahesis333:
A week ago, I was able to customize the program and the connection to the computer has passed without any problems. I created a rule for the ip address in the eset antivirus and it worked. But now again saw no computer and no action by opening ports or ip address does not help ((((Please help!
[Shield General] Mocrazora:
Some games don't show Steam overlay

I've found that some games, even ones powered by the Source engine such as Garry's Mod, don't show the game overlay, while others do. This only seems to occur whilst streaming via Moonlight in Big Picture Mode. Using Steam's own streaming service is fine, and using Moonlight to launch a game directly doesn't yield this problem. As a result, this seems to disable any configurations set up for the Steam Controller (which remains plugged in to the host PC), causing it to use the default desktop bindings. This only affects the games which don't have the Steam overlay. Normal keyboard and mouse input is fine (besides not opening the overlay).

I've looked everywhere I can to solve this issue, but it still persists. I have the latest releases running on both a Pi (moonlight-embedded) and a Linux laptop (moonlight-pc). My host is a Windows 10 PC and everything but the Pi runs on a gigabit LAN and the streaming is otherwise flawless. I've tried removing the nVidia input DLLs as described in the OP and reverting back from Steam Beta as described elsewhere in my search for a solution, but neither have had any affect. I have also disabled the Windows 10 Xbox game bar stuff and removed the application from my system, just in case that was interfering.

I can't be the only one trying to use the Steam Controller with Moonlight experiencing this problem, surely. My plan is to have Kodi (OSMC) with a Moonlight instance so I can game on my TV, and I'm 90% there but for this issue. I really appreciate any help to solve it.

This is an excellent piece of software that fulfils a dream I've had for some time now, so thanks for the great work so far.
[Shield General] Hobbes2099:
I tried Moonlight on Amazon's Fire TV (2nd Gen, 4K). AFTV is running latest update (5.2.1) and and so is the Moonlight app.

There's about 300 - 500ms lag from when I press a button on my Bluetooth paired DS4 to any reaction on screen.

I've tried shifting to 265 and there was a slight improvement.

Both PC and AFTV have wired connection within my LAN.

Any suggestions? Should try to get logcats from my AFTV?
[Shield General] cgutman:
Try an uninstall and reinstall of GeForce Experience.

ESET is one of the AV software products known to interfere with GeForce Experience. Either try disabling the firewall component completely (and Windows Firewall too for testing) or just uninstall the whole thing.

The AFTV definitely is one of the higher latency set top boxes (due to the MediaTek chipset they use), but it shouldn't be anywhere near 300 ms. I suspect either your TV or the DS4 connection is adding a bunch of latency. Check that your TV is in "game mode" on the input that your Fire TV is connected to. On my TV, it's totally unplayable without game mode enabled.

You might also try a different controller if you can, or try moving the mouse around on your PC and looking at the TV to see whether the latency is on the input-side from the AFTV to the PC or the output-side from the PC to the AFTV.
[Shield General] cgutman:
Moonlight Chrome Test Build (Alpha 4)

I'm moving the new Chrome builds to GitHub because it's much easier to keep updated. Watch the project on GitHub to get release notifications.

Changes from Alpha 3:

- UI improvements around loading and streaming

- Added software decoding fallback when hardware decoder is unavailable

- Improved streaming performance

https://github.com/moonlight-stream/moonlight-chrome/releases
[Shield General] bluegizmo83:
Thanks for the reply. I just tried uninstalling GFE and then reinstalling it. Did not help. Sound still comes thru the PC speakers. I tried streaming from three different devices (one Nexus 5 phone and two Shield tablets), same thing on all devices.

I just don't get it. It's always working fine for me. I don't know for sure what caused this issue, but it started happening shortly after doing a system restore on my PC (back dated my system one week), and then installing a wireless Xbox One controller receiver on my PC... I don't see how either of those two things could have caused this issue though. The only reason I even mentioned either of those things is because those two things are the only things that I can think of that has changed between the time Moonlight was working fine and then not. I even tried un-doing the system restore, and disconnecting the wireless Xbox One controller receiver.
[Shield General] sark666:
Moonlight runs fine, but I was wondering if anyone uses a madcatz ctrl with moonlight. It works fine in general, but the controller's back button exits the currently running game session in moonlight. Their software app is just a manual.

This makes some games impossible to play, needing to access a submenu or something in game.
[Shield General] nk33:
I have that pad and it doesnt do that for me. The pad has 3 settings, make sure it is on the far left position
[Shield General] DoktorMetal:
Hello! I've done a Moonlight Embedded Installation on my Raspberry Pi3 with Raspbian and I'd like to know if there's a way to force audio output on host PC. Since the display attached to my Pi does not support HDMI Audio I'd love to either output sound via the Host PC or the Audio Jack on the Pi. thanks in advance!
[Shield General] lateforwork1000:
My mouse randomly locks up when its plug into my tablet tried this with my phone and still have the same problem. My router is the linksys WRT1900AC and my tablet is the tab s2 an phone is the note 4. pc I have a i7 4790k with a gtx 980ti 8gig of ram should be more than enough Iv been using wire connection up untill now.

I tried playing at 720 at 30fps and the mouse still studders/locks up and 5 Ghz and 2.4 still have the same problem any one know how to fix this ?
[Shield General] sark666:
Yes definitely on the far left, the blue tooth setting. Hmm, I've tried unpairing/repairing, unchecking the xbox support in moonlight (just to see if that has any effect on controllers) but the back button still exits the game session, just like the back button on the nexus player remote control.

There's no configuration. I can't see why I would have this and yours doesn't. You sure it's the mad catz ctrl and not the ctrl micro? I have the regular version not the micro.

It really makes this controller unusable in a few games.

EDIT: it says in the manual that when using the controller as a way to navigate the android menus, A will be select and B will be back. On mine B is back, but back also works as back in android.

Does your back button go 'back' when navigating android menus?
[Shield General] aidman:
According to irtimmer's usage note on GitHub

I/O options:
-mapping <file> Use <file> as gamepad mapping configuration file (use before -input)
-input <device> Use <device> as input. Can be used multiple times
-audio <device> Use <device> as ALSA audio output device (default sysdefault)

If you can find the audio output device for the 3.5mm jack on the pi, you should be able to output through the jack by setting that flag to the proper value. Alternatively, if you can set the system default to the 3.5mm jack, this should solve the problem without needing to set the flag every time.