yashsingh1/xdaforums huggingface dataset:
[Shield General] cgutman:
There's a branch of moonlight-embedded that has gstreamer support built in from the looks of it. https://github.com/irtimmer/moonlight-embedded/tree/gstreamer

You could try rebasing the gstreamer branch on master.

It was filtered well enough. I think your 60 second disconnect issue is this problem: https://forums.geforce.com/default/...tream-broken-with-steam-and-big-picture-mode/

Their Steam integration is broken. It looks like we'll have to wait for a GFE update to resolve it. Hopefully next time, they'll design it to not take down the whole steaming session when it fails.
[Shield General] Hobbes2099:
Thanks. It seems this is the case.
[Shield General] phxpoo:
Hi, Moonlight works great for me on Oneplus One but when i try it on my Nexus Player my pc isn't detectable on Nexus, anyone knows how to fix this?
[Shield General] nk33:
Just treated myself to a homido VR headset!

In conjunction with tridef and moonlight may I say what a privelege it is to be playing nearly all my pc games in VR! Absolutely phenomenal !!! Kudos to all on the team!
[Shield General] AcNas:
Gamepad problem

Can you please add support for xiaomi gamepad
[Shield General] crimsonnight:
Hi all, I didn't know where to ask for support on this issue. I'm having trouble installing/running Moonlight on Windows 10. I have installed the latest 32bit JRE, and and trying to open 'moonlight-win32.jar' with 'javaw.exe' but nothing's happening. What am I doing wrong? Cheers,
[Shield General] nk33:
i would recommend uninstalling java, rebooting, re-installing java, verifying java in one of your browser, rebooting, then all you should have to do is double click on it and it will work.
[Shield General] crimsonnight:
Hm, just tried that, no luck :( Maybe I've got the wrong idea, I want to stream from one PC to another, I'm assuming that a program with a GUI should pop up after running the .jav file?
[Shield General] jpeich:
Why don´t you try to associate the file to be open by javaw.exe?

If not try a command line launch putting the java file in the same folder than javaw.exe... and launching from CMD>
[Shield General] crimsonnight:
I've already associated it with javaw.exe - what would the command be to open it through the command prompt? Cheers
[Shield General] nk33:
why dont you just right-click , open with and choose java??
[Shield General] crimsonnight:
I've done that, I'm opening it with javaw, but nothing seems to be happening after executing it. What's meant to happen?
[Shield General] nk33:
you're supposed to get a gui. Ok, now that you have associated it with an application, try running as admin and see if that helps.

also, make sure that you have got the 32-bit version of java and not the 64bit. Probably the easiest way to check this would be to just download it and see if it works.

alos have you tried turning off all your AV software as it may be blocking it
[Shield General] crimsonnight:
It's definitely the 32bit JRE I've installed and moonlight-win32.jar that I'm trying to run. Tried running javaw as admin and also in various compatibility modes, no luck.
[Shield General] nk33:
ok what about disabling your firewall/av please
[Shield General] crimsonnight:
Tried that (Malwarebytes) and Windows Firewall, didn't make a difference. It's the latest version of the JRE and Moonlight that I'm testing btw
[Shield General] nk33:
ok - last thing - what version of windows are you running?

Also - try using the previous version of Moonlight - i found the new one problematic anyway
[Shield General] crimsonnight:
Windows 10 64bit, fully up to date. Just tried Limelight (0.6.0) and no luck :( Can you stream games efficiently through TeamViewer?
[Shield General] nk33:
lol - no chance.

listen - pc is not the best way anyway. the best way is through Android. Have you got an android device?
[Shield General] crimsonnight:
Only a Xperia Compact, I'm going away for 2 months and really would like a proper way to play my Steam library from my home PC
[Shield General] nk33:
which copact have you got? there are loads. tablets and phones
[Shield General] crimsonnight:
It's working fine on my main PC but not my laptop for some reason... On my PC, under the file details, it says Executable JAR file, but on my laptop it just says JAR file - I'm guess that that's the issue? It also automatically opened it with javaw on my PC, whereas on my laptop I had to associate the file with the program. I tried reinstalling JRE (version 74 instead of 73) but still not having any luck on my laptop, I'm so confused @_@

---------- Post added at 03:07 PM ---------- Previous post was at 03:07 PM ----------

Z1
[Shield General] nk33:
ok cool - the specs on that are helf-decent- you will be able to stream all your games to that a lot better than the current pc gui. trust me. Also:

1) the phone also has MHL out so you can link it to an hdmi monitor or tv (mhl adapter like £5 from ebay)

2) get a bluetooth control pad - highly recommend this one as it works so well: http://www.amazon.co.uk/gp/product/B00FB5R9OY?psc=1&redirect=true&ref_=oh_aui_search_detailpage

and off you go
[Shield General] crimsonnight:
That's definitely not my preference, especially as my phone's dying, but I appreciate the help
[Shield General] nk33:
fair enuough. i was just suggesting a workaround as i could not think of anything else.

the problem with Windows 10 is there are loads of restrictive features that go on in the background so its hard to tell if it is blocking it.
[Shield General] eliott94260:
On screen button and maybe pad don't work on street fighter v with Moonlight android version, can you investigate about this issue?
[Shield General] jpeich:
It doesn´t work either in Nvidia Gamestream app. As someone mentioned in GEforce forums it may be an issue with 64 bit xinput used in this game. As curiosity, this game doesn´t support directinput.:confused:
[Shield General] eliott94260:
Oh I see, I for purposes :I try x input on screen button on remotr application and it work

However if this issue appear even in gamestream app the solution can only come by nvidia and future update of Moonlight app

---------- Post added at 08:38 PM ---------- Previous post was at 08:36 PM ----------

Oh I see, for purposes :I try x input on screen button on remotr application and it work

However if this issue appear even in gamestream app the solution can only come by nvidia and future update of Moonlight app
[Shield General] jpeich:
In gamestream geforce Forums someone posted the solution for Street Fighter V. Look for there or helixmod blogspot page sfv fix for 3dvision.

Regards
[Shield General] cgutman:
Don't update GFE yet!

The latest version of GFE released today has many changes to the GameStream protocol that breaks Moonlight. I'm currently working through them to add support to Moonlight. It looks doable but it's a lot of work and will take some time to finish.

In the meantime, if you've updated already, uninstall GeForce Experience and install this one: http://us.download.nvidia.com/GFE/GFEClient/2.9.1.22/GeForce_Experience_v2.9.1.22.exe
[Shield General] nk33:
Thanks for the heads up. Problem is GFE updates automatically. How do you stop it doing this?
[Shield General] jeebspawnshop:
Block the program in Windows Firewall :D

And yes, doing so would block it from streaming games too... lol... probably?

Actually, now that I think of it, perhaps GFE uses a certain port to check for updates (80, maybe) and streams through different ports, so maybe just blocking that ONE port it uses for update checks might work.

I'll let sharper minds than mine substantiate this idea, though.
[Shield General] eliott94260:
i already try and it s not work for me, but it seems remap gamepad with joy2key works but i lose x360 configuration its sad ^^ ah street fighter v ...
[Shield General] nk33:
Before writing the question, I already went under the presumption that this is not an option as doing so would actually block its functionality also.

however, your point about blocking port 80 may be valid - assuming it does check for updates on portr 80. Anyone out there know? or perhaps someone can modify the actuall program so we have a late release which doesnt auto-update?

those scoundrels want to force you to buy their shield device and stream using their servers! how dare they!! LOL - the shield device is just a glorified android device..
[Shield General] unrealdeath19:
will there be other screen resolution support?
[Shield General] nk33:
Higher than 4k?
[Shield General] unrealdeath19:
um 2k or 4:3 displays

---------- Post added at 08:30 PM ---------- Previous post was at 08:18 PM ----------

i have the tab s2 would like to know if i could run moonlight at my native resolution
[Shield General] nk33:
But the tab S2 runs up to 2058 resolution...you will have no problem...
[Shield General] fattymcdirty:
Having problems with my Z3 Tablet Compact.. I'm using GFE 2.9.1.22 on my PC - streaming to a Shield Android TV works just fine, streaming to my mobile, Xiaomi Mi4C with Android 6.01 Marshmallow on CM13 base works fine, too.

But the stream does not want to start on my Z3 Tablet Compact which is running stock Android 5.1.1 .. the Tab has a Qualcomm MSM8974PRO-AC Chip ... but I'm getting the error that "The video decoder failed to initialize... the device may not support the resolution" . tried all resolutions under options. 'None of em is working. Any clues?

---------- Post added at 11:34 AM ---------- Previous post was at 11:00 AM ----------

EDIT:

Same issue with my Kindle Fire HDX running MM 6.0.1 with CM13 ... same Snapdragon 800 it seems...?!
[Shield General] unrealdeath19:
your not helping

what I'm asking is there or will be any other support for different screen resolutions (yes like that tab s2) like 2k support, instead of the ones that are listed (720,1080 ,4k). As of right now I'm currently using splashtop THD to play at 2k resolutions.
[Shield General] nk33:
but why would you want to stream lower resolutions when your device supports these resolutions anyway?? your not helping me...at least i am trying.

next time i wont waste my time
[Shield General] unrealdeath19:
Is this the right place ? I'm looking for help with Moonlight gaming streaming.

I would like to know if moonlight would be able to support 2k (3k) or any other resolution other than the ones that are listed, more specifically the tab s2 resolution. If i could please tell me how ? if now, will there be? Running at native resolution looks sharper and runs smoother downsampling from 4k makes it fuzzy and upscaling 1080 also looks fuzzy.

i ask 2 times already

I'm currently using splashtop THD and it works just fine at it native resolution (it looks very sharp and clear) but I don't have any mouse support.
[Shield General] cgutman:
Can you install the AIDA64 app on both devices and upload screenshots of the Codecs page of each? You might need multiple screenshots to get all codecs in the list.

Edit: Also if you can get ADB logcat logs from one or both devices, that would be helpful.
[Shield General] Avalun:
I tried that app with my pixel c, it worked fine but i cannot use my wired xbox one controller inside of games. In Steam big pixture it works but if i switch into a game i can only use the touchscreen.

My pixel C is now fully rooted, and use your rooted app, your driver, android 6.0.1 February patch, Windows 8.1 and GFE 2.10.240 with a gtx 970 and I used ethernet <-> ethernet (there are working ethernet adapters for that tablet)
[Shield General] jpeich:
Have you tried enabling xbox gamepad driver in moonlight settings?
[Shield General] Avalun:
Yes, without that, the controller doesn't work at all.
[Shield General] lateforwork1000:
hay I'm having troubles building this app I'm currently using Androidstudio 1.5.1 and its is giving me this error

Execution failed for task ':app:ndkBuild'.

A problem occurred starting process 'command 'null\ndk-build.cmd''

is there a way that I can fix this ?

thanks
[Shield General] dreneeps:
Stopping update

I'm sorry I can't be more specific, but I recall coming across a solution to blocking the automatic updating of Geforce experience somewhere within the Nvidia shield forums. I don't remember specifically where or what directory it was but, at some point not immediately after installing, and update folder is created within one of the Nvidia or geforce experience directories where the Nvidia data is stored and installed on your drive. Off the top of my head I think it was somewhere in my C:\Programdata\ folder and not in the programs or programs(x86) folder. It might be a folder that's hidden by default. Either way someone talked about renaming deleting or otherwise making this update folder inaccessible to the GeForce experience application. I did it and it worked. I'm sorry I don't remember more specifically but I'm sure you could find it without much effort on those Nvidia shield forums. Or hopefully you can find it from the information I provided independently of finding the original post. It is very important to know that I could not find this update folder immediately after I installed a less than up to date version of Geforce experience. I honestly don't know exactly when it was created, downloaded, or initiated. I just know it wasn't there shortly after or immediately after I installed GFE. Be sure to disable any sort of authorization to automatically update GFE in the Preferences either way. I know that when the update was there and installed itself, the update installation was initialized upon starting geforceexperience.

It might be possible to work around it and reconfigure your network to work with port 80 being blocked, I would not attempt that, even if you could do it it would not be worth it.
[Shield General] fattymcdirty:
Sure, here are they from my HDX.
[Shield General] fattymcdirty:
And here are the codecs from my CM13 ROM on my Xiaomi Mi4C, on which Moonlight is working perfectly.

Seems like H264 is missing on the HDX ROM? I assume fixing this is only possible by the creator of the ROM by including those codecs?!
[Shield General] fattymcdirty:
Edit:

Forgot to add: both the Z3 Tablet Compact and the HDX have a SD801, 32Bit - My MI4C has a SD808 with 64Bit!
[Shield General] fattymcdirty:
And here are the screens from my Z3 Tablet Compact.

There are way more codecs available than on the HDX, even H264 Codecs... but it says the same error when streaming as with the HDX :(

My Mi4C is working - but that's not what I want on such a small device ;)
[Shield General] fattymcdirty:
Edit:

Installed CM 12.1 on my Z3 Tablet - Moonlight is working now. It has WAY more codecs available... so I guess that was the culprit. Still not working on my HDX but that's OK for now..
[Shield General] georgcmef:
Is there anyway I can help get wireless DS4 working for non Xperia phones? I have a X3 and it's a breeze to pair and use my DS4 controller with moonlight. I have little coding experience. I'm more a Web developer. But if there is anything I can do let me know
[Shield General] carnaged:
Hi all,

I am currently trying to stream to my Shield TV via my PC, on both Moonlight and Gamestream when I try and play either Defense Grid 2 or Stardew Valley the game freezes on screen after around 10-30 minutes. It only happens on these two games in my collection.

The weird part is the game is running fine on my PC and I can still hear the game on the shield and if I move around with the controller I can. However the picture is frozen.

If I press the home button and then go back into moonlight and resume the game it works again and the picture is no longer frozen, well until the next time?

Any ideas it's driving me mad!

I am streaming at 1080p 60fps with no frame drops and both the shield and PC are wired gigabit.
[Shield General] devilhunter84:
Sorry, can't answer your question, but i have actually a question in return.

How's latency with the Shield TV?

Can something like Rocket League be played?

I don't have one yet, but i plan to get one, since my previous experience with the FireTVs didn't go so well. (FireTV2 actually being slower than FireTV1 due to MediaTek)

Got a good second of lag now on the FTV2, i'm hoping the Shield TV will be my rescue. (since it's the only h265 box available besides the almost unusable Razer Forge)
[Shield General] sungod88:
just an update I have been streaming 1080p black Ops 3 multiplayer with no issues. Wired desktop to a galaxy s6 on a 5ghz connections
[Shield General] carnaged:
You would be in good hands with the shield as long as you have a decent network running between the shield and PC.

The latency is not noticeable, it's about 1ms when using moonlight :good:
[Shield General] devilhunter84:
Thanks for letting me know.

Just one thing though, that latency, is it with h264 or h265?

I was stumbling over this just now, where a few people say the h265 decode in moonlight adds huge latency.

Is this outdated info?

Side note; i've been using a RPi2 now with 1080p60fps (h264) and it works pretty great. I'd guess about 15-20ms*

Turning on the 'Game Mode' in the Samsung TV gets rid of the half a second lag that it had, but makes the picture incredibly grainy and a bit washed out.

Otherwise totally playable.

*if somebody could show me where the latency numbers are in moonlight-embedded/moonlight-pi, i could deliver an actual number.
[Shield General] carnaged:
That is with H.264 :good:

I haven't tried H.265 with the shield, if it is possible, if it is I will try and post back the latency :good:
[Shield General] cgutman:
H.265 internally has the same latency as H.264. The client-side decoding latency (dependent on your hardware) may differ. On most high end H.265-capable devices, the latency is roughly identical to H.264. This is the case on Snapdragon 805, 808, and 810, as well as Exynos 7420. That covers Nexus 6, Nexus 5X, Nexus 6P, OnePlus 2, Galaxy S6, Galaxy Note 5, Forge TV, and many more. The only device I know of where this isn't true is the Shield Android TV.

Nowhere you can instrument can give you the latency numbers you want. Moonlight Android's latency output covers all latency from the first packet in a frame received to the time when the frame is released for rendering. It doesn't (and can't) tell the total latency from the GPU to the screen on the client device. The server simply doesn't send a frame capture timestamp so there's no way to calculate the total time.

Don't bother. H.265 on Shield needs some code to speed up decoding. Without it, it's uselessly slow. Shield Hub will use H.265 if it can AFAIK.
[Shield General] devilhunter84:
Ah hey cg, i always wanted to say, I really love your app!

Wait, so only the (discontinued) Forge TV is the only Ethernet equipped Android TV box capable of decoding h265 with low latency right now with Moonlight?

I'm in the middle of looking for a Android TV box that's going to be the client, and was ready to buy the Shield TV, but now i'm kinda out of options.

I would have looked at a low end NUC for this, but Intel is taking it's sweet time with a h265 10bit decode chip.
[Shield General] devilhunter84:
I tried cranking the bitrate up to 40000 @ 1080/60 on the Pi2, and surprisingly, it plays pretty good.

There are only very few small stutters, and a few packet overflow (dropped frames) in the moonlight console, this seems to work very well.

Got a good 5MB/sec throughput on the network monitor, games with less constant things going on use this variably (PCSX2), games with more active onscreen stuff use 5MB/sec all the time

I wonder how h264/1080p/60fps/40000 compares to h265/1080p/60fps/20000 , any ideas if the h265 codec still gives better results if h264 is 'equal' in terms of data? (h265 uses exactly half the bitrate for the same result)

Starting to question if a h265 box client is worth it, or if just a overclocked raspberry with high bitrate will get the same results.

Still, it seems to me that h265 used in the stream uses a better color palette than the h264 stream, making the picture somewhat better.

[MENTION=2844433]cgutman[/MENTION]:

The info on the h265 codec i can find varies greatly with what bitrate version it is (8bit vs 10bit), does the gamestream protocol that moonlight uses use 8bit colorspace?

http://www.streamingmedia.com/Artic...-Go-Obsolete-Faster-Than-You-Think-97544.aspx

I think so, because even the FireTV2 can play it. Also the end client could be a lowly Skylake NUC, hardware decoding is there for 8bit.

Does the Shield TV use 8bit as well?

Looking at the GPU monitor, i can see the GTX960 uses just 2% to decode h265 8bit, while it uses 12% with h265 10bit

(edit: scratch that last comment, the test video with h265 10bit i use is actually 4K. Soccer clip with 4K/60fps/h265 10bit)
[Shield General] jpeich:
Nvidia Shield Android TV gives 250ms of latency in H.265, making it unusable for playing.
[Shield General] sungod88:
Is it possible to game stream over a mobile phone network to pc? The phone is an unrooted Galaxy s6. I havent forwarded the ports yet but was wondering if a mobile connection would be fast enough to play on or is it even possible. I found a dual band mobile hotspot that does 5ghz over 4gLTE (at&t) would this be good enough to say play call of duty Black Ops 3? I want to know before I buy the hotspot since streaming from home would be pretty much its only use.
[Shield General] sungod88:
Tsted moonlight on my phones connection and the play isn't awful but it uses A LOT of data....like 1 CoD game was 600mb....Best maybe to go to a starbucks and plug a portable router into an ethernet jack there
[Shield General] jeebspawnshop:
Hold on... Wait...!

Streaming a high quality video over the span of like 30 minutes used a lot of data?!

I thought high quality video had a really tiny data footprint... Silly me :cowboy:
[Shield General] sungod88:
Well playing the game directly on a mobile network only takes maybe 100mb tops. The game stream app seems to take up much more even the processing is done on another network on another computer. I anticipate playing any game over a mobile network will take a large amount of data.

Also it wasn't 30 minutes it was maybe 10.
[Shield General] jeebspawnshop:
When you play the game directly on a mobile network, all the data that is sent consists of player locations, item locations, firing trajectories, etc. The datasets themselves are quite small, as it's effectively a bunch of numbers and letters being sent back and forth, and nothing more.

When you use Moonlight, you're pulling a VIDEO STREAM over the air - it's like watching YouTube on max settings. Totally different paradigm.
[Shield General] sungod88:
That makes sense but even splashtop wasn't using that much data. I do get your point though, thanks brah
[Shield General] the_uker:
Did I miss something about Amazon devices support?

My Fire TV Stick has stopped working.

Sometimes it doesn't list any games and sometimes throws an RTSP handshake error.

To make things worse, the app appears to no longer be available in their app store.

Any ideas?
[Shield General] cgutman:
For your RTSP issue, make sure you've got GFE 2.10.2 installed and not the GFE 2.11 beta. That's not supported on the latest update to the Amazon store yet.

As for the store listing, Amazon pulled it from the store early last week. It looks like the email was supposed to have a reason inside but was left blank. I contacted them about it but haven't heard back.

I think I will just resubmit it in a few days if I still don't hear back.
[Shield General] Haints:
I updated my Nvidia drivers and now I can't get Geforce Experience to recognize mstsc.exe. It won't allow me to add an actual program--just folders, and it doesn't recognize anything in the System32 folder.

Help?

EDIT: Ah, never mind. Figured it out.
[Shield General] kerheol:
I'm unable to connect. I get a "Failed to start RTSP handshake. Unable to connect to UDP port 48010" when I try to launch Steam. I'm on Windows 10 64 bits (GeForce Experience version 2.10.2.40

) and Android with latest version of Moonlight. I'm trying to connect under local network. Firewall and Defender are disabled.

http://127.0.0.1:47989/serverinfo?uniqueid=1234 returns an XML but https://127.0.0.1:47984/serverinfo?uniqueid=1234 returns a 404.

Any idea what i'm doing wrong?
[Shield General] Theaxiom:
What can we do about this?