yashsingh1/xdaforums huggingface dataset:
[Shield General] Hobbes2099:
I have 2.11.2.55 and I'm now downloading (manually) 2.11.2.66. Hope this helps.

I've also refreshed the forwarded ports.

How could Moonlight find my PC when I'm outside of my LAN?

should I point the app to my external IP address?

------------------------------

Updating ports and GeForece Experience version fixed it.

Also, I manually pointed Moonlight to my external IP and it found my PC almost immediately!!!

---------- Post added at 01:59 PM ---------- Previous post was at 01:17 PM ----------

moving on to my next request; I personally play more PC games that require Keyboard and Mouse than a gamepad. I would really appreciate onscreen buttons similarly to the virtual gamepad that could be set by the user. Two finger taps to emulate mouse right click is not always precise (I blame my fingers, not your coding), some keys need to be pressed and remain pressed (Alt button, shift button), etc. On screen keys would be greatly appreciated.

I would love to buy onscreen touch controls as a separate and complementary app to Moonlight as a way to support this great development effort.
[Shield General] rplumb:
Is there any way to get this working with the Sony remote play app on PC? If I add the remote play app to the geforce experience, I can get it to stream to iPad, but I can't get it to respond to controls (either MFi or onscreen touch controls). The app seems to want a dualshock 4 connects to the PC via USB so maybe that's the issue?
[Shield General] diablos222:
PS4 remote play on PC works ONLY with Dualshock 4. I doubt it will work if you connect PS4 gamepad to your phone, but you can always try it.
[Shield General] nk33:
For the dev:

Would it be difficult to add an option for 4:3 aspect ratio so that when I use tridef to my Homodo VR headset it doesnt cut of left and right….?
[Shield General] mariox112:
I did uninstall and reinstall Moonlight, both rooted and non root versions, and i have reinstalled geforece experience, still doesnt work, maybe it has to do something with me using GFE beta?
[Shield General] xpac:
Thanks for the idea. Fixed the issue with moonlight connecting, but not showing any games in the list for me. :)
[Shield General] realpeter:
yes, I'm quite sure my monitor is on when I'm streaming desktop(mstsc.exe)to my phone(note4), but the point is no mater the monitor is on or off, it won't work. until I degraded GFE from v2.11.2.65 to v2.11.2.46, (uninstalled and reinstalled) it worked again, but I have to deleted all value data which related to GFE from registry editor after uninstalled work. now I'm worrying the GFE could automatically update itself anytime, then I have to do those works again.
[Shield General] diablos222:
When Im using Moonlight on chrome, I get nothing but black screen, but I can still hear the sound and can controll everything.
[Shield General] nk33:
Resolution of your monitor may not be supported . what Monitor/tv have u got
[Shield General] refused2002:
error 521

I'm able to connect to my PC even see the games but whenever I press the stream I get the 521 error.

To be sure that was not a WIFI problem I even tried the direct connection using the laptop version of moonlight and cable it straight to the router (also the GFE server is directly plugged to the router by ethernet).

My RIG is:

-i5-2300@2.80GHz

-gtx760

-8 gb ram (ddr3)

-GFE 2.11.2.67

-GFGR Driver 364.72

-windows 10 enterprise

Thanks in advance!
[Shield General] Hobbes2099:
I've long since given up on this. I play everything through Steam.
[Shield General] jeebspawnshop:
Thanks for your insightful and - most of all - USEFUL input to this DEV thread.
[Shield General] diablos222:
Its a laptop. Its resolution is 1080p. The host is also Full HD.
[Shield General] nk33:
If you go into the game locally, what resolution is it set to right now?
[Shield General] cgutman:
Make sure you've scanned for games. Try rebooting a few times, or restarting the Nvidia Streamer Service. This issue sometimes happens where GFE quits returning any apps and it just seems to resolve itself. You could try reinstalling GFE again.

What OS and GPU are you running on the machine running Chrome?
[Shield General] Hobbes2099:
I was able to parse some sarcasm from your polite response.

Feel free not to repeat my mistake and actually add someting of value to this thread in your next post.

To give slightly more context, there are a number of games I have installed within Steam that don't appear on GeForce Experience. I'ved added specific directories and scanned multiple times, but still the game refuse to appear.

Specifically in my case, only TF2 appears appears in GFX.

What is curious is that more games appear in Moonlight than in GeForce.

Ori and the Silent Forest and Firewatch (great game btw) appear next to Steam and TF2.

What my useless coment was trying to convey was that there's a number of issues with GFX which this thread can't ( and shouldn't) deal with. You can't possibly expect the developer to parse individual games and see what's wrong. Use Steam, use Galaxy, use Origin. Simplify your life, give the dev a break.

As a side note, I'm having a hard time connecting to GFX locally.

I can connect over the internet when I search for the my PC with it's external IP, but when I look for my PC within my LAN (192.168.1.65) I can't find anything. I think I mentioned before how I tried using FING and I can't locate my PC either with this second app. It's obviously a network layout thing.

Any points as to what it could be? My home network is pretty basic. Router to > Hub > PC. Nothing that could split the LAN, right?
[Shield General] diablos222:
The client is running Windows 7 with GTX660M GPU. The Host is running Windows 10 with GTX 660.

1080p
[Shield General] androsforever:
So, any official 1440p support yet?
[Shield General] kalel90:
Any idea why I am getting lag/stutter/artifacting on my asus chromebook flip? It uses an rk3288 which definitely isn't the most powerful arm chip ever however it does support 1080p60 playback, it actually supports up to 4k with hardware decoding but with moonlight anything with a bitrate above 10 Mbps gives terrible performance. It def. isn't a network is sue because the same chrome app works fine on my windows desktop at 1080p60@30 Mbps. Any ideas?
[Shield General] nk33:
Both Ethernet?
[Shield General] kalel90:
Desktop connected via ethernet, Chromebook via wifi AC 5 feet away with line of sight. I did notice high cpu usage from the moonstream client when I increase the bitrate, I believe with 20 Mbps it was something like 120 compared to 70-80 with 10. However a high bitrate 1080p@60 fps video using for less than that with playback, somewhere around 40.
[Shield General] JasonS7notG5:
Hello everyone developing and using Moonlight :)

I have the S7 edge (G935F). I used Moonlight with the following setup:

AMD FX-8320

GTX 660

8GB RAM

Windows 10

USB WiFi 5GHz (connecting to a 5GHz router)

I started GTA V and the video and audio plays fine, the problem is the controls. I use the Xbox One controller and it works out of the box but it seems that often actions like pressing a button or using the sticks wont be recognized, it just "skips" them. I use the OTG adapter and the USB cable from Samsung. Why does it skip and how can I fix this or is this a Moonlight bug?

---------- Post added at 09:30 PM ---------- Previous post was at 09:22 PM ----------

Me again :)

I also have a problem with my Fire TV Stick. 720p 60fps is fine (it is about 25ms decoding, I guess its 45fps then?), but 1080p 30fps is about 50ms and 1080p 60fps is unplayable. My question is, is this related to the 2.4GHz connection of the Fire TV Stick and could I instead use my Internet connection for better results?

And how can I add a controller to the Fire TV Stick? I have the Xbox One and the PS4 controller. The PS4 controller uses Bluetooth but I cant pair it with the Fire TV Stick. I saw someone editing the Bluetooth adress and he got it working but it was wrongly mapped and the latency was too high but he played just a random game app not Moonlight. Would Moonlight act the same or would it recognize it as a DualShock 4 controller and work fine?

Thanks for this great software, I just need to get it to work with my controllers...
[Shield General] eroneko:
Is there any way to improve audio quality? Now it sounds like playing a low bit rate (<128kbps) audio.
[Shield General] cgutman:
4K still isn't out of beta in GFE yet, however it looks like GFE doesn't allow resolutions other than 4K than the physically attached PC display cannot be set to. This is why we still have no 1440p support. I have toyed with the idea of adding an experimental resolution section which would have resolutions that only work if your PC display is also capable of them.

That's fairly odd XB1 controller behavior which I haven't seen before. Do/did you get a USB access prompt when you started your Moonlight stream? I have a GS7e that I can try on to see if I can reproduce the issue.

The decode latency isn't relative to the last frame, so it's not 45 FPS. Decoders use pipelining (multiple frames decoding at one time), so you are actually getting 60 FPS but it takes 25 ms from reception of the frame to display. 1080p60 is unplayable because the Broadcom SoC in the Fire TV Stick isn't capable of decoding 1080p60 at real-time. Using a 5 GHz WiFi connection may reduce the amount of stuttering if you have some, and will definitely help if you're also using a Bluetooth controller.

Are you using the Android Moonlight client? There's no way to change the bitrate that the GFE server is sending, though I've never really found it problematic even for some limited music listening. Does it sound crackly or just lower fidelity than you expect?
[Shield General] eroneko:
Yes. I'm playing Japanese visual novel games through GameStream on Android client. Both the voice and background music sound crackly and unclear. Maybe only the earphones can tell the differences between low bitrate and high bitrate audio?
[Shield General] cgutman:
Moonlight Chrome Test Build (Alpha 3)

Changes from Alpha 2:

- Experimental support for 4K streaming (requires latest Beta GFE - please report your performance results)

- Now starts in windowed mode instead of full-screen

- Maximize button now re-enters full-screen mode when streaming

- Improved streaming performance

- UI tweaks

Working:

- Pairing and streaming

- Hardware accelerated video decoding up to 4K 60 FPS

- Game controllers (currently limited to those for which Chrome has a built-in mapping, like Xbox and DualShock controllers)

- Keyboard and mouse input

- mDNS auto-discovery of PCs

Not working:

- No feedback when starting a stream - just be patient and wait for the video stream

- (Very) Non-final UI

- A few settings are missing

- Error handling needs work

To install, drag the CRX file into the Extensions (Menu -> More Tools -> Extensions) page of Chrome.

To launch, use Chrome App Launcher, the Extensions page, or just search for Moonlight on your PC and you should see it installed like a normal program.

https://www.dropbox.com/s/dnx5qla4859pqoc/moonlight-chrome-alpha3.crx?dl=0
[Shield General] borillion_star:
Is it possible to stream games from a Linux 'host'?
[Shield General] messiahfreedom:
I'm getting an error "failed to receive Enet packet" on all the devices I try to stream to. I am not sure what is going on. I uninstalled and reinstalled the drivers and geforce and nothing seems to work. Can anyone help? I don't know how to create a log on the computer.
[Shield General] Ploody_Blone:
Very Impressed

I have been using Moonlight/Stream Theater for the last month or so with my s7/Gear VR and have found the quality of the stream superior to other streaming software out there. I have the PC on 1 gig ethernet and the phone connected on the same network via Wireless N.

Initially I had slowness issues but after installing Wifi Analyser I could see which 2.4gig channels had the most congestion then set the router to use a less congested channel, the difference was like day and night and I would recommend trying this if anyone had slowness/stutter issues as other devices like wireless controllers/cordless phones etc would cause quite alot of interference in my case.

I was also wondering if anyone knew what is next for Moonstream, whether its even faster steaming or additional features?
[Shield General] lateforwork1000:
if you have a game or app running in moonlight close it completely not moonlight the app it self. moonlight must give you a notice that the game or app has closed out if not just restart your pc and if that does not work try installing Geforce beta .

Would anyone be interested in a tutorial or a how to make a custom resolution?
[Shield General] JasonS7notG5:
I get the USB access prompt every time, even if I check the box and continue, it will show up again with the next start of the app.
[Shield General] JasonS7notG5:
I noticed when I use the thumb sticks it will "skip" (or wont recognize) my input sometimes. Every other button will work BUT will also skip sometimes when I use it in combination with the thumb sticks. Tested with Grand Theft Auto V.
[Shield General] nk33:
Which app?

Bluetooth pad?

Wifi 2.4 or 5ghz?
[Shield General] JasonS7notG5:
This was my first post:

Which app? Moonlight of course

Bluetooth pad? No, Xbox One controller via USB (Samsung USB OTG)

WiFi 5GHz

As I wrote, video plays fine, no lag. It has to do with the input especially with the thumb stick input of the Xbox One controller (in combination with the Galaxy S7?).
[Shield General] Tanjer1588:
I have been looking around a while now and have not been able to get an answer. I have gotten everything set up and working but for some reson my controller is under able to make diagonal movements with the right joy stick. It can go up and down, left and right just fine but not both. I'm using a ipega extendable controller. I have tested the controller and it's fine as well as virtual controls on. Moonlight. Any one have a clue what's going on?
[Shield General] Ryhorse:
When I stream games to my ipad there are always two black bars at the top and bottom of the screen, because ipad uses a 4:3 aspect ratio. Even if I set the aspect ratio of my games to 4:3, the screen isn't used in fullscreen. Can you please update Moonlight or provide instructions on how to stream games in fullscreen 4:3 aspect ratio?
[Shield General] lolwatpear:
Anyone able to get darks souls 3 working with a controller? I'm using a red samurai controller from gamestop, which is basically a rebranded generic Chinese controller. No inputs work.
[Shield General] messiahfreedom:
Super late, but this was my issue. I had the chrome extension still running and didn't realize when trying to run the smartphone app. Thanks!
[Shield General] jpeich:
This is something already reported to the IOS team in github. It appears they will solve it in future versions.

No workaround afaik.

However I would like to thank them for such an stable and fast version. Amazing work!

---------- Post added at 02:48 PM ---------- Previous post was at 02:46 PM ----------

Maybe it has to do with xinput/dinput ability of your pad. You can use xpadder or joyotkey as workaround...
[Shield General] diablos222:
I had no issue playing DS III with gamepad.
[Shield General] GameDragon:
Audio options seem to be missing from Alpha 2.
[Shield General] lolwatpear:
FYI my Insignia Flex Elite with Rockchip RK3288 gets 10ms latency at 1080p 60fps. Unfortunately I don't like using it for various reasons, but I didn't expect a Rockchip to be so good at it.
[Shield General] JasonS7notG5:
Can anyone recommend a TV Stick with Android which can work with the power of a USB port from the TV (like the Amazon Fire TV Stick) and can be rooted so I can use my DualShock 4 (PS4) Controller without cables? Moonlight should run with 1080p 60fps (Fire TV Stick cant do this).

I bought a Windows PC Stick with Intel Atom Z3735F, 2GB RAM, Windows 10 but first it will need external power from a smartphone power supply (5V 2A) and second the Asus Stick I have will always crash and I cant even reinstall Windows 10 on it. What a piece of **** this is.
[Shield General] alsheron:
I'm in exactly the same situation. Just saw the new Mi Box which I was excited for, which turns out to be pitifully crap. No ethernet, 8gb(!) storage, bleh.

So then I thought well I'll just pay the monies and get a Shield TV. It's got official Gamestream, Moonlight and all the other goodies including H.265 playback with main10 as far as I can tell. As you say, Intel is taking their sweet time with any NUC type chipsets that can playback H.265 in main10 (would make a killer Media hub - they'd make a lot of money).

Then I find out that H.265 on Moonlight has unplayable levels of latency because there needs to be fuller support for it in code. Read somewhere that there were some commits coming but can't find info on that. If/when Moonlight updates to fully support H.265 decode from the Shield TV, I'd buy it straight away. Anyone know how far along or likely the updated code in Moonlight is/is likely to be?

In the meantime I've long since given up trying to find an alternative Android TV box that can do H.265 decode on Moonlight since it looks like the best chips are Snapdragon or Atom for that sort of thing and they're very rare. Most of the cheap boxes use Amlogic chips and I'm not sure how well those perform in decoding.

If anyone is using a cheap(ish) Android box and is getting low latency streaming with H.265 on Moonlight, please do let us know.
[Shield General] nk33:
guys - i have mentiod before that I use the Mad Catz MOJO box and it works flawlessly on 1080 over ethernet. Some dudes on Amazon are doing some unbelievable price on it WITH A MAD CATZ CONTROLLER. I dont know how they are making momey on it seriously. Tegra board, super fast and a controller worth 35 squid bundles in

https://www.amazon.co.uk/Mad-Catz-M...8&qid=1463654181&sr=8-1&keywords=mojo+console

enjoy!! (definitely has ethernet 100%)
[Shield General] alsheron:
Does it gamestream h.265 with low latency?
[Shield General] nk33:
How can I check?
[Shield General] alsheron:
Run Moonlight and go into settings and choose enable h.265. I've googled it and it doesn't look like it's supported.
[Shield General] bsoft:
In case the Moonlight developers didn't notice it, Android N Preview 3 adds a useful new API:

android.view.View#setPointerCapture(boolean)

As the name implies, this hides the cursor and prevents it from moving, which allows you to detect relative mouse input. Previously this required root.
[Shield General] sallek97:
Yh I got 6-7ms latency with my samsung galaxy s7 on h.265
[Shield General] cgutman:
Thanks for pointing that out. I heard rumblings of changes in that area, but it's nice to see the API. It looks like they took a very similar approach to what NVIDIA did (though a bit more thought out). It should be very simple to integrate with our existing support for NVIDIA's proprietary API.

N is shaping up to be a solid release for Moonlight. I'm also hoping I can take advantage of some of the VR mode stuff to reduce the decoder-to-screen latency which is between 1 and 3 frames today.
[Shield General] JasonS7notG5:
Does no one has a problem with the S7 edge (G935F, european model) in combination with the Xbox One controller? Am I really the only one?

I tested Moonlight with an Asus tablet with Intel Atom Z3735F and 1GB RAM and only 2.4GHz wireless (from tablet; PC and Router are 5GHz) and it works fine, even 1080p 60fps, no problem.

It has to do with the S7 (edge). I did a Clear Cache and Data, stopped Moonlight, uninstalled Moonlight, restarted S7 and installed Moonlight again but the problem remains.

Anyone with a S7 (edge) which can report how it works on their setup?
[Shield General] nk33:
Mate, since the S6 came out, the xbox controller dont work with them. I have s6 edge, doesnt recognise it. So I play with a moga controller. Its better anyway as its more portable and you can slot the phone on top of it. Jib done.
[Shield General] JasonS7notG5:
Thanks for your reply. But in my case the Xbox One controller works but it has its problems making playing games with Moonlight in the end unusable. But I think those problems could be solved. cgutman also has a S7 edge he wrote and maybe an Xbox One controller, maybe he can find a fix. Well I guess Samsung doesnt like controller from other manufactors like the DualShock 4 controller which doesnt work at all on the S7, on others it works with wrong mapping (dont know if it is still wrongly mapped in Moonlight) and the Xbox One controller.
[Shield General] JasonS7notG5:
I dont know what Samsung did but they screwed up their microUSB port. I just did a test with VirtualHere app which allows me to connect my Xbox One wireless adapter on my Asus tablet and it works! I can play with my Xbox One controller WIRELESSLY ON ANDROID. But on the S7 it is even worse than it was when connected wired. Samsung did this either on purpose so only USB devices made by them or from their partners will work or they just ignored or didn't care that the microUSB port of the S7 is just ****.

Edit: I just saw that cgutman also made something very similar to VirtualHere app with "USB/IP Server". Will try it out but I already know that it will not work properly on the S7 (like I mentioned above).
[Shield General] alsheron:
Nvidia Shield TV progress

[MENTION=2844433]cgutman[/MENTION] I'm seriously considering an Nvidia Shield TV to run Moonlight on among other things. Just wondering how things are progressing with H.265 support for it?

I notice on the OP, you mention "H.265 supported in hardware but needs changes in Moonlight to work well". I'm not asking for an ETA necessarily, just maybe an idea of if this is being actively looked into and/or if it's something that will require a lot of work or time? I.e. Is it likely to happen at all or are there some issues or difficulties involved that mean it's probably unlikely? I have absolutely no idea what's involved here regarding the changes needed to Moonlight so just curious about this. Had a look over at Github and can't really find any info other than some hints that *something* is coming?

As I mentioned elsewhere (I think), the improvement over H.264 streaming (which is already excellent) is very significant, so in terms of picture quality it really would be the holy grail for gamestreaming and the Shield TV seems to be one of very few devices out there where it's even possible.

Thanks for all your hard work and time on this project.
[Shield General] Aladdin8880:
something* is coming

the big thing coming is gamestream to chrome
[Shield General] cgutman:
I need to find/write code to process H.265 (HEVC) bitstream data. The number of libraries that can process H.265 is much lower since it's a much newer standard. I won't have convenient access to a newer GPU for a couple of weeks, so that's the earliest I'll work on it. Once I get a library that can process the bitstream data, the fix is trivial to implement.

Honestly, I haven't really prioritized it because Shield devices have official GameStream support. Is there a reason you really want to use Moonlight instead?
[Shield General] jpeich:
Hi [MENTION=2844433]cgutman[/MENTION]. I think H265 is useful for shield devices with moonlight as at least I prefer moonlight as default gamestream app. It gives you more control over bitrate and options and works like a charm.

Thanks for your hard work!