[Sony Xperia S, Acro S, Ion] zayustman:
Amazing spiderman on Xperia S

To modified graphic setting to get better effect

Use the medtablet.xml file, if you want get better graphic enable high reaolution,but lags may happend, so my recomendation is just use low resolution for best performance

Here my setting,just modified some effect (enable tree effect, bird, etc) but good performance

<config>

<!--

This file generate configuration,

%GroupName%_%PropName% = %PropValue%

in DeviceConfiguration class.

for example,

Shader_Cubemap = 1

PostEffect_OnOff = 1

Parameter for each prop will be added if needed,

<prop name="Heat" value="1">

<param name="LUT" stringValue="heatlut.tga"/>

<param name="TransSpeed" floatValue="1.0"/>

<param name="DistorsionTex" stringValue="distor.tga"/>

<param name="DistorsionSpeedAndScale" float2Value="1.0, 2.0"/>

</prop>

And these param will added to parameters group of

%GroupName%_%PropGame%, and named %PropName%_%ParamName%.

for example,

PostEffect_Heat has parameters,

Heat_LUT = "heatlut.tga"

Heat_TransSpeed = 1.0

...

And then PostEffect module could read it from DeviceConfiguration.

-->

<group name="Shader">

<prop name="Fog" value="1"/>

<prop name="Cubemap" value="1"/>

<prop name="LitAdd" value="1"/>

<prop name="Specular" value="1"/>

<prop name="EnemyNormalMap" value="1"/> <!-- Apply normal map on enemy -->

<prop name="LowRes_Lighter" value="0"/>

<prop name="HDbeach" value="1"/>

<prop name="LowRes_Sky" value="0"/>

<prop name="LowRes_Sea" value="0"/>

<prop name="LowRes_MC" value="0"/>

</group>

<group name="PostEffect">

<prop name="OnOff" value="0"/> <!-- Turn on/off post effect -->

<prop name="ColorGrading" value="1"/>

<prop name="Bloom" value="1"/>

<prop name="RadialBlur" value="1"/>

<prop name="Heat" value="1"/>

<prop name="ColorShift" value="1"/>

</group>

<group name="Texture">

<prop name="MaxTextureSize" value="1024"/>

<prop name="AtlasMipmapSkip" value="1"/>

<prop name="HighLodMipmapSkip" value="0"/>

<prop name="LowLodMipmapSkip" value="1"/>

<prop name="LightmapMipmapSkip" value="0"/>

<prop name="VehicleMipmapSkip" value="1"/>

<prop name="BuildingMipmapSkip" value="0"/>

<prop name="PropMipmapSkip" value="0"/>

<prop name="OtherMipmapSkip" value="1"/>

</group>

<group name="Streaming">

<prop name="BufferSize" value="12"/>

<prop name="CameraNearDist" value="10000"/>

<prop name="CameraFarDist" value="600000"/>

<prop name="RadiusAdd" value="16000"/>

<prop name="RadiusSafe" value="17000"/>

</group>

<group name="LOD">

<prop name="Use2XMap" value="1"/>

<prop name="SkipCarLod0" value="0"/>

<prop name="BuildingDistHigh" value="8000" />

<prop name="BuildingDistMid" value="80000" />

<prop name="BuildingDistLow" value="800000" />

<prop name="GameObjectRangeScale" value="80" />

</group>

<group name="Gameplay">

<prop name="RemoveAlphaEffect" value="0"/>

<prop name="RemoveAlphaObj" value="0"/>

<prop name="Use5652DTexture" value="0"/>

<prop name="EnableMCBrightness" value="1"/>

<prop name="EnableLensflare" value="1"/>

<prop name="FogStart" value="1000"/>

<prop name="FogEnd" value="60000"/>

<prop name="EnableStaticBatch" value="1"/>

<prop name="RemoveMCDust" value="0"/>

<prop name="RemoveManholeSmoke" value="0"/>

<prop name="RemoveBird" value="0"/>

<prop name="RemoveStaticNpc" value="1"/>

<prop name="EnableSpeedLine" value="1"/>

<prop name="UseLessCarType" value="0"/>

<prop name="UseLessNpcType" value="0"/>

<prop name="NPCPoolNum" value="15"/>

<prop name="CarPoolNum" value="25"/>

<prop name="MaxVisibleNPCNum" value="5"/>

<prop name="MaxVisibleCarNum" value="10"/>

<prop name="EnableHDMI" value="0"/>

<prop name="useMCLowResShader" value="0"/>

<prop name="LowRes" value="1"/>

</group>

</config>

:p