yashsingh1/xdaforums huggingface dataset:
[Galaxy S 4 Q&A, Help & Troubleshooting] DaRkEMpRoR:
please reply i really need this memory card
[Galaxy S 4 Q&A, Help & Troubleshooting] DaRkEMpRoR:
so is there is a solution or no ?
[Galaxy S 4 Q&A, Help & Troubleshooting] jd1639:
It's a bad memory card. Get a new one.
[Galaxy S 4 Q&A, Help & Troubleshooting] DaRkEMpRoR:
it's sandisk 32GB SDHC ! and if it's a bad one what should i get
[Galaxy Note 3 Q&A, Help & Troubleshooting] Guitarfreak26:
Has anyone got Xmbc working on the note 3? Frodo installs but Xnavi force closes and on Project Gotham the plug in isn't compatible?
[Galaxy Note 3 Q&A, Help & Troubleshooting] iznee:
I have xbmc(latest stable version)and navi x installed. No problems so far
[Galaxy Note 3 Q&A, Help & Troubleshooting] Guitarfreak26:
Maybe I need to re flash my rom lol
[Galaxy Note 3 Q&A, Help & Troubleshooting] Ather:
just installed xbmc and navi-x, worked great and have to say, the start up speed was impressive!
[Galaxy Note 3 Q&A, Help & Troubleshooting] airyras:
Do you guys have the xaf costum build or the official xbmc?
[Galaxy Note 3 Q&A, Help & Troubleshooting] randalo0815:
I have xaf built and it works with navix

Gesendet von meinem U8655-1 mit Tapatalk 2
[Galaxy Note 3 Original Android Development] nowy57:
I am shure that a lot of us was waiting for it much :

I was test it on my european N9005 note3 and it works good

introduce :

Default [RECOVERY] [8/30/13] TWRP 2.6.3.0 - TeamWin Recovery Project

TeamWin is proud to present TWRP 2.6.3.0 for the Galaxy Note 3!

Youtube video: http://www.youtube.com/watch?v=RIvWVS_Rkxo

Special credits:

Dees_Troy for quick porting.

agrabren for writing the initial TWRP GUI code.

AssassinsLament and Dees_Troy for initial TWRP code

CRudner and Reb0rn for testing

Full TeamWin credits are on the TWRP page on the TeamWin website: http://teamw.in/project/twrp2

Introduction:

Team Win Recovery Project 2.6, or twrp2 for short, is a custom recovery built with ease of use and customization in mind. We started from the ground up by taking AOSP recovery and loading it with the standard recovery options, then added a lot of our own features. It’s a fully touch driven user interface – no more volume rocker or power buttons to mash. The GUI is also fully XML driven and completely theme-able. You can change just about every aspect of the look and feel.

Key Features:

Touchscreen driven with real buttons and drag-to-scroll

XML-based GUI that allows full customization of the layout – true theming!

Settings are saved to the sdcard and persist through reboots

Ability to choose which partitions to back up and which to restore

Ability to choose to compress backups – now with pigz (multi-core processor support for faster compression times)

Onscreen keyboard

Decryption of /data

Easy selection of internal/external storage

See changelog below for 2.6 features

DOWNLOAD:

All official devices are listed at the top of the page on the Team Win website. Search for the device in the textbox.

http://teamw.in/project/twrp2

Support:

http://webchat.freenode.net/?channels=twrp for live support or join us in #twrp on Freenode IRC servers
[Galaxy Note 3 Original Android Development] nowy57:
from other serwer (.tar)

use odin 3.XX

Mod Edit

Links removed
[Galaxy Note 3 Original Android Development] kenzolo:
wooow...thanks

did you have test the backup and restore options?
[Galaxy Note 3 Original Android Development] nowy57:
YES !

it works FLAWESLY
[Galaxy Note 3 Original Android Development] micky387:
you're the boss.

i'm waiting twrp version and it's here.

Gig thanks
[Galaxy Note 3 Original Android Development] Jonphinguyen7:
Anyone have success with the N900T?
[Galaxy Note 3 Original Android Development] monyozt:
does it complitable for sm n900?
[Galaxy Note 3 Original Android Development] H0rn:
Installed on my N9005, works fine :)
[Galaxy Note 3 Original Android Development] hsupi:
nice job!

waiting for SM-N900 version!

Thanks!:)
[Galaxy Note 3 Original Android Development] Jonphinguyen7:
Btw new to Samsung phones so how do I flash this?
[Galaxy Note 3 Original Android Development] red_brindle:
Newbie question...
[Galaxy Note 3 Original Android Development] antt00:
You do not need to root first. Can flash it straight away. Place it in PDA using odin. And YES definitely will trigger KNOX counter.
[Galaxy Note 3 Original Android Development] E.Cadro:
This is not the OP's original work and does not belong in the OD section. A member from TeamWin should be posting an official release for the International Note 3 soon.

Thread Closed
[General Questions and Answers] theelion:
I have a Vido N101RK 10.1 inch Quad Core RK3188.

I upgraded the firmware with the RKbatchtool.

All went fine and it succeded.

But now, the tablet won't startup anymore. The screen keeps black.

What can I do?
[Galaxy Note 3 Q&A, Help & Troubleshooting] brugernavn:
Hello fellow Note 3 users!

I'm curious if a Sixaxis controller will work with micro USB - Mini USB cable on this phone when its NOT rooted?.

Can anyone with a N9005 test this for me? :)
[Galaxy Note 3 Q&A, Help & Troubleshooting] Ry2mkk:
Could you simply not use the Six axis app and connect via BT ?
[Galaxy Note 3 Q&A, Help & Troubleshooting] brugernavn:
The sixaxis app requires root :(
[Galaxy Note 3 Q&A, Help & Troubleshooting] snowwhite007:
I would get a MogaPro personally much better less hassle
[Galaxy Note 3 Q&A, Help & Troubleshooting] brugernavn:
" It uses Bluetooth to pair but doesn't use the standard HID profile. So it requires a specific app running in the background to work. The proprietary app only works with Moga supported games (list is pretty short)."
[Galaxy Note 3 Q&A, Help & Troubleshooting] snowwhite007:
The moga can be programmed to work with any app/emulator
[Galaxy Note 3 Q&A, Help & Troubleshooting] NZtechfreak:
I confirmed several weeks ago that PS3 controllers work via USB OTG with the Note 3.
[Galaxy Note 3 Q&A, Help & Troubleshooting] brugernavn:
moga users from reddit tells me to get gameklip and sixaxis, its better in the long run :)

several weeks?...
[Galaxy Note 3 Q&A, Help & Troubleshooting] snowwhite007:
I have a Gameklip as well good product
[Galaxy Note 3 Q&A, Help & Troubleshooting] randpost:
Gameklip and sixaxis here as well. The combo has been through 4 phones and is still going strong.
[Galaxy Note 3 Q&A, Help & Troubleshooting] ripnetuk:
I can confirm that it works fine for GTA and drastic on a stock uprooted note 3.
[Galaxy Note 3 Q&A, Help & Troubleshooting] NZtechfreak:
Yes, several weeks ago, I had half a weekend with the Note 3 early in September and posted those findings here :)
[Java for Android App Development] coyttl:
Hey Guys -

This is probably answered somewhere, but for some reason search isn't working at the moment. :(

So, first, keep in mind that I'm NOT an experienced developer - I have ONE app on the Play Store, and I learned both Java and Android through trial and error and more Google/DuckDuckGo searches than *they* are probably even aware of. When I first released my app, v2.3 or some such was the latest out. :laugh:

So now I'm working on bringing it into the new generation, and playing with fragments.

I've seen two main approaches with them - the first seems to be creating the fragments on the fly in code, as needed. The second seems to be adding them to your main layout (which creates them at app startup).

I decided to go with option #2 - for a couple reasons. (First, it was easier for me to get started by putting them in the XML layout, and because I had some problems trying to get the code to work. Second, one of the fragments uses the Google Maps Fragment, which apparently causes some issues adding/removing the fragments programmatically.(which was causing the errors just mentioned. Third, using the Location service, one of my fragments can read the GPS status from the other, without having to start the service up, wait for a location, and then shut it down.)

And so far, loading the fragments this way seems to work well. Only have one 'glitch' I'm wondering if I'm stuck with, or can work around -

When the app loads, I get the main activity layout, and the screen jumbles all around as the three or four fragments are loaded. Is it possible to somehow hide the messy UI display as fragments are loaded? If I create a splash activity, the fragments don't get loaded until the main activity layout is shown anyways, so that doesn't seem to help the problem any.

Any thoughts are welcome!

-Mike.,
[Java for Android App Development] mynote:
what do you mean with "jumbles "? Loadinganimation? If not, use LoaderManager.LoaderCallbacks
[Java for Android App Development] nikwen:
Could you please post your layout file? The one you put the <fragment> tags into.
[Java for Android App Development] coyttl:
More like you can see each of the fragments load, in order, overlaying each other (especially in cases where I don't specifically set the background, leaving it transaprent, I guess..) In code, then as the first 'fragment' is selected, my code hides the unused one, 'cleaning up' the display. I can't grab a screenshot, since it happens in under half a second. :(

Oh, sure -

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity"
tools:ignore="MergeRootFrame">

<fragment
android:id="@+id/fragment_map"
android:name="com.tsqmadness.bmmaps.views.MapPageFragment"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="top" >

<!-- Preview: layout=@layout/fragment_mapscreen -->
</fragment>

<fragment
android:id="@+id/fragment_stations"
android:name="com.tsqmadness.bmmaps.views.StationsPageFragment"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="top" >

<!-- Preview: layout=@layout/fragment_stations -->
</fragment>

<fragment
android:id="@+id/fragment_sheet"
android:name="com.tsqmadness.bmmaps.views.DatasheetPageFragment"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="top" >

<!-- Preview: layout=@layout/fragment_mapscreen -->

</fragment>

</FrameLayout>

I could go back to creating them all in code, but.. before I do that was wondering if there was anything I overlooked.

Thanks!

-Mike.
[Java for Android App Development] nikwen:
Ah, thanks.

So you want one Fragment being at the front and all others behind it?

Then to hide them all during loading, you could put another View to the top (with android:width and height = "fill_parent"). As soon as all fragments have loaded, you can remove it.

Does that do what you want?
[Java for Android App Development] mynote:
i prefer (this is what i do) replacing it after everything has been loaded. Means, use a framelayout or whatever and just replace it with the fragments, ist not that hard.

i can Show you an example if you want to
[Java for Android App Development] coyttl:
I'll give that a try! Essentially, I just want to hide all the apparent 'loading' of widgets until everything IS loaded, to clean up the launch process. (Obviously, this action does NOT happen if the app is in the background and brought forward - only on fresh launches - i.e. After being killed, or phone reboot.)

I hadn't thought of creating a fourth view in front of everything to hide them - I will try that. I don't see why it wouldn't work. I'll let you know tomorrow!

I wouldn't mind seeing some code, either. (Since I 'taught myself', I really do enjoy seeing other ways - usually better and quicker - at doing things. :laugh:)

Thanks guys -

Mike.
[Java for Android App Development] mynote:
http://www.vogella.com/articles/AndroidFragments/article.html

scroll down, there is an example how to replace placeholder with fragments. you can receive broadcasts when the Fragment is done and replace it then this way

---------- Post added at 09:44 PM ---------- Previous post was at 09:43 PM ----------

http://www.vogella.com/articles/AndroidFragments/article.html

scroll down, there is an example how to replace placeholder with fragments. you can receive broadcasts when the Fragment is done and replace it then this way
[Java for Android App Development] nikwen:
I just saw these exercises: http://www.vogella.com/articles/AndroidFragments/article.html#tutorial_dyanmicfragments

Did I miss anything?
[Java for Android App Development] mynote:
No. That's true. You just have to use some way to get informed when the cursorloader is finished.

This should be that hard. Use a "Harcoded" Loading layout instead of Fragment and as soon as you get a notify (broadcastreceiver, fragmentmanager, whatever) then you "visible" replace the Fragment
[Java for Android App Development] nikwen:
If I ever need this, I'll be able to do that. Just wondering where the code was. :laugh:
[Java for Android App Development] coyttl:
Okay, so you guys lost me going back and forth in the last few messages there. (Not your fault, again, remember, I taught myself and am slow. :p)

However, an update on some things I tried:

Adding a view to overlay the other fragments does NOT work, unfortunately:

If added in the layout before the fragments, the view is created first, but then is underneath the fragments, defeating the purpose, because of Z-Order.

If the layout view is AFTER the fragments, it's now on top of the other fragments, BUT, because the other fragments are loaded first, you still see the stacked and loading views of the fragments before the final overlay view pops into the window.

My next thought was to mark the containing views IN each fragment's layout set to android:visibility="None". This didn't work either, as I had to set them Visible before using the FragmentManager.beginTransation() to enable/disable the fragments. Setting them all to 'visible' cause the loading animations to not appear, but all three fragments end up visible for a split second before the Transaction hid/showed the right fragments.

I looked at - am still looking at - that link with the code, but I think because one of my fragments HAS a fragment IN it (sub Fragment?) it will cause the same problems I ran into at the start of the project when I tried to create the fragments programatically.

I have one more little trick to try with the visibility of the views in the fragments, before I jump back to getting it all done up in code to avoid the ugliness. :)

Thanks guys -

Mike
[Java for Android App Development] alberto.maluje:
Hi everyone! I'm new in this forum but I have to admit that I have read it a couple of times to see great stuff!

I read this thread because I had the same question. The answers here are the first thing in mind when I had the problem. As I searched the web, I found a library called Progress Fragment by Evgeny Shishkin.

https:/ /github.com/johnkil/Android-ProgressFragment (I'm new so I can't post links for now, so you can copy/paste it ;))

One of the main features is that is compatible with devices using Android 1.6 and up!

It's really easy to use!

I hope this helps someone.
[Java for Android App Development] coyttl:
Guys -

Thanks for your help.

After working around, here's what I ended up with -

I can't create and attach (.replace) the fragments programatically, since one of the fragments has a MapFragment inside of it. (NOT a MapSupportFragment). This causes the .replace to need some overriding to handle a 'sub-fragment'.

Seeing as I found a good way to handle it - I decided not to override the .replace or the fragment manager. Instead, my main activity (posted earlier in the thread), I made all three fragments visibility:gone. This allows the main activity to launch to a blank (or set background) screen briefly before loading up the first fragment and hiding the others.

When I call my fragmentmanager() to show/hide the fragments, I simply set the visibility to 'view' at the same time. Seems kinda clunky, but it works well.

Thanks!

-Mike.
[JASJAR, XDA Exec, MDA Pro General] cktlcmd:
Can you please comment on reception and what SIM / line provider are you using?

Is it easy to connect even indoors?

Is I-Mate really better than most in providing updates?

Thanks very much in advance.
[JASJAR, XDA Exec, MDA Pro General] atekant:
I am in NY city using t-mobile

In general, the reception is just as bad as any other phone I used (mostly comparing to Wallaby, which was the immediate predecessor of Universal)

Reception in mid-town manhattan sucks *ss. Stand in the middle of a higher floor in a building, you are lucky to get in 2 words without static.

On the street, avenues are fine, but the streets - forget it.

I am finding that reception is better than wallaby in some places and worse in others. In average the same, but different. I was surprised just today in a basement movie theater (DooM rocks!!!), where wallaby would not have a signal at all (been there before), universal had 2 bars. On the other hand, when crossing central park in a car, where I didn't have a problem with wallaby, universal cuts off consistently. Go figure.

Of course nothing matches the reception of my old T39.

As for GPRS, for some reason, the fastest speed I got on universal is 39Kb. Wallaby used to give me 49Kb. But that may not be a reception issue, but a side effect of the general sluggishness of the device.
[JASJAR, XDA Exec, MDA Pro General] 155:
I'm using Cingular in Chicago. I've had pretty good results even though I don't have 850 mhz. There are some places like inside large precast shopping stores where it doesn't work very well, but it works for the most part.
[JASJAR, XDA Exec, MDA Pro General] orinoco:
Fernando in Miami here, T-Mobile. JASJAR works fine, I get great reception in most places. It does lose reception inside large concrete buildings, but it works fine for the most part.
[JASJAR, XDA Exec, MDA Pro General] imablackhat:
Florida is all flat land, I visited there and never lost a bar of service it's amazing. I am moving there in the spring ;).
[JASJAR, XDA Exec, MDA Pro General] shivafool:
T-mobile in New Mexico. So far seems to be working fairly well. I haven't had it long, so can't say too much. I have been waiting for this type of device for so long, that basically I'm just thrilled to have it, and I think I'll be pretty forgiving if I have a dropped call. It's just a great little machine. Because it is tri-band, you really want to consider T-mobile since they are all 1900.

Cheers.
[LG Optimus G Pro] stanleyopar2000:
can AT&T deactivate my SIM or block my IMEI if they detect a custom ROM?....my SIM is not working anymore I Rooted . FreeGee'd and Restored to this ROM

http://xdaforums.com/showthread.php?t=2419802

I got 4G LTE fine (after changing to a different "pta" APN) but couldn't call. Found out I flashed the baseband for the E988 instead of the E980. I went to CWM and flashed the proper AT&T E980 baseband after a CWM wipe and restore again....my Sim still wasn't working

I saw some things that AT&T can deactivate a SIM if they detect a break in...can i just buy a new SIM?

I used the LGFlashTool. flashed back to stock completely. (relocked and unrooted) and it still gives me the red "X" near the signal strength and it won't save APN's

contacted online tech support said that "AT&T deactivated my SIM card as they thought my phone was being broken into and they thought it was stolen" is this something new? can I just get a new SIM at the AT&T store?

i've rooted and flashed an (including my significant other, co-workers at various places of work and my own handsets) HTC thunderbolt, HTC rezound, 2 Galaxy SIII's, a LG Optimus S, LG Optimus V, ZTE Warp,Galaxy SII, and even a Droid Razr and I have

NEVER

had the provider deactivate the Sim card because of hacking.

was the tech support person "Andy" trying to scare me?..is it true?..or did I bork the SIM by flashing the wrong baseband the first time?...because my SIM still isn't working

any advice would be greatly appreciated!
[LG Optimus G Pro] esimon311:
Go to att store and get a new SIM card.
[LG Optimus G Pro] stanleyopar2000:
they won't ask any other "questions" or find out that I DID root / Flash and Unlock?....
[LG Optimus G Pro] esimon311:
No just go in tell them your SIM card isn't working and you need another.. those people working at the att store don't care if your rooted or running custom roms.. unless your trying to do a warranty return...
[LG Optimus G Pro] solaris2k:
sim card replacement should be free also
[LG Optimus G Pro] stanleyopar2000:
turns out....it wasn't the SIM card....new one was put in and it still didn't work..the guy looked at the IMEI and it said unknown....had no idea how it got there...but made a jab at LG for making cheap phones and said "theres a reason why we dont carry LG" .fortunately I was still in the return window process and got an exchange same day at a nearby corporate store...do you think it was something I did?

either way..not rooting or flashing until a year has passed
[LG Optimus G Pro] draiko913:
Thought I had read on some of the ROM threads that flashing an incorrect baseband can cause some major issues, such as wiping out your IMEI...
[LG Optimus G Pro] Jammol:
You simply needed to use LGFlashtools to return to stock and your phone would have been fixed. Always make a backup of your currently 'FULLY' working Rom that way if something goes wrong, you can return to stock and be up and running. What happened was that your baseband was incorrect after flashing the wrong modem. Flashing the correct modem didn't fix it fully because that partition became corrupt. Restoring a fully functional backup would have fixed that issue.

Glad you got your phone returned though. Hopefully they don't bill you when they see that your phone is rooted and hacked. They might.
[LG Optimus G Pro] stanleyopar2000:
oh no problem..they gave me a new phone because i returned it back to stock using the LG FlashTool
[LG Optimus G Pro] hyelton:
It was your own fault not the phones. Flashing an baseband not meant for your phone will cause this...
[Galaxy S 4 Q&A, Help & Troubleshooting] Alexino123:
Hello guys i have a samsung galaxy s4 i9505 i ve

rooted

it , and installed

clockworkmod and cyanogenmod

but yesturday i was updating cyanogenmod and when i was to reboot the

phone didnt boot

only showed "

Samsung Galaxy s4

" and stayed like that, i tried to

delete dalvik cache, full wipe...

and install a google edition rom, but

it didnt boot again

(i did try several times doing these with different roms and it didnt work), i downloaded my

official Vodafone stock rom

and try to

flash it with odin

, it started but it gave me an error

(Write Operation failed

), then i tried to boot up in recovery mode and it said to me (

Firmware upgrade encountered an issue.please select recovery mode in kies and try again

) so i did it and it didnt detect me the device. (So I think what happened is that upgrading cyanogenmod it gave me an

error and enabled the write protectio

n, so then i tried to install official and it started and

erased my custom recovery

but then it gave me an error because

i CANT flash an official rom because the Write Protection is enabled

) PLEASE SOMEONE HELP ME I WILL APPRICIATED

VERY VERY VERY

MUCH THANKS
[Galaxy S 4 Q&A, Help & Troubleshooting] gyrex:
I'm having similar issues with my phone... See my post here: http://xdaforums.com/showthread.php?t=2465670

Out of interest, did you load MH8 on at any point?
[Galaxy S 4 Q&A, Help & Troubleshooting] Alexino123:
Sorry for my ignorance i dont know what is MH8 ,but i saw in your post that you fixed the odin problem that i have, can you please say me how did you do it ? thanks
[Samsung Galaxy Gear] stesteste:
after seeing this I want one,:good: looks cool it will only get better

https://www.youtube.com/watch?v=JExMkXOcOus