yashsingh1/xdaforums huggingface dataset:
[AT&T LG Optimus G] putsometrebleinit:
When you are in CWM you are in recovery, not the bootloader. Which is a good thing. I would download another rom and load it on to your SD card or use the adb sideload to get it onto your phone and try and flash that. It could possibly have been just a bad download of the rom you are trying to flash.
[Nexus 7 (2013) General] TDBearCT:
Has anyone measured mobile broadband performance their system between T-Mobile and AT&T? I know it is very much location dependent, but I get about 1/3 of the bandwidth on T-Mobile that I get on AT&T in the same area.
[Nexus 7 (2013) General] htowngator:
Bandwidth or data speed?
[Nexus 7 (2013) General] nexus7lte:
all i can tell you is it is very fast on verizon, seems to be even faster than my cell phone but then again its a faster, newer machine.
[Nexus 7 (2013) General] flinttownbrown:
My N7 is on TMO and my S4 is on ATT. Get about the same LTE speeds on both.
[Nexus 7 (2013) General] TDBearCT:
Thanks, everyone.

My testing was against the T-Mobile SIM shipped with the product (which is provisioned for prepaid service), and my AT&T SIM from my cell phone. I have LTE service in my location on both networks, and I'm extremely close to both networks antenna arrays (T-Mobile's is actually two floors above my office).

I am getting 5M up / down with T-Mobile, and between 11M and 32M up / down on AT&T. T-Mobile speeds are more like HSPA+ speeds, even though my N7 shows "LTE" in the status bar.

Jim
[Nexus 7 (2013) General] fosser2:
I'm sitting in the Chicago airport right now and my Galaxy S4 has LTE but my new Nexus 7 lte is only showing "H." After doing some reading it seems like H is slower than H+. Does anyone know why this is happening? I am on AT&T on both devices. I also attached a screen of the speed test.
[Nexus 7 (2013) General] TDBearCT:
Are you using the same SIM in both devices? I have read that AT&T provisions prepaid accounts differently from post-paid accounts. Also, you may want to check your Access Point settings-- you should be using one labeled 'AT&T LTE' or with an APN of 'pta'.
[Nexus 7 (2013) General] fosser2:
The were different sim cards. I ended up calling AT&T and they took my imei number and switched it out in their database replacing the older device the sim card had previously been used in (Samsung Galaxy Tab 2 LTE). Upon rebooting my device you can now see LTE is working.
[Nexus 7 (2013) General] deezid:
Can't complain with T-Mobile Germany. :D

Gesendet von meinem Nexus 7 mit Tapatalk 4
[Nexus 7 (2013) General] sk8trix:
These are my speeds normally on ATT
[Sprint Samsung Galaxy S III] ChronoStriker1:
I am running the most current nightly of the Pacman rom but this has been going on for quite a few versions and also in Paranoid Android when I tried it. Nfc works find but when I try to use google wallet it never finishes setting up. Checking the logcat it looks like its having issues loading the secure element. From what Ive read CM10.X should be using nfc with the required libs so it should work. Once the errors start happening in the log nfc will not work correctly until I shut it off and turn it on again, sometimes a full reboot is required. I know there is nothing wrong with the phone since nfc and wallet work correctly when Im using M.O.A.R. as my rom, so I was wondering if there is an actual issue others are having and if there is a workaround.

Thanks
[Sprint Samsung Galaxy S III] ChronoStriker1:
Figured Id reply to my own with more info. Just installed CM10.2 and wallet worked as expected. As that worked I remembered PA and PACman are AOSP based not CM10.2. So I should actually ask is this a known issue with AOSP and is there a workaround. Thanks
[Sprint Samsung Galaxy S III] Ragnar:
No it should not be. The first devices with Wallet where the Nexus devices which run pure google aosp. So it has nothing to do with aosp as it has to do with a particular rom.

Have a great day!
[Sprint Samsung Galaxy S III] ChronoStriker1:
Looks like the issue was caused by an old version of xposed installed on my phone. While I thought I tested PA and pac-man on a clean install I must not have. After updating to the most current xposed wallet does not cause errors to occur. Now all that is left to do is test to make sure I can pay for something.
[Sprint Samsung Galaxy S III] ChronoStriker1:
Tested and works
[Galaxy S II Q&A, Help & Troubleshooting] TheStigx:
Hello!

My Sg2 have seen better days, and well the usb doesn't work what so ever.

The deal is I want to flash Cm10.1 and for that I need clockwork recovery, and well I cannot flash it because my phone is not broken at the charging point. It does charge, but transforing files and such, doesn't work.

So my question is, is there any other ways to do it?
[Galaxy S II Q&A, Help & Troubleshooting] keithross39:
There *are* other ways....but I'd advise you to get the USB port sorted first.....if you've been around XDA long enough, you will have read that there is always going to be an element of risk when modifying a phone....and if things go wrong, usually the only way to solve the problem is to reflash the firmware. The ONLY way to do this is with a PC/Odin combo via the USB port.....
[Galaxy S II Q&A, Help & Troubleshooting] TheStigx:
Hmm, my warranty has expired, so I really can't get it sorted.. I knooow its really risky, but if there is a way, I am ready to take the risk and do it.
[Galaxy S II Q&A, Help & Troubleshooting] keithross39:
Read this thread first mate......

http://xdaforums.com/showthread.php?t=2335961

the port is easily DIYable....I have done this myself......(it also ain't that expensive....pocket change)

I can't stress how important it is to have a working USB port
[Galaxy S II Q&A, Help & Troubleshooting] TheStigx:
Hmmm I looked at the video, and honestly? I looked like 10 minutes in and well I am not sure about doing that.
[Galaxy S II Q&A, Help & Troubleshooting] keithross39:
I'll admit I'm a bit of a techy....I like to take things apart to see how they work....but even I hesitated before opening my wife's S2 to replace the board......

If you break the video down into specific actions......

Eg/....

Remove screws...

Separate case....

Detach connector 'a'...

Detach connector 'b'....

Etc......and write notes that you can follow..... You won't go wrong.

Take your time, do it bit by bit (don't go to the pub before you start...Lol) and I bet you will find that you're surprised at how easy it was to do.....

I would recommend that you watch the video all the way through....probably more than once so that you become more confident in what you will be doing......
[Galaxy S II Q&A, Help & Troubleshooting] MistahBungle:
Fix the USB port or expect people here to laugh at you if you post in a months time with a bootlooping phone & no way of fixing it.
[Galaxy S II Q&A, Help & Troubleshooting] immortalneo:
Out of curiosity, what firmware are you on now?

"To err is human, to forgive is divine."

Sent from my SGS II
[Galaxy S II Q&A, Help & Troubleshooting] TheStigx:
Hmm, so do I have to open it like fully? Like take everything apart?

Haha, I am not that kind of guy, if I know the risk of doing what I do, and still do it, aaaaaaand fail, well it's my own problem.

4.1.2 XWLSS
[Galaxy S II Q&A, Help & Troubleshooting] immortalneo:
You can root simply by using Philz kernel and an external SD card, but I wouldn't advise it until you fix that USB. :)

"To err is human, to forgive is divine."

Sent from my SGS II
[Galaxy S II Q&A, Help & Troubleshooting] TheStigx:
Hmm, I would have to fix that USB then, I am just afraid of breaking it :/
[Galaxy S II Q&A, Help & Troubleshooting] TheStigx:
I can't believe it, I was just about to order the parts, when I read a place I should try reinstalling the driver, and I did and know it works!!!

Thanks guys!
[Galaxy S II Q&A, Help & Troubleshooting] immortalneo:
That's lucky! And a new info for me.. :)

Please add [SOLVED] to the title of your post then.

"To err is human, to forgive is divine."

Sent from my SGS II
[Galaxy Note 3 Q&A, Help & Troubleshooting] billf2b:
The title should have been" Update to the Region Unlocking Issue". Sorry.

This may have been posted elsewhere, but from another forum:

http://ukmobilereview.com/2013/09/samsung-statement-galaxy-note-3-region-locking/

“In order to provide customers with the optimal mobile experience in each region including customer care services, Samsung has incorporated the ‘regional SIM lock’ feature into Galaxy Note 3 devices. The product is only compatible with a SIM-card issued from a mobile operator within the region identified on the sticker of the product package. When the device is activated with a SIM card issued from the other region, the device may be automatically locked until it is released at the dedicated service centre.

Once a device is activated normally, the regional SIM lock is automatically released. Users can enjoy the roaming service as usual and can use other region’s SIM card when travelling. The regional SIM lock has been applied to the Galaxy Note II and Galaxy S4 devices through a software update in selective markets. The regional SIM lock does NOT affect the device’s features and performance. Users can continue to enjoy all the advanced features of our products.”

It sounds like SIMs from other regions can be put into a Note 3 after it is initially unlocked in its native region.
[Galaxy Note 3 Q&A, Help & Troubleshooting] Towle:
Please use the preexisting thread. Thanks.

http://xdaforums.com/showthread.php?t=2457964
[MDA III, XDA III, PDA2k, 9090 General] gazchatt:
Hiya

Im having a few problems with my bluetooth gps reciver and tom tom 5 Im wondering if you guys can help. Basically I cant get tom tom to see my gps reciver. Even though its connected in the bluetooth connections manager. Ive tried all the com ports in tom tom with no joy anyone had a similar problem and knows how to fix it such as manually setting the coms port perhaps?

this is the gps reciver

http://cgi.ebay.co.uk/NEW-BLUETOOTH...5818774240QQcategoryZ4668QQrdZ1QQcmdZViewItem
[MDA III, XDA III, PDA2k, 9090 General] Mastiff:
Have you looked at my description about how to get it working in the Wiki?
[MDA III, XDA III, PDA2k, 9090 General] gazchatt:
is this the one you are on about

http://xdaforums.com/viewtopic.php?t=28085&highlight=wiki
[MDA III, XDA III, PDA2k, 9090 General] gazchatt:
if it is would it be possible to send me the file or to upload the 5.10 of tom tom upate
[MDA III, XDA III, PDA2k, 9090 General] Mastiff:
That's the thread, yes. And you can find that file on TomTom's website. I forgot to mention that this is meant for WM5, I'm so used to everything being BA WM5 these days, so if your'e running WM2003SE, I don't think it will help much... :oops:
[MDA III, XDA III, PDA2k, 9090 General] gazchatt:
Thanks

right i shall have a play later and i'll let you know how it goes
[MDA III, XDA III, PDA2k, 9090 General] gazchatt:
Ive Fixed it

Right tis working, i'll let you know how i did it just incase anyone has the same problem

step by step instructions

1)Switch on bluetooth gps reciver and bluetooth on xda

2)Go in to bluetooth manager

3) Create a new connection, and go in explore a bluetooth device, select the serial port option

4)Then go in bluetooth settings services tab and then go down to serial port connection, check enable service and uncheck authorization required and passkey required

5)Next click on advanced and uncheck the "default device for outgoing serial connections: bt gps, display the device selection screen the next time an outgoing serial connection is attempted.

6) Make a note of the inbound com port (mine was 5)

7) Hit ok

8) Next open up tom tom

9) Go in the change preferences tab

10) Then in to the gps status

11) Then the configure tab

12) Then select other bluetooth Gps

13) Then select which ever bluetooth serial com port was your in bound one (mine was 5) then hit done

14) i suggest you walk outside then your gps works faster it may take a few mins to find you
[MDA III, XDA III, PDA2k, 9090 General] nigel42:
BT and Tom tom

Hi

I had the same problems!! but with this thread its now sorted, Thanks

But

When I exit tomtom bluetooth is turned off!

Also I have a HDH-600 headset and both dont appear to work at the same time.

my version is BT-PPC/PE version 1.0.0 build 1900.

any ideas?
[MDA III, XDA III, PDA2k, 9090 General] gazchatt:
Bluetooth switching off when tom tom is closed

erm ive had the same problem mate, im the one who wrote the post above. I havent found a solution yet and ive tried pretty hard for a couple of weeks. So i guess its tough look mate untill tomtom bring out an update or someone codes a fix for it.
[MDA III, XDA III, PDA2k, 9090 General] Mastiff:
I have another BT handsfree called an ADB Speaker, and that works perfectly when using TomTom. That's a BT car handsfree, btw.
[T-Mobile Samsung Galaxy S II SGH-T989] jgrisham02633:
So I picked up a t989 off Craigslist today and the girl I bought it from swore it worked ok but when I went to pick it up she said she could get it to work right after resetting it to wipe out her data. It would seem to boot normally and load android but when it finished loading all I had was the pull down menu, nothing else. I figured I would try Jedi Knight and see what happened but got the same results only with jedi animations. Is there any hope for this phone?
[T-Mobile Samsung Galaxy S II SGH-T989] Siesta410:
Try to reset it back to stock using odin
[T-Mobile Samsung Galaxy S II SGH-T989] drago10029:
I agree with siesta. but format the internal SD first then format. and then wipe EVERYTHING again.
[Galaxy Note II Themes and Apps] yash1331:
As Note 3's Firmware Is Leaked, Can We Have Note 3's Ported System Apps Such As TouchWiz Home ......etc. ?
[Galaxy Note II Themes and Apps] taz44410:
There are roms starting to pop up claiming note3 apps so im sure you'll be able to find what you're looking for with some searching
[Galaxy Note II Themes and Apps] edan1979:
since note 3 are in 4.3 and we still on 4.1 its kind of hard to port. but we are at XDA. some one will succeed
[Galaxy Note II Themes and Apps] yash1331:
can you give me a link pls :)
[Galaxy Note II Themes and Apps] Stickrundude:
Here's the link

http://xdaforums.com/showthread.php?t=2467810 Thanks to [MENTION=3001941]titooo7[/MENTION]
[Galaxy Note II Themes and Apps] nishantrohela:
TRY THIS

http://xdaforums.com/showthread.php?t=2471908

---------- Post added at 12:42 PM ---------- Previous post was at 12:41 PM ----------

TRY THIS

http://xdaforums.com/showthread.php?t=2471908
[Galaxy Note 8.0 (Tablet) Accessories] kmeleon77:
Well I really liked this case, I've had it for about 2 months. Yesterday one of the two magnet strips in embedded in the plastic that hold the cover close came out of the plastic and stayed on the lid's metal clip. I figured, well I'll just super glue it in and it'll be fine. But this morning I took a really good look at the case and found two hairline cracks in the plastic, one around each of the magnet pockets. I pulled on the pocket without the magnet in it with my fingernail and it broke the plastic. Very brittle! So I'm still going to try and glue it back together but does anyone else see these hairline cracks in their case? I've never dropped my note with/without the case. The only thing I can think that could even contribute to it would be having it in my truck in the center console in the summer. Never exposed to long direct sunlight, certainly nothing that would cause the case to become brittle.
[Galaxy Note 8.0 (Tablet) Accessories] Shofar1:
I have had that case since May. It is my favorite case.

I have had no problems with it, and none of the "magnet problems" that some speak of. That may be because the magnets are strong enough for the job but quite weak in some ways.

When using the case as a stand I find the magnet to case actually weak.
[Galaxy Note 8.0 (Tablet) Accessories] mankand007:
I thought the case was great, until I saw the effect it had on the digitizer. With Artflow, whenever I drew near the left edge, the SPen produced severe scribbles. I was not able to draw a single straight line. I'm worried if it would permanently damage my digitizer, as that is the most important part of this tablet. I'm now looking for a stand-case without a magnet.

I'm planning to sell this case for $10 including shipping. If anybody's interested please contact me.
[Galaxy Note 8.0 (Tablet) Accessories] Bandage:
One of THESE slim folio cases. I removed the magnet easily, and as it's hidden under the hand strap, you can't even tell.
[Galaxy Note 8.0 (Tablet) Accessories] esoh:
My magnets came out too, both of them. I glued them back in, although I figured out that you need to let them sit up a bit so the cover stays closed I see the start of cracks where the magnets are, but no real cracks.

My magnets are fine, no screen issues to note.
[Galaxy Note 8.0 (Tablet) Accessories] cheesemaker99:
:crying: That is really suck. I will stay away from this case.
[Galaxy Note 8.0 (Tablet) Accessories] kendive:
Are the magnets really doing damage??? They have been using magnets in case for years...

I think that the magnet damage is a myth.
[Galaxy Note 8.0 (Tablet) Accessories] Bandage:
Yeah, I've used them for years without issue as well...the magnets do interfere with s-pen usage, not sure of long term effects to the screen (ie dead spots)tho.
[Xperia Play General] flat_steve:
Steam has just revealed the new controller to go with their new OS/Console:

http://store.steampowered.com/livingroom/SteamController/

Notice anything familiar? The Xperia Play's dual touchpads were oft overlooked, but were the device's best-kept secret.

I wrote about why they were a revelation a year ago on Xperia Gamer: http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html#!

Xperia Play: ahead of its time? Only time will tell.
[Xperia Play General] Bakisha:
I have to agree with this.

Once i opened my Play (for flex replacement) i was amazed how that Play's dual touchpads is just one single touchpad like in laptops, with a simple connection to the motherboard. And i've seen so many opened laptops that even in Play's case i am surtain that ordinary PS/2 protocol is used (just as in laptops)

I'm glad to see more hardware that is based on touchpads instead of analog stick.
[Xperia Play General] RoboticBuddy:
I really like using touchpads more often than analog sticks. The touchpad is like using a mouse, more accuracy and more speed (e.g. First/Third Person Shooters).
[Xperia Play General] CTU_Loscombe:
The touchpads on the Play are God-awful. Way to sensitive and half time my thumb slides off them. They are best left in the past
[Xperia Play General] korrectmethod:
I disagree, it has the edges around it and the center pokes out a bit also. I think it really depends on how its implemented, some games control better than others.
[Xperia Play General] flat_steve:
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.

They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.

I'm not saying Valve have copied and built on what Sony Ericsson have done here - I think it's more a case of convergent evolution, but either way I've already had a taste of what this new controller can potentially do, and - naysayers and pessimists aside - I think the status quo is in for a pleasant surprise.
[Xperia Play General] korrectmethod:
Well I did say it depends on the game and how its implemented. You listed 3 great games that did it right, and I'd add MC4, nova 3, and pewpew to that list.

Just because the play isn't fully supported by the app world doesnt mean its crap hardware that doesnt work. It's just an esoteric device and developers dont always put in the hours to code it specifically for our phone.
[Xperia Play General] mocool05:
I disagree. Most titles used it quite well: Fifa 12, Gun Bros, Modern Combat 4 ect.

Wonder if the Steam Controller will pull through
[Xperia Play General] majed6:
Steam controller looks so ugly .The contoller looks waaay Futuristic.Something like a 1996's movie that talk about the year 2100.
[Xperia Play General] mehdi.moha:
hey steeeeve ! is that you , i always read your articles :)

why xperia gamer is stopped man ?
[Xperia Play General] flat_steve:
Hi mehdi.moha, thanks for your comments. I was just a contributor to the site, it wasn't run by me. The site has gone a bit quiet as of late, I think the guys that run it have been looking to do something new. I'd love to write for another website again but I'm not sure where my meagre time constraints (and, ahem, talent) would fit in.
[Xperia Play General] mehdi.moha:
good luck steve

i wish some day i'll be read your article about xperia play 2 - review ... :fingers-crossed:
[Xperia Play General] Thewonderboy:
The only problem with Play's pads is that they are small. When you move your big thumb around on a small area, its way too sensitive.

You need to use "thumb roll" when you finetune your aim.

I dont think that touchpads will replace analogs sticks in the near future. There needs to be some sort of feedback to your fingers (much like when you write on the touchscreen, you always get that nice vibration)

I think that they said somewhere that Steam controllers bads "give in" just a tiny bit so that the surfaces isnt just solid piece of plastic ? Not sure though if I understood it correctly.

Steam controller could work decently with those touchpads.
[Windows 8 Development and Hacking] hsalps:
Since Spotify will not build a store app for Windows 8/8.1, I decided to develop my own app to listen to Spotify. It took a few months to understand how to call in to Spotify but after many trials it is working and stable. It has been on the Windows Store for over a week now and I have fixed many glaring glitches to make the experience smooth. Currently it only supports Spotify Premium/Unlimited users as Free accounts have to show spotify advertisements at regular interval and have many restrictions. If you have a Spotify Account and would like to try this on Windows 8 then head over to the Windows Store and download it. Here is the link to the description page and the download link is in the page. It is only available in all the countries where Spotify is available. Feel free to report any glitches on this thread or at the spotlite website.

Download Page

[Update 10/16/2013: It now allows free spotify users to login and play tracks]
[Windows 8 Development and Hacking] gerke:
Great work, I've seen it working with a friend of mine.

Unfortunately, my store account is dutch and I can't find/install the app.

Can you fix that, it's much appreciated if you can.
[Windows 8 Development and Hacking] Wiz:
Same here ... Awesome initiative, and or those who do not see it in the store (yet), change your location to United Kingdom and it will appear. Install it and set your location back to your original location. :)