yashsingh1/xdaforums huggingface dataset:
[Verizon HTC One (M7)] Flyhalf205:
Doing it right. Guess we'll have to wait for Indirect to get the boot.img or recovery.img out before we get a custom recovery. But if those don't work still. Then we'll have to flash instead of boot.
[Verizon HTC One (M7)] overlord727:
This is amazing! Just unlocked my bootloader with HTCDev. I didn't think that would be possible! Thanks!
[Verizon HTC One (M7)] Flyhalf205:
....Deleted....
[Huawei Ascend P1] Shaheenem:
Hey guys

I tried updating my U9200 from firmware B105 - B315 but it did not allow me to do so.

I then followed olav's guide and flashed MIUI onto my device but i have no service now.

Also, i cant get the device into recovery using the Volume UP & Volume Down and power button so try and install the huawei stock firmware again.

Any suggestions?
[Huawei Ascend P1] Shaheenem:
Ok, so i had no option but to install CyanogenMod 10.1

Would still like to go to Huawei firmware. Volume up & Volume down and power does not put my phone into recovery for force upgrade. UPDATE.APP is on the root of my SD card under the folder dload.

Any other way to flash back to Huawei firmware?
[Sony Xperia P, U, Sola, Go] Kaushik.Vapiwala:
Whenever I open any white picture or something of that sort, there is a flickering of screen light. My auto brightness mode is off. This happens occasionally. Is anyone facing the same problem? Any solution for it?
[Sony Xperia P, U, Sola, Go] Kaushik.Vapiwala:
Anyone there to help me out?
[Sony Xperia P, U, Sola, Go] rescorci:
It happens to me too, no idea of what's causing it. I've had different roms (GB, ICS, JB) and it remains. Maybe a hardware issue?
[Sony Xperia P, U, Sola, Go] Kaushik.Vapiwala:
Didn't you approach sony Service centre to resolve the issue?
[Nexus 10 General] tcb4:
Hello, recently (like android 4.2) youtube has decided to stop buffering videos whenever it feels like it, which means the video just hangs when it gets there with the little buffer wheel spinning. Sometimes it will continue to load the video after it stops, but most of the time it just locks up the whole app and you have to force close it and re-launch it. I have tried clearing app cache and data and what not, but nothing has helped. I even tried turning off wifi optimization, but that didn't help either. I thought that maybe it was my ISP, but the same videos in the browser play just fine with no buffering at all. It seems to do this regardless of the length of the video. I get about 30mbps down and 5.5up when I run speedtest on my tablet, so I don't think it's the connection that's causing the issue. I should also mention that this happens regardless of quality. It will load relatively quickly to a certain point, then just never buffer again. I fear the only way to resolve this issue will be a factory reset.
[Nexus 10 General] KestrelX:
This Reddit thread solved my YouTube issues. I have fios, fyi.

http://www.reddit.com/r/technology/comments/13kmvd/have_time_warner_internet_but_can_barely_stream/

Edit: oops this apparently.might be a problem with the new YouTube app.
[Nexus 10 General] Hereisphilly:
I get this! All started when I upgraded to android 4.3! Its highly annoying, and the only way. I have found to fix it is to kill the YouTube app, find the video and place you where at, and then go from there

I also had this issue before the YouTube app was recently updated
[Nexus 10 General] sjf7351:
I'm having the exact same issue! I might get it to play one video and the it buffers constantly. Anybody else have this issue? I'm running stock 4.3 uprooted. YouTube works fine on my s4 and laptop, but hangs on the Nexus 10!
[Nexus 10 General] enik_fox:
Happens on my moto x too.
[Nexus 10 General] tb01110100:
Can also confirm on Nexus 10.

-------------------------

My devices:

Nexus 10 - Stock Rooted

Nook Tablet - CM10.1
[Nexus 10 General] MrMarques01:
Same problem here.

You don't have to force close youtube by the way, simply pressing the home button and going back to youtube afterwards does the job for me as well.

I hope they will fix that issue soon
[Nexus 10 General] methodz:
This sucks so bad! I just got this awesome nexus 10 and I literally cat go 5 seconds without buffer. Do I have a bad unit? How do I fix this? I can surf the web just fine so it isn't my wifi to the nexus 10.
[Nexus 10 General] 3DSammy:
Try an app called "Viral' from the playstore. I started using it as it can play YouTube music videos in the background while I'm using some other app. Recently I've been having issues with the default YouTube app and discovered that Viral did not have those issues. It may be worth giving it a try. I'm using a 4.4 custom ROM linked in my signature so your mileage may vary.

The issue I'm having is YouTube stops half way through a video and simply will not continue playing that video from the stop point, even after a reboot. I can play another video but it too stops half way or so in.
[Nexus 10 General] Fidelator:
The YouTube app isn't NEARLY as good as it should, I'm still enraged and disgusted about the fact that the YouTube app on iPad is so MUCH better than the Android one, it has gestures to let you toggle full screen , it has pull down to refresh on lists (like the pull down to refresh on the gmail app), if you exit the app and come back, the video you were playing doesn't have to be rebuffered again (it keeps a few seconds buffered so you can watch the video quickly) AND worst of all, the iOS app lets YOU choose the resolution of your stream, what you get isn't an HD "on" and "off" toggle, you get proper choosing, like on the website, you get to choose between 240p, 360p, 480p, 720p AND 1080p, HD on our app is 720p, not 1080p, actually Google disabled the option from all android apps.

After that update I lost a lot of faith in Google, no wonder the iPad has so many more high quality apps, if you want devs to take you seriously, then YOU should give proper support to your devices, 1080p streams should have been available ever since our N10 was released, this **** is just unacceptable.
[Nexus 10 General] brGabriel:
Thanks [MENTION=4056970]3DSammy[/MENTION] for the tip about the Viral app. :highfive:
[Nexus 10 General] tcb4:
Well, I figured out the issue, but not a fix. I think it's tied to comcast's router. I set up an old linksys with a broadcomm wireless unit as a repeater and I haven't had a single issue since. Numerous router resets and devices restores did nothing. It doesn't make any sense though because it only happens with the YouTube app, but same settings and everything I was able to watch a video completely on my nexus 10 on the repeater that I could not get through on comcast's router/modem(Aaris unit). It's strange though because my repeater connects wirelessly to my comcast router, so it goes nexus 10 to linksys repeater to comcast's router. It could be a security issue I guess, but I didn't look into it.
[Galaxy Note 10.1 Q&A, Help & Troubleshooting] adevan:
I currently have a 32GB Motorola XYBoard. Our company is buying another tablet and the only Verizon Android model available is the Samsung Galaxy Note 10.1 with 16GB of memory. I believe it also has a SD slot, correct? I am concerned that with only 16GB of internal memory we will run into memory issues when we start loading up apps. Can anyone share anything regarding memory issues with this model? How is the memory managed between internal and an external SD card? Will apps automatically load into the external SD card along with the app data storage?
[Windows Mobile Development and Hacking General] defroster:
Hello,

I have two concepts for games to be specially developed for the pocket pc platform, they're both, in my opinion, very solid concepts and most importantly they capitalize on the touch-screen interface of the ppc.

I am, by trade, a 3D artist, I've worked on a few games before and am familiar with working within polygon count restrictive environments but have never been required to do anything for ppc, not many people have apparently judging from the lack of content out there.

So my question is, can a good 3D engine be developed for the platform and how restrictive would the limitations be, also, how much more difficult (if any) is it to code for than x86 (I'm not a very good coder so I wouldn't be doing any of the programming)?

Seeing fpsece (playstation emulator) run at relatively high speed on my XDA II gives me hope, because we all know how inneficient emulation is, so surely a native renderer could achieve spectacular results?

This would be a paying job of course but I need to work out if it is viable first.

Thanks for any input you may have.
[Windows Mobile Development and Hacking General] defroster:
The first idea is a sword fighting game where the touchscreen controls the positioning of your character (ie; sword up, sword down, move back, jump, duck, strike forward, strike downward) in 3D using an end chain effector using an inverse kinematics chain setup.

I've seen lots of flash (macromedia) demos that achieve similar things, not in 3D, but there's no reason it can't be done, I can setup a rig in softimage that can do more or less what I'm talking about in real time.

Second idea is a 3D flight combat game on rails, going through many environments you play the gunner on a craft (not a spacecraft since it can also travel through atmosphere), I've already got a voice actor for the female pilot - she controls your flight path and you just have to handle the weapons systems (think mechwarrior 2, where you had a hugely interactive control panel; shields forward, shields aft, charge EMP, weapons selection etc.) - think miniguns blazing, targetting missiles, exciting environments to zoom through and a good story behind it. Inspirations for this one were einhander (psx) and mechwarrior 2 (pc).

I'm not going to go into too much detail on here but if I can get some programmers interested then we can really get these projects moving.
[Windows Mobile Development and Hacking General] Rudegar:
well being that doom1 2 quake 1 & 2 and dukenumem 3d and heretic and hexen have been ported to pocketpc (from pc) and run just fine

even though it dont use the special image chip from ati at all

i'd say that 3d engiens can run on pocketpc's

and made for them if one feel it's necessary

but imho then i'd never really play those kinda games with a pocketpc

and havy gaming would wear down even the most persistent screen protector dont even want to think about what it would do to a pocketpc without a screen protector
[Windows Mobile Development and Hacking General] defroster:
Ah, but I think the pocketpc lends itself to a unique type of game, one which the pc can't emulate (unless you buy a tablet pc I suppose), the interaction between screen and stylus really has not been exploited except in perhaps 2-3 games (ICBM and that one with the bricks, balls and paddle come to mind).

These units get heavy screen/stylus usage under any circumstances, and anyone not using a screen protector have no-one to blame but themselves. Even so, I don't think it would be as bad as even solitaire, since solitaire you're always hitting the same area of the screen, these games would have alot larger interaction area.
[Windows Mobile Development and Hacking General] Rudegar:
oooh and about an engien then try looking at this

http://xdaforums.com/viewtopic?t=7296#34415
[Windows Mobile Development and Hacking General] defroster:
three and a half year bump
[Windows Mobile Development and Hacking General] Wexx:
Well, recently graphical posibilities of this platform has been pushed much farther. Even older devices with 600MHz XScale processors were capable of running Quake II at reasonable FPS without any 3D acceleration. With today's 3D accelerators level of visual quality used Quake III should be easily achieved (was possible without acceleration years ago but in low FPS).
[Windows Mobile Development and Hacking General] twolf:
Yeti 3D engine:

http://www.intuitex.com/yeti.html
[Windows Mobile Development and Hacking General] wingmanjd:
Call of duty 2

There's a Call of Duty 2 port for the PPC. It ran reasonably well on my 400Mhz iPAQ 4155. It even had multiplayer.

Also, Descent was ported to the ppc.
[Windows Mobile Development and Hacking General] twolf:
Sadly after 2003's Tombraider I havent seen a better 3D game:

Thats over 5 YEARS and still no better match!

And its not because there aren't good games or better mhz machines... companies rather do silly puzzle games for ppc than a good 3D game. :(

And I'm refering to oficial ports, because the Quake's are obviously better.

The Yeti 3D I posted before is a very good and extremely fast engine, and its been around since 2004, why nobody uses it is beyond me.
[Windows Mobile Development and Hacking General] Alen.M.:
tombrider

ola, can u give us link to download the tombrider game? looks cool.

thanks,
[Windows Mobile Development and Hacking General] pongothemagnificent:
he cant cause thats a retail game and not a freeware
[Windows Mobile Development and Hacking General] joel2009:
Welcome to xda, i suggest you do a quick read through of the rules to avoid getting yourself in trouble (or any of us)..... there is a link in my sig.

Try google if you would like to find the game and legitimatley obtain a copy of it. If you will read the rules though, you will see that we do not support software piracy (cracks, serials, ect)
[Windows Mobile Development and Hacking General] epismax:
It looks like OpenTribe link has problem.
[AT&T Samsung Galaxy Note I717] emnozbrk:
I have a samsung galaxy note Shv-e160l (lte)

firstly i supposed its n7000 so i have bought it from a foreign and then i realized its another version of N7000

THE PROBLEM

its imei 000000000000000 i gave it to some programmer but they couldnt solve the problem.

if there is anybody to help me about repairing imei i would be glad of him or them

thank you.
[AT&T Samsung Galaxy Note I717] rangercaptain:
Yeah. . . I don't think you can receive any help here at xda because altering an IMEI code is an illegal activity (even though you claim you want to repair it). If its legit, why not go direct to samsung repair?
[AT&T Samsung Galaxy Note I717] K0FFP0LICE:
Yeah, see, no IMEI would be just zeros. OR, no LEGAL IMEI would be zeros. Looks like your phone was jacked or something. Probably not a good idea to try to change the IMEI or solicit advice on how to manipulate it. I would hate to see a fellow XDA user end up as the next headline http://m.indianexpress.com/news/four-arrested-for--changing--cellphone-imei-numbers/956021/
[AT&T Samsung Galaxy Note I717] shayneflashindaily:
Paper weight

2$HAYNE
[Galaxy S II Q&A, Help & Troubleshooting] malat:
I am new to Android and Cyanogemod and started build CM 10.2 myself on a virtual Ubuntu machine. I followed the guide available on CM wiki (build for i9100) and I use Suns JDK 7

Everthing works fine, but the last step is causing some problems I don't know how to solve it. I googled and searched the forum, but there is something I am missing. This is the error message I get in my Ubuntu terminal:

default_system_dev_certificate = (str) build/target/product/security/testkey
extfs_sparse_flag = (str) -s
extra_recovery_keys = (str) build/target/product/security/cm
fs_type = (str) ext4
fstab = (dict) {'/sdcard': <common.Partition object at 0x2902890>, '/cache': <common.Partition object at 0x2902510>, '/data': <common.Partition object at 0x2902610>, '/system': <common.Partition object at 0x29023d0>, '/efs': <common.Partition object at 0x2902590>, '/emmc': <common.Partition object at 0x2902810>, '/preload': <common.Partition object at 0x29026d0>, '/recovery': <common.Partition object at 0x2902790>, '/boot': <common.Partition object at 0x2902650>}
fstab_version = (int) 2
mkbootimg_args = (str)
mkyaffs2_extra_flags = (str) -c 4096 -s 128
recovery_api_version = (int) 2
selinux_fc = (str) /tmp/targetfiles-8ZaTOH/BOOT/RAMDISK/file_contexts
system_size = (int) 536870912
tool_extensions = (str) device/samsung/i9100/../common
userdata_size = (int) 2147483648
using device-specific extensions in device/samsung/common
unable to load device-specific module; assuming none
[COLOR="Red"][B] running: openssl pkcs8 -in build/target/product/security/testkey.pk8 -inform DER -nocrypt
running: java -jar /home/markus/android/system/out/host/linux-x86/framework/signapk.jar -w build/target/product/security/testkey.x509.pem build/target/product/security/testkey.pk8 /tmp/tmpUfRiuU /home/markus/android/system/out/target/product/i9100/cm_i9100-ota-eng.markus.zip
Error: Could not find or load main class

ERROR: signapk.jar failed: return code 1[/B][/COLOR]

make: *** [/home/markus/android/system/out/target/product/i9100/cm_i9100-ota-eng.markus.zip] Error 1

So what am I missing here?
[Samsung Galaxy Mega] thealiendad:
Hi, Just got the Galaxy Mega and am very happy except for the silly design in that the lock screen is only in potrate mode, read here about holo locker (thanks) however there seems to be an issue with holo locker, in that even if i tick "enable security lock" it does nothing? can anyone advise if it a compatibility issue or me? :confused:

thanks in advance
[Android Q&A, Help & Troubleshooting] UpInTheAir:
Hi there,

I am having difficulty having my Samsung Galaxy Tab 7.7 (P6810) mount my exfat formatted sdcard.

I have :

1. The card is formatted with Windows7 - exfat - "default" allocation

2. compiled my kernel with the recently released Samsung proprietary modules v1.2.4 from Samsung-OSRC)

3. modules are installed successfully to /lib/modules/

4. insmod in my initramfs /sbin/install-script.sh

insmod /lib/modules/exfat_core.ko
insmod /lib/modules/exfat_fs.ko

5. modules are confirmed loaded with android terminal emulator app with

su
lsmod

When inserting my freshly exfat formatted 32 MB Lexar C10 sdcard I just get "preparing sdcard" and then "sdcard safe to remove" - no mount

I know the card is fine as having just used it as fat32, and have no other to test with. The card also works well on W7 PC with no issues.

Edit : just tested the card on my I9500 and working great with perseus kernel, so can rule out the card.

Edit 2: There is no reference to exfat etc in my init.rc file, and won't load without adding the insmod to my initramfs /sbin/install-scrpit.sh

Permissions are ok (664) same as the other modules located in /lib/modules folder.

I will try and get hold of a different micro sdcard (other than lexar) just to 100% rule that out.

Maybe the Samsung modules source is just not compatible with my aging P6810 (WiFi) ICS 4.0.4 firmware/source? I can try compile for my P6800 (GSM/3G) JB 4.1.2 kernel and ask a P6800 user to test.

Currently also running my own cooked ICS 4.0.4 ROM

Any help appreciated.

Cheers,

UITA

EDIT : Fixed with the suggestion of AndreiLux pushing me in the right direction. Thanks

http://xdaforums.com/showpost.php?p=44897568&postcount=314

.
[Samsung Galaxy Nexus] JGeZau:
Can I lock back the bootloader in my Galaxy Nexus to go back to stock?
[Samsung Galaxy Nexus] Zepius:
locking the bootloader does not return you to stock. you need to flash the stock rom via fastboot to return it to stock.
[Samsung Galaxy Nexus] madd0g:
If you want it lock up again use ''fastboot oem lock'' command.
[Samsung Galaxy Nexus] JGeZau:
Yes, I know I need to flash the stock rom as well. Thanks

Will this return the stock recovery?
[Samsung Galaxy Nexus] Zepius:
no. nothing about locking the bootloader returns anything to stock.

the only thing locking the bootloader does is:

1) remove the lock symbol on the google bootup

2) no longer allows flashing of insecure images.
[Samsung Galaxy Nexus] madd0g:
You get the stock recovery with getting the nexus image and flashing with ''fastboot flash recovery recovery.img''. So basically getting a factory device is with downloading the image, doing the flash-all and fastboot oem lock at the end.
[Samsung Galaxy Nexus] JGeZau:
ah ok, thank you all

Edit:

Zepius, I followed the guide in your signature. It was painless, thanks
[Android Q&A, Help & Troubleshooting] ChrisHilinski:
Was the issue with the brightness slider ever fixed? I apologize for posting here, I'm a little lost.
[Verizon HTC One (M7)] nerdymurdy:
Anyone know what bloatware comes on the VzW HTC One? Also, anyone tried to install Google Wallet, either via Play or sideloading?
[Verizon HTC One (M7)] mothy:
Im wondering how much useable space there is?
[Verizon HTC One (M7)] cstrife999:
24 GBs roughly.
[Verizon HTC One (M7)] meest:
it let me install from Play. but then when launching it it says it not available for my device or network.

Need to dig up the sideload and try now.
[Verizon HTC One (M7)] nerdymurdy:
I hope it works! I figure if any device will be capable of getting around it, the HTC One will be it. This is what's going to settle my decision between the One and Maxx.
[Verizon HTC One (M7)] AznInertia:
There's unfortunately a whole slew of bloatware on there (about 7-9 applications) which are mostly verizon branded. I took the liberty to disable ALL (except for Hotspot) because I was not able to disable it through SETTINGS > APPS.
[One (M7) Q&A, Help & Troubleshooting] ajr901:
Is anyone else having terrible connection (AT&T for me) on GPE ROMs for the HTC One? I flashed a few different ROMs, tried a few different Radio packages, flashed different firmware packages, restored fully back to stock, tried again all over and the reception and download rate on ALL the GPE ROMs are terrible. When I revert back to stock, and then flash a 4.2.2 Sense ROM and do a speed test, the speeds are amazing. So what I tried was then using a GPE ROM again and flashing the Radio from the 4.2.2 ROM that I was using. The Radio flashes perfectly, I go to settings > about and I can see the Radio file and everything. But when I do a speed test, the speeds are terrible again compared to the 4.2.2 Sense ROMs. So the culprit HAS to be 4.3. Any suggestions?

Thank you!
[One (M7) Q&A, Help & Troubleshooting] DanRyb:
So which radio is this? The 4.18 GE radio introduced in 4.3 or one of the 4.17 radios from GE 4.2.2 or Sense? I'm using the 4.18 GE radio that was introduced with the 4.3 upgrade and visually my data is low but in actuality, whether in a speed test, or just real world usage, I've seen no adverse effects on it. FWIW, I'm on CM10.2 nightlies and also AT&T network. I live in Los Angeles so I'm getting LTE speeds. Like I said, the visual indicators are always low on 4.3 (including my wifi in my studio apartment lol).
[One (M7) Q&A, Help & Troubleshooting] ajr901:
Mind linking me to that radio?
[One (M7) Q&A, Help & Troubleshooting] midarnel1:
I'm getting the issue as well
[One (M7) Q&A, Help & Troubleshooting] DanRyb:
Check this thread if you haven't already: Radio Thread. I'm just using the 4A.18.3263.15_10.38h.1157.04L listed as the last radio in the first post. What are you using?

This radio only got installed for me because prior to CM10.2 nightlies coming out, I went through the whole GPe conversion process as shown here. That process updated my radio. Even with switching to other custom ROMs, I haven't had a problem with this one.
[One (M7) Q&A, Help & Troubleshooting] zammboss:
I thought I had the same problem at first. Saw 3 bars less in the same places vs stock rom. Was worried there was a problem but then found out it just gives a more accurate reading. When I had full bars LTE did the speed test compared to stock and it was slightly faster. If you look at a lot of screenshots of people on 4.3 you can see the signal always looks low. Don't worry about it it's stronger than you think
[One (M7) Q&A, Help & Troubleshooting] hello00:
same here..when i had sense i used to have 4-5 bars but now on GE i get 1-2 bars