[Android Q&A, Help & Troubleshooting] Acolis:
Didn't know exactly where to put it.

Got from work a generic android 7" tablet and wondered if its possible to make a ROM for it.

The only information i have is the one written on the box:

Apex

Model at 708

Android 4.1 ics

7 inch, 5 point capacitive touch screen

Res 800x400 ratio 16:9

Cpu speed 1.5

Ram 512 ddr3

Flash 4gb

Microsd up to32

3000mah battery

G sensor

Wifi b/g/n

Support 3g external device

Front camera

Support hdmi

Ports:

Electricity

Sd card

Headphone

Usb

Hdmi

Mini usb( not like samaung)

Mic

more info:

h t t p://valid.canardpc.com/a/b6mwhg

WonderMedia AT 708

System (Android 4.1.1)

Model	AT-708

Manufacturer	WonderMedia

Device	wmid

Product	wmid

Brand	WonderMedia

Android Version	4.1.1 (Jelly Bean)

API Level	16

Build ID	JRO03H

Fingerprint	WonderMedia/wmid/wmid:4.1.1/JRO03H/_130322.1355:user/test-keys

Display (800x480)

Size	800x480

Refresh Rate	60 Hz

Default Orientation	Portrait

Physical Size	5.82" (14.78 cm)

Logical Size	Large

Density	160 dpi (Medium)

Pixels Per Inch	X: 160; Y: 160.42

Processor (ARMv7)

Processor	ARMv7 Processor rev 0 (v7l)

Cores	1

Max Frequency	1200 Mhz

Instruction Sets	armeabi-v7a, armeabi

SIMD Instructions	NEON

Memory (433 MB)

System RAM	433 MB

JVM Max Memory	48 MB

Internal Storage	2503 MB

External Storage	2503 MB

Front Camera (0.3 megapixel)

Auto Whitebalance Lock Supported	True

Exposure Compensation Step	0.3333333333

Focal Length	2.78

Focus Distances	0.10, 1.20, Infinity

Focus Mode	Fixed

Focus Mode Values	Off, Fixed

Horizontal View Angle	90

Jpeg Quality	100

Jpeg Thumbnail Height	120

Jpeg Thumbnail Quality	90

Jpeg Thumbnail Size Values	160x120, 0x0

Jpeg Thumbnail Width	160

Max Exposure Compensation	6

Max Num Detected Faces Hw	0

Max Num Detected Faces Sw	0

Max Zoom	10

Min Exposure Compensation	6

Orientation	270

Picture Format	Jpeg

Picture Format Values	Jpeg

Picture Size	640x480

Picture Size Values	640x480

Preview Format	Yuv420sp

Preview Format Values	Yuv420sp, Yuv420p

Preview Fps Range	8000, 30000

Preview Fps Range Values	(8000, 30000)

Preview Frame Rate	15

Preview Frame Rate Values	5, 15, 30

Preview Size	640x480

Preview Size Values	176x144, 320x240, 640x480

Scene Mode	Auto

Scene Mode Values	Auto, Night

Smooth Zoom Supported	False

Vertical View Angle	90

Video Frame Format	Yuv420sp

Video Snapshot Supported	True

Whitebalance	Auto

Whitebalance Values	Auto, Incandescent, Fluorescent, Daylight, Cloudy Daylight

Zoom	0

Zoom Ratios	100, 110, 120, 130, 150, 160, 180, 200, 220, 250, 280

Zoom Supported	True

Sensors (1)

MC3230 3-axis Accelerometer

Vendor	mCube

Range	14.709975 m/sֲ²

Resolution	0.11537235 m/sֲ²

Power	0.23 mA

Delay	20000 ־¼s

OpenGL 1.X (Mali-400 MP)

General

Renderer	Mali-400 MP

Version	OpenGL ES-CM 1.1

Vendor	ARM

Limits

Texture Size	4096x4096

Texture Units	8

Viewport Size	4096x4096

Modelview Stack Depth	32

Projection Stack Depth	32

Texture Stack Depth	32

Lights	8

Compressed Texture Formats

ETC1, Paletted

Extensions

GL_EXT_debug_marker GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_size_array GL_OES_point_sprite GL_OES_texture_npot GL_OES_query_matrix GL_OES_matrix_palette GL_OES_extended_matrix_palette GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_draw_texture GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_framebuffer_object GL_OES_stencil8 GL_OES_depth24 GL_ARM_rgba8 GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_OES_texture_cube_map GL_EXT_discard_framebuffer GL_EXT_robustness

OpenGL 2.0 (Mali-400 MP)

General

Renderer	Mali-400 MP

Version	OpenGL ES 2.0

Vendor	ARM

GLSL Version	OpenGL ES GLSL ES 1.00

Limits

Texture Size	4096x4096

Texture Units	8

Vertex Textures	0

Combined Textures	8

Viewport Size	4096x4096

Renderbuffer Size	4096x4096

Cubemap Size	1024x1024

Vertex Attributes	16

Vertex Uniforms	256

Varying Vectors	12

Fragment Uniforms	256

Vertex Numeric Precision

Int	[-2^24, 2^24]

Float	[-2^127, 2^127], 2^-23

Fragment Numeric Precision

Low Int	[-2^11, 2^11]

Medium Int	[-2^11, 2^11]

High Int	Not available

Low Float	[-2^15, 2^15], 2^-10

Medium Float	[-2^15, 2^15], 2^-10

High Float	Not available

Compressed Texture Formats

ETC1

Extensions

GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness

Graphic Modes (RGBA 32bit)

RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x4

RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x16, Non-Conformant

RGBA 16bit (5551), Depth 24bit, Stencil 8bit, Samples x4

RGBA 16bit (5551), Depth 24bit, Stencil 8bit, Samples x16, Non-Conformant

RGBA 16bit (4444), Depth 24bit, Stencil 8bit, Samples x4

RGBA 16bit (4444), Depth 24bit, Stencil 8bit, Samples x16, Non-Conformant

RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x4

RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x4

RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x16, Non-Conformant

Features (17)

Graphics

OpenGL 2.0

Android Hardware

android.hardware.camera

android.hardware.faketouch

android.hardware.location

android.hardware.location.gps

android.hardware.location.network

android.hardware.microphone

android.hardware.screen.landscape

android.hardware.screen.portrait

android.hardware.sensor.accelerometer

android.hardware.touchscreen

android.hardware.touchscreen.multitouch

android.hardware.touchscreen.multitouch.distinct

android.hardware.usb.accessory

android.hardware.wifi

android.hardware.wifi.direct

Android Software

android.software.live_wallpaper