yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bengtan:
Thanks for the logcat. It was correctly taken and unfiltered ... which is the way I prefer it because sometimes there are useful system messages in there.

Unfortunately, I didn't see anything unusual in there. There isn't enough information.

I'd like to build a development version of 8sms for you to use (and test with) which has extra debugging output. Can you email me please?

Thanks.
[Android Apps and Games] bengtan:
Hi,

Sorry, this is a bug that slipped through my testing. A bugfix should be available shortly. My apologies.
[Android Apps and Games] bengtan:
Version 1.35 of 8sms has just been uploaded to the Play Store ...

Version 1.35 of 8sms has just been uploaded to the Play Store and should be available in a few hours. It contains a fix for this issue. Please give it a try and if the issue still persists, please let me know.

Thank you.
[Android Apps and Games] MarlinFF:
Cool! I also found a bug. Going to the conversation list and scrolling down eventually causes a FC

Sent from my GT-N7105

Edit: your pushed update fixes the contact icons but the conversation list FC I just posted still occurs. Keep scrolling down your conversation list. It'll FC.

?
[Android Apps and Games] bengtan:
It's probably because 8sms is choking on a non-standard mms or snippet or something like that. Are you able to get me a logcat (preferably emailed) please?
[Android Apps and Games] MarlinFF:
Hey buddy. I sent you it to your email @ support@8s.ms just right now
[Android Apps and Games] narora9999:
nice app :) love it
[Android Apps and Games] pboggini:
My son has a T-Mobile Xperia Z with WiFi calling and I noticed how it would disable the cell signal when connected to WiFi. I found a setting where you can tell WiFi calling to "prefer Cellular" which might help with 8SMS vs. T-Mobile WiFi calling.

I do have a clarification question about the options for MMS though. I think I understand the difference between "Always" and "Always(Enable Mobile Data)". I believe that "Always" just tells 8sms to always try and deliver MMS and it will try and use whatever active data connection it has (whether that is cell or WiFi) and that Always(Enable Mobile Data) will enable mobile data if WiFi is on, or if mobile data just happens to be off in order to send an MMS. Is that right? I ask this because I ran into a situation where I was connected to a WiFi hotspot (Target) and I tried to send an MMS and it go stuck at "sending". I never "logged into" the hotspot so I think it was waiting on me to do that. I togged WiFi off but the message never went through, I had to delete and resend. Am I correct in thinking that if I'd had "Enable Mobile Data" clicked that it would have worked in this situation? I'm not on such a hotspot now so I can't test ATM but I was hoping to confirm I understood the difference.
[Android Apps and Games] biggggant:
Sorry for the delay.. yes the message did list the different recipients
[Android Apps and Games] Peacen1k:
Tried a couple times, just to make sure. No difference.
[Android Apps and Games] bengtan:
Thanks for sending me SecMms.apk. I've had a look into it ...

The package name is still com.android.mms. Even though it's a different apk filename, it's using the same package name as stock android. This means 88sms would have been picking up the settings from mms_config.xml of SecMms.apk.

Looking into the file mms_config.xml (of SecMms.apk), I see the same mms settings ... maxMessageSize is 307200 bytes, and maxImageWidth/maxImageHeight is 640/480 respectively.

This would suggest that the Samsung messaging app also resizes images in mms to fit within the same limits imposed by 88sms.

But ... this doesn't agree with what you've reported. Perhaps there is something else going on (such as Samsung messaging app using a different bunch of differently-named settings) which we don't know about.

In any case, my suggested solution 2 is already in effect ... 88sms is already inheriting settings from SecMms.apk.

So the other solution would be solution 1 which involves modifying mms_config.xml to increase the image limits. If you have root, I think you can modify mms_config.xml in SecMms.apk, and give it a try?

Hmmm ... the message has multiple receipients but it wasn't placed in a thread which contains all of the receipients? Unexpected.

Please tell me ... open Settings >> About Phone in your phone and tell me what is displayed in 'My phone number'. Is the number correct, or does it say 'Unknown'?

Okay, thanks for letting me know. I'll look into this at a later date.
[Android Apps and Games] hasbrobot:
Where do I find this file to modify it please?

---------- Post added at 03:42 AM ---------- Previous post was at 03:36 AM ----------

Nevermind I found the file

---------- Post added at 03:43 AM ---------- Previous post was at 03:42 AM ----------

One question though, how come the stock app doesn't cut down the quality of mms?

---------- Post added at 03:45 AM ---------- Previous post was at 03:43 AM ----------

Hmm, so what exactly am I changing to what?
[Android Apps and Games] rizaabakir:
i like this app :laugh:
[Android Apps and Games] Effusob:
Is there a possibility to add emoji button on quick reply pop up?
[Android Apps and Games] biggggant:
Yes it has my number under my phone number
[Android Apps and Games] c00ller:
Yes, long press the test box in the popup and from there you can choose to add an emoji!
[Android Apps and Games] zopostyle:
Has the same bug as on CM10.2 apk, if we try to send an sms from a shortcut or from contact list, to someone that we have no messages at the inbox it shows the To field empty....and not with the contact pre selected as it should..
[Android Apps and Games] vassosman:
Got a quick bug this morning. When a friend sent me a MMS, the app crashed. Don't know how to get any more info about the crash, but it slowed my phone and the FCd.

Running: Galaxy s4 (i337m) - MG1 Stock (but debloated) - Faux Kernel 009

App version 1.01 from the play store
[Android Apps and Games] hasbrobot:
Looking forward to the mms sizing fix, thank you.
[Android Apps and Games] hasbrobot:
Hmm, its gotten a little too quiet? Still planning on releasing the update soon are we i hope?
[Android Apps and Games] bengtan:
Hi all,

Version 1.02 has just been uploaded to Google Play and should become available within a few hours.

[MENTION=2596221]hasbrobot[/MENTION]: Image resizing should be better in the new version.

Also ...

The textbox now expands to a maximum of 8 lines.

The cause of a couple of crashes that occured on receiving certain types of mms has been fixed. Hopefully there aren't any more.
[Android Apps and Games] bengtan:
Hi biggggant,

Can you try the new version 1.02 please? It has improved mms receiving.

Can you please visit the 88sms settings page and verify there is a setting called "Group messaging" (under the "Multimedia (MMS) Messages" section) and that it is ticked?

Also, group messaging works like this ...

If an mms message arrives but isn't downloaded (yet), the message is placed in the thread of the sender. It is treated as a non-group message initially.

When the message is downloaded (ie. by the system automatically or by pressing the Download button), if there is a recepient list downloaded and the list has multiple receipients, then the message gets moved to a group thread.

biggggant: Depending on whether your stock app has mms auto-download configured or not, you may also have seen the mms message before it was fully downloaded. Something to keep in mind.

Anyway, please let me know how you go and whether group messaging works for you using 88sms.

(PS: I presume group messaging works on your stock messaging app. If it doesn't, then possibly your ROM doesn't support group messaging.)
[Android Apps and Games] CaptainGoSlow:
Hi, apps looking good, appreciated on you taking the time to make this work.

Only small issue I've found at min is the quick reply box doesn't quite scale to the screen, so reply line goes off the left.

Thanks

Sent from my I9100 running Neat Lite 4.8, part of the Awesome Sauce Project!
[Android Apps and Games] hasbrobot:
Mms look much better.size is now around 200kbs depending on the image. Noticeable more detail in the pictures. Thank you!
[Android Apps and Games] Orphee:
Hi,

SMS works great on my Motorola Razr HD 4.1.2 :)

One little thing :

When you quick reply to a SMS in the popup window, the window should automaticaly close an mark received SMS as read (we replied to it, so it is read)

Thank !
[Android Apps and Games] s.c.s.i.:
I've sent this email to the dev, but I'll post it here aswell!
[Android Apps and Games] Orphee:
Nevermind, it works as expected now, don't know why the pop-up was not closing...

I rebooted, guess it solved the bug.

Thank you, need to contact light flow dev now. Light flow doesn't detect 88sms opening and doesn't reset led.
[Android Apps and Games] biggggant:
Yeah my stock ROM doesn't support group messaging. I'll try this in a bit and report back.

---------- Post added at 12:51 PM ---------- Previous post was at 12:41 PM ----------

ok sending group messages is findnig and receiving is in the group is intermittent. It goes to the separate convo then group more often than not
[Android Apps and Games] vikasb32:
plz add notification setting for individual contact like ringtone,privacy mode etc.
[Android Apps and Games] bengtan:
I think "prefer cellular" would effectively turn off wifi calling unless you had zero cellular reception.

The "Always" and "Always(Enable Mobile Data)" values tell 8sms to always attempt an mms connection for sending or receiving mms. Normally, mms happens over the cellular connection (unless you have mms over wifi enabled in the 8sms settings ... more on this below). Even if you have a active wifi connection, mms still happens over the cellular connection.

On some phones, if you configure mobile data to be disabled, then this also prevents mms from working over the cellular connection. If mms mode is set to "Always", then this causes battery drain because 8sms continually attemps to establish mms over the cellular connection, but is thwarted.

The only difference between "Always" and "Always(Enable Mobile Data)" is that, with the latter, 8sms programatically enables mobile data before attempting to establish mms (and disables it afterwards). Hence, mms will work over cellular even if mobile data is disabled by the user.

However, if you have mms over wifi enabled in the 8sms settings, this makes 8sms attempt to establish mms over wifi before trying to establish mms over cellular. If a wifi connection is active, 8sms never tries cellular. Hence, it never reaches a point where the mms mode being "Always" or "Always(Enable Mobile Data)" has an effect.

When attempting to send or receive mms over wifi, 8sms can only check whether a wifi connection is active. It is unable to verify that the wifi network can actually reach general Internet or the carrier's servers. If you are connected to a wifi network that doesn't allow outbound access to the general internet, then the messages won't be sent successfully.

Setting the 8sms mms mode to "Always(Enable Mobile Data)" would not have helped. 8sms would have tried to establish mms over wifi (since a wifi connectiion was available) and kept trying ... and never attempted to establish mms over cellular.

Hope this helps.
[Android Apps and Games] sdeft:
hi bengtan

When I delete a conversation, it re-appears at the bottom of the main screen with a date of Jan1, 1970 and no messages. When I restart the apps that conversation is no longer there.

Why is this ?
[Android Apps and Games] pboggini:
Yes, which is what I was looking for. Only need WiFi calling when there is no cell signal.

So my phone is a MotoX. It's stock 4.4.2 only the bootloader is unlocked but I've not even rooted it. When I tried to send the MMS, it just got stuck at sending. I assumed it was due to WiFi but I don't have WiFi calling since it's not a T-Mobile branded phone and I don't have the 8sms WiFi setting on. Once I turned off WiFi and resent, it went right through. But you are saying that 8sms won't try to use the WiFi data connection if I don't have WiFi calling and if I don't have the 8sms WiFi setting? If that's the case, then this message stuck in "sending" must have been a fluke?

That's how my phone acted in this case though I don't have it set to on, well it's set to "default" which claims that it's off.

OK but since I don't have 8sms set to use WiFi, it sounds like I should not have seen this issue? It certainly acted as if it was trying to use the WiFi connection that I'd not established. The next time I'm connected to such a WiFi, I'll try it out and see if I can replicate it and then see if actually logging into the WiFi and getting connectivity fixes the problem.
[Android Apps and Games] Jani-:
As XDA's search feature seems to be down, I'll go ahead and just ask. Does 8sms support switching the APN for mobile data when receiving or sending MMS? My carrier requires using a different APN for "internet" mobile data and MMS data.

EDIT: I assume "enable mobile data" doesn't do APN switching.
[Android Apps and Games] bengtan:
I've heard of this behaviour before, but never been able to reproduce it myself, or have sufficient help from the user to diagnose it.

I think it's caused by the messages database being slow when deleting. As the messages in the thread are being deleted one by one, Android (ie. the "system") refreshes the thread meta data each time and the "most recent message" or "last read" date of the thread moves further and further into the past. When there are no more messages in the thread, this date is set to zero (ie. 1-1-1970).

Normally, this entire process is fast enough that you don't notice it happening, but on some phones, for some reason, it takes a longer time than expected, and you're just seeing the intermediate states while the thread is in the middle of being deleted.

I haven't been able to diagnose this issue properly or confirm this hypothesis. If you know how to get logcats, and you would like to help me investigate this further, please email me. Thanks.

Indirectly, yes, but it's done by the system, not 8sms.

In order to send or receive mms, 8sms requests the system to establish an mms connection, but 8sms doesn't know (or care) which APN to use. The system works out which APN to use (ie. from configuration) in order to establish mms.

If you have two APN entries in your phone, one for "internet", and one for mms, the system uses the one for mms.

In other words, it's okay to have two separate APNs in your phone's Android settings.

Hope this helps.
[Android Apps and Games] bengtan:
8sms only attempts to use mms over wifi (Sprint) of mms over wifi calling (T-Mobile) if you have configured "mms over wifi" in the 8sms mms settings. If this checkbox is not ticked, mms always happens the cellular interface, regardless of whether you have an active wifi connection.

> If that's the case, then this message stuck in "sending" must have been a fluke?

It was likely caused by some other factor. The best way to find out is to look in the logs.

> That's how my phone acted in this case though I don't have it set to

> on, well it's set to "default" which claims that it's off.

Agreed.

> OK but since I don't have 8sms set to use WiFi, it sounds like I should

> not have seen this issue?

Correct.

If there does seem to be a relation to wifi, then I think your ROM is doing something I don't expect.

For example, there were a couple of cyanogenmod nightlies some time back which had a bug preventing mms from working when connected to wifi. Not saying that's the situation here, merely giving an example.
[Android Apps and Games] pboggini:
And how does one do that? adb logcat?

I'm running stock 4.4.3. I'll monitor and if it happens again, I'll see if I can dig something out of the logs. Anything in particular that I should grep for when doing a logcat? I'm assuming there is a bunch of data that I'll need to sift through.

peterb
[Android Apps and Games] bengtan:
The preferred way to retrieve logs is via the command line using adb logcat. If that's not possible, then using a logging app (if on a rooted phone) is sometimes good enough.

> Anything in particular that I should grep for when doing a logcat?

If you do get me a logcat, please email it to me if possible. Try not to filter anything out because sometimes system messages are important too.

I'm not sure what, in particular, to look for, but usually if 8sms fails to send mms, it will output an error message.
[Android Apps and Games] KREAT0R:
is clearly the best, it will be possible to use it as default messaging application in a rom as system app?

Thanks for the great work, it works better than CM as they fall posts.

PD: Google Trasnlate sorry
[Android Apps and Games] Jani-:
Good to hear!

Well, my problem is that the stock Messaging app doesn't seem to be able to download MMS messages if I just click download. On the other hand, it works always, if I manually enable the MMS APN and then click download in Messaging. I've added "default" to the APN type of the MMS APN to make it selectable. I'm wondering if 8sms handles the APN switch request differently..

I'll try when I get someone to send an MMS to me, darn Whatsapp :P Anyway, similar problems: https:// code.google.com/p/android/issues/detail?id=23233#c202 (sorry, not able to post links yet)

EDIT: Of course I can test MMS by sending an MMS.. No luck!

EDIT2: apparently it's routing issues.. I had forgot the original reason for this, when I wanted to test 8sms
[Android Apps and Games] bengtan:
I think there are some people who build custom roms who are using 8sms instead of the stock messaging app. I'm not sure how well it work for them though.

> I'm wondering if 8sms handles the APN switch request differently..

It wouldn't be different, because 8sms doesn't do the APN "switch". That's done by the system ie. Android.

If it helps, you need to have the MMS APN to have an "APN type" of "mms". The other "Internet" APN can have any value for "APN type" as long as it doesn't have "mms".

For example, one possible permutation:

Internet APN: APN type: default,dun

MMS APN: APN type: mms

Good luck.
[Android Apps and Games] JoeFCaputo113:
Hey [MENTION=5181263]bengtan[/MENTION] please add pushbullet support to be able to reply to texts directly from PC!
[Android Apps and Games] bengtan:
Noted.

I've had a couple of other users also email me requesting the same thing.

Is it that much of a big thing?
[Android Apps and Games] JoeFCaputo113:
Hell yeah! It'd be awesome to not hafta pick up my phone every time I get a text when I can just reply/mark as read from my computer!

It'd be greatly appreciated! I've been with 8sms the whole way since you started this last summer (although I did have a brief stint on EvolveSMS), love your work and how this messaging app has become the most reliable one on the market AND better than stock!
[Android Apps and Games] jazzh:
Please make the ui with greater font size!
[Android Apps and Games] noodles2k:
There's a bug with delivery reports.

If you text person A and then text person B and get a delivery report for B before you get a delivery report for A, when A's message is delivered you get a report with Person B's name and number.
[Android Apps and Games] Jani-:
Yes, I understood that now.

This is the setup I have, but for some reason, the system fails to setup the route for the proxy when activating the MMS APN. Manually activating the MMS APN seems to work instead. Anyway, got a little offtopic here already, so don't worry. The issue #23233 is the correct place to fix this.
[Android Apps and Games] bengtan:
Delivery reports are asynchronous and don't have to be received in the order that the messages were sent. If you send messages to A and then to B, it's possible that the delivery report from B is received first, and it wouldn't be a bug.
[Android Apps and Games] bengtan:
Then it would be a bug in the rom, because the rom handles the switching of APNs.

Just thinking ... if (but only if) both your APN entries use the same access point (ie. the "APN" value in the APN entry), then you can merge them into one entry with a "APN Type" of "default".
[Android Apps and Games] noodles2k:
Sorry I meant the delivery toast, I'm not sure whether the report is accurately recorded.

If B's delivery report is received first, the toast for A's delivery report has B's information on it.
[Android Apps and Games] bengtan:
Do you know how to retrieve logs out of your phone (ie. "logcat")?

I'd like to build you a debug version of 8sms so I can get more information about the issue, but that's only useful if I can get the logs as well.

If you know how, can you please email me, and we can take this offline?

Thanks.
[Android Apps and Games] cas239:
Long time user and supporter of this application. I understand that bugs and functional improvements come first, but I am curious as to how the theming and/or UI remodel is coming :laugh:
[Android Apps and Games] bengtan:
Sorry, it's still about a month away.

I'm still in the middle of a busy period which is resulting in me only working on bugfixes for 8sms.
[Android Apps and Games] suzook:
+1000!
[Android Apps and Games] Makuuu1:
Working great on Xperia j
[Android Apps and Games] infectedorganism:
[MENTION=5181263]bengtan[/MENTION]

I, as well as others, have requested the ability to hide the avatar. I'm hope this is usable:

https://github.com/SlimRoms/packages_apps_Mms/commit/2b25687541a658272c05ce15c9a9b8ab8687e8bb

No rush, obviously. I'm just trying not to ask for a request without first attempting to meet you halfway.
[Android Apps and Games] jazzh:
I gave up waiting for bengtan to start with themeing, so Im going to try some other app, probably stock cm11 4.4.4 with new theme manager...:(
[Android Apps and Games] tiniwings:
Hi, Is there any option to mark a message star/favorite? And other option to view only favorite messages.

Thanks [emoji3]

Sent from Moto e using Tapatalk
[Android Apps and Games] dandmad:
MMS not working :(

I have flashed Dirty Unicorn ROM to my Xperia V. As there is no separate SMS app, I have serched and Installed 8sms app (placed in /system/app, I guess it is correct, not sure :( ).

But MMS is not working. When tried an error message says 'No APNs found on device' and fails sending. What could be the problem? How can I fix it? Please help me.

Thanks in advance.
[Android Apps and Games] bengtan:
No there isn't, because there's no support for this in the messages database (which is managed by Android).

My guess is that ... your APN settings in Android (Settings » ... » Mobile networks » Access Point Names) are not configured properly. Perhaps the custom rom you are using doesn't have in-built settings for your carrier? Please check. Thanks.
[Android Apps and Games] sdeft:
I am testing CM11 on my phone now and I have not noticed this. Before I was on stock rom. The only difference except the ROM that I could think of, is that in the stock the Sony messenger was removed but in CM I have both messengers. Will try to delete the CM messenger one and see if it happens.
[Android Apps and Games] bengtan:
Sure, any help in testing is appreciated. You might even be able to fully diagnose it for me :)

I have heard somewhere before ... that if there are other messaging apps on the same phone, and those apps are configured to delete old messages (which is also a feature in 8sms) ... then it may make deletion slow because the deletion of every message has to be broadcast to the "delete listeners" in each messaging app.

This might be worth considering and investigating.
[Android Apps and Games] fnctopx:
hi bengtan ,

i have a strange bug ...

im already in a conversation with a buddy but after dunno ~ 30 msgs or so it opens a new conversation

so i got him 2x in my conversation list but the old conversation is "dead" (check out my screenshot)

this happens randomly and only with a few contacts ... i thought i let you know

and btw thanks for this app :) - cant wait for themes/cosmetics update ;)
[Android Apps and Games] Grzesiek1010:
maybe some new themes color or setting to change some features ?