yashsingh1/xdaforums huggingface dataset:
[Nexus 4 Original Android Development] benrees21:
It works for me and plenty others here, sorry to say, it must be user error.
[Nexus 4 Original Android Development] ctfrommn:
It has worked fone since the very beginning for all users so far. You may try redownloading the SU file from the op and trying again. Simply flash Rom and then SU and all should be well. Ive never had an issue and I flash multiple builds a day.
[Nexus 4 Original Android Development] -JFK-:
I loose root after flashing a test kernel that will be released soon. The kernel work well on other ROM (mean no loose of root after flashing) but on PSX I loose the root and impossible to get it back by reflash the SuperSU Zip file

---------- Post added at 11:04 PM ---------- Previous post was at 11:03 PM ----------

The kernel dev say that it can be solved if SU is merged in the ROM

---------- Post added at 11:04 PM ---------- Previous post was at 11:04 PM ----------

Hope that help to understand my situation

Ctfrommn, i can add you in our Hangout if you want to talk to the dev (Bytecodeme) about it.

Send me your address by PM.

I'm trying to find the most performance and PSX is the good candidate ;)

Thank you
[Nexus 4 Original Android Development] ctfrommn:
Ahh, that makes sense then....as stated before, if we can sort out the issues Id be happy to add it...I dont like to flash more than 1 zip anyway.
[Nexus 4 Original Android Development] -JFK-:
Thank you, can you send him (or me) your Hangout address?
[Nexus 4 Original Android Development] ctfrommn:
Possibly, but honestly unless he needs info from me I dont really want to get too much into kernel stuff. Im happy with stock and intend on making Trinity default once a release build is out anyway.
[Nexus 4 Original Android Development] -Asskicker-:
Simply love the idea of this Rom, and it works well.

I was wondering though, do these performance commits to AOSP also increase battery life? Or do they have a negative / no effect? Are performance commits the only ones being added or are there more? I'm quite curious about all this stuff. :)

Thanks for all the hard work everyone!
[Nexus 4 Original Android Development] ctfrommn:
I looks through Googles (and others) githubs &gerrits daily to see whats out there. I have added some for better battery life as well but if it looks like it improves the performance of the Rom and doesnt break anything I check it out. Most of the performance commits are straight from AOSP's master branch though.
[Nexus 4 Original Android Development] philipepi:
why 'SCREEN' drains so much battery in every rom? I mean, its related to what? Bright? Touch ( active CPU's ) or what?

When i'm on browser, just reading news or something, i notice that battery goes away very fast..

im using this rom, but with differents roms it happend the same

im with franco kernel
[Nexus 4 Original Android Development] galaxys:
Set your brightness to 15% or lower especially in the browser! Auto will drain the battery...
[Nexus 4 Original Android Development] ctfrommn:
The screen is by far the largest battery consumer on any phone. Even led/lcd's take a lot of power, compared to mobile cpu's and other phone components of course. When you add things like streaming over WiFi (or worse data) it make the problem amplified. If you get a days use or whatever is good for you I wouldnt worry too much, but that is just physics at work.
[Nexus 4 Original Android Development] sirxdroid:
The N4 screen is actually pretty good when it comes to battery. You should see the AMOLED in the previous Samsung Galaxy Nexus.
[Nexus 4 Original Android Development] ctfrommn:
Wasnt that more LTE then screen for GN?
[Nexus 4 Original Android Development] sirxdroid:
The screen doesn't need any help from LTE to kill the battery :) I actually have yet to experience LTE on Sprint, so not sure which one is worse, but the screen is pretty bad, no ROM or kernel can help it.
[Nexus 4 Original Android Development] akash3656:
I'm on a GSM Galaxy Nexus and boy screen eats battery like nothing haha. Screen is normally at 60-70+% of battery used.

And keeping a mobile signal with data on standby also eats up quite a bit of battery too. I never see a flat line unless the phone is on flight mode.

[MENTION=4110652]ctfrommn[/MENTION], thanks for confirming the data usage bug no longer happens in 4.3 even with those special dalvik tweaks. I am going to flash your ROM later after school :)

Back on 4.2 I used another ROM which was plain aosp with all the performance commits tweaks and that ROM was flying. Can't wait to give your ROM a try.
[Nexus 4 Original Android Development] Edward Stanbury:
eh i have a gsm gnexus and the battery life is average haha PSX is by far the fastest rom i have ever had on there and even with the stock google kernel it even benchmarks well above the stock image. atm running it with franco kernel overclocked and undervolted and i get around 3hrs screen on time with a days usage wifi texting music etc PS thanks for the amazing rom i dont think i will ever leave haha! :D
[Nexus 4 Original Android Development] j0l6:
Are u guys still experiencing the lag while typing ? Any solution !?
[Nexus 4 Original Android Development] gossa777:
Haha Honestly Ive been on latest build for a long time and I barely see any keyboard lag.

Maybe once a day but its almost gone :)
[Nexus 4 Original Android Development] mcochran:
I'm still getting a few here and there
[Nexus 4 Original Android Development] vetzki:
wasn't here quite a long time, nice to see your own rom here :).

If you need a stock kernel with little enhancements (only changes: voltage control, gamma, +sio&fiops shed, s2w (a little buggy), fast charge / could provide jwr66,jss15 and a cm based version) just let me know (if your interested of and have no time to do it by yourself).

best regards,
[Nexus 4 Original Android Development] Tom540:
Anybody know of a centre clock mod that works on this ROM? Or is the only way to decompile SystemUI.apk?
[Nexus 4 Original Android Development] ChriZer:
Xposed with Xblast module ;)

It has an option to enable center clock.

Gesendet von meinem Nexus 4 mit Tapatalk 4
[Nexus 4 Original Android Development] psychology:
I haven't seen it mentioned... When I select the circle battery with our with or without numerals my battery icon disappears. Just wondered why and if there was something I could do to have the circle with numbers. Clean install with latest Trinity, apex launcher.
[Nexus 4 Original Android Development] hacksome:
All was good till now. Just had 3 keyboard freezes in the last one hour. Hope Google fixes this asap.
[Nexus 4 Original Android Development] wietse1988:
Was wondering if there is an option to do a different back ground on you're lockscreen? Besides that, loving this rom!! Fast and smooth, and also battery friendly! Keep up the good work!
[Nexus 4 Original Android Development] soumoks:
Can anyone tell me the default nova launcher desktop grid?
[Nexus 4 Original Android Development] Lap823:
5x4

Sent from my Nexus 4 blessed with PSX+Matr1x.
[Nexus 4 Original Android Development] ctfrommn:
Hey Vetzki....long time. Good to see you again :)

Yea, I gave up the kernel thing and am focusing on Roms now. Thanks for the offer though.
[Nexus 4 Original Android Development] richteralan:
Nice ROM. Switched from PA.
[Nexus 4 Original Android Development] shalom06:
Best Rom For me,Just A few Requests Quite helpfull...Slide Along notification bar for Brightness and It would ve Great if You add kazaqs Patch Posted in the Benchmark Thread Quite Usefull..Thanks
[Nexus 4 Original Android Development] ctfrommn:
There is a feature request spreadsheet in the OP....slide brightness is a maybe as its already available in the quick settings options. And that patch has been added since the very beginning as stated in the changelog.
[Nexus 4 Original Android Development] Milamber33:
Anyone know of a good inverted GApps package? I'm really missing the black and blue themeing from 4.2.2 RBJ.

And is there any way to leave the system as a whole set to auto-rotate, but lock one particular app (messaging) to portrait?
[Nexus 4 Original Android Development] timothyung:
Xposed app settings
[Nexus 4 Original Android Development] ctfrommn:
Thats how it works...you wouldnt want a full size icon + the circle.
[Nexus 4 Original Android Development] shalom06:
But that looks Kinda Out of place and ygly, One more thing cud be quick peek helps a lot during full screen Gaming
[Nexus 4 Original Android Development] rajarshi10:
Used both Matrix & Purity kernels. Having freezes with both. Both has color calibrated. The others which don't have that, are you guys having freezes with them too?
[Nexus 4 Original Android Development] Vortex1969:
I would like to request everything but the kitchen sink to be put in your ROM. JAJ:)

Ok I think everyone just needs to enjoy the ROM as it is and be thankful for what ever is added.

There is no way to put everything everyone wants in a Rom.

But for real can you make it so when my phone rings and I am on the other side of the room that it walks over to me so I don't have to get up.:D
[Nexus 4 Original Android Development] alen1901:
Im using PSX with anarkia kernel for a couple of days now and i didnt experience any freeze yet. Stock colors are there, also i have faster binned cpu if that means anything.

Sent from Pure Nexus 4
[Nexus 4 Original Android Development] spirosbond:
Checkout our app, Rotation Manager here:

http://xdaforums.com/showthread.php?t=2405849

:laugh::laugh:
[Nexus 4 Original Android Development] rajarshi10:
I also have faster. That doesn't make any difference. Guess its an OS bug, this freezing.
[Nexus 4 Original Android Development] Davirus849:
No one is asking for everything.

Feature request makes this rom more useful, that's the beauty of a custom rom. If you don't like features then use stock and stop trashing people who is looking for a way to make more useful this rom.

---------- Post added at 09:49 AM ---------- Previous post was at 09:44 AM ----------

Only using the stock keyboard, with SwiftKey I haven't experienced any.
[Nexus 4 Original Android Development] Milamber33:
Link please?
[Nexus 4 Original Android Development] ctfrommn:
There is a feature request spreadsheet link in the OP....this Rom will never be about features it is about performance. Some features will be added if we deem them useful or as not compromising the main goal of the Rom. There are a ton of custom Roms with many many features added, this just will never be one. If that is the hope I apologize in advance as this will disappoint. I honestly cant see too many more features added at this point. We have a short internal wish list but most of whats being asked for simply will never happen.
[Nexus 4 Original Android Development] Milamber33:
Thanks, this works. Interface could use a bit of work, but it does the job.

---------- Post added at 01:12 AM ---------- Previous post was at 01:07 AM ----------

He never said he wanted tons of features, but he's right, at least certain added features make the ROM more useful. That doesn't mean we're expecting you to add everything every other ROM has, he was just pointing out that this isn't a stock ROM and feature requests shouldn't be instantly shot down or ridiculed.
[Nexus 4 Original Android Development] ctfrommn:
And I encourage feedback and requests (via the spreadsheet) but I think Vortex was more commenting on the general constant barrage of feature requests more than trying to make a specific point to one person. I could be wrong and wont speak for anyone though. I am trying to be very patient with all everyone is asking for but again we are close to being done adding the features we find valuable. What happens beyond that point....no idea.
[Nexus 4 Original Android Development] Vortex1969:
Sorry if I upset anyone that was not my intention. And as stated my comment was not directed at any one. It was just a broad statement.

Have a good day all:thumbup:
[Nexus 4 Original Android Development] .dan:
the notification icon for gmail and sms messaging now have a red circle with unread count. is this a feature of the rom? if so, can i disable that? i came from rasbeanjelly and it did not have this. i use nova launcher.
[Nexus 4 Original Android Development] ctfrommn:
Its part of the Quick Settings mod....we may look to disable it though.
[Nexus 4 Original Android Development] shalom06:
With all Due respect ,i Aint forcing you to add em ,i wont ever ask em again either ,its sum thing i thought would make the experience better ,i am not gonna trouble you with it i aint a developer to do it ,all i can do is ask you and so i did.i said its usefull because if we are playing an online game and signal drops we can use quick peek to see if data is gone...and the other request was if you happen to use your phone in sunlight without seeing whats on the screen you could just swipe on the top to increase the brightness, Bare in mind these are request not to slow the rom down like halo or stuff like that its just sum basic stuff ,That being said i am no developer and i respect what you do...thanks for this beautiful rom .Sorry for my bad English
[Nexus 4 Original Android Development] ctfrommn:
No disrespect taken from me....again, none of these comments are to be taken as directed at an individual but I am just clarifying our stance as there are many new users and the amount of feature requests is daunting right now. As I stated, I appreciate the suggestions from all but most are unlikely. And also, what seems simple often times isnt. We are 3 very new developers each limited in knowledge and ability so most of what is easy for other more seasoned developers often takes hours or days for us if we can even figure it out at all. I add performance enhancements constantly but many features are beyond my current abilities.
[Nexus 4 Original Android Development] lordgavers:
Well, that's what the Feature Request Spreadsheet is for, doubling as to avoid cluttering the thread with repeating feature requests...
[Nexus 4 Original Android Development] jfunk23crx:
Thanks for this. Everything working well!

Clean flash, AIO LTE enabler on T-Mobile US.
[Nexus 4 Original Android Development] DontPushButtons:
It might benefit you (or rusty, or banks) to set aside a little time at your convenience to go through the spreadsheet and create a color key for features that you're looking into incorporating (green) , features that are being researched but might be more difficult to incorporate than time allows (yellow), and features that just don't keep to your idea of what the rom should be (red). Just to give future feature requester an idea of what's plausible or not. Might shave down on some of the requests that way. Just an idea :P
[Nexus 4 Original Android Development] ctfrommn:
I already did that actually
[Nexus 4 Original Android Development] DontPushButtons:
Well then, maybe the colors just didn't show up when I viewed it in drive..

Carry on then! I'll catch up sometime :P
[Shield Q&A] hurrpancakes:
Hey guys, I've been enjoying using the Shield for both Android and PC games, but being a spoiled PC gamer has left me with a desire for 60fps when streaming PC games. With my Shield connected to my wireless N router over the 5GHz band at 300mbps and excellent signal strength, would that not be enough bandwidth to stream 720p 60fps video? Is there a way to increase the framerate manually?
[Shield Q&A] Deleted member 5103593:
According to a lot of reviews I've been reading, you aren't going to get 60 FPS. I've heard 30-45 range is what is expected, depending on your connection. Since you have a great connection don't expect anything higher than 45....
[Shield Q&A] sontin:
I think this depends on your graphics card. I tested Tomb Raider with a Titan card and i got 100FPS without vsync... :silly:
[Shield Q&A] hurrpancakes:
We're talking about framerate on the Shield when streaming pc games to it. You might be getting that framerate on your PC, but not on the Shield
[Shield Q&A] rumsey:
I'm pretty sure this streams in a constant 24fps h.264 video at all times. Correct me if I'm mistaken.
[Shield Q&A] aDigitalPhantom:
You can try setting the game to 720p using the in game settings.
[Shield Q&A] blinkdragonid:
that sounds right. If you had 2 different framerates i imagine you would get flashing or stuttering,

like when you adjust the frame rate on monitors it gets weird if its not set the same as GPU
[Shield Q&A] hurrpancakes:
edit, double post
[Shield Q&A] hurrpancakes:
But they are at 2 different framerates. If you've got a decent computer, start streaming a game at Shield while looking at the game running on your computer. They are both definitely not at the same framerate
[Shield Q&A] aDigitalPhantom:
I do have a decent computer

ASUS P9X79 LE

Intel i7-3820

64GB RAM

NVIDIA GeForce GTX 660 x2

Don't see the need to list more then that.

As far as streaming goes you can't use the same methods for framerate that you would use on your desktop. I tried setting the resolution to 1280x720 in the game setting, had it at 1920x1080 and I noticed the framerate on the shield go up at 1280x720.
[Shield Q&A] hurrpancakes:
I'm not quite sure what you mean by that. You measure framerate the same way on any LCD. I'm aware that it is best to stream games at 720p, but I was asking if the stream could be sent to the Shield at 60 frames per second, instead of the ~30 frames per second that it currently does.
[Shield Q&A] aDigitalPhantom:
Yes that true if the LCD is connected to the computer rendering the video you see.

You can improve FPS and streamed FPS by simply changing the game settings to display at 1280x720.

Here is a simple way to find out try it for your self.
[Shield Q&A] hurrpancakes:
I already know changing the resolution to 720p will increase the framerate, but it does not increase the framerate that Shield is streaming at above ~30fps. Every game, no matter what framerate I get on the computer that is actually playing the game (for example, Bioshock Infinite. My pc will play that game at over 120fps on medium settings at 720p resolution), the Shield is still streaming at 30fps. What I'm asking is not if I can get better performance from my PC, I'm asking if the streaming video from my pc to Shield can be increased from 30fps to 60fps.
[Shield Q&A] aDigitalPhantom:
How do you know what the shield is playing for fps? do you have some fps counter that runs on your shield?

maybe you should look up

Video Scaling

Bandwitdh for HD Streaming
[Shield Q&A] hurrpancakes:
I can tell that the Shield is at around 30fps just by looking at it, the same way I can tell the difference between 24fps for movies, and 30, 60, 120fps for video games.

Video scaling has nothing to do with this, since the source is in 720p in the first place, and I guarantee that 720p at 60fps does not use more than 50mb/s
[Shield Q&A] agrabren:
Just to correct you... 1280 * 720 * 60 * 4 = 211MB/s (uncompressed) So the real question becomes what is the compression level. :)

(Add the breakdown 720p = 1280 x 720 resolution, 4 bytes per pixel (32-bit color), 60fps)
[Shield Q&A] hurrpancakes:
Consider me corrected. What are your thoughts on the framerate?
[Shield Q&A] agrabren:
Honestly, got no idea. I don't know if they're throttled on the PC or not. I actually imagine they would be to reduce the traffic... I can't think of a way to detect that you're getting behind on packets until it's too late and you've got game lag. It's better to error on the side of low latency... But that's just my own thoughts on trying to implement a feature like this.
[Shield Q&A] blinkdragonid:
Streaming Dolphin emulator I noticed that i cant run at max resolution (2560x2112) it gets laggy.(too much to stream? or low bandwith router?) when i go to 1280x1056 it streams just fine.

Same with Borderlands 2. max everything is laggy. so it must be limited to how much data it has to convert to be able to stream 720

im using 2 660ti
[Shield Q&A] agrabren:
Assuming only 30fps, a resolution of 2560x2112 would require 618MB/s of transfer rate. I believe the stream is actually done at "native" resolution, so if you're PC is playing at 2560x2112, the data stream is 2560x2112 too. You'd need a wired gigabit to even come *close* to maintaining that type of stream.
[Shield Q&A] aDigitalPhantom:
Now I'm tempted to buy a usb gigabit adapter to try that.

I have a usb 10/100 adapter and that works with a usb otg adapter.
[Shield Q&A] agrabren:
You are a sick sick man. ;)
[Shield Q&A] neg2led:
Guys, SHIELD isn't streaming raw uncompressed video over your wifi connections. It couldn't. Even the best 802.11n configuration is only 450Mbps (megabit, not byte), which works out to about 50MByte/sec. As was pointed out earlier, raw 720p30 video is 211MByte/sec, or closer to 2Gbps.

The streaming uses the hardware h.264 encoder inside the Kepler GPU chip in your desktop to compress the video stream - it takes up about 30-70 megabits (as it's not very heavily compressed - you can get 720p30 h.264 down to about 4-10mbps but it requires more horsepower to encode/decode of course) according to the bandwidth monitor on my Cisco wireless access point.

You're not limited by network bandwidth if you've got a 300mbps 802.11n network going on, especially if it's on 5.8GHz rather than the congested 2.4GHz band.

But from what I can tell, the video stream to the SHIELD is only a 30fps stream (45fps in some lucky cases), hence the inability to go above about that on its display. This is probably limited by software as there's no real need for more than that, and possibly by hardware encode/decode times - remember, this videostream has to be encoded, transferred to the SHIELD, and decoded fast enough that the lag isn't a factor.
[Shield Q&A] aDigitalPhantom:
Unless your Wireless N Router or Access Point has a gigabit interface then your 300mbps 802.11n is only good for 100mbps
[Shield Q&A] neg2led:
Good thing all my APs have gigabit ethernet interfaces then :) Simultaneous dual band with 450mbps on the 5.8GHz band and 300mbps on the 2.4GHz band. Current TX rate is 300mbps on 5.8, and i'm pulling a nice solid 20MB/sec across it from my mediaserver.
[Shield Q&A] aDigitalPhantom:
20MB/sec is low for me, but then I use a wired gigabit connection to my file server and see 100MB/sec often.

I also can't think of any new ways to try and increase streamed fps.

1280 * 720 * 60 * 4 = 221,184,000 bytes/sec or 216,000 KB/sec or 210.9 MB/sec

1280 * 720 * 60 * 32 = 1,769,472,000 bits/sec or 1,728,000 Kb/sec or 1687.5 Mb/sec or 1.64 Gb/sec

and

1920 * 1080 * 60 * 32 = 3,981,312,000 bits/sec or 3,888,000 Kb/sec or 3796.875 Mb/sec or 3.7 Gb/sec

1920 * 1080 * 60 * 4 = 497,664,000 bytes/sec or 486000 Kb/sec or 474.6 MB/sec or 0.46 GB/sec

and if i remember correctly KB/MB/GB = are Bytes and Kb/Mb/Gb are bits
[Shield Q&A] neg2led:
You are correct with regards to uppercase being byte and lowercase bit.

Raw pixel rates are irrelevant as the video stream is compressed. It's not a bandwidth limitation, it's likely an artificial limit to keep lag down.
[Shield Q&A] agrabren:
Raw pixel rates *are* relevant because they also dictate how much data needs to be compressed on the GPU. Also, h.264 still falls under an old rule:

* Quality

* Cost

* Size

Pick 2.

If you want really good image quality with high compression, the cost will be exceptionally high (DirecTV used to use two full trucks of electronics to push the livestream of the Superbowl).

If you want really good image quality at low cost, the size of the stream will be large (low compression).

A question would be, what if you set an even *lower* resolution? Does the frame rate go up? If so, that means the encoder is encoding frames as quickly as it can, based on its clock speeds.
[Nexus 4 General] krish0809:
https://www.youtube.com/watch?v=nqGQI_6M8Bw&feature=youtube_gdata_player
[Nexus 4 General] RainGater:
Thanks.