[Xperia Play General] HashyCode:
The folks over at Sony Ericsson have released something a bit useful if you’ve been wondering lately how to build Linux Kernels for your phone. Sony Ericsson’s Developers has laid out a detailed process on how to build a new Linux kernel and flash it to your Android device. We’ve pasted the info below for you so you don’t have to hop around. Below you’ll find Sony Ericsson’s how-to in its entirety for your convenience with respective links and all. If you’ve been wanting to tinker and dive into the world of Linux and flashing kernels on mobile devices, we’d say now is the time. Follow the expert step by step process and toss us a note or two in the comments below if this works out for you. However, keep in mind, even though the article is written by experienced Sony Ericsson developers, nothing is guaranteed to work the way it’s supposed to. So be very diligent while following and performing these tasks. In other words, do your research first.

How to build a Linux kernel and flash it to the phone.​

Since the launch of the unlock boot loader site, Sony Ericsson have received a lot of really great feedback. The Sony Ericsson Developer Program wants to continue to build on this open dialogue with external developers.

Developers and advanced users can now unlock the boot loader, which is the first step to be able to flash your own image. Where developers run into problems when building their own image, and and trying to flash the image using Fastboot.

Before moving on, I like to remind you again that there is no turning back when unlocking the boot loader. You may void the warranty of the phone, and you will not be able to revert the phone to a locked or original state if you unlock it.

What is the Linux kernel?

The Xperia™ line of smartphones run on the Android™, the mobile operating system based on the Linux kernel. Though it is only a small part of the operating system, the kernel ensures that all other processes in the system are synchronized to work together properly.

Why rebuild the kernel?

Rebuilding the kernel enables end users to make modifications to their devices that are normally not intended by the device manufacturer, such as theming the device by changing system icons and removing/modifying system components. Please note that Sony Ericsson is not recommending this.

Considerations before building your own kernel and reflashing your device

As mentioned in the beginning of this article, the first step is to unlock the boot loader. When the boot loader is unlocked, the sensitive data is removed, such as DRM certificates, and the user partition of the file system is wiped out. But all other functionality, such as the camera and other drivers, is left intact. Please note that content, like music files, that require the DRM certificate will not be accessible any more. But most importantly, you may void the warranty of your phone if you decide to unlock it. Aside from the considerations mentioned above, the functionality is there, just waiting for you to take advantage of it. So, if you’re ready, here’s how to get started.

Building the kernel

It takes a few main steps to build the kernel. Below we’ll show you how to build a Linux kernel and flash it onto the device.

Step A – Download the necessary software

Download the following software to get started:

The kernel source code can be downloaded from the copyleft archives on Sony Ericsson Developer World. You can use the file called ex. 3.0.A.2.181_182.tar.bz2 for our Android™ Gingerbread devices. This is the source code for the Linux kernel as used in the Xperia™ PLAY.

The Fastboot client which is part of the Android SDK. This is the standard Android flashing utility. This allows you to flash the image you are about to create onto the device.

The Init RAM disk. The initial RAM disk (also known as the initrd) is the initial filesystem that the kernel will mount and start running processes off. You can configure the Init RAM disk to grant root access. How you create or download your own Init RAM disk is beyond the scope of this article.

The ARM cross-compiler. A cross-compiler is used to build ARM binaries on a different architecture, such as x86. This allows you to compile software (such as the kernel) into a format that the device can run. We recommend getting the CodeSourcery Lite compiler, especially the GNU/Linux variant, as you’ll need that if you want to build binaries for a full-blown Linux system on the device later. However, any EABI ARM compiler capable of compiling the Linux kernel should be enough for this step.

Step B – Building the kernel

To build the kernel, you first need to unpack the kernel. Once you’ve unpacked the kernel, you need to configure it, and then build it. The example below is based on you using the file called 3.0.A.2.181_182.tar.bz2.

1. Go into the kernel directory:

cd kernel

2. Configure the kernel:

ARCH=arm CROSS_COMPILE=/opt/arm-2010q1/bin/arm-none-eabi- make semc_zeus_defconfig

Note: Replace /opt/arm-2010q1 with where you installed your cross-compiler. Also, this example is for Xperia™ PLAY. Replace defconfig with the following values depending on what device you want to configure it for:

Xperia™ PLAY	semc_zeus_defconfig

Xperia™ arc	semc_anzu_defconfig

Xperia™ neo	semc_hallon_defconfig

3. Build the kernel:

ARCH=arm CROSS_COMPILE=/opt/arm-2010q1/bin/arm-none-eabi- make

Replace /opt/arm-2010q1 with where you installed your cross-compiler. Once done, you should have a compressed kernel-image in arch/arm/boot/zImage.

Step C – Getting a RAM disk

The RAM disk is the initial filesystem the kernel will mount before transferring control to userspace. How you create your own root filesystem is beyond the scope of this article, but you can use the following instructions to pack/unpack the file.

Unpacking (you have to ramdisk.img, and weant to create a directory of files out of it):

gzip -d – < ramdisk.img > cpio -idm

Packing (You have directory of files, and want to create ramdisk.img from it):

find . | cpio –quiet -H newc -o | gzip > ramdisk.img

Step D – Assembling the boot.img

Now that we have all the parts we need to create a flashable file. The next stop is to package the parts. To do this, you’ll need the program mkbootimg, which is part of the standard Android tree. If you don’t feel like compiling all of Android to get this tool, it is available to download from various trusted sites on the Internet.

Once you have the tool, this is the command to combine your kernel and RAM disk into a flashable file:

mkbootimg –base 0×00200000 –kernel kernel/arch/arm/boot/zImage –ramdisk ramdisk.img -o boot.img

Step E – Flashing the file

You should flash the file using Fastboot. If you’ve unlocked the boot loader on your device, you already have Fastboot.

1. To flash the boot.img file, use the following the command

fastboot –i 0x0fce flash boot boot.img

2. Now, it will prompt you to connect your device. To do so, follow these simple steps:

Make sure your device is powered down.

Hold down the Search button (Xperia™ PLAY only) or the Back button (all other Xperia™ devices). The device’s notification light should shine blue to confirm it’s inFastboot mode.

Connect the USB cable.

Flashing should now start and complete.

3. As a last step in the process, you need to reboot the device. You can either remove the USB cable and battery to power the device down. If you prefer, you can instead issue the following command (either method will work):

fastboot –i 0x0fce reboot

Important information!

Additional information for experienced Linux kernel experts

The kernel is pretty standard, all the regular things you’re used to is there, and available to use. Things that are different are the memory config and the kernel commandline. The memory config is hardcoded (i.e., ATAGs aren’t used for this). It’s set in the board-file for your target, such as kernel/arch/arm/mach-msm/board-semc_zeus.c in the function msm7x30_fixup. The kernel commandline is also not fetched from the boot.img file, but compiled into the kernel (CONFIG_CMDLINE). Some arguments are also added from the boot loader.

Additional information if porting non-Linux format files to the device. The boot loader will accept any reasonably formatted boot.img file.

For example, at the Android Kernel Git, you will see the format of the boot.img file. This allows you to create a boot.img file containing two loadable files (kernel+ramdisk), which will get loaded into RAM. Once the boot loader is loaded, it passes the control to the first instruction of the loaded kernel image. After control is passed, the kernel can rely on the data contained in the RAM disk already being loaded.

Guide by Karl-Johan Dahlström